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Longtime leaker joins others in saying Apple Glasses won’t arrive until late 2027

The Apple smart glasses with cameras and no heads-up display have been rumored for the end of 2026, but could now come at the end of 2027 instead. Though that’s not the whole story.

Rumors about Apple’s smart glasses effort have been increasing in frequency since 2024, but primarily from a single source. One other highly accurate source that has been in play since 2023 has offered a differing timeline, until now.

According to the Bloomberg newsletter “Power On,” Apple is pushing back its smart glasses release to late 2027 after hitting some development snags. While Mark Gurman didn’t offer his usual derogatory pile-on of Apple’s internal struggles, the timeline shift comes as a bit of a surprise.

His initial reports in 2024 around the latest codenamed N50 glasses suggested a 2027 launch window. He later suggested in January 2025 that Apple smart glasses development had hit “massive hurdles” that could take years to get past.

In May 2025, Gurman shared that Apple was aiming for a late 2026 launch window that has been repeated frequently by him since.

He’s also been clear that Apple smart glasses don’t have an AR display, and those would arrive much later. Now, Gurman has been repeating “by the end of the decade,” which, given it is 2026, isn’t exactly that far away.

As recently as February and April 2026, Gurman has repeated that late 2026 release timeline. What is unusual is that there was never any hint of a potential delay or struggle to get the glasses to mass production.

Gold foldable iPhone render standing on a reflective surface beside a small glowing cat-shaped lamp, with warm lighting and wooden background creating a cozy, modern desk scene

iPhone Fold rumors continue to push for a fall release in spite of repeated production issues

Then comes today’s report shifting the release back an entire year. Also in this report is information about the potential design aspects of the smart glasses.

It seems Apple will try to stand out with unique design elements like “oval-shaped cameras, unique colors, and multiple frame styles.” Apple allegedly also believes future iterations could be seen as a health device that could include AR features that help people see.

Meanwhile, Apple has seemingly run into repeated problems getting iPhone Fold to mass production, which hasn’t started, yet it still reportedly isn’t being pushed back.

So, it seems odd that Apple’s timeline would suddenly shift around 8 months out from announcing the product. But then there’s the other leaker’s timeline.

Enter Ming-Chi Kuo

The other leaker I mentioned earlier is Ming-Chi Kuo, and he has been much more reserved in his leaking frequency on Apple smart glasses. While his history is hit and miss, the details he gets right are enough to have earned him quite the respect in the field.

iPhone screen showing connection status for Wes's Apple Glass at 100 percent battery, next to a pair of black smart glasses on a blue gradient background

Apple’s rumored AR glasses have been discussed for years

However, I will note that his accuracy and resources seemed to have dropped since he shifted to his social-media-based leaking patterns of today.

Apple’s AR and VR efforts have been seeing consistent leaks since as early as 2015, but the most recent iteration was discussed by Kuo in 2021. Then, his report was much more forward-looking and thus, wholly inaccurate.

I mean, the man called for Apple Vision Pro in 2022, full-AR Apple Glass in 2025, and AR contact lenses by 2030. It is a wild report in retrospect.

Jump forward to something a little less speculative, and his reporting has been consistent with the Apple smart glasses release window. In June 2025, Kuo reported that Apple was aiming to ship three to five million Meta Ray-Ban-like smart glasses in the second quarter of 2027.

Given Kuo’s strong suit is the supply chain and the fact that he had shipping estimates, it is easy to argue that he’s had the correct timeline all along. So, it is curious that Gurman has been saying late 2026 or early 2027 until today.

Game of leaks

Of course, all of these rumors are nebulous and will always shift and move as new information is obtained. Accuracy isn’t always easy to determine too since the age of a leak once it is released is rarely known.

White Apple Vision Pro headset resting on a wooden table beside a small rectangular device, with a dark couch and patterned blanket softly blurred in the background

Apple Vision Pro is the start of Apple’s work in the wearable AR/VR field

For example, Kuo might have heard from the supply chain that Apple’s supply-side management aimed for an initial order in 2027. Gurman might have heard from his internal source, likely on or near the Vision Product Group, that the internal team’s goals were the end of 2026.

