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Feature: The Best Hidden Gems And Underrated Switch 1 & 2 Games Of 2025

2025 has been a bit of a loud, bonkers year for video games. Big title after big title, a brand new console in the Switch 2, and a new GOTY contender almost every other week. It’s been breathless, but not without industry struggles, mass layoffs, cancellations, and closures.

Which is why now, more than ever, it’s important to shout out those smaller titles, those games that go a little more under the radar in a jam-packed release calendar. And 2025 has been incredible for independent games and smaller studios, with many of the year’s best titles coming from those corners. Some of those are part of our big Staff GOTY list, of course.

But, as we’ve done for the past few years, we want to shine a light on some of the games we’ve played and loved, that came oh-so-close to making our Game of the Year list and still deserve attention. So here are our picks for the hidden gems that launched on Switch 1 and Switch 2 in 2025, in alphabetical order (and there’s a poll at the end to pick your favourite).

NL staff key: Alana Hagues (AH), Jim Norman (JN), Ollie Reynolds (OR), PJ O’Reilly (PJ)

Team Ladybug does not miss, yet the developer’s games are consistently overlooked, in my eyes. Blade Chimera is once again adorned with the studio’s signature beautiful pixel art visuals with a pure combat-focused adventure. It’s Metroidvania, yes, but one with guns, swords, lasers, and other futuristic sci-fi weapons where fighting and movement are king. This isn’t a game about secrets — it’s a game about fun.

2025 has been a banner year for the Metroidvania genre, but Blade Chimera’s early release this year shouldn’t discount it from the conversation. It should be right up there. – AH

I had heard next to nothing about BOKURA: planet before I accidentally stumbled across it on the Switch 2 eShop. This co-op-only adventure game sounded ripe for some GameChat goodness and, playing through it with site editor Gavin (my fellow space explorer), it proved to be just that.

There were neat two-screen puzzles and platforming challenges that led to some good laughs, but what surprised me the most was its screen-specific story beats, where each of us was left with important bits of information that the other didn’t know. It’s a fantastic conceit, one that threw up more than a few surprises for the big finale, and it made me want to play the whole thing all over again from the other perspective.

A Hazelight joint it ain’t, but it’s a great excuse to see GameChat in action. – JN

Taisuke Kanasaki has been the art director on some beautiful cult classics over the years — Hotel Dusk and Another Code have basically cemented him as a legend among DS fans — and Dear me, I was can easily sit among these.

It’s only an hour long, but Dear Me, I was is beautiful; a wordless story told with stunning rotoscoping that will make you think about life and art in new ways. It’s simple, effective, and the tearjerker you should absolutely try if you love narrative-driven games or art. – AH

Having been desperate to play Demonschool ever since its reveal in 2022, I’m so glad Necrosoft Games got it over the finish line in 2025. Sure, it might seem like a tactical RPG twist on Persona school-life elements, but it’s actually a fair bit different from Atlus’ series. And the gameplay isn’t built around traditional stat building, instead feeling like a chain of puzzles you have to solve to emerge victorious.

It certainly helps that the cast is loud, proud, and incredibly out there, like a bunch of high-school weirdos that I would’ve hung out with growing up. Couple this with its love of classic Italian horror cinema, and Demonschool stands out among 2025’s strategy RPGs. – AH

You are Eugene McQuacklin, a duck recovering from a bread addiction, who dons his fedora and trench coat to solve small-town crimes and fend off the ghosts of his recent divorce. If this isn’t a funny image to you, then Duck Detective: The Ghost of Glamping (and its predecessor, for that matter) will not be up your street; however, if that idea brought even the smallest smile to your face, then boy, do I have a recommendation for you.

It’s a little on the short side, and some of the ‘Deducktions’ are rather trial-and-error-y, but Ghost of Glamping is one of the cosiest, funniest mysteries that you will have tackled in a good long time. – JN

I’ll be honest, I never even considered the idea that a game like Trials Rising could work as a Metroidvania, but that’s exactly what Laika: Aged Through Blood has accomplished with its BMX-inspired exploration gameplay.

