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Talking Point: Does It Bother You That Big Games Companies Are Using GenAI?

Clair Obscur
Image: Kepler Interactive

What a week.

On Tuesday, comments from Larian founder and CEO Swen Vincke to Jason Schreier at Bloomberg (paywall) created headlines we’ve grown all too used to over the last couple of years. Following the reveal of a new Divinity game at The Game Awards, Vincke said that the studio was actively using generative AI for concept art generation and placeholder text.

He clarified that nothing in the final game would be the product of genAI and that concept artists weren’t being replaced, but for many, the damage was done, the online backlash swift.

In the interview, Vincke said that people at the company are “more or less OK with the way we’re using it,” and, as made explicit in the transcribed text later shared, the CEO also admits, “I don’t actually think it accelerates things.” Which begs the question (which Schreier posed): If it’s not improving efficiency, why use it?

The reply:

“This is a tech driven industry, so you try stuff. You can’t afford not to try things because if somebody finds the golden egg and you’re not using it, you’re dead in this industry.”

Artificial Intelligence has attracted enormous investment since ChatGPT took off, and a brand of breathless investor spin to make non-fungible token-shilling crypto bros weep.

Unlike NFTs, though, AI in its various forms is nigh-on impossible to ignore or escape. You can’t open your emails without Google offering to summarise or Copilot wanting to write replies. Search results turn up AI overviews by default. Old photos are being colourised or ‘cleaned up’, or straight-up fabricated, and shown alongside real images.

When it comes to big corporations in the business of producing media, interactive or not, Disney is on board now, to the tune of $1 billion of equity investment in OpenAI’s Sora, and you’ll soon see those videos popping up on Disney+. The corporation also greenlit Fortnite‘s AI-generated Darth Vader voice, which led to the obvious and an angry SAG-AFTRA.

YouTube is increasingly filled with genAI material ranging from simple thumbnails to entire videos. And to bring it back to games, a trip to the Switch eShop shows piles of AI-generated pap riffing on whatever trends and IP are in the charts.

Like it or not, AI is in your face, in your feeds, and in your thoughts if you’re a creative in any field.

It’s probably worth noting that the AI we’re discussing here isn’t the human-programmed responses and rudimentary pathfinding that’s been guiding CPU bots in deathmatches for decades. Generative AI has been trained on samples and can generate results — images, audio, words, code, and more — according to its specific function. And Larian is very far from alone when it comes to experimenting with the emerging tech.

Having given up on its NFT game, Square Enix has goals to automate 70% of its quality assurance with genAI by 2027. Sega is looking to leverage it where “appropriate”. Falcom has been using it for brainstorming. As significant investors in OpenAI, it’s no surprise that Microsoft loves it (although apparently does not mandate its use).

Black Ops 7
Image: Xbox Game Studios

Using — or admitting to using — AI tools for generating in-game art assets was a line that many were unwilling to cross until fairly recently, though. Now we’re beginning to see more than the tip of the iceberg.

Microsoft-owned Activision is probably the largest to acknowledge its use in generating multiplayer Prestige icons. Whether that is a factor in Black Ops 7‘s underwhelming sales performance is unclear (it seems unlikely), but the tech certainly hasn’t hurt ARC Raiders, which has been a massive success for Embark Studios despite drawing ire with its use of AI-generated text-to-speech voices.

Elsewhere, it was employed for blurred, distorted images in the Front Mission 3: Remake. 11 Bit Studios’ The Alters used AI for placeholder text and some quick translations. The multi-award-winning Clair Obscur: Expedition 33 used it for some assets (before they were patched out), which has led to the Indie Game Awards retracting its GOTY and Debut Game awards over the weekend due to a “hard stance on the use of gen AI” as per the IGA’s regulations.

If you’re interested — and you should be — Resetera members are compiling a spreadsheet listing games where genAI usage has been confirmed. It’s turning up in games of all sizes, from teams reputable and otherwise.