Then, as deadlines were missed and supply chains shifted, the internal team finally realized that their stretch goal wasn’t possible. Which means shifting back to the supply-chain suggested goal of 2027, thus making them meet Kuo’s previously reported timeline.

In essence, both leakers could have accurately reported what they had heard, and both be correct in this instance. Then there’s also the chance they’re both wrong and Apple announces smart glasses at a completely different time.

However, Gurman has proven somewhat unreliable when it comes to reporting around the Vision Product Group. As Daring Fireball pointed out, Gurman completely missed the Apple Vision Pro update to M5 when he reported in January 2025 that “I don’t believe there will be a new headset from Apple this year.”

Then, later in April 2025, Gurman said a lighter Apple Vision product could ship by the end of 2025 or early 2026 and even suggested that the M5 refresh had been abandoned. The unchanged M5 model shipped in October 2025 instead.

There is no doubt that Gurman has some insider connections that give him unprecedented access into Apple’s inner workings. However, it is important to note that he is no foolproof and does make mistakes — often when trying to create a narrative around an otherwise innocuous leak.

Virtual reality home screen showing floating circular app icons arranged in rows against a dark outdoor forest background at dusk, with trees silhouetted and subtle ground details visible

visionOS 27 could hint at Apple’s future AR plans

WWDC is on June 8 and could provide a hint of what the rest of Apple’s year might look like. However, since the initial set of Apple Smart Glasses won’t have a display, there is unlikely to be any sign of them in visionOS 27.

Then there’s the fact that Apple has several glasses-related products in development beyond the N50. Several of which, we have no idea what they are or when they could release.

There’s always the chance that one set is coming at the end of 2026 and another in 2027. Apple’s supply chain is immense and these leakers may be describing different parts of different elephants.

Time will tell if the smart glasses will arrive in the next twelve months. In this case, I’d bet on Kuo’s initial report of a late 2027 launch until he says otherwise.

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Video: 11 Exciting New Games Coming To Switch 1 & 2 In June 2026

Preordered physically Rebirth, Elliot and Star Fox (along with other games not mentioned here like the physical of Inazuma Eleven etc.), will eventually get Denshattack for sure, most likely The Grand Master 4, maybe something else from this list – anyway, June will be another busy month when it comes to new releases and I couldn’t be happier… and as already mentioned here hopefully we’ll get a Direct, too!

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Round Up: Minecraft Live (May 2026) – Chaos Cubed Drop, New Biome, Minecraft Dungeons II And More

Developer Mojang aired a special Minecraft Live event from Twitchcon Rotterdam this weekend and it featured announcements for not only Minecraft but also Minecraft Dungeons 2, and even the upcoming movie sequel.

Here’s a quick recap in case you missed it:

Minecraft Chaos Cubed Drop – Available 16th June 2026

MC
Image: Mojang

It’s official! Mojang has announced the new Minecraft game update Chaos Cubed will be released next month on 16th June 2026. It introduces the passive mob Sulfur cubes. Here’s a bit about them from Minecraft’s official website:

“Sulfur cubes are passive mobs that spend their time aimlessly jumping around in sulfur caves – that is until you feed them a block. Sulfur cubes will ingest a variety of blocks, which you can either feed to them or just drop in their vicinity. Once absorbed, each block will have a different effect on the sulfur cube’s physical properties. Experiment and discover how to send a sulfur cube flying, bouncing, sliding, and more! Hint: you can even feed TNT and magma to sulfur cubes.

“Need to transport a sulfur cube in a more predictable way? No problem! Just scoop it up using a bucket and it’ll so straight into your inventory, ready for a new home and a new adventure.”

This update also adds sulfur caves, spikes, springs and geysers. In addition to this, players can expect new block sets, the Bounce music disc, and much more.

MC
Image: Mojang

Minecraft – New Biome: Dappled Forest

The Dappled Forest has been revealed as a new biome being introduced. It includes new wool stairs and slabs, abandoned camps and testing will start this summer.

MC
Image: Mojang

Minecraft LEGO Chicken Mounts – Available Now

These Minecraft LEGO Chicken Mounts are a new free add-on now available in the Marketplace.

