The YouTube channel ‘ElAnalistaDeBits’ has now shared a side-by-side of this demo to showcase how the Switch 2 performance and resolution compares to the Xbox Series S and PlayStation 5 versions. The resolution is the lowest on the hybrid platform, and the uncapped frame rate hovers around 30fps.
The same video notes how the Switch 2 version shows “greater stability than the Xbox Series S version in docked mode” but in “portable mode it can fall below 30fps more often”.
Keep in mind, this demo may not necessarily be 100% reflective of the final release in terms of the game’s graphics, performance and gameplay, and is subject to change.
Once again, the Switch 2 trial demo for Monster Hunter Stories 3: Twisted Reflection is available to download right now from the eShop. Capcom has also confirmed you’ll be able to transfer your save data to the full game when it arrives on 13th March 2026.
We should also have our own preview of this title up on Nintendo Life soon, so be on the lookout for that!
Have you tried out this demo yet? How are you finding it so far? Let us know in the comments.
Last week, Capcom finally released the demo for its new IP Pragmata on the Switch 2, allowing users to shoot and hack “on-the-go” or on the big screen at home.
Now, following this particular version of the sci-fi action-adventure trial rolling out on the eShop, the “combined downloads” of the “Sketchbook demo” across all platforms have officially hit the one million mark. Capcom has issued a small “thank you” notice to players today via social media.
Whether the demo’s success will translate to actual sales is obviously not clear just yet, as we’re still a few months from launch, but if you want to show your support for this upcoming release, you can pre-order it now on the eShop.
We’ve also gone hands on with this title recently and are thinking it could end up being one of the biggest surprises of the year. Here’s what Nintendo Life staff writer Ollie Reynolds had to say:
“All eyes are on Resident Evil Requiem for this year, but Pragmata definitely has the potential to be something really special come 24h April 2026. Unlike Kunitsu-Gami, it feels like Capcom is making a real solid attempt to create its next big IP here, and while it certainly still has much to prove – I didn’t get a whole lot of narrative context during the demo, for example – its gameplay has done more than enough to bump it up to the top tier of my ever-growing wish list.”
Have you tried out the Pragmata demo yet? Will you be buying the full release? Vote in our polls and let us know in the comments.
Have you downloaded the Pragmata Sketchbook demo? (206 votes)
Yes75%
No25%
Will you be getting Pragmata when it arrives this April? (212 votes)
Yes41%
Maybe42%
No17%
How was your experience with the Pragmata demo? (138 votes)
It’s a new week, and it means Nintendo has updated its mobile music application with another video game soundtrack. This time, it’s the album from the 2020 Switch release Paper Mario: The Origami King.
According to the app, 263 tracks have been added and there’s a runtime of more than 11 hours! Nintendo notes how the tracklist includes songs such as “Red Streamer Battle, Autumn Mountain, and more”. It joins the Paper Mario: The Thousand-Year Door GameCube album, which is already available on the app.
Origami King had a whole host of composers including Shoh Murakami, Yoshiaki Kimura, Hiroki Morishita and Fumihiro Isobe, and it was led by Yoshito Sekigawa (who helped compose the original Thousand-Year Door GameCube title and has also worked on multiple other Paper Mario games since then).
Image: Nintendo
To access this album update on the Nintendo Music app, you’ll need to have an active (and paid) Switch Online membership. You can find out more about the weekly Nintendo Music updates and this particular Paper Mario game in our existing coverage here on Nintendo Life.
If you haven’t already played this entry, we gave it eight out of ten stars, calling it one of the funniest games in the series:
What do you think of the latest soundtrack to join the Nintendo Music app? What else would you like to see? Let us know in the comments.
Pokémon banks an insane amount every year, so it can afford to splash some cash from time to time. If you are wondering how much yesterday’s Super Bowl LX commercial might have cost, according to reports, it’s estimated to have required “at least $16 million” for just a single minute.
As noted by ScreenRant, this likely doesn’t even factor in the “price of the ad itself, filming, and animating the Pokémon”. And then there were mega stars such as Lady Gaga on display, who probably cost an arm and a leg to hire.
While this amount of coin might not seem like a big deal in the context of the Super Bowl (or modern marketing budgets), this estimate has led to speculation and debate about how much this single ad spot might cost compared to the development costs of the mainline video game entries. Although, as mentioned by the source, these same comparisons are based on “unconfirmed leaks for the budget” of the latest game.
