Posted on Leave a comment

Preview: Raising My Daddy Rank At A London Gyoza Bar

Yakuza Kiwami 3 & Dark Ties
Image: SEGA

My gaming life can now be cleanly split into two sections: the period before I had heard the phrase “Daddy Rank”, and the period after it.

It’s one of the key features of Yakuza Kiwami 3 & Dark Ties that Sega was kind enough to show me at a fancy gyoza-joint-turned-preview space in London this week, and in the days since, I haven’t stopped muttering it to myself whenever I do a small piece of housework.

Kiryu’s Daddy Rank is the bread and butter of Kiwami 3’s new ‘Life at Morning Glory’ side content — an expansion on the 2009 original’s opening locale, where the ex-Tojo Clan tough guy swaps his knuckledusters for a pair of marigolds and cracks on with some chores around his self-made orphanage.

Yakuza is a series renowned for its constant flip-flopping between serious and silly, dark and delightful, and it always plays best to me when it leans into the latter of the two camps and embraces the brooding protagonist’s softer side. Life at Morning Glory is about exactly that.

What’s the story, Morning Glory?

The children need help with a series of tasks, and it’s up to the Daddy of Dojima (as I will now insist on calling him) to come to the rescue.

In my preview, I sped through a multiple-choice questionnaire to assist young Ayako with her science homework, followed the lines of a sewing minigame to knock up a new dustcloth for Taichi, farmed and planted crops in the garden, then chopped, mixed, and scum-skimmed them into a curry for Koji’s dinner.

At the end of each task, Kiryu holds up his handiwork (a test paper/piece of fabric/steaming plate) and smiles directly into the camera in much the same way that your avatar might in Animal Crossing: New Horizons after catching a fish. In the game world, this is all a process of improving Kiryu’s bond with each child and working out where he stands as a father figure; in the real world, it’s a chance to play some super sweet minigames, then smile as a big green Daddy Rank bar ticks up the screen with each success.

The preview was hosted entirely on PS5, but I can’t wait to take this silly little side mission on the go with me on Switch 2. It’s just a taxi ride away from the open streets of Ryukyu and Kamurocho, too, so you just know that I’m going to be putting off all the brutal murders, clan wars, and shady deals to beat my stitching record back on the beaches of Okinawa.

From Daddy to Baddy

While I’m on the open streets, let’s touch on some Baddie Battles. No, much like Daddy Rank, I’m not making this up. In another of Kiwami 3’s fresh storylines, Kiryu becomes the surprise chairman of the Haisai Girls, an all-female biker gang that’s engaged in a turf war with the larger-than-life Tokyo Night Terrors.

A lot of this ‘Bad Boy Dragon’ gameplay circulates around massive squad battles between the two teams, where you can put either Kiryu’s classic Dragon of Dojima fighting style or the snappy new weapon-focused Ryukyu style to the test. It’s also about team management. You can save people in peril on the streets of Okinawa and recruit them to your biker squad, each bringing their own skills to the baddie lineup — be that powerful attacks, rallying cries or healing abilities. Then, before diving into a head-to-head against another clan, you choose which characters will make up your squad, balancing their quirks to suit the situation.

In short, it’s the crew recruitment system from Pirate Yakuza in Hawaii transposed onto a biker gang, but that’s no bad thing! I was informed that you can also customise Kiryu and his crew with snazzy uniforms, bike designs and banners, but I never got to see these tools in the preview — which is probably for the best, because I can guarantee that it would have gobbled up all my time.

When I wasn’t recruiting baddies, the streets of Downtown Ryukyu were expectedly packed with distractions — karaoke, arcades, golf, bowling, you know the drill. There’s also side missions galore, bounties to be hunted, and the chance to head back over to Morning Glory and stay on top of that aforementioned Daddy Rank. I’m not obsessed, I promise.

It all looks and plays wonderfully on PS5, and given how impressed I’ve been by the three Yakuza titles available on Switch 2 already (gosh, Sega really has been churning them out, huh?), I’d be surprised if this entry is any different. Yakuza 3 is often viewed as one of the lesser titles in the series, so seeing the whole affair brought to RGG’s slick Dragon Engine with some nips, tucks, and new fighting styles, pushes this one excitingly close to the territory of being an entirely new game rather than a standard remake.

