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Review: STARBITES (Switch) – A Basic, Technically Deficient Mech RPG

STARBITES Review - Screenshot 1 of 8
Captured on Nintendo Switch (Handheld/Undocked)

Take a glance at the Switch’s selection of mech titles, from Daemon X Machina to Xenoblade Chronicles X: Definitive Edition, and you’re likely to notice a pattern. Aside from the occasional outlier like the tactical Front Mission remakes, action-based gameplay is almost always at the forefront when mechs are involved.

It’s easy to see why — those ever-alluring visuals of awesome-looking robots flying around and duking it out serve as the perfect foundation to craft weighty, tactile, and high-octane combat systems. Despite this precedent, developer IKINAGAMES has opted to break from the pack and try translating the fun of the mech genre into a slower-paced, classically-styled experience. ‘Try’ being the operative word here.

STARBITES is Ikina’s take on the mech genre, given life in the form of an old-school, turn-based RPG. Set in a distant future where humanity has successfully colonised the star system, you play as Lukida, a scavenger on the wartorn desert planet Bitter who owes an eye-popping amount of debt to the leader of her city. Aided by her friends and equipped with their trusty mechs (known as Motorbots), Lukida sets out to find a way to escape her debt and leave Bitter behind.

STARBITES Review - Screenshot 2 of 8
Captured on Nintendo Switch (Handheld/Undocked)

It’s a promising concept at first glance, but Starbites features far too many pain points — from technical deficiencies to uninspiring gameplay concepts and a messy narrative — to ultimately take flight.

There’s an ugly elephant in the room that needs addressing right off the bat: Starbites looks extremely rough on Switch. Resolution in handheld mode is fuzzy, down to in-game text bubbles and loading screens. The game’s docked mode profile fares better, but both modes suffer from some downright abysmal texture work. Surfaces of everything from background assets to parts of character models look like blurry smudges, severely hampering the game’s colourful and cartoonish art style.

It would be easier to forgive Starbites’ visual shortcomings if performance was solid, but it suffers from its fair share of frame drops, lag spikes, and stutters. The original Switch may be long in the tooth, but it’s a proven fact that it’s capable of running far more visually-intensive titles than this with more consistent performance.

STARBITES Review - Screenshot 3 of 8
Captured on Nintendo Switch (Handheld/Undocked)

Once you move past Starbites’ poor technical first impression, you can get to grips with its central gameplay loop. As Lukida, you traverse the barren plains of Bitter and its various locales, piloting your Motorbot through labyrinthine areas filled with enemies, loot, and light puzzles. Between excursions, you can enter a number of POIs on foot, inside which you can talk with residents, take on side quests, upgrade your Motorbot, purchase items, and more.

The exploration component of gameplay isn’t wholly unenjoyable, but it’s simplistic to a fault. In practice, field traversal amounts to running into foes to activate battles, hitting ‘A’ to pick up sparkling items and open chests, and activating terminals with key items to progress forward.

Once it becomes clear that the game doesn’t iterate on this loop in any meaningful way across its entire runtime, the fun factor dulls pretty quickly. Areas are also visually bereft and same-y, even deep in the game’s later hours, which ostensibly feature more varied environments. To top it off, mech controls are sluggish and unresponsive, making it easy to overshoot your target.

STARBITES Review - Screenshot 4 of 8
Captured on Nintendo Switch (Docked)

The game’s turn-based combat system is also decidedly simple, though to more favourable results. In battle, you control a team of three party members and their Motorbots. On their turn, each character can perform basic actions like attacking or guarding, or consume TP to unleash a host of flashy special moves with elemental affinities. Hitting an opponent’s elemental weaknesses repeatedly will reduce their Break gauge to zero, temporarily incapacitating them and increasing damage received. Meanwhile, using certain attacks or taking damage will fill your characters’ Driver’s High gauge, allowing you to skip the turn order and unleash an extra-powerful version of one of your moves.

Game-specific jargon aside, these combat features will prove plenty familiar to veteran RPG fans. But what the game’s battle systems lack in innovation, they make up for by being refreshingly accessible and easy to learn. It also features robust skill trees for each character, encouraging you to power up existing moves and abilities rather than just tossing them away in favour of shiny, new ones. Forming a strategy that capitalises on the unique strengths of each party member and their ever-expanding arsenal of tricks is solid fun.

My only major complaint regarding Starbites’ combat is that it doesn’t capitalise on its mech-themed flavouring in any substantial way. You equip each character’s Motorbot with standard RPG-style armour, as well as engines and cores that offer unique combat bonuses, but that’s about it. If you were to theoretically remove the Motorbots and change it so that each character used all of their abilities through magic, not much would functionally change. It feels like a missed opportunity not to incorporate more mech-specific systems into battles, seeing as they’re such a core focus of the title’s setting and narrative.

STARBITES Review - Screenshot 5 of 8
Captured on Nintendo Switch (Handheld/Undocked)

Speaking of narrative, Starbites’ is a mixed bag. Lukida’s quest to escape Bitter quickly spirals into something much grander, as she uncovers long-held secrets regarding both the planet’s past and her own. There’s an impressive amount of worldbuilding at play, with different events, characters, and locations connecting to one another in interesting ways.

Unfortunately, the game does a shoddy job of explaining all this lore, making the context that drives the plot forward unnecessarily convoluted. The story touches on a number of ethical themes, including artificial intelligence, cybernetic alterations to the human body, and digital consciousness, but it ultimately doesn’t do a ton with them. The game also relies on tired, textbook twists that you can see coming from a mile away, making the narrative feel toothless at times.

