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Valve rep: No Steam Dev Days this year, not likely next year either

Any devs still holding out hope of an invite to Steam Dev Days this year should probably pack it in, as Valve’s Tom Giardino noted on Twitter this weekend that there won’t be one in 2017 — and 2018 isn’t looking good, either.

It’s something devs should know about, but not at all unusual; after launching Dev Days in 2014, Valve took a pass on 2015 because, according to a company representative, it didn’t make sense in a year when Valve didn’t debut a bunch of new tech.

In 2016, the year the HTC Vive and other VR headsets made their commercial debut, Valve decided to revive its Steam developer conference with a special focus on VR.

While there won’t be a similar event this year, curious devs can of course still go back and watch Dev Days talks from 2014 and 2016, which feature speakers like Michael Abrash (when he was still at Valve), Tim Sweeney, and a number of other notable game industry types. 

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Atlus tries, fails to take down Patreon for PS3 emulator via DMCA

Sega-owned game company Atlus Co. confirmed today that it attempted to get the Patreon for the PlayStation 3 emulator RPCS3 taken down by invoking its rights to Persona 5 under the Digital Millennium Copyright Act.

What’s especially interesting here is how wide Atlus aimed with its DMCA takedown attempt, shooting not so much to stop people from talking about or emulating Persona 5 on PC but to stop anyone from financially supporting (via Patreon, at least) the RPCS3 emulation group at all.

The company appears to have been only partially successful; in a statement posted today on Reddit, a representative of the RPCS3 dev team claims that on Saturday Patreon (but not the dev team) received notice that Atlus had filed a DMCA takedown against the RPCS3 Patreon page.

Notably, Patreon reportedly pushed back, stating that they believed the emulation group’s work fell under fair use and that the emulator itself did not infringe on any of Atlus’ copyrights. Atlus reportedly retorted that the RPCS3 website gave specific instructions on how “circumvent our DRM protections” by dumping copies of PS3 games so they can be played on an emulator. As of now, the RPCS3 Patreon page is still up but all mention of Persona 5 have been removed from both it and the RPCS3 website.

“In discussion with the very helpful people over at Patreon we have decided to proceed with caution,” the respresentative added. “Per the request of Patreon, we removed every single reference to Persona 5 on the Patreon page itself and rpcs3.net. This seems to have resolved the situation.”

Atlus has a track record of being touchy about the notion of people seeing Persona 5 without paying for it, blocking it from being shared via the PS4’s social features and setting limits (backed up by threat of contentID strikes) earlier this year on how much of the game YouTubers and streamers may show. 

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Japan Is Getting A New HDMI Super Famicom That Also Plays SNES Games

A 16-bit revival

Japanese company Columbus Circle is hopping on board the SNES Mini hype train by releasing its own clone of the popular 16-bit console.

The SFC Compact HDMI console launched in Japan today and plays both Super Famicom and NA/EU SNES cartridges. 

It comes bundled with two controllers, an AC adapter and both HDMI and AV cables, and costs 9,936 Yen (approximately $90 / £66).

This system will be fighting for the attention of consumers alongside Hyperkin’s upcoming Supa Retron HD, which also plays SNES games in high definition. Are you tempted to invest? Let us know with a comment.

[via japanesenintendo.com, columbuscircle.co.jp]

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Halo Wars 2: Awakening the Nightmare Now Available on Xbox One and Windows 10 PC

The hotly anticipated arrival of Halo Wars 2’s new expansion is finally here and with it, a new opportunity to take one of humanity’s oldest adversaries: The Flood. Halo Wars 2: Awakening the Nightmare is now available on both Xbox One and Windows 10 PC, and we can’t wait for fans to get in on the action.

Awakening the Nightmare is a brand-new full expansion for Halo Wars 2, featuring new campaign missions played from a Banished perspective, two new multiplayer leaders, two new multiplayer maps, and Terminus Firefight – a unique new cooperative mode where players build both bases and armies to defend and survive against an onslaught of enemy forces.

In Terminus Firefight, up to three players amass armies to defend both their bases, and their Forerunner terminus node against an ever-increasing and intensifying hoard of attacking enemies. Battle against UNSC, Banished, and voracious Flood forces while fighting for survival. With the ability to construct new defense measurements such as spike floors and barricades alongside classic Halo Wars gameplay features like base-building, tech trees, and Leader power usage, Terminus Firefight adds an entirely new tower defense-style twist to the beloved wave-based Halo mode.

Also coming alongside the expansion is a new update to Halo Wars 2, including Spectator mode and playlist updates. For all the details, be sure to check out Halo Waypoint.

With the release of the new expansion and several months of updates to Halo Wars 2 since launch, the Ultimate Edition of the game will be replaced with Halo Wars 2: Complete Edition. The Complete Edition includes the base game, all Season Pass content and the Halo Wars 2: Awakening the Nightmare expansion, making this a great package for anyone who is looking to jump into the Halo Wars 2 experience.

Halo Wars 2: Awakening the Nightmare is available now for $19.99 USD exclusively on Xbox One and Windows 10 PC.

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Pokémon Ultra Sun and Ultra Moon Starter Trainer’s Pack Confirmed for North America

There are multiple packs and options for when the time comes to purchase Pokémon Ultra Sun and Ultra Moon on the 3DS, including dual pack and fan editions. Now Nintendo of America has confirmed one more.

