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Random: Borderlands 4 Physical Switch 2 Version Apparently Surfaces In The Wild

Borderlands 4
Image: 2K Games

Gearbox paused development on Borderlands 4 for Switch 2 earlier this year, and since then, there have been no updates about the Nintendo version.

Now, reports have surfaced about a physical retail copy of the Switch 2 version appearing in the wild. This stems from a post on the Borderlands 4 subreddit – with an individual claiming they’ve acquired a hard copy of the Nintendo release.

The Game-Key Card release is apparently recognised by the system when inserted, but it doesn’t initiate any data downloads. There’s also supposedly a DLC code (dated with the October 2025 release) included with this version of the game, but the source says it had already been redeemed.

Here are the attached screenshots that appear to show a European copy of the game, the Game-Key Card, and the DLC being detected by the Switch 2.

In February, Take-Two spokesperson Alan Lewis mentioned how the “difficult decision” had been made to “pause development” on the Switch 2 version of the game, with the Gearbox team instead deciding to focus on the existing versions of the game and delivering “quality post-launch content” and optimisation improvements after a bumpy launch.

When Borderlands 4 arrived last September on other platforms, the shift to open world was praised. Unfortunately, there were also multiple reports about the console version’s problematic performance at the time.

The game featured in the Switch 2 reveal, with Randy Pitchford featuring in one of Nintendo’s Creator’s Voice interviews. Assuming this Game-Key Card is legitimate, it doesn’t necessarily guarantee Borderlands 4 for the Switch 2 is back on the menu, as it was very likely produced before Gearbox put the port on ice.

If we hear any significant updates about the Nintendo version or learn more about this physical copy that has surfaced online, we’ll provide an update.

What do you make of this? Do you think Borderlands 4 could still come to the Switch 2 at some point? Let us know in the comments.

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UK Charts: Pokémon Pokopia Is Starting To Prove Its Staying Power

Pokemon Pokopia
Image: Nintendo

The latest UK Charts data is in, and Pokémon Pokopia has turned in a solid performance this week to land at number 2. We can only imagine that stores have finally been provided with adequate stock to satiate demand – hardly the most compelling reason for the game’s jump up to second place, but we’ll take it.

If nothing else, we’re getting a real sense that Pokopia is likely going to stick around for quite a while. That said, it wasn’t quite enough to dethrone Resident Evil Requiem, which leaped back into pole position while sending EA SPORTS FC 26 all the way down to number 18.

Elsewhere, The Super Mario Galaxy Movie continues to boost the popularity of Galaxy + Galaxy 2 on Switch, with the bundle continuing its ascent to settle at number 7.

Here’s the full top 40, with platform breakdowns for games available on Switch, Switch 2, and other consoles:

Last Week This Week Game Platform Split

2

1

Resident Evil Requiem PC 58%, PS5 37%, Switch 2 3%, Xbox 2%

8

2 Pokémon Pokopia

NEW (ish)

3

Starfield

14

4 Mortal Kombat 11 Ultimate PS5 54%, PS4 46%, Switch 0%, Xbox 0%

3

5 Mario Kart World

16

6

Mortal Kombat 1

PS5 99%, Xbox 1%, Switch 0%

12

7

Super Mario Galaxy + Super Mario Galaxy 2

10

8 Pokémon Legends: Z-A Switch 59%, Switch 2 41%

17

9 Donkey Kong Bananza

11

10

Sonic Racing: CrossWorlds

Switch 50%, PS5 45%, Switch 2 2%, Xbox 1%

5

11 Crimson Desert

7

12 Hogwarts Legacy PS5 50%, Switch 2 34%, Switch 12%, PS4 3%

13 Mad Max

4

14 Lego Star Wars: The Skywalker Saga PS5 37%, PS4 33%, Xbox 20%, Switch 10%

19

15 Animal Crossing: New Horizons Switch 73%, Switch 2 27%

16

16

Super Mario Bros. Wonder

Switch 59%, Switch 2 41%

36

17 Resident Evil 4

1

18 EA Sports FC 26 PS5 38%, Switch 26%, PS4 13%, Switch 2 12%

19 Resident Evil 3

18

20

Minecraft

22

21 Mario Kart 8 Deluxe

34

22

The Witcher III: Wild Hunt GOTY Edition

23

23 Super Mario Party Jamboree Switch 60%, Switch 2 40%

6

24 Nioh 3

28

25 Tekken 8

35

26

Dragon’s Dogma 2

20

27 Resident Evil 2

28

Monster Hunter Wilds

21

29 Grand Theft Auto V

28

30 Resident Evil 7: Biohazard Gold Edition

31

31 Mortal Kombat X

32

Elden Ring

33 Warhammer 40,000: Space Marine 2

9

34

Call of Duty: Black Ops 7

26

35 Cars 3: Driven to Win PS4 80%, Switch 20%

33

36 Lego Harry Potter Collection PS4 72%, Switch 22%, PS5 5%, Xbox 0%

30

37 Nintendo Switch Sports

40

38 The Witcher III: Wild Hunt Complete Edition

39 Dark Souls Trilogy

29

40

Assassin’s Creed Shadows

PS5 69%, Switch 2 17%, Xbox 15%

[Compiled by GfK]

< Last week’s charts


That’s it for this week’s physical UK charts! Any surprises? Did you pick any of these games up? Let us know in the comments.

