Marvel vs. Capcom: Infinite - Deluxe Edition at 76% OFF
[www.indiegala.com] Universes collide like never before as iconic characters team up for action-packed player-versus-player combat! https://youtu.be/aDPzC7oHBhE The epic clash between two storied universes returns with Marvel vs. Capcom: Infinite, the next era of the highly revered action-fighting game series.
TerreSculptor is a free Windows based application for creating landscapes and terrains for games and other media. Starting life in 2005 as a tool for creating maps for the Unreal Developer Kit, the tool has come a long way in the years since.
On Demenzun Media homepage, TerreSulptor is described as:
It all started back in 2005 with the HMCS HeightMap Conversion Software, as a need to convert various heightmap file formats to Epic’s proprietary Unreal Engine G16 format. As an Unreal Engine licensee, developer, and consultant, I wrote this utility for free use for Engine Licensees and Community Mappers.
2008 saw the release of HMES, an updated build of HMCS with limited editing capabilities. Both of these tools are still available for download.
In 2010, TerreSculptor was born out of the desire to create a powerful 3D application that rivaled all existing terrain heightmap software. The initial public alpha release was delivered in 2012.
Since then, TerreSculptor has continued to evolve and become more powerful and feature rich. TerreSculptor is now one of the main terrain tools available to the industry. Over it’s lifetime to-date, TerreSculptor has had more than 50,000 downloads, and like its predecessors, it remains free software for any use.
TerreSculptor is still under active development, with the recent 2.0 release happening earlier this year. In the following video we go hands-on with this powerful tool and show how quickly and easily you can create terrain for your game. As part of the video below, we showcase how you can import real world data-sets, in this case captured from the massive USGA Earth Explorer website. TerreScultpor is available as a free download here and is comprehensively documented here. If you like the software, consider supporting the developer on Patreon where you can get early release access, as well as access to sample projects and more.
Create an account or log in an already existing one and permanently add the game on your account. Alternatively you can redeem it from the Epic Launcher on the game's giveaway page.
We are welcoming everyone to join our discord server (link below). We are more active there on finding giveaways, small or large.
Apple now allows developers to distribute custom apps to schools
By AppleInsider Staff Thursday, February 06, 2020, 05:03 pm PT (08:03 pm ET)
Apple on Thursday announced an upgrade to Apple School Manager that allows developers to better serve educational institutions through the distribution of customized apps.
Announced in a post to Apple’s developer portal, the new feature enables app makers to create and privately distribute custom apps to one or more organizations through the company’s Apple School Manager platform. The capability allows developers to fulfill the needs of individual institutions, Apple says.
“You can offer a tailored look and feel, specific functionality for a process or workflow, special configuration for IT environments, security features for company data, and custom features for partners, clients, dealers, franchises, or employees,” Apple explains.
Schools can also use the feature to distribute their own apps for internal use.
Once an app is completed, devs are able to authorize downloads by target organizations in App Store Connect. Selected schools are granted access to the app through Apple Business Manger or Apple School Manager and can distribute the software via Mobile Device Management or via redemption code.
Apple notes developers will need to fill out a Paid Applications Agreement if they want to make an app available only to specific organizations. This rule applies to both paid and free apps.
Apple School Manager debuted in beta form in 2016. The website, styled after Apple’s business app distribution platform, acts as a central hub for educational administrators tasked with managing large-scale mobile device ecosystems. School Manager provides tools for creating and monitoring Managed Apple IDs, managing MDM enrollment, buying and distributing apps and e-books, building custom courses and more.
Epic Games has revealed that Harley Quinn, star of this week’s blockbuster film Birds of Prey, is set to arrive in Fortnite.
Harley will be added to the game’s Item Shop in a ‘Harley Quinn Bundle’ which is set to appear starting from today, 6th February, at 7pm ET (so that’s 4pm PT / midnight tonight in the UK). The bundle will include the Harley Quinn Outfit and Harley Hitter and Punchline Pickaxes; new Challenges will also appear that transform her from ‘Lil Monster XoXo Harley’ to ‘Always Fantabulous Harley’ (the two designs you can see above).
Epic has shared the requirements you’ll need to hit if you want to upgrade the skin:
To unlock Always Fantabulous Harley, you’ll need to complete three Challenges:
– Place top 30 in Solo, Duos, or Squads, then top 20, then top 10. – Hit weak points. – Deal damage using Pickaxes.
The Harley bundle will be available in the Item Shop from today until 17th February. At present, no other events such as limited-time game modes have been announced for this crossover.
Are you a Harley Quinn fan? Think you’ll grab this new skin from the Item Shop? Let us know in the usual place.
A screenshot of Arcade Archives SAINT DRAGON, launching on Switch today
If you’re looking for your next retro fix on Nintendo Switch, you’ll probably want to keep an eye out for the next batch of games coming our way from Hamster.
The studio has shared a list of upcoming Arcade Archives titles headed to Nintendo Switch. The list comes from a livestream hosted by Hamster on Niconico, and while some of these had already been confirmed before the show, there are a few which we hadn’t heard about previously.
Today actually sees the launch of Arcade Archives SAINT DRAGON, which was included in this week’s Nintendo Download update. No specific dates have been given for the new titles listed above, but we can expect them to appear over the next few months. Make sure to keep an eye on the eShop and our regular Download updates to catch them.
