Sega has been bolstering the Sonic Racing: CrossWorlds roster with all sorts of paid and free DLC characters, and the fifth free update is out this week.
Following NiGHTS, who was added as a playable character at the end of last year, this time it’s AiAi from the Super Monkey Ball series. Alongside this, there’ll also be some exciting races taking place in the in-game Super Monkey Ball Festival between 12th February and 15th February.
This free update will include not only AiAi as a playable character, but also features his vehicle, the Banana Cruiser.
Apart from AiAi, the Sonic the Hedgehog IDW comic duo Tangle and Whisper are scheduled to be arriving as a free character update at some point later this month. When we hear more about this, we’ll be sure to let you know.
Sonic Racing: CrossWorlds is available on the Switch and the Switch 2, with a paid upgrade for the title also an option.
Will you be racing as AiAi in Sonic Racing: CrossWorlds? Tell us in the comments.
The Virtual Boy makes its grand return next week, with this particular retro library joining Nintendo’s Switch Online + Expansion Pack service.
Now that the final previews have gone live, to build some excitement, Nintendo has released a new themed My Nintendo Store reward for Switch Online members. It’s a Virtual Boy A4 poster and it’s available in the UK, Europe, Australia and New Zealand.
It will set you back 400 Platinum Points and shipping fees apply. Here’s a description and another look:
“Party like it’s 1995 with this Virtual Boy A4 Poster, inspired by the original Japanese Virtual Boy instruction manual. This poster is exclusive for paid Nintendo Switch Online members. Perfect for decorating your living room, bedroom, home office, and more!” Product Size: A4, Material: Paper
If you haven’t already seen our latest coverage, you can find out more about the Virtual Boy service in our recent preview.
Nintendo also shared an overview trailer recently, showcasing the launch titles, two never-before-released games, and additional features such as the ability to change the colour of the screen.
What do you think of this latest My Nintendo reward? Will you be checking out the Virtual Boy library when it arrives on 17th February 2026? Tell us in the comments.
Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.
Camelot’s new game Mario Tennis Fever is out exclusively for the Switch 2 this week, and now that the reviews are in, we’re wondering if the community is planning on taking to the court.
If you haven’t already seen our review here on Nintendo Life, we’ve given this new entry a score of eight out of ten. While it might be a bit slim in the single-player Adventure Mode, there’s still a lot to like about it. Here’s our summary:
“The adventure mode is a letdown, and solo players don’t have a ton of options, but there’s depth and strategy at the core here that should see this one ace things online for some time to come.”
Now that we’ve all had some time to take in all the reviews, vote in our poll, and tell us in the comments if you’ll be picking up this new entry this week.
Will you be getting Mario Tennis Fever? (1,310 votes)
Alongside continuing the stories of Kazuma Kiryu and introducing the world to Ichiban Kasuga, Sega and RGG Studio has spent about a decade bringing back some of the older Yakuza / Like A Dragon games for modern audiences. Yakuza Kiwami 3 & Dark Ties, out on 12th February, is the latest of those remakes, following on (naturally) from Kiwami and Kiwami 2. But it sounds like, rather than moving onto the fourth game, the end of the Kiwami series is here (thanks, Push Square!).
In a Ryusta TV livestream broadcast earlier today, RGG Studio head Masayoshi Yokoyama said that “I think ‘Yakuza Kiwami 3’ will be the last one, and the ‘Kiwami line will come to an end.” (translation from u/Dastanovich on Reddit.)
Of course, that’s far from the end of the Yakuza — after all, we need more Ichiban in our lives (especially on Switch 2) — and Yokoyama elaborates that “I don’t think it’ll continue as the ‘Kiwami’ series anymore. I think a different series will begin. And not something like ‘Like a Dragon 9,’ but rather a new series on a different line, with a different meaning.”
This sort of sounds like new timeline stuff, but it also means that Yakuza 4, Yakuza 5, and Yakuza 6 will be skipping the remake treatment — presumably. But with Yakuza Kiwami 3 reportedly making some controversial cuts and changes to the game’s story, there’s perhaps too much friction between the Kiwami games and the rest of the series.
Yokoyama seems to suggest that’s the case, as he says the decision to stop the Kiwami games “… might be something you’ll understand once you play ‘Yakuza Kiwami 3.'”
Reviews for the upcoming remake have been more on the mixed side than Yakuza is used to. We scored it a 6/10 on Switch 2, for example, with our own Ollie Reynolds calling it “a fair series entry, but one that’s tainted by poor pacing and a recasting controversy that simply didn’t need to happen.”
So, what’s next for Yakuza / Like A Dragon? A break? The next game? RGG is also working on a brand new IP, Stranger Than Heaven, and appears to be unrelated to RGG’s premier franchise.
