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Elden Ring And The Duskbloods Still “Expected” To Release On Switch 2 In 2026

The Duskbloods
Image: FromSoftware

Elden Ring: Tarnished Edition and The Duskbloods are meant to be arriving on the Switch 2 this year, and we’ve now got another update.

FromSoftware’s parent company, Kadokawa, has released its latest earnings report this week, and the plan remains unchanged – both of these games are still expected to release in 2026. Here’s exactly what was mentioned in the company’s earnings report for fiscal year ended March, 2026.

Kadokawa: “FromSoftware is expected to contribute with ELDEN RING Tarnished Edition, as well as The Duskbloods (both slated for a 2026 release for Nintendo Switch 2), a completely new title. We will work to further expand the fan base globally.”

The previous official update from Kadokawa was shared in the company’s earnings report for Q3 2025/26, which also noted at the time how these titles were aiming for a 2026 release window on Nintendo’s new hybrid system.

In recent months, there have also been reports of an eShop listing and advertising for The Duskbloods appearing online.

Do you think we’ll see both of these games arrive on the Switch 2 before the year is out? Let us know your thoughts in the comments.

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Sonic The Hedgehog 4 Movie Officially Wraps Filming

The fourth Sonic the Hedgehog movie has reached another significant milestone in its production cycle this week.

Director Jeff Fowler has revealed filming has now officially wrapped, with Sonic and the rest of his crew scheduled to return to theatres on 19th March 2027.

To celebrate this special moment, Fowler shared a message and teaser of what’s to come (spoiler alert):

“And that’s a wrap on Sonic Movie 4 !!! On behalf of this amazing cast/crew, we have filmed the BEST Sonic Movie yet and can’t wait to share”

Sonic the Hedgehog Movie
Image: Jeff Fowler / Paramount Pictures, SEGA

As you can see, it’s a picture of Jeff and his new pal, Metal Sonic. Metal Sonic was teased at the end of the third movie, alongside the reveal of Amy Rose. As previously reported, Amy will be played by Kristen Bell.

Multiple cast members will also be returning. This includes talent such as Jim Carrey (Dr. Eggman), Ben Schwartz (Sonic), Idris Elba (Knuckles), Colleen O’Shaughnessey (Tails) and Keanu Reeves (Shadow).

Are you excited about Sonic’s fourth movie? Have you seen the previous three movies? Let us know in the comments.

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Jakks Pacific Is Expanding Its Super Mario Galaxy Movie Toy Line

Super Mario Galaxy Movie - Toy
Image: Jakks Pacific

Toy maker Jakks Pacific has already released multiple products for the Super Mario Galaxy Movie, and this week it has announced more are on the way.

The next product rollout will begin with the pre-sale of the Chomping Wonder Bowser Jr. feature figure, which will be available to pre-order on 15th May 2026. Here’s the official description:

“Standing over 8 inches tall, Chomping Wonder Bowser Jr. delivers dynamic, action-packed fun with 13 points of articulation and a signature chomping motion activated by pushing his shell forward. The figure also includes a multi-head paint brush with swappable tips including a brush, axe, mace and arrowhead, allowing fans to recreate epic battle moments. A water-reveal feature brings added interactivity, as users can use the brush tip to reveal ink splatter effects again and again.”

Jakks Pacific has revealed it will also be expanding the Super Mario Galaxy Movie toy line with the following items this Fall:

  • Mario Riding Yoshi Feature Figure [Walmart exclusive]
  • Premium Figures w/ Accessories: Flying Mario, Cloud Luigi, Princess Peach, and Bowser
  • Deluxe Wonder Bowser Jr. Planet playset w/ Mini Bowser Jr. and Clown Car
  • Minus World diorama with exclusive Mini Wart and Penguin Toad figures
  • Mini-scale figures: Flying Mario, Cloud Luigi, and Rosalina
  • Pull-back vehicles: Yoshi on Motorcycle and Bowser Jr. in Clown Car [Walmart exclusive]
  • 9-inch plush: Flying Mario, Cloud Luigi and Rosalina
  • Chomping Wonder Bowser Jr. Feature Figure [Target and Smyths exclusive]

In other Super Mario Galaxy Movie news this week, the digital 4K and Blu-ray releases of the new movie have been confirmed.

When we get more details about these new toys, we’ll provide an update. Have you got any Mario Galaxy Movie toys yet? Let us know in the comments.

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Anniversary: Super Mario First Went ‘New’ 20 Years Ago On The DS

New Super Mario Bros. DS
Image: Zion Grassl / Nintendo Life

20 years ago today, something New was on the horizon. Yes, it’s time to feel extremely old, as New Super Mario Bros. launched for the Nintendo DS on this very day in the US in 2006.

Back then, New Super Mario Bros. was a big deal; it was the first new side-scrolling Mario platformer game since Super Mario Land 2: 6 Golden Coins and Super Mario World 2: Yoshi’s Island, reintroducing the classic Mario formula to a whole new audience, and it kickstarted a whole new sub-series for the plumber.

Because there have multiple ‘New’ games over the years, it’s sometimes difficult to appreciate just how big the game was at the time. Imagine being an adult who grew up with Mario on the NES or SNES, picking up a DS and playing through a whole new 2D-esque adventure? Or showing it to your kids, who have only ever known Mario via the N64 or GameCube era?

But New Super Mario Bros. was special: it blended the old and the new, giving Mario and Luigi classic power-ups alongside shiny new ones — who doesn’t remember picking up their first Mega Mushroom? That jingle is stuck in our heads, now…

The brothers also have new movement abilities like double jumps, triple jumps, and many other skills only seen in Super Mario 64 or other 3D games previously. Mario and Luigi could also swing on ropes and tiptoe across wires, allowing for even more creative level designs. And there were some excellent ones in NSMB.

Plus, you didn’t have to just play through the game on your own: you could play through the game co-op with someone else wirelessly or hang out with three friends and compete in minigames. And only one of you needed the game cartridge, too.

Unsurprisingly, New Super Mario Bros. went on to become the best-selling DS game ever: by 31st March 2016, the game sold a staggering 30.8 million units, almost 7 million more than the next closest competitor (Nintendogs, with 23.96 million).

While many feel that the ‘New’ series got a bit samey over the years, there’s no denying the original is an extremely fun and polished game. We may have moved on to Wonder at this point, but we’ll always have a soft spot for the first 2.5D entry on DS.