Posted by: xSicKxBot - 02-07-2020, 06:07 AM - Forum: Lounge
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This Pokemon ASMR Video Stars A Squelching Grimer
If you were not aware, The Pokemon Company makes ASMR videos starring Pokemon. The videos are uploaded to an official YouTube channel called Pokemon Kids TV, where kids (presumably) can watch and listen to the soothing sounds of the Pocket Monsters. If there's one in particular you must see, it's this one starring Grimer, who makes a horrible--or soothing, depending on who you ask--squelching noise across a variety of terrains.
Grimer squelches its way across a flat surface. It squelches across a ball pit. It squelches on a vibrating platform and through a clear tube. It flops around a bit, and it looks happy the whole time. It's hard to be mad at Grimer, who sounds a bit like stirring mac and cheese, and it's hard to look away. You can watch it for yourself below.
Here are some Grimer facts for you: Grimer is number 88 in the National Pokedex; it's designated the "Sludge Pokemon" and one of its abilities is called Stench. It stands at 2'11" and weighs 66.1 pounds. According to Grimer's Pokemon Ruby Pokedex entry, "Grimer's sludgy and rubbery body can be forced through any opening, however small it may be." That explains the tube. According to its Pokemon Gold Pokedex entry, "As it moves, it loses bits of its body from which new Grimer emerge." That means there are infinite squelch possibilities here.
The only other Pokemon ASMR video on the channel features Chespin eating Pokepuffs, a macaron-like snack.
Stone, the Aussie LGBT Stoner Noir, is Out Now on Xbox One
Summary
Stone is a single-player, third-person interactive story where a hungover koala detective wakes to find his lover Alex has been kidnapped.
Made by Convict Games, a new team of ex-AAA developers, filmmakers and musicians that have worked on games like Control and Quantum Break and films like “Gravity” and “Prometheus.”
A passion project, Stone was made to tell a new type of story.
Hey Xbox Wire, nice to meet you all. I’m Greg Louden from Convict Games and I’m here to talk about our debut, Stone. It’s an Aussie LGBT stoner noir interactive story that follows our koala private investigator Stone who wakes to find his lover has been kidnapped. You need to find out what happened.
As I
wrote, we’re an interactive story, so super, super story driven. While playing,
there’s constant reference-filled dialogue like a great hip-hop track and an
eclectic soundtrack. So mechanically in the game you walk, talk, interact,
dance, smoke, and drink. Some call it a Walking Sim; we like to call it an Interactive
Story. We have one ending in Stone, so you don’t change the story with
these choices, but rather you adapt it and make it your own.
To
bring noir to 2019 and Xbox, it had to be hip hop, that to me is also about
wordplay and Stone is filled with references and throwbacks. It’s also a
genre with a set use in games, however we wanted to present it in a different
way and bring my passion for the genre to storytelling in interactive stories.
The
whole koala, anthropomorphic concept came from the fact that it’s a great
metaphor; and in games we need to build everything. So why do we recreate the
real world when we can create something new and something only games or CGI can
do.
Stone is filled with licensed
tracks and public domain cinema. I’m stoked with the selection and I think
people will really enjoy the music and cinema we have available. We have Ryan
Little providing our central hip hop vibe with Ilkka S providing our techno. On
the Aussie side we have Luchii involved along with Grand Oyster Palace, Joseph
Banks and Golden Grove on the Aussie rock front. In terms of cinema some
players will watch some cinema like “Night of the Living Dead” and will be
blown away, because all of these films are masterpieces that are now free for
use.
Convict
Games is a new Aussie remote story game company telling high impact and
alternative stories. We’ve got talent from Moscow, Helsinki, Los Angeles,
Sydney and Melbourne that have worked on our debut Stone. Convict was
founded by my Co-Founder Sarah and I on July 5, 2017 and our motto is “Breaking
free since 2017.” Which means we’re trying to do something fresh with our
stories rather than follow others.
All
of us who have worked on Stone like telling alternative stories. In
games, those types of stories are very rarely played and usually you evade,
attack and shield as mechanics. We wanted to push interactive storytelling
further. Usually there’s the same sort of music too; we wanted to challenge
that as well.
Android app developers have earned over $80 billion through Google Play
Newsbrief: Mobile developers have earned over $80 billion through the Google Play Store worldwide, a figure mentioned during Google-parent Alphabet Inc’s Q4 earnings call this week. Google Play as a platform now has over 2 billion monthly active users as well.
Those snippets come from Alphabet CEO Sundar Pichai’s small update on what he describes as the “thriving” Android platform during the company’s recent Q4 earnings call.
Unfortunately he doesn’t dive into specifics on how those earnings are split category by category, so there’s no info on how this breaks down between game and non-game apps for the time being.
Rockstar Games co-founder Dan Houser is leaving the studio
Rockstar Games VP of creative and co-founder Dan Houser is leaving the company.
The announcement broke by way of an SEC filing from Rockstar parent company Take Two Interactive this afternoon, with note that Houser’s final day with the company will come in March.
“After an extended break beginning in the spring of 2019, Dan Houser, Vice President, Creative at Rockstar Games, will be leaving the company,” reads that statement.
“Dan Houser’s last day will be March 11, 2020. We are extremely grateful for his contributions. Rockstar Games has built some of the most critically acclaimed and commercially successful game worlds, a global community of passionate fans and an incredibly talented team, which remains focused on current and future projects.
Houser, along with three others, founded Rockstar Games as a Take-Two subsidiary in 1998. The studio has gone on to release numerous successful and sometimes controversial titles in the 21 years since, with Houser landing writing credits on many of those releases.