Capcom’s latest financial release officially confirms that the Resident Evil series has now surpassed over 200 million units sold.
Starting with the original way back in 1996, Resident Evil has become one of the most recognisable franchises in gaming history. Thanks to string of excellent mainline entries and remakes, it’s now more popular than ever.
The latest entry, Resident Evil Requiem, has sold 6.91 million units according to official figures, and this is likely to continue and comfortably surpass 10 million in the months and years ahead. Resident Evil 5 remains the best-selling entry in the series at over 19 million, with Resident Evil 2 Remake snapping at its heels at just over 18 million.
That’s not all, though. Capcom has also provided up-to-date lifetime sales for most of its properties, with Monster Hunter sitting at 127 million, Street Fighter at 59 million, Mega Man at 44 million, and so on.
Meanwhile, rumours continue to swirl surrounding Capcom’s future plans for the Resident Evil series. Remakes of RE0 and Code Veronica continue to gain traction, while it’s said that yet another remake of the original is also in the works.
Have you contributed to that 200 million running total? What was your first Resident Evil game? Let us know with a comment.
Starting this month, Log Detective will provide an analysis of failed Packit-triggered scratch Koji builds on dist-git pull-requests.
Packit will keep on doing what it’s good at, integrating upstream projects with downstream distributions. Only now, it will have Log Detective to explain package build failures.
In Copr, the user can already request a Log Detective analysis by clicking on the “Ask AI” button.
In Packit, a build failure triggers a request for analysis automatically and presents the result in the dashboard, when it is ready.
The analysis does not require any additional setup. It is not necessary to choose which logs to send or to tune a prompt. Our service handles everything for you.
Log parsing and analysis derivation
Starting with version 4.0, the Log Detective works as an agent written in the BeeAI Framework.
The agent receives all logs and other build artifacts, as a part of the analysis request. Log Detective then uses a variety of tools, mostly based around the Drain template mining algorithm, to extract potentially useful snippets from the files. These snippets represent only a small fraction of the original log file size.
By extracting and using snippets, instead of entire original logs, we save tokens and limit the time needed for the analysis to finish. We also limit the amount of useless information in the model context.
This approach allows us to use even relatively small models and still get good results.
Communication architecture
Packit service handles failed Koji builds in the same way as before. However, Packit now also requests an analysis of a failed build by sending a request to the Log Detective interface server. The interface server, designed as a lightweight containerized service, handles all communication between the Log Detective and Packit services.
Packit sends a request for analysis to the Log Detective server. When the results are ready, the interface server posts them on the Fedora Messaging bus where Packit collects them.
Result presentation
An analysis from Log Detective consists of a statement of what, if anything, went wrong during the package build, and optionally, a suggestion of a solution. In the current configuration, Log Detective does not use sources other than build logs for the analysis.
Packit dashboard links Log Detective results to the PR that has triggered them.
Purpose and limitations
Since Log Detective uses a general purpose model, and lacks access to other information sources, it is obviously limited. Therefore it is not, and cannot be a substitute for years of experience in package maintenance in the Fedora ecosystem. If you have been building packages for a while, it probably has little to offer you.
It is intended to help those who don’t have such experience, and hopefully make their job a little easier.
Future development
Log Detective is under active development and we are looking into ways to improve it. We are continually revising the Log Detective system prompt to improve response quality, while periodically comparing the overall performance against a selection of annotated build logs, which we are collecting on our website.
We also plan to reuse a select part of this dataset to create an additional information source for Log Detective, to further improve the quality of the analysis we provide.
In the future, we also plan to provide an analysis for Copr builds handled by Packit.
We are also considering ways of improving the presentation of an analysis, such as expanding the Packit dashboard results to include not only the final analysis, but also extracted log snippets that were used to derive it.
Capcom has released its end-of-year financial report, delivering yet another record year for the company with lots of big numbers going up and up.
In short, it’s achieved 13 consecutive years of operating profit growth, of which 11 of those were consecutively over 10%. That’s kind of astonishing. If that wasn’t quite enough, mind you, it’s also confirmed that FY2026 marked the highest consolidated sales and operating profit in the company’s history.
Curiously, its plan for FY2027 is to achieve 8% operating profit growth, breaking that 11-year streak. Still, it fully intends for the numbers to keep going up, so that’s really all it’s bothered about.
The highlight for the year, of course, is Resident Evil Requiem, which sold 6.91 million units (though a previous celebratory post from director Koshi Nakanishi indicated the game reached 7 million). RE and Devil May Cry 5 were the main winners (with the latter boosted by the Netflix show), but Street Fighter 6 also performed well, shifting over 2 million units thanks in part to its release on the Switch 2.
