The return of an iconic map and a mysterious Operator lead the way for Season Two in this explosive new chapter for Call of Duty: Modern Warfare on Xbox One. A stream of free content starts today with the reappearance of Ghost, the return of the Rust Multiplayer map, and a refreshed Battle Pass system.
New Operator
Ghost, the intimidating Operator, will be available by purchasing the Battle Pass.
The Return of Rust
The
fan-favorite map returns. Set in an oil yard in the middle of a desert, Rust is
a small map known for its intense pace.
Battle
Pass is Back
The Battle Pass system for Season Two features over 20 tiers of free unlockable content including two new functional weapons, weapon blueprints, Call of Duty Points, and much more.
In the Season Two Battle Pass, players can instantly
unlock all 100 unlockable tiers and immediately get access to a set of four
items, including Ghost – the iconic and intimidating Special Forces Operator,
who can be used across all multiplayer and Special Ops modes. Or, purchase the Battle Pass
Bundle which includes access to the Battle Pass plus 20 tier skips, meaning
you’re instantly closer to unlocking even more thrilling content.
Launching on Xbox/Xbox Game Pass/Win10/Steam on March 13
Includes all three add-on packs released to-date: Independence Pack, Daybreak Pack, and State of Decay 2: Heartland
Everything you love about state of Decay 2 and adds tons of new content and improvements for veteran and new players alike.
Today, we are thrilled to announce State of Decay 2: Juggernaut Edition, an expanded and improved version that takes everything you love about State of Decay 2 and adds tons of new content and improvements for veteran and new players alike. Best of all, this is a free, automatic upgrade for all existing owners of State of Decay 2, including all Xbox Game Pass members.
Launching with Xbox Game Pass as well as Steam
on March 13, here are some highlights of the many visual and gameplay
improvements included in Juggernaut Edition.
We created a brand-new open world map for players to explore in a rugged logging
town named Providence Ridge, and we completely rebuilt the post-tutorial experience to better teach players the key facets of
playing State of Decay 2.There’s also a new category of heavy melee weapons that reward player
skill and timing, a wide range of graphical
improvements (including better lighting and foliage optimization for better
performance), and dodge and stealth are now split into separate commands as
part of an improved control scheme.
We also fixed dozens of mission and gameplay bugs to ensure a better experience for all
players, improved the audio experience,
including additional music that doubles the total amount in the game, and more.
And, if you already own Daybreak, Heartland, or purchased the Ultimate Edition of State of Decay 2, we’re sending you some exclusive in-game gifts that won’t be available anywhere else. Simply log in on launch day to collect them!
Juggernaut Edition is also available for all Xbox Game Pass members, and launching for the
first time on Steam with cross-network play across all
platforms. Join Xbox Game
Pass, or pre-order now and be ready to join a thriving community of six
million survivors!
State of Decay 2: Juggernaut Edition is the biggest and best State of Decay 2 experience. We can’t
wait to share it with you on Friday, March 13.
People Can Fly’s Outriders combines intense third-person combat with interesting and varied classes and powers.
Up to three players can enjoy drop-in co-op action together, with skills tailored to maximize efficiency in combat.
Outriders will be coming to both Xbox One and Xbox Series X in Holiday 2020.
Polish developer People Can Fly has had quite the nearly 20-year run. Kicking off with cult classic Painkiller, they made a name for themselves by combining over-the-top shooter action with dark humor and tight gunplay mechanics in games like Bulletstorm and Gears of War: Judgment. While they were purchased by Epic in 2012, they recently decided to buy themselves out to create the dream project that they are calling their most ambitious effort to date: the dark sci-fi shooter Outriders.
I recently had the chance to go hands-on with Outriders for several hours at an event in Los Angeles and came away wanting to play more. Bringing together the intensity of a co-op shooter with the depth of an RPG, Outriders truly looks to be, as People Can Fly put it, a new shooter for a new generation, as it will be launching on Xbox Series X (as well as Xbox One).