“If you have even a passing interest in riding, customizing, or battling chickens this is a must-download. Head over to Minecraft Marketplace and hit the button now!”

Minecraft Dungeons II News (Deep Dark, Twisted Warden, Concept Art)

During the latest broadcast, Mojang reconfirmed Minecraft Dungeons II was still on track for a 2026 release on the Switch and Switch 2.

This latest update provided another brief look at the new game. According to the development team, players can expect both familiar and fresh biomes to visit, and a new story. For the first time in Minecraft Dungeons players will also be able to visit the Deep Dark. This includes the new foe – the Twisted Warden, who is a little slow but very powerful.

You can get some more insight about what to expect from Minecraft Dungeons 2 in the latest video above.

Minecraft Movie Sequel – Official title, new cast members

MC
Image: Warner Bros. / Mojang

The Minecraft Movie sequel, which is due out next year, is now officially known as A Minecraft Movie Squared. It’s also been revealed Alex will be played by Kirsten Dunst.

A building challenge has been announced for the game as well – with the winner’s creation to be featured in the new movie or the end credits. You can find out more in our existing story.

What did you think of the latest Minecraft announcements? Let us know in the comments.

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Guide: Pictonico! Minigame List

Pictonico logo

Pictonico!‘s minigames are varied, inventive, and make great use of your photo library. But you wouldn’t know this from the outset, as you have just three to sample before needing to purchase one of the volume packs available.

Since these packs aren’t exactly cheap, you might want to know which minigames (or rather, microgames, if you prefer WarioWare parlance) you’re getting for your money.

This page shows every Pictonico! minigame, volume by volume, and what you need to do to complete each fast-paced challenge.

Pictonico! Full Microgame List

Here is every minigame in each available volume, listed in alphabetical order.

Vol. 1 Minigames

Vol.2 Minigames

FAQs

How many minigames are there in Pictonico!?

At launch, Pictonico! features three minigames – 50 in Vol.1, and a further 30 in Vol. 2. Three minigames from Vol.1 are playable for free.

How much does each volume cost?

The larger Vol. 1 costs $7.99 / £6.99 / €7,99, whereas the smaller Vol. 2 is $5.99 / £5.39 / €5,99.

How do you unlock minigames in Pictonico!?

Once you have purchased a volume, you then need to play through stages to unlock them. Once encountered for the first time, they can then be played again at your leisure as part of the Games mode for that volume.

Unlocking everything doesn’t take long: you’ll likely see enough across both volumes in an hour or two’s play.


What is your favourite minigame so far? Let us know in the comments.

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Poll: Box Art Brawl: WarioWare, Inc: Mega Party Game$!

WarioWare, Inc: Mega Party Game$ - BAB
Image: Nintendo Life

VOTE! Think fast, it’s time for another edition of Box Art Brawl.

Last time, to celebrate the arrival of Yoshi and the Mysterious Book, we took a look at where the solo series all began as we compared three covers for the NES’ Yoshi. The European Mario & Yoshi design walked away with the win in that one, receiving 48% of the vote and leaving North America and Japan with the remaining 41% and 11%, respectively.

Nintendo’s latest not-WarioWare project, Pictonico!, has got us in the mood for some microgames, so this week we’re throwing it back to the GameCube and the inexplicably hard to type WarioWare, Inc: Mega Party Game$! The first series entry to make the jump to home console, Mega Party Game$ might be missing some of the handheld charm of its predecessors, but it’s nonetheless packed with signature silliness and big laughs.

Once again, we have three covers to pick between this week, so go on, PICK!

North America

WarioWare, Inc: Mega Party Game$ - NA
Image: Nintendo / Launchbox

With Wario up top and all of his ‘Ware companions split off below, the North American design really is a beauty. We’re big fans of the blue backdrop here, and how the central logo holds everything together, with the dividing lines extending out of it. Good work, all round.

Europe

WarioWare, Inc: Mega Party Game$ - EU
Image: Nintendo / Launchbox

The European design takes the same Wario art as its NA companion, but subs out the bonus characters and blue backing for something more… yellow. It’s much simpler as a consequence, it’s true, but we always appreciated how the yellow extends up the design to the GameCube banner itself.

