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Poll: So, Will You Be Getting Mario Tennis Fever For Switch 2?

Mario Tennis Fever
Image: Nintendo

Camelot’s new game Mario Tennis Fever is out exclusively for the Switch 2 this week, and now that the reviews are in, we’re wondering if the community is planning on taking to the court.

If you haven’t already seen our review here on Nintendo Life, we’ve given this new entry a score of eight out of ten. While it might be a bit slim in the single-player Adventure Mode, there’s still a lot to like about it. Here’s our summary:

“The adventure mode is a letdown, and solo players don’t have a ton of options, but there’s depth and strategy at the core here that should see this one ace things online for some time to come.”

Now that we’ve all had some time to take in all the reviews, vote in our poll, and tell us in the comments if you’ll be picking up this new entry this week.

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Yakuza Kiwami 3 Will Be The Last Kiwami Game, Says RGG Studio Head

Yakuza Kiwami 3
Image: SEGA

Alongside continuing the stories of Kazuma Kiryu and introducing the world to Ichiban Kasuga, Sega and RGG Studio has spent about a decade bringing back some of the older Yakuza / Like A Dragon games for modern audiences. Yakuza Kiwami 3 & Dark Ties, out on 12th February, is the latest of those remakes, following on (naturally) from Kiwami and Kiwami 2. But it sounds like, rather than moving onto the fourth game, the end of the Kiwami series is here (thanks, Push Square!).

In a Ryusta TV livestream broadcast earlier today, RGG Studio head Masayoshi Yokoyama said that “I think ‘Yakuza Kiwami 3’ will be the last one, and the ‘Kiwami line will come to an end.” (translation from u/Dastanovich on Reddit.)

Of course, that’s far from the end of the Yakuza — after all, we need more Ichiban in our lives (especially on Switch 2) — and Yokoyama elaborates that “I don’t think it’ll continue as the ‘Kiwami’ series anymore. I think a different series will begin. And not something like ‘Like a Dragon 9,’ but rather a new series on a different line, with a different meaning.”

This sort of sounds like new timeline stuff, but it also means that Yakuza 4, Yakuza 5, and Yakuza 6 will be skipping the remake treatment — presumably. But with Yakuza Kiwami 3 reportedly making some controversial cuts and changes to the game’s story, there’s perhaps too much friction between the Kiwami games and the rest of the series.

Yokoyama seems to suggest that’s the case, as he says the decision to stop the Kiwami games “… might be something you’ll understand once you play ‘Yakuza Kiwami 3.'”

Reviews for the upcoming remake have been more on the mixed side than Yakuza is used to. We scored it a 6/10 on Switch 2, for example, with our own Ollie Reynolds calling it “a fair series entry, but one that’s tainted by poor pacing and a recasting controversy that simply didn’t need to happen.”

So, what’s next for Yakuza / Like A Dragon? A break? The next game? RGG is also working on a brand new IP, Stranger Than Heaven, and appears to be unrelated to RGG’s premier franchise.


Are you disappointed we won’t be getting a Kiwami 4? Get brawling in the comments.

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Danganronpa 2×2 Gets Fancy Physical Editions On Switch 1 & 2, Pre-Orders Live Now

AreFans are still speculating as to what exactly Danganronpa 2×2 is — part a remaster and rerelease of the original Danganronpa 2, part a brand new scenario, the game is largely shrouded in mystery. But while we wait for more info (and a firmer 2026 release date), Spike Chunsoft has opened up pre-orders for the physical release of the game.

On both Switch 1 and Switch 2, Danganronpa 2×2 will be getting a standard physical release — stocked at various retailers for $59.99 USD — which appears to include the game fully on the card for Switch 2.

Plus. there’s a special collector’s edition, appropriately-named the ‘Psycho Tropical Vacation Package’. This will set you back $139.99 USD and includes a RSVLTS reversible Psycho Tropical hat, a Kidrobot 3″ figure of bother tropical Monokuma and Monomi, an OST which includes remixes of the best tracks from the original game, and a clamshell-style outer box to display your collection in.

In addition, if you pre-order directly from Spike Chunsoft‘s Shopify page, you’ll get a 4″ Monokuma Flight Tag.

