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How the new Washington Privacy Act raises the bar for privacy in the US

This month, a bipartisan group of legislators in Washington state presented new legislation that could soon become the most comprehensive privacy law in the country. The centerpiece of this legislation, the Washington Privacy Act as substituted, goes further than the landmark bill California recently enacted and builds on the law Europeans have enjoyed for the past year and a half.

As Microsoft President Brad Smith shared in his blog post about our priorities for the state of Washington’s current legislative session, we believe it is important to enact strong data privacy protections to demonstrate our state’s leadership on what we believe will be one of the defining issues of our generation. People will only trust technology if they know their data is private and under their control, and new laws like these will help provide that assurance. We’re encouraged that privacy legislation in Washington has been welcomed by privacy advocates such as Consumer Reports and the Future of Privacy Forum.

To date, the U.S. has taken the approach of enacting privacy law in just a few key areas, such as financial services, children and some health data. However, on average, people today produce 25 times the online data they did in 2010, and this data no longer just records our medical checkups or banking activities but just about every aspect of our lives. The Washington Privacy Act addresses these significant gaps by creating comprehensive baseline protections. As the United States Congress continues to work on these safeguards, states such as Washington have the opportunity to move faster and give people the protections they deserve.

Washington came close to passing a good bill last year. As I wrote in April 2019, every year we kick the can down the road is another year we’ll spend searching for the perfect legislation rather than starting to provide people with needed protection, and then building on a strong foundation. And people are overwhelmingly voicing their support for the legislature to take action now. In a Crosscut/Elway poll conducted in December 2019, 84% of Washington respondents supported “strengthening consumer protections for personal data online” and placed privacy above issues such as carbon emissions and rent control.

Why the Washington Privacy Act is strong

The Washington Privacy Act, introduced by Senator Reuven Carlyle, has four core components that we believe are critical in any comprehensive privacy bill.

Corporate responsibility: First, it holds companies responsible for ensuring they only use data for the reason they collect it and with the permission of their customers. If a company collects someone’s phone number for the purpose of two-factor authentication, they shouldn’t then be permitted to use that information for targeted ad or search purposes.

Consumer empowerment: Second, it gives people the ability to control their data by providing rights to access, correct, delete and relocate their data, and to limit a company’s ability to use their data.

Transparency: Third, it requires companies to be clear about their intentions for collecting people’s personal data in a way that is easy to understand.

Strong enforcement: Fourth, it enables the state attorney general to ensure companies comply with the law. The state attorney general can take legal action with penalties up to $7,500 per violation, meaning total penalties for a non-compliant company could – depending on the number of people affected – amount to hundreds of millions of dollars. In addition to attorney general enforcement, the Washington Privacy Act requires companies to be responsive to consumer requests for information about what data of theirs companies have and how that data is used.

This year’s bill has significant improvements over last year’s legislation. For example, it now requires companies to tell people why their data is being collected and to use it only for that purpose, ensures companies only collect the minimum data needed for that purpose, and prohibits companies from using data in new ways that are different and distinct from the reasons they collected the information in the first place.

Prevent a “race to the bottom” with facial recognition

In addition to addressing the four privacy principles, the Washington Privacy Act sets standards for how and when companies can use facial recognition technology. This portion of the bill includes a range of steps to protect people from this largely unregulated technology, and we think four are particularly worth discussing.

Fairness: First, suppliers of facial recognition technology must build their technology so that third-party research organizations can test its accuracy and examine it for bias.  When undisclosed problems with the technology are discovered, suppliers must take action.

Consent: Second, the default rule is that people must give permission for companies to add their image to a facial recognition database and this consent must be meaningful, not just a footnote buried in legal jargon.

Notification: Third, in any public place where facial recognition technology is used, companies must post clear notice.

Human Review: Fourth, results of facial recognition must be verified when critical decisions such as mortgage approvals or employment considerations are being made, and humans have to be involved in the decision-making process.

The Washington Legislature will also consider an important proposal to regulate the use of facial recognition by government. A bill proposed by Senator Joe Nguyen contains many of the safeguards the Washington Privacy Act applies to corporate use as well as new rules to be applied to governmental scenarios. For example, the technology can only be used in public places to address serious crimes when a search warrant has been issued or when there’s a genuine emergency such as a terrorist threat or a kidnapped child. Law enforcement must disclose to defendants when facial recognition is being used in a legal case against them.

As Brad Smith has outlined, if we don’t act, we risk waking up five years from now (or even sooner) to find that facial recognition services have spread in ways that exacerbate societal issues. By setting boundaries before, during and after deployment of facial recognition, we hope that these regulations offer the public more opportunity to be involved in the decisions regarding the acceptable use of the technology by commercial actors as well as state and local authorities. Neither the Washington Privacy Act nor the Nguyen bill provide all the answers to the challenges that will arise with this technology, but both bills provide strong baseline standards that will give people meaningful protections for the first time. Passing these bills in this session will allow the legislature to focus future sessions on building and improving upon them.

Open public dialogue

We believe advocating for laws like these are good for our customers and important for holding the industry to higher standards than the law does today. Microsoft has been engaged along with dozens of entities including companies, privacy experts, advocacy groups and legislators invited to comment on early draft proposals leading up to this session. We are committed to working with lawmakers and stakeholders to ensure the final bill provides comprehensive privacy protection for all Washingtonians. You can learn more about our efforts from last week’s testimony.

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Bett Day 3: Fostering an accessible, inclusive classroom that works for all students

It’s Day 3 of Bett, where we’ve been bringing you updates and insights into how to use the latest and most effective ed tech tools and resources. It’s our final day live streaming from London. We explored how educators can help students develop communication, and collaboration skills while using free tools like Office 365 Education and Microsoft Teams in our Day 1 episode here and we shared how you can prepare students for jobs of the future in our Day 2 episode here. Today, we want to talk about how to use built-in accessible tools at no extra cost and the power of joining an innovative and caring community of like-minded innovators in education.

Today, we’ll dive into ways to provide students with personalized learning, how to foster inclusion to meet the needs of all the learners in your classroom, and the power of joining a global community devoted to improving equity in education. At Microsoft, we’re committed to providing you and your students with built-in accessibility tools at no extra cost. These can improve language, literacy and numeracy skills and give students of all abilities independence and the opportunity to learn without stigma.  

In this episode we will show you how:  

  • You can use available Immersive Reader features in the new Microsoft Edge  
  • You can now use Office 365 Education online for free, from anywhere, with built-in tools for accessibility  
  • You can promote student confidence and capacity to learn and improve independently with powerful learning tools 

For starters, we want to share this inspiring story about Louis Riel School Division in Winnipeg, Manitoba, where the entire community is focused on creating equitable, inclusive and accessible learning environments. Check out this case study and video below to learn about how the district went about meeting the needs of all students and how administrators support teachers in accessing education technology in ways that advance teaching and learning goals. 