Most frustratingly, characters and plot points that feel like they’re going to be important often get brushed to the side, only to perfunctorily reemerge as the game reaches its conclusion, if they return at all. Several of your party members only get their backstory explained in the final one or two hours, as though the developers suddenly remembered they needed to explain why these characters are relevant at all. Even then, there are a ton of missing details and context that just gets completely glossed over.

STARBITES Review - Screenshot 6 of 8
Captured on Nintendo Switch (Docked)

On the other side of the coin, the characters themselves are generally likeable. Most of the main cast fall into traditional tropes and archetypes: Lukida as the scrappy leader with a heart of gold, Badger as the grizzled veteran with a rough past, Makobo as the nerdy girl with a passion for hacking, and so on.

That said, the dialogue script is nice and sharp, and characterisation is further bolstered by strong vocal performances across the game’s English dub option. The game strikes a cheery, adventurous tone for most of its runtime, which is a solid change of pace from the grittiness that often pervades cyberpunk and post-apocalyptic tales.

The game’s supporting cast, from a swindling bartender thief to a shopkeeper (who is definitely not an alternate-universe version of Doctor Eggman), is arguably even more entertaining than the main cast. Several of the cyborgs and robots are, perhaps intentionally, the liveliest characters you meet — and a few in particular are downright hilarious. Ultimately, the game had me wishing some of these side characters were the ones who joined my party rather than the teammates I ended up with.

STARBITES Review - Screenshot 7 of 8
Captured on Nintendo Switch (Handheld/Undocked)

If that was all there was to Starbites, I’d be content in chalking it up as an unambitious, visually lacklustre RPG with some bright spots in combat and character writing. Unfortunately, there’s one last woe that pushes things over the edge: the Switch version of the game is an unabashed technical mess.

Over the course of my playthrough, I ran into a borderline comical laundry list of bugs, glitches, and errors: game crashes, textures bugging out, missing combat effects with visual artifacts, the camera breaking and not following me, missing vocals during cutscenes, dialogue lines attributed the wrong character, character vocals not matching up with the in-game script, vocals where actors flubbed their lines, character models snapping into default positions during cutscenes — the list goes on and on. When I reached the final boss, it was completely missing all of its sound effects. So much for an epic conclusion.

STARBITES Review - Screenshot 8 of 8
Captured on Nintendo Switch (Docked)

Starbites isn’t just unpolished on Switch. It’s unfinished.

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Order Of The Sinking Star, From Braid Creator Jonathan Blow, Is Coming To Switch 2

Publisher Arc Games has announced that Order of the Sinking Star, the next puzzle game from Braid and The Witness director Jonathan Blow, will be coming to the Switch 2 later this year.

Originally revealed at The Game Awards 2025, Order of the Sinking Star was previously only confirmed for PC. But we all know puzzling is best experienced on the go, and looking at Blow’s previous work, this will absolutely be a brain teaser.

This one’s got a strong narrative focus, as you’re transported to a magical realm, described as a “living puzzle”, where worlds merge and collide. There are four different worlds that will eventually intersect and blend together, which means all the mechanics you gradually learn will come together and even change depending on the circumstances.

There are multiple playable characters and you’re openly encouraged to explore as you make your way through the 1,000+ puzzles, so it’s not just a linear adventure, it sounds like.

Here’s a rundown of what to expect when we get our hands on the game later this year:

– Master a Thousand Interwoven Challenges – Embark on an innovative puzzle adventure with dozens of game mechanics and hundreds of hours of unique gameplay. Each puzzle builds on the last, introducing new game mechanics that reward curiosity and persistence.

Choose Your Path, Roam at Your Pace – Explore four expansive, mysterious game worlds, each with its own characters, rules, dangers, and secrets waiting to be uncovered. Come and go as you like; you are free to take on the puzzles you discover at your own pace.

Take the Helm of Some Unlikely Heroes – A queen, a thief, a warrior, a wizard, and a talking boat are just some of the heroes of this tale. Each character wields complimentary abilities and has captivating stories to tell.

Decipher an Epic Tale – As playable characters begin to meet and worlds collide, the mystery untangles. Through gameplay and notes you collect, you learn more about this enigmatic realm. Piece by piece and clue by clue, you’ll uncover the secrets of the Order of the Sinking Star.

Even Blow agrees that the Switch 2 is a natural fit for the game: “Switch 2’s portability is really nice here; you can just pick it up and play it in short bursts or really dive in for a long time.” Let’s hope the controversial developer is happy with how it performs there, especially after disappointing Braid sales.

This marks publisher Arc Games’ first release on the Switch 2, with CEO Yoon Im that the company has been “looking forward to the chance to bring one of our games to the platform.”

What are your thoughts on Order of the Sinking Star? Are you looking forward to checking the game out on Switch 2? Let us know in the comments.

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Nintendo Download: 14th May (North America)

Perfect Tides: Station to Station
Image: Clickpulp

The latest Nintendo Download update for North America has arrived, and it’s bringing new games galore to the eShop in your region. As always, be sure to drop a vote in our poll and comment down below with your potential picks for the week. Enjoy!