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Feature: A Look Back At Every Game Nintendo Life Scored 10/10 Over 20 Years

Last November, Nintendo Life turned 20 and since then we’ve been looking back over two decades-worth of Nintendo coverage. In that time, we’ve built up an enormous repository of reviews and today we’re going to look back on every single game we’ve awarded an NL 10 since the site began.

There’s a good mixture of the usual suspects and a few surprises, and we hope you enjoy a little trip down memory lane.

First of all, though, some numbers and housekeeping.

After removing re-releases and ports from the equation, Nintendo Life has given out 10/10 scores to 69 games over 20 years. (Yes, yes, that’s just the number it happens to be!) That averages to just under 3.5 ‘Outstanding’ games per year.

That might sound a lot, but it’s worth remembering the sheer number of reviews we’ve published, including migrations from the VC Reviews era and our newer Mini Review format. Remember, also, that Virtual Console releases resulted in an influx of 8-, 16-, and 64-bit classics, producing a clutch of ‘vintage’ 10/10s early doors. The site may be 20, but we’ve covered nearly half a century of video games!

Digging into the backend, the data says we currently have…7,599 reviews in the archives. Blimey.

That averages to approximately one review a day. Every single day, for two decades. Some years have been busier than others (we had a mind-boggling 609 go live in 2018, for instance), but it’s still pretty astonishing. A huge shoutout and thank you to all NL staff and contributors, past and present, who helped make the site what it is from the mid-2000s right up to now.

For the Switch 2 generation, NL switched from using first-person plural (‘we’) in reviews to the singular (‘I’), partly to help remedy confusion for readers who weren’t familiar with the convention. “How can you give GAME X a 7 when you gave GAME Y a 9, and this is objectively better?!” Erm, is it? Did I? That was a different person… *checks notes* over a decade ago.

Continuity is preferred, with one writer tackling the same series, for instance – something we endeavour to do whenever possible. Regardless, a review can’t be anything but the subjective opinion of the writer, and a snapshot of their thinking at the time. That should be self-evident, but nevertheless, it seems to confuse a lot of people! Likewise, it is not an editor’s job to arbitrarily push scores up or down according to personal preference or what ‘the site’ awarded a similar game.

Some games below might have you raising an eyebrow, and a couple you might not have even heard of. Just remember, if there’s something below that you wouldn’t give a 10…that’s fine! In some cases, you’ll find comments from the original reviewer exploring if they still hold the game in such high esteem years after the fact. (A big thank you to those who contributed!)

In 2026, for us, it’s raising the genre bar which makes for the highest possible score.

Executing perfectly and having ‘nothing wrong with it’ isn’t enough these days – there has to be an ambition in a game’s design that pushes at the limits, that expands the possibility space.

For instance, a sequel to a game we gave 10/10 years ago doesn’t automatically get one for being ‘better’ by comparison. You’ll see several games below that got re-released later and didn’t hit the same high in a modern context. Games evolve and the medium moves forward; the best examples must go beyond simply refining what came before. In some fashion, a 10 should break new ground.

It’s worth remembering, too, that there really is no such thing as a ‘perfect’ game. Let’s remind ourselves of our current criteria for awarding our highest score, as communicated in our Scoring Policy:

Okay, enough preamble. Enough caveats. Enough signage to tap when the comments come in. Below is every video game Nintendo Life has awarded a 10/10 score in its 20-year history, presented in release date order.

Note. Where multiple versions of the same title have gotten top marks — RE4, Link’s Awakening, BOTW, for example — we’ve distilled them into a single entry and noted the duplicates.

Let’s start at the beginning and celebrate some exceptionally good video games ‘we’ have had the pleasure of reviewing…

Mega Man 2 (NES)

We begin with an all-timer, one of the finest NES games ever made.

Mega Man 2 is a textbook example of a sequel done right,” said Philip J Reed, dearly departed friend of the site who rated this one very highly in his 2013 Virtual Console review.

Building on the strengths of the first game while refining the bits that didn’t work so well, whether this or its sequel is the best Mega Man game is a debate that will rage forever (and Mega Man X says hi), but it’s tough to disagree with Philip’s assessment. This is an 8-bit masterpiece.

Super Mario Bros. 3 (NES)

What is there to say? It’s the game that tops our Top 50 NES list, it’s the best NES game on NSO, it’s the jewel that is Super Mario Bros. 3.

Wondrous when it was first released, it’s one of those rare ‘old’ games that doesn’t need caveats or a history lesson for any player of any skill level to appreciate and enjoy in 2026. It’s still, simply, outstanding.

Including various VC releases and the GBA port (the snappily titled Super Mario Advance 4: Super Mario Bros. 3), we’ve had four reviews of this on the site over the years, each one a 10.

And eyebrows across the land remained absolutely horizontal. Perhaps the next one might prove more divisive?

Super Mario World (SNES)

Perhaps not. From one GOAT to another, Super Mario World is…well, it’s Super Mario World, isn’t it.

I remember reading the 96/100 scoring review in Issue 112 of Computer and Video Games magazine,” says our original reviewer Jamie O’Neill. “The game was hyped as being special right from the Super Famicom’s launch, so I went on a journey of saving for a PC Engine to buying a Mega Drive instead, but I was convinced to sell my Mega Drive to play Super Mario World.”

As with its predecessor, time hasn’t dulled this, either. “Its Nintendo artistry feels even more special now,” says Jamie, “to the point that I have a Super Mario World cartridge permanently slotted into my spare, original Game Boy Advance, with 326 lives accumulated on one save slot.”