Video for Live from BETT: What’s new in EDU–Fostering an accessible, inclusive classroom that works for all students

The new Microsoft Edge– supporting inclusive learning 

The web should have built-in flexibility and accessibility to support you and every student in your classroom. The new Microsoft Edge web browser supports inclusive classrooms with built-in Microsoft Learning Tools and helps every student learn and benefit from the web. Immersive Reader capabilities in Microsoft Edge help students, particularly struggling readers, stay engaged and promote reading skills. While using Microsoft Edge, teachers and students can use Immersive Reader to change text size to improve readability and hear text read aloud. Additional Immersive Reader capabilities that allow users to customize their experience will come later this year. 

Learning Tools 

Today’s classrooms have students with diverse learning needs, and as teachers, we know you have a strong desire to effectively reach every one of your students. Microsoft Learning Tools enable teachers to provide differentiated support to all students in reading, writing, and math as well as communication. We have updates below! 

Reading 

Immersive Reader 

We’re thrilled that the Immersive Reader learning tool continues to come to more platforms. The full-screen reading experience improves the readability of content in many ways, including by enabling users to tailor text size, fonts, spacing, line focus, read-aloud capabilities and more.

Here’s some additional Immersive Reader news: 

  • Spotlight on The Young Women’s Leadership School of Astoria and Azure AI partner Buncee: We’re inspired by the way that schools like the Young Women’s Leadership School of Astoria (TYWLS) are using Immersive Reader to empower readers of all ages and reading abilities. Learn more about their story and how Azure AI is enabling partners to build accessible applications in our blog.
Video for Live from BETT: What’s new in EDU–Fostering an accessible, inclusive classroom that works for all students
  • Six new immersive Reader partners: Today we are excited to highlight six new partners who are integrating the Immersive Reader: FlocabularyHaldorHelperbirditsLearningKidblog and Pear Deck.  These are the latest of six partners that have integrated the Immersive Reader, which is an Azure Cognitive Service.  To see the growing list of Immersive Reader partners, bookmark this link
  • Office Lens for iOS and Android both now have the full Immersive Reader experience integrated with the latest updates for both iPhone and iPad. Office Lens on Android (all platforms) will be shipping a similar update in spring. Office Lens is a free mobile scanning app. It offers a great way to capture text from a document or elsewhere without manually having to retype it. 
  • Language updates: Parts of speech in Immersive Reader allows students to label nouns, verbs, adjectives and adverbs. We’ve rolled out parts of speech for Arabic. We’ve also added the ability to translate to and from the Maori and Gaelic languages in the Immersive Reader. These will also be available in Live Presentations in PowerPoint for the Web. 
  • Immersive Reader for Microsoft Forms is now available globally for students and educators, so they can leverage Immersive Reader tools as they create or take a quiz.  

Writing 

Dictation (speech to text) is an important technology that allows people to easily type with their voice. It is especially helpful for those with dyslexia, dysgraphia or mobility impairments. In addition to about a dozen languages already available, we are rolling out Dictation support in public preview for five new languages: Danish, Dutch, Finnish, Norwegian, and Swedish. These languages will start rolling out in Word, OneNote, Outlook and PowerPoint Desktop and web in late January.   

Math 

Equation Tools in OneNote for Windows 10  

We’re thrilled to let you know that we’re starting to roll out Equation Tools in OneNote for Windows 10. Equation Tools allows students to input and make changes to math equations more easily than by typing those in with a keyboard. To get started, all you do is press the Equation button in the ribbon Insert tab in OneNote on your Windows 10 device and choose from a range of structures and math symbols to build up equations.  

We believe an inclusive math class is one where students have a variety of methods for inputting equations because we know different learners have different styles and needs, and we’re so glad to add this resource to the classroom toolbox!  

Math Assistant in OneNote for iPad 

We’re excited to announce we’re bringing Math Assistant in OneNote to iPad users this spring. We heard you say you wanted Math Assistant on this platform, and we worked hard to make it happen. It’s easy to use–all you do to get started is log into your Office 365 Education account in OneNote on your iPad and press the Math button on the ribbon Draw tab. 

You’ll be able to use the tool to help you solve equations and see solution steps to help build student understanding. Look out for additional updates to the app, such as the ability to graph equations and generate practice quizzes, which is popular on other platforms, after Bett and ahead of back-to-school season.  

For more on inclusive math tools, check out this interactive guide.  

Windows graphing calculator for Windows 10 

We’re excited to announce that Windows Calculator is getting a new feature: graphing mode. We’re adding this feature to every Windows 10 and 10S PC for students and teachers to help with instruction related to graphing concepts. Educators and students will be able to use this free tool right from their devices, without having to buy an expensive graphing calculator. It will help users plot and analyze multiple equations and manipulate equation variables to help understand how changes to equations affect graphs. 

The graphing mode in Windows Calculator is available now through our Microsoft Insider program and will be refined and released for a general audience before back-to-school season.  

We’re excited to make this feature available to Windows 10 users, offering a built-in, easy-to-use tool that can help create a more inclusive learning environment. Many of you have asked if educators can disable the feature if they need to, for assessments for example, and the answer is yes. It’s yours to use with your students, as that makes sense. 

We welcome your feedback. We’ve open sourced the Windows Calculator app on GitHub, which means those of you who are computer science educators, or have some background knowledge, can study the source code, build system, unit tests and product roadmap and offer new ideas for improvements. We always enjoy seeing educators, and sometimes their students, get involved in this kind of collaboration. If you see a feature that is missing, build it yourself and add it to the graphing calculator! You can read more here

Communication  

OneNote Live Captions. As we noted in our Bett kickoff post, a recent study at the University of South Florida St. Petersburg (USFSP), found that 42 percent of students use closed captions to help maintain focus and 38 percent use interactive transcripts to help them better retain information. In addition, student outcomes improve with the use of transcripts. This month, we are rolling out a private preview of OneNote that allows any student to connect OneNote to a Microsoft Translator captions via a Join Code and receive the captions and translation stream.  

This allows captions from the educator speaking to flow directly into OneNote for reading, while still allowing the student to take notes. In addition, the student can pause the captions, highlight portions, and then have the entire transcription saved as a page into OneNote. This feature will benefit all learners but especially those who may be hard of hearing or speak multiple languages. We’ll start by rolling out OneNote Live Captions in private Beta in early February with more general availability to follow.  

Empower Every Voice with Flipgrid: Microsoft’s free video discussion platform!

NEW! Edit captions, launch the Immersive Reader on video transcripts, and more. Flipgrid enables you to empower every voice in your classroom by recording and sharing short, awesome videos … together! Since last year, Flipgrid revolutionized the camera, adding trimming and rearranging clips, whiteboard mode, live inking, and more. Furthermore, every video is now automatically transcribed and close-captioned by Microsoft Azure. Take engagement to the next level by “sticking” videos ANYWHERE with the transformative Flipgrid AR. Inspired by your feedback and ideas, the Flipgrid team is constantly innovating and improving for you, your community, and your peers from 190 countries around the world.