Are you disappointed we won’t be getting a Kiwami 4? Get brawling in the comments.
AreFans are still speculating as to what exactly Danganronpa 2×2 is — part a remaster and rerelease of the original Danganronpa 2, part a brand new scenario, the game is largely shrouded in mystery. But while we wait for more info (and a firmer 2026 release date), Spike Chunsoft has opened up pre-orders for the physical release of the game.
On both Switch 1 and Switch 2, Danganronpa 2×2 will be getting a standard physical release — stocked at various retailers for $59.99 USD — which appears to include the game fully on the card for Switch 2.
Plus. there’s a special collector’s edition, appropriately-named the ‘Psycho Tropical Vacation Package’. This will set you back $139.99 USD and includes a RSVLTS reversible Psycho Tropical hat, a Kidrobot 3″ figure of bother tropical Monokuma and Monomi, an OST which includes remixes of the best tracks from the original game, and a clamshell-style outer box to display your collection in.
In addition, if you pre-order directly from Spike Chunsoft‘s Shopify page, you’ll get a 4″ Monokuma Flight Tag.
Image: Spike Chunsoft
Canadian store VGP has also opened up pre-orders for the game for $84.99 CAD (or $194.99 CAD for the special edition). European European orders will be handled by Reef Entertainment.
We haven’t seen much of Danganronpa 2×2 since its reveal at the September 2025 Nintendo Direct, though it was shown off at the Danganronpa 15th Anniversary Fes: Ultimate Appreciation Festival back in November.
The “all new storyline” being added to this rerelease is reportedly meant to be as long as the base game, which means double the content. And probably double the shenanigans. After Danganronpa V3, anything is possible…
Are you looking forward to Danganronpa 2×2? Let us know in the comments — don’t despair!
Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.
On 17th February 2026, owners of the Nintendo Switch versions of both games will be able to upgrade to the Switch 2 Editions for free. And if you have the newer console, why wouldn’t you? The price for the Switch 2 Edition straight-up hasn’t been announced.
On Switch 2, you’ll be able to play both games and 1440p and 60fps docked, while handheld is bumped to 1080p and 60fps. You all want to see some terrifying sea creatures in crisp, shiny visuals in the dark now, don’t you? *shudders*
Controls have also been “optimized” for Switch 2, so perhaps there’s some Mouse Mode integration there?
Both Subnautica games arrived on Switch 1 back in May 2021 and we enjoyed both of them a lot — though the first game just edges out Below Zero for us. If you’ve never played them before, then make sure you have a read of our reviews, and check out the rundown from the games’ eShop page:
Combining the award-winning game Subnautica with its sequel Subnautica Below Zero, this Nintendo Switch™ exclusive allows players to fully immerse themselves in the full mystery surrounding the water world of planet 4546B.
Craft equipment, pilot submarines and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more – all while trying to survive in both hostile water zones and frozen terrain.
Features: – Survival Is Key: Gather valuable materials, craft tools, manage your hunger and thirst, all while evading the dangerous wildlife that sees you as its next meal – Crash Landing on Planet 4546B: Beneath the serene waves of this aquatic planet are clues around its complicated history and how it warps the lives for all those that crash land there – Exploration: Delve into unique aquatic and terrain biomes that will unlock not only materials, but the answers that you seek – Build Your Habitat: Crafting and building the comforts of home here. These bases will be integral for your survival from not only the wildlife, but also the harsh environment around you
A sequel, Subnautica 2, is due to come to Early Access 2026, but Switch 2 isn’t one of the slated platforms for it.
Plus, the sequel’s publisher Krafton (who acquired the dev in 2022) and Unknown Worlds are embroiled in a rather messy lawsuit. Krafton has also attracted additional negative attention after it announced it was working on becoming an “AI first” company.
Will you be upgrading to the Switch 2 Editions for both Subnautica games next week? Dive down to the comments and let us know.
Well, that didn’t take too long! After launching on the Switch eShop back in December, Dotemu and Tribute Games have today updated Marvel Cosmic Invasion to ver. 1.0.5, bundling in a fresh batch of hero colour palettes to boot.
The ‘Cosmic Collabs’ update includes a new wardrobe option for 12 of the 15-hero roster, each inspired by a different Marvel game. Spider-Man and Venom each get a crossover fit from Marvel Rivals, Black Panther and Rocket Racoon take theirs from Marvel Snap art, She-Hulk and Wolverine’s new looks come from Marvel Strike Force, Captain America and Nova take inspiration from Marvel Future Fight, Phyla-Vell and Beta Ray Bill’s palettes are all about Marvel Contest of Champions, and even Marvel Puzzle Quest gets a nod in Storm and Iron Man’s fresh threads.