They are Starter Trainer Packs, with each including a keyring and a code to redeem 12 Revives. Retailers haven’t been specified yet, but as GameStop already has a Veteran Trainer’s Dual Pack it seems like a reasonable bet.

https://twitter.com/NintendoAmerica/status/912708553944727552

Have you decided on which version to buy?

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Editorial: The SNES Classic Mini, Star Fox, and Downsides to Being a Mega Drive Kid

Late last week I remembered that the SNES Mini was right around the corner, after it had somewhat drifted out of my mind. The past month has been somewhat busy and chaotic on both a personal and professional level, with Nintendo having the audacity to release a system that’s selling rather well. With the silly season of Autumn / Fall and Winter releases there’s been plenty to think about, and the humble 3DS has had the occasional gem here and there; throw in a Direct etc, and it’s been a busy time.

So I’d lost track of the SNES Mini; being based in the UK I’m fortunate enough to have made a pre-order during the Summer, and when I clocked that its release was imminent it certainly cheered me up. I even held off on a game purchase or two I’d been planning; like most I only have a specific amount I can spend on games, and those pre-orders need to be paid. Besides, the SNES Mini has new games as far as I’m concerned, and not just Star Fox 2.

To quote everyone’s favourite Metroid game – confession time… (stares wistfully out of a window). I’ve never played Star Fox.

Some longer term and particularly attentive readers may have learnt already of my shameful lack of history with Nintendo – considering the fact I write about them – but here’s a crash course. My first ‘gaming’ system was a ZX Spectrum (like a Commodore 64, but British), and then we got a SEGA Mega Drive. I’d have been about 6 years old when the decision was made, and so my older brother made the call; I’ve never regretted it to this day. I was a SEGA kid in those 16-bit console wars and loved the Mega Drive / Genesis; the original Sonic games, Streets of Rage II, weird games like Gynoug, that was a huge part of my childhood. At one point we got a good PC too, so I grew up with LucasArts titles and Theme Hospital.

Some of my colleagues had both a SNES and Mega Drive growing up, but that was never on the cards for me. We had the PC I mentioned, too, and my brother and I were all about building our game collection as well as we could. Gaming was actually expensive back then – my receipt for Sonic the Hedgehog 3 shows it was £39.99, and that’s in the early ’90s. I remember we also paid a crazy amount just for the cartridge of Street Fighter 2, it was madness. Throw in PC gaming, and I’m grateful to my parents for getting us all the games they did.

Anyway, my first Nintendo system was when my older brother spent the pay from his first proper job on a Nintendo 64, and it was the Star Fox 64 bundle (or Lylat Wars, as it was in Europe). That game blew my mind, and its brevity didn’t bother me because mine had been a childhood obsessed with arcade machines and their stunning games. The 3D visuals were game-changing – which would only become more the case once I saw Super Mario 64 and The Legend of Zelda: Ocarina of Time – and even simple things like the Rumble Pak were exciting. I remember we unboxed it, plugged it in and took turns playing through Star Fox 64, over and over again.

That was my first delicious taste of ‘owning’ a Nintendo system – naturally it went with my brother to University a little while later, it was his system after all! I’d briefly played a SNES in an era gone by at a relative’s house, but my first extended time with Nintendo hardware was that N64.

It was the Wii Virtual Console that changed everything for me. I spent a lot of money over the system’s life catching up on classics and not-so-classics from the NES and SNES era. In some ways that obsession with the Virtual Console is what turned me from being a Wii and DS fan into being a ‘Nintendo’ fan, to the point that I now write about them every day. I played dozens of 8- and 16-bit games through the Wii, wonky emulation and all, and that’s where my first taste came from. The 3DS and Wii U followed, and on the portable I played catch-up with quite a lot of Game Boy games. I was basically filling in my childhood from an alternate universe, one where we picked up a NES (though their distribution was minimal in my part of the UK) and a SNES instead of a Mega Drive.

So when my SNES Mini arrives Star Fox will be the first game I play, at last. I’m a fan of the series, driven by a love for the N64 game and the excellent 3DS re-release, and I’ll finally get to see where it all started. Due to limits in space / time / money I’ve never retrospectively picked up a SNES or the game, and in gatherings with a clone system or actual SNES it never got booted up. And, of course, it never came to the Virtual Console, which would have been my route in.

I know of it, though, its legend. I’ve watched the videos, I get the comedic references, I’m aware of how fantastic the music is, I’ve read about it. To me it’ll be essentially a new game that I’ve waited on for a couple of decades, that gem that should have been on the Virtual Console but never made it. The same buzz many felt when EarthBound finally arrived will be my Star Fox, actually – admittedly, that’s a sad lament of a Mega Drive kid.

And then I’ll play the sequel, to see whether it was a great game cruelly cut at the last minute or a flawed one that should have been left in the ROM recesses of the internet. Yes, I’m aware that I could have played both Star Fox games through emulators and ROMs long before now, but I never owned them so I never thought of doing that. Whether I’m an idealist or a naïve fool is up to you.

Of course I’ll just be playing ‘official’ ROMs on the SNES, as I was on the Virtual Console, but that’s fine. I’ll probably even have to sit close to the TV because the controllers are wired and limited to a few feet. I may be a 30-something gamer now, positively ancient in the world of the internet, but it’ll be another chance to see what I missed out on in the early ’90s.

I don’t regret being a SEGA kid, but I know that being a Nintendo kid would have been equally awesome.