Wrapping it up 

Thanks for checking out our latest episode of What’s New in EDU, live from Bett 2020 and those we brought you earlier in the week. We’ve enjoyed meeting so many innovative and passionate educators here in London. And we hope you found the information we brought you to be helpful. Please check out our new tech tools, free teacher training resources, STEM and computer science materials and advice on boosting future-ready skills in your students. As always, share your feedback with us on Twitter by tagging @MicrosoftEDU! 

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Microsoft Translator adds Irish Gaelic to its family of languages

Microsoft Translator adds Irish as a new language.

Irish language support

Our ongoing mission to break down language barriers continues with Irish: Today, we have added Irish Gaelic to Microsoft Translator. Irish Gaelic, usually referred to as the Irish Language or just Irish, and commonly known in Irish itself as Gaeilge (pronounced “gwael-guh”), is the latest addition to the Microsoft Translator family of languages. This brings Irish to all scenarios powered by Microsoft Translator, including Custom Translator, which helps customers to build translation systems for domain-specific terminology and style.

Neural machine translation technology has recently achieved impressive quality gains, characterized by highly fluent and accurate output, even for low-resourced languages such as Gaeilge. Using deep learning, we have iteratively refined our machine translation models. With today’s release, our commitment to deliver high-quality machine translation for Gaeilge moves to the next stage, as we prepare to continuously improve translation quality based on feedback from our users.

The Irish Language 

Irish is an official language of the country of Ireland, and also has official status in the European Union. It is classified as a Celtic language, a family of languages that includes Welsh, Scottish Gaelic, Breton, Manx, and Cornish, first appearing over 2,500 years ago. Irish is spoken as a first language in a number of regions of Ireland and taught in all schools across the country.

Professor Andy Way, head of the MT-team at the ADAPT Research Centre Ireland, shared his support by stating” We are very pleased to hear of the launch of Microsoft’s new neural MT system for Irish.” His colleague, Dr. Teresa Lynn, Research Fellow specializing in Irish language technology at ADAPT, added “Microsoft’s launch of their Irish-language NMT system is wholly complementary to the work we have been doing in the ADAPT over the past few years towards improving Irish machine translation in public administration. With this new release, the wider Irish language community now have the opportunity to enjoy the benefits of advanced language technology.” Likewise, Cllr. Peter Kavanagh, Green Party Irish Language Spokesperson and Co-founder of Pop Up Gaeltacht, said “It’s very positive to see Microsoft launching an Irish language machine translation engine.”

Irish Gaelige is available now, or in the next few days, on all Microsoft Translator apps, add-ins, Office, Translator for Bing, and through the Azure Cognitive Services Translator API for businesses and developers.

What you can do with Microsoft Translator

Translate real-time conversations, menus and street signs, websites, documents, and more using the Translator app for Windows, iOS, Android and the web. Use the Microsoft Translator Text and Speech API, both members of the Azure Cognitive Services family, to help globalize your business and customer interactions. Create a more inclusive classroom for both students and parents with live captioning and cross-language understanding.

For more information on Microsoft Translator please visit: https://www.microsoft.com/translator/.

Go raibh míle maith agaibh go léir!

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Xbox Sessions: Travis Kelce and Richard Sherman go head to head in Madden NFL 20 before next Sunday’s showdown

One of the biggest days in American sports is almost here. Practically a national holiday, all eyes will be on the upcoming showdown between the Kansas City Chiefs and San Francisco 49ers on February 2 in Miami, Florida. To celebrate the championship, we’re giving you a preview of the big game on Xbox One as Travis Kelce and Richard Sherman join the annual Game Before the Game episode of Xbox Sessions on Tuesday, January 28, sponsored by our friends at TurboTax.

Kelce and Sherman will put their skills and talent to the test and go head to head in EA Sports Madden NFL 20 with the winner receiving 50 Xbox One consoles and a copy of Madden NFL 20 for their charity of choice. Kelce will be playing for his organization, Eighty-Seven & Running, while Sherman will represent for Blanket Coverage, the Richard Sherman Family Foundation. Just a few days before the big game itself, the two superstars will play Tuesday, January 28, at 3:30 p.m. PT / 6:30 p.m. ET in Miami and will be joined by our very own Rukari Austin as host, sideline reporter, and referee.

What’s more, this episode of Xbox Sessions will be live streamed on Xbox Facebook, Twitter, YouTube, Mixer and Twitch channels so fans can tune in to watch the two players battle on the proverbial gridiron and cheer on their favorite team, while listening to color-commentary and play-by-plays throughout the competition.

Will the Madden NFL 20 showdown on Xbox One predict the real turnout on February 2? Be sure to tune in to see who comes out on top. If you miss tomorrow’s preview of the big game, you can catch the action later on the Xbox YouTube, Facebook, Twitter, Mixer and Twitch channels! And don’t forget to grab a copy of Madden NFL 20, Madden NFL 20: Superstar Edition, or Madden NFL: Ultimate Superstar Edition at 50% off their original price between January 28 and February 3.

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Bett Day 2: Free online teacher training, fostering future-ready skills in students and more

What’s New in EDU | Live from Bett 2020 – Episode 2

We’re broadcasting live from London to bring you the latest from Bett UK 2020! Learn how you can inspire creativity with resources on the new Microsoft Educator Center, updates to Microsoft MakeCode, and more in this edition of What’s New in EDU. And be sure to check out the daily blog: https://educationblog.microsoft.com/en-us/2020/01/live-from-bett-whats-new-in-edu-change-within-the-microsoft-educator-center-and-fostering-future-ready-skills-in-students/

Posted by Microsoft Education on Thursday, January 23, 2020

It’s Day 2 of Bett and we’re back, ready to share the latest innovations in education technology and helping you get you started using the new tools and resources we announced last week. You can tune in live to watch special episodes of “What’s new in EDU” each day of Bett at 5:00PM Local London time or noon EST and 9 am PT. Here’s where you go on Thursday  and Friday. In our episode yesterday, we talked about choosing and managing devices and various ways educators can help students strengthen their communication and collaboration skills while using free tools like Office 365 Education and Microsoft Teams. If you missed that episode, you can check it out here

Today we want to show you how to create learning experiences that inspire creativity, deepen student engagement and develop high-level cognitive skills. And we’ll tell you about free resources you can use to ensure your students are developing the future-ready skills they need to be prepared for success in college and careers.   