Looking ahead, Capcom has Onimusha: Way of the Sword in the pipeline, while it’s also highlighted the impending release of the Street Fighter movie in October and the second season of Devil May Cry on Netflix. No mention of Zach Cregger’s RE movie though. Weird.
It also seems particularly keen to nurture brands outside of RE and Monster Hunter too, specifically calling out Mega Man, Devil May Cry, Okami, Ace Attorney, Dead Rising, and Dragon’s Dogma. We know Capcom is working on Mega Man: Dual Override for 2027, while developer Clovers is also working on a direct sequel to Okami. Are even more on the horizon..?
Exciting times ahead then, though we do wonder how long Capcom can maintain constant growth year-on-year.
What do you make of Capcom’s performance at the moment? Can it maintain it? Let us know your thoughts with a comment.
The reviews are now rolling in, and personally, we think the Nintendo version offers a “great” experience, awarding it 8 out of 10 stars. Here’s a quick sample from our written review, and you can see our video review at the bottom of this page.
“Indiana Jones and the Great Circle is an authentic new franchise entry with a capable lead in Troy Baker. And despite taking the odd hit, the Switch 2 port holds its own admirably.”
So, what did other outlets have to say? Generally, the reviews are pretty positive so far:
Vooks – 4.5/5: “While the game’s mechanics are things we might have seen before, we’ve never seen Indiana Jones treated with this much respect for such a long time. MachineGames have nailed it, and the Switch 2 port shows that the age of the impossible port isn’t over, because you lose almost nothing by playing it here. We might not get another Indiana Jones movie again, but if we can get another Indy game as good as this, we’ll be just fine.”
GameReactor UK – 8/10: “The Great Circle on Nintendo Switch 2 continues to offer a pure Indiana Jones experience, where its successes in adapting to a less powerful system outweigh the limitations it faces.”
Nintendo Wire – 9/10: “Sure, there are some rough edges here and there. The UI can occasionally be frustrating, the enemy AI has some goofy moments, and the Switch 2 version obviously comes with a few technical concessions compared to the higher powered consoles. But honestly? None of those issues ever came close to ruining the experience… And somehow, one of the best Indiana Jones adventures in years ended up being a video game.”
CGM – 8/10: “Despite some sacrifices, Indiana Jones and the Great Circle is an impressive port on the Nintendo Switch 2 that is sure to please all but the most ardent framerate and resolution hardliners. It captures the fun and excitement of the films while maintaining the impressive qualities of its more beefed-up console brethren.”
NintendoWorldReport – 9/10: “The Switch 2 delivers this masterpiece nearly uncompromised. Its only the occasional stutter or low-resolution texture that gives away the game’s slimmed down form. Whether you’re delving into ancient ruins to solve puzzles, or introducing a nazi to the loving embrace of a sledgehammer, every moment of the Great Circle is absolute bliss.”
So, will you be picking up Indiana Jones and the Great Circle on the Switch 2 this week? Let us know in the comments.
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Reigning WWE Champion and video game lover Cody Rhodes has revealed that his love for Zelda landed him in hot water with Nintendo. Well, lukewarm water, perhaps – he got a letter from Nintendo.
Calling it a “cease and desist” in the classic Nintendo style (but also “very kind”), the cause was the pro wrestler’s habit of making his entrance to the ring wearing boots bearing the Triforce logo. As noted by IGN, the topic came up on Rhodes’ What Do You Wanna Talk About? podcast when discussing video games with fellow wrestler Kit Wilson.
“I also got a cease and desist from Nintendo,” he said after showing Wilson the Triforce tattoo he now has on his finger. “It was very kind, they weren’t coming after anybody. I’m not the first guy to have the Triforce.”
Rhodes’ love of gaming is well-known — we’ll be seeing him soon as Guile in the upcoming Street Fighter movie — and he appeared very happy for the opportunity to talk games and specifically Zelda (“I live for that s***, dog”) on the show while digging into Wilson’s gaming history. Following some brief discussion of GoldenEye 007 and Nightfire, the guest mentioned the host’s Triforce boots and asked why the Zelda series appealed enough to make it a small part of his wrestling persona.
“I thought the principles of the Triforce, which are power, courage, and wisdom… For those who don’t know, Zelda’s the wise one, obviously Link is the one who’s got the courage, and power is Ganon. They make up the three parts of the Triforce. That’s the whole deal.
“I just like the idea of thinking and leaning towards your own wisdom, or what you’ve learned and applying it, of being ambitious and wanting to seek or be powerful, if you can, in a world that’s competitive, of sports and sports entertainment, and then having the courage to do it. Here you are, you’re taking a dive, you bust your elbow. You’re gonna decide to take the dive the next night, and you bust your elbow even further. I thought it was just applicable.”