But hey, keep in mind, Pokémon seemingly remains out in front as the highest-grossing media franchise of all-time, with the series transcending the video games. And this is the 30th anniversary we’re talking about here, so it’s not necessarily a surprise to see The Pokémon Company spending big on the brand.
The Pokémon Company has already announced it will be celebrating this milestone anniversary in many different ways, including the release of a brand-new LEGO line later this month. Heck, TIME Magazine is even releasing a special trio of Pokémon covers, and we’re sure we’ll see some exciting announcements on Pokémon Day this year.
What did you think of Pokémon’s Super Bowl commercial? Do you think it was worth the potential cost? Let us know your own thoughts in the comments below.
February 5, 2026: We added a new Midnight Chasers: Highway Racing code, offering 30k cash. We also checked for expired codes.
Midnight Chasers: Highway Racing is one of my favorite Roblox experiences – in between fast-paced, competitive races, I love to roam around the streets in my car, weaving in and out of traffic. I sometimes wish I had a little extra cash lying around so I could buy even cooler cars, though, which is where Midnight Chasers codes come in.
The developer is nice enough to give me that for free – and now you can get some, too. At some point, there may even be codes for cars in the game, but right now, cash is where we’re at, and I’m not mad about it.
Here are all the new Midnight Chasers: Highway Racing codes:
ThanksFor670k – 30k cash (new!)
ThanksFor660k – 30k cash
ThanksFor650k – 30k cash
ThanksFor640k – 30k cash
ThxFor100Mil – 75k cash
The high-speed racer is just one game with Roblox codes that you can redeem. Other Roblox games also offer free items, cosmetics, and cash to keep you rising to the top of the leaderboard.
How do I redeem Midnight Chasers codes?
Luckily, redeeming codes for this Roblox thrill couldn’t be easier. Just follow this simple step-by-step guide.
Press the yellow icon on the left, underneath ‘spawn’, to head to the store
Select the ‘codes’ tab
Enter a code and click redeem
Enjoy your freebie
If your codes aren’t working, make sure you input them with the correct capital letters. Sometimes you can accidentally add a space before or after the code while copying, too. If that doesn’t fix the issue, then the code may have expired, but we’ll be back with more codes to fill your gas tank soon enough.
What are Midnight Chasers codes?
Codes are strings of words or letters that provide you with free gifts from the developer, and the codes in Midnight Chasers are no different. The developer Midnight In may do this in order to thank fans for playing, to celebrate a holiday, or to promote a new update – regardless, you get the win here, as codes are free for anyone to claim.
How do I get more Midnight Chasers codes?
It’s natural to crave more of those freebies, but unfortunately, the drop schedule isn’t consistent for codes. They’ll likely appear during holidays, or after certain like and visit milestones, and so the only way we can prompt them to release more quickly is by liking and playing the game. Aside from checking back here, you can grab Midnight Chasers codes from the Twitter/X page of the developer, or from the Midnight Chasers community group within Roblox.
Do Midnight Chasers codes expire?
Yes, Midnight Chasers codes do expire. It’s hard to tell when exactly a code will expire, as the codes will stay up for different lengths of time. Some codes for major milestones will stay up for weeks, while others for smaller milestones may expire after a mere few days. You can find the expired codes at the bottom of the page, and we’ll keep this list up-to-date, so try not to worry about it.
Is there a Midnight Chasers Discord?
There is a Midnight Chasers Discord group, and you can join it here. Get news directly from the source about sneak peeks, shape the future of the game by letting the developer know what you want to see in it, and meet fellow players to race against each other and chat about the game.
Expired codes:
ThanksFor630k
MerryChristmas2025
ThanksFor620k
ThanksFor580k
ThanksFor570k
ThanksFor560k
ThanksFor550k
ThanksFor500k
ThanksFor540k
ThanksFor530k
ThanksFor520k
ThanksFor510k
ThxFor1MilMembers
ThanksFor460k
ThanksFor490k
GeneralKiko
ThxFor20Mil!
That’s all for Midnight Chasers: Highway Racing codes. Have fun and race responsibly out there.
Update []: Can you hear that music? Nope, that’s not a shark creeping up on you, that’s the sound of Jaws: Retro Edition approaching the eShop.
Yep, Limited Run Games has confirmed (via Bluesky) that the digital release of the game is coming on Friday 13th February 2026. We couldn’t think of a more fitting date, really.