In this episode we’ll show you how:  

  • You can help teachers adopt new technology with free teacher training online in the improved Microsoft Educator Center and from Microsoft Stores
  • You can access STEM Lessons from Discovery Education directly from within Teams using the new Discovery Education app for Teams 
  • You can inspire creativity and professional skills for the Windows Video Editor 
  • Coming soon: You can teach students how to code using Python with Minecraft: Education Edition and Microsoft MakeCode 
  • You can use Minecraft to develop social-emotional skills like digital citizenship and mindfulness

 

Microsoft Educator Center 

We’re introducing an updated and improved MEC. The Microsoft Educator Center is a platform designed to address the needs of educators. It’s a digital hub where you can find free content, training and support to help you use technology effectively and drive improved student outcomes. 

The MEC is home to innovative courses and resources built by teachers for teachers. You can earn badges, go deep on topics through learning paths, build your transcript and grow your expertise. It’s a resource to help you gain new skills related to bringing technology into the classroom, fostering student-center learning, developing future ready skills, creating inclusive and accessible environments and more. Check out the new MEC experience here

STEM and CS 

We’re excited to announce that Discovery Education– the global leader in standards-aligned digital curriculum resources, engaging content, and professional learning for K-12 classrooms– is releasing a new app for Microsoft Teams, the digital hub for bringing classroom content, conversations, assignments and apps together. If you’re using Discovery Education’s high-quality, digital resources for instruction, we know you’ll be thrilled to see those materials available within Microsoft Teams. This integration will save you time, help keep your classes organized, and provide greater opportunities to collaborate with your students and colleagues. 

You’ll be able to access Discovery Education’s rich, standards-aligned STEM, Science, Math, Social Studies content and more from within Teams from your device and, connect to the largest educator community of its kind, the Discovery Educator Network (DEN), and very soon, share content with students as an assignment within Teams. We’ll have more to come on that, so keep an eye on our Microsoft Educator Center for training opportunities. And check out the steps below for how to get started. 


MakeCode News 

We’re excited to announce the release of Microsoft MakeCode Arcade for general availability. Microsoft MakeCode Arcade is a new online game development environment for simple, visually appealing 2D sprite-based games. Students use drag-and-drop blocks or JavaScript to design and build games and collaborate with friends. Microsoft MakeCode is an open source, free platform for creating inclusive computer science learning experiences that support a progression from blocks to real-world text-based programming. Educators around the world have been using MakeCode for the micro:bit or MakeCode with Minecraft to introduce computing concepts into their classrooms.  


We are thrilled to have this new member of the Microsoft MakeCode family in MakeCode Arcade. It’s a great next step up from MakeCode for micro:bit, a development environment that’s popular with educators and students just starting off with coding. The early feedback from MakeCode Arcade Beta users has been positive. Educators say they’re finding MakeCode Arcade to be a draw for diverse learners, and that students love designing their own characters and bringing special effects and music into their games. For those ready to give MakeCode Arcade a try, you can find the latest updates on free curriculum resources here. And you and your students can get started now with this free tutorial here. No login needed! 

And in another exciting MakeCode development, we are thrilled to announce that MakeCode will support the Python programming language alongside support for JavaScript and Blocks. Python is a widely used programming language in education and data science, and we heard from many computer science teachers around the world, that they would like to see MakeCode support for Python.  


Minecraft: Education Edition 

Computational thinking is a vital skill to develop in students as we prepare them for the workplace, especially since the vast majority of future jobs will require digital skills. Teachers can introduce computer science to students of all ages with Minecraft: Education Editionwhich also now supports the Python programming language for MakeCode alongside JavaScript and block-based coding.

From easy Hour of Code tutorials to Computer Science curriculum based on CSTA standards, Minecraft offers all you need to teach coding across the STEM curriculum. Download a free coding demo lesson here for all Windows, Mac, and iPad users—no login required.

In addition to developing STEM skills, students are building social-emotional competencies with Minecraft: Education Edition. A new set of SEL lessons for Minecraft: Education Edition offers special lessons and immersive Minecraft worlds to help educators teach these skills and create inclusive classrooms. Discover the Mindful Knight—an interactive world that introduces mindfulness and self-regulation—and lessons on digital citizenship and empathy.

Curious what else Minecraft offers? Now you can access more than 200 lessons and 50 build challenges with the new and improved in-game Library. Whether you teach history, math, language arts, technology, or biology, Minecraft is an effective tool for engaging students in immersive project-based learning across the curriculum. Check out this story from educators in Ireland and learn how to get started with Minecraft: Education Edition in your school here.

STEM Lesson Plans

Microsoft Hacking STEM is a collection of free, standards-aligned lesson plans that bring project-based learning to the classroom using inexpensive, everyday materials.    

In November 2019, the world celebrated the 20-year anniversary of humans living aboard the International Space Station. To inspire and engage students, Microsoft Education and NASA have partnered and developed eight new lesson plans focused around the complex issues to think about when living in space. The collection of middle and high school materials connects core academic concepts with hands-on experiences. Students are challenged to design in 3D, analyze data, build sensors, and use virtual reality and work with machine learning and AI while engaging in discussions about living in space. 

We are also excited to share that  Carolina Biological Supply Company is launching three new classroom kits to support projects from the NASA collection. These projects include:  

  • Designing Astro Socks to protect astronauts’ feet in microgravity: This project has students investigating solutions to reduce the impact of working in microgravity on the astronauts’ feet.  
  • What is the electromagnetic spectrum: This asks students to measure radiation in our environment and examine the light waves and frequencies within the electromagnetic spectrum. Students use sensors to capture live data and relate their observations about life in space to their own on Earth.  
  • Using materials science engineering to determine heat resistance: This asksstudents to explore the properties of different heat shield construction materials to protect crew and cargo returning from the International Space Station from the heat generated during the capsule’s descent.   

These kits will be available on the Carolinawebsite soon. We hope you leverage these resources to inspire, educate and engage your students.    

Data Streamer

The Excel Data Streamer provides students with a simple way to bring data from the physical world in and out of Excel’s powerful digital canvas. With a sensor connected to a microcontroller that is attached to Excel, you can introduce students to the emerging worlds of data science and the internet of things.  

We are continuing to add key STEM Partners that support streaming of real time data in Excel using the Data Streamer Add-in. At Bett, Vernier, Pasco and Sphero are showcasing new applications integrated with Excel. This will enable educators to use their existing professional sensors and probes with Excel and modernize their classrooms with live data to transform how students model modern scientific and engineering practices.  

An innovation story 

We love hearing stories about educators who use new tech tools in innovative ways to inform instruction and improve teaching and learning. One such story is that of Assistant Principal Lauren Taylor of Manitou Park Elementary School in Tacoma, Washington. She used Microsoft PowerApps, which allows you to build your own mobile apps using templates, to create an app for her school that helps teachers input and evaluate student reading assessment data. Read more about Lauren’s inspiring story here.  

New and immersive tools 

HoloLens 2 is now available and bringing immersive mixed-reality experiences to colleges, universities, and K-12 classrooms. Educators are turning to this new tool to enhance key experiences in areas such as life sciences and career and technical education. Some of the upgrades to the new HoloLens include an increased field of view and an enhanced ability to see intricate details on 3D images.  