Switch 2 eShop – Highlights

Outbound (Silver Lining, 14th May, $24.99) Turn an empty camper van into the home of your dreams in this cozy, off-the-grid exploration game! Play solo or in online multiplayer1 with support for up to four players. Craft workstations, gather energy from natural sources, upgrade and customize your vehicle, grow crops and explore a colorful world. – Read our Outbound review [Also on Switch 1]

R-Type Dimensions III (ININ Games, 19th May, $34.99) – R-Type Dimensions III brings the intensity, precision, and creative enemy design of the arcade originals to a new generation. Every stage, boss, and projectile pattern has been rebuilt with high-end 3D graphics, enhanced animations, and richly detailed environments—while preserving the instantly recognizable atmosphere that defined R-Type’s identity. [Also on Switch 1]

Sektori (Kimmo Factor, 14th May, $14.99) – Sektori mixes high-adrenaline gameplay, kaleidoscopic visuals, and hard-hitting techno music coming together to transport you into another state of consciousness! In Sektori’s Campaign Mode, you’ll brave five endlessly evolving stages that reconstitute the layout of the battlefield, the waves of foes you’ll face, and even the bosses – who can radically change based on the stage you encounter them in! – Read our Sektori review

Smalland: Survive the Wilds (Maximum Entertainment, 14th May, $34.99) – After centuries living underground, the Smallfolk emerge from their burrows to reclaim the Overland now that the giants have gone. Join the exodus as a vanguard in an epic adventure played at a tiny scale. Explore, scavenge, craft and build as you fight to gain a foothold in this hostile new world.

Switch eShop – New Releases

Ace Thunder: Aircraft Wingman Simulator (CONSANN REAL ESTATE, 15th May, $12.99) – Air Combat, Flight Simulator, Alien War Enter a high-speed air combat flight simulator where alien forces have taken control of Earth’s skies. Become an elite pilot and engage in intense jet fighter dogfights, defending humanity in action-packed aerial battles. Experience fast-paced aircraft combat gameplay with advanced controls, multiple weapons, and dynamic enemy AI.

Aery – Calm Horizon (EpiXR Games, 14th May, $11.99) – Calm down from the hassle of your daily life, experience the feeling of flying, and immerse yourself into beautiful and atmospheric landscapes. This game is an interactive game experience that is designed to relax your mind and soul. You jump into the role of a little bird, explore beautiful landscapes and collect magical crystals that mark certain landscapes.

Atomic Owl (eastasiasoft, 20th May, $12.99) – Atomic Owl is a pixel art-based single-player, side-scrolling roguelike that combines fast-paced platforming with dynamic hack-and-slash combat and a variety of weapons, powerups and a demonic blade. Journey through 8 roguelite zones, save your friends and take up arms against Omega Wing! This definitive version of the game includes a “NO ROGUELITE” mode to experience the game in classic side-scrolling style, plus enjoy rebalanced weapons, improved sound and more across all modes

Barbarous: Survivor’s Quest (QubicGames, 9th May, $4.99) – The land is overrun by hungry orcs, skeletons, ghosts, rats, and other dangerous creatures, and only the strongest will last! Fight through wave after wave of enemies, face powerful bosses, and upgrade your hero to become unstoppable. Every run is a new challenge! Choose your upgrades wisely and shape your build as you progress.

Colorizing: Daylight (Andrei Ivashentsev, 14th May, $6.99) – This coloring book is a guarantee of good mood. In it you can find all kinds of pictures for every taste. Coloring by numbers with Colorizing is a calming and easy activity for people of all ages. This drawing game is suitable for children and adults, everyone can enjoy pixel coloring. You will definitely love coloring with this beautiful coloring book!

Crafty Survivors (Flannel Bear Games, 15th May, $11.99) – All heroes got corrupted! Unlock a diverse cast of crafty professionals, use their unique skills, create your own builds and defend your home by eliminating hordes of monsters. Gather materials, rebuild your village and craft your way to the origin of this malignous curse!

CRAYON FARM ANIMALS (GaniTani, 14th May, $6.10) – Embark on an exciting coloring journey with adorable bee friends! is an easy and fun creativity education game featuring farm animals that our children love most. It provides an intuitive interface that anyone can easily enjoy without complicated controls, and it implements a smooth and warm texture as if coloring with real crayons. Over 15 different farm animal friends are waiting for your colors.

Dead Patrol (Brainium Games, 14th May, $4.99) – With fast-paced, tactical combat, extremely responsive controls, and a powerful arsenal, Dead Patrol delivers a brutal and straightforward survival experience. Strategic movement, fluid weapon switching, and smart use of the environment are essential to stay alive amid the urban chaos.

EGGCONSOLE Meurtre d’un Clown PC-8801 (D4 Enterprise, 14th May, $5.54) – Released in 1985, this adventure game puts you in the shoes of a detective dispatched from Scotland Yard to solve a murder case. The game uses a command-entry system, primarily utilizing “noun + verb” inputs, and supports both Kana and English. As the company’s second mystery adventure title, it follows its predecessor in receiving high acclaim for its writing. The ever-shifting scenario and its dramatic twists are absolute must-sees.

Farming Simulator 26: Nintendo Switch Edition (GIANTS Software, 19th May, $39.99) – Choose what kind of farmer you want to be! Operate realistic tractors, harvesters, field sprayers, and other machines. Start logging with heavy forestry equipment, or tend to adorable farm animals like cows, sheep, chickens, goats, and their offspring.

Heroine Anthem Zero 2 : Scalescars Oath (Winking, 20th May, $18.99) – The Twin Virgin Saints started the circle of the seven doomsday. On the sixth doomsday, God has not forgiven the world, and ichthyopagion still continues to grow. People must continue on with sin and punishment. Shama, who is with SinScars under her happy smile, holds dark secrets deep within, hoping someone will pull her out of her shadow. ZERO 2 is an ARPG with intriguing storytelling, an unpredictable battle system, and endless heartfelt adventure.