The Legend of Zelda: A Link to the Past (SNES)

I promise, there will be a couple of ‘Huh?’ moments, but this list, naturally, is propped up primarily by pillars of the medium.

The Legend of Zelda rolled out the blueprint, which Zelda II promptly rolled up and threw out the window. A Link to the Past, true to its title, went back in time to the source and laid the foundations for a quarter-century of the series.

Even after the move to 3D, Zelda III (as nobody calls it) remained the one to follow, the one to beat. Poor Zelda IV never stood a chance…

The Legend of Zelda: Link’s Awakening (GB)

Link’s Awakening: “Hold my beer.”

Link’s Awakening took its predecessor’s template and, remarkably, shrunk it down to Game Boy proportions without diminishing the series’ scope or imagination, throwing in some Lynchian spice to stunning effect. “It would be difficult to argue against The Legend of Zelda: Link’s Awakening being the pinnacle of gaming on the Game Boy system,” Corbie Dillard said in 2009. Difficult, indeed.

This affecting little adventure came back colourised in DX form, too, gaining another NL 10 in the process – something that the Switch remake couldn’t quite manage. “The HD remake is charming, gorgeous, and unnecessary,” says Jacob Crites, our reviewer for the GBC version. “Link’s Awakening (and the colourised DX) remains a timeless, dreamy labour of love, which first began as an after-hours project by a handful of passionate Nintendo programmers.”

Okay, that’s the classic Marios and Zeldas out of the way. Doubt there’ll be many more of them showing up down the line.

Super Metroid (SNES)

The Alpha to Symphony of the Night‘s Omega, Super Metroid — much like A Link to the Past — took the elements of the 8-bit original and codified them into a genre.

The wall-jump timing may be finickier than we’d see from Nintendo today, but it’s difficult to find fault with this first-party masterpiece over three decades on. Various VC releases mean we’ve had a trio of Super Metroid reviews over the years, all from different reviewers, all 10s.

Yes, everything appears to be in order. Moving on.

EarthBound (SNES)

A beautiful journey from the mind of Shigesato Itoi, EarthBound left an indelible mark on a gaming generation who connected with this RPG’s touching themes, surreal comedy, and modern-day setting.

“It remains an absolute must-play for any Nintendo fan,” said Dave Frear in our 2016 retro review, and Europeans who missed out in the ’90s have thankfully been able to catch up in the years since. Easily playable these days on NSO, check out Zion’s brilliant video if you’re after a taste of this game’s magic, and why it’s so meaningful to so many.

Chrono Trigger (SNES)

Naturellement.

More than 30 years on and Squaresoft’s epic RPG has aged like the finest fermented grape juice. “Chrono Trigger is, and will always be, one of the most unforgettable RPG experiences ever to grace a video game console,” Corbie said 15 years ago. Quite right.

Super Mario World 2: Yoshi’s Island (SNES)

Mario’s back, although to be fair, this is a Mario game in name only. Yoshi’s the star of this remarkable piece of software, a game which brought a pastel wonderland to life on 16-bit hardware in a way never before seen.

“If what Miyamoto and Tezuka crafted isn’t a work of art, then the definition of ‘art’ needs to be amended,” said Kaes Delgrego in our 2009 review.

The jury’s still out on Baby Mario and his anxiety-inducing wails, but I think we can all agree that Yoshi’s Island is indeed a work of art.

Tactics Ogre: Let Us Cling Together (SNES)

“A true classic and an essential undertaking for strategy RPG veterans everywhere,” is how the lovely Gonçalo “Shiryu” Lopes described the game in 2016. Does he feel the same a decade on?

“Being a late-generation Super Famicom game, the pixel art alone rivalled next-generation 2D games (in fact, it was re-released untouched on the PS1). But what really impresses is the amount of lore the plot brings to the table. An amazing medieval fantasy world to explore, one tactical battle at a time.”

And would you still give it a 10 today, Shiryu? “Absolutely, yes.”

Lovely. For a minute there, I thought this list would be nothing but plumbers and elves in floppy hats, plus the occasional bounty hunter. Looks like we’ve finally moved o—

Super Mario 64 (N64)

Hmm. Well, yes. Of course. Mind-blowing, genre-defining, industry-shaping, paradigm-shifting – you know the drill.

It’s Super Mario 64‘s 30th anniversary later this year, so let’s not go using up all the big words on it today. We’ve got from now until June to think of something new to say about it.

In the meantime, have a listen to the Dire Dire Docks theme and get a little misty-eyed at the memories it conjures and the exciting gaming frontier first explored in this game.

Terranigma (SNES)

The last entry in the Gaia trilogy never launched in North America, meaning that, for once, it was American and not European gamers who missed out on a classic. Terranigma is an epic adventure that rightly sits in the pantheon of great SNES RPGs alongside your Chrono Triggers and your Final Fantasies and your Manas.

“There are honestly very few role-playing game experiences quite as enjoyable or engrossing,” wrote Corbie back in 2009.

Banjo-Kazooie (N64)

A personal favourite, this one. I appreciate that the gentle double entendres and goofy humour don’t work for everyone, and the typical camera control caveats of the era apply, but this is a lovingly crafted slice of fairytale platforming perfection. It’s got everything you could want from the genre, warts and all, wrapped up in a beautifully presented package that doesn’t outstay its welcome.

The familiar and obvious Mario 64 comparisons do it a disservice, and praising one doesn’t mean crapping on the other. They’re both excellent games, and Nintendo set an industry template, absolutely.

If, for some arbitrary list-or-podcast-related reason, I could only choose one 64-bit platformer to play forevermore, though, it would be Banjo.