Danganronpa 2x2 Psycho Tropical Vacation Package
Image: Spike Chunsoft

Canadian store VGP has also opened up pre-orders for the game for $84.99 CAD (or $194.99 CAD for the special edition). European European orders will be handled by Reef Entertainment.

We haven’t seen much of Danganronpa 2×2 since its reveal at the September 2025 Nintendo Direct, though it was shown off at the Danganronpa 15th Anniversary Fes: Ultimate Appreciation Festival back in November.

The “all new storyline” being added to this rerelease is reportedly meant to be as long as the base game, which means double the content. And probably double the shenanigans. After Danganronpa V3, anything is possible…


Are you looking forward to Danganronpa 2×2? Let us know in the comments — don’t despair!

Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.

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Subnautica & Subnautica: Below Zero Appear To Be Getting Switch 2 Upgrades

Subnautica: Below Zero
Image: Unknown Worlds

Unknown Worlds Entertainment is bringing both critically-acclaimed underwater horror games Subnautica and Subnautica: Below Zero to Switch 2 next week, according to Nintendo Everything and Nintenduo.

On 17th February 2026, owners of the Nintendo Switch versions of both games will be able to upgrade to the Switch 2 Editions for free. And if you have the newer console, why wouldn’t you? The price for the Switch 2 Edition straight-up hasn’t been announced.

On Switch 2, you’ll be able to play both games and 1440p and 60fps docked, while handheld is bumped to 1080p and 60fps. You all want to see some terrifying sea creatures in crisp, shiny visuals in the dark now, don’t you? *shudders*

Controls have also been “optimized” for Switch 2, so perhaps there’s some Mouse Mode integration there?

Both Subnautica games arrived on Switch 1 back in May 2021 and we enjoyed both of them a lot — though the first game just edges out Below Zero for us. If you’ve never played them before, then make sure you have a read of our reviews, and check out the rundown from the games’ eShop page:

Combining the award-winning game Subnautica with its sequel Subnautica Below Zero, this Nintendo Switch™ exclusive allows players to fully immerse themselves in the full mystery surrounding the water world of planet 4546B.

Craft equipment, pilot submarines and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more – all while trying to survive in both hostile water zones and frozen terrain.

Features:
– Survival Is Key: Gather valuable materials, craft tools, manage your hunger and thirst, all while evading the dangerous wildlife that sees you as its next meal
– Crash Landing on Planet 4546B: Beneath the serene waves of this aquatic planet are clues around its complicated history and how it warps the lives for all those that crash land there
– Exploration: Delve into unique aquatic and terrain biomes that will unlock not only materials, but the answers that you seek
– Build Your Habitat: Crafting and building the comforts of home here. These bases will be integral for your survival from not only the wildlife, but also the harsh environment around you

A sequel, Subnautica 2, is due to come to Early Access 2026, but Switch 2 isn’t one of the slated platforms for it.

Plus, the sequel’s publisher Krafton (who acquired the dev in 2022) and Unknown Worlds are embroiled in a rather messy lawsuit. Krafton has also attracted additional negative attention after it announced it was working on becoming an “AI first” company.


Will you be upgrading to the Switch 2 Editions for both Subnautica games next week? Dive down to the comments and let us know.

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Marvel Cosmic Invasion Update Adds Crossover Character Palettes, Here Are The Full Patch Notes

Well, that didn’t take too long! After launching on the Switch eShop back in December, Dotemu and Tribute Games have today updated Marvel Cosmic Invasion to ver. 1.0.5, bundling in a fresh batch of hero colour palettes to boot.

The ‘Cosmic Collabs’ update includes a new wardrobe option for 12 of the 15-hero roster, each inspired by a different Marvel game. Spider-Man and Venom each get a crossover fit from Marvel Rivals, Black Panther and Rocket Racoon take theirs from Marvel Snap art, She-Hulk and Wolverine’s new looks come from Marvel Strike Force, Captain America and Nova take inspiration from Marvel Future Fight, Phyla-Vell and Beta Ray Bill’s palettes are all about Marvel Contest of Champions, and even Marvel Puzzle Quest gets a nod in Storm and Iron Man’s fresh threads.