Despite its colourful, cartoony visuals, Laika is a sombre experience that absolutely isn’t intended for younger audiences. It’s brutal, with graphic scenes of violence, potty-mouth protagonists, and punishing difficulty to boot. It’s all worth it for that sublime soundtrack, though – you won’t hear anything else quite like it. – OR

Monster-catching roguelites aren’t exactly new, but what if they were utterly disgusting? That’s a very reductive breakdown of what Morsels is, a messy game that’s overstimulating with every second. You’ll die multiple times without knowing what hit you, start again and try and figure out what you did wrong, only to do something else erroneous.

Morsels is a game about making a mess with a bunch of messy creatures. And it’s about navigating through the mess, the visual noise. It’s extremely compelling on that front alone — if it’s your cup of tea. – AH

As a top-down Zelda fan, Pipistrello and the Cursed Yoyo‘s colourful energy and industrial world enchanted me on its first reveal. Pipistrello loves GBA sprite work and intricately-connected areas, with skills that you gradually unlock to reveal more and more of the map.

And it’s that map that makes Pipistrello so good. I love a map that teases you, leaves a carrot dangling for you to come back and chomp when you have the right ability. And it helps that every ability Pippit gets feels useful in some way, whether it’s for combat, exploration, or just fun.

Pocket Trap has made an excellent adventure here — which includes an actual in-game GBA-type machine — and I really hope more people pick the game up. – AH

Who thought we’d be putting Brace Yourself Games’ latest title on a list like this? But here we are. Rift of the NecroDancer is a completely different take on the rhythmic action that made the Canadian developer famous. This time, it’s Guitar Hero meets bullet hell. That means this isn’t a gentle game, and you’ll have to try and try again to defeat each enemy.

When you reach that higher plane and hit all of the notes perfectly, and dodge all of the attacks? That feeling is unmissable. And look, if you need a break, there’s even a dash of Rhythm Heaven waiting in the form of minigames. Surely that alone should be enough to get all you Switch owners running to own this? – AH

Roadwarden is one of those games that folk were telling me to play long before it landed on Switch, and in the end I was sort of glad I waited, as through reviewing it I got to sit down and properly engross myself in a game that people should really be talking about in the same breath as Disco Elysium. It really is on that level of world and character-building.

And it’s on that level in terms of your choices, and their ramifications for your playthrough, too. It’s quite something, and the world here is as interesting as the mostly text-based shenanigans that play out. “Mostly text-based? That sounds like it’s for old nerds!” Yes, mate, I get that, but the writing is exquisite, and the whole thing is set to a nerve-y time limit. It requires your best detective skills and the ability to hustle and think on your feet. It also never lets you paint any sort of full picture, so replays aplenty are inbound.

You do want to be a weird Witcher version of those lads from Revachol, right? – PJ

Ruffy and the Riverside is the answer to the question, ‘What if Paper Mario was a mascot platformer from the ’90s instead of an RPG?’ Chatty and bursting with personality, Ruffy has its very own unique gimmick that is endlessly creative and clever: copying and pasting.

It really is that simple! But it opens up so many puzzle solutions and ideas that the developers cram into every area with glee. Pack in plenty of collectibles and you have a game that would feel right at home on the N64. There’s even some rough edges, just like the good ol’ days, but we love Ruffy all the more for them. Sometimes. – AH

I absolutely adore arcade-inspired games that demand perfection to achieve high scores and achievements, and that’s exactly what Shotgun Cop Man does. The premise is simple: rid each level of as many enemies as possible while you make your way to the end goal. The twist? Movement is completely tied to the kickback provided by your shotgun (and other weapons) when you fire it.

So while there’s definitely a slight learning curve to begin with, Shotgun Cop Man is right up there with the likes of Super Meat Boy and Celeste as a perfectly tuned platformer that feels unbelievably satisfying to master. It’s also hilarious, too! – OR

Sorry We’re Closed is a survival horror like no other. Swapping out dark, grimy environments for colourful backdrops, it boasts a plethora of incredibly well-realised characters and enemies while introducing an intriguing new form of combat in which you quite literally target the hearts of your foes.