Tying things up

Oh yes, speaking of an “entirely new game”, I should probably touch on Dark Ties, too. This came right at the end of my preview, and I’ve left it to the end here, too, because it felt like the addition I already knew the most about. Sega has been showcasing this prologue story starring the base game’s antagonist, Yoshitaka Mine, for a good few months now (our sister site, Push Square, went hands-on with it back in September), and, shockingly, it feels like more Yakuza.

Mine’s athletic moveset is a lot of fun — a special attack that lets you jump kick off one opponent’s chest, flinging yourself into an aerial attack on another, is a particular highlight — and the underground Hell’s Arena fight club gave me a good chance to see it in action.

Other than that, it was business as usual on the streets of Kamurocho. The Kanda Damage Control side content peppered the open world with tasks for me to complete and up my ‘Kanda Rank’ in the process (it’s all ‘Ranks’ in this game) by improving Tsuyoshi Kanda’s street cred, but it all felt very Yakuza-y otherwise. This is no criticism, mind you; it’s always great to have more hot content to dive into.

I left the preview with a belly full of gyoza and the words ‘Daddy Rank’ still playing on my mind. From what I’ve seen, this feels like the biggest step up for a ‘Kiwami’ remake so far, packed with new content, combat styles, and with an entirely new story bolted onto the side.

Does it all still feel a little overwhelming? Of course it does! But come on, we wouldn’t have Yakuza any other way.


Yakuza Kiwami 3 & Dark Ties launches on Switch 2 on 12th February 2026.

Will you be catching up with Kiryu and co. next month? Let us know in the comments.

Posted on Leave a comment

GRID Legends: Deluxe Edition Races Onto Switch 2 Later This Month

Racing enthusiasts were informed in December that GRID Legends: Deluxe Edition would be speeding onto the Switch 2 in “early 2026” and the official release date has now been locked in.

According to publisher Feral Interactive, the race will begin on 29th January 2026 and it’s available to pre-order right now from the Switch eShop.

Start your engines! GRID Legends: Deluxe Edition brings full-throttle racing to the Nintendo Switch 2 on Jan 29th.

Get your motorsport career off to a flying start on release day — floor it to the Nintendo eShop and pre-order GRID Legends now, for $39.99 / £24.99 / €29,99

GRID Legends: Deluxe Edition
Image: via Nintendo.com / Feral Interactive

Grid Legends is described as featuring Codesmasters’ “unique blend” of arcade racing action with precise simulation handling.

As previously confirmed, the Deluxe Edition release of this title will come with “all” of the DLC. There will also be graphics and performance settings to choose from. You can find out a little more about what to expect from these settings in our previous coverage.

Be on our lookout for our Nintendo Life review of GRID Legends: Deluxe Edition later this month.

Will you be picking this up on the Switch 2? Let us know in the comments.

Posted on Leave a comment

Donkey Kong Bananza Has Been Nominated For Even More Awards

Donkey Kong Bananza
Image: Nintendo

Donkey Kong’s new outing for the Switch 2 has already won some awards, and it’s now in the running for even more.

The ’26th Annual Game Developers Choice Awards’ is taking place on 12th March 2026 (during the GDC Festival of Gaming) and this week it’s been revealed Donkey Kong Bananza is up for ‘Game of the Year’ and multiple other awards.

It will be going up against some tough competition including Clair Obscur: Expedition 33, which is a finalist across eight categories. Below are the awards Donkey Kong Bananza has been nominated for. It also got an “honorable mention” in the ‘Best Audio’ category.

Best Design

  • BALL X PIT (Kenny Sun & Friends / Devolver Digital)
  • Blue Prince (Dogubomb / Raw Fury)
  • Clair Obscur: Expedition 33 (Sandfall Interactive / Kepler Interactive)
  • Donkey Kong Bananza (Nintendo EPD / Nintendo)
  • Split Fiction (Hazelight Studios / Electronic Arts)

Innovation Award

  • BALL X PIT (Kenny Sun & Friends / Devolver Digital)
  • Baby Steps (Gabe Cuzzillo, Maxi Boch, Bennett Foddy / Devolver Digital)
  • Blue Prince (Dogubomb / Raw Fury)
  • Clair Obscur: Expedition 33 (Sandfall Interactive / Kepler Interactive)
  • Donkey Kong Bananza (Nintendo EPD / Nintendo)