Some examples of HoloLens in use in educational settings include Case Western University in Cleveland, Ohio, where students use it in anatomy classes. You can learn more about that here. And we’ve seen exciting examples of the HoloLens bringing lessons to life with younger students as well. Ewout Warringa recently offered insights into how he uses it to teach construction and technology coursework to 13- to 17-year-old students in the Netherlands in this inspiring blog post

And if you want to read up on various ways to bring immersive experiences to education and the potential benefits, please check out this white paper we previously released on the subject. 

New 3D Models in Windows and Office 

We are excited to announce we now have more than 600 new 3D education models available in Office 365 Education and Paint3D, a built-in creative app that comes with Windows 10. You read that right—more than 600!  

To learn more about how you can insert 3D models directly into Word, Excel, PowerPoint and Outlook on Windows and macOS, please check out this post. It’s relatively easy. You insert 3D models much like you insert other images.  

3D models can enhance lessons in biology, chemistry, physics, engineering, the humanities and more. Research has shown that providing 3D visualization for students can lead to greater understanding around shapes and spatial relationships. 

Inspiring Creativity and offering new ways for students to share what they know 


Video Editor 
 

We have updates to Video Editor that we know you and your students will enjoy. Video Editor for Windows 10 is our full-featured set of video creation and editing tools for digital storytelling, and it’s free with every Windows 10 device. Students love to use it to create films with background music, text effects, 3D models and special effects. Now with Video Editor you can: 

  • Split video clips into two or more segments for easier editing 
  • Back up projects to share with peers and teachers, create templates, and import projects in progress to create a more efficient workflow 
  • Add content to your video project directly from Bing image search with Creative Commons licenses as captions  
  • Speed up and slow down video clips to create slow motion or time lapse content  
  • Rotate photos and videos between landscape and portrait for easier use in your projects
  • Have card thumbnails for a video project that reflect edits a user has done to that specific card  

If you haven’t tried Video Editor yet, look for it in your Start Menu or search for “Video.” And check out this guide for more details on how to get started using this creative tool. 

Up Next… 

Thanks for checking out our latest episode of What’s New in EDU, live from Bett. We hope you got some useful information about teacher training, bringing STEM resources into your classroom and ideas for boosting future-ready skills in your students. Please join us tomorrow live from Bett when we’ll look closely at specific ways to foster inclusion and accessibility in the classroom with the help of new ed tech resources. As always, share your feedback with us on Twitter by tagging @MicrosoftEDU! And be sure to sign up for the Microsoft Educator Newsletter here. 

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Brother and sister team rowing across the Atlantic Ocean use Teams to keep in touch with family and friends

A brother and sister team taking part in a 3,000-mile race across the Atlantic Ocean have stayed in touch with family and friends by using Microsoft Teams, despite being hundreds of miles from land.

Anna and Cameron McLean have used the Microsoft tool to contact loved ones, and receive weather and race updates from a crew on shore during the Talisker Whisky Atlantic Challenge.

Known as “the world’s toughest row”, participants spend 60 days at sea in a small boat, braving 40-foot waves, sharks, illness and a schedule that sees them sleep and row in two-hour shifts as they make their way from La Gomera in The Canary Islands to Antigua. To put the gruelling race in context, fewer people have rowed the Atlantic than reached the summit of Everest.

While many mixed-sex teams have completed the challenge, Anna and Cameron believe they are the first brother and sister to take part.

Speaking via Teams on the 35th day of their journey, Anna said the Microsoft tool had been crucial for receiving messages of support that have kept the siblings going.


  • Part of the Microsoft Teams call between Anna McLean, in the Atlantic, and Andy Trotman, in the UK

“We can use Teams to communicate with anyone in the world from the middle of the Atlantic Ocean. That’s been essential,” she said. “Teams has been such a dream because we’ve been able to maintain a two-way dialogue with our family and friends back home, as well as our sponsors. We have been able to share real-time updates and pictures, and get information such as the weather forecast. That’s been a big contributing factor to the success and speed of our crossing. Teams has helped us navigate the best and most direct course.

“It’s been easy to set up, too. We connect to the internet via a satellite, and then open up the Teams app on my phone. That’s it.”

Anna, 25, and Cameron, 32, are currently third in the pairs race, in a field of 34 vessels. They are each burning 10,000 calories a day and fighting against sleep deprivation, exhaustion, blisters and bruises. Meals consist of “space food” that has to be mixed with water and left on deck so the sun can warm it up. Sea water is filtered for drinking, and they aim to drink at least 10 litres a day.

Even though they are experienced rowers, having competed at university, nothing could prepare them for a race of this magnitude.

<img data-attachment-id="75853" data-permalink="https://news.microsoft.com/en-gb/2020/01/23/a-brother-and-sister-team-are-rowing-3000-miles-across-the-atlantic-ocean-their-equipment-includes-microsoft-teams/seablings4/" data-orig-file="https://www.sickgaming.net/blog/wp-content/uploads/2020/01/brother-and-sister-team-rowing-across-the-atlantic-ocean-use-teams-to-keep-in-touch-with-family-and-friends.jpg" data-orig-size="1600,1069" data-comments-opened="1" data-image-meta="{"aperture":"0","credit":"","camera":"","caption":"","created_timestamp":"0","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"0"}" data-image-title="Seablings4" data-image-description="

Anna McLean rowing across the Atlantic

” data-medium-file=”https://www.sickgaming.net/blog/wp-content/uploads/2020/01/brother-and-sister-team-rowing-across-the-atlantic-ocean-use-teams-to-keep-in-touch-with-family-and-friends-1.jpg” data-large-file=”https://3er1viui9wo30pkxh1v2nh4w-wpengine.netdna-ssl.com/wp-content/uploads/prod/sites/68/2020/01/Seablings4-1600×1069.jpg” class=”wp-image-75853 size-full” src=”https://www.sickgaming.net/blog/wp-content/uploads/2020/01/brother-and-sister-team-rowing-across-the-atlantic-ocean-use-teams-to-keep-in-touch-with-family-and-friends.jpg” alt=”Anna McLean rowing across the Atlantic” width=”1600″ height=”1069″ srcset=”https://www.sickgaming.net/blog/wp-content/uploads/2020/01/brother-and-sister-team-rowing-across-the-atlantic-ocean-use-teams-to-keep-in-touch-with-family-and-friends.jpg 1600w, https://www.sickgaming.net/blog/wp-content/uploads/2020/01/brother-and-sister-team-rowing-across-the-atlantic-ocean-use-teams-to-keep-in-touch-with-family-and-friends-1.jpg 300w, https://www.sickgaming.net/blog/wp-content/uploads/2020/01/brother-and-sister-team-rowing-across-the-atlantic-ocean-use-teams-to-keep-in-touch-with-family-and-friends-2.jpg 768w, https://www.sickgaming.net/blog/wp-content/uploads/2020/01/brother-and-sister-team-rowing-across-the-atlantic-ocean-use-teams-to-keep-in-touch-with-family-and-friends-3.jpg 960w” sizes=”(max-width: 1600px) 100vw, 1600px”>

Anna and Cameron are spending 60 days at sea in a small boat, braving 40-foot waves, sharks, illness and a schedule that sees them sleep and row in two-hour shifts

“The nights are brutal,” said Anna, who works for Microsoft partner AlfaPeople. “With a lack of moonlight, the nights are so dark that you can’t see your hand in front of your face or the waves that crash over the side of the boat and threaten to capsize you. The sea was so rough one night that we broke an oar.

