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Opinion: I’m Happy amiibo Survived The Console Jump, But These Unlocks Are Getting Silly

Switch 2 amiibo
Image: Nintendo Life

If there was one name I wasn’t expecting to see crop up in the Nintendo Switch 2 reveal Direct, it was Kirby Air Riders amiibo.

Smash Ultimate and its DLC fighters had propped up the amiibo release schedule for the best part of five years, and its conclusion lined up so neatly with us all boarding the Switch 2 hype train that I couldn’t imagine a better way to tie a bow on the toys-to-life fad, albeit roughly 15 years later than the rest of the industry.

But no. If the first six months of Switch 2 have taught me anything, it’s that amiibo are here to stay. Nintendo seems determined to keep pushing these things out, and they’re coming at a frankly staggering cadence — we’ve had 13 newbies enter the fray since the console’s launch, with another five already slated for this year (plus that Mineru’s Construct model that everyone seems to have forgotten about).

My shelf space can’t keep up, but I’ve got to respect the grind. The figures themselves keep getting more and more detailed, and with additions like the Air Riders collection and its swappable components, Nintendo is still innovating on an increasingly expensive product that I assumed was firmly in the rearview.

The big question, then, is where have all the bright ideas gone when it comes to the figures’ in-game unlocks? I’m not going to pretend that amiibo’s scannability has always been its biggest draw, but are you really telling me that in the year of our lord 2026, a short Metroid jingle is considered a valid scan reward? Come on.

Kirby Air Riders amiibo
Image: Alex Olney / Nintendo Life

This is a bugbear that has been brewing for a few months now. Nintendo was pleased to announce that the pricy new Super Mario Galaxy amiibo (launching six months after the game, might I add) unlock a Life Mushroom or a 1-Up Mushroom when scanned — because those are hard to come by in the base game — while other figures in the collection cough up a few measly coins. And as cool as the Kirby Air Riders range is, who really wants to use it to train up a league of computer racers?

The Donkey Kong Bananza amiibo gave you a head start with the Diva Dress before you unlock it as standard at the end of the game, but every other relevant figure unlocked a lump of terrain. You can see my point here.

Yes, amiibo unlocks have often felt inconsequential at best, but TOTK Paraglider Fabrics, Splatoon gear, Mii racing outfits, and those stunning Mario Maker pixel sprites all felt like a neat little ‘thank you’ for picking up the new figure. Dropping £24.99/$39.99 on a Rosalina model for a 1-Up feels like a slap in the face.

But hey, at least features aren’t being locked behind amiibo purchases in the Switch 2 era. That’s a reli— oh wait.

Metroid Prime 4: Beyond arrived with three new amiibo to boot. Scanning the Sylux figure instantly unlocks a special flashback cutscene otherwise accessed only by getting 100% completion (scan entries and all), and that’s the least grating of them. Both the new Samus and the Samus & Vi-O-La amiibo unlock features that, if it were up to me, should have been in the game right from the jump. What do you mean, bike skins and an in-game radio are only available to those who have coughed up an extra £40/$70? Those feel like the kind of features that it would have been nice for everyone to play with, no?

The best part is what happens when you scan other Metroid figures into the game. In a move that even makes Galaxy’s gold coins look attractive, whacking another amiibo onto your Joy-Con in Prime 4 rewards you with… you guessed it, a tiny little jingle! Oh, to be a fly on the wall during that amiibo integration meeting.

Metroid Prime 4 amiibo
Nice radio you’ve got there, Samus — Image: Ollie Reynolds / Nintendo Life

The only example that feels like it’s hitting the right balance in the Switch 2 generation so far is Mario Tennis Fever, where scanning relevant amiibo will unlock unique ball designs based on that character. It’s a paraglider fabric-level of inconsequential, but it’s a nice touch — albeit one that isn’t tied to any new amiibo (that we know of).