Jurassic Fossil & Mine Exploration Bundle (Evgheni Carasiov, 8th May, $9.99) – This action-packed bundle combines three powerful simulator adventures where every block broken, every fossil discovered, and every treasure unearthed brings you closer to greatness. Start your journey beneath the sands of Egypt in an epic excavation adventure. Search ancient underground sites, uncover dinosaur fossils, restore legendary skeletons, upgrade professional tools, and reveal secrets buried for millions of years.

Little Helper Cafe: Sugar Cubes (Afil Games, 15th May, $4.99) – Get ready for the perfect dose of cuteness in Little Helper Cafe: Sugar Cubes. In this cozy Sokoban-style puzzle, a friendly hedgehog has a delicious mission: push sugar cubes into coffee cups on a dessert-filled tabletop. But not everything is so simple. Holes on the board can disrupt the delivery, and that is where macarons come in, used strategically to plug paths and open new routes. Each level is a small logic challenge wrapped in a calm and cozy atmosphere.

Lost Islands (Glitch Studio, 17th May, $33.00) – You don’t remember how you got to this islands, but now you’re stranded in the wild. Surviving here will be no simple task. First you’ll need to find food, craft some primitive tools, and build a shelter. Think you have what it takes? Your survival adventure is about to begin…

Menace from the Deep: Complete Edition (Feardemic, 14th May, $19.99) – Menace from the Deep is a roguelike deckbuilder, set in myth-soaked 1920s USA, where cults and eldritch horrors lurk beneath the surface. Explore the grim world inspired by Cthulhu Mythos and collect memory fragments to uncover the secret society. Experience the gritty atmosphere through your multiple runs, upgrade your cards to shape unique strategies and most importantly – try not to lose your sanity.

Middle Evil: The Priest (Ratalaika Games, 15th May, $5.99) – A righteous young priest arrives at a remote village in the Middle Ages to cleanse the local church from evil infestation. Take up your holy weapons to battle with skeletons, ghosts, vampires, and other invading demonic creatures. Get assistance from the villagers and the underworld alike, sing prayers, and work divine miracles. Can you survive 7 nights of onslaught and rid the church of demonic possession?

Pawbay (COMMANDO PANDA, 15th May, $19.99) – Slip into the paws of a mischievous little cat and turn a cozy seaside town upside down. In Pawbay, every alley, rooftop, shop, and secret corner is full of playful ways to stir up trouble. Sneak, climb, swipe, and pounce your way through a charming world where curiosity always leads to chaos. Better yet, you can enjoy the full adventure solo or with a friend in local 2-player split-screen co-op.

Perfect Tides: Station to Station (Clickpulp, 14th May, $19.99) – You are Mara Whitefish, aspiring writer in the year 2003. No longer an adolescent, you’ve left your island home of Perfect Tides to attend university in The City. The fast tracks of adulthood lie ahead. Navigate through a year of Mara’s life, complete with seasonal acts, non-linear exploration, and branching outcomes in a narrative adventure game.

Retro Collection: 3 in 1 (Soroka Games, 16th May, $14.99) – Three timeless classics. Endless retro fun. Retro Collection: 3 in 1 brings together three iconic puzzle and arcade experiences in one nostalgic bundle: Minesweeper Classic, Lines 98 Classic, and Mr. Stackman.

RoadOut (DANGEN Entertainment, 14th May, $14.99) – RoadOut is a rule-breaking fusion of rotable 2.5 dungeon exploration and retro vehicular mayhem. Players step into the role of Claire, a mercenary for hire who races, fights, hacks, and crashes her way through the ruins of The Dead Zone. In her quest to uncover her connection to A.I., she’ll uncover conspiracies, clash with gangs, track down tech-fantasia relics, and personalize her ride for maximum style and destruction.

Rune Dice (Kwalee, 19th May, $14.99) – Launch dice across enchanted battlefields where realistic physics meets ancient magic. Matching dice fuse into a more powerful one that seeks its equals, triggering devastating chain combos. Plan each throw carefully – every dice placement can trigger massive combos that wipe out entire enemy waves or set up tactical future plays. Master both precise aiming and strategic prediction to unleash the full power of mystical dice fusion.

Sky Meadow (Downmeadowstreet, 15th May, $4.99) – Sky Meadow is a cozy walking simulator set in a serene floating island garden, where time slows down and every step invites calm. Suspended high in the sky, this tranquil space is yours to explore—free from pressure, noise, or urgency. Let the sound of the wind, distant chimes, and soft ambient music guide your journey as you explore this dreamy sky sanctuary.

Skyforge Trails (Gametry, 15th May, $2.99) – Skyforge Trails is an isometric puzzle-adventure set among breathtaking floating islands high above the clouds. Players guide a brave traveler across ancient stone paths, shifting platforms, dangerous traps, and mysterious ruins scattered through magical sky realms. Each level is a handcrafted challenge that blends exploration, timing, and clever problem-solving, rewarding careful planning as much as quick movement.

Snack and Quack: Duckling Steps (Afil Games, 14th May, $4.99) – Get ready for an irresistibly cute adventure in Snack and Quack: Ducklings Steps, a charming puzzle where you help a mother duck take care of her hungry ducklings. In peaceful, water-inspired environments, every move matters as you guide the little ones toward delicious pieces of bread scattered across the path.

Söldner-X 2: Final Prototype Definitive Edition (eastasiasoft, 14th May, $14.99) – A side-scrolling shooter sensation returns, bigger and bolder than ever before! Blending traditional arcade gameplay with scorching HD visuals and rocking audio presentation, Söldner-X 2: Final Prototype Definitive Edition is laser-focused on bringing everything the genre is known for into the current generation, from its sophisticated sci-fi narrative to strategic weapon juggling and rewarding power-up mechanics inspired by genre classics.