“Then, each new day brings new challenges. Our water maker and autohelm broke, and we have been followed by what I estimate to be a 14-foot shark. But we have no choice but to overcome those challenges through strength and perseverance.”

Anna and Cameron are rowing to raise money for UN Women, an organisation dedicated to gender equality and the empowerment of women. “The impact they have for women and girls everywhere is just phenomenal,” Anna added.

The pair have around 300 miles to go before they reach the finish line, and Anna is already looking forward to some simple luxuries.

“I can’t wait to see my mum and dad, and give them a big hug,” she said. “I’m also looking forward to a hot shower and eating fresh fruit and vegetables.”

  • Subscribe to the UK News Centre to learn more about Anna and Cameron’s challenge in an upcoming feature

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Microsoft’s Anthony Salcito at BETT 2020: Students will use tech to embrace seamless learning

The next decade will see a shift in how children are taught in schools, with technology helping young people and teachers place a greater emphasis on learning outside the classroom.

That’s the view of Anthony Salcito, Vice-President of Education at Microsoft, who delivered a keynote speech at the annual BETT educational technology conference in London on Wednesday.

Salcito said that students today were increasingly keen to start having an impact the world, and are using technology to develop their own ways of learning that fit in with their personal lives. Rather than using tech for the sake of it, more young people were using it to learn new skills and collaborate. That will see teachers and their pupils working more closely together to extend education from hour-long, classroom-based lessons into any place, at any time, on any device.

“I think a big theme of the next decade is technology that enables schools to act as a learning hub, a central place for education, but the focus is on the rest of a student’s learning pathway, not just what happens in the classroom,” Salcito said.

“When you think about the three big investments that schools make, they’re constantly thinking about what’s happening with instruction in the classroom, what’s happening with the operations of their school, and also learning beyond the classroom. Over the past few decades, the focus has been heavily weighted on the classroom experience. I think we will see a shift, where schools will create a foundation of inclusive, flexible, data-driven buildings and spaces that will enable students to learn beyond those walls.”

<img data-attachment-id="75844" data-permalink="https://news.microsoft.com/en-gb/2020/01/23/bett-2020-students-will-use-tech-to-embrace-seamless-learning-says-microsofts-anthony-salcito/bett1-2/" data-orig-file="https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning.jpg" data-orig-size="3362,2005" data-comments-opened="1" data-image-meta="{"aperture":"1.8","credit":"","camera":"iPhone X","caption":"","created_timestamp":"1579699924","copyright":"","focal_length":"4","iso":"32","shutter_speed":"0.0333333333333","title":"","orientation":"1"}" data-image-title="BETT1" data-image-description="

Anthony Salcito speaks on stage at BETT

” data-medium-file=”https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-3.jpg” data-large-file=”https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-5.jpg” class=”wp-image-75844 size-full” src=”https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning.jpg” alt=”Anthony Salcito speaks on stage at BETT” width=”3362″ height=”2005″ srcset=”https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning.jpg 3362w, https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-3.jpg 300w, https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-4.jpg 768w, https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-5.jpg 1600w, https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-6.jpg 200w” sizes=”(max-width: 3362px) 100vw, 3362px”>

Anthony Salcito delivers his keynote at BETT

Salcito’s keynote at BETT, an event attended by 850 companies and nearly 35,000 people, was interspersed with talks from Barbara Holzapfel, General Manager of Education Marketing at Microsoft, and Daniel McDuff, a Principal Researcher at the company.

Holzapfel pointed to upcoming research Microsoft has conducted with the Economist Intelligence Unit. It showed teachers understood the value of social and emotional learning. Technology could “help students and teachers connect”, she said.

Salcito pointed to two Microsoft tools that are already helping teachers and their students work better together – and apart.

PowerPoint Live is allowing young people to remotely log into an interactive presentation delivered by an educator. That can be automatically translated into more than 60 languages with a transcript that can be studied after the lesson has finished.

Meanwhile, Teams is helping entire classes collaborate while they are at home and in the classroom, allowing them to personalise their learning and get what they need, when they need it.

<img data-attachment-id="75846" data-permalink="https://news.microsoft.com/en-gb/2020/01/23/bett-2020-students-will-use-tech-to-embrace-seamless-learning-says-microsofts-anthony-salcito/barbara/" data-orig-file="https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-1.jpg" data-orig-size="4031,2393" data-comments-opened="1" data-image-meta="{"aperture":"1.8","credit":"","camera":"iPhone X","caption":"","created_timestamp":"1579701626","copyright":"","focal_length":"4","iso":"40","shutter_speed":"0.037037037037","title":"","orientation":"1"}" data-image-title="barbara" data-image-description="

Barbara Holzapfel, General Manager of Education Marketing at Microsoft, speaks on stage at BETT

” data-medium-file=”https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-7.jpg” data-large-file=”https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-9.jpg” class=”size-full wp-image-75846″ src=”https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-1.jpg” alt=”Barbara Holzapfel, General Manager of Education Marketing at Microsoft, speaks on stage at BETT” width=”4031″ height=”2393″ srcset=”https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-1.jpg 4031w, https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-7.jpg 300w, https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-8.jpg 768w, https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-9.jpg 1600w, https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-10.jpg 200w” sizes=”(max-width: 4031px) 100vw, 4031px”>

Barbara Holzapfel spoke about Microsoft’s latest education research

Rather than feel under threat from technology, teachers will be crucial in this new world of always-on learning, both Salcito and Holzapfel stated.

“Technology is changing the world,” he said. “The way in which we work and the jobs we will need are becoming far more dynamic; new careers are being invented and created, while existing careers are changing. We, as people, have got to be nimble and constantly adjust, too.

“That’s why educators are so important and why we need innovative teachers. The need for schools to get students ready to fundamentally change the world is in progress. What we want educators to do is not be bound by the structure of a 40-minute lecture, classroom dynamic or assessment that’s connected to a curriculum, but recognise their goal and mission to expand upon every student’s potential.

“The best innovation that inspires most young people is the teacher.”