Animal Crossing: New Horizons is in a similar boat, now that I think about it. Tapping basically any Zelda or Splatoon amiibo gives you the chance to invite one of the new ver. 3.0 crossover Villagers to your island. It’s a little on the ‘locking content behind amiibo side’, perhaps, but the unlock is tied to so many different figures that I find it easier to overlook.

It’s a tightrope that all amiibo have to walk, and I don’t know that I can see the exact tipping point. Lean too far one way, and you fall into the trap of scan rewards feeling pointless; too far the other, and you start locking neat features behind yet another paywall — and lord knows Nintendo has had enough pricing drama this generation already.

Rewards should be attractive, but not so desirable that the base game feels marginally worse without them. Inconsequential, but not downright boring. It’s a classic rock-and-a-hard-place situation for Nintendo where the ‘rock’ is a Disappointed Jim and the ‘hard place’ is an Angry Jim, but both Jims are a part of the problem because they’ll pay the entry fee every time. Gosh, trying to please gamers must suck.

Street Fighter amiibo
Image: Damien McFerran / Nintendo Life

I hope that the upcoming 2026 releases can strike that sweet spot. Monster Hunter Stories 3, Resident Evil Requiem, and Pragmata are all getting in on the fun, each with a mystery unlock of their own, while Nintendo itself has the aforementioned jumbo Mario Galaxy figures, another three Kirby Air Riders racers, My Mario wooden blocks, and presumably the Mineru’s Construct amiibo lined up in the next 12 months.

I’d like to think that the latter will give us something sweet, like a new weapon skin in Age of Imprisonment, or fresh Auto Build designs in Tears of the Kingdom, but I’m braced to hear a chirpy Direct announcer gleefully read the line “scanning Mineru’s Construct amiibo in Hyrule Warriors: Age of Imprisonment for the Nintendo Switch 2 will refill your Zonai battery charge once per day!”

All of those yet to come will look delightful, no doubt about it, and knowing me, I’ll probably end up buying some of them, too. I just hope that purchase isn’t tinged with the guilt that I’ve just spent 25 quid on a Power-Up Mushroom.

Do you want to see amiibo carry on down this path, or does something need to change? Let us know in the comments.

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Super Nintendo World Is Celebrating Its Fifth Anniversary In Style

Super Nintendo World Japan 5th Anniversary
Image: Nintendo / Universal Studios

Believe it or not, Universal Studios Japan is hosting Super Nintendo World’s fifth anniversary this year, and it’s marking the occasion in a way that only Nintendo can: a buttload of decorations and some exclusive merch.

The Mario-themed park will be getting a celebratory birthday makeover from 18th March, featuring a giant superstar cake at the entrance and a special ‘Star Hunt’ activity within. Yoshi will also be joining the meet-and-greet circuit in the park itself, marking the first time that the beloved dino has been available for photo ops with the public.

Of course, that’s not all. The Universal Studios Japan website also notes that the park will be stocking exclusive birthday food and merch options throughout the celebrations, because nothing screams ‘happy birthday!’ quite like consumerism.

The anniversary extras will be sticking around until 11th January 2027, so if you happen to be heading to Japan in the next year, you’ll have to make a point to swing by.

Super Nintendo World Japan 5th Anniversary
Image: Nintendo / Universal Studios

Back in 2024, the park opened its first expansion in the shape of the Donkey Kong Country zone. Despite other parks popping up in the US in the five years since the Japan one started it all, it remains the only place that you can meet DK… not that we’re at all envious, of course.

What do you make of the fifth birthday celebrations? Will you be lucky enough to attend? Let us know in the comments.

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“He Is Amazing” – Mario Voice Actor Kevin Afghani Heaps Praise On Charles Martinet

Super Mario
Image: Nintendo Life

We’ve not seen a great deal of Kevin Afghani since the voice actor took over the envious role of Mario from veteran Charles Martinet. But this coming weekend, Afghani will meet his fans for the very first time when he attends Charlie’s ComicCon in Estero, Florida.