Most big companies, though, are still hedging their bets and waiting for the dust to settle, unwilling to risk their reputation and workforces on the new hotness and implement tech that could still create a catastrophic mess in an uncertain legal environment

Another thing that’s unclear right now is whether enough players are genuinely troubled by the direction genAI is taking the industry. AI-fabricated images and videos from prompts may fool a casual glance, but if a game’s artistic integrity is obviously being compromised and cheapened by uncanny textures and character portraits with 17 fingers, you’d imagine there will be complaints. AI-generated code running beneath it, though? How would the end user even identify that?

Even aspects that don’t seem quite right could be the result of some good old-fashioned jank or human error. Is that odd dialogue text or flat-sounding performance an artistic choice? A sub-par localisation? A weird line read that the VO director missed? As the tech improves, it will get tougher to tell.

For many industry creatives, the answer to the genAI question is self-evident. What are you left with if you cut the artist out of the art?

For players, though — especially those who don’t keep up with the industry’s ins and outs — it’s less clear-cut.

Jacob Navek, a former director of bizdev at Square Enix and current CEO of Genvid Technologies, suggests (unsurprisingly) that “consumers generally do not care” about AI in games. Looking at the aforementioned ARC Raiders, which sold more than four million copies in two weeks, there seem to be enough players who either don’t know or don’t care about the controversy – as long as the game’s good.

As he’s wont to do, Epic’s Tim Sweeney weighed in on the subject of Embark’s game, claiming that the increased productivity of AI “leads to building better games rather than employing fewer people”. Nexon (Embark’s parent company) CEO Junghun Lee told Automaton:

“It’s important to assume every game company is now using AI. But if everyone is working with the same or similar technologies, the real question becomes: how do you survive?”

Some real race-to-the-bottom energy there, with a dash of anxiety akin to Swen Vincke’s golden egg comment. But if we assume that AI usage is as widespread as Lee suggests, the real question, again, is whether players really mind if a game uses genAI. Or, more specifically: Do enough players care about it to give companies pause?

It’s an inflammatory subject online, that’s for sure, as evidenced most recently (well, probably not by the time this goes live) by the activity surrounding The Escapist’s article and subsequent apology following accusations that Blue Prince dev Dogubomb had used genAI, prompting a response from publisher Raw Fury. The echo chambers of social media and gaming forums naturally amplify the outrage, and we’re now starting to see devs targeted with unfounded accusations from aggrieved parties, too. It’s getting ugly out there.

As a writer for a games outlet, AI is the latest existential nightmare to ensh*tify the internet and stretch the economics of games media to breaking point. All those necessary SEO evils you spent years living with and working around? They’ve been usurped by a fresh hell which consumes your every word — and your em dashes — for itself. No, absolutely not.

Vincke’s suggestion that AI helps with idea generation (‘ideation’, a word which I struggle to even type) but simultaneously doesn’t speed up the process feels like the confused take of a CEO fearfully reframing tech he surely knows torches the respect of anyone with an appreciation of art versus ‘content’ (another term that induces Eastwood shudders).

It’s useful for inspiration – ideation for the human-crafted content! Is it, though? Really?

Given the dubious quality of the ‘inspiration’, it doesn’t take long to realise the bubble will burst. And knowing what the landscape will look like afterwards — when there’s no mice left for the snake that gorged on its own tail — is perhaps the biggest unknown.

Personally, the idea of AI planning my free time, summarising and responding to my emails, speaking to my staff, and writing my words is abhorrently unappealing. As a transcription tool for a long interview, sure, but the moment it starts making suggestions, offering ‘inspiration’, or generating anything, any self-respecting creator should reject with extreme prejudice.

Even beyond purely creative fields, outsourcing connection — taking the human out of human resources or any interaction that depends on communication — feels like a fundamental failure and misunderstanding of how we interact as a species, let alone what sparks imagination and joy. It’s an affront that will lead to confusion, burnout, productivity ruin, and a thick sludge of product that the algorithm insists you really should like. My worry is that the killjoys claiming everything was better in the past will one day be right.