Outriders is set on a planet called Enoch, which humanity (or what’s left of it) journeyed to after we finally made Earth uninhabitable. After creating my character, a scarred warrior with an unkempt beard, my time with the game kicked off at the start of a prologue that finds the titular Outriders (an Elite Force of explorers trained to be the first boots on the ground) and a group of scientists landing on the planet’s surface.
Before I got into any action, I spent some time getting to know the folks I would be fighting alongside. This gave me a chance to explore the game’s RPG-style conversation system, which helped to flesh out the characters and the backstory alongside some very in-depth journal entries.
After meeting my compatriots and learning how to shoot at a cool holographic firing range, I was sent out on my first mission to find some probes that were sent to the planet’s surface. This gave me my first taste of the core gameplay. Outriders is a third person shooter with mechanics similar to the Gears of War series. You’ll be able to take cover or mantle over short walls, as well as dodge out of harm’s way with a click of the B button or sprint by clicking the left stick.
Once I found the probes, I came back to camp for some R&R, only to find out that another signal had been found. This time, however, the signal wasn’t coming from one of our probes. Dispatched to check it out with a large group of soldiers, I got my first look at the dangerous side of Enoch. Exploring an ominously dark forest in the rain, my squad and I came upon puddles of black goo that sent globules up into the air.
Naturally, and probably not surprisingly to anyone who’s watched sci-fi movies, one of my dumber squadmates decided to touch said goo, which immediately made him cough and choke. With the rest of the team bringing him back to our transport for an evacuation, I pushed on, battling a large alien creature before finally finding the signal. As soon as I got there, however, a large energy storm started up, forcing me to sprint back to the transports. Unfortunately, when I got there I saw members of my team get hit by energy bolts and violently dissipate right before my eyes.
I got hit by one of the energy bolts too, but I managed to stay alive and absorb some of the energy, which changed my eye color to a deep bright blue. When the remnant of my team and I got back to our camp, we were met by a corporate scientist (always so nefariously slimy!) who ordered us killed. This kicked off a battle against our own forces, culminating in an explosion that left me bloody and charred. One of the scientists I chatted with earlier, a bright young woman named Shira, dragged me back to our cryopods and put me to sleep.
I woke up moments later, but things had clearly changed. The world around me had turned savage, a fact I quickly figured out when I was yanked out of my cryo chamber by feral men with painted faces and dragged to a warchief, who decided to have some fun by sending me to “no man’s land” to die. After a truck ride through trenches filled with human bodies (and even more bodies hung in effigy on the side of the road), I was tossed out onto the battlefield in the middle of a storm similar to the one I’d seen earlier. Within minutes of trying to make my way to safety, I was impaled by a flying piece of rebar.
Apparently that wasn’t enough to do me in, as my eyes glowed blue again and energy crackled around my balled fists. It was here that I was finally prompted to pick the class that would determine my powers. Yes, that’s right, in Outriders you’ll be combining traditional 3rd person shooting with a wide range of devastating class-based powers.
While there will be four classes in the game when it releases, there were only three available for my playthrough: the Devastator, the Trickster, and the Pyromancer. The Devastator is a close combat master, using brute force that’s powered by the planet itself. You can launch an earthquake toward enemies or provide yourself a temporary shield by encasing yourself in stone. The Trickster, on the other hand, uses time and space to his or her advantage. You’ll be able to teleport behind enemies for a quick strike, slash at them with an energy sword, or throw down a large bubble that will make anything inside it move in slow motion.
As for me, I chose to play as a Pyromancer, a medium-range area-of-effect master. The first skill I unlocked (there will be eight skills per class) was the Thermal Bomb, which erupted in a path along the ground and could set enemies on fire and knock them back, even if they were behind cover. If they died while they were on fire, they would explode and damage other enemies. The next skill I got was Ash Blast, which froze enemies in a large radius around me.
It’s clear to see that Outriders was designed with co-op play in mind. All of these skills paired well with each other, as was evidenced during my time playing with those around me. For example, one of my Trickster teammates cast a slo-mo sphere on a group of enemies, which I then set on fire with a well-timed Thermal Bomb. Then, with targets unable to move and losing health quickly, our Devastator performed a leaping dive that erupted the ground under them, decimating all four enemies before they could even fire a shot.