Did you grab New Super Mario Bros. on the DS back in the day? How do you feel about it now? Are you glad we’ve moved past the ‘New’ era? Vote in our polls below and share your thoughts in the comments.

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Yoshi And The Mysterious Book Charms And Delights With New Trailer

We’re just six days away from Yoshi and the Mysterious Book‘s arrival on Switch 2, so of course, today is the perfect day to drop an adorable new trailer, right?

That’s exactly what Nintendo has done, and while the footage doesn’t show us too much new stuff, it’s another excuse for us to indulge in the lovely art style and watch Yoshi go about his business.

As you probably know, the central mechanic of the game is all about investigating and determining what all of the creatures inside the Mysterious Book — aka Mr. Encyclopedia — do. And in the footage up top, we get a look at some more of these critters.

One is shaped like a boomerang and seems to be able to cut grass, which Yoshi says is “almost inedible”, while another Kirby-looking thing is a bit more like bubblegum. There’s also a big mossy creature that, while a bit too big for Yoshi to taste, can help the little dinosaur in other ways.

Otherwise, there’s lots of puzzle solving involved, and every creature can be used in a handful of different ways to get the most out of every level.

We don’t have long to wait to join Yoshi and Mr. E, as the game is out on 21st May 2026. If you’re excited, make sure you check out our hands-on preview of the game.

Are you looking forward to Yoshi and the Mysterious Book? Flutter kick down to the comments and let us know.

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Nintendo Hiring For A Brand New Role ‘Movie Project Promotion Manager’

Rosalina in The Super Mario Galaxy Movie
Image: Universal / Nintendo

Nintendo continues to step into the movie and cinema realm, as the company has opened up a brand new position for a ‘Movie Project Promotion Manager’.

Shared and translated by Genki_JPN, the Big N is currently accepting applications for the role, which will be based in Kyoto, Japan. Successful candidates will be “responsible for marketing and promotional activities for film projects utilizing Nintendo IP.”

“Working in collaboration with domestic and international partner companies, you will lead a team to drive effective promotions unique to Nintendo IP.”

While the job is based in Japan, you’ll be expected to have Business-level English proficiency, alongside familiarity with Nintendo, its games, products, and services, and a deep understanding of the IP.

Given the success of Nintendo’s work with Illumination for The Super Mario Bros. Movie and The Super Mario Galaxy Movie, and the upcoming Legend of Zelda film, we’re not surprised to see new roles open up. Especially as there are rumours surrounding a Metroid movie and a potential third movie with Illumination in 2028.

Perhaps we’ll find out more about Nintendo’s movie plans by the end of the year?

What movies do you want to see from Nintendo? Let us know in the comments.

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Feature: Behind The Lens – How New Pokémon Snap Made Me Miss My Dad

Worthing Beach Photograph
Image: Alana Hagues / Nintendo Life

It’s hard to believe that New Pokémon Snap is more than five years old. I remember the days of wistfully dreaming of a follow-up to the bite-sized N64 game that I spent hours and hours on as a kid, trying to figure out how to get that Charmeleon to evolve, or how to unlock the last level with Mew.

Of course, as an adult, I can do all of that within a couple of hours now, but the magic of seeing Pokémon in any environment that isn’t just catching and battling has always been a draw to me. I think the original Pokémon Snap is why I fell in love with these Pocket Monsters. A sequel felt like a dream.

But, despite my excitement, I skipped over New Pokémon Snap initially. 2021 was admittedly a very different time, but it was my relationship with photography — and not my then mixed feelings about the franchise — that stopped me from dropping the cash on it immediately.

New Pokémon Snap
Image: Nintendo Life

You see, my dad loved taking pictures. Growing up, there were always cameras lying around the house. It was the ‘90s and early ‘00s, so if you were a family, you probably had one or two of those yellow-bound Kodak cameras stuffed in a drawer somewhere, ready for the next beach day or school trip. We even adopted a digital camera pretty early.

I wouldn’t call my dad a photographer – in a running blog he kept in the years before his death, he wrote, “I’ve never pretended to be any good, I’ve always worked on the premise that if I take enough photos some of them might be ok.” But he was good. And I know that because these words have sat with me since I read them 15 years ago:

“I think I just see things that others don’t. It’s not that I’m any good at it, just have a knack of knowing what is a good picture. I don’t necessarily know it beforehand, just a realisation when I come to view the finished product.”

For a while, whenever I tried to take something “nice”, I always felt a little twinge, like the ghost of his talents were there. Yes, that even stretched to video game photography – something I’m sure he would’ve found amusing. Video games weren’t really his thing unless they were realistic racing sims (complete with a wheel and brakes) or a few rounds of Mario Golf with the kids.

So when I eventually got New Snap, it was a very different experience. It wasn’t just, “Awww, look at all the pretty Pokémon!”, it was now a case of “What do I see in these creatures that others maybe don’t?”

Now, my dad wasn’t much of a wildlife photographer: he was more about the landscapes, the sunsets, the moments and places. And when you have a history with something like Pokémon, you probably already know or have preconceptions about what those ‘mons are like.

But New Snap allows those creatures to thrive in their environments. All I have to do is capture the moment I want.

To start with, I’m way more cautious than I should be. Florio Nature Park is full of colourful, adorable Pokémon, so I have a lot to choose from, and a whopping 70 shots I can take. I’m enamoured by the lovely floristry and how calm the park seems as Vivillon flutter around and Grookey and Pikachu stroll along side-by-side.

So when I zoom in to try and grab my first picture, I’m hesitant. Trying to angle the camera correctly, waiting to see if the creatures will turn or do something interesting. This isn’t a sunset or a vista that’s already pristine and perfect; it’s a living creature. I don’t have time to think, but I desperately want to get it.

I remembered the words my dad wrote down, but in the moment, I couldn’t even capture a grumpy-looking Taillow sitting on a sign without doubting myself. I took lots of photos, but were they good? I didn’t think so, regardless of what Professor Mirror scored them.

I kept going, revisiting Florio Nature Park at night, heading to an Illumina Spot to be wowed by the beautiful glowing Meganium. Eventually, I started branching out, unlocking new maps like the Founja Jungle, the Sweltering Sands, and Fireflow Volcano. I gained new skills and items to help me interact with Pokémon and get new pictures of them. Eventually, I could even speed through courses if there was something specific I wanted to capture with my lens.