The Legend of Zelda: Ocarina of Time (N64)

And there it is. Both the N64 original and the 3DS remake got a 10/10 on this here website from Corbie and former editor Thomas Whitehead respectively.

This year marks the 40th anniversary of the Zelda series, so, as with Mario 64, let’s not scrape the barrel for hot new Ocarina takes today, hmm? If you’re reading this and haven’t ever played it, to the N64 NSO app with you! (Make sure you use the proper pad, though.)

Ogre Battle 64: Person of Lordly Caliber (N64)

Possessed of the finest subtitle ever bestowed upon videogamekind — none of that ‘Origins’ or ‘Retribution’ rubbish here! — Ogre Battle 64 was a remarkable strategy RPG on a system which lacked RPGs of almost any stripe. “When the most well-known one on the system is Quest 64, you know things are pretty dire,” says Marcel van Duyn now, who reviewed the game for us back in the olden times (2010).

“An intriguing tale of considerable length with rather deep tactical gameplay, it’s still well worth checking out to this day.” With a subtitle of this calibre, you’d be a 64-carat fool not to.

Metroid Prime (GCN)

Prime 1 takes the prime spot in both its original and Remastered guises, the latter being “the definitive version of the studio’s magnum opus,” according to our resident (evil) staffer Ollie Reynolds, who reviewed both the Switch remaster and the latest series entry.

“Even removing the obvious nostalgia for me, Prime is still an incredibly special game. Exploring its unique biomes is a constant joy, and in shifting over to a first-person perspective, Metroid never felt so immersive.”

SoulCalibur II (GCN)

“It will ruin lots of modern fighting games for you,” said PJ O’Reilly in his recent retro review of SoulCalibur II, and that’s the only negatiove he could come up with. The GameCube release was the only one to come with Link as a playable character, which made it the de facto best version of Namco’s multiplatform fighter.

“I love this game so much, and spent so much time with it when it released that I was a little concerned replaying, years later, that time would finally have taken the shine off, but it’s as fantastic as ever! SC2 just has that special fighting juju that always feels great to jump into. Facts.”

Resident Evil 4 (GCN)

“In the TWENTY(!) years since the release of Resident Evil 4, the only game that can truly hold a candle to its pioneering blend of action and horror is its own remake,” says Andi Hamilton, who reviewed the GC original back in 2005. “Everything changed after Resident Evil 4 and we’re still seeing games influenced by it. It was the easiest 10 I’d given back then and it’s still an easy 10/10 right now. Class never fades.”

And two years later Push Square editor extraordinaire Sammy Barker put the Wii Edition through its paces for us, handing out another 10. Hey, Sammy. would you still give it top marks in a post-REM4KE world?

“Yes, I think I would,” Sammy hollers over the wall of our digital cubicle at Hookshot Towers. “It’s an all-time classic that changed third-person shooters forever. And I actually think it’s a rare example of Wii controls improving the gameplay.”

Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 (DS)

It’s Elite Beat Agents+. Or Elite Beat Agent Redux. But not really. The relationship between the Japan-only Ouendan games and EBA is appropriately unconventional; the only solution is to play and enjoy them all, of course. Over to Marcel for his 2026 thoughts:

“Nintendo was weirdly enthusiastic about rhythm and music games in the mid-2000s, bringing us not just Donkey Konga, but also Rhythm Heaven, Band Brothers, Wii Music, and of course, Ouendan. Ouendan 2 is a stellar successor to the first title – it’s absolutely loaded with content, has plenty of replay value, a smashing selection of catchy songs, a bunch of completely insane scenarios and incredibly addictive gameplay.

“Elite Beat Agents was an excellent attempt to Westernise the series, but in my eyes Ouendan 2 remains the pinnacle. It’s a shame we haven’t seen the series since, but at the very least its legacy endures to this day in the fan-made PC game Osu!.”

Super Mario Galaxy (Wii)

Yes, it’s a 10 for Galaxy. Specifically, the Wii version, using the controller it was designed for, with an accurate infra-red pointer that doesn’t need resetting every 30 seconds.

Nintendo Life founder, CEO, and overlord Anthony Dickens reviewed this one way back in 2007. Is Galaxy still a 10, Ant? “Tough question. I find the controls with Switch a bit janky (compared to the Wii remote).”

Ollie likewise found the controls a little finicky with the Switch version, and Ant “wouldn’t recommend it over Odyssey,” although, “if I were still in 2007, then yeah, the 10 was correct. It set the bar.”

World of Goo (WiiWare)

Another game which, great as it is on Switch, is hampered to a degree by modern gyro-based pointer controls slipping out of alignment every few seconds. Seriously, while they eliminate the possibility of accidentally picking up your Christmas tree lights, the loss of the Sensor Bar was a massive blow to pointer games that required accuracy. The Wii’s infra-red original still feels incredible, though.

Part of the indie-game vanguard back in the late ’00s, Corbie awarded World of Goo top marks way back in the WiiWare-World.com days (shoutouts to the faithful who remember those), and 2D Boy’s blend of perfect, gooey puzzling, exquisite art and audio, and caustic, comical social commentary still holds up beautifully. Definite 10 material.

Metroid Prime Trilogy (Wii)

This Trilogy collection left the base games pretty much untouched, content-wise, but added widescreen support and Wiimote control options, plus a few other bits and pieces. “The beefed-up visuals and agile controls make the experience feel new to old-comers,” said Jon Wahlgren in NL’s 2009 review, “and the tight presentation is icing on an already delicious cake.” Yum.