A tad dramatic? Perhaps, but given the state of things, you’ll forgive my heightened alert. We try not to flood the site with AI controversy because, frankly, it’s a massive downer – but it is a huge issue facing the games industry, so I’m interested to get a temperature check from people who love games but aren’t professionally obliged to follow the ins and outs.

Do you worry about AI and its effect on the industry? Are you satisfied with genned-up overviews, even if they contain factual errors? Do you really care if developers use genAI in their games? Let us know in the polls below if you’re genuinely bothered by the biggest and best studios using AI during development, and if there’s a difference in your mind in how it’s employed.


Apologies, that’s all a bit rambling. AI could have tightened it up, no doubt, and nuked those typos I missed despite rereading it two, three, ten times. What can I say? Last week was a long one.

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Win a free copy of Lost Records: Bloom and Rage on Steam Deck

Calling all Life is Strange fans – you can win a copy of Lost Records: Bloom and Rage in our giveaway. Don’t Nod’s two-part adventure is set in the summer of 1995 and in 2022 – this game features fun, dual timelines to help tell the story.

Lost Records is from the creator of Life is Strange and has similar vibes. Head back to the 90s and discover the first part of the Bloom and Rage story, where you meet four high school friends. Who are also in a cool punk band! But something happens that will change everything.

We’re giving away two codes for Lost Records: Bloom and Rage on Steam. There are no restrictions on these codes, so entries are open worldwide. Our giveaway runs from December 22 to 29, 2025, and we’ll draw the winners in the new year. You can enter using the widget below. Good luck, friends!

Pocket Tactics – Lost Records: Bloom and Rage Steam Deck code giveaway

YouTube Thumbnail

If you want a deeper dive into the game and its influences, you can check out our interview with the Lost Records team for a behind-the-scenes look at influences, riot grrl punk, and features that made it into the finished product.

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Cronos: The New Dawn Is Getting An Easy Difficulty Setting In Early 2026

Cronos: The New Dawn is a pretty challenging game. Featuring dark environments, limited ammunition, and enemies that can merge together to form stronger variants, it’s one of the most taxing survival horror games out there.

We happen to love the challenge, but it’s clear that many folks want a bit more of a relaxing experience with Bloober Team’s latest. As such, the Temporal Diver Mode (easy difficulty) will be added as a free update in early 2026. It increases your health while nerfing the difficulty of the enemies, making for a smoother, less stressful ride for those who want to focus primarily on the story.

With this new addition, Cronos will feature three distinct difficulty modes, the hardest of which can only be unlocked upon completion of the main campaign. Here’s a look at all three:

– Temporal Diver Mode (NEW!) – Increased player health and reduced enemy difficulty.
– Anvil of the Collective – Standard difficulty.
– Forged in Fire Mode – Unlocks after completing the Anvil of the Collective playthrough and is currently the highest difficulty setting.

We gave Cronos a score of 7/10 in our recent review. It’s an excellent survival horror game; a true celebration of the genre. However, it largely fails to do anything truly original, instead pulling ideas from other franchises like Resident Evil and Dead Space.

It’s all executed very well, mind you, so if you love a bit of horror, it’s well worth checking out. This new difficulty option should also make it more approachable than ever.

Will you be checking out Cronos’ new difficulty option? Or have you already survived its horrors? Let us know with a comment.

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Feature: Games Of The Year 2025 – Nintendo Life Staff Picks

Every year in December, Team Nintendo Life puts our heads together and we combine our personal Top 5s into an uber, unranked GOTY list encompassing all the Switch games that got us hottest under the collar throughout the year.

2025 brought us Switch 2, of course, but it’s been a very strong year across the board, with exceptional games of all sizes on all platforms – and an absolute ton of them. Perhaps the knock-on effects of layoffs taking out huge swathes of the industry haven’t quite hit the pipeline, but this year we’ve once again had more brilliant games than time to play them all.

The future may be uncertain, but the breadth of quality on Switch 1 and 2 this year is undeniable, so let’s take a moment to celebrate that. We’ve got 25 games below, in alphabetical order, with comments from the pickees (yep, making it a word), plus a chunky list of honourable mentions to finish.