For more details on the physical version, and the game itself, read our story from December below…
Original Story:[Thu 11th Dec, 2025 12:00 GMT]:
Limited Run Games has announced a very exciting enhanced version of 1987’s NES “classic”, Jaws – and they’ve got their signature offering of flashy physical editions ready to devour and everything.
These new physical editions of the game come complete with the 8-bit original, now with modern conveniences such as quick save. But, of course, the star turn is a “massively expanded” Jaws Enhanced Edition that embiggens the adventure to incorporate aspects from four (!) of the Jaws movies, rather than just the good one.
With pre-orders opening on 19th December and ending on 18th January 2026 over on the official Limited Run Games site, the game is set to be released as part of celebrations “culminating in the 50th anniversary of the blockbuster Universal Pictures and Steven Spielberg film, and this time there’s no escape.” We’ll see about that, chief. We’ll also update you folks with a solid release date when we have one.
Originally published by LJN back in 1987, you commandeer a boat (don’t worry, it’s plenty big enough) in order to hunt down a selection of nasty sea-dwelling enemies, including, of course, that great big rubber shark that terrified audiences so badly back in the days when this writer was still rocking a shark-repellent nappy (bet Batman doesn’t have one of those).
Here are some more details on both physical versions that will be up for pre-order, alongside some screens:
Jaws Retro Edition Features: Save Anywhere Rewind Achievements/Trophies Music Player Gallery
Jaws Enhanced Version Features: Massively expanded, multi-chapter adventure filled with nods and homages to all four Jaws films New quests and objectives New abilities and weapons for your boat and diver alike More challenging enemies, and more ways to deal with them
The standard version is $34.99, while $99.99 will get you that bigger boat with a “NES-inspired box”, a CD (game) soundtrack, a shark lamp, and a couple of other bits.
If you’re not familiar with the original NES game, the excellent Jeremy Parish (who happens to work at Limited Run these days) covered it in his excellent NES Works series several years ago.
Think it’s safe to go back in the water? Let us know in the comments. We…we’ll be having a wee nap on the beach.
In a cruel twist of irony, those of us who remember the breakneck mayhem of the original Carmageddon are creeping ever closer to our senior citizen bus pass. This will allow us to ride a slow-moving passenger vehicle that gains no extra points for mulching pedestrians.
Released in 1997, this classic of vehicular combat arrived with some critical praise and instant controversy. Deliberately baiting outrage with its points-for-murder gameplay, it was banned in some countries and heavily censored in others. A huge hit regardless of backlash, it spawned many sequels, ports, and imitators over the years.
Developers 34BigThings (Redout) are bringing the franchise back from the dead for a new generation, adding a roguelite spin in the process. Carmageddon: Rogue Shift is just as fun and addictive as the original was back in the day, though it’s a little too lightweight to be truly great.
Captured on Nintendo Switch 2 (Handheld/Undocked)
In keeping with the setting, theme, and tone of the series, this new Carmageddon populates its tracks with zombies and mutants for competitors to mow down in a post-apocalyptic wasteland.
Alongside the Roger Corman-produced Death Race 2000, the series has always drawn inspiration from the Mad Max franchise (it started life as a licensed adaptation, but publisher SCI couldn’t get the rights). Rogue Shift manages to capture the blood, chrome, and chaos of those films far better than it ever could in the ’90s. Everything has a wasteland punk aesthetic, presenting a world where the need to blow each other up on a high-speed circuit is a believable way to let off steam.
A racing game in the thinnest sense, Carmageddon’s focus is firmly on high-speed destruction derby action. You shoot other cars to scrap while careening around makeshift courses, racking up credits by mowing down the irradiated denizens of this savage wasteland.
Captured on Nintendo Switch 2 (Handheld/Undocked)
Tracks are bonkers obstacle gauntlets, littered with swinging wrecking balls and flailing tentacles. Hordes of shambling undead and giant mutants that explode into clouds of acid conspire to sabotage your pole position.
The handling model can be best described as ‘slip ‘n slide’. Every vehicle has a weight to it and you’ll mostly be swinging it around corners, hoping you don’t clip some scenery and spin out. It can be frustrating to force a respawn after hitting a wall at max acceleration, but a perfect lap feels exhilarating once you nail it.
Rather than the Mario Kart approach of picking up weapons mid-race, your loadout is fixed. Each car comes equipped with a starting weapon, ranging from machine guns to lasers and everything in between. Your vehicle itself is a sub-weapon, with an effective slam ability that lets you violently shunt opponents into barriers. Seeing rivals explode in slow motion as point multipliers flash up on screen never gets old.