Purists lamented some missing water ripple and beam effects, tweaks which stopped it being 100% definitive for some, but in a pre-Remastered world when the Prime series was indeed a trilogy, this was a stunning disc and one of Nintendo’s best compilation releases.

Mario & Luigi: Bowser’s Inside Story (DS)

Wrestling with Superstar Saga as the best Mario & Luigi game on our reader-ranked Mario RPG list, Bowser’s Inside Story is the only M&L to get the “Outstanding” treatment from us, and one of only two retail-released DS games on this list.

Corbie summed it up thusly in 2009: “Bowser’s Inside Story is the kind of game that will remind you why you love playing video games in the first place and is easily one of the best DS releases”.

New Super Mario Bros. Wii (Wii)

Some people turned their noses up at this branch of the Super Mario Bros. series from the beginning, and many a player raised on the highs of the 8- and 16-bit entries wasn’t impressed by the ‘New’ eras sterile polygons in the Wii-DS days. I get it. Those incessant ‘wah‘s can be a bit much, and modern-day comparisons to Wonder‘s expressive animation have only hardened those criticisms.

It’s easy to forget, though, just how well-received New Super Mario Bros. Wii was, and Corbie, in particular, adored it. Bringing hectic party-style four-player to a Mario platformer for the first time, it also contains a brilliant single-player which got overshadowed in the multiplayer-focused marketing. You’ve got to love that red box, too.

Perhaps it’s too early for a reappraisal (give it another decade for the nostalgia to really hit with Mario’s ‘prequel-trilogy’ generation), but this was a novel, creative, and dare I say underrated Mario game, if such a thing exists. If you passed over it in 2009, give it another look before those prices shoot up.


That takes us to the end of the ’00s. Head to the next page to pick things up in the 2010s…

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Poll: Box Art Brawl: Duel – Mendel Palace

Mendel Palace - BAB
Image: Nintendo Life

We hope you’re ready for another clash of covers, because it’s time for this week’s Box Art Brawl!

Last time, thanks to a certain Super Mario Galaxy Movie appearance, we took a look at Star Fox: Assault for the GameCube. While the grey Japanese cover put up a good fight, it was the European and North American design that comfortably walked away with 64% of the vote and the win.

This time, to celebrate its surprise drop on the Nintendo Switch Online NES library, we’re taking a look at Mendel Palace. There’s every chance that you haven’t heard of this one before, but does the name Game Freak ring a bell? Yes, this was the debut title from the Pokémon team, a puzzly adventure game about flipping tiles to get through a monster-filled dream world.

There are two different covers to pick between this week, so let’s check ’em out!

North America

Mendel Palace -
Image: Hudson Soft / Launchbox

There’s a vague Labyrinth vibe to the North American cover that we can’t help but dig. It’s absolutely jam-packed with weird-looking characters, while the mysterious gothic tower looms in the background. Cap it all off with the purple border and funky font, and you’ve got one of those covers that wouldn’t look out of place on your hip co-worker’s office wall.

Japan

Mendel Palace -
Image: Namco / Launchbox

The Japanese design is… different. It’s a lot cuter, for sure, with all those weird characters from the previous cover taking on a chibi aesthetic and the central castle looking a lot more welcoming. There’s a general brightness to the whole thing, too, with the blue skies and white border presenting an entirely different game to that seen by audiences out West.

Thank you for voting! We’ll see you next week for another edition of Box Art Brawl!

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Mouse: P.I. For Hire Switch 2 Performance And Resolution Revealed

The new noir-style cartoon detective FPS Mouse: P.I. for Hire arrives on the Switch 2 next week after a slight delay.

Ahead of the launch on 16th April 2026, Fumi Games and Playside have released the specifications and performance targets for Mouse: P.I. on every platform.

On Switch 2 in handheld, the game runs at 900p at 60fps in performance, and in quality mode you can expect 1260p at 30fps. As for the title’s docked output, the game is 1080p and 60fps in performance, and 1440p at 40fps in quality mode.

In terms of the file size, you’ll need 15GB of space if you plan to install Mouse: P.I. for Hire on your Switch 2.

Mouse PI

The developer and publisher have also released a new “meet the cast” video. The private investigator, former war hero and protagonist Jack Pepper is voiced by Troy Baker.

He will be joined by Florian Clare as Wanda Fuller, Camryn Grimes as Tammy Tumbler, Fred Tatasciore as John Brown and Frank Todaro as Cornelius Stilton.

Will you be checking out this game on the Switch 2 next week? Let us know in the comments.

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Two First-Party Switch 2 Ratings Have Been Spotted

Money shot baby!

These are my two most hyped games of 2026 right now, bar none.

Though I am also quite excited for hybrid handheld Indiana Jones with gyro aiming, hybrid handheld Final Fantasy 7 Rebirth, hybrid handheld Granblue Fantasy, hybrid handheld Adventures of Elliot, and a number of others which escape me at the moment.

But certainly getting a brand new [presumed] prequel to Fire Emblem Three Houses, and a fresh take on Splatoon- one of my favorite games of the last decade, not to mention we’re almost certainly going to see the next Monolith Soft jrpg as if Fire Emblem and Splatoon wasn’t enough…

Bring on the meat and taters…

PO-TA-TOES!!!

Boil em, mash em, stick em in a stew!