Though I wouldn’t necessarily say it’s scary in the traditional sense, it’s undeniably unsettling, with the juxtaposition of bright, vivid colours and horrific visuals conjuring up a sense of fear that few other games can manage. Better yet, there are optional tank controls for those who, like me, refuse to let the past die. – OR

As fans of Strange Horticulture, there was no way we were going to skip Strange Antiquities, and what an excellent follow-up to a quirky, occultish puzzler. Antiques are the natural follow-up to plants, right?

Anyway, 2025 has been an amazing year for the puzzle genre, and Strange Antiquities is among the best. Yes, it takes the same cosy-ish premise of the original, swapping the green for the old, but it’s just as weird — and occasionally sinister — as Horticulture. It’s all about reading, studying, and paying attention to the weird and wonderful things you hear about in-game. And the overarching narrative is equally rewarding. – AH

Teenage Mutant Ninja Turtles: Tactical Takedown looked made for Switch when it arrived on PC in May, and the port onto the hybrid five months later proved a great match. Turn-based tactical X Beat ‘em up isn’t a combination that I thought the industry had been crying out for, but good heavens, did Strange Scaffold use it to good effect!

Racking up combos in this table-top-looking world is some of the most satisfying tactical gameplay I’ve experienced all year. You will never have played a Turtles game quite like this one, and hey, that’s pretty tubular, bro! – JN

Tiny Bookshop is exactly how it sounds: you set up a tiny shop and you, well, sell books! It’s the epitome of cosy, and the inclusion of real-life books with real authors lends a sense of authenticity to the otherwise quaint, picturesque presentation. Watching the numbers go up as you sell more and more books is so very satisfying, but it never feels like you’re pressured to perform well.

If you’re after something genuinely relaxing, then I urge you to give this one a shot. – OR

I was really surprised by Until Then. Though I expected an experience filled with weird, Twin Peaks-inspired goings on — which it certainly has — I didn’t quite expect it to feel so relatable and emotional. It perfectly captures the slow, almost monotonous day-to-day experience of high school, but in a way that’s constantly engaging with some truly beautiful pixel art visuals.

It’s the type of game you’ll complete, leave alone for a few years, then play through again once you’ve forgotten the story. Remarkable stuff. – OR

2025 is the year when I’ve fallen more out of love with being online than ever before. But Videoverse reminded me that things haven’t always been this way. That things were good, and can still be good. The power of online communities, a shared love of video games, and love and acceptance over hate make Videoverse an essential, humanistic experience for anyone who loves games, writing, and who grew up in the early 2000s.

We had to wait a few years to get this on Switch, but I’m glad we finally got it. – AH

Variety has never been better in video games. Have you played any of the games on this list? Think there’s something we’ve missed? Share your favourite hidden gems in the comments below and vote in our poll to pick your favourite from our very own!

And if you think we’ve missed something, make sure you have a look at our Games of the Year Staff Picks; you might see something surprising there!

You can also check out our Games We Missed series for reader recommendations of games we weren’t able to review.

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Sonic Racing: CrossWorlds NiGHTS DLC Pack Launches For Free This Week

Sonic Racing: CrossWorlds fans will have a very Merry Christmas this year, as Sega will be launching the free ‘NiGHTS DLC Pack’ this week on Christmas Eve – that’s 24th December 2025, just to make it crystal clear.

The pack will include NiGHTS as a playable character, the Dream Sleeper vehicle, and new emotes and sounds.

The character originally appeared in NiGHTS into Dreams for the Sega Saturn in 1996. The release of the DLC on Christmas Eve appears to be a direct nod to Christmas NiGHTS into Dreams, a promotional sampler disc that released in the festive period of 1996.

There are even more free characters on the way too, with AiAi from Super Monkey Ball expected to drop in January, followed by Tangle and Whisper in February.

If you’ve purchased the additional Season Pass, you can also enjoy characters such as Spongebob Squarepants and Minecraft‘s Steve, with Pac-Man racers also expected in January.

In our review for the Switch 2 version of CrossWorlds, we said that “Nintendo has a competitor on Switch 2 that is at the very least equal to Mario Kart World if not better in certain respects”. High praise indeed. It’s a good’un, folks.