New Pokémon Snap
Image: Nintendo Life

I was learning something new with each run, and each time I reflected on the words my dad wrote, the photos he’d taken – at least, the ones I remembered. The photos he took of me and my brother were often of small, seemingly insignificant moments. And with the repetition of New Snap, of revisiting areas, I began to realise that, for these fictional creatures, this was just life. Their life. I should just capture it.

One day, while at my brother’s place, I found myself poring over some old, glossy, fingerprint-smothered photos of a day trip I barely even remember. I think it was Brighton or a little further east. There were photos of me on a tan-coloured stone wall, the salty breeze messing up my short curly hair. Peering over another wall to see someone painting what I think were TMNT figures. Getting ice cream for a reasonable price.

I stopped worrying about the photo limit in New Pokémon Snap and just started pressing the shutter when I saw something I wanted to immortalise. I could stack up seven crappy photos of Koffing and maybe one extremely good one. I could come back and look at it years later and go, “Ah, yeah! I remember that.”

New Pokémon Snap
Image: Nintendo Life

Sometimes, even the rubbish photos are amusing. There are way too many butt photos of Bidoof as it stares aimlessly at Dodrio or Volcarona as it zips past my lens. A reminder to try something different next time, but ultimately, still a memory, still something I captured and no one else.

I even started to roll my eyes at Professor Mirror’s scoring. I took a great photo of Liepard at night, basking in the glow of the Illumina Orb I’d gently thrown towards it. She looked like she was protecting a Morelull, the little mushroom stared at her happily. I showed it to the professor who scored it a few points lower than a wide-shot of Liepard I’d taken years before. I shrugged and saved the newer photo for my own needs.

Eldegloss nonchalantly standing in the sun, proud and adorable. A close-up of Vespiquen munching on a fluffruit. Pichu and Scorbunny, shocked at the appearance of another Pokémon. Beautifly elegantly showing me the waterfalls.

Most of these were taken on-the-fly. I didn’t plan for them, I just saw something and started snapping, or I decided to focus on one thing per run and get a series of shots, hoping something would say something to me. More often than not, it did, and when it didn’t, I could always go back.

New Pokémon Snap’s approach is certainly different from real-life photography – we’ll rarely find ourselves in some technologically-advanced vehicle designed to float and teleport across a map. But even with the arcade-y, rail-shooter tendencies, it allowed me to find joy in taking photos, both in real-life and in video games.

But it also made me realise just how important all the photos my dad took were, and are. It didn’t matter if I was looking at a champagne bottle lying in the grass or a blurry robin as it made a nest or a beautiful sunset at the Glastonbury Festival; these photos are my dad. They’re how he saw and understood the world. The camera was essentially an extension of him.

Memories are important, but sometimes, they need a bit of a kick. A blurry shot of the beach. A blink in the middle of the flashlight. A video game photo of Pikachu’s tail sticking out of the edge because it’s too quick for me to get. But then there’s also the sunsets, the siblings and their dad sitting at the beach, the perfectly majestic Milotic gliding through the water.

Whether it’s a real glossy photograph, an old Instagram post, something on my phone, or even my Switch, a photo will always remind me of my dad. Whether he took it or not, photographs are part of who he was, a scrapbook of intelligence and ideas, and a unique perception of the world. If I can embrace that — even in a video game — then I can keep his memory close.

Glastonbury Sunset Photograph
Image: Alana Hagues / Nintendo Life

Are you a fan of New Pokémon Snap? Do you enjoy in-game photography? Let us know down below.

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How Fedora is responding to recent Kernel vulnerabilities

Banner showing a drawing of a padlock and the text "How Fedora is responding to recent Kernel vulnerabilities".

The last few weeks have seen a significant spike in reports of security vulnerabilities in the Linux Kernel. CopyFail, DirtyFrag, and Fragnesia have all exposed a path for a malicious user to escalate their privileges on a system from a standard user to root, and it’s possible there are more vulnerabilities that will be found. The Fedora Project is committed to keeping its users secure and patched against vulnerabilities as quickly as possible when they are disclosed, so let’s talk about how we try to do that.

Recent developments in machine learning have lead to a veritable gold rush for security researchers who can now rely on LLMs to analyze massive code bases like the Linux Kernel and find vulnerabilities at a rate well above what was previously possible. LLMs are also being used to weaponize these vulnerabilities once they’ve been found, allowing attackers to significantly shorten the gap between vulnerability disclosure and exploitation in the wild (source). All this means that it’s more important than ever for Fedora to have a robust process for tracking these vulnerabilities and distributing fixes for them.

What Fedora is doing

There are a number of ways the Fedora Package Maintainers get notified of new security vulnerabilities, the simplest of which is through security bulletins. Many projects post about their security updates on places like the oss-security mailing list and several Fedora contributors monitor these mailing lists for relevant vulnerabilities. The Red Hat Product Security team will also often raise Bugzilla bugs against Fedora packages for CVEs they are tracking, allowing Fedora to take advantage of the work being done to support RHEL customers.

Often security updates will flow through the usual Fedora package update process. Fedora uses tools like Anitya and Packit to monitor for new releases of upstream packages and automatically prepare updates for them. This automation helps across all updates with achieving Fedora’s “First” foundation, but they’re especially helpful for security updates which can be extremely time-sensitive to publish. If everything works as designed, by the time a human gets involved in preparing the update, there could already be a pull request and scratch build ready for testing.

Once the Fedora Package Maintainers are aware of a security vulnerability in a package we distribute, we’ll evaluate the best way to make the patch available to users of supported Fedora releases. Often this just means publishing the latest version of the package, but sometimes this isn’t possible. If the fix has not yet been merged in the upstream project (as happened with the recent kernel vulnerabilities) or if the latest version is too far from the current package version in that Fedora release (more information), the fix may be applied as a standalone patch. This can lead to a situation where a fixed version of the package is available but the version number still shows the vulnerable version, so you can use the dnf changelog command to check the update history for the package and see if a patch has been applied.

Keeping your system secure

It may sound cliché, but for most users the best thing you can do to keep your system secure is regularly updating it. Security package updates in Fedora are tagged with their severity and CVE numbers, so you can keep track of when security updates are published into Bodhi (for example). You can also apply all the pending security updates on your system using the following command:

dnf update --security

Some desktop environments will proactively notify users if there are pending security updates for their system. For example, GNOME Software will periodically check for pending updates and send the user a toast notification like the one below prompting to install the updates.