Of course, that’s not all. The update also includes its fair share of bug fixes, gameplay tweaks, and new features, so you can be sure things are running smoother than ever before as you put these new palettes to the test.

The full patch notes were shared on Steam, and we have gathered them together for you to check out below:

Marvel Cosmic Invasion Ver. 1.0.5 (10th Feb 2025)

Epic MARVEL Games Collaborations!

We’re bringing in tributes to our favourite MARVEL Games experiences, including palettes for:

  • MARVEL Rivals – Spider-Man and Venom
  • MARVEL Snap – Black Panther and Rocket Raccoon
  • MARVEL Strike Force – She-Hulk and Wolverine
  • MARVEL Future Fight – Captain America and Nova
  • MARVEL Contest of Champions – Phyla-Vell and Beta Ray Bill
  • MARVEL Puzzle Quest – Storm and Iron Man

New Features!

  • Hero Lab Upgrades – with new palette previews to help you get a great view of new cosmetic options, and a new Team Level indicator.
  • Tweaked Arcade Modifiers – swinging into danger with modifications. The Double HP modifier is now an HP Multiplier – where enemy HP can now be multiplied by 0.5, 1, 2 or 3 times their standard amount!

Gameplay Improvements!

We’ve made a number of visual changes based on your feedback, designed to make it easier for you to keep up with the on-screen action, including:

  • Heroes will now be highlighted when HP is low
  • The Focus bar has been split to make it easier to read
  • Special Damage number visuals have been changed to red – making them easier to identify
  • The Heteropteron Level Larva Bug has been tweaked to make the enemy stand out. In addition, we’ve added flashes on the Larva during throw animations and introduced colour cycling effects on the attack!

We’ve also taken some time to go back for further balancing on boss fights, tweaking these to provide a little more fair play:

  • Hela – Increasing cooldowns for both Grudge and Hellblades attacks.
  • Venom – Reducing block and parry actions and removing combo parry, increasing reaction cooldown, lowering damage on the Bite attack and removing some post-Grudge attacks.
  • Phyla-Vell – Reducing block actions and lowering chance of using Cosmic Attack. We’ve also added cooldown on some attacks, increased the cooldown on cosmic Fury and lengthened the initial block action to prevent instant parry.

Bug Fixes!

As well as all this, we’re squashing some bugs of our own!

  • Fixed a blocker caused by using Cosmic Ghost Rider’s special attack just before triggering a boss cutscene
  • Fixed an out-of-bounds issue when performing a dive attack during Master Mold’s Double Fist move
  • Fixed a bug that would prevent Phoenix from dealing damage if she got hit during her grab animation
  • Fixed another out-of-bounds issue when adding carousel object control to a menu
  • Fixed an issue which would cause Arthrosian enemies to keep moving (and to seem invincible) after being defeated in Asgard
  • Fixed network sync issues on return to character or mission select screens
  • Also fixed an issue that would stop the online host from returning to Mission Select from the Character Select menu
  • Fixed an issue replicating Queen of Annihilation’s Lane Switch which could cause a blocker while transferring hosts
  • Fixed a bug where it was impossible to parry or guard against crashing Sentinel spawn
  • Fixed Annihilus multiplier damage applying several times during Negative Bomb or Negative Rain
  • Fixed an issue where bosses would fall through the screen if hit by an attack at the moment the fight starts
  • Fixed possible exploit on bosses with player grab attacks
  • Fixed an issue where boss summons would not be defeated alongside the boss, if the summon is receiving damage from a player
  • Fixed Team Assist heroes being considered as “on the ground” when the active hero is in the air (making it previously impossible to use air grab)
  • Fixed a bug that could cause Hela to become permanently immobilized when parried and pushed
  • Fixed a bug where Taskmaster could become frozen in mid-air when hit during his jump attack (while playing online)
  • Fixed a missing animation with Venom’s Parry Attack which could cause loss of control
  • Fixed various issues related to Venom’s passive Slow effect for Standard Attack and Team Assist.
  • Fixed an issue that would stop Storm from performing a combo if she performs a standard attack after being charged

Crash Fixes!