Will you be checking out NiGHTS in Sonic Racing: CrossWorlds? Let us know with a comment in the usual place.

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The Ghost Founder: 10 AI Startups That Can Hit $1B Without a Single Employee

  1. Personalized e‑commerce shopping agent – This AI‑powered chatbot guides online shoppers through the entire purchasing process, suggesting relevant products and providing instant support. By reducing cart abandonment and boosting customer satisfaction, it can handle thousands of stores with minimal oversight.
  2. AI customer support for SMEs – Small businesses often struggle to manage customer service across multiple channels. This AI agent automatically responds to emails, live chat, and social media inquiries 24/7, freeing up human resources while maintaining prompt, consistent support.
  3. Virtual HR assistant – Hiring can be time‑consuming for startups and small companies. A virtual HR agent screens résumés, schedules interviews, and answers applicants’ basic questions, streamlining recruitment processes without the need for a dedicated team.
  4. AI‑powered personal finance advisor – Consumers need help with budgeting, spending tracking, and investment planning. This smart advisor monitors financial habits, offers personalized tips, and suggests investment strategies, bringing advanced financial guidance to everyday users.
  5. Healthcare appointment bot – Managing bookings and reminders can overwhelm clinics and hospitals. A healthcare bot automatically schedules appointments, sends reminders, and handles rescheduling, improving patient experience and reducing administrative workload.
  6. Virtual real‑estate tour agent – Buyers often want to explore properties remotely. This agent offers interactive, narrated virtual tours and answers questions in real time, enabling realtors to showcase listings to a global audience without in‑person visits.
  7. AI content assistant – Companies need a constant stream of high‑quality content. An AI content assistant generates blog posts, marketing emails, ad copy, and social media updates in the correct tone and style, helping brands maintain a strong online presence.
  8. Supply‑chain optimization agent – Retailers and manufacturers rely on accurate inventory and logistics planning. This AI agent monitors stock levels, predicts demand, and suggests improvements, reducing waste and ensuring products are available when needed.
  9. Personal learning tutor – Personalized education is in high demand. An AI tutor adapts lessons based on each student’s pace and learning style, offering customized explanations, exercises, and feedback to enhance learning outcomes.
  10. AI marketing analytics agent – Marketers need actionable insights to maximize ROI. This agent analyzes campaign performance and customer behavior, delivering recommendations on where to allocate budget and how to refine messaging for better results.

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Stop Testing LLMs with Poetry: Use Blackjack Instead

🙏 Image and research source: Thomas Taylor (GitHub)

If you want to see what an LLM is really good at (and where it still slips), don’t ask it to write a poem or generate code. Ask it to make the same small decision again and again under clear rules.

That is why blackjack basic strategy is such a useful lens.

Basic strategy is basically a decision table. Given your hand and the dealer’s upcard, there is a best move for a given rule set. Hit, stand, double, split, surrender. It is not a vibe. It is a lookup problem.

So you would expect modern models to nail it. And some do. But what makes this benchmark interesting is not “who got the highest score.” It is how the models fail.

The result that matters is not the winner, it is the pattern of mistakes

⚡ Check out Thomas’ Page: https://thomasgtaylor.com/blackjack/

When models get decisions wrong in blackjack, they do not usually fail randomly. They tend to develop a consistent style of mistakes.

One model might double too often. Another might be overly cautious and miss good doubles. Another might surrender in spots where it should fight on. That is a big deal because it mirrors what many developers see in real products: the model is mostly reliable, but it has a few recurring blind spots.

This is the key point for builders. LLMs do not fail like buggy programs. They fail like inconsistent policies.

Accuracy and outcomes are not the same thing

The benchmark tracks two things that people often confuse:

  • decision accuracy: did the model pick the basic strategy move?
  • outcome: did the bankroll go up or down over the run?

These can diverge. Blackjack has asymmetric payouts. A single bad double can hurt more than a small hit/stand mistake. And over a limited number of hands, luck still matters. So you can see a model that is slightly less accurate end up with a better balance simply because variance went its way.

This is not just gambling trivia. It is a reminder that your evaluation metric shapes what looks “best.” If your product cares about costly failures, you should measure cost-weighted errors, not just raw accuracy.