If you’d like to automate patching vulnerable packages, dnf-automatic can be configured to automatically download and apply security updates on a schedule, although applying kernel upgrades will require rebooting the system. You can learn more about this in the documentation here.

Getting involved

If this kind of Open Source security sounds interesting to you, why not consider becoming a Fedora contributor? We’re always looking for more people to get involved with projects like the Security SIG and Kernel Maintenance!

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iPadOS 26 review – iPad finally feels more like the computer it should be

iPadOS 26 is the first iPad update in years that makes the device feel meaningfully closer to a real primary computer, even if it still isn’t consistent enough to fully replace a Mac.

Apple has continually enhanced the iPad’s hardware, yet the software remains tethered to an iPhone-like design. The design has always imposed strict sandboxing, limits background activity, and restricted multitasking capabilities.

Those choices prioritize security and efficiency but prevent apps from behaving like they do on a Mac, which has long limited the iPad in more complex work. With iPadOS 26, Apple addresses some of those limits, as well as giving it a facelift with its new Liquid Glass design.

As part of that new design, the update introduces a new windowing system and a refreshed interface that push the iPad closer to desktop-style workflows without turning it into macOS.

I used my iPad Pro as my primary computer before iPadOS 26, even with a MacBook Air nearby. The iPad fits how I prefer to work, but iPadOS has often forced compromises that macOS does not, and this update reduces some of those gaps without fully eliminating them.

iPadOS 26 review – Liquid Glass offers a new look

Liquid Glass certainly gives iPadOS 26 a distinctive look, and I like it overall, but it matters less than the workflow changes and occasionally it even gets in the way. Liquid Glass is predominantly a visual style and emphasizes translucency, depth, and motion.

So controls adjust their color and contrast based on what’s behind them, meaning that the same buttons can appear lighter over dark content and darker over bright areas. There are also changes to how menus and options appear, some of which is definitely a positive:

  • Common actions move closer to where you interact
  • Icons, widgets, and panels adapt to your wallpaper

That last is best exemplified by the Weather app, which is a particularly attractive design. However, even in that case, there is a tradeoff in simple readability with Liquid Glass.

For instance, with iPadOS 26 you are much more likely to have overlapping windows, because you can, and because it is definitely a boon to be able to see multiple apps. But the readability issues were enough that Apple added more controls in the iPadOS 26.1 update, that let you choose between Clear and Tinted appearances.

There’s also Reduce Transparency, an option that is tucked away under Settings, Accessibility, and Display & Text Size. That removes most translucency across the interface, improving contrast when Liquid Glass becomes distracting.

Liquid Glass definitely does enhances the iPad’s appearance by adding depth and motion to the interface. Yet some elements can even distract when scrolling through content because the glassy distortion effect moves across the material underneath.

Consequently, those improved controls in iPadOS 26.1 are needed to tone down when Liquid Glass gets in the way.

But then Liquid Glass, for all the attention paid to its visual style, is also a productivity aid. It’s the overall Liquid Glass look and feel that makes the iPad just that much more like a Mac.

iPadOS 26 review – The iPad works more like a Mac

Most significantly, iPadOS 26’s Liquid Glass redesign introduces resizable, movable windows that finally let you arrange apps around the task instead of forcing the task into the system’s layout. You can now open multiple windows at once and keep everything in view.

Safari can sit next to Pages, Notes, Messages, and Files without forcing everything into a fixed Split View layout or a Stage Manager group.

So apps and their windows can be arranged around the task instead of the other way around. Plus iPadOS 26 remembers where each window was placed, so your layout stays intact across tasks.

iPad screen showing overlapping multitasking windows: a news article in Safari, a Reminders Today list with task Clean litter box, and multitasking settings in the background, above the dock iconsWindows can be arranged around the task instead of the other way around

Returning to a project brings back the same workspace instead of forcing you to rebuild it. The best part for me is drag and drop, because moving text, images, or files from one app to another feels much more natural when both apps can stay visible.

Apple also adds more direct ways to organize windows. Apps can snap into halves and quarters instead of being locked into the previous Split View or Slide Over options. Then, too, an Expose-style view now shows every open window at once instead of your having to group them together in Stage Manager.

As good as all of this is, I use the 11-inch iPad Pro, and the smaller screen makes the new windowing feel cramped faster than you’d expect. Smaller iPads don’t benefit from freeform windowing as much as larger models, so tiling often works better than trying to manage several floating windows.

But then windows can also minimize when you want to clear screen to concentrate on something. That alone makes the iPad feel closer to a traditional desktop.

You’ll need time to learn how to place, resize, and manage multiple windows, though, and early on it’s easy to misplace apps, trigger the wrong layout, or fight resizing behavior that isn’t always consistent.

Arranging apps is still less smooth than on macOS, especially when you’re trying to maintain a clean layout across tasks. Resizing isn’t consistent, and it’s one of the first things you notice when you start working this way.

Plus all these months after iPadOS 26 came out, you will still run into apps that jump between sizes, break layouts, or don’t fully support the new system.

Nonetheless, daily work is more flexible with this windowing because opening a document from Files or Mail simply creates a new window on screen instead of entirely replacing the previous app. You can keep your existing layout intact and return to it after checking a document, rather than rebuilding your workspace each time.

As a result, the iPad finally supports more complex work without constantly reminding you that the operating system is in the way.

Windowing gets most of the attention, but ultimately it’s only as good as it is, though, because the rest of the system finally starts catching up with the Mac.

iPadOS 26 review – desktop-style workflows finally mature

The new menu bar adds a Mac-style layer on top of existing app controls rather than replacing them. I like it because it surfaces controls you may have forgotten about or never even knew existed, and the Help menu is especially useful when you want to search for an action instead of hunting through the interface.

Older iPad apps often hid commands in toolbars, popovers, and gestures, which made them harder to find. Command search fixes that by letting you type what you want to do instead of hunting through the interface.

Then, too, the Dock now plays a larger role in iPadOS 26 by acting more like a workspace than a simple app launcher. You can pin folders from the Files app, including locations like On My iPad, iCloud Drive, or external storage, then open them and drag files directly into apps like Mail, Messages, or Notes.