Captured on Nintendo Switch 2 (Handheld/Undocked)
As entertaining as this metal-on-metal carnage is, it is a loop that lacks lasting appeal. That is where the roguelite elements come in. You start a new game and work through a series of randomly generated events, each with their own primary and bonus goals.
Events range from straightforward races, survival, and combat-focused challenges. There are also boss fights against cars packing uniquely destructive offence. The aim is to get as far as possible without being damaged beyond repair. Death sends you back to the start, but not empty-handed. You earn a currency — amusingly called beatcoin — to spend on new cars, weapons and store stock for the next run.
Each cycle offers the chance to try a new rig with a fresh set of stats and weaponry. Upgrades and repairs are available during a run, but difficulty ramps up at a steady pace. Early deaths are almost guaranteed in the first few attempts.
Captured on Nintendo Switch 2 (Docked)
The unlock system does a good job of encouraging replay. It’s hard to walk away after a defeat when a massive truck with a shotgun bolted to it is waiting to be pulled out of the garage.
Yet even with the steady supply of new equipment, upgrades and vehicles, Rogue Shift struggles to hold attention over the long haul. Track fatigue sets in before long, and no amount of random generation can fully offset that.
It doesn’t help that the game is solo only. This style of combat racer feels tailor-made for local and online multiplayer. Quick time to kill, rapid respawns, and short tracks are designed for spectacle rather than precision. Not being able to ram a friend into an oncoming pack of exploding mutants feels like a glaring omission.
Captured on Nintendo Switch 2 (Docked)
That absence stings because Rogue Shift has a sense of fluid speed that arguably has not been seen since Switch 2 launch title Fast Fusion, which arrived with a full multiplayer suite.
It’s also a well-optimised version. Frame rates remain stable even during visually chaotic moments, when the screen fills with flying cars and mutant hordes. Undocked play has a surprisingly sharp fidelity, with splashes of colour and blurred neon lighting recalling the impressive Night City driving of Cyberpunk 2077. The only technical hiccup of note was some occasional input lag when docked, which was infrequent and brief.
Conclusion
An explosive return from this 30-year-old franchise, Carmageddon: Rogue Shift is close to being the full package. It’s one of those rare reboots that can satisfy older fans while also appealing to newer players drawn to the roguelite loop. It’s fast, entertaining, and backed by a teeth-rattling heavy metal soundtrack.
It’s a shame, then, that there isn’t more of it. With no multiplayer and no additional content announced, Rogue Shift starts strong and shows real promise, but it ultimately runs out of gas.
After a slate of HD-2D remakes, Dragon Quest has brought another of its past entries into the modern era, this time with a doll-like, diorama-style 3D look in Dragon Quest VII: Reimagined.
This complete overhaul of the 2000 PlayStation RPG, which also came out on the 3DS in 2013 and 2016 (Japan and the West respectively) delivers a streamlined version of one of the longest games in the series, smoothing out the pacing, improving combat, making battles faster, and even cutting a few “optional” scenarios.
For some fans and critics, the changes have proven controversial. And while we’re not sure we can call this version the “definitive” release, our reviewer Mitch did have high praise for the many quality-of-life changes, scoring the Switch 2 release a 9/10:
With the Dragon Quest franchise is doing better than ever worldwide, and the 40th anniversary coming up later this year, there’s never been a better time to be a fan. So, newcomers, veterans, and slimes, we want to hear what you think about Dragon Quest VII: Reimagined on Switch 1 or Switch 1.
With a whole weekend under your belt, perhaps you feel strongly about the changes and you love them? Or maybe there’s an island or a gameplay element that you miss that brings the experience down? Whether you’ve finished it (did you sleep?) or are just a few hours in, you can give the game a score below and, if you change your mind later, come back and rescore.
What score would you give Dragon Quest VII: Reimagined (Switch 2)? (127 ratings)
10 – Outstanding23%
9 – Excellent31%
8 – Great20%
7 – Good10%
6 – Not Bad6%
5 – Average6%
4 – Poor1%
3 – Bad0%
2 – Terrible1%
1 – Abysmal2%
What score would you give Dragon Quest VII: Reimagined (Switch)? (70 ratings)
10 – Outstanding21%
9 – Excellent27%
8 – Great16%
7 – Good14%
6 – Not Bad7%
5 – Average7%
4 – Poor3%
3 – Bad0%
2 – Terrible1%
1 – Abysmal3%
Thanks for voting! If you want to share your thoughts Reimagined in more detail, head down to the comments and chat away!