Solo Shift! (SAT-BOX, 14th May, $9.80) – Run a convenience store solo in this frantic action game! Dash around the store handling tasks while customers keep pouring in! Feel the exhilaration of handling one task after another! Rush around during peak busy hours! Time is limited, so think fast and prioritize as you move around the store! Complete every task, and you just might become a true solo shift master!

The Frog’s Adventure (Nerd Games, 16th May, $9.99) – Leap over dangerous obstacles, dodge clever traps, and push through levels where every jump counts. Face a variety of enemies—a rabbit, an alligator, a dog, a cat, and even a turtle—all posing a threat to your frog. Collect every star and prove your skill. Jumping is already tough—now imagine doing it perfectly. Plan each leap carefully and accept the harsh truth: life as a frog isn’t easy, and only the most agile, clever, and fearless frogs make it to the end.

Top Shot Pool (Repixel8, 8th May, $7.99) – Experience the perfect balance of skill and style in Top Shot Pool, a modern take on the classic game of 8-ball. Whether you’re mastering the Clearance Mode or climbing the online leaderboards, every frame delivers smooth, authentic gameplay and stunning visuals. Refined ball physics bring the table to life, while intuitive controls make every shot feel natural – from the first break to the final black.

Underling Uprising (Abylight, 14th May, $14.99) – Underling Uprising is a new take on classic “brawlers”. Enjoy Beat ‘Em Up gameplay mixed with inspirations from those vibrant ’90s cartoons. Fight across the world as the Underlings, a group of scientifically enhanced experiments, each with their own unique powers. You only have one mission at hand: Stop the mad scientist that created you!

XIII A final Game of Tarot (Bad Minions, 14th May, $3.99) – Death comes for everyone, and now it’s your turn — but you didn’t expect it to want to read your future. Play your cards the right way and keep your Karma balanced — the closer to zero, the better. Try to achieve the highest score possible in this Roguelike! Make effective use of the numerical relationships between the cards and their positions to keep the final sum as close to zero as possible. If you play well, you’ll earn money to buy magical coins that modify the cards on the board. Manage these resources wisely to get as far as you can — and beware of RNGesus.

Yomi 2 (Sirlin Games, 13th May, $19.99) – Yomi 2 is a fighting game in card form. Learn your character, practice combos, and read the opponent’s tendencies. Yomi captures the feel of fighting games such as Street Fighter and Fantasy Strike and was created by a lead designer of both. Cards represent your moves: attacks, blocks, throws, dodges, and abilities. For example, throws beat blocks. Manage your hand to keep your options open while also trying to build up the right cards to pull off a big combo.

Zombie Rollerz: The Last Ship (Zing Games, 14th May, $14.99) – Build turrets, lead your crew, and upgrade the ship while gathering loot in this exciting “Tower Defense-on-wheels zombie survival roguelite” game. Command the last ship against relentless waves of zombies in a mystical world. Build turrets, lead your crew, upgrade the ship, explore, gather resources and discover powerful artifacts.

So that’s your lot for this week’s North American Nintendo Download. Go on, be a sport and drop a vote in the poll above, and comment below with your hot picks!

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Japanese Charts: Tomodachi Life Overtakes Pokopia As The Best-Selling 2026 Release

Tomodachi Life: Living the Dream
Image: Nintendo

Famitsu‘s weekly physical hardware and software charts are in, and it’s a bumper one as we’re covering two weeks worth of sales thanks to Golden Week (via Gematsu).

Starting with the games, as you can probably tell from the headline, number one hasn’t changed at all: Tomodachi Life: Living the Dream is the clear victor, selling almost 300,000 units between 27th April and 10th May 2026.

This means the life-sim has sold over 1 million physical units in Japan alone, a huge chunk of the game’s 3.8 million units worldwide. Oh, and Tomodachi Life has now leapfrogged Pokémon Pokopia to become the best-selling 2026 physical release in Japan.

Speaking of Pokopia, the adorable spin-off sits comfortably in second place, selling an impressive 51,662 units. It hasn’t quite hit the million mark yet, but it will by next week, if we had to guess. The rest of the top ten are all returners, with Mario Kart World, Momotaro Dentetsu 2, and Pragmata‘s PS5 release (the Switch 2 version has slipped out of the top ten) completing the top five.

Last thing of note, Super Mario Galaxy + Super Mario Galaxy 2 has returned to seventh, likely boosted by the Japanese release of The Super Mario Galaxy Movie; it arrived in cinemas there on 24th April, so only two days before the cut-off point for the last charts.

Anyway, enough from us; here’s this (two) week’s top ten in full:

Position Game Platform Unit Sales (27th Apr – 10th May Total Unit Sales
1

Tomodachi Life: Living the Dream

Switch

299,619 1,043,557
2

Pokémon Pokopia

Switch 2

51,662 978,706
3

Mario Kart World

Switch 2

19,479 2,925,858
4

Momotaro Dentetsu 2: Anata no Machi mo Kitto Aru – Higashi Nihon Hen + Nishi Nihon Hen

Switch

11,950 355,691
5

Pragmata

PS5

10,262 59,518
6

Minecraft

Switch

10,208 4,203,737
7

Super Mario Galaxy + Super Mario Galaxy 2

Switch

9,847 179,024
8

Animal Crossing: New Horizons – Nintendo Switch 2 Edition

Switch 2

8,257 116,869
9

Animal Crossing: New Horizons

Switch

7,411 8,433,456
10

Super Smash Bros. Ultimate

Switch

6,892 5,910,721

Golden Week hasn’t just been a boon for Tomodachi Life: the Switch 2 continues to soar, selling a staggering 214,438 units over the two-week period.