You can also drag apps from the Dock to tile them on screen or place them into Slide Over. This makes multitasking feel more direct and useful than before. It means you can keep documents, conversations, and reference material within reach during active work and not have to constantly think about switching apps.

iPad Files app showing iCloud Drive folders in list view, with sidebar locations on the left and a sort options popover open on the right side of the screenFiles in iPadOS 26 expands its list view to show more metadata

In another way that the iPad now benefits from Mac-like features, there’s the updated Files app. In iPadOS 26, Files becomes much more useful by expanding its old list view to show more metadata at a glance, including file size, kind, date modified, and tags.

You can also sort by each column directly from the header, which makes Files feel less frustrating when you are working through a large folder.

Plus collapsible folders expand inline, so you can click a disclosure triangle next to one folder and see its contents without having to open it first. Consequently, it’s now possible to look through nested directories without ever leaving your current location.

It makes large project structures easier to navigate, because you are no longer constantly going into and out of folders. Then, too, resizable columns let you prioritize names, dates, or sizes, meaning you can see more, and you can drill down into just what you need.

That’s a boon by itself, but then there’s how the new Files app remembers my layout and sort order for each location. Returning to the same folders no longer requires resetting how files are displayed.

iPadOS 26 also makes background work more visible and dependable, especially for file transfers, exports, and downloads. The update introduces persistent progress indicators in the Files app and system UI, such as real-time transfer bars and status badges.

Previously, large exports, copies, or downloads would feel tied to the app that started them. If you’ve ever exported a video from Final Cut Pro for iPad, you know that you simply have to walk away until it’s done, because there was nothing else you could do.

Now operations like that can continue in the background — if the app supports this feature — while you move between apps, open documents, or rearrange windows.

So now, at last, I can start a file transfer, jump into Messages, and come back without losing progress. It removes an annoyance more than it radically changes my workflow, but, still, if you’re a Mac user, this is something that seems so basic.

Also, to facilitate this new flexibility, completed tasks surface clear confirmations or notifications. So now you immediately know when large operations finish and you’re not left having to check manually.

In another Mac-like move, the iPad’s cursor now behaves more like a standard pointer, with more precise control and familiar interactions across buttons, menus, and text fields. iPadOS 26 moves away from the circular, morphing cursor used in earlier versions and adopts a more traditional pointer model.

Tablet screen showing ChatGPT image creation interface, with a glowing purple planet on black background and circular suggestion icons like Desert, Space, Love, Spring, Stadium, Volcano, Forest along bottom.Background tasks in iPadOS 26 show persistent progress indicators in the Files app and system UI

Moving that pointer quickly back and forth enlarges the pointer so it’s easier to find on larger displays, just as it does on the Mac.

It’s not that the iPad should become a Mac, though. There are still iPad-specific features and a particularly welcome new one concerns the menus that apps can now display. A system-wide menu bar appears at the top of the screen when using a keyboard and trackpad, giving you consistent access to app commands.

It all makes longer workflows more practical.

iPadOS 26 review – external displays show progress and remaining gaps

If you are going to be using your iPad for extended work, though, you’ve long been able to use an external monitor and that has seen an improvement too. iPadOS 26 extends the new windowing system across displays and lets each screen host its own set of apps with independent window placement.

Now windows can be moved between displays, and each screen keeps its layout instead of resetting when you switch focus.

So you can easily keep a document on one display and reference material on the other, which cuts down on how often you have to bounce between apps.

Earlier versions of iPadOS could do something of this with Stage Manager, but it was limited and it forced you into building groups of apps. Those setups often fell back to mirroring or constrained resolutions depending on the display.

iPadOS 26 removes those constraints and makes multi-display use more flexible.

iPad settings screen showing Multitasking and Gestures options, with Stage Manager selected, various toggles enabled, and a sidebar listing categories like Accessibility, Display, and Home ScreenEarlier versions of iPadOS relied on Stage Manager for extended display support

However, external display support still has limitations that affect how the system works across screens.

System controls like Control Center, notifications, and certain system menus, for instance, remain on the iPad’s built-in display. So there’s no equivalent of the way with a MacBook Pro that you can shut the laptop’s lid while you work.

You still have to keep the iPad screen to hand in order to accessing system menus or managing certain actions.

Plus external display behavior still depends on app support. So some apps will still open at fixed sizes, ignore certain layouts, or jump between sizes when you move them between displays.

Placement and resizing still feel inconsistent in practice. So there are improvements and they are good, but it’s inconsistent. Which is also something you can say about how Apple Intelligence now works in iPadOS 26.

iPadOS 26 review – Apple Intelligence adds capability, but not consistency

Apple Intelligence adds useful features across iPadOS 26, but it’s variable enough that you still can’t rely on it the way you might expect.

Just as on the Mac and the iPhone, there isn’t an Apple Intelligence app. Instead, it powers specific tasks inside all other apps, and that means it can be more limited than full-blown third-party software.

But then that means that Apple Intelligence’s Live Translation can provide real-time text translation right inside in Messages. It can provide spoken translation within a FaceTime call.

Similarly, Apple Intelligence can summarize text, and do so within other apps. In Mail, for instance, I can scan a long thread and get a quick overview before deciding whether to dig into the full conversation, which saves time when messages stack up.

iPad screen showing a Safari article on AppleInsider titled What the analysts said about Apples record-breaking second quarter with a gray summary box and toolbar icons along the topIn Safari, summaries are more deliberate

In Safari, summaries are more deliberate, since you have to choose to turn them on when you open a site. But they still help when I only need the gist of an article before moving on.

Summaries handle straightforward content well, though they can miss nuance or gloss over specifics in longer or more complex threads. I don’t rely on summaries for detail, but they’re good enough to decide whether something is worth reading in full.

The system processes many requests on the device, so tasks like rewriting text, summarizing messages, and responding to on-screen content happen quickly and without sending that data off your iPad. Local models keep everyday interactions fast and avoid pushing drafts, emails, or documents to external servers by default.

More demanding requests move to Private Cloud Compute, which runs on Apple-managed servers when the iPad can’t handle the task locally. The handoff happens automatically, so simple tasks stay fast on-device while more complex ones depend on that shift and can take longer to complete.

This means that Apple Intelligence can handle those more complex tasks, but it does not mean that Apple Intelligence suddenly becomes less secure. Instead, through Apple’s Private Cloud Compute, your prompts are sent with only the minimum necessary data in encrypted form to Apple-run servers built on Apple Silicon.

That then processes prompts and responses in memory without retaining it. It’s all designed so that even Apple cannot access user data.

Apple also publishes verifiable system images, which means that security researchers can inspect how the servers operate. You don’t see this process directly, but it gives those outside experts a way to absolutely confirm that your data isn’t being improperly stored or misused.