Let us know your personal favourites in the usual place, and keep an eye out for our reader-ranked top 50 very soon.

NL staff key: Alana Hagues (AH), Alex Olney (AO), Felix Sanchez (FS), Gavin Lane (GL), Jim Norman (JN), Liam Doolan (LD), Ollie Reynolds (OR), PJ O’Reilly (PJ)

Quite a few roguelikes have sucked me into their ‘one more run’ trappings this year, but none have held me in a chokehold like Absolum. After bouncing off Hades II, it was Absolum’s simplicity that first pulled me in — its beat-‘em-up controls and Saturday-morning-cartoon visuals making the whole thing feel very un-busy in a way that completely worked for me.

That simplicity hides a wonderful depth beneath, and I was soon crafting builds specifically designed with an end goal in mind. The thing that kept me coming back for more, however, was how the game sells that fantasy of “next time, I’ll do better”. Every run feels like a step in the right direction, every upgrade feels like a game-changer, and, to top it all off, there’s a frog…who’s a wizard. Come on, what’s not to like? – JN

’90s TV sim Blippo would fall apart if just one aspect wasn’t perfectly realised. From the technical side, something as notionally simple as CRT static or signal distortion can be difficult to get right, but it’s just one tick on a long checklist that the devs absolutely nail.

The interstitial graphics and links are spot-on. The editing, phenomenal. The writing, wonderfully subtle. The set design, transportative. The camera work, impeccable. Performances, inspired. Audio, fantastic. [Feature here], [Strong adjective here]. And it all comes together in this perfect time capsule of late 20th-century TV broadcasting.

Don’t, whatever you do, go into it expecting a game, but this is one of the most ambitious projects to come out this year on Switch or anywhere else. – GL

A late-releasing entry, Wombat Brawler’s Cast n Chill is a game about taking it slow, casting a line, and fishing some fish. The pixel art is quite possibly the best in any game I’ve played, and the loop, although simple, manages to keep you engaged with its many baits, rods, and fish to be caught.

If you need something after a long and stressful day, this is the right game for you. – FS

I headed into Citizen Sleeper 2: Starward Vector with very little idea of what to expect. I like TTRPGs and all things sci-fi, but I hadn’t played the first game, and everything looked a bit…texty. After making my first few decisions, picking up crewmates, risking their lives, and having rather stern words with those back on a nearby space station, I knew that this would end up sitting high on my GOTY list.

The music is phenomenal, the storytelling is sublime, and the characters — the characters! — well, I haven’t felt this protective over a bunch of NPCs in years. I achieved the exact ending I hoped for for my Sleeper, the one I worked so hard to put into place, and I was still an emotional wreck as the credits rolled. A stunning game, through and through. – JN

Cyberpunk is the best game what the hell is wrong with the rest of you?

There’s nothing quite like Cyberpunk 2077 on Switch 2. It’s gritty, it’s dirty, it’s shiny, it’s clean, it’s a living, breathing world that casts a very unflattering reflection of our own. It’s got a belting cast of characters, intense action sequences, and some real heartache. Just be warned, if you’re hoping for a happy ending: wrong city, wrong people. – AO

After previewing, reviewing, and building a guide campaign for Donkey Kong Bananza, I have put over 100 hours into this 25-hour platforming adventure. And do you know what? I’d do it all over again. I struggle to think of another 2025 game that feels this good, or that has put this big a smile on my face. DK, you Rool. – JN


If anyone asks you why they should consider getting a Switch 2 right now, this exclusive is probably the main reason. It’s the exact kind of platforming experience you want to see showcasing new Nintendo hardware. I’m even happy to overlook the slight performance issues during certain boss encounters, as DK’s latest outing is a smashing good time from start to finish. – LD


It’s hard to play Bananza without a massive grin on your face. It’s colourful, dynamic, open, and comes coupled with some absolutely banging tracks to enjoy as you blast through the endless swathes of destructible environments. – AO


Weirdly, every time I go back to DKB (the final boss was tricky, so I returned to previous layers to find more ooo-bananas), I’ve liked it a little less. But it made such an impact in July that it still makes my top five with its boundless beans and boldness. It channels the quality you’d expect from the Odyssey team into something pleasingly, almost wrecklessly different. – GL

Despite releasing way back in January, Ender Magnolia has been ever-present in my mind – even in a year stuffed full of fantastic Metroidvanias. Taking everything good about Ender Lilies and fine-tuning it, including better combat, fantastic traversal skills, excellent bosses, and a refined skill system, makes for a near-perfect experience in my mind.