Best Technology

  • Clair Obscur: Expedition 33 (Sandfall Interactive / Kepler Interactive)
  • Death Stranding 2: On the Beach (Kojima Productions / Sony Interactive Entertainment)
  • Donkey Kong Bananza (Nintendo EPD / Nintendo)
  • Ghost of Yōtei (Sucker Punch Productions / Sony Interactive Entertainment)
  • Split Fiction (Hazelight Studios / Electronic Arts)

Game of the Year

  • Blue Prince (Dogubomb / Raw Fury)
  • Clair Obscur: Expedition 33 (Sandfall Interactive / Kepler Interactive)
  • Donkey Kong Bananza (Nintendo EPD / Nintendo)
  • Ghost of Yōtei (Sucker Punch Productions / Sony Interactive Entertainment)
  • Hollow Knight: Silksong (Team Cherry)
  • Split Fiction (Hazelight Studios / Electronic Arts)

Once again, the winners of this “peer-based annual award show” will be announced at this year’s GDCA ceremony, taking place in March at the GDC Festival of Gaming. There’s also a public vote, where attendees of the GDC Festival of Gaming can vote on their favourite game of the year from all of this year’s GDCA finalists. Voting for this will open on 26th January 2026.

If you haven’t already played Donkey Kong Bananza, be sure to check out our review here on Nintendo Life. There’s also some paid DLC now available for the title.