Late last year, Nintendo finally brought the former Japan-exclusive ‘My Nintendo’ app to the West, under the new name of Nintendo Store. We all used it to take a brief glance at our playtime breakdowns, then consigned it to the pile of other unused apps in our phone’s storage, thanks to its reliance on funnelling us to the My Nintendo Store website.
The constant channels to your preferred web browser are still prevalent in the app today, but a new update is moving things in the right direction, with in-app product searches now working… in-app.
According to @Oatmealdome on Bluesky, previous versions of the app would kick the user straight to the My Nintendo website whenever they tried to use the app’s search function. As of today’s ver. 3.1.0 patch, the app now displays search results itself, but it will still open the game page in a browser if you tap on it. Still no chance of buying anything via the app, then, but hey, it’s a step in the right direction!
Aside from the added search functionality, the update also improves display speed in select tabs, adds the option to enlarge product images (groundbreaking), and makes a few smaller tweaks, too.
The patch notes were shared on the Apple App Store and Google Play Store, and we have gathered them together for you to check out below:
Nintendo Store Ver. 3.1.0 (9th Feb 2026)
・ Product search results can now be displayed in-app on the “Search” tab. ・ Performance for the “Search” and “Wish List” tabs has been improved. ・ You can now enlarge the product images displayed on the details page for a product. ・ Various issues are now resolved.
Are you still using the Nintendo Store app? Let us know in the comments.
I’m of the opinion that there are no bad Yakuza games. Although the series has definitely fluctuated in quality over the years, they always offer up something to keep me engaged and satisfied. Yakuza Kiwami 3 & Dark Ties is still a decent entry, but it’s also bloated, poorly paced, and marred in controversy surrounding the recasting of a key character. Frankly, I’d argue that RGG’s prolificacy is starting to have an impact on the quality of its games, and it might be time to take a break.
Much like the previous Kiwami titles, this is a remake of the 2009 PS3 original, continuing the story of protagonist Kazuma Kiryu as the story shifts over to the new location of Downtown Ryukyu in Okinawa. The new setting offers a nice change of pace, leaning more towards a kind of tropical, resort-style environment. At a glance, it’s lovely to look at with the series’ signature attention to detail all intact, though you might be wondering whether the lighting issues from the demo have been addressed.
Captured on Nintendo Switch 2 (Docked)
Well, the good news is that they absolutely have in a pre-release patch. There was a particularly egregious issue in which the area around Kubochi River looked genuinely awful, with the river itself showcasing a bright blue colour that somehow made the environment look worse than the original. This has been fixed, and it looks pretty good now. I did notice a weird bug early on in which some code was displayed in the dialogue subtitles, but this seems to have been a one-off, and otherwise it’s a pretty polished experience.
Overall performance on Switch 2 is also as solid as you’d hope. The bump up to the Dragon Engine means we’re looking at 30fps, but it remains pretty stable throughout. Resolution can also look a touch fuzzy in handheld mode, as you’ll no doubt see in the accompanying screenshots here, but its overall a really handsome-looking game.
As for the gameplay, you’re looking at a familiar mix of melee combat (lots of melee combat), exploration, side activities like bowling, darts, and karaoke, and some light customisation features.
Focusing on combat first and foremost, Kiryu’s iconic Dragon Style makes a return, and it’s just as satisfying as ever. What’s more, the devs wisely made it so that your enemies no longer block incessantly, making emergent fights as you explore the environment much less irritating than the original.
Captured on Nintendo Switch 2 (Handheld/Undocked)
New to Kiwami 3 is the Ryukyu Style, which focuses on weapon combat like scythes, shields, and all sorts of weird and wonderful objects that Kiryu just happens to have stashed in his pockets. The basic functionality is the same as the Dragon Style, with standard attacks mapped to ‘Y’ and stronger ones mapped to ‘X’, combinations of which result in some pretty sick moves. Overall, I still tend to prefer the Dragon Style, as the dodging mechanic is a bit more immediate and satisfying, but both are valid options.
Like previous Yakuza games, random gangs can start fights with you while you’re out and about, but you can avoid these if you wish. What’s new here are Baddie Battles, which are large-scale scraps with a bunch of goons and one stronger foe as part of the new Bad Boy Dragon mode. This also sees you take over parts of Okinawa via motorbike skirmishes, and overall, it’s a fun little distraction that leans heavily into the series’ penchant for absurdity.