He goes on to sing the praises of Twilight Princess and Wind Waker. While Rhodes love of gaming is no secret (come on, he used to come out to a crowd of thousands wearing Triforce boots), he’s evidently a man of impeccable taste, too. Thought perhaps a “kind” letter from Nintendo’s legal eagles is the biggest surprise here? Whodathunkit
You can check out the whole discussion in the time-stamped video below.
Reigning WWE Champion and video game lover Cody Rhodes has revealed that his love for Zelda landed him in hot water with Nintendo. Well, lukewarm water, perhaps – he got a letter from Nintendo.
Calling it a “cease and desist” in the classic Nintendo style (but also “very kind”), the cause was the pro wrestler’s habit of making his entrance to the ring wearing boots bearing the Triforce logo. As noted by IGN, the topic came up on Rhodes’ What Do You Wanna Talk About? podcast when discussing video games with fellow wrestler Kit Wilson.
“I also got a cease and desist from Nintendo,” he said after showing Wilson the Triforce tattoo he now has on his finger. “It was very kind, they weren’t coming after anybody. I’m not the first guy to have the Triforce.”
Rhodes’ love of gaming is well-known — we’ll be seeing him soon as Guile in the upcoming Street Fighter movie — and he appeared very happy for the opportunity to talk games and specifically Zelda (“I live for that s***, dog”) on the show while digging into Wilson’s gaming history. Following some brief discussion of GoldenEye 007 and Nightfire, the guest mentioned the host’s Triforce boots and asked why the Zelda series appealed enough to make it a small part of his wrestling persona.
“I thought the principles of the Triforce, which are power, courage, and wisdom… For those who don’t know, Zelda’s the wise one, obviously Link is the one who’s got the courage, and power is Ganon. They make up the three parts of the Triforce. That’s the whole deal.
“I just like the idea of thinking and leaning towards your own wisdom, or what you’ve learned and applying it, of being ambitious and wanting to seek or be powerful, if you can, in a world that’s competitive, of sports and sports entertainment, and then having the courage to do it. Here you are, you’re taking a dive, you bust your elbow. You’re gonna decide to take the dive the next night, and you bust your elbow even further. I thought it was just applicable.”
He goes on to sing the praises of Twilight Princess and Wind Waker. While Rhodes love of gaming is no secret (come on, he used to come out to a crowd of thousands wearing Triforce boots), he’s evidently a man of impeccable taste, too. Thought perhaps a “kind” letter from Nintendo’s legal eagles is the biggest surprise here? Whodathunkit
You can check out the whole discussion in the time-stamped video below.
Nintendo has announced a new ‘Choose Your Game’ console bundle for the Switch 2, launching at participating retailers in North America in early June for $499.99.
So essentially, you get the Switch 2 console itself plus a download code from a selection of three potential games: Mario Kart World, Donkey Kong Bananza, and Pokémon Pokopia. The offer saves you up to $29.99 when compared to purchasing an extra game separately.
Nintendo has not stated for how long the bundle will be available beyond a rather vague “limited time while supplies last”, but it’s likely to last for the Summer months only given that the Switch 2 on its own will be going up to $499.99 from 1st September 2026.
You probably don’t need a reminder, but here’s Nintendo’s description of each available game:
– Mario Kart World is the biggest Mario Kart game yet! Hit the open road with Mario and friends across a vast interconnected environment, where players can race seamlessly across connected courses that deliver Mario Kart racing like never before. Packed with places to go, races to win and the ability to explore the in-game world at your own pace, Mario Kart World is fast-paced fun (or leisurely exploring) for longtime fans and newcomers alike.
– Donkey Kong Bananza features (literal) ground-breaking exploration as you destroy your way through layer after layer as Donkey Kong and Pauline. With DK’s brute force and Pauline’s special singing abilities, you can crash through walls, carve tunnels with your fists, punch straight down into the ground, and even tear off chunks of terrain to swing around and throw. The more you smash, the more areas open up to explore. Pauline’s singing can also empower Donkey Kong with different Bananza Transformations, each with its own unique power. Join them as they delve deep underground – and discover that this subterranean world is a lot more than it seems on the surface.
– Pokémon Pokopia is a charming life sim where you play as a Ditto who has transformed to look like a human and is trying to restore a withered world using their transformation skills and new crafting abilities. Get nice and cozy while you craft, create, build and befriend a variety of Pokémon in an empty land brimming with promising possibilities.
So if you’re concerned about the incoming price hikes, then you might want to take advantage of this bundle when it goes live in early June.
In case you missed it, Nintendo also announced a Pokémon Pokopia bundle for those residing in Australia. This will also launch in June but, as indicated by the name, won’t offer the same selection of games, instead limiting it to a download code for Pokopia.