Of course, that’s not all. The update also includes its fair share of bug fixes, gameplay tweaks, and new features, so you can be sure things are running smoother than ever before as you put these new palettes to the test.
The full patch notes were shared on Steam, and we have gathered them together for you to check out below:
Marvel Cosmic Invasion Ver. 1.0.5 (10th Feb 2025)
Epic MARVEL Games Collaborations!
We’re bringing in tributes to our favourite MARVEL Games experiences, including palettes for:
MARVEL Rivals – Spider-Man and Venom
MARVEL Snap – Black Panther and Rocket Raccoon
MARVEL Strike Force – She-Hulk and Wolverine
MARVEL Future Fight – Captain America and Nova
MARVEL Contest of Champions – Phyla-Vell and Beta Ray Bill
MARVEL Puzzle Quest – Storm and Iron Man
New Features!
Hero Lab Upgrades – with new palette previews to help you get a great view of new cosmetic options, and a new Team Level indicator.
Tweaked Arcade Modifiers – swinging into danger with modifications. The Double HP modifier is now an HP Multiplier – where enemy HP can now be multiplied by 0.5, 1, 2 or 3 times their standard amount!
Gameplay Improvements!
We’ve made a number of visual changes based on your feedback, designed to make it easier for you to keep up with the on-screen action, including:
Heroes will now be highlighted when HP is low
The Focus bar has been split to make it easier to read
Special Damage number visuals have been changed to red – making them easier to identify
The Heteropteron Level Larva Bug has been tweaked to make the enemy stand out. In addition, we’ve added flashes on the Larva during throw animations and introduced colour cycling effects on the attack!
We’ve also taken some time to go back for further balancing on boss fights, tweaking these to provide a little more fair play:
Hela – Increasing cooldowns for both Grudge and Hellblades attacks.
Venom – Reducing block and parry actions and removing combo parry, increasing reaction cooldown, lowering damage on the Bite attack and removing some post-Grudge attacks.
Phyla-Vell – Reducing block actions and lowering chance of using Cosmic Attack. We’ve also added cooldown on some attacks, increased the cooldown on cosmic Fury and lengthened the initial block action to prevent instant parry.
Bug Fixes!
As well as all this, we’re squashing some bugs of our own!
Fixed a blocker caused by using Cosmic Ghost Rider’s special attack just before triggering a boss cutscene
Fixed an out-of-bounds issue when performing a dive attack during Master Mold’s Double Fist move
Fixed a bug that would prevent Phoenix from dealing damage if she got hit during her grab animation
Fixed another out-of-bounds issue when adding carousel object control to a menu
Fixed an issue which would cause Arthrosian enemies to keep moving (and to seem invincible) after being defeated in Asgard
Fixed network sync issues on return to character or mission select screens
Also fixed an issue that would stop the online host from returning to Mission Select from the Character Select menu
Fixed an issue replicating Queen of Annihilation’s Lane Switch which could cause a blocker while transferring hosts
Fixed a bug where it was impossible to parry or guard against crashing Sentinel spawn
Fixed Annihilus multiplier damage applying several times during Negative Bomb or Negative Rain
Fixed an issue where bosses would fall through the screen if hit by an attack at the moment the fight starts
Fixed possible exploit on bosses with player grab attacks
Fixed an issue where boss summons would not be defeated alongside the boss, if the summon is receiving damage from a player
Fixed Team Assist heroes being considered as “on the ground” when the active hero is in the air (making it previously impossible to use air grab)
Fixed a bug that could cause Hela to become permanently immobilized when parried and pushed
Fixed a bug where Taskmaster could become frozen in mid-air when hit during his jump attack (while playing online)
Fixed a missing animation with Venom’s Parry Attack which could cause loss of control
Fixed various issues related to Venom’s passive Slow effect for Standard Attack and Team Assist.
Fixed an issue that would stop Storm from performing a combo if she performs a standard attack after being charged
Crash Fixes!
Fixed a crash if Sauron attacks an Enemy (or anything that’s not a Player)
Fixed a Thanos-related crash when hit by a turret projectile
Fixed an issue which could cause a crash during follow-up attacks after Cosmic Ghost Rider’s Rising Attack
Fixed a crash caused by the host disconnecting during Silver Surfer’s Rising Attack
Level-Specific Changes!
Added more Gravity to one singular hot-dog that was lacking it on Level 01
Added a Medkit and a breakable in the final area of Level 08
Switched the Energy Crystal to a MedPack, reduced the number of Symbiote Pools and Corruption Wave (aka “Symbiote balloons”) and reduced HP for Corruption Wave on Level 09
Enhanced spawn delay of Bug Barricade and Bug Larva, reduced Bug Larva spawn zones and altered the final Bug Larva attack delay on Level 13
Even More Tweaks!