Posted on Leave a comment

PHP 8.5.2 Released

The PHP development team announces the immediate availability of PHP
8.5.2. This is a bugfix release. All PHP 8.5 users are encouraged to upgrade to this version. For source downloads of PHP 8.5.2 please visit our downloads page.
Windows binaries can be found on the same page.
The list of changes is recorded in the ChangeLog. Release Announcement: <https://php.net/releases/8_5_2.php>
Downloads: <https://php.net/downloads>
Changelog: <https://php.net/ChangeLog-8.php#8.5.2>
Release Manifest: <
https://gist.github.com/DanielEScherzer/037dc2a9a1c07493f57add86570cb070> Many thanks to all the contributors and supporters! Regards,
Daniel Scherzer, Volker Dusch, and Pierrick Charron php-8.5.2.tar.bz2
SHA256 hash:
f7efdeccc3a810b18920692306536b99a3ba86610dbd0795a296cf77d3fb3a06
PGP signature:
-----BEGIN PGP SIGNATURE----- iQIzBAABCAAdFiEE2VwDvHAr6VFTRK4zdORLyQZ3AaUFAmlmwX0ACgkQdORLyQZ3
AaVNdw//ehC6rA70xXMqvyO8JxOiwjAjoTlZFS7SWnaep7g6EaYo4WV/OvM1M2TB
5A5NLWe5ReJP2pEMyiQA8uRVhPtnSBmHqGgUoD42d2OxPqp/GPbMPDrkxGg05VrX
8YA9YCP2xPcdLykDRaRSauXLYj/lmefSGCaQe5pFXyik23Zfuxn1Lr/i3Xy5ghVD
iuj93JHfRb3jLcRquxBIBe8X1YMSCJYvKqct/0lBK1U/G8bAviHBTZOAfCbuBLCO
4RXovbHJNucwymElFNm8MG09dQ0L2Q1TzP9QL4Jc4Iqzxs1wEreK2dtDbKWPucdy
CUi9J06fcUWlQgeHs7nuxSV4XE/xDFVmGmp/u+Axbt4vvUEfaWIWXrs7W9h9ypWU
Wmbam3PCg2rWYCLrPJtgFiniaYbEDoOFfLIh+1jLmhdD7q2Sfl6tb8wB1AcGe886
EsuQaZESlZ3PMgBhBU89t9m9M41RenY9+/1NNy9UGXwR8FLhI/OVCBNhZKc5AoUk
A+sZOhbuRzrIe0Uybfq81JHhIOLJ2rWd9Ryig0pf6CNMGxVPcqR6umzaUX1xQido
Ocn8Xf14Srl+2NFFKpJdh0+7V/7TIMKQuSjAnjheFdDa/vs3baxqF4JTvP5L4AFV
26l+SpChaVGazJUqcoLfxAdTqdILkxtmJ7vQwJsosh2kQQX3QfU=
=XTKQ
-----END PGP SIGNATURE----- php-8.5.2.tar.gz
SHA256 hash:
379ccccefcc85f28286444cf01bc0db017c79d513417267f5bb1d804b8428c22
PGP signature:
-----BEGIN PGP SIGNATURE----- iQIzBAABCAAdFiEE2VwDvHAr6VFTRK4zdORLyQZ3AaUFAmlmwYIACgkQdORLyQZ3
AaW9yhAAmQgK8wHqYESQ5n7RaNBchlMRRjxgXB4Wyz9iC3LRO22+lHQSFyejityV
dyPwvDNj416lsu6LewXqJ9x5PivnSHFXOYfpHHbIKWSs0c9Ovst42eGv593x5haC
RBb0fdo0waAFzKGK1pdSHMRjXv3tErPGVCGQBhPzvRf85pubrjd0Tp3+pcBKtCb6
hkcHUCe5qX2U+KQYmyujiUDmJaJ7hqrIiFumRQiMEjmIaJU0syb4D/jd2QK2yc5e
VnLADBvq6t+nSpyLzkukY+5YMVRDYPDeGGHODg1EDAhlYuAgRORrmf3ER2/WWr2+
0/Rgm0rfm/qOXqhNb0wneMS165G9/+8dOja6ojJNMe1Ry7VqqBAsEKoNvZooOyIq
D/YMJf9E8gIX12fhmtrkk9WdLoKtHIrgix+O1sini597PZOxNtDtcCkDCcAHgWFM
WV3ozuUYSMN+qkRMC53MYxkK6ugda8M1V1ztHfI3n5aLDWJI7KMH/40KamWsn//G
BBBrrXSrVBh6//7gFETHJDvAu7/CyM4M2BuSHbch+Kb/v6H6vblHMNLizZi/KSDK
n3BwaJyUNLBgJlt5BY6o4ACOtlExVWVHSZxs2SZl9Fj0BjpXXwN0fGrbI4edJsoo
Qw5r2U5rbsaALpx7kliCV619d6ujUmkCyk0clfF9mgzm2YRLkJ0=
=bt1k
-----END PGP SIGNATURE----- php-8.5.2.tar.xz
SHA256 hash:
cb75a9b00a2806f7390dd64858ef42a47b443b3475769c8af6af33a18b1381f1
PGP signature:
-----BEGIN PGP SIGNATURE----- iQIzBAABCAAdFiEE2VwDvHAr6VFTRK4zdORLyQZ3AaUFAmlmwYIACgkQdORLyQZ3
AaUbyxAAoBvszjRdd/CZS2WoGd7rfnVQ38sdi17bY+xX+YSJGddiM0L0KnB4B7UX
nUq0hjK2w9EPpXU2y5D8uPCzWjO1466rgEb21ySzkR2vjCe/mmarbFfRKfxHfkJj
h1mDZAYVxaEo4Dx0bvoZl+0MyGntn41IgihTyXUs0A7OGzTydye3tGLWYV6WPdA6
X3m1P6QYD/1ueLXVZFbd5HAY9GDdAvMo78REovnEwIYTXoIb+7qhqtJRVOyW56Pf
hrAE89XvxBqDXKAT3atT6BbRZ3CXAuk2zpnr959puetl733gTkC+X9Jm+qA5NqpY
L2IOgCEvt+vRDS5dXfB5NlCzw6NUM7Ftkg2ZpDwJsPhBB78mXUClATWw0mQaUn0d
+2kG0PjfxjuYPwpiZbQoLuC+4OJJ3IC8jvcX+yxsdfpFLvMrtVVf02wM8Mlvy4oE
31kE4O7ejm/aAiC9dYXjmqDFLab+fliAoUluEyYLX338ue1I/QEb/WUEX1zcUfHt
Oq61FuB1dLu2TzflHiZN5MZAPC7vuk+Y2Tb8CgiOGtp2BT5LO7BBiXZNwRS8LMP+
vYHHjwwZI5R3RajZTrfETBe4e7tnWRmy8yBJpGIg7nGX74/0xe2IIJ4Gea0JCnR5
1zRUVS2ZFpes/O+ep1c8hjPHDZFqVD9hBIRFqbROLX2f87jCBDs=
=Ry+x
-----END PGP SIGNATURE-----

Thread (1 message)

  • Daniel Scherzer
Posted on Leave a comment

Limited Edition Resident Evil Requiem Watches Launch Next Month

Requiem / Hamilton 1
Image: Capcom / Hamilton

If you’re really, really excited for Resident Evil Requiem next month, then you might want to keep an eye out for two limited edition watches from manufacturer Hamilton.