Note, though, that access to Apple Intelligence depends heavily on hardware and configuration. Most features, for instance, require iPads with Apple Silicon such as M1 and newer chips, along with devices like the iPad mini with A17 Pro.

Many Apple Intelligence features run directly on the device, including Writing Tools, summarization, Siri‘s on-screen awareness, and parts of Live Translation. Those features rely on the memory and neural performance those chips provide.

Capabilities vary based on language support and regional availability. For example, features like on-device Siri requests and Apple Intelligence summaries can be limited or delayed in certain regions, and Apple Intelligence features in China face additional regulatory hurdles that affect how and when they launch.

Differences in language support also affect accuracy and feature availability, especially for tools like Live Translation and Writing Tools.

Even within US English, though, there are differences depending on what iPad you have. On-device models take up storage space and may require additional downloads, so availability and performance can vary.

In practice, this means some features arrive later, don’t appear at all, or behave differently depending on where and how you’re using the iPad. Writing Tools is a good example of how that plays out in daily use.

Writing Tools

Writing Tools, one of Apple Intelligence’s most prominent features, doesn’t generate content like other large language models. Instead, it helps you refine and enhance you existing writing, rather than creating new text from scratch.

iPad screen showing a notes app with a long article draft, while a floating Writing Tools panel offers proofreading, rewriting, tone options, summaries, lists, tables, and compose controlsWriting Tools, one of Apple Intelligence’s most prominent features

Short edits like proof-reading a sentence or a paragraph, are processed instantly, while longer rewrites take a few seconds to process. Despite that noticeable delay, the editing experience still feels local, and the speed ensures that you don’t lose your place while working.

Proof-reading is the part I trust most. The rewrite and tone tools might be useful as optional helpers, but I don’t rely on them for anything that needs a strong point of view.

Writing Tools arguably works best as refinement, an option that tightens sentences, smooths awkward phrasing, and cuts repetition. The “Concise” option is the most useful in practice, while tone presets like “Professional” and “Friendly” tend to overcorrect and flatten the voice.

That’s where the limits show, since rewrites often lose nuance in longer or more opinionated passages and I don’t trust it with original writing or complex arguments. I still check every change, which limits how useful it actually is for real writing.

Writing Tools isn’t better than dedicated AI tools because it focuses on short edits and refinements rather than generating or restructuring longer pieces of content. It’s useful because it’s built into the system and always within reach, even if it doesn’t replace more capable tools for complex writing.

Live Translation

Whereas Live Translation is startling. It extends Apple Intelligence into real-time communication across Messages, FaceTime, and calls.

The feature works directly inside these apps, so conversations translate in place without switching tools. So you can talk or message across languages without breaking the flow or copying text between apps.

It’s in Messages that Live Translation offers the most immediate benefit in daily use because incoming and outgoing text appears translated inline. The interface keeps the original message visible below the translation, which makes it easier to follow longer conversations and verify meaning when phrasing is ambiguous.

FaceTime call on tablet with black screen, small caller video bottom left, and call options panel on right showing audio, live captions, screen sharing, SharePlay, and end-call controlsLive Translation extends Apple Intelligence into real-time communication

FaceTime and calls bring the same idea to spoken language. The system generates live captions on screen as people talk, translating speech in real time so each side can follow along in their preferred language.

Some scenarios also support spoken output for translated audio, though availability depends on language support. Live Translation handles language detection automatically in most cases.

The system identifies the language each person uses during a conversation. It adjusts translation direction automatically and removes the need to switch languages manually.

I don’t need use Live Translation in my daily workflow, but the value is obvious for people who regularly message or call across languages. In my experience, accuracy holds up well for simple exchanges, but it does breaks down once conversations get more complex.

Strong accents, background noise, and technical language make mistakes more likely, too. So the feature works best for casual communication rather than precise or specialized discussions.

Genmoji and Image Playground

That’s also true for Genmoji and Image Playground, which aren’t entirely new to iPadOS 26, but are expanded. They are still for lighter, more casual use like messages, reactions, and quick visuals, but now Apple has expanded both with more customization options and deeper integration into system apps.

I rarely use Genmoji or Image Playground, and they feel more like occasional novelties than tools that change how I use the iPad. Still, the changes make them easier to access, although they remain incremental rather than defining additions to the update.

You’ll soon find limitations, too. Imaging limitations in particular become clear when I try more specific requests that require detail, tone, or realism. Image Playground relies on a narrow set of styles and produces flattened results with minimal variation.

Tablet screen showing a glowing, colorful digital painting of a black cat lying on a tiled floor indoors, surrounded by dark interface background and circular art style suggestions belowImage Playground relies on a narrow set of styles

Genmoji follows the same pattern in everyday use. I can generate personalized emoji on demand, though the results rarely capture subtle expressions or context with accuracy.

Apple prioritizes safety, speed, and system-level integration across these features, but that approach limits flexibility and output quality.

Genmoji and Image Playground offer visible examples of Apple’s AI strategy, though they play a smaller role in sustained work. Apple focuses on integrating AI into familiar system features instead of introducing a single dominant interface.

Although you might think that Siri would be the perfect example of a single, dominant interface for everything.

Siri

Siri has not had its promised radical improvements yet, but it does now understand and respond to what’s on your screen. So you can ask it to summarize an email thread, pull details from a message, or answer questions about a document without switching apps. Apple calls this on-screen awareness.

It works best in apps like Mail, Notes, and Safari where content is clearly structured, and it’s less reliable in more complex or dynamic interfaces.

Siri no longer takes over the full screen and instead uses a soft, multicolor gradient glow around the edges of the display, with shifting tones like blue, purple, and pink. I like it better than the old interface because it keeps the app in view and makes interactions feel quicker and less disruptive.

The interface also shows a compact response panel that keeps the current app visible. Results show inline, which keeps the original content visible and makes it easier to reference what you are asking about in real time.

iPad screen showing App Library with neatly organized app folders for categories like Suggestions, Recently Added, Social, Utilities, Entertainment, Creativity, Shopping, Health, Games, and TestFlight on a blue gradient backgroundSiri no longer takes over the full screen and instead uses a soft, multicolor gradient glow around the edges

Typing plays a larger role alongside voice input, with a persistent text field that lets users enter requests at any time. The interface supports typing and speaking in the same place.