Of course, Nintendo announced a Switch 2 console price increase in Japan on 8th May, two days before the cut-off date for Famitsu’s latest charts. So while it may have influenced some sales here, the vast majority of these will be Golden Week purchases.

The Switch OLED just barely outside the PS5 Digital Edition over the holiday period, but otherwise, the Switch’s SKUs have dominated Sony’s console pretty handily.

Here’s a breakdown of the figures:

Position Console Unit Sales (27th Apr – 10th May Lifetime Unit Sales
1 Switch 2

214,438

5,367,660
2

Switch OLED

16,850

9,571,489

3

PlayStation 5 Digital Edition

16,539 1,283,342
4 Switch Lite 16,039 6,958,407
5

Switch

7,960

20,292,060
6

PlayStation 5 Pro

5,248 355,220
7

PlayStation 5

1,973 5,918,111
8

Xbox Series X Digital Edition

352

30,490
9

Xbox Series S

97

341,958

10

Xbox Series X

64

326,386

< Previous charts


What do you make of the Golden Week charts? Let us know in the comments.

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Unexpected US carrier joint venture fires up to expand iPhone cell coverage

Unlikely partners AT&T, T-Mobile, and Verizon have announced a joint venture that will help ensure iPhone users can get a signal even in previous cellular dead spots.

Working together for once, the companies have announced an agreement in principle to use satellite-based technologies to help reduce their gaps in coverage. They expect those in unserved and underserved communities to benefit the most.

Once up and running, the new venture should help people maintain a connection even in areas that normally have limited service. It’s also hoped that the days of remote areas having no cell service will be a thing of the past.

Direct-to-device technology

Announced via a press release, the joint venture will use satellite-based, direct-to-device (D2D) technologies. T-Mobile was the first to launch the D2D tech for both text and data, the company notes, while AT&T announced similar functionality in 2024.

Apple has long given iPhone owners the ability to use satellite communications in the case of emergencies. However, it was limited to short text messages to emergency services.

In the case of this new joint venture, D2D technology will be used “when existing ground-based networks are unavailable due to extreme natural disasters or other unusual disruptions.”

Notably, the announcement doesn’t confirm which services (data, text, or voice) will be available via the D2D connection. It’s also not clear on which devices will support the technology, given variances in cellular modems.

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The Super Mario Galaxy Movie Digital, 4K & Blu-ray Release Dates Confirmed

The Super Mario Galaxy Movie Character Poster - Mario
Image: Universal

Weeks of speculation on when The Super Mario Galaxy Movie will be available on digital storefronts can be laid to rest today, as Universal has announced that the blockbuster animated sequel will be available on VOD on 19th May 2026 in the US.

Not only that, Nintendo and Illumination’s sequel — which arrived in cinemas on 1st April in most territories — will be available to purchase on 4K Ultra HD and Blu-ray on 16th June 2026.

These releases will come with over an hour of never-before-seen footage, behind-the-scenes interviews, and a deep dive into all of those references that had you pointing at the screen like that Leonardo DiCaprio meme.

If you want to know everything ahead of the digital and physical release, though, Universal has you covered:

EXCLUSIVES BONUS FEATURES WHEN YOU GET IT AT PARTICIPATING RETAILERS:

NEXT LEVEL: MAKING THE SUPER MARIO GALAXY MOVIE – Go behind the scenes of this epic journey across the cosmos as the visionary creators at Nintendo, the acclaimed filmmakers and artists of Illumination, and the extraordinary cast who redefined these iconic characters reveal the artistry behind every meticulously crafted moment.

CAST OF CHARACTERS – Explore how this impeccable cast masterfully embodied the iconic MARIO BROS. characters, honoring their legacy while captivating audiences across generations worldwide.
– Mario & Luigi
Peach & Rosalina
Bowser & Bowser Jr.
Toad & Yoshi

– EXPLORING THE GALAXY –
Guided by the filmmakers and cast, audiences embark on a journey through the film’s most iconic settings, revealing the thoughtful layers of nostalgia embedded in each one.

GALACTIC THEMATICS – The emotional core of any SUPER MARIO BROS. film lies in its relationships. This piece delves into the bonds between characters, examining the alliances that are tested, the connections that are broken, and those that endure and evolve forever.

– COSMIC TUNES –
Some sounds are unmistakably SUPER MARIO BROS. Composer Brian Tyler invites audiences inside his creative process, reimagining the franchise’s iconic game music as a powerful cinematic score that drives the action and elevates this epic adventure.

– POWER-UPS –
There is no greater tool in the galaxy than a perfectly timed power-up. Take a closer look at the many power-ups featured in the film, explore how the filmmakers selected which to include, and hear from the cast as they share their personal favorites.

– SECRETS OF THE GALAXY –
Brimming with cleverly hidden Easter eggs, the film invites fans to return again and again to catch them all. In this feature, the filmmakers and cast offer insider guidance on where to look, what to watch for, and the surprises waiting to be discovered.

So that’s pretty soon, then! But the revised leak was right on the money. The movie is approaching the $1 billion mark at the box office worldwide, though it’ll likely finish a fair bit below its predecessor.

Still, it’ll be one of the best-performing movies of the year regardless.

Will you be picking up The Super Mario Galaxy Movie digitally or physically? Or will you wait to stream it? Let us know in the comments.

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Review: Sektori (Switch 2) – The New King Of Twin-Stick Shooters

Sektori Review - Screenshot 1 of 6
Captured on Nintendo Switch 2 (Handheld/Undocked)

For the longest time, I was convinced that Geometry Wars: Retro Evolved 2 was the peak of the twin-stick arcade genre. It took what the original XBLA game did so well and perfected the formula, delivering an experience that was easy to grasp yet difficult to master.