Launching alongside the game on 27th February 2026, the two models are featured in the game itself and are (conveniently) worn by both protagonists: Grace Ashcroft and Leon Kennedy. They also cost enough to make RE4’s merchant break out in a cold sweat.

The models in question are:

  • American Classic Pan Europ – £1,170
  • Khaki Field Auto Chrono – £1,800

You can sign up for more information over on the official Hamilton website right now. Regardless of price, these things will likely disappear pretty quickly, so if you’re genuinely interested, then definitely head on over there ASAP.

Meanwhile, the Resident Evil Showcase revealed a bunch more information about Requiem, including key gameplay mechanics for both Leon and Grace. It’ll launch day one on Switch 2 alongside both Resident Evil 7: Biohazard Gold Edition and Resident Evil Village Gold Edition.

Interested in these watches at all? Let us know your thoughts with a comment down below.

Posted on Leave a comment

Zombies Return In Resident Evil Requiem, But Now They’re More Terrifying Than Ever

RE Zombie 1
Image: Capcom

The Resident Evil Showcase has revealed extensive gameplay for the upcoming Resident Evil Requiem, launching on 27th February, 2026. Not only that, but we’ve also received official confirmation that zombies are back. But they’re slightly different this time…

The zombies here are not completely mindless, but rather retain some of the attributes of their personalities when they were alive. This means you’ll see zombies attempting to complete tasks like cleaning the environment, albeit in a completely deranged manner.

The showcase explains that careful observation of your enemies will allow you to either sneak around them or get the drop on them. If you’re playing as Leon, you’ll be able to parry attacks with a hatchet and execute brutal finishing moves while also picking up weapons dropped by the zombies. And yes, this includes a chainsaw. Grace’s gameplay, meanwhile, is more akin to classic survival horror, placing emphasis on limited ammo.

Crafting also makes a return, and you’ll actually need to extract blood from your fallen enemies to create specialised injectors. The description for one of these says “Prevents corpses from mutating”, so it seems reasonable to assume that we might see some enemies similar to the Crimson Heads from the Resident Evil remake.

The showcase also revealed three default difficulty levels for Requiem. Casual will add in auto-aiming to allow newcomers to ease into the experience, while Standard comes in both Modern and Classic forms. The latter brings back the Ink Ribbon items during Grace’s gameplay, meaning your ability to save is finite. It’s likely that a more difficult ‘Hardcore’ option will be available upon completion of the main game, but this wasn’t mentioned.

It was also reiterated that you can change between first and third-person perspectives at any time during gameplay. Meanwhile, a Requiem Pro Controller will launch for the Switch 2 alongside the game next month, while amiibo will also arrive later in the year.

What are your thoughts on this latest look at Resident Evil Requiem? Will you be picking it up next month? Let us know.

Posted on Leave a comment

Sonic The Hedgehog Kicks Off 35th Anniversary Celebrations In Style

Believe it or not, Sonic the Hedgehog is celebrating his 35th anniversary in 2026, and Sega is clearly planning something as it dropped a nostalgia blast of a trailer celebrating the blue blur’s life and times.

The trailer highlights the range of Sonic over the franchise’s storied history, from his pixel perfect start on the Mega Drive with Sonic the Hedgehog, to blockbuster movies in Paramount’s Sonic the Hedgehog trilogy.

He’s done everything you can think of — LEGO Sonic, the animated series Sonic X, Minecraft, and obviously tons and tons of his own video games. So 2026 should be a big year for Sega and Sonic.

“For over three decades, Sonic has raced through generations and inspired fans with his unmatched speed, unstoppable energy and fearless spirit” Sega says on the newly-opened 35th anniversary website. “Now, it’s time to honor his incredible journey and celebrate the blue blur’s countless adventures.”

Additionally, Sega / Atlus’ brand marketing vice president Marcella Churchill shared in a press release that “This milestone is not just a reflection of our past, but also a look toward the future as we continue to innovate and grow.”

Sega will be revealing partnerships, collectibles, fan experiences, and more throughout the year. We hope there might be a game announcement in there, too.

21st June 2026 will be the official day of Sonic’s 35th anniversary, but we’re sure we’ll hear a lot about Sega’s iconic character over the coming months.


What are you hoping for from Sonic’s 35th anniversary? Let us know in the comments.