Will you be grabbing this new ‘Choose Your Game’ bundle when it launches in the US next month? Let us know with a comment.
Nintendo has announced a new ‘Choose Your Game’ console bundle for the Switch 2, launching at participating retailers in North America in early June for $499.99.
So essentially, you get the Switch 2 console itself plus a download code from a selection of three potential games: Mario Kart World, Donkey Kong Bananza, and Pokémon Pokopia. The offer saves you up to $29.99 when compared to purchasing an extra game separately.
Nintendo has not stated for how long the bundle will be available beyond a rather vague “limited time while supplies last”, but it’s likely to last for the Summer months only given that the Switch 2 on its own will be going up to $499.99 from 1st September 2026.
You probably don’t need a reminder, but here’s Nintendo’s description of each available game:
– Mario Kart World is the biggest Mario Kart game yet! Hit the open road with Mario and friends across a vast interconnected environment, where players can race seamlessly across connected courses that deliver Mario Kart racing like never before. Packed with places to go, races to win and the ability to explore the in-game world at your own pace, Mario Kart World is fast-paced fun (or leisurely exploring) for longtime fans and newcomers alike.
– Donkey Kong Bananza features (literal) ground-breaking exploration as you destroy your way through layer after layer as Donkey Kong and Pauline. With DK’s brute force and Pauline’s special singing abilities, you can crash through walls, carve tunnels with your fists, punch straight down into the ground, and even tear off chunks of terrain to swing around and throw. The more you smash, the more areas open up to explore. Pauline’s singing can also empower Donkey Kong with different Bananza Transformations, each with its own unique power. Join them as they delve deep underground – and discover that this subterranean world is a lot more than it seems on the surface.
– Pokémon Pokopia is a charming life sim where you play as a Ditto who has transformed to look like a human and is trying to restore a withered world using their transformation skills and new crafting abilities. Get nice and cozy while you craft, create, build and befriend a variety of Pokémon in an empty land brimming with promising possibilities.
So if you’re concerned about the incoming price hikes, then you might want to take advantage of this bundle when it goes live in early June.
In case you missed it, Nintendo also announced a Pokémon Pokopia bundle for those residing in Australia. This will also launch in June but, as indicated by the name, won’t offer the same selection of games, instead limiting it to a download code for Pokopia.
Will you be grabbing this new ‘Choose Your Game’ bundle when it launches in the US next month? Let us know with a comment.
A free Apple Developer account provides access to the tools, resources, and support you need to build and test apps and games. A free developer account is separate from an Apple Developer Program membership. Even if your organization holds the paid membership, creating your own free account gives you direct access to downloads and support resources.
Don’t have an account?
To create your Apple Developer account, sign in to your Apple Account. If you don’t have an Apple Account, you can create one during Apple Developer account registration.
Access beta versions of Xcode and Apple operating systems: Test your apps with upcoming features and API changes before release. Betas allow you to submit feedback and ensure your app works on day one of each new OS release. And you can test your apps directly on your own devices.
With Xcode beta versions, you have access to the complete toolchain to explore new SDKs, test enhanced APIs, and debug compatibility issues using the latest development tools and simulators.
Meet with Apple: Attend developer events that take place in person and online all year long. Events range from design workshops on UI/UX best practices to technical deep dives on frameworks and business sessions about App Store optimization.
Apple Developer Forums: Join the forums to ask questions and share knowledge with developers worldwide. The forums cover specific frameworks and technologies, serving as a space to troubleshoot issues and share code samples.
Help shape the platform: Report bugs and submit feature requests with Feedback Assistant. File detailed reports with sample code, crash logs, and reproduction steps. Request new APIs or suggest enhancements. Some of the tools you use today started as developer feedback.
An Apple Developer Program membership unlocks all the resources and support you need to build, test, share, and distribute apps and games.
Integrate Apple services: Configure your app with powerful features like the Foundation Models framework, CloudKit, MusicKit, and Apple Pay.
Beta test at scale: Use TestFlight to distribute beta builds to up to 10,000 external testers before your public release.
Unlock exclusive opportunities: Access more in-person Meet with Apple events and WWDC activities, including one-on-one appointments with Apple experts.
Distribute worldwide: Publish your apps and games on the App Store and grow your business. Easily share with people in 175 countries and regions and 50 languages.
Offer content and services for purchase: Help make purchases effortless in your app or game using Apple In-App Purchase, with secure authentication, and over 200 payment methods supported globally.
As always, you can explore Apple Developer videos, documentation, tutorials, sample code, API references, and the Human Interface Guidelines without an Apple Developer account.