Japan

WarioWare, Inc: Mega Party Game$ - JP
Image: Nintendo / Launchbox

As ever, the Japanese design swings for something different. The Wario PNG is gone, replaced by his key facial features against a pink polka dot background. It’s a more abstract approach, but it’s certainly eye-catching.

Thank you for voting! We’ll see you next week for another edition of Box Art Brawl!

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Minecraft Movie Sequel Gets Official Title, New Cast Members Revealed

At Minecraft Live at Twitchcon Rotterdam this weekend, new updates were shared about the upcoming sequel to the Minecraft Movie.

The cast and production are now back on set, and it’s been confirmed the sequel is now officially titled A Minecraft Movie Squared. Here’s a look at the official logo reveal:

Minecraft
Image: Mojang / Warner Bros.

Next up are some new cast member introductions. After teasing Alex in the first movie, it’s now been revealed she will be played by the American actress Kirsten Dunst.

One other person officially revealed was English actor Matt Berry, who appeared as a villager in the first movie.

Mojang has announced an in-game “build challenge”, with the winning build appearing in the movie, or the end credits of the movie.

All you need to do is build something on the movie build challenge map. Mojang will then select the finalists, and the community will make the final decision. You can find out more details on Minecraft’s website.

A Minecraft Movie Squared will arrive in cinemas next year on 23rd July 2027. What do you think of the title and cast update? Let us know in the comments.

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Bubsy 4D Update Coming Soon To Switch 1 & 2, Here Are The Full Patch Notes

Bubsy 4D released on the Switch 2 and Switch last week, and it seems the developer is now releasing a new update across all platforms.

Version 1.1.1 is out now on PC and will arrive on consoles in the “coming days”. It addresses all sorts of issues including player and level updates & more. Keep in mind, not all of these patches may apply to the Switch versions of the game.

Here’s the official rundown from Fabraz and Atari.

BUBSY 4D PATCH NOTES: 1.1.1 – Switch 1 & 2 (Coming Soon)

PC: LIVE | Switch: UNRELEASED | Xbox: UNRELEASED | Playstation: UNRELEASED

PLAYER

  • Ensuring Bubsy’s bowel movements are consistent and no longer occasionally cause softlocks when using the Scenic Pooper ability.
  • Educating Bubsy that even bobcats need to obey the laws of physics to ensure you no longer float to the heavens if you use the Item Sniffer ability under certain conditions.
  • Bubsy no longer points at the Golden Fleece when using the Item Sniffer ability, because quite frankly that’s just useless ain’t it?
  • Tank mode is no longer OP (yes, really) by allowing you to infinitely glitch up walls.
  • Telling Bubsy to keep it cool after pouncing enemies and not immediatelly clamber up subsequent walls like a madcat.
  • You’re no longer kicked out of hairball after sometime in the air when using the held Hairball input variant. Bet that sentence was never said before!
  • The Twirl Jump visual effects no longer stick around like a unwanted fart when triggered under certain conditions
  • We thought it’d be cool if you can see where you’re aiming at in glass canons when the grounding visualizer is turned on. We’re nice like that.
  • Told our cameraman, Lackey Two, to stop pointing at the sky when doing large jumps in Hairball form. Guess he’s a astrology hobbyist or something I dunno.

PERFORMANCE

  • Angling the camera all the way down on terrain no longer makes it stutter. I swear our cameraman, Lackey Two, can be a handful sometimes.

LEVELS

  • The Ampelman no longer ticks you off, literally, if you reset it *just* when it ran out of time.
  • Resetting the tape measure challenge no longer resets you above a pit of death sometimes. I thought it was kinda funny tbh but the team said it’s “bad game design”.
  • I can’t believe I have to say this but we made sure the glass blocks always act like glass and not solid concrete sometimes when shooting through them.
  • You won’t reset right above water anymore when falling off the cat trees in Planet 1, Level 4. But also, did you try to just… Not fall?
  • Tweaking water height in Planet 3 Level 2 to stop Bubsy occasionally from respawning and dying continuosly in an endless cycle until the heat death of the universe.