To mark the occasion, Afghani recently caught up with USA Today to chat about all things Mario, including his prior experience with Nintendo games, how he feels to voice the world’s most famous plumber, and what it’s like to follow up on the work done by Charles Martinet.

When asked whether he was nervous about stepping into the shoes that Martinet had filled for so long, Afghani confirmed this vehemently, heaping praise upon his predecessor:

“Look, Charles, as far as I’m concerned, IS Mario. He created something that is so unbelievably iconic. And he did it so masterfully. If I wasn’t nervous, then I’m the wrong guy.

“I’m the second guy who’s doing Mario. Charles is THE guy. There is such an unbelievable respect for Charles. He is amazing.”

We expected nothing less, but it’s lovely to see Afghani paying his respects to Martinet. The latter is now acting as the official brand ambassador for the Mario series, and frequently attends events himself to meet fans and regale audiences with stories of his career.

Afghani also took the time to debunk an unsubstantiated rumour speculating that he previously took part in Nintendo Direct presentations as a narrator, confirming “I never worked for Nintendo before being Mario”.

What are your thoughts on Kevin Afghani as the voice of Mario so far? Leave a comment down below and let us know.

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Sega Is Adding Playable Bandai Namco Game Gear Titles To Yakuza Kiwami 3

Yakuza Kiwami 3

Yakuza Kiwami 3 & Dark Ties launches for the Switch 2 next month, and in case you missed it, Sega and Ryu Ga Gotoku Studio will be adding a variety of retro games.

Our colleagues at Push Square covered one of these reveals in December, and more recently, Sega lifted the lid on the inclusion of Game Gear titles. According to its latest press release, this is the first time in the series’ history that the classic handheld is playable in-game.

Now, in another development, it’s been announced Game Gear versions of three Bandai Namco titles will also be playable. This includes Pac-Man, the action platform title Mappy and the space shooter Galaga ’91.

These games will join the previously revealed Game Gear title Sonic Chaos. Emergency Call Ambulance is also breaking free from arcades, and it’s been confirmed the arcade beat ’em up SlashOut will also be included in the retro line up. You can read a little more about this one over on Push Square.

Apart from this, Sega’s latest Yakuza Kiwami 3 & Dark Ties news drop has introduced more substories, ‘LaLaLa Loveland (a brand-new social platform), cell phone customisation, the latest Karaoke offerings and outfits Kiryu can rock and much more.

Yakuza Kiwami 3 & Dark Ties launches for the Switch 2 and other platforms on 12th February 2026 for $59.99 / £54.99.

What do you think of these latest retro reveals? Tell us in the comments.

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Nintendo’s First Game Trial Of 2026 Is Exclusive To Switch 2 (North America)

Nintendo has announced its first Switch Online game trial of 2026 for North America. It’s also apparently the first time a trial has been exclusive to the Switch 2.

It’s EA Sports Madden NFL 26, which launched on the Switch 2 in August last year. This game trial is available between now and 21st January 2026, and gives players access to the “full” game. If you don’t have a subscription, Nintendo is also currently offering a free 7-day online trial in this region.

Madden NFL 26
Image: EA

If you do decide to purchase this game, you’ll be able to get the digital version for 60% off its regular price until 25th January 2026, reducing it from $69.99 USD / $89.99 CAD to $27.99 USD / $35.99 CAD. Save data will also carry over to the full game, so you can continue on. There’s a chance to earn 100 My Nintendo Points just by playing this Game Trial as well.

You can find out a bit more about this title in our review here on Nintendo Life. We gave it eight out of ten stars, calling it a “very solid port of one of the best outings for this franchise in recent memory”.

Will you be checking out this game trial for the Switch 2? What other trials would you like to see in the future? Let us know in the comments.

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GameStop Kicks Off 2026 By Reportedly Shutting “Hundreds” Of Stores

GameStop
Image: Nintendo Life

Update []: Earlier this week, we heard how GameStop was considering closing its EB Games business in New Zealand.