Imagine my surprise, then, to discover that not only does Sektori effortlessly emulate the feel of GW2, but it also manages to surpass it in pretty much every way. Having launched on other platforms at the tail end of 2025, this, my friends, is the new benchmark for twin-stick arcade games, and my favourite Switch 2 release of 2026 so far.

Developed by Kimmo Lahtinen, who previously spent 13 years at the Sony-owned studio Housemarque (Resogun, Dead Nation), Sektori wears its inspiration on its sleeve. At its core, it’s quite literally Geometry Wars: you navigate a top-down arena, shoot a bunch of coloured shapes, and try to stay alive long enough to climb the online leaderboards. However, several unique mechanics help set it apart, making it one of the most relentlessly addictive games I’ve ever played.

Sektori Review - Screenshot 2 of 6
Captured on Nintendo Switch 2 (Handheld/Undocked)

First up is the ‘strike’ move. In addition to moving with the left stick and shooting with the right, tapping ‘LB’ dashes your ship forward, creating a large explosion that decimates nearby enemies. Normally, executing this will require a cooldown of about 10 seconds before you can use it again, but timing and accuracy will allow you to chain together multiple strikes in one go.

The key is to aim at the upgrade pick-ups that appear periodically in the arena. Hit one of these with your strike and it will completely bypass the cooldown period, letting you use it again and again until you run out of pick-ups. Chaining your strikes together is a great way to boost your score, but the multiplier will quickly reset if you fail to maintain the chain.

Then we have the pick-ups themselves. You have a total of six attributes that you can improve during your runs: speed, score, strike, shield, missile, and blaster – specifically in that order. If you pick up one upgrade, you can immediately activate it and improve your speed. However, if you grab two, then you can upgrade your score – and so on. So essentially, if you want to improve your blaster, you’ll need to keep playing until you pick up six upgrades before activating it.

Sektori Review - Screenshot 3 of 6
Captured on Nintendo Switch 2 (Handheld/Undocked)

Each attribute can be improved multiple times, lending the game a huge element of strategy as you figure out which ones you want to focus on. Building up your shields is a great way to stay alive against boss encounters, but leaving your blaster at its lowest level can make later stages more difficult.

Another pick-up you’ll need to keep an eye on will cycle through letters to form specific words. Depending on the difficulty setting, these words are ‘Mirage’, ‘Sektori’, and ‘Revolution’. Pick up all the letters and you’ll enter a temporary ‘rainbow’ state, powering up your abilities to the max while boosting your score exponentially. It’s well worth spending the time to complete each word, but you’ll want to time your pick-ups well, as it’s possible to snap up a letter you’ve already collected.

And finally, you have upgrade cards. Before each run, you’ll need to choose a total of eight decks from which to pull cards, and you can customise these as you gain more through unlocks. When you grab a rare, yellow pick-up during gameplay, you’re presented with three randomised decks to open. Some cards do very little, but rare ones can grant you decent upgrades like defensive drones or the ability to shoot backwards.

Sektori Review - Screenshot 4 of 6
Captured on Nintendo Switch 2 (Docked)

There’s quite a lot to juggle, then, but when you’re in the heat of battle, it all comes together really well. All those extra bits and bobs are vital to achieving high scores, but fundamentally, they don’t get in the way of the core gameplay: shooting enemies, surviving, and having a damn good time doing it.

Oh, and did I mention that the arena actually morphs as you play? Yes, in addition to the hordes of enemies, the stage will completely change shape every 15 seconds or so, so make sure you don’t get caught in the red areas as it’s about to shift.

If there’s one drawback to all of this, however, it’s that the game doesn’t do the best job at explaining it all. There’s a brief tutorial at the start and some instruction pages on the main menu, but it took me a little while to realise that grabbing multiple pick-ups would cycle through your upgrades. Similarly, when the first selection of cards popped up on-screen, I didn’t have a clue what was going on. It doesn’t take long to figure it all out, but a bit more guidance from the game itself would be good.

Sektori Review - Screenshot 5 of 6
Captured on Nintendo Switch 2 (Docked)

The main campaign mode has you work through individual stages, each of which ends with a formidable boss encounter. When you first start out, you’re forced into ‘Experience’ difficulty mode until you beat the first level, but make no mistake, this isn’t exactly easy.

The latter difficulty levels, ‘Challenge’ and ‘Revolution’, increase the number of enemies on screen and the rate at which they appear. To balance things out, however, your own rate of fire is also increased.

In another nod to Geometry Wars, there are six other modes to unlock as you play. These include ‘Gates’, which disables your weapons and has you fly through barriers to defeat enemies, and ‘Crash’, which only allows you to use the strike ability. Each mode has its own global leaderboard, so there’s plenty here to sink your teeth into.

Sektori Review - Screenshot 6 of 6
Captured on Nintendo Switch 2 (Handheld/Undocked)

All of this is propped up by Sektori’s stellar presentation. Visually, it’s a bit darker and edgier than what you might see in a Geometry Wars game, but it’s still a trippy experience. Psychedelic patterns constantly swirl in the background, and the plethora of different coloured enemies all floating around the screen is a delight to behold. It all runs at a rock-solid 60fps with not a single noticeable dropped frame in both docked and handheld modes.

Similarly, music plays a huge role, with Tommi Lahtinen’s techno-based soundtrack bringing the action to life beautifully. In fact, the sound design as a whole is excellent, with punchy weapon sound effects, crunchy explosions when you execute a strike, and an anxiety-inducing alarm that blares out whenever the stages change shape.