Tonally, as well, Ender Magnolia has its own identity, a level of melancholia blended with dark steampunk. The characters help bring a little levity to the adventure. But this is a world I could gladly wallow (or delight) in for a long time. Whatever Adglobe and Live Wire do next, I’ll be there. – AH

I never played Fantasy Life on the 3DS, but the buzz surrounding Level-5’s long-awaited sequel could not escape me. And my goodness, Fantasy Life i had a grip on me. Outside of an MMORPG, I don’t think I’ve ever played a game so stuffed full of content that also feels completely coherent. A game that should be completely overwhelming, yet is so relaxed and easy to digest.

Level-5’s return over these past two years has been a joy to watch, and I’m so glad we’re seeing more from the team. I still occasionally dip into Ginomorsia for a few minutes just to run around, level up some lives, and live a carefree life doing stuff. It’s just a great escape, one that I‘m excited to lose more time to when the DLC comes. – AH

Come on, this is Final Fantasy Tactics, the greatest SRPG ever made. I still feel this way after playing The Ivalice Chronicles, which elevates an all-timer thanks to some incredible voice acting. Joe Pitts and Gregg Lowe deserve all of the accolades for bringing humanity and depth to Ramza and Delita. The gameplay tweaks also help smooth out some of the rougher edges. Basically, this is a must-play, in my eyes. – AH


My favourite Final Fantasy? Indeed it is, and in this Ivalice Chronicles edition, it sings like never before. I have no issue with the missing War of the Lions content in all honesty, having personally preferred the remixed narrative here, and they also tweaked and polished, and added vital stuff like new difficulty levels, whilst nailing the graphical enhancements. A stunner! – PJ

I didn’t think Supergiant Games could bring anything new to the Hades formula, but now I’ve played over 100 hours of this, I can tell you, I was very wrong. The gameplay variety here is astounding: each of the six weapons feels unique, with every aspect requiring a completely different build. I’m also a big fan of some of the new boons, especially Apollo and Hera who I’m always begging to get on every run.

I have some qualms with the story, and the various currencies may be a bit much, but it hasn’t dulled my love for Supergiant’s output. I’ll buy everything they release, because they know how to make an exceptional game. Hades II is no exception. – AH

My hype levels were high for Silksong (like, real high), and, miraculously, Team Cherry managed to live up to them. I am, historically, very bad with Soulslike mechanics, but finally beating that High Halls gauntlet after throwing multiple hours at it, oof, there’s no feeling quite like it! – JN


I have a lot to say about Silksong, so I’ll say it elsewhere – look out for a feature! But my worries about this sequel not living up to Hollow Knight were unfounded; I’m desperate to play it again. And again. It makes me sad I’ll never get to experience my first steps into the Citadel or finally defeating the true final boss again. – AH


As far as Metroidvanias go, this is so up at the top of the list it’s hard to see it from all the way down here. It’s brutally difficult, and absolutely not one for those who can’t handle unfiltered rage, but there are few games more satisfying. – AO

As a diehard Musou fan, I am always ready to jump in and defend the genre against its many naysayers. With Hyrule Warriors: Age of Imprisonment, I genuinely, for the first time, don’t even feel the need to bother. You can say what you want, mate. This is deep, addictive, and wonderfully fun action fare that looks and performs a doozy on Switch 2.