After battling my way out of the trenches, I found a settler who brought me back to a safe zone used by the rebels fighting the warchief’s forces. When I got there, I was greeted by an older woman with an eye patch who quickly figured out that I was the Outrider she had put in a cryopod 30 years (!) earlier. Shira was much more grizzled and slightly more eyeless than she had been when I originally met her, and we had some brief discussions in which she explained how everything had fallen apart soon after the storm, called The Anomaly, started killing or altering everyone it touched.
In order to prove myself to Shira and her rebels, I was tasked with opening up a supply gate so they could restock. Battling my way there really gave me a taste of just how intense and fast-paced Outriders’ combat is. The blend of intense gunplay and class-based skills means you’ll constantly be pushing forward against groups of enemies despite their best efforts to stop you.
Upon making it to the gate, I was met by a frightening enemy with powers just like mine. This boss fight was much more challenging than anything I’d seen in the game so far, as my enemy launched out electricity mines and lightning storms, in addition to shooting me with a shock gun. After a solid 10 minutes, I finally defeated him and was able to open the gate.
This was where my demo time ended, though I did have a chance to take a look at some of the RPG mechanics in the game. Similar to many RPG shooters, you’ll find and be able to craft increasingly better weapons, color coded to show you how rare they are.
In addition to traditional XP that allows you to unlock more skills, playing through Outriders will also gradually put you into increasingly difficult world tiers. These tiers will provide a higher challenge as you progress, but you’ll also see an increased legendary drop rate and greater chances for higher rarity gear. There’s nothing like some risk/reward gameplay to keep the adrenaline pumping! You can also change world tiers whenever you want if you don’t feel like dealing with a challenge or don’t care about grinding for higher-level gear.
While there is still a lot to learn about Outriders, I’m intrigued by what I’ve played so far. The game’s combination of intense combat, deep RPG mechanics, and wide variety of loot is right up my alley. You can be sure that we’ll be bringing you more on Outriders as we get closer to its launch on both Xbox One and Xbox Series X later this year.
Hey Beta ring users! Today’s Xbox Insider Release Notes highlight the latest fixes, known issues, and features coming to your console. Starting at 6:00 p.m. PT today, users will receive the latest 2002 Xbox One system update (build: 19H1_RELEASE_XBOX_DEV_2002\18363.9133.200211-1645). Keep reading for more details.
System Update Details:
OS version released: 19H1_RELEASE_XBOX_DEV_2002\18363.9133.200211-1645
Available: 6 p.m. PT – February 12, 2020
Mandatory: 3 a.m. PT – February 13, 2020
Fixes for Beta
We’ve heard your feedback, and we’re happy to announce the following fixes have been implemented for this 2002 build:
My Games & Apps
Fixed an issue where users would not see any installed titles in their “Games” section of collection.
Note: If you are not seeing titles appear in your collection, submit feedback and list titles that should be appearing. Also, if you see no titles appearing in collection be sure to call that out as well.
Rock Band 4
Fixed an issue where game would take extended time to load with large DLC library.
Note: If you see this behavior, please report it from the console.
Known Issues for Beta
We understand some issues have been listed in previous Xbox Insider Release Notes. These issues aren’t being ignored, but it will take Xbox engineers more time to find a solution. We appreciate your patience at this time!
Audio
Users who have Dolby Atmos enabled and console display settings set to 120hz with 36 bits per pixel (12-bit) are experiencing loss of Dolby Atmos audio in some situations.
Workaround: Disable 120hz or set Video Fidelity to 30 bits per pixel (10-bit) or lower.
My Games & Apps
Some titles in collection may appear with a “trial” tag incorrectly in collection.
Profile Color
Sometimes users may encounter the incorrect Profile color when powering on the console.
Are you not seeing your issue listed above? Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.
Learn more about feedback and how each ring is differentiated in the following links:
For more information regarding the Xbox Insider Program follow us on Twitter and join the community subreddit for support and updates. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox One Update Preview ring!