Teachers across the world are facing increased workloads and pressure. The UK government recently announced an increase in starting salaries for those joining the profession in England in a bid to attract more graduates into classrooms. In Microsoft’s upcoming research, nearly 70 percent of teachers cited time constraints as their biggest hurdle to providing more personalized content to their students. It revealed technology can help clear away those obstacles by freeing up as much as 30 percent of teachers’ time, so they can spend more time responding to individual and group needs.

<img data-attachment-id="75847" data-permalink="https://news.microsoft.com/en-gb/2020/01/23/bett-2020-students-will-use-tech-to-embrace-seamless-learning-says-microsofts-anthony-salcito/msftbett/" data-orig-file="https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-2.jpg" data-orig-size="5472,3648" data-comments-opened="1" data-image-meta="{"aperture":"3.5","credit":"","camera":"Canon EOS 6D","caption":"","created_timestamp":"1579691556","copyright":"","focal_length":"30","iso":"500","shutter_speed":"0.0333333333333","title":"","orientation":"1"}" data-image-title="MSFTBETT" data-image-description="

Microsoft stand at BETT

” data-medium-file=”https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-11.jpg” data-large-file=”https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-2.jpg” class=”wp-image-75847 size-full” src=”https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-2.jpg” alt=”Microsoft stand at BETT” width=”5472″ height=”3648″ srcset=”https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-2.jpg 5472w, https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-11.jpg 300w, https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-12.jpg 768w, https://www.sickgaming.net/blog/wp-content/uploads/2020/01/microsofts-anthony-salcito-at-bett-2020-students-will-use-tech-to-embrace-seamless-learning-13.jpg 960w” sizes=”(max-width: 5472px) 100vw, 5472px”>

Microsoft is a worldwide partner of BETT

Salcito said those in charge of schools and education systems need to shift their focus from tests and grades to helping young people learn in a way that will help them build the right skills for the future. All jobs will use technology in some way, he added, whether it’s a lawyer using artificial intelligence to scan through large amounts of text, or a painter selling their artwork online.

“We need to recognise that every student learns differently and has different aspirations and accessibility needs,” he said. “Personalised learning can unleash an individual to be their best, to connect their passions, energy, talents, interests, their special needs, to make their learning journey unique and untethered by the bounds of classrooms, schedules and the curriculum.

“We’ve got to shift our focus away from supporting and progressing the system, to elevating the potential of all our children. That’s what technology is able to do. I think we’ve got to celebrate that shift, and remember that leaders need to shift their thinking and ask different questions about what’s possible.”

Salcito’s speech came on the first day of BETT, which runs for four days at the ExCeL. Microsoft is a worldwide partner of the event, with a large stand showcasing its work in digital skills and coding, as well as Surface, third-party devices designed for the classroom, and Minecraft: Education Edition.

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How Genesys is personalizing the customer experience with Engage, Azure and AI

Microsoft and Genesys, a global provider of contact center software, recently announced a partnership to enable enterprises to run Genesys’ omnichannel customer experience solution, Genesys Engage, on Microsoft Azure. According to the two companies, this combination will provide a secure cloud environment to help companies more easily leverage AI to address customer needs on any channel.

Headquartered in Daly City, California, Genesys has more than 5,000 employees in nearly 60 offices worldwide. Every year, the company supports more than 70 billion customer experiences for organizations like Coca-Cola Business Services North America, eBay, Heineken, Lenovo, PayPal, BOSCH, Quicken and more.

Transform spoke with Barry O’Sullivan, executive vice president and general manager of Multicloud Solutions for Genesys, to explore how technology is reinventing the customer service experience.

TRANSFORM: How are technologies like artificial intelligence (AI), machine learning and cloud transforming the customer service sector?

O’SULLIVAN: It’s broader than customer service. It’s the entire customer experience, which encompasses any point at which businesses engage with consumers, whether it’s in a marketing, sales or service context. What cloud, AI and machine learning enable is the ability to make every experience unique to each individual. Every consumer wants to feel like they’re the only customer that matters during each interaction with a brand. These technologies allow organizations to understand what customers are doing, predict what they will need next and then deliver it in real time.

Traditionally, companies haven’t been able to do that well, because it’s hard to get a fix on a consumer as they move between channels. Maybe they come to a physical store one day, then call the next day or engage via web chat. These technologies allow brands to stitch together every customer interaction, and then use the resulting data to personalize the experience.

TRANSFORM: Can you talk a little bit more about that customer journey and what customers will experience going forward?

O’SULLIVAN: Let’s use contacting the cable company to get internet service as an example. You check out their website, but maybe you get stuck and use web chat to interact with a customer service representative. Today’s technologies allow businesses to connect the dots to better understand the customer.

Before these technologies were available, interactions were disconnected, and important customer details and context didn’t move from one department or agent to the next. We all know what that’s like – just think about a customer service experience when you had to repeat your name and birthdate every time you were passed to a new agent.

Today’s technology can tie together a customer’s details, like their favored communication channel, past purchases, prior service requests and more, so the business really knows them. Then, using AI, it can match that customer with the contact center agent who has the best chance of successfully resolving the issue and achieving a specific business outcome, such as making a related sale.

TRANSFORM: All of those kinds of experiences seem to be present in some form today. Is there a change coming that’s going to take the consumer experience to the next level?

O’SULLIVAN: Personalized service is not a new concept, but very few businesses get it right. Today, it’s about so much more than targeting personas or market segments.

It’s really about enabling organizations to link together their customers’ and employees’ experiences to deliver truly memorable, one-of-a-kind interactions. When it’s done right, organizations already know who the customer is, what he or she wants and the best way to deliver it.

That means understanding customers so well that businesses know the best times to contact them, on which channel and even the best days for an appointment. It’s no longer one-size-fits-all service – it’s tailor-made customer care for each consumer.

TRANSFORM: Are your own customers ready to adopt the technologies to enable this kind of new experience?

O’SULLIVAN: When it comes to cloud, it’s not a question of if, but when and how. And that’s one of the reasons the announcement between Genesys and Microsoft is so exciting. We have a lot of customers, especially large enterprises, who love Genesys and love Azure and really want to see that combination come together. So, giving them that option and that choice is really going to accelerate the migration to cloud.

In terms of adopting AI and machine learning, many companies are in the early phases, but recognize the enormous potential of the technology. What makes AI truly compelling in the customer experience market is its ability to unlock data. Increasingly, businesses use digital channels, like web chat and text, to communicate with consumers, which combined with traditional voice interactions has resulted in copious amounts of data being produced daily. The key for organizations is figuring out how to harness and leverage it to more fully understand customers, their experiences and behaviors, as well as the needs of human agents. That’s where Genesys comes in.

TRANSFORM: How would you describe your experience working with Microsoft?

O’SULLIVAN: It’s a great partnership because we’ve got a common view of the customer and a very aligned vision on cloud. It’s all about delivering agility and innovation quickly and reliably to our joint customers. So, it really helps when we’re both all in on the cloud, all in on customer experience.