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Review: South Of Midnight (Switch 2) – A Port That Compromises What This Enjoyable Game Did Best

South of Midnight Review - Screenshot 1 of 5
Captured on Nintendo Switch 2 (Handheld/Undocked)

South of Midnight is a third‑person action‑adventure that leans into its narrative hard. For those thinking of buying it, that’s the first thing to consider, because not every gamer has the same ‘high cutscene-to-gameplay ratio’ of patience. While it doesn’t over-indulge, it does like to pause events often to reveal one of its abundant storytelling nuggets as it unravels its enjoyable Deep South folktale-inspired narrative.

Taken most positively, these events add a decent amount of interest and some pathos to the game’s roughly 10-hour runtime, which is divided up into 14 chapters. My most negative take is that I sometimes mused about whether South of Midnight would have also made an excellent film.

And this brings me neatly to the quality of this Switch 2 port. Published by Xbox Game Studios, South of Midnight came out to positive reviews in 2025 – representing a warmer reception for developer Compulsion Games after their mixed-reviewed We Happy Few. A glance at the gameplay — set within ambitious storm effects at times and dense, luscious wildflowers at others — shows a very ‘current gen’ production that pushes the graphical limits of the Switch 2’s more powerful rivals.

South of Midnight Review - Screenshot 2 of 5
Captured on Nintendo Switch 2 (Handheld/Undocked)

Alongside a lovely stop-motion aesthetic, South of Midnight’s trio of presentation, worldbuilding, and atmosphere were often highlighted as its strongest features, with many reviews suggesting they overshadowed fun but never deep gameplay mechanics.

It’s sad to report, then, that the Switch 2 version brings a variety of compromises that undermine that great strength. These are issues that come and go depending on where you are in the game – a frequent slight fuzz in handheld mode, reoccurring texture pop-in both handheld and docked, and omnipresent frame drops scattered throughout like flies buzzing in the real-life version of the game’s subtropical bayou locale.

Inevitably, these compromises impacted my immersion. Rather than revelling in a true next-gen experience, I was reminded of playing various Switch 1 ports from almost a decade ago. The bar is higher now — and the Switch 2 is capable of impressive work — but the compromises are there all the same.

South of Midnight Review - Screenshot 3 of 5
Captured on Nintendo Switch 2 (Handheld/Undocked)

It’s difficult to get the tone right here – I don’t want to sound too negative. South of Midnight on Switch 2 is still very playable, but it’s fair to say that its foliage-and-fauna-dense fantastical rendition of the Deep South setting isn’t always as pretty as it is elsewhere. Having said that, it still has its moments. These issues disappear often enough, and the visuals sometimes shine.

Story-wise, you take on the role of Hazel. In the opening scene, she’s preparing for an imminent hurricane and on the cusp of fleeing her house with her mother. The pair fall out over the mother’s tendency to prioritise other kids over her daughter, a minor rift made poignant when the house and the mother are swept away in the violent storm, which works a little like a watery version of the tornado that sends Dorothy to Oz.

You’ll spend the rest of the game trying to get your mother back. There are twists – Hazel discovers that she’s a ‘weaver’, capable of seeing and using strange strands and threads that appear in the air, a powerful force that imbues her with a host of combat skills perfect for destroying the ghostly Haints that pop up frequently.

South of Midnight Review - Screenshot 4 of 5
Captured on Nintendo Switch 2 (Handheld/Undocked)

They also amplify Hazel’s athleticism so she can run across sheer walls, triple jump, and lasso – not to mention one enjoyable pixie-sized surprise I won’t reveal.

My own experience with South of Midnight’s gameplay went through three distinct stages. Stage one, I sensed quickly that the platforming, while fun, is pretty linear. Stage two, during the ring-fenced battles (they take place in clearly defined zones) I came to enjoy the enforced patience needed to succeed and how button-mashing wasn’t going to work.

Stage three, about midway through, I became just a touch disappointed that the platforming-exploring- battling gameplay loop remained mostly the same. As I neared the game’s climax, the rhythm became familiar. I traversed athletically to a new area, completed some light environmental puzzles, cleaned up three or four areas of Haints, occasionally beat a boss, and then moved on to the next chapter. New ideas do appear here and there, but this isn’t a game where freedom and choice are part of the design. Overall, South of Midnight is fun. It is good. But it’s not the most varied experience.

South of Midnight Review - Screenshot 5 of 5
Captured on Nintendo Switch 2 (Docked)

If you look at the multiple accolades won by Compulsion Games since the initial release, you’ll see a few awards for animation – and they’re well deserved, and part of the reason I think South of Midnight would make such a great film. The voice acting is also impressive.

But other award wins for best music are less convincing. The cinematic soundtrack is excellent — I loved the mood and wanted more of it — but the lyrics in some of the songs that pop up throughout are often distractingly on the nose, expressing the themes and events with very little subtlety.

Ah, but this is a minor quibble. I enjoyed South of Midnight a lot – the adventure through multi-generational, fantastical family, folk-tinged trauma has stuck with me. I had a memorable trip into a gothic Southern swampy wonderland. The Switch 2 version is absolutely functional and it really will work for you if you don’t have access to something more powerful.

Conclusion

Elsewhere, on more powerful hardware, South of Midnight elevates its slightly repetitive gameplay with its stellar presentation. It’s an unavoidable disappointment, then, that some of that quality is compromised on Switch 2. As a result, when playing, it creates the same sensation as listening to a great song punctuated by a smattering of duff notes. You’ll have to choose to ignore the texture pop-in in docked mode or the slight fuzziness in handheld mode. Even then, your brain will register it on some level and it’ll twang a thread of mild, almost imperceptible regret at what could have been.