Today, we are excited to announce pre-registration is now available for Forza Street, the Forza experience designed to be played anytime, anywhere, and excite anyone who loves cars! We’ve had a great response to the game on Windows 10 PC, and are excited to finally be bringing it to players on mobile.
You can pre-register now on Google Play and the Samsung Galaxy Store. By pre-registering now, you can be one of the first to play when it becomes available. And don’t worry iOS gamers, Forza Street will launch on both mobile platforms simultaneously later this spring.
Forza Street is
all about collecting and upgrading iconic cars, then taking them to the streets
in exhilarating point-to-point races where timing your gas, brake, and boost
are keys to victory. All you need is your phone, tablet, or laptop, and an
internet connection to join the ultimate street racing scene, where every win
takes you another step towards the car collection of your dreams.
As you prepare to Collect, Race, and Dominate on your mobile phones and tablets later this Spring, be sure to stay tuned to Xbox Wire or follow Forza Street on Facebook for the latest news on the first Forza game for mobile.
Hey Alpha Skip-Ahead and Alpha ring users! Today’s Xbox Insider Release Notes highlight the latest fixes, known issues, and features coming to your console. Starting at 2 p.m. PT today, users will receive the latest 2004 Xbox One system update (build: RS_XBOX_RELEASE_2004\19041.1559.200208-0000). Keep reading for more details.
System Update Details:
OS version released: RS_XBOX_RELEASE_2004\19041.1559.200208-0000
Available: 2 p.m. PT – February 10, 2020
Mandatory: 3 a.m. PT – February 11, 2020
Fixes for Alpha Skip-Ahead and Alpha
We’ve heard your feedback, and we’re happy to announce the following fixes have been implemented for this 2004 build:
My Games & Apps
The Ready to Install section will update when a game completes installation.
Rock Band 4
Fixed an issue where game would take extended time to load with large DLC library.
Note: If you see this behavior, please report it from the console.
System
Various updates to properly reflect local languages across the console.
Known Issues for Alpha Skip Ahead and Alpha
We understand some issues have been listed in previous Xbox Insider Release Notes. These issues aren’t being ignored, but it will take Xbox engineers more time to find a solution. We appreciate your patience at this time!
Audio
Users who have Dolby Atmos enabled and console display settings set to 120hz with 36 bits per pixel (12-bit) are experiencing loss of Dolby Atmos audio in some situations.
Workaround: Disable 120hz or set Video Fidelity to 30 bits per pixel (10-bit) or lower.
My Games & Apps
When using “Group by letter” filter, using the “Jump to Letter” menu will have UI issues.
Some users have reported not seeing all available content in their collection
Note: Please make sure to include any specific missing titles in your feedback description.
Some titles in collection may appear with a “trial” tag incorrectly in collection.
Users have reported that artwork isn’t loading in the download queue while installing.
Profile Color
Sometimes users may encounter the incorrect Profile color when powering on the console.
Are you not seeing your issue listed above? Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.
Learn more about feedback and how each ring is differentiated in the following links:
For more information regarding the Xbox Insider Program follow us on Twitter and join the community subreddit for support and updates. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox One Update Preview ring!
We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you can feast your eyes on our weekly video show above. Be sure to come back every Friday to find out what’s happening This Week on Xbox!