They’ve been close with a few entries in the past, but this is the first Warriors game where Switch performance, alongside combat enhancements and, lest we forget, that official nod from Nintendo on the lore front, all marry to make for something I’d unreservedly recommend to any action game fan. – PJ


I really wanted to get into Age of Calamity when it was released on Switch 1, but I wasn’t sold on the game’s performance. Fortunately, Age of Imprisonment does a much better job in this department (bumping the action up to 60fps, for the most part), and in terms of the gameplay, it’s one of Koei Tecmo’s best Musou games to date. – LD

I’ve always been a fan of Llamasoft, so it really shouldn’t come as a surprise that I, Robot resonated so much. While technically a remake of the 1984 original from Dave Theurer, Jeff Minter’s latest creation is a different beast altogether.

Blending deceptively simple gameplay with mind-melting psychedelic visuals, it’s a joy to behold, and a game that simply begs to be replayed as you strive for the global leaderboards. I hesitate to use the phrase “there’s nothing else quite like it,” but screw it: There’s nothing else quite like it. – OR

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The “One Niche, One Channel” rule for making your first $1k in AI

Look, if you’re a data or AI nerd, your biggest enemy isn’t the competition. It’s the fact that your brain has way too many tabs open at once.

You’re probably sitting there thinking about building some massive ML model or a deep diagnostic tool, and meanwhile, you end up stuck in “builder mode” forever. Nothing actually hits the market this month because you’re too busy making it perfect.

Also, let’s be real. Working for yourself is a total trap. Without a boss or a team breathing down your neck, “I’ll finish this by Tuesday” easily turns into “I’ll get to it eventually.”

The “Right Now” Strategy

If you want to make money this month, stop selling “AI.” Nobody actually wants to buy AI. They want to buy more money.

The easiest thing to sell is Lead Gen. Every business on earth is obsessed with getting more inbound leads and more calls on the calendar. Instead of pitching them a complex automation workflow, just tell them you’ll get them qualified meetings using your custom data stack.

You use the AI tools behind the scenes to do the heavy lifting, like outreach or content pipelines, but you keep the pitch simple and business-friendly.

How to actually start

  • Pick ONE thing: One niche, like HVAC companies or SaaS startups, and one channel like X or Reddit.
  • Run a 30-day sprint: Do a low-cost or free pilot for one person just to get a glowing testimonial.
  • Stop drifting: Use an accountability loop. If you don’t tell someone what you’re shipping this week, you probably won’t ship it.

If you’re tired of overthinking and just want to get something out the door, come hang out in my Skool community:

✨ Community: SHIP! – One AI Project Per Month

It’s basically a “no-fluff” zone where we share the actual playbooks and keep each other on track. We’re here to make sure you don’t spend another month just “thinking” about your business.

The post The “One Niche, One Channel” rule for making your first $1k in AI appeared first on Be on the Right Side of Change.

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UK Charts: Nintendo Performs Admirably In Its Last Christmas Push

Mario Kart World
Image: Nintendo

The latest UK Charts data is in, and there’s honestly very little change in the top ten this week, with EA SPORTS FC 26 once again claiming the top spot.

In fact, the top eight games have all played a bit of a switcheroo, while the latter two spots in the top ten are taken up by Battlefield 6 and Just Dance 2026 Edition. Meanwhile, Metroid Prime 4: Beyond continues its descent down the charts to land at number 17, though with sales skewed heavily in favour of the Switch 2, this perhaps suggests that the hardcore crowd are still picking it up in droves.

Mario Kart continues to demonstrate its widespread appeal, with both World and 8 Deluxe once again taking up their positions in the top ten. It’ll be interesting to see how long this keeps up as the Switch 2 expands its library further in 2026.