Why this matters outside blackjack

A blackjack hand is a tiny state with a clear action set. Software is full of the same structure:

  • incident triage rules
  • retry and backoff policies
  • access control and permissions
  • billing and pricing logic
  • feature rollout rules
  • compliance checks

In all of these, you often have clear policies you want followed. If a model struggles to consistently follow a small decision table, it will also drift when it is asked to follow your company’s rules unless you design around that.

The better mental model: LLMs behave like learned heuristics

A traditional program executes rules. A plain LLM often imitates rules and sometimes improvises. That is why you see those “error personalities.” The model is not just retrieving the correct table cell every time. It is applying a learned pattern that is usually right, and occasionally biased.

This is the important angle for the Finxter community: treat the model like a policy learner, not a calculator.

What to do with this insight

The engineering move is not to argue with the model harder. It is to change the shape of the task so the model cannot drift.

A few practical approaches:

  • Put the strategy table in code and have the model call it.
  • If you keep it in the prompt, force a structured lookup format and validate the output.
  • Log mistakes by category (too many doubles, early surrenders, split errors) because that tells you what to fix.

A simple Finxter challenge you can copy

The real win here is not blackjack itself. It is the idea of a small, repeatable benchmark.

Pick any domain where ground truth exists as a clear set of rules or a decision table. Generate a lot of reproducible test cases. Score both accuracy and cost-weighted outcomes. Then look for recurring error patterns, not just the overall score.

That gives you something far more useful than “model A feels smarter than model B.” It tells you how a model behaves under repetition, which is what matters when you are building real systems.

✨ Join the Finxter AI Newsletter to be on the right side of change – with 130k readers!

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Censored Dispatch Artwork Spotted On Nintendo’s Digital Storefront

When the Switch generation was in full swing, there were stories about games being censored in some way or form, and even blocked from being published on the eShop.

With this in mind, it seems fans of the “superhero comedy” Dispatch have spotted a potential cover up on Nintendo’s digital storefront in the US. The banner for the “Dispatch Art and Comics Pack” DLC is showing much less skin compared to the listings in other locations (and even on other digital marketplaces such as the PlayStation Store).

Here’s what is currently displayed on the US store. Below this, you can see the banner for the same DLC on the Nintendo store in Australia.

Dispatch
Censored artwork — Image: Nintendo / AdHoc Studio
Dispatch
Uncensored artwork — Image: Nintendo / AdHoc Studio

Unsurprisingly, it’s got a lot of Dispatch fans questioning what’s going on, with some even pointing the finger at Nintendo. As this does appear to be isolated to a specific location, cases like this can sometimes be tied to local decisions, storefront regulations or classification laws. Of course, it could also be a mistake.

Website Notebookcheck also puts forth some ideas:

“Nintendo of America may be seeking to maintain a more family-friendly image. It’s also possible that AdHoc Studio submitted the revised digital art without the company’s insistence. Nevertheless, many gamers question why the censorship is appropriate for Dispatch.”

Again, it’s not the first time we’ve seen changes covering up characters in video games. This also doesn’t necessarily mean this will carry over to the full game, but if we do hear any significant developments or findings about possible censorship in the game, we’ll let you know.

Dispatch has been rated by the ESRB as ‘Mature 17+’ and contains blood, crude humor, intense violence, nudity, sexual content, strong language, and use of drugs and alcohol. It’s also got in-game purchases. This game launches for Switch and Switch 2 early next year on 28th January 2026.

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Horror Dev Bloober Team On Its New Exclusive: “This Is A Vision That Could Only Exist On Nintendo Hardware.”

Bloober Team
Image: Bloober Team

Bloober Team has recently been busy with the Switch 2 versions of Cronos: The New Dawn and Layers of Fear: The Final Masterpiece Edition, but did you know it’s got one other mysterious Nintendo release in the pipeline?

In case you missed it, in July last year, the Polish-based horror developer teased it was working on a new project specifically for Nintendo platforms known as ‘Project M‘. Now, in a new interview with Nintendo Insider, the studio’s CEO Piotr Babieno has revealed that the first details about this title could be shared “very soon”.