Slash, Dash, and Smash! ScourgeBringer is Available Now with Xbox Game Pass for PC My co-developer Florian and I started working on ScourgeBringer two years ago (or 100 weeks and 567 pizzas ago, to be precise) and can’t wait to finally get it in the hands of Xbox Game Pass for PC players! ScourgeBringer is a fast-paced, free-moving rogue-like platformer… Read more
Dive into Deep Silver’s Selection of Delectable Delights A veritable feast of games from Deep Silver go on sale today on the Microsoft Store, with numerous installments from the highly regarded Saints Row, Metro, and Dead Island series all enjoying unprecedented savings of up to 80% off. Put on your gas masks… Read more
Vigor ‑ Season 2 Brings Hunters to the Outlands Hei, Outlanders! Vigor starts a new Battle Pass season and you can be part of it. We decided to make it easier to keep track and the current season number is always displayed in the version of the game. That means we just released Update 2.0: Hunters… Read more
GDC 2020: Gaming For Everyone Community Events Xbox is excited to return to bring back their Gaming for Everyone community focused events during Game Developers Conference 2020. This is a big year for our communities with milestones worth celebrating. We have a new event this year, Asians in Gaming… Read more
Next Week on Xbox: New Games for February 11 to 14 Welcome to Next Week on Xbox, where we cover all the new games coming soon to Xbox One! Every week the team at Xbox aims to deliver quality gaming content for you to enjoy on your favorite gaming console. To find out what’s coming soon to Xbox One, read on… Read more
Ever fancied commanding your own darkly violent army of vampires? Well we have, and in Immortal Realms: Vampire Wars, that’s exactly what you’re going to do too. And the best part? You can play it for yourself right now in Game Preview on Xbox One! So we thought we’d give you the lowdown first-hand, to introduce the intensely tactical gameplay and give you a head start in your quest for undead supremacy.
For the freshly-turned among you, Immortal Realms: Vampire Wars is a turn-based strategy game that combines empire management with turn-based combat. The game is set in the world of Nemire, a real melting pot of vampire lore where three rival vampire clans rule their respective territories with an iron fist fang – the bloodthirsty Dracul, the bestial Nosfernus, and the aristocratic Moroia. For as long as anyone can remember, the Dracul have dominated the lands of Warmont, realm of the Bloodthrone. But the threat of war is looming on the horizon…
For launch, the
Game Preview version of Immortal Realms: Vampire Wars contains the full Dracul
singleplayer campaign, as well as a comprehensive tutorial to help you get to
grips with the different gameplay systems. As we get closer to full release,
we’ll be adding the Nosfernus and Moroia campaigns along with the sandbox and
skirmish modes. The other clans and modes add a lot of variety to the game, so
definitely look forward to that.
When you start single-player mode, you’ll be presented with the game’s tutorial, which I’d really recommend playing through if you want to spend your time sucking blood rather than, well…sucking. Essentially, the gameplay is broken down into two core elements. First is “Kingdom Mode”, which is where you plan your general maneuvers, recruit more troops to your army, power up your skills, expand your territory, upgrade buildings and all the other good stuff that any vampire lord would need to do as they prepare for war.
Once you’ve plotted out your moves, you might be close enough to an enemy to start a battle. You can undertake these battles manually or let the AI decide the outcome for you – which can be a time saver if it looks like you can easily win a fight. When you do go into Battle Mode, you’ll be presented with a grid-based battlefield, and before the action starts you’ll be able to place your vampire lord and their troops wherever you like. Combat is turn-based, with each unit able to move, attack and defend in different ways. To win you’ll need to pick your moves wisely, analyze your enemies and exploit their weaknesses. But if you do get into a tight spot, don’t panic – you’ve got an ace up your sleeve that might just turn the tide.
Spells and abilities can really save the day (or, uh…night) in Immortal Realms: Vampire Wars. From devastating area of effect attacks to power ups and strategic bonuses, these abilities can be put to devastating effect by activating skill cards. As you’d expect, abilities and spells vary depending on which vampire clan and class you use. Each clan plays very differently to each other and also have very different stories to tell, so it’s definitely worth playing through multiple times to try different playstyles.
We’ve spoken quite a bit about the vampires in Immortal Realms, but what about humans? In the world of Nemire, humanity for the most part sits in an uneasy alliance with the Dracul, offering their blood willingly in exchange for protection. But while most humans are firmly under the heel of their vampire superiors, there remains a faction of free men that are determined to overthrow their oppressors. As a ruler, your human subjects are a valuable resource, and will need to be herded where necessary, to turn them into low-ranking troops or to feed on them for sustenance.
I hope you’ve enjoyed this intro toImmortal Realms: Vampire Wars. We’d love to hear your feedback, so after you’ve played be sure to head over to the official Immortal Realms Xbox Club and tell us what you think!
