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Xbox Wire - Stone, the Aussie LGBT Stoner Noir, is Out Now on Xbox One - Printable Version

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Xbox Wire - Stone, the Aussie LGBT Stoner Noir, is Out Now on Xbox One - xSicKxBot - 02-06-2020

Stone, the Aussie LGBT Stoner Noir, is Out Now on Xbox One

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<h3>Summary</h3>
<ul>
<li><em>Stone</em> is a single-player, third-person interactive story where a hungover koala detective wakes to find his lover Alex has been kidnapped. </li>
<li>Made by Convict Games, a new team of ex-AAA developers, filmmakers and musicians that have worked on games like <em>Control</em> and <em>Quantum Break</em> and films like “Gravity” and “Prometheus.” </li>
<li>A passion project, <em>Stone </em>was made to tell a new type of story. </li>
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<p>Hey Xbox Wire, nice to meet you all. I’m Greg Louden from Convict Games and I’m here to talk about our debut, <em><strong><a href="https://www.microsoft.com/en-us/p/stone/9nwgtq9n9sdk">Stone</a></strong></em>. It’s an Aussie LGBT stoner noir interactive story that follows our koala private investigator Stone who wakes to find his lover has been kidnapped. You need to find out what happened.</p>
<p>As I<br />
wrote, we’re an interactive story, so super, super story driven. While playing,<br />
there’s constant reference-filled dialogue like a great hip-hop track and an<br />
eclectic soundtrack. So mechanically in the game you walk, talk, interact,<br />
dance, smoke, and drink. Some call it a Walking Sim; we like to call it an Interactive<br />
Story. We have one ending in <em>Stone</em>, so you don’t change the story with<br />
these choices, but rather you adapt it and make it your own.</p>
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<figure class="aligncenter size-large"><img src="https://news.xbox.com/en-us/wp-content/uploads/sites/2/2020/01/stone_screenshots-6.jpg?w=940" alt="Stone" class="wp-image-131427"></figure>
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<p>To<br />
bring noir to 2019 and Xbox, it had to be hip hop, that to me is also about<br />
wordplay and <em>Stone</em> is filled with references and throwbacks. It’s also a<br />
genre with a set use in games, however we wanted to present it in a different<br />
way and bring my passion for the genre to storytelling in interactive stories. </p>
<p>The<br />
whole koala, anthropomorphic concept came from the fact that it’s a great<br />
metaphor; and in games we need to build everything. So why do we recreate the<br />
real world when we can create something new and something only games or CGI can<br />
do.</p>
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<figure class="aligncenter size-large"><img src="https://news.xbox.com/en-us/wp-content/uploads/sites/2/2020/01/stone_screenshots-3.jpg?w=940" alt="Stone" class="wp-image-131426"></figure>
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<p><em>Stone</em> is filled with licensed<br />
tracks and public domain cinema. I’m stoked with the selection and I think<br />
people will really enjoy the music and cinema we have available. We have Ryan<br />
Little providing our central hip hop vibe with Ilkka S providing our techno. On<br />
the Aussie side we have Luchii involved along with Grand Oyster Palace, Joseph<br />
Banks and Golden Grove on the Aussie rock front. In terms of cinema some<br />
players will watch some cinema like “Night of the Living Dead” and will be<br />
blown away, because all of these films are masterpieces that are now free for<br />
use. </p>
<p>Convict<br />
Games is a new Aussie remote story game company telling high impact and<br />
alternative stories. We’ve got talent from Moscow, Helsinki, Los Angeles,<br />
Sydney and Melbourne that have worked on our debut <em>Stone</em>. Convict was<br />
founded by my Co-Founder Sarah and I on July 5, 2017 and our motto is “Breaking<br />
free since 2017.” Which means we’re trying to do something fresh with our<br />
stories rather than follow others.</p>
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<figure class="aligncenter size-large"><img src="https://news.xbox.com/en-us/wp-content/uploads/sites/2/2020/01/stone_screenshots-22.jpg?w=940" alt="Stone" class="wp-image-131428"></figure>
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<p>All<br />
of us who have worked on <em>Stone</em> like telling alternative stories. In<br />
games, those types of stories are very rarely played and usually you evade,<br />
attack and shield as mechanics. We wanted to push interactive storytelling<br />
further. Usually there’s the same sort of music too; we wanted to challenge<br />
that as well. </p>
<p>This is <strong><em><a href="https://www.microsoft.com/en-us/p/stone/9nwgtq9n9sdk">Stone</a></em></strong> and we’re Convict Games.</p>
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