Posted on Leave a comment

PHP 8.4.17 Released

The PHP development team announces the immediate availability of PHP
8.4.17. This is a bugfix release. All PHP 8.4 users are encouraged to upgrade to this version. For source downloads of PHP 8.4.17 please visit our downloads page.
Windows binaries can be found on the PHP for Windows site.
The list of changes is recorded in the ChangeLog. Release Announcement: <https://php.net/releases/8_4_17.php>
Downloads: <https://php.net/downloads>
Windows downloads: <https://www.php.net/downloads.php?os=windows&version=8.4>
Changelog: <https://php.net/ChangeLog-8.php#8.4.17>
Release Manifest: <https://gist.github.com/NattyNarwhal/9d8f3156575cfbbbe3880614bffbfb5c> Many thanks to all the contributors and supporters! Regards,
Calvin Buckley, Saki Takamachi, and Eric Mann php-8.4.17.tar.bz2
SHA256 hash: ea67d83d72dd6f3abaaeae7f532f78fd12192861d96aba8e9eca3b2ddade42d2
PGP signature:
-----BEGIN PGP SIGNATURE----- iHUEABYKAB0WIQSdf5mgy48FyKaVjWJWqXr3YAo5pgUCaWaERAAKCRBWqXr3YAo5
phOdAQCTSN39h8fn3mFoUjzy3IPnPreuhq7an898VCHZmdaGUAD/R7xSKrCFPQ08
uEx/GwJ8jFRuljNOcqotxhly1v7RbQc=
=f3qU
-----END PGP SIGNATURE----- php-8.4.17.tar.gz
SHA256 hash: aa0efeb7b47adff31e10bed1fc4ffcd4c0b5a4d41ab0bacfbb549c584939ee90
PGP signature:
-----BEGIN PGP SIGNATURE----- iHUEABYKAB0WIQSdf5mgy48FyKaVjWJWqXr3YAo5pgUCaWaERAAKCRBWqXr3YAo5
phh5AQCXeYtxux8bZkau8XFCOdFL4M2kcVLRUmdqLsvCcZO75AEAhpTEuodOZi2h
bTJMz6Cz0524/YTMzOkZWbaMPiMXUws=
=1OVq
-----END PGP SIGNATURE----- php-8.4.17.tar.xz
SHA256 hash: 28b234e347286158cae921d61283eb1169d89bc9d2e5f5976567260ff38b0bfa
PGP signature:
-----BEGIN PGP SIGNATURE----- iHUEABYKAB0WIQSdf5mgy48FyKaVjWJWqXr3YAo5pgUCaWaERAAKCRBWqXr3YAo5
prxcAP9z/3HjeI9EHFbHjQ2PVK5iRPq17u5FLe6WymQKCkLpYgEA2R9HJmWVRjaV
ND2gKyWhPt3WwCKQgN/FupiJMxJMIwk=
=BRQZ
-----END PGP SIGNATURE-----

Thread (1 message)

  • Calvin Buckley
Posted on Leave a comment

Opinion: I’m Happy amiibo Survived The Console Jump, But These Unlocks Are Getting Silly

Switch 2 amiibo
Image: Nintendo Life

If there was one name I wasn’t expecting to see crop up in the Nintendo Switch 2 reveal Direct, it was Kirby Air Riders amiibo.

Smash Ultimate and its DLC fighters had propped up the amiibo release schedule for the best part of five years, and its conclusion lined up so neatly with us all boarding the Switch 2 hype train that I couldn’t imagine a better way to tie a bow on the toys-to-life fad, albeit roughly 15 years later than the rest of the industry.

But no. If the first six months of Switch 2 have taught me anything, it’s that amiibo are here to stay. Nintendo seems determined to keep pushing these things out, and they’re coming at a frankly staggering cadence — we’ve had 13 newbies enter the fray since the console’s launch, with another five already slated for this year (plus that Mineru’s Construct model that everyone seems to have forgotten about).

My shelf space can’t keep up, but I’ve got to respect the grind. The figures themselves keep getting more and more detailed, and with additions like the Air Riders collection and its swappable components, Nintendo is still innovating on an increasingly expensive product that I assumed was firmly in the rearview.

The big question, then, is where have all the bright ideas gone when it comes to the figures’ in-game unlocks? I’m not going to pretend that amiibo’s scannability has always been its biggest draw, but are you really telling me that in the year of our lord 2026, a short Metroid jingle is considered a valid scan reward? Come on.