Immortal Realms: Vampire Wars (Game Preview)
Kalypso Media
☆☆☆☆☆
★★★★★
Free Trial
This game is a work in progress. It may or may not change over time or release as a final product. Purchase only if you are comfortable with the current state of the unfinished game. For as long as historians can remember, the ancient Dracul bloodline has ruled over the mysterious lands of Warmont – Realm of the Bloodthrone. Inside the secluded borders of this land, an unholy court of vampires feast on the blood of their human subjects. And, as long as they give it willingly, a vicious peace between mortal and immortal is kept alive under the watchful eye of the vampiric rulers – Vlad and Cecilia Dracul, forever bound by eternal love. To the east, a cold wind blows over the desolate planes of Mourterra – The Land of the Dead. No humans live on this barren and cursed soil, and yet the land is far from deserted. Horrifying remnants of the ancient and corrupt Nosfernus bloodline stalk here in silence, patiently waiting for their chance to once again plague the lands of the living. Meanwhile, in Esain – The Frozen North, another bloodline of vampires resides in solitude and isolation from the world. For the mystical clan of the Moroia, magic is blood, and blood is magic… and it runs thick in their cold, blue veins. No being – living or dead – dares interrupt their dark rituals and bloody soirées. Tonight, the smell of blood is strong on the wind, and a red moon lights up the dark sky. A new vampire war is imminent, and none will be spared from the coming horrors. Immortal Realms: Vampire Wars is an engaging strategy game set in a dark vampire world in turmoil, that combines empire management and turn-based combat with unique card-game elements. Descend into a mythical world filled with horrors and legends – and hurl yourself into a compelling gothic epos paired with a challenging game experience. FEATURES: • The Truth Unfolds: Discover the secrets of Nemire, and experience an enthralling story spanning across 12 meticulously crafted missions and four unique environments, from the perspective of four mighty vampire lords, each with their own goals and agendas. • Discover the Bloodlines: Command one of three unique vampire clans with distinctive units, powers, gameplay mechanics and characters. Play as the bloodthirsty Dracul, the ancient Nosfernus or the mystical Moroia! • Vampiric powers: Original card game elements enhance the gameplay and provide a refreshing take on the genre. Each clan and vampire lord has access to their own set of cards, which can be synergized into powerful combinations. • Strategy & Tactics: Command your armies, recruit new units and unlock crucial technologies in the strategic Kingdom mode, and then put your tactical skills to the test in the action-packed Combat mode. • Varied Content: Choose from three different gameplay modes, such as the story-driven Campaign, the open-world Sandbox, and the hard-fought Skirmish mode. Full details on the latest status of the game, how you can give feedback and report issues can be found at www.kalypsomedia.com.
Today, we’re happy to announce that Cruz Brothers is coming to Xbox One! The whole team from DCF Studios is excited to bring the game to Xbox in its best shape and form with Cruz Brothers – Combat School Edition.
Cruz Brothers’ concept was born around 2015, grounded
in the boxing world. Based on the life story of a great boxing coach from
Brazil, Marcus Luz, who helped prepare great names from the fighting world such
as José Aldo and many others. His main fighters are two young brothers that
entered the fighting world through Marcus` teaching. Felipe Cruz, the older
brother and owner of many MMA titles from his division in Brazil (and a former
ACB fighter), and Igor Cruz, the youngest national boxing champion.
We translated their life story into a fictional drama
element that drives the story mode. The fight mechanics are also based in their
boxing and MMA fighting techniques. But, as our goal was never to create a
boxing simulator, classic moves from arcade fighting games are in there too.
With the singular purpose: to have an extremely fun fighting game.
We used to say that Cruz Brothers mixed fantasy with
reality, which remains true. But we got deeper into the fantasy realm and
submerged the game’s context into something much broader. Players can learn
more about this fictional universe unlocking the DCFU (DCF Studios Gaming
Universe) cards. When fully unlocked, details about this alternative reality
will emerge.
Therefore, what started based on a boxing match became a
part of a whole new reality, created from our team’s most creative minds. And
we couldn’t be happier to release this for Xbox One players from around the
world.