Fixed Captain America’s Pallette #2 from being described as a Corps File in the cosmic Matrix
Improved Cosmic Ghost Rider’s chain visuals during online play
Tweaked Spider-Man and Venom’s web grab connections
Drones in Hala will no longer be alerted when scanning dead players
Fixed an issue which would cause Cosmic Ghost Rider and Black Panther to remain flagged as having a Special Attack Team Up Bonus after the Special Attack ends
Fixed an issue with Cosmic Ghost Rider’s chain which would remain on screen if interrupted while charging
Fixed subtitles being cut off on certain lines
Tweaked item despawns to avoid risk of repetition for off-screen items
Added a failsafe for Web Pulled enemies so they don’t get dragged pass the Player (and potentially cause invincibility)
Unlockable Super Heroes should no longer display greyed-out icons
Fixed drone positioning in Hala which could cause incorrect attack warnings
Fixed an issue that could cause position de-syncing in online play
Fixed errors which would not show proper effects for destruction of breakables.
Fixed errors related to Master Mold positioning.
Fixed Wolverine’s Focus Bar refill rate to match other characters
Fixed an issue which would cause special attack projectiles to not deal appropriate damage
We had a great time with Cosmic Invasion last year, calling it “one of the best arcade Marvel games ever made” in our review.
Will you be checking out these new palettes in Marvel Cosmic Invasion? Let us know in the comments.
Despite pledging that we’d take a break from games of this ilk when we finished pouring blood, sweat and tears into Silksong last year, Team Cherry has somehow found a way of dragging us back in with Hollow Knight – Nintendo Switch 2 Edition.
Yes, we put the halls of Hallownest behind us for good many years ago now, but the promise of buttery smooth performance had us flying back to it like a Markoth to a flame — mmm, “additional effects”. The more we played, the more we remembered just how much we love this world, these characters, this floaty little knight.
‘Oh no,’ we suddenly realised, ‘ without the performance argument in our arsenal, there’s nothing stopping us from asking the ultimate question: do we prefer Hollow Knight or Silksong?’
When Silksong launched last year, it felt like a foregone conclusion. In this sequel, Team Cherry had done everything in its power to take what made the first game so wonderful, and make it even wonderfuller. Hornet is quicker and more acrobatic than the Knight. Her tools open more combat possibilities than we ever thought possible. The map makes Hallownest feel piddly.
We even said as much in our 10/10 review: “It elevates map design and purposeful challenge effortlessly, and is an improvement on Hollow Knight in every single way.” And yes, for reference, we only awarded its predecessor a 9/10.
But, returning to Hallownest on Switch 2 in recent days, our preference isn’t quite as clean cut as it was back in September, when the long-awaited Silksong was still so shiny and new in our hands. The map may be smaller, but it feels just as dense. The overarching narrative of the fallen kingdom is sublimely woven into your surroundings, with a simplicity that’s tough to knock. And can anything ever truly replicate the feeling of pure dread experienced with your first steps into Deepnest?
So… come here often? — Image: Nintendo Life
Honestly, there are voices for both sides of the argument here at Nintendo Life Towers, so we thought it was only right to throw it out to you, our lovely readers. Do Silksong’s improvements leave it at the top spot in your mind, or is Hollow Knight still your number one? You can cast your Zote vote in the following poll.
Do you prefer Hollow Knight or Silksong? (2,034 votes)
Hollow Knight, all the way33%
Silksong, for sure28%
Don’t make me choose! I love them both!21%
I need to play more before I decide19%
Which game is your favourite? Let us know which you voted for and why in the comments.
Although Ubisoft has only just done a major organisational restructure, it’s already been confirmed the mascot Rayman is part of the company’s future plans.
Now, following a rating for a Rayman 30th Anniversary Edition last month, the series creator Michel Ancel has made some comments about a new project to Retro Gamer Magazine, which would apparently see the return of the first Rayman game.
Here’s what he had to say, as highlighted by GamesRadar+ and some Rayman fans on social media:
“I think there’s a kind of remake planned. I don’t remember when specifically, but it will be in HD and I think Ubisoft is adding a few more checkpoints and things like that just to make it a bit less frustrating. I think it’s a nice move, because that’s the only point that could be a problem for non-skilled players. But yeah, I think it’s still a very nice game.”
So, it really does look like this supposed revival is based on the first 2D Rayman game, which originally launched on the PlayStation in 1995. As our colleagues at Push Square further note, it sounds “like an enhanced remaster” timed with the original game’s 30th anniversary.
This follows reports from last September about a Rayman Remake being in development. Of course, we don’t have an official confirmation just yet, but the evidence is mounting.
Would you be interested in the return of Rayman’s original outing? Let us know in the comments.