Other side missions focus primarily on the new Morning Glory orphanage (yeah, it’s not a good name, I know), during which you raise your ‘Daddy Rank’ by helping out the children in various minigames like cooking and fishing. The original release made a lot of the orphanage section mandatory to progress the story, but Ryu Ga Gotoku Studio has wisely restructured the flow of the narrative to make this stuff more optional.
That said, Kiwami 3 still suffers from poor pacing throughout. At its height (Yakuza 0), the series has managed to strike a decent balance between story progression and side content, but here, there’s just simply too much stuff. You’re constantly being bombarded with cutscenes and random pedestrian dialogue, to check out features for your phone, buy some new threads, and much more. Some might relish all of the extra content, but in my opinion, Kiwami 3 tips the scales too much, and it often feels like a chore to play.
You’ve also got the completely new side campaign called ‘Dark Ties’, and this stars the fan-favourite antagonist Yoshitaka Mine as he goes from ousted chairman of an upstart company to ruthless Yakuza lieutenant. In contrast to the main story, this takes place almost entirely within the iconic Kamurocho, and so feels like a more ‘traditional’ Yakuza experience compared to Kiryu’s narrative. It’s also a little more streamlined, offering a nice antidote to the bloated main story.
Mine is a compelling character, too. His calculating, no-nonsense attitude remains engaging throughout, though I have to admit that his task in raising the reputation of fellow clan member Tsuyoshi Kanda is disappointing given just how unlikeable the latter is. You’ll need to complete a bunch of missions to raise Kanda’s rank, including dealing with street bullies, accompanying him to a local brothel, or even just winning a plushie on a UFO catcher.
Captured on Nintendo Switch 2 (Docked)
During combat, Mine is noticeably more brutal than Kiryu, with slightly slower movement balanced by hard-hitting punches. Building up a gauge will also eventually let you unleash Dark Awakening, which can be boosted two or three times in one go if you’ve managed to build up enough energy. Naturally, this increases Mine’s strength further and introduces a few cinematic finishing moves which, honestly, never get old. Overall, his fighting style is a delight, and I think I might even prefer it to Kiryu’s Dragon Style.
You’ll need to make good use of Mine’s abilities, too, since a key feature within Dark Ties sees you navigate a series of labyrinths in the Hell’s Arena underground fight club – yes, it’s as ridiculous as it sounds. These are stuffed with treasure to find and bad guys to vanquish, all leading to a thrilling one-on-one fight with the labyrinth’s leader. It’s good stuff, and it makes for a nice break from the persistent jobs you need to complete on the surface to help out Kanda.
I mentioned Kanda is unlikeable, and this is largely because his introduction sees him forcing himself upon a woman in an alley. As Mine, you have to intervene, which makes their subsequent alliance somewhat repulsive. I bring this up because RGG Studio made the decision to recast a key character in the main game, enlisting actor Teruyuki Kagawa to provide the voice and likeness for antagonist Goh Hamazaki.
Captured on Nintendo Switch 2 (Handheld/Undocked)
The reasoning for replacing the original actor, George Takahashi, is unclear. However, in 2022, replacement actor Kagawa admitted to accusations of sexual misconduct from 2019, leading to massive fan backlash over his inclusion in Kiwami 3.
Now, if Kagawa’s inclusion here means you decide to skip this entirely, I wouldn’t blame you in the slightest. The series often deals with themes of horrific men being terrible to women, so his addition feels hypocritical of RGG Studio, and it did affect my enjoyment of the game every time Hamazaki shows up.
Ultimately, however, even if this wasn’t an issue, Kiwami 3 & Dark Ties is still the weakest entry for the Switch 2 so far. It feels like we’re being bombarded with new titles in the series recently, and I genuinely wonder whether RGG should just pull back slightly and focus on what made it so great to begin with.
Conclusion
Yakuza Kiwami 3 & Dark Ties is a fair series entry, but one that’s tainted by poor pacing and a recasting controversy that simply didn’t need to happen. The main story has a lot to offer, but it’s also bloated with way too much side content getting in the way of the core narrative. Dark Ties feels like a nice antidote to this, but I’m not sure whether this alone would be worth the purchase for anyone but series die-hards.
RGG Studio fixed some visual blemishes in time for launch, so that’s good news. Unfortunately, it seems Kiwami 3 will forever be associated with the recasting of one of its main antagonists, a controversy that undeniably affected my personal enjoyment of the game. If that doesn’t bother you, and if an overabundance of side content appeals, you could probably add a point to the scoreline.