Conclusion

Sektori is a triumph. Blending the core gameplay of Geometry Wars with several engaging new mechanics makes this one of the most satisfying and addictive games I’ve ever played. It boasts immaculate presentation with gorgeous visuals, a thumping soundtrack, and rock-solid 60fps gameplay.

Some of the new mechanics may take some getting used to, and Sektori could do a better job at explaining them. Once you’ve got your head around all of it, though, it’s impossible to put down. As far as twin-stick shooters go, Geometry Wars has been dethroned – there’s a new king in town.

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“You’re Offloading Creativity To An Algorithm” – Stardew Valley Creator Stands Firm Against AI

Stardew Valley
Image: Nintendo Life / ConcernedApe

Stardew Valley is pure pixel art paradise. You can live the life you want to, decorate your farm how you want, fall in love with whoever your heart desires (within some limits). And, for creator Eric ‘ConcernedApe’ Barone, it’s been his creative passion project for over a decade.

So it shouldn’t come as a surprise that, in an interview with Game Informer (paywalled), the developer is pretty firmly against the use of AI in any creative endeavour. (via GamesRadar).

“You’re offloading creativity to an algorithm, which I think is always gonna undermine the pure and authentic human element of what you’re doing,” Barone told the outlet, emphasising that he wouldn’t ever want to use AI for any sort of creative thing.”

No need to worry about AI in any future patches, or in the upcoming Haunted Chocolatier, then. “My goal is to express myself in a creative way. Why would I let an AI do that for me?”

While Barone acknowledges earlier in the interview that he understands AI’s appeal in “very specific zoomed-in cases, maybe,” (note that maybe), he is very much in-favour of human input.

“At the very least, let another human being express themselves if you need help… There are plenty of humans out there that would like an opportunity to express themselves.” And human expression can lead to human error and human quirks, things that an algorithm will never be able to replicate.

His last words on AI are ” I feel like [human creativity] should take priority over a soulless machine,” which for some reason, feels like a breath of fresh air in 2026.

We know plenty of developers and studios who are taking a firm stance against AI, but it’s hard to escape when studios like Square Enix and legends like Yuji Horii are pushing for genAi and chatbot inclusion in games, or when Sony talks up using AI in game development.

Luckily, there’s no shortage of games that don’t use genAI to replace human creativity, and Stardew and Haunted Chocolatier are just two of them.

In the same interview, Barone teased a little bit more of his follow-up life sim, which is still a ways off of releasing. He said it’ll be “way bigger” that Stardew, which is pretty impressive considering how much has been added to the farming sim over the years.

Do you agree with ConcernedApe on AI in games? Let us know in the comments.

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Video: Digital Foundry Delivers Its Tech Verdict For Indiana Jones On Switch 2

As is customary with high-profile Switch 2 ports, tech specialist Digital Foundry has delivered its verdict on how Indiana Jones and the Great Circle holds up on the hybrid console.

In short, it’s a marvel. The game targets 30fps, which might sound disappointing at first, but DF stresses that this is a wise choice from developer MachineGames in order to achieve a more authentic visual experience in line with other consoles.

So for example, we’ve got proper strand-based hair tech, impressive screen-space reflections, and contact shadows. In addition, ray-traced global illumination (RTGI) is present and accounted for, with the tech often matching and occasionally exceeding the Xbox Series S.

Naturally of course, squeezing everything down to fit on a 64GB Switch 2 cart means that textures have taken a bit of a hit, but they’re still more or less on par with the Series S – at least if you don’t download the high-quality texture pack on the latter. Still, it’s an acceptable compromise that allows fans of physical media to play the game without having to go online.

DLSS is also utilised extensively to achieve a 1080p resolution when docked which, again, puts the Switch 2 version above the Series S in terms of image quality.

As for performance, the game mostly succeeds in hitting its 30fps target. Some drops are noticeable in larger, busier environments, while actions like combat and running can also impact performance. Similarly, to further optimise the experience, characters in the distance animate at 15fps, which is a technique seen in many other titles like Halo 5: Guardians, Deus Ex: Mankind Divided and, rather infamously, Pokémon Scarlet & Violet.

Overall though, it’s a bit of a beast that looks great and runs remarkably well on the Switch 2. It’s one of few titles to receive a proper physical launch, and for that it deserves some brownie points.

What do you make of the Indiana Jones port on Switch 2 so far? Having fun with it? Let us know with a comment.

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Turn-Based Mech RPG ‘Starbites’ Gets Last-Minute Delay On Switch 2

Starbites
Image: NIS America

In some surprise last-minute news, NIS America has announced that the Nintendo Switch 2 version of STARBITES has been delayed. The Switch 1 release is unaffected by this news, thankfully, and will still launch on 21st May 2026.

Publisher NIS hasn’t given us a new release date for Switch 2, nor any reason for the delay, simply stating that “more information will be shared when we are able to”.

Still, eight days before launch is a little surprising, and anyone wanting to play the game on a Nintendo system will now have to pick it up for Switch 1, which is getting a full physical release.

Interestingly, Starbites was originally scheduled to get a Game-Key Card release for Switch 2, but that scrapped back in March.

As far as we know, you’ll still be able to upgrade to the Switch 2 version — whenever it launches — for $4.99, so it’s not all bad news. As long as that remains true…

Let’s hope the game runs well enough on the older console, as it looks pretty intriguing. And hey, thank goodness for backwards compatibility, right?

Are you disappointed by this news? Were you looking forward to the Switch 2 version of the game? Let us know in the comments.