BOSSES

  • Getting killed by a skating Woolie (skill issue) during Baarbee’s chasing phase no longer softlocks the entire fight.
  • Slow-mo can’t get stuck anymore if you do a very specific set of actions during Baarbee’s fight. We’re not in the Matrix here, okay?
  • Baaptiste ain’t no shy sheep and he no longer appears invisible if you retry his fight after dying to him at specific points in time.
  • Projectiles and other attacks now get properly despawned when “Skip Cutscenes” is enabled during boss fights. Everyone press F to pay respects to all those Nine Lives modes lost…

UI

  • Trigger happy folk won’t be able to softlock the shop menu anymore. Everyone chill out!
  • Fixed moveset entries not properly displaying RTL instead of LTR. NP, GG OK?
  • Resetting and confirming input bindings at the same time no longer leads to a softlock. How did anyone discover this? Troll-like behavior.
  • Fixing Playstation inputs not displaying in the title screen. We don’t wanna be called biased to a certain controller here.
  • You can no longer delete a save that is currently active. Your 567th nine life attempt will now be less confusing to reset!
  • You can now rebind inputs like shift/control, y’know, like it’s supposed to.

LOCALIZATION

  • Fixed some Chinese characters appearing without the bold font. BOLD EVERY TIME, ALL THE TIME.
  • Fixed some instances where Arabic letters didn’t properly connect. We’re all in this together!

CAMPAIGN

  • Fixed a typo where Bubsy misspells “opinion”. But in MY oppinion this feels better.
  • Fixed a typo where Bubsy says “wih” instead of “with”. Now THAT’S some high quality patch note material.
  • Adjusted one translated french word which the age rating police wouldn’t have liked. Nope, nope.
  • Added some more people to the credits. I’ll be real, I have no idea how to write something funny about this.

SYSTEMS

  • Fixed uncapped framerates causing crashes for some players by removing the uncapped option. Sorry fps maxxers, 120’s gotta be the cap for meow! (Note, with vsync you can still go higher than 120fps if your monitor’s refresh rate allows for it.)
  • Fixed numerous Crowd Control issues. We want this mode to be chaotic but not THAT chaotic, geez.

If you haven’t already played this title, there’s a demo you can check out on the Switch and Switch 2. It allows you to explore the first three levels of the game and also test out some of Bubsy’s moves.

Have you tried out Bubsy 4D on the Switch or Switch 2 yet? How are you finding it so far? Let us know in the comments.

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More Switch Games Receive Switch 2 Backwards Compatibility Fixes

Switch 2 Switch

Since the launch of the Switch 2 last June, we’ve seen all sorts of Switch games receive compatibility updates and fixes. With this in mind, another batch of titles has now been updated.

Apart from an update to Dragon Quest Builders not long ago, multiple other games have also recently received fixes. This includes games such as Monster Hunter Stories and even Wolfenstein: Youngblood. Here’s the full rundown, courtesy of Nintendo Everything:

Compatibility Fixes

Current Issues

Nintendo has also apparently identified issues with select Switch titles, with some officially “unsupported” on the new hybrid system due to progression issues:

You can get updates about Nintendo’s compatibility updates via its official backwards compatibility page. This not only documents unsupported Switch titles on the Switch 2, but also shares updates when games are eventually fixed.

Have you tried out any of these games on the Switch 2 yet? What other Switch titles would you like to see updated? Let us know in the comments.

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Dragon Quest Monsters: The Withered World Has Been Rated For Switch 1 & 2

Dragon Quest Monsters
Image: Square Enix

Earlier this week, Square Enix lifted the lid on Dragon Quest Monsters: The Withered World as part of its 40th anniversary celebrations for the legendary series.

The only mention about the game’s release was that it was “coming soon” to all platforms, with creator Yuji Horii also noting how the team was hoping to release it before Dragon Quest XII (which has now restarted development and got an updated title).

So, when will the new Monsters entry arrive? While there’s no specific release date just yet, a rating for the game has now been spotted on the ESRB. Although classifications don’t always signal an immediate release, it’s definitely welcome news to follow the initial announcement.