Kirby Air Riders amiibo
Image: Alex Olney / Nintendo Life

This is a bugbear that has been brewing for a few months now. Nintendo was pleased to announce that the pricy new Super Mario Galaxy amiibo (launching six months after the game, might I add) unlock a Life Mushroom or a 1-Up Mushroom when scanned — because those are hard to come by in the base game — while other figures in the collection cough up a few measly coins. And as cool as the Kirby Air Riders range is, who really wants to use it to train up a league of computer racers?

The Donkey Kong Bananza amiibo gave you a head start with the Diva Dress before you unlock it as standard at the end of the game, but every other relevant figure unlocked a lump of terrain. You can see my point here.

Yes, amiibo unlocks have often felt inconsequential at best, but TOTK Paraglider Fabrics, Splatoon gear, Mii racing outfits, and those stunning Mario Maker pixel sprites all felt like a neat little ‘thank you’ for picking up the new figure. Dropping £24.99/$39.99 on a Rosalina model for a 1-Up feels like a slap in the face.

But hey, at least features aren’t being locked behind amiibo purchases in the Switch 2 era. That’s a reli— oh wait.

Metroid Prime 4: Beyond arrived with three new amiibo to boot. Scanning the Sylux figure instantly unlocks a special flashback cutscene otherwise accessed only by getting 100% completion (scan entries and all), and that’s the least grating of them. Both the new Samus and the Samus & Vi-O-La amiibo unlock features that, if it were up to me, should have been in the game right from the jump. What do you mean, bike skins and an in-game radio are only available to those who have coughed up an extra £40/$70? Those feel like the kind of features that it would have been nice for everyone to play with, no?

The best part is what happens when you scan other Metroid figures into the game. In a move that even makes Galaxy’s gold coins look attractive, whacking another amiibo onto your Joy-Con in Prime 4 rewards you with… you guessed it, a tiny little jingle! Oh, to be a fly on the wall during that amiibo integration meeting.

Metroid Prime 4 amiibo
Nice radio you’ve got there, Samus — Image: Ollie Reynolds / Nintendo Life

The only example that feels like it’s hitting the right balance in the Switch 2 generation so far is Mario Tennis Fever, where scanning relevant amiibo will unlock unique ball designs based on that character. It’s a paraglider fabric-level of inconsequential, but it’s a nice touch — albeit one that isn’t tied to any new amiibo (that we know of).

Animal Crossing: New Horizons is in a similar boat, now that I think about it. Tapping basically any Zelda or Splatoon amiibo gives you the chance to invite one of the new ver. 3.0 crossover Villagers to your island. It’s a little on the ‘locking content behind amiibo side’, perhaps, but the unlock is tied to so many different figures that I find it easier to overlook.

It’s a tightrope that all amiibo have to walk, and I don’t know that I can see the exact tipping point. Lean too far one way, and you fall into the trap of scan rewards feeling pointless; too far the other, and you start locking neat features behind yet another paywall — and lord knows Nintendo has had enough pricing drama this generation already.

Rewards should be attractive, but not so desirable that the base game feels marginally worse without them. Inconsequential, but not downright boring. It’s a classic rock-and-a-hard-place situation for Nintendo where the ‘rock’ is a Disappointed Jim and the ‘hard place’ is an Angry Jim, but both Jims are a part of the problem because they’ll pay the entry fee every time. Gosh, trying to please gamers must suck.

Street Fighter amiibo
Image: Damien McFerran / Nintendo Life

I hope that the upcoming 2026 releases can strike that sweet spot. Monster Hunter Stories 3, Resident Evil Requiem, and Pragmata are all getting in on the fun, each with a mystery unlock of their own, while Nintendo itself has the aforementioned jumbo Mario Galaxy figures, another three Kirby Air Riders racers, My Mario wooden blocks, and presumably the Mineru’s Construct amiibo lined up in the next 12 months.

I’d like to think that the latter will give us something sweet, like a new weapon skin in Age of Imprisonment, or fresh Auto Build designs in Tears of the Kingdom, but I’m braced to hear a chirpy Direct announcer gleefully read the line “scanning Mineru’s Construct amiibo in Hyrule Warriors: Age of Imprisonment for the Nintendo Switch 2 will refill your Zonai battery charge once per day!”

All of those yet to come will look delightful, no doubt about it, and knowing me, I’ll probably end up buying some of them, too. I just hope that purchase isn’t tinged with the guilt that I’ve just spent 25 quid on a Power-Up Mushroom.

Do you want to see amiibo carry on down this path, or does something need to change? Let us know in the comments.