Having said that, South of Midnight is still very playable and enjoyable. There’s plenty here to appreciate, but the Switch 2 version won’t be the one that anyone calls definitive.

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Opinion: Of All Things, Animal Crossing (And ‘FOPI’) Has Made Me A Switch 2 Evangelist

Animal Crossing
Image: Nintendo Life

When the 3.0 update arrived for Animal Crossing: New Horizons in January, covering it for this here website returned me to a place I thought I’d left behind.

Playing for guide purposes brought me back to my island, Twin Peaks, to my half-finished house and haphazard landscaping. I tend to start Animal Crossings with grand designs but, lacking the items and patience to realise them, I move on to the next game once I’ve caught all the fish and bugs, and made a bunch of Star Trek uniforms.

However, my kids caught sight of the screen as I expanded my Hotel. They began badgering me to visit “K.K. Salsa” on Saturdays. That’s what they call Slider, after hearing that tune on a playlist and getting obsessed with AC’s resident hound dog and his funny voice.

Before long, I’d created Switch profiles for them both and they had tents on the island. This was a big step up the gaming ladder from occasional dabbles with Wii Sports, some Rock Band drumming, and watching me roll up cats in Katamari Damacy. They quickly took to shaking Daddy’s 30k money trees to fund funny outfits.

Then we started using the drop-in ‘Call Resident’ multiplayer and goofing around as they spent multiple minutes just standing there cycling through reactions, howling with laughter. Then came the call to Nanny, who lives overseas and whose ACNH playtime dwarfs my ‘370 hours or more’ by orders of magnitude. Soon they were running around her island, seeing all the weird and wonderful items she’d accrued over six years of regular play, telling me that Nanny still wants the Golden Statue, and explaining what we should buy to decorate Twin Peaks.

As the kids jumped around, pointing at things and only occasionally arguing over who should be leader, I realised I was essentially living one of those wholesome Nintendo ads they’ve been putting out since the Wii era. It was sometime between Whatsapping my mum to organise an island trip and then farting about with a loudspeaker FaceTime call for 45 minutes that I uttered the words, “You know, you really need to get a Switch 2, Mum. This could be so much easier!”

I caught myself saying it and felt…odd. At launch, I’d recommended she sit tight (she rarely plays handheld and isn’t the world’s biggest Mario Kart fan), but now was suddenly the time to get one? While playing a Switch 2 Edition I felt was barely worth the modest upgrade fee? Remember, it was the 3.0 update for both versions that pulled me back in, not the NS2 Edition. What had changed?

Animal Crossing
Image: Nintendo Life

As the battery symbol on my phone hit 5% and I dashed out to find a charger, it struck me that it was all about convenience. Among other things, parental exhaustion and the state of the world these days contribute to me just noping out of things — video games and otherwise — given the tiniest inconvenience. I cannot be bothered with another device, another app, another free trial to remember to cancel, another subscription, another…

Remember that Splatoon 2 headset spaghetti diagram from years ago? Life feels like that x1000 these days, and I can’t be doing with it. I’m on a quest to simplify things. On firing up my Switch OLED the other day, even having to press the button and slide the Joy-Con off the rails felt laborious after the ease of magnets. Having lived with Switch 2 for 10 months now, it’s little things like this which I’ve come to appreciate most, I think.

GameChat is another example; not a revolution, not massively exciting, but it just works. No headaches, no headsets, no separate app. Hardly a ringing endorsement to splurge 400 notes on a new console (especially now that GameChat is locked behind NSO), but given the state of RAM, rising prices on other systems, and rumours that Nintendo will follow suit, Switch 2 isn’t going to get any cheaper, is it?

It’s an odd state of affairs when you look at the gaming landscape and the wider economy, with Sony leaving its “$599” days in the dust as it hikes the price on its entire console lineup. ‘Fear Of Price Increase’ now trumps FOMO as a major factor in justifying a console purchase. Last week, workmates were pulling the trigger on PS5 Pros before the price shot up to a stomach-churning £790. It’s crazy out there.

Right now, my mum is still on the fence about Switch 2. She’s waiting for a new colour or an OLED version. As someone who primarily plays docked, an OLED screen isn’t a dealbreaker, but she doesn’t want to be caught out by some new colourway dropping after buying the boring black one. What if they do a snazzy new SKU? Does that have a name? ‘Fear Of Missing The Animal Crossing One’?

Speaking of Animal Crossing, I’m still going back in regularly, making new custom textures for my Enterprise D-themed house. Maybe, just maybe I’ll finish it. My Ten Forward has come so far since I got the game-changing Glow-in-the-dark stickers, plus I played the DLC long enough to unlock lighting tweaks and a polish effect to make my star field windows twinkle. And I’m on the verge of a Blue Rose breakthrough after managing to cultivate, finally, hybrid Red Roses. It’s calming, and we all need a bit of calm.

The kids have been playing on and off since January, too. They’re steadily learning the controls, organising their houses (constructed after a little help from Dad to complete Nook Miles goals and pay off their loans), and pottering around the island picking up shells and talking to visitors, all sporting Starfleet uniforms I make them wear. The visitors, not the kids.

It’s intriguing to watch how they play differently to me. No choice paralysis, no OCD-style hording of items, no frustration with Blathers’ blathering. Just the joys of slow-life play and interacting.