  • Fixed a crash if Sauron attacks an Enemy (or anything that’s not a Player)
  • Fixed a Thanos-related crash when hit by a turret projectile
  • Fixed an issue which could cause a crash during follow-up attacks after Cosmic Ghost Rider’s Rising Attack
  • Fixed a crash caused by the host disconnecting during Silver Surfer’s Rising Attack

Level-Specific Changes!

  • Added more Gravity to one singular hot-dog that was lacking it on Level 01
  • Added a Medkit and a breakable in the final area of Level 08
  • Switched the Energy Crystal to a MedPack, reduced the number of Symbiote Pools and Corruption Wave (aka “Symbiote balloons”) and reduced HP for Corruption Wave on Level 09
  • Enhanced spawn delay of Bug Barricade and Bug Larva, reduced Bug Larva spawn zones and altered the final Bug Larva attack delay on Level 13

Even More Tweaks!

  • Fixed Captain America’s Pallette #2 from being described as a Corps File in the cosmic Matrix
  • Improved Cosmic Ghost Rider’s chain visuals during online play
  • Tweaked Spider-Man and Venom’s web grab connections
  • Drones in Hala will no longer be alerted when scanning dead players
  • Fixed an issue which would cause Cosmic Ghost Rider and Black Panther to remain flagged as having a Special Attack Team Up Bonus after the Special Attack ends
  • Fixed an issue with Cosmic Ghost Rider’s chain which would remain on screen if interrupted while charging
  • Fixed subtitles being cut off on certain lines
  • Tweaked item despawns to avoid risk of repetition for off-screen items
  • Added a failsafe for Web Pulled enemies so they don’t get dragged pass the Player (and potentially cause invincibility)
  • Unlockable Super Heroes should no longer display greyed-out icons
  • Fixed drone positioning in Hala which could cause incorrect attack warnings
  • Fixed an issue that could cause position de-syncing in online play
  • Fixed errors which would not show proper effects for destruction of breakables.
  • Fixed errors related to Master Mold positioning.
  • Fixed Wolverine’s Focus Bar refill rate to match other characters
  • Fixed an issue which would cause special attack projectiles to not deal appropriate damage

We had a great time with Cosmic Invasion last year, calling it “one of the best arcade Marvel games ever made” in our review.

Will you be checking out these new palettes in Marvel Cosmic Invasion? Let us know in the comments.

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Poll: So, Do You Prefer Hollow Knight Or Silksong?

Hollow Knight vs Silksong
Image: Nintendo Life

Despite pledging that we’d take a break from games of this ilk when we finished pouring blood, sweat and tears into Silksong last year, Team Cherry has somehow found a way of dragging us back in with Hollow Knight – Nintendo Switch 2 Edition.

Yes, we put the halls of Hallownest behind us for good many years ago now, but the promise of buttery smooth performance had us flying back to it like a Markoth to a flame — mmm, “additional effects”. The more we played, the more we remembered just how much we love this world, these characters, this floaty little knight.

‘Oh no,’ we suddenly realised, ‘ without the performance argument in our arsenal, there’s nothing stopping us from asking the ultimate question: do we prefer Hollow Knight or Silksong?’

When Silksong launched last year, it felt like a foregone conclusion. In this sequel, Team Cherry had done everything in its power to take what made the first game so wonderful, and make it even wonderfuller. Hornet is quicker and more acrobatic than the Knight. Her tools open more combat possibilities than we ever thought possible. The map makes Hallownest feel piddly.

We even said as much in our 10/10 review: “It elevates map design and purposeful challenge effortlessly, and is an improvement on Hollow Knight in every single way.” And yes, for reference, we only awarded its predecessor a 9/10.

But, returning to Hallownest on Switch 2 in recent days, our preference isn’t quite as clean cut as it was back in September, when the long-awaited Silksong was still so shiny and new in our hands. The map may be smaller, but it feels just as dense. The overarching narrative of the fallen kingdom is sublimely woven into your surroundings, with a simplicity that’s tough to knock. And can anything ever truly replicate the feeling of pure dread experienced with your first steps into Deepnest?