That means Siri becomes easier to use in shared spaces or situations where speaking out loud is not practical. And then whichever way you use it, Siri can hand off more complex or open-ended requests to ChatGPT when it isn’t able to provide answers directly.

Just as with all of Apple Intelligence remaining secure even when it uses ChatGPT, Siri prompts you for permission before it sends anything externally.

Simple requests run on-device, and more demanding tasks route to Private Cloud Compute. The transition happens automatically with faster responses for basic actions and no visible indication when a request moves to cloud processing.

All of this means that Siri is less annoying in iPadOS 26, but it still needs a lot of work. Most of the improvement comes from better context awareness and presentation rather than a fundamental shift in how much Siri can actually do, and hopefully iPadOS 27 will push that further.

iPadOS 26 review – apps and additions fill overdue gaps

Siri, and especially windowing are noticeably improved in iPadOS 26, but this update also focuses on closing long-standing gaps that have limited the iPad in everyday workflows. New apps and system features bring native support for tasks like PDF editing, phone calls, journaling, gaming management, and structured content consumption.

Many of these tasks previously required workarounds or third-party apps, so these additions reduce friction across common tasks. More work happens without relying on external tools, and that makes the iPad feel more complete as a primary computing device.

Preview

The iPad now gets a dedicated Preview app, bringing Apple’s macOS PDF viewer and editor to iPadOS 26. It can open documents directly from Files and replaces Quick Look as the default viewer for supported file types.

Performance can be slower than Quick Look, Apple’s instant file preview feature, when opening files for viewing, especially when speed matters more than editing. You can change the default behavior by right-clicking a PDF in Files and selecting a different viewer for faster access.

iPad screen displaying Preview app with large title, options for New Document and Scan Documents, a sidebar of file locations, blurred thumbnails, and a magnifying glass icon on the leftThe iPad’s Preview app now integrates a native PDF viewer and editor

You can open PDFs directly, add annotations with Apple Pencil or touch, highlight text, insert signatures, and fill out forms within the same workflow.

Preview includes an autofill system for PDF forms that cuts down on repetitive data entry across documents. It recognizes common fields like name, address, email, and phone number and fills them in using your saved contact information.

However, Preview can sometimes misread form fields and suggest autofill where it doesn’t belong. You may need to clear or override those suggestions and enter information manually when the layout isn’t recognized correctly.

You can review and adjust each field before confirming, though, which keeps the process accurate without slowing it down. Autofill works best with standard form layouts and becomes less reliable with complex or poorly structured PDFs.

The interface resembles the Mac version in a simplified form, with a sidebar for page thumbnails and a markup toolbar for drawing, shapes, text boxes, and signatures. You can open a PDF from the Files app, make edits like annotating, filling forms, or signing documents, and save changes in place without switching apps.

Preview is good enough for most people because it covers the PDF jobs that come up most often. It replaces several common third-party workflows by handling tasks like signing forms, marking up documents, and making quick edits, even if it doesn’t attempt to match the advanced tools and depth found in full desktop apps.

Phone

The Phone app comes to iPad through Continuity and mirrors calls from a nearby iPhone using the same Apple ID and Wi-Fi network. Calls, voicemail, contacts, and recent activity appear in a unified interface alongside Messages and FaceTime, though reliability still depends on your connection and proximity to the iPhone.

Incoming calls ring on the iPad, and you can answer, decline, or start new calls directly from the app or from contact cards across the system. The interface mirrors the iPhone with tabs for Favorites, Recents, Contacts, and Voicemail.

Then, too, Visual Voicemail shows messages with playback controls and transcriptions. Contact integration pulls names, photos, and linked information directly from the system address book.

Tablet screen showing a large phone dial pad overlay with numeric buttons and green call button, plus call history, missed call timestamp, and add name options on a blurred backgroundIncoming calls ring on the iPad, and users can answer, decline, or start new calls

Call Screening is a great feature that can answer unknown callers, prompt them to identify themselves, and show a live transcript before you choose whether to pick up or not. Hold Assist can stay on a call, detect when a live agent returns, and send a notification so you can rejoin without listening to hold music.

Live Translation offers real-time translation of conversations during supported calls, providing practical value for multilingual communication. While I don’t personally use this feature, I appreciate its availability.

The app still depends on an iPhone nearby because the iPad doesn’t place cellular calls on its own, so all activity routes through the paired device. Consequently, for me, it is nice to have rather than essential, but it does make the tablet feel more like a general-purpose computer.

Journal

Journal, one of my favorite Apple apps, arrives on iPad with iPadOS 26 after launching on iPhone and takes advantage of the larger display and Apple Pencil support. The layout gives entries more room to expand, which makes it easier to combine typed text, handwriting, photos, videos, locations, and mood logs in a single view.

Entries build as a continuous timeline with media embedded inline instead of attached separately. Photos and videos sit alongside text, location data appears as maps within the entry, and handwriting can be added directly between paragraphs.

Journal surfaces prompts and suggested moments based on recent photos, places, and activity captured on the device. Suggestions appear directly in the interface and can turn into new entries with minimal effort, making it easier to start writing without needing to come up with an idea.

Tablet screen showing colorful journaling app dashboard with statistics cards: current 45week streak, entry counts, calendar, word totals, visited places, and journal categories listed along the left sidebarJournal creates a dedicated space for personal writing that encourages regular use

Journal on iPad makes me use the app more often because long-form writing is easier with a hardware keyboard than it is on the iPhone. Organization also plays a larger role than it does in Apple Notes, which is where I previously stored journal entries.

Multiple journals, timeline navigation, map views, and insights like streaks and totals make it easier to sort entries and revisit them later.

Apple Pencil support gives handwriting and sketching a natural place inside entries instead of forcing everything through a keyboard. You can write, draw, or annotate media within the same entry.

Journal creates a dedicated space for personal writing that encourages regular use through prompts, structure, and tracking. The app supports longer, more intentional entries and turns journaling into a more consistent habit instead of an occasional task.

Games

Another new app introduced in iPadOS 26 is Games, giving the iPad a central gaming hub that Apple never really had before. It shows a full library, including past downloads, and lets you launch titles directly while sorting by category, size, or install status.

Since I’m not a heavy gamer, I don’t use Games often. However, having a central place for the library makes much more sense than burying Game Center in Settings.