Cruz Brothers
DCF STUDIOS
☆☆☆☆☆1
★★★★★
Hello fighters from around the world! Are you ready for some adrenaline-pumping fighting action? A tale of blood, sweat and tears is ready to unfold before you – Cruz Brothers, the dramatic fast-paced hand-drawn Fighting Game newest version is here! The newly implemented mechanics made the fighting system a whole new challenge! Camps Edition Included In Cruz Brothers, all UPDATES from year one, are included in the game’s full price. Our most important Upgrades will be referred as “Training Camps“, each with it’s own theme and purpose. Some CAMPS will update the game’s functionality, others the mechanics. Of course, there will be CAMPS that will add a whole new extra content! Below you can learn more about them. Released Camps COMBAT SCHOOL CAMP 2 – Improvements in the Fight Mechanics. COMBAT SCHOOL CAMP 1 – Improvements in the Fight Mechanics. Upcoming Camps [Included in the game`s full price] CONNECTIVITY CAMP – The On-line Gameplay. ROOKIE CAMP 1 – A new Team of fighters. FLASHY CAMP – The release of a massive package of customizable items to all fighters. COMBAT SCHOOL CAMP 3 – The last improvements and changes for year one`s Fight Mechanics.
Hey Beta ring users! Today’s Xbox Insider Release Notes highlight the latest fixes, known issues, and features coming to your console. Starting at 6:00 p.m. PT today, users will receive the latest 2002 Xbox One system update (build: 19H1_RELEASE_XBOX_DEV_2002\18363.9132.200205-2000). Keep reading for more details.
System Update Details:
OS version released: 19H1_RELEASE_XBOX_DEV_2002\18363.9132.200205-2000
Available: 6 p.m. PT – February 6, 2020
Mandatory: 3 a.m. PT – February 7, 2020
Fixes for Beta
We’ve heard your feedback, and we’re happy to announce the following fixes have been implemented for this 2002 build:
Disney+
Fixed an issue where users reported audio/video sync issues after fast forwarding/rewinding content.
My Games & Apps
Users should now see the updates section refresh when content completes installation.
Various UI fixes when console is in High contrast mode.
Netflix
Fixed an issue where the app would not play Dolby Atmos content.
Note: If you continue to see this behavior, please submit feedback.
Store
Users should now be able to install the update for the Store.
Note: Make sure to retry the update if it still shows not installed, if you continue to see issues submit feedback.
System
Various updates to properly reflect local languages across the console.
Known Issues for Beta
We understand some issues have been listed in previous Xbox Insider Release Notes. These issues aren’t being ignored, but it will take Xbox engineers more time to find a solution. We appreciate your patience at this time!
Audio
We’re aware of an issue where users who enable Dolby Atmos formats (Home theater or headphones) on their console may experience Netflix playback errors with Atmos enabled shows and movies.
Workaround: Disable Dolby Atmos in Settings while we fully diagnose and rectify the issue.
Users who have Dolby Atmos enabled and console display settings set to 120hz with 36 bits per pixel (12-bit) are experiencing loss of Dolby Atmos audio in some situations.
Workaround: Disable 120hz or set Video Fidelity to 30 bits per pixel (10-bit) or lower.
My Games & Apps
When using “Group by letter” filter, using the “Jump to Letter” menu will have UI issues.
Some users have reported not seeing all available content in their collection
Note: Please make sure to include any specific missing titles in your feedback description.
Some titles in collection may appear with a “trial” tag incorrectly in collection.
Users have reported that artwork isn’t loading in the download queue while installing.
Store
Users are reporting that they are unable to download an update for the app. We are aware of the issue and working on a fix.
Note: The Store app will still launch and work normally while we are working on this issue.
Profile Color
Sometimes users may encounter the incorrect Profile color when powering on the console.
Are you not seeing your issue listed above? Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.
Learn more about feedback and how each ring is differentiated in the following links:
For more information regarding the Xbox Insider Program follow us on Twitter and join the community subreddit for support and updates. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox One Update Preview ring!