To add to this, this new game apparently has a “bold twist” which is part of a “vision that could only exist on Nintendo hardware”. Fans of titles such as Eternal Darkness, the indie game Limbo, and iconic video game horror series should feel right at home here. Below is the full exchange:

While the title hasn’t been announced, can you go into what players should expect from Project M, the Nintendo platform exclusive horror title from Bloober?

Piotr Babieno: “You have no idea how hard it is for me not to reveal what Project M truly is—but for now, it’s still too early to talk about it. We’re confident that we’ll be able to share the first details very soon.

“What I can say is this: fans of Resident Evil, Silent Hill, Limbo, and Eternal Darkness will immediately feel at home. That said, Project M introduces a bold twist—one that no horror game has ever explored before. This is a vision that could only exist on Nintendo hardware.”

When details about ‘Project M’ originally surfaced last year, it was described as having a budget “significantly smaller” than the company’s usual projects, and is a game being developed “in cooperation with the world’s best creators for Nintendo platforms”.

In the same interview, Babieno also acknowledged the “incredible” support from the team at Nintendo, mentioning how Nintendo’s “trust” has guided and empowered Bloober.

When we find out more about Bloober’s new project for Nintendo’s systems, we’ll let you know.

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Nintendo Music Revives A Wii Banger In Final Update Of 2025

Wii Party - Nintendo Life IMG
Image: Nintendo

We’re nearly done with 2025, and in the final update for 2025, Nintendo Music has this week added the Wii Party soundtrack.

This party game originally debuted on the Wii in 2010 and the soundtrack comes loaded with 105 tracks and has a run time of 2 hours of 21 minutes. It’s got some smooth and funky tracks in it like “Menu Screen” or you could dance about to “Party Games: Results Time”.

“Featuring tracks such as Title Screen, Board Game Island, and more. Note next week there will be no new tracks.”

This latest Nintendo Music update follows on from the return of the Super Mario Land Game Boy soundtrack last week. In case you missed it, the app has also released its “year in review” feature, allowing you to see your most-played tracks, playlist and soundtrack of 2025.

To listen to music on the Nintendo Music app, you’ll need to have an active Switch Online membership.

What do you think of the latest soundtrack to join the Nintendo Music app? What else would you like to see added to this service? Let us know in the comments.

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Persona 3 Reload Switch 2 Performance Update Now Live, Targets 60fps In Docked Mode

Persona 3
Image: Atlus

As the holiday celebrations get underway, Atlus has this week delivered a new update for Persona 3 Reload on the Switch 2.

We noted in our review here on Nintendo Life how the “biggest drawback” of P3R when it launched in October on the new hybrid system was the 30fps performance. Thankfully, the latest update (Version 1.03) comes with some performance improvements.

Most notably, it bumps the docked version of the game up to 60fps when it’s running in performance mode. The frame rate stability across the docked and handheld modes has also been improved, and Atlus notes how it will be rolling out a patch for the demo in the “coming days”. Here’s the full rundown:

Persona 3 Reload – Nintendo Switch 2 Version 1.03 Update (23rd Dec 2026)

Persona 3 Reload Version 1.03 patch notes

  • Performance Mode (only available in TV Mode) – targets 60 FPS
  • TV Mode and Handheld Mode – improved frame rate stability
  • The Nintendo Switch 2 patch update for the free demo will take place in the coming days (exact time TBD)

Once again, you can find out more about Persona 3 Reload on the Switch 2 in our review here on Nintendo Life, and the demo is available to download from the eShop.

Although we wanted more from the game’s performance when we first looked at P3R on the Switch 2, we still enjoyed the overall experience, calling it an “extensive and thoughtful remake of the original and unquestionably the best way” to play this modern RPG classic.

Will you be revisiting Persona 3 Reload to try out this latest update? How are you finding it so far? Let us know in the comments.

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Batman: Arkham Knight For Switch Receives Another Switch 2 Backwards Compatibility Update

Batman
Image: WB Games

Update []: Our friends at Digital Foundry have taken a closer look at this new patch for Batman: Arkham Knight and have now shared some details about the exact changes.