In the latest update from RNZ, it has now been confirmed “all” 38 stores in this location will close at the end of the month on 31st January 2026. This includes the closure of the distribution centre, which will shut down in February.

While “numerous” third-parties reportedly approached the company after the news about the possible closure went public, apparently they “did not present any proposals or solutions” to keep the business sustainable in New Zealand.

The letter sent to New Zealand’s EB staff on Wednesday “did not mention anything about the future” of the 336 Australian stores currently in operation. However, the company says there may be “opportunities” for New Zealand employees to join EB Games in Australia.


Original Story: [Mon 12th Jan, 2026 10:45 GMT]:

The coming of the new year is a good time to take stock and look at the 12 months ahead with a sense of optimism. According to a new report from Polygon, however, GameStop has instead decided to kick off 2026 by shutting hundreds of its stores in the US.

News of such closures apparently came as quite the shock to employees, with signs being hastily pasted to storefronts confirming the news. To add insult to injury, the same signs offered up an extra 20% on trade-ins if customers head to alternative GameStop locations.

Many customers have reportedly noted that some store closures have left them with few alternatives, with one Reddit commenter stating that their nearest store is now “1.5 hours away”.

It’s estimated that up to 296 stores closed in the first week of 2026, with even well-performing locations being given the chop. It seems likely that such drastic action is somewhat linked to the recent announcement that CEO Ryan Cohen could bag a pay packet worth an astonishing $35 billion, but only if the retailer is able to reach a market cap of $100 billion.

This is roughly ten times its current value at $9.3 billion, so it’s a pretty wild target. The announcement clarifies that Cohen “receives no guaranteed pay—no salary, no cash bonuses, and no stock that vests simply over time”, with the compensation being entirely “at-risk”.

It’s not a case of “all or nothing”, mind you, with Cohen’s compensation available in nine tranches (or ‘portions’). The first is available if GameStop achieves a market cap of $20 billion, with each subsequent tranche requiring an addition $10 billion in value all the way up to $100 billion. So even if GameStop only manages to reach $20 billion, Cohen will still earn billions in shares.

According to a report from RNZ, GameStop is also considering ending its EB Games business in New Zealand, which would mean the closure of 38 stores in the region. According to the notice sent to employees, the proposal is “not final, and no decision will be made until we have completed a full consultation process in good faith with affected team members.”

What a way to kick off the year, huh? Let us know your thoughts on GameStop’s store closures with a comment down below.

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Nintendo, Sony And Xbox Update “Safer Gaming” Principles

In 2020, the major players in the console space Nintendo, Sony and Xbox announced a “shared commitment to safer gaming” to “improve player safety” across each platform.

Fast forward to this year, and these shared principles have now been updated to ensure they represent the “constant efforts” to keep each of these game communities safe. Here’s a bit more about this via Nintendo’s official news release:

The safer gaming principles cover Prevention, Partnership and Responsibility. Here’s the rundown of each category:

Prevention: Empower players and parents to understand and control gaming experiences

– We provide controls that let players customize their gaming experience. We support parents with the tools and information necessary to help them customize appropriate gaming experiences for their children.

– We recognize that for safety features to be useful, they must be easy to use and understand. We promote the availability of our safety tools and provide guidance on how to use them through our platforms, support channels, services, on our websites, and in retail stores to reach more players and parents.

– We inform our parents and players about our codes of conduct and terms of use to support positive gaming experiences for everyone. We enforce these policies through a variety of preventive and remedial measures. We design our products with transparency and player empowerment at their core, aiming to make experiences that are intuitive and respect players’ choices.

Partnership: We partner with industry peers, publishers, regulators, law enforcement, and our communities to advance player safety

– Our commitment to safety is central, and we believe collaboration benefits the video game industry and all players by fostering safe gaming experiences.

– We partner and engage with global and regional industry trade organizations, industry members, regulators, law enforcement, non-profit organizations, and experts to develop and/or advance online safety initiatives. These include Thriving in Games Group, the Family Online Safety Institute, and others.