Here’s the full top 40, with platform breakdowns for games available on Switch, Switch 2, and other consoles:

Last Week This Week Game Platform Split

2

1 EA Sports FC 26 PS5 47%, Switch 22%, Xbox 14%, PS4 10%, Switch 2 7%

1

2

Mario Kart World

4

3

Call of Duty: Black Ops 7

3

4

Pokémon Legends: Z-A

Switch 66%, Switch 2 34%

6

5 Minecraft

5

6

Mario Kart 8 Deluxe

8

7 Donkey Kong Bananza

7

8 Ghost of Yotei

18

9 Battlefield 6

14

10 Just Dance 2026 Edition

12

11 Nintendo Switch Sports

13

12 Super Mario Party Jamboree

10

13 Super Mario Galaxy + Super Mario Galaxy 2

16

14

Animal Crossing: New Horizons

19

15 Grand Theft Auto V

26

16

Astro Bot

15

17

Metroid Prime 4: Beyond

Switch 2 73%, Switch 27%

36

18

Marvel’s Spider-Man 2

35

19 Super Mario Bros. Wonder

21

20 Hogwarts Legacy Switch 39%, PS5 22%, Switch 2 21%, PS4 16%

31

21 Jurassic World: Evolution 3

9

22 Lego Star Wars: The Skywalker Saga PS4 48%, PS5 43%, Xbox 3%, Switch 3%

27

23

Sonic Racing: Crossworlds

Switch 45%, PS5 38%, Xbox 10%, PS4 7%

24 Harry Potter: Quidditch Champions PS5 40%, Switch 36%, PS4 15%, Xbox 8%

25 F1 25

25

26

Assassin’s Creed Shadows

PS5 65%, Switch 2 19%, Xbox 16%

29

27 The Legend of Zelda: Tears of the Kingdom Switch 58%, Switch 2 42%

17

28

Mortal Kombat 11 Ultimate

PS5 57%, PS4 41%, Switch 1%, Xbox 1%

34

29 The Legend of Zelda: Breath of the Wild Switch 64%, Switch 2 36%

30

Let’s Sing 2026

Switch 90%, PS5 9%, Xbox 1%

31 Gran Turismo 7

32

32 Carnival Games

38

33 Mafia: The Old Country

39

34

Minecraft: PlayStation Edition

30

35 The Witcher III: Wild Hunt Complete Edition

36

WWE 2K25

PS5 60%, PS4 17%, Xbox 15%, Switch 2 8%

33

37

Bluey: The Videogame

Switch 93%, PS5 4%, PS4 3%, Xbox 0%

NEW

38

Avatar: Frontiers of Pandora – From the Ashes Edition

39

My Universe: Pet Clinic Cats & Dogs

Switch 100%, PS4 0%

24

40

Star Wars Outlaws

PS5 57%, Switch 2 33%, Xbox 10%

[Compiled by GfK]

< Last week’s charts


That’s it for this week’s physical UK charts! Any surprises? Did you pick any of these games up? Let us known in the comments.

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Random: The Japanese Football Team Sponsored By Nintendo Now Has Pikmin On Its Shirt

Pikmin 4
Image: Nintendo

Nintendo has a long history of sponsoring professional sports teams, and one club it’s continued to support over the years is the Japanese football side, Kyoto Sanga, which currently competes in Japan’s top-flight competition known as the J-League.

Nintendo owns 16.6% of this club, and ever since it signed on in 1993, the video game giant’s traditional 19th-century kanji logo has appeared on the back of the kit, above the player number. Now, in a slight and subtle update to the shirt for the new season, the logo is surrounded by Pikmin.

So, while the traditional logo might not be quite as recognisable here in the west, you can now at least impress fellow Nintendo fans (and maybe some sports ones) with these colourful Pikmin.

Pikmin 4
Image: via @Genki_JPN on X / Nintendo

Again, while it might not be quite as easy to spot as Nintendo’s ACF Fiorentina kit featuring the company’s red (and iconic) “racetrack” logo, any fan of Nintendo should definitely notice. As for the rest of the kit, as you can see in the images above, it features the usual purples, white and red colours – matching the club’s emblem.

As Nintendo fans should know, Shigeru Miyamoto has a soft spot for Pikmin, and has previously mentioned how he considers them to be Nintendo’s most “global characters”, so it’s no surprise they continue to pop up pretty much everywhere.

On a slightly related note, Nintendo this week rolled out a new game update for Pikmin 4 on the Switch to fix multiple bugs.

Do you have any cool sports shirts featuring video game logos or characters on them? Let us know in the comments.