They’re able to confirm the game’s portable mode resolution has been upgraded from 540p on Switch to 720p on Switch 2. And as for the docked mode, the game still runs in 810p.

“When we put Switch 2’s portable and docked modes side-by-side, we can only faintly detect a difference, owing to how close those resolution counts now are – especially since 720p on a smaller screen can look convincing enough in motion.

“If you already own Arkham Knight, the resulting boost to its presentation in Switch 2 portable mode is welcome.”

You can read more about this latest patch for Batman: Arkham Knight in the story on Digital Foundry’s new website:


Original Story: [Wed 17th Dec, 2025 02:45 GMT]:

Batman: Arkham Knight wasn’t in the best state when it landed on the original Switch in 2023, but the Switch 2 has given it a second life.

Now, following a backwards compatibility update in November (which addressed some progression issues), another patch has been rolled out. This includes stability improvements as well as performance and visual improvements in handheld mode.

As an added bonus, the stability of the game on Switch has also been upgraded. Here are the details from WB Games Support:

Batman: Arkham Knight – Nintendo Switch Update (16th December 2025)

Update addresses the following:

  • Additional stability improvements for Batman: Arkham Knight on Nintendo Switch.
  • Additional stability improvements when playing Batman: Arkham Knight on Nintendo Switch 2 through backwards compatibility.
  • Additional performance and visual improvements when playing the game undocked on Nintendo Switch 2 through backwards compatibility.

In case you missed it, Nintendo also released compatibility fixes for multiple other games last week including Resident Evil 4 and Miitopia. You can check the compatibility of Switch titles on the Switch 2 via Nintendo’s compatibility search page.

Batman: Arkham Knight and the rest of the entries in this series are also currently on sale in locations such as the UK and Australia. Each title will set you back £7.99 instead of the usual £19.99. And in the US, you can currently get the Arkham Trilogy for $19.79 instead of $59.99.

Have you tried out this game on the Switch 2 yet? How are you finding it on Switch? Let us know in the comments.

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Vince Zampella, Call Of Duty Co-Creator And Respawn Head, Has Died

Vince Zampella at The Game Awards 2023, presenting for Best Game Direction
Image: The Game Awards

Infinity Ward co-founder and Respawn Entertainment head Vince Zampella has died in a fatal car crash, NBC4 Los Angeles reports. He was 55 years old.

The crash was reported to have happened yesterday, 21st December 2025, in along Southern California’s Angeles Crest Highway, at around 12:45pm local time.

Tributes have been pouring in online following this awful news, with The Game Awards host Geoff Keighley calling Zampella “an extraordinary person” and former Xbox operations manager Eric Neustadter stating “it was always a pleasure” to work with him.

In a statement provided to Kotaku, EA has said “This is an unimaginable loss, and our hearts are with Vince’s family, his loved ones, and all those touched by his work.”

“Vince’s influence on the video game industry was profound and far-reaching. A friend, colleague, leader and visionary creator, his work helped shape modern interactive entertainment and inspired millions of players and developers around the world. His legacy will continue to shape how games are made and how players connect for generations to come.”

Zampella has been working in the video game industry since the late ’90s, starting off answering phones and testing games at a local game company where he lived. He then went to work for GameTek, Atari, and Panasonic Interactive Media, among other companies. Famously, Zampella was the lead designer on Medal of Honor: Allied Assault and worked on the franchise from 1999 to 2002.

In 2002, along with Jason West and Grant Collier, Zampella founded Infinity Ward in and began developing the now-seminal Call of Duty franchise, with Modern Warfare among the many games to receive Nintendo console ports.

Following Modern Warfare 2‘s release, Zampella and West were fired from Activision (who owns Infinity Ward) and the two sued the company for wrongful termination. At the same time, they formed Respawn Entertainment and partnered with EA. West would leave in 2013, with Zampella staying on as head of the company.

The studio is behind some of the biggest franchises and titles on modern consoles including Titanfall, Star Wars Jedi, and Apex Legends. Zampella was also in charge of the LA branch of DICE (now known as Ripple Effect Studios) and was head of the Battlefield franchise.

We send our thoughts to Zampella’s family and friends during this incredibly difficult time.