– We conduct shared research to inform policy decisions and to drive industry innovation. Individually, we have engaged with external research centers that study play and wellbeing.

– We partner with our community to promote safe gaming behavior and encourage the use of reporting tools to call out bad actors, and we have tools and processes in place to support rapid response to emerging incidents.

– We collaborate with ratings agencies such as the ESRB and PEGI, among others, to ensure that our games are rated for the appropriate audience, and work closely with the Entertainment Software Association and other trade associations to share trust & safety information designed to educate and promote positive play experiences.

– We invest in leading technology and proactive collaboration to help thwart improper conduct and content. We participate in key industry initiatives, including the Tech Coalition and its Lantern program, that are dedicated to enhancing child safety through technology, knowledge-sharing, and transparency.

Responsibility: We hold ourselves accountable for making our platforms as safe as possible for all players

– We make it easy for players to report violations of our codes of conduct and community guidelines, which we work to refine and evolve to support our player communities.

– In addition to removing content not suitable for our services, we take appropriate enforcement actions for violations, including restricting players from using our services for misconduct, with escalating restrictions for egregious or repeat violations. We engage in responsible and transparent practices, including the ethical use of all data, and deploy process enhancement technologies with skilled human oversight.

– We comply with all applicable laws in the places we do business and respond to legitimate requests from law enforcement. We promptly notify law enforcement if we observe unlawful conduct or where we believe a player is at risk of imminent harm.

– We publish our rules and requirements, and we ensure that players who have been reported understand the requirements for continued engagement with our platforms.

It’s reiterated at the end of this update how this partnership is about “collaborating on solutions” to enhance player safety and ensure games continue to be welcoming to everyone. It also invites others to “commit to the safety and well-being of players everywhere”.

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Animal Crossing: New Horizons Update 3.0.0 Patch Notes – Switch 2 And Switch New Content, Features And More

Animal Crossing: New Horizons
Image: Nintendo

As you’ve likely seen by now, the Animal Crossing: New Horizons 3.0 Update has officially gone live. Alongside this new update, Nintendo has now shared the patch notes on its support page.

This includes not only general updates (including “new content and features”) for the Switch 2 and Switch versions, but also “Switch 2 specific updates” and even an update to the NookLink on the Nintendo Switch App.

Here’s the full rundown, courtesy of Nintendo:

Animal Crossing: New Horizons Version 3.0.0 (Released 14th January, 2026)

General updates (Nintendo Switch 2 and Nintendo Switch)

  • The previously announced new content and features have been added.
  • It’s now possible to craft up to 10 items at once if you have enough materials.
  • Items stored in your home storage can now be used as DIY materials.
  • The DIY Recipes app now includes a page where you can check hotel DIY requests and items requested by Tom Nook as you progress through the game.
  • Items obtained by linking with Animal Crossing: Pocket Camp can now always be ordered from Nook Shopping.
  • Super Mario Bros. items can now be ordered from Nook Shopping without linking to a Nintendo Account.
  • While outdoors on an island, holding down the L Button allows you to move while facing the same direction.
  • When changing the island tune at Resident Services, Isabelle will now suggest recommended melodies, including the original island tune.
  • When changing the island flag at Resident Services, you can now revert it to the original design from when the island was created.
  • You can now purchase up to 50 Customization Kits at once from Nook’s Cranny.
  • Several items, including Snowflakes, can now be sold at the drop-off box at Nook’s Cranny.
  • You will receive a Pearl every time you give a scallop to Pascal.
  • You can now ask Leif to remove weeds when there are 30 or more weeds on your island, either on Harv’s Island or during his visits
  • The fee for asking Leif to remove weeds has been reduced.
  • New tips have been added to the Island Life 101 app.
  • Additional Nook Miles tasks have been added alongside the new features.
  • The order of some collaboration items has been updated in the catalogs used for photo studios and hotel decorating.
  • Other adjustments and corrections were made to improve the gameplay experience.