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“I Skipped School To Play” – Hideo Kojima Cites Super Mario Bros As The Reason He Makes Games

Hideo Kojima has rightly cemented himself as a legend in the games industry, having created iconic titles such as Metal Gear Solid, P.T., and Death Stranding. Although it probably shouldn’t come as a surprise, however, Kojima cites Super Mario Bros. as the reason he started making games in the first place.

In a new interview with WIRED in which Kojima answers questions submitted online, he’s asked which game he has played the most. His immediate answer was Super Mario Bros., claiming to have played it for “a year” when he was a college student. He states that “without Super Mario, I probably wouldn’t be in this industry”.

Although he alludes to its simplicity (it was, after all, a launch title for the NES), he says that it pushed him to believe in the potential of games, claiming that “this medium would one day surpass movies”.

Here’s the full quote from Kojima:

“Super Mario Bros., definitely. Played it for a year. I was a college student. I skipped school to play at home. Without Super Mario, I probably wouldn’t be in this industry… Yeah… I can’t really play it now, though.

“It’s a side-scrolling action game. Mario just goes left to right. Basically just jumping. But there’s a dash button. Using that and jump subtly changes the jump trajectory to attack or dodge. It has almost no story, but it felt like you were on an adventure. When I saw that, although it was pixel art with no story, I felt this medium would one day surpass movies.”

Kojima has recently released Death Stranding 2: On the Beach and is currently working on OD and Physint (working title). The original Death Stranding, initially a console exclusive for the PS5, has since been released on everything from the Xbox to the Amazon Luna, leading many to speculate that it might eventually wind up on the Switch 2.

Are you even remotely surprised that Super Mario Bros. is responsible for inspiring yet another auteur? Let us know your thoughts with a comment down below.

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Reminder: Two More Mega Evolution Are Now Available In Pokémon Unite

A major game update for the free-to-play Switch and mobile title Pokémon Unite was released earlier this month.

Now, before we get to the end of the year, the development team has added Mega Charizard Y. This follows Mega Gyarados, which joined the fray earlier this month. Before this, trainers got Mega Charizard X and Mega Lucario.

In case you missed it, Aeos coins have also been discontinued in Pokémon Unite. This took place earlier this month, alongside the introduction of License Journeys – giving trainers a new way to obtain Licenses in Unite.

You can find out more about this in our previous story, and below is the trailer for Mega Charizard X and Mega Lucario:

Will you be jumping back into Pokémon Unite to check out these Pokémon? How are you finding the December update so far? Let us know in the comments.

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Donkey Kong Bananza Has Been Updated To Version 3.0.0, Here Are The Full Patch Notes

Nintendo has released a new update for Donkey Kong Bananza on the Switch 2, bumping it up to Version 3.0.0.

This is the first update since October. This one adds Thai as a supported language and you now also have the ability to set the camera’s automatic tracking to ‘on’ or ‘off’ in the options menu. Last of all are “several other changes” to improve the overall experience.

Here are the full patch notes, courtesy of Nintendo’s official support page. And if we find out about anything else going on with this latest update, we’ll let you know.

Donkey Kong Bananza: Ver. 3.0.0 (Released December 21, 2025)

General

  • Added Thai as a supported language. If you set the language to “Thai/English” in the Nintendo Switch 2 system, the text will become Thai.
    • The audio is English.
  • Added “Camera’s automatic tracking” to “Options” in the Pause Menu, and made it so that you can set it ON/OFF.
  • Several other changes have been made and issues addressed to improve the gameplay experience.

If you haven’t tried out Donkey Kong Bananza on the Switch 2 yet, there’s a demo you can download from the eShop. You can also find out more in our review here on Nintendo Life.

In case you missed it, Nintendo released some paid DLC for this title in September. It’s officially titled DK Island & Emerald Rush and is currently hosting a special in-game event between now and 23rd December.

This follows Nintendo releasing a patch for Mario Kart World last week, bumping the Switch 2 launch title up to Version 1.4.1.

Have you downloaded this update for Donkey Kong yet? Are there any other updates for this game you would like to see? Let us know in the comments.