Our customers are really excited about this combination of Genesys and Azure. They can simplify their maintenance, reduce costs and streamline the buying process. We believe in the advantages of moving to cloud, and obviously Azure is a leader there.

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Accelerating materials design with Azure Quantum

Whether you’ve noticed or not, you probably spend at least some part of your day staring into an OLED (organic LED) display, as they are found in smartphones, tablets, televisions, and computer monitors, to name just a few applications. OLED displays use organic carbon-based molecules to generate light of different colors under an applied electrical current.

Breakthroughs in displays, and most other technological fields, can be traced back to advances in materials science that enable the discovery of advanced materials with unique properties. However, designing new materials with specific desired attributes is extremely difficult because small changes in the structure of atoms that make up a material can dramatically influence its properties.

Computational chemistry simulations can help accelerate the design of new materials, by providing a better understanding of these structure-property relationships. These simulations pose a huge computational challenge because of the complexity of simulating the characteristics of quantum physics, which governs the interactions between atoms, but we now have the compute power to solve some problems that previously seemed intractable on classical hardware, leading to breakthroughs in new materials discovery.

OTI Lumionics has developed a fast materials design approach, tailored to OLEDs and other electronic materials, that consists of a combination of machine learning techniques, computational chemistry simulations, optimization, rapid synthesis, and closed-loop feedback from testing of new materials in pilot production. They work with the largest electronics companies in the world to design new materials that are mass-production ready, enabling the next generation of exciting consumer electronics.

One application of OTI Lumionics materials, that has been designed using this approach, is in transparent displays, which will soon be available in smartphones, helping to hide the array of sensors and front-facing camera under the display. When you are “heads-up driving” – viewing your speedometer and mileage on the windshield of your car – you are looking at another application of this technology.

Instead of using a traditional approach to materials discovery which requires synthesizing and testing thousands of variations to find the suitable candidate, OTI Lumionics has developed software tools to simulate and predict the properties of new materials, allowing a larger pool of candidates to be screened than could otherwise be synthesized and tested. Thus, new materials that meet the precise requirements of the largest electronics manufacturers can be “designed” rather than discovered by chance.

The slowest and most expensive part of the workflow is the computational pipeline – the bottleneck on available hardware when running extremely large simulations, which scale exponentially with size. In addition, some simulations are so compute-intensive that they are literally unsolvable with today’s classical computers. The trade-off between simulation accuracy and compute-intensity is thus a major bottleneck in using a computational approach for commercial size problems.

To get around this bottleneck OTI Lumionics has been investigating quantum computing as a potential candidate to help accelerate computational chemistry simulations of new materials. Since many structure-property relationships of materials are governed by quantum physics, quantum computing, which uses quantum mechanical effects to perform computations, is a natural candidate to simulate these systems more accurately.

“Quantum computing has the potential to revolutionize materials design, by enabling highly accurate simulations that could otherwise not be solved on classical hardware. Unfortunately, current gate-based quantum computing is far from being powerful enough to simulate commercial-sized problem,” said OTI Lumionics Head of Materials Discovery, Scott Genin.

quantum simulation diagramquantum simulation diagram

Using Azure Quantum and quantum optimization solutions running on classical hardware, Quantum Inspired Optimization (QIO) can enable quantum methods for materials simulations that yield more accurate results.

Scott Genin again: “In the field of computational chemistry, high accuracy property prediction is considered to be very difficult; in fact, some computations are nearly impossible on today’s classical hardware. We have developed new methods, that allow quantum computing algorithms for computational chemistry simulations to be represented as binary optimization problems. Running our quantum computing methods with Azure Quantum optimization solutions, we are getting results that are more accurate than other algorithms.”

As an early adopter of quantum computing, OTI Lumionics has invested in a team of quantum chemists, computer scientists, and software engineers to develop their own quantum computing algorithms and software for materials design, and have made significant theoretical and practical advances in the field. With their algorithms now running on Azure Quantum, OTI Lumionics is able to demonstrate meaningful results on commercially relevant sized problems, today. For example, by using Azure Quantum’s optimization tools in their pipeline, OTI Lumionics successfully performed a complete active space configuration interaction simulation of an archetype green light emitting OLED material – Alq3 [Tris (8-hydroxyquinolinato) aluminum].

“We have designed our solver platform in Azure Quantum with customers in mind,” said Microsoft Principal Research Manager, Helmut Katzgraber. “Our quantum solutions on classical hardware do not have the limitations of other solvers and optimization hardware and are driven by some of the most powerful algorithms currently available, while being easy to use as there is no need to tune parameters. “

alq3 graphalq3 graph

To give you an idea of the computational savings the same simulation of Alq3 would require 42 error-corrected qubits on gate-based quantum hardware. Mapping the problem to an industry-standard quadratic unconstrained binary optimization (QUBO) using OTI Lumionics reparametrization would require a quantum annealer (or QUBO solver) that could handle 58,265 variables. Solving a QUBO problem with this many variables is intractable, and even an equivalent simulation of Alq3 using standard classical computational chemistry software would require a supercomputer. In contrast, using Azure Quantum, the higher-order binary problem can be handled natively, meaning that this problem only requires 132 variables on classical hardware to perform the simulation.

“The fact is that we have compelling results that show that we can start using quantum solutions for commercial problems in a matter of months, not years,” said OTI Lumionics Co-founder and CEO, Michael Helander. “Using Azure Quantum, we now have the potential to dramatically increase the accuracy and throughput of the computational chemistry simulations that underpin our entire materials design workflow.”

Using Azure Quantum, OTI Lumionics can open their computational pipeline to run more accurate simulations at significantly higher speeds, which could ultimately lead to timelier and lower cost materials design, and thus better OLED displays.

We are excited to be working with OTI Lumionics in helping them find breakthrough discoveries in materials through quantum computing and Azure Quantum.

Learn more about the Azure Quantum preview and sign up to become an early adopter.

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Xbox Game Studios and Ninja Theory’s Project: Mara explores new ways of storytelling

Today,
we are announcing Project: Mara, our new in-development experimental
title that explores new ways of storytelling, and we’re excited to share the
first details with you.

Project:
Mara
will be a
real-world and grounded representation of mental terror. Based on real lived
experience accounts and in-depth research, our aim is to recreate the horrors
of the mind as accurately and realistically as possible. Project: Mara
will be an experimental title and a showcase of what could become a new storytelling
medium.

Since joining Xbox Game Studios in 2018, we’ve been hard at work on our upcoming multiplayer brawler Bleeding Edge, our new recently-announced innovative R&D project, The Insight Project, and of course Senua’s Saga: Hellblade II. These projects will continue to drive our development goals for the next few years and will help shape Ninja Theory’s vision for our future.

You can follow the development journey of all of our new projects – Senua’s Saga, The Insight Project and Project: Mara on YouTube, Facebook, Twitter, and Instagram.