Nintendo Switch 2 Specific Updates

  • Fixed an issue where the startup sound for Nook Shopping on the smartphone would not play correctly.

NookLink (Nintendo Switch App) Updates

  • Added new articles to the Island Newspaper.
  • The Catalog now supports new items added in Ver. 3.0.0.

Note: A paid Nintendo Switch Online membership and a compatible smart device with the Nintendo Switch App installed are required to use this service.


You can find out more about this latest update for Animal Crossing: New Horizons in our previous story here on Nintendo Life. We’ve also got a video featuring some gameplay footage.

Nintendo also sent a new system firmware update live earlier this week for the Switch and Switch 2, so you’ll likely be prompted to update your device, if you haven’t already. This also included some Switch game compatibility updates, which we’ve covered in a separate story.

Have you updated your copy of Animal Crossing yet? How are you finding the new update so far? Let us know in the comments.

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Don’t give Gemini your personal data, wait for Apple Intelligence-powered Siri

Google Gemini is now asking users to let it train on their personal email and photos, and offering up bizarre reasons why this is meant to be good. It is not, and the timing of the news is suspicious.

So on the one hand, Google Gemini is now coming to Apple Intelligence, and it’s coming with all of Apple’s rigid privacy protections. But on the other, in the same week that was announced, Google is suddenly trying to get Gemini users to entirely ignore privacy.

Specifically, Google wants Gemini users in the US to join a beta program and authorize the service to scrape Gmail, Google Photos, and YouTube. Google calls this Personal Intelligence, and the company’s Josh Woodward offers real-world examples of how great this is.

The examples are not great. For instance, Woodward says he was buying tires for his car, and didn’t know the size. You know, despite it being on the tire, the previous receipt, in the car user manual, and maybe on a placard inside the door.

“These days any chatbot can find these tire specs, but Gemini went further,” he wrote in a blog post. Of course, you’d expect Google writers to be excited about Google products, on the Google blog.

Reportedly, Gemini pointed out that you may need different tires depending on whether you’re making longer trips in all weather conditions. It referenced “our family road trips to Oklahoma found in Google Photos” when it informed the Google employee how to do this.

You do not need to train AI to know someone once drove to Oklahoma, in order to know there are different types of tires. Not even if that might tip you off that advertisers in the region that you could be coming back.

As Craig Federighi said back in 2018, “If you want to get pictures of mountains, you don’t need to get it out of people’s personal photo libraries.”

In this case, an AI that doesn’t automatically return the information that the right tires depend on your situation, is not a safe AI.

Woodward digs in, though, with another reason why Gemini’s Personal Intelligence is simply essential in routine transactions like buying tires. Apparently he needed his license plate number and couldn’t remember it, so was happy for Gemini to pull it out of a photo.

You remember your childhood phone numbers, so you can remember your license plate. Or take a picture of it in your private Apple Photos library. It’ll come in handy the next time you’re in a big parking lot.

Or let Maps do it for you, and not tell anybody else or another big tech company where your car is parked.

Anyway, Google is not the first to try getting you to turn over personal information that is more useful to advertisers than it is to you. But it’s not nice doing this in the same week as reports of its deal with Apple have emphasized the genuine privacy benefits of it.

When Google Gemini is available via Apple Intelligence, it will provide all of the AI capabilities it can — and it will not get to use and keep and sell your personal data.

We’ve been very, very clear about this.

“In the end, as we here at AppleInsider have stated many times before, on this page, in the forums, on the podcast, and everywhere we cast a shadow, Apple’s long game in artificial intelligence will result in a more private, secure, environmentally friendly, and ethical system. Even as the AI bubble pops, Apple’s competitors can’t hope to match that ecosystem, not even Google.

Right now, you have to be invited to Google’s new Personal Intelligence beta test. Even if you are deep into using Google’s services, ignore the invitation and wait until Gemini can be accessed privately through Apple Intelligence.

That way, Google doesn’t get to target advertising to you.