Hollow Knight / Silksong Bench
So… come here often? — Image: Nintendo Life

Honestly, there are voices for both sides of the argument here at Nintendo Life Towers, so we thought it was only right to throw it out to you, our lovely readers. Do Silksong’s improvements leave it at the top spot in your mind, or is Hollow Knight still your number one? You can cast your Zote vote in the following poll.

Which game is your favourite? Let us know which you voted for and why in the comments.

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Rayman Really Is Back, According To The Series Creator

Rayman
Image: Ubisoft

Although Ubisoft has only just done a major organisational restructure, it’s already been confirmed the mascot Rayman is part of the company’s future plans.

Now, following a rating for a Rayman 30th Anniversary Edition last month, the series creator Michel Ancel has made some comments about a new project to Retro Gamer Magazine, which would apparently see the return of the first Rayman game.

Here’s what he had to say, as highlighted by GamesRadar+ and some Rayman fans on social media:

“I think there’s a kind of remake planned. I don’t remember when specifically, but it will be in HD and I think Ubisoft is adding a few more checkpoints and things like that just to make it a bit less frustrating. I think it’s a nice move, because that’s the only point that could be a problem for non-skilled players. But yeah, I think it’s still a very nice game.”

So, it really does look like this supposed revival is based on the first 2D Rayman game, which originally launched on the PlayStation in 1995. As our colleagues at Push Square further note, it sounds “like an enhanced remaster” timed with the original game’s 30th anniversary.

This follows reports from last September about a Rayman Remake being in development. Of course, we don’t have an official confirmation just yet, but the evidence is mounting.

Would you be interested in the return of Rayman’s original outing? Let us know in the comments.

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Video: Monster Hunter Stories 3 Trial Demo Side-By-Side Graphics Comparison (Switch 2, Xbox Series S, PS5)

There have been a bunch of demos released following last week’s Partner Showcase, and one of them was for the Monster Hunter spin-off Monster Hunter Stories 3: Twisted Reflection.

The YouTube channel ‘ElAnalistaDeBits’ has now shared a side-by-side of this demo to showcase how the Switch 2 performance and resolution compares to the Xbox Series S and PlayStation 5 versions. The resolution is the lowest on the hybrid platform, and the uncapped frame rate hovers around 30fps.

The same video notes how the Switch 2 version shows “greater stability than the Xbox Series S version in docked mode” but in “portable mode it can fall below 30fps more often”.

Keep in mind, this demo may not necessarily be 100% reflective of the final release in terms of the game’s graphics, performance and gameplay, and is subject to change.

Once again, the Switch 2 trial demo for Monster Hunter Stories 3: Twisted Reflection is available to download right now from the eShop. Capcom has also confirmed you’ll be able to transfer your save data to the full game when it arrives on 13th March 2026.

We should also have our own preview of this title up on Nintendo Life soon, so be on the lookout for that!

Have you tried out this demo yet? How are you finding it so far? Let us know in the comments.

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Capcom’s New IP Is Off To A Promising Start As Demo Hits One Million “Combined Downloads”

Pragmata
Image: Capcom

Last week, Capcom finally released the demo for its new IP Pragmata on the Switch 2, allowing users to shoot and hack “on-the-go” or on the big screen at home.

Now, following this particular version of the sci-fi action-adventure trial rolling out on the eShop, the “combined downloads” of the “Sketchbook demo” across all platforms have officially hit the one million mark. Capcom has issued a small “thank you” notice to players today via social media.

Whether the demo’s success will translate to actual sales is obviously not clear just yet, as we’re still a few months from launch, but if you want to show your support for this upcoming release, you can pre-order it now on the eShop.

We’ve also gone hands on with this title recently and are thinking it could end up being one of the biggest surprises of the year. Here’s what Nintendo Life staff writer Ollie Reynolds had to say:

“All eyes are on Resident Evil Requiem for this year, but Pragmata definitely has the potential to be something really special come 24h April 2026. Unlike Kunitsu-Gami, it feels like Capcom is making a real solid attempt to create its next big IP here, and while it certainly still has much to prove – I didn’t get a whole lot of narrative context during the demo, for example – its gameplay has done more than enough to bump it up to the top tier of my ever-growing wish list.”

Have you tried out the Pragmata demo yet? Will you be buying the full release? Vote in our polls and let us know in the comments.