As confirmed in the announcement, it’s on its way to Switch and Switch 2 – with the ESRB page revealing it’s got an E10+ (Everyone 10+) rating and contains references to alcohol, fantasy violence as well as mild language. And here’s the official rating summary, which shares a bit of insight about the story and gameplay where you’ll tame wild monsters by engaging in turn-based combat:

DRAGON QUEST MONSTERS: The Withered World is rated E10+ for Everyone 10+ by the ESRB with Alcohol Reference, Fantasy Violence, and Mild Language. Also includes In-Game Purchases. This is a role-playing game in which players help two girls on their quest to find a magical item. Players explore a fantasy world and tame wild monsters (e.g., slime, dragons, ghosts) by battling them in turn-based combat. Players select attack and various abilities (e.g., Gust Slash, Stone’s Throw) from a menu; battles are highlighted by smacking/zapping sounds and small explosions, with monsters disappearing then leaving coffins when defeated. The word “hell” appears in the game.”

Dragon Quest Monsters - Nintendo Life IMG
Image: Nintendo Life / Square Enix

You can check out the announcement trailer for this new Dragon Quest Monsters entry in our previous Nintendo Life post.

The ESRB has also rated Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition (following a classification in Taiwan in April). However, the release date for this one has been officially confirmed as 24th September 2026 on Switch 2. This game was previously released on the Switch in 2019.

Are you excited to experience a new Dragon Quest Monsters game? Let us know in the comments.

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Android Apple Music beta hints at alternate tiers, skip limits

The Android client for Apple Music has hinted at new subscription tiers, opening the possibility for a cheaper plan with some added restrictions. It won’t be free.

Since its conception, Apple Music has provided the same general level of service to all users regardless of their actual subscription plan. Sure, you can get it as an Individual, Family, Student, or Apple One subscription, but you get the same service across the board.

However, code strings spotted by Aaron Perris on X hints that change is on the horizon. The developer beta for Apple Music on Android includes a few specific lines that don’t apply to the current service at all.

One line is an error message stating “Premium access required.” The other error message about reaching a “skip limit,” displaying the message “Can’t skip any more tracks” to the user.

These messages are interesting, but cannot possibly work for the way Apple Music currently operates.

Radio station skips and tier talk

Apple currently doesn’t have a “premium” tier at all. Nor does it have any tiers providing a limited service to users at a cheaper price.

There is the 30-day free trial, but that doesn’t really count at all, as you still get the full service.

A plausible explanation from Perris is that it could be for something unrelated, such as radio stations. However, this is doubtful to work with Apple’s current radio stations at all.

An alternative idea would be something similar to Spotify’s playlists, where free users have a limited number of skips in some cases.

It is plausible for Apple to introduce a skip system for programmatic radio stations that has limitations. But it would only be feasible if Apple were to introduce a lower tier of service.

A cheaper plan with more restrictions than the full-fat service makes sense in this context. It would mean the full-priced users retain the ability to skip without restrictions, while the “lite” users face limits.

It would also be a justifiable explanation for the “Premium access required” message. Users paying less than full-price subscribers would naturally have parts of the experience blocked off or curtailed, requiring such a message to be needed.

Not free

While the messages certainly correlate with the idea of a lower-priced “lite” tier, it does not mean that Apple will be bringing out a completely free tier of Apple Music.

Aside from the trials, Apple Music has never been offered completely free to users without engaging in some kind of offer. For example, being offered as a benefit of a mobile phone contract.

Apple certainly could make a free tier if it wanted to, joining rivals like Spotify in the process. It just won’t, because Apple believes it works against the artist.

In an interview in April, Apple Music VP Oliver Schusser argued that free ad-supported tiers devalue music. The paid subscription is a prioritization of artist compensation and consistent pricing, he insisted.

“I think it’s not the right thing for songwriters and artists to just say, you know what, we’re going to give this away for free,” he said. “Especially with the very little monetization that artists and songwriters are going to get in return.”

With Apple keen to keep Apple Music a paid service, that makes a free option extremely unlikely to arrive anytime soon, if ever.