It’s also fascinating how we’re transitioning into this proper family gaming ‘unit’ after living the solo Nintendo life for so many years. Here I am, paying off my kids’ mortgages with my own Bells, asking my mum if she’d kindly get a Switch 2 so we can play online more easily.

Let’s not kid ourselves that that’s the sole reason I’ve changed my recommendation to ‘Buy now’, though. Prices are ballooning, there’s no end in sight, and levity is in short supply. I’d suggest anybody who’s interested and who has the means to jump on the Switch 2 train sooner than later.

Regardless, I am become one of those wholesome Switch gamers from the ads. Just, you know, with a less enviable complexion and living room arrangement.


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Talking Point: What Are You Playing This Weekend? (11th April)

Double Dragon & Kunio-kun Retro Brawler Bundle
Image: Arc System Works

The weekend is finally upon us, so it’s time for another edition of What Are You Playing!

We thought that things might slow down a little after last week’s Galaxy Movie extravaganza, but nooo. We got a new Pokémon game in the shape of Pokémon Champions (complete with bugs and unusual resolution quirks), a trio of new titles arrived on Nintendo Switch Online’s NES library, and Nintendo finally lifted the lid on Rhythm Heaven Groove‘s Switch release date.

For reviews, we shared our thoughts on Beyond Words, Easy Delivery Co. and the aforementioned Pokémon Champions.

So, let’s see what everyone’s up to this weekend, shall we?

Gavin Lane, Editor

After gliding through Abzu this week, I hit the eShop and picked up Arkham Knight, Catherine: Full Body, and Pentiment on sale. Backlog be damned!

The spring sunshine in my part of the world is forecast to turn to showers, and Abzu put me in the mind of ThatGameCompany’s Flower, so I might fire up the PlayStation and show that to the kids. We’ve been getting in the mood for Rhythm Heaven Groove in recent weeks, too, and there’s a high probability we’ll play more Fever along with Wii Sports (golf is the current favourite).

Throw in the customary K.K. Slider visit, and that’s plenty for the weekend, although with the recent passing of Yoshihisa Kishimoto, I plan to pay respects with some Double Dragon and Kunio-kun, too. Have a good one, folks.

Gonçalo Lopes, Contributor

Switching the on-foot and Landmaster control options to dual stick and un-reversing the Y-axis, you can clearly tell that Star Fox: Assault got a bad rep two decades ago that it did not deserve. I shall be wrapping up my recent replay of the tile and am considering picking up a Japanese copy for the superior voice acting. I am also trying to get into One Piece, so I am playing Shonen Jump’s GBA One Piece and will boot up Gamecube’s Battle Stadium D.O.N to give the pirate character selection a go. While on the subject of fighting games, I will spend some of the weekend learning unfamiliar character move sets in Virtua Fighter 5 R.E.V.O. World Stage. Shout-out to Hamster for putting in this week’s Console Archives one of my favourite Nichibutsu’s arcade home ports: Seicross! Please check it out if you’re unfamiliar with this underrated gem.

My game(s) of the week is Double Dragon & Kunio-kun: Retro Brawler Bundle. It was an honour to review this collection for Nintendo Life back in the day, and as you might assume correctly, I am replaying these fabulous Kunio games because of the unexpected passing of series creator Yoshihisa Kishimoto earlier this month. In my youth, his games allowed me to grow up in the safety of the pixelated dangerous streets that kept me away from the real-world ones. One last “Barf!” for the father of belt-action games. ありがとう、岸本さん。

Kate Gray, Contributor

This weekend, same as last weekend: Pokopia and Slay the Spire 2. I’m really glad I broke my “no Early Access games” rule, because STS2 definitely still needs polish and balance in places, but I’m enjoying seeing how it develops, as one of the insane 300+ hour players of the first game. Also, the placeholder art is amazingly bad. I had most of my cards set to “beta art” in the first game, which is a feature that I think you unlock after playing for way too long, that replaces all the card art with the placeholder sketches or fan-made art. In many cases, I prefer the placeholder sketches! They’re cute and silly and dreadful! Yay!!!

Jim Norman, Features Editor

I think I am finally approaching the end of Pokémon Pokopia. Well, I say “end” — all of my areas are still a mess and I still have big renovation plans — but I really mean “credits”. There are still many, many hours to go, of course, but I might take the ‘end of the chapter’ pause to finally hit up the Tomodachi Life: Living the Dream demo before its full launch next week.

In short, a weekend full of silly little guys for this silly little guy.


Those are our plans for the coming weekend. Now it’s your turn to tell us yours, so make sure to get busy with our poll, and let us know all about your weekend gaming plans in the comments!

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Super Battle Golf Brings Absolute Chaos To The Switch 2 In Summer 2026

If you enjoy golf video games but would like them to be a bit more chaotic, Super Battle Golf by Brimstone Games might be worth checking out when it launches for the Switch 2 and multiple other consoles.

It will hit the green in “Summer 2026” and offers up 1-8 player online multiplayer action, where everyone plays at the same time as they “swing, shoot, sabotage, and finish first by any means necessary” in this “free-for-all rush” to the hole.

As you can see in the trailer above, you’ll spend your time running over other golfers in golf carts, firing orbital lasers from halfway across the map, and even clubbing fellow competitors on the green. It’s not pretty, but whatever it takes to get the job done!

According to listings for the console versions, players can also expect “point-based scoring” for solo play, character customisation, voice chat, and both private and public match server options. When we hear more about the Switch 2 release, we’ll let you know. Would you be interested in this kind of golf game? Tell us below.

Super Battle Golf