A Continue Playing section brings recent games back to the surface, while achievements and leaderboards track progress across titles. Notifications can highlight when a friend beats your score or completes a challenge, which gives Game Center activity more visibility than before.

iPad Apple Arcade home screen showing achievement progress for Owl-Rounder at 66 percent, message encouraging completion, and a row of colorful game icons under Continue PlayingAnother new app introduced in iPadOS 26 is Games

Games mostly organizes what was already there, but that still helps. It suggests titles based on your and your friends’ gaming habits, highlights new releases, shows top charts and upcoming games, and includes demos so you can try some games before purchasing.

The social layer runs through Game Center. You can track friend activity, take part in challenges, and compete through leaderboards, even in games that are not built around multiplayer.

Invites and challenge prompts make gaming more active without requiring a full multiplayer session. Apple Arcade has its own dedicated space with easier access to its catalog and updates.

Controller support improves the experience in games that support it, with iPadOS recognizing external controllers and allowing navigation without touch. However, support is inconsistent across titles, and some games still ship with incomplete mappings or control quirks.

Apple News

Apple News also sees refinement in iPadOS 26, especially in News+ Food, which Apple introduced earlier as part of its expansion into recipes and cooking content. The core experience remains the same, but it feels more polished and better suited to the iPad’s larger screen and multitasking workflow.

Tablet screen showing a recipe app with a centered Customize Units settings panel, including toggles for units, temperature in Fahrenheit, abbreviations, and advanced options over blurred ingredient and instruction listsEach recipe includes ingredients, directions, nutrition facts, and ratings

Recipes function as interactive tools rather than static pages, with features like Cook mode, recipe scaling, unit conversion, timers, and saved notes working together in a more fluid way. Those features aren’t new, but they feel more usable here, especially when moving between steps or keeping a recipe open alongside other apps.

The result is a feature that finally works like a practical cooking tool instead of just a reading experience.

Apple Music

Apple Music in iPadOS 26 focuses on refinement rather than major structural changes. The app introduces AutoMix, which builds on crossfade to blend songs together with more dynamic transitions that adjust to each track.

I like AutoMix, and it works best with electronic music and other steady beats. It can fall apart or fail to trigger with more traditional songs built around vocals, guitars, drums, or more varied rhythms.

Apple Music’s new features also include lyrics translation and pronunciation, allowing you to follow along with songs in various languages directly from the Now Playing view. Library management has seen practical improvements.

You can now pin albums, playlists, artists, or songs to the top of the Library tab for quicker access. Playlists can also be organized into folders directly on the iPad without needing a Mac.

The interface shifts to full-screen artwork that mirrors album and playlist art. It replaces the flat white backgrounds with something that feels more connected to the music you are playing.

Apple Music’s design fits into Apple’s visual direction across iPadOS 26 and keeps the focus on content. The company also expands discovery and utility features around the edges.

Three tablet screens show Apple Music playing different Weezer albums: red album on a red background, teal album on teal, and green album on bright green, with tracklists and controls visibleBoring white backgrounds are replaced by full-screen artwork on album and playlist pages that mirror the cover art

Next, you can now find nearby concerts for artists in your library directly within the app, with tour dates, venue details, and ticket links tied to your listening history. Apple Music highlights shows based on your location, but coverage can be uneven, and listings don’t always reflect what’s actually closest or most relevant in your area.

The feature links listening activity to live events, letting you view details, get directions, or open ticket links without leaving the app.

Music Haptics adds optional tactile feedback that maps elements of a track like rhythm, bass, and intensity to vibration patterns on the device. The system syncs those vibrations in real time with playback and gives users who are deaf or hard of hearing a way to experience music through touch.

Settings let users adjust or disable the haptics, and it works automatically with supported tracks in Apple Music.

iPadOS 26 review – more capable, still inconsistent

There’s a lot to say about iPadOS 26 because it does deliver meaningful improvements across multitasking, system design, and core apps, and it handles more everyday tasks without workarounds. However, some of the same issues that have limited the iPad as a primary computer still show up in daily use.

  • Connectivity is uneven for a device positioned as a primary computer, with Photos pausing sync over cellular and claiming a poor connection even on strong 5G
  • iCloud Backup can require manual intervention after long gaps, even when all cellular settings are enabled
  • Third-party apps still lag, with missing or inconsistent keyboard shortcuts
  • Window resizing and layouts vary between apps, and some still don’t adapt well to landscape or multi-window use

Nonetheless, iPadOS 26 finally makes the iPad feel like the computer it has been trying to be, even if it still breaks down in some familiar places. It’s the most usable version of iPadOS yet, and I would use it as my only computer, but it still relies on Apple and third-party developers to close gaps that shouldn’t exist anymore.

iPadOS 26 review – Pros

  • New windowing system makes multitasking more flexible
  • Liquid Glass modernizes the interface
  • Preview adds a native PDF editor
  • Phone and Continuity expand communication
  • Journal provides a dedicated space for writing
  • iPad handles more daily tasks as a primary computer

iPadOS 26 review – Cons

  • Apple Intelligence features remain inconsistent across apps and tasks
  • Liquid Glass can reduce readability in complex or high-contrast layouts
  • Third-party apps lack consistent support for keyboard shortcuts and layouts

Rating – 4 out of 5

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LEGO 2K Drive Is Being Delisted From Digital Storefronts Next Week

LEGO 2K Drive
Image: 2K Games

LEGO 2K Drive is a fun little racer — perhaps not as open as we expected, but it’s creative, bright, and a great to play with the kids. But as of next week, it looks like you won’t be able to buy the game from digital storefronts like the eShop anymore.

Spotted by Delisted Games, a disclaimer for Visual Concept’s LEGO racer has popped up on Steam, the Epic Games Store, PSN, and Xbox, stating that you won’t be able to purchase the game as of 19th May 2026. Online servers will remain open until 31st May 2027.

At the time of writing, the eShop doesn’t have this disclaimer, but given that the game is being removed everywhere else, it seems inevitable. That means you have only four days to pick up the game digitally.

2K Games has yet to say anything about this, so we don’t know why the game is being delisted, but some suspect its due to licenses expiring, as there are a number of licensed cars you can build and drive around in.

Of course, those of you who own LEGO 2K Drive already won’t lose access, and you’ll still be able to pick up physical copies. It’s currently $19.99 on the eShop, and it seems unlikely that it’ll go on sale on Switch before it disappears.

Are you surprised by this news? Will you be grabbing LEGO 2K Drive before it’s removed? Let us know in the comments.

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