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Review: Planet Of Lana 2: Nintendo Switch 2 Edition – A Charming Trek Through A Fantastic World

Planet of Lana II: Nintendo Switch 2 Edition Review - Screenshot 1 of 5
Captured on Nintendo Switch 2 (Handheld/Undocked)

Planet of Lana released in 2023 to strong reviews, but flew under the radar. Wishfully Game’s short and sweet indie platform puzzler was a real treat, with its painterly style and cute central partnership at its centre.

While the original is still well worth seeking out, the story is quickly recapped in the opening moments of Planet of Lana 2. In short, Lana and her cat-like companion Mui had their peaceful existence shattered by a rain of hostile robots falling from the sky and running amok across their home planet of Novo.

It is now two years later, and their world has changed. Society has harnessed the very technology that once tried to capture and kill them. Tribal factions have splintered across the land and technology even encroaches on Lana’s quaint fishing village. There is some semblance of balance in this new normal.

Planet of Lana II: Nintendo Switch 2 Edition Review - Screenshot 2 of 5
Captured on Nintendo Switch 2 (Handheld/Undocked)

As you can imagine, the fragile status quo does not last and after a brief tutorial, Lana and her sister are attacked, leaving the younger girl poisoned. Big sister must venture out in search of ingredients to make a cure. With Mui in tow, her journey leads back into the wild, where she encounters an even more evolved technological threat. She also starts to uncover secrets surrounding the robot’s presence on Novo.

There is a compelling mystery unravelling across Planet of Lana 2. The worldbuilding is strong and the story is all the more intriguing thanks to the use of a constructed language, which shifts most of the narrative burden onto the visuals. Interactions between Lana and other NPCs are subtitled, but the majority of the game is made up of a genuinely sweet, wordless companionship.

The beautiful hand-painted style of the environments creates an atmospheric and often terrifying world. There is a strong contrast between biomes, and the fusion of wild nature and cold metal is striking. All of this builds a rich, cohesive sense of place. This mood is elevated further by an intoxicating, brass-driven score that recalls the melancholy suites of Disco Elysium.

Planet of Lana II: Nintendo Switch 2 Edition Review - Screenshot 3 of 5
Captured on Nintendo Switch 2 (Handheld/Undocked)

Travelling across Novo is treacherous, with both Lana and Mui defenceless and unable to face any threat head-on. Inspired by the mix of puzzling and stealth seen in modern cinematic platformers like Limbo, Inside, and the Little Nightmares series, Wishfully also draws clear influence from genre classics such as Éric Chahi’s Another World.

Mechanically, Planet of Lana 2 plays much like these inspirations. Timing-based platforming and stealth with an extra sprinkle of traversal sequences based around Lana’s new sliding and wall jump abilities. Where it differs from its peers is the unique management of Mui and the abilities of creatures around you. Lana can command her alien feline pal, telling them where to go and recalling them at will. The cute little critter also emits an energy pulse which can both disable technology and control other wildlife. Lana herself can hack some of the neutral worker bots, adding an extra dimension to puzzles.

Planet of Lana II: Nintendo Switch 2 Edition Review - Screenshot 4 of 5
Captured on Nintendo Switch 2 (Handheld/Undocked)

Each area you travel to in the hunt for medicinal ingredients will have a unique animal that Mui can control, adding a specific flavour of progression. This breaks up the usual routine of sneaking past enemies and performing timed platforming. For those who played through the first game, you won’t be seeing more of the same. There’s a dark edge to the wildlife manipulation as well, Mui and Lana send countless creatures to a grisly demise in service of getting to their goal.

The platforming follows the genre trend of requiring precise action with the slightest (purposeful) input delay. This isn’t a fast-twitch title like Hollow Knight; Lana’s animation is methodical. Solving puzzles, specifically timing-based ones, requires you to plan ahead of time and then execute a strategy, rather than zoom ahead on a wing and a prayer. Instant death awaits the slightest lapse in timing.

That’s not to say Planet Of Lana 2 is difficult in any way; most of its challenges are intuitive and you won’t often be stuck for a solution. It’s perhaps a bit too brief and can be finished in a few hours if the puzzles click with you straight away.

Planet of Lana II: Nintendo Switch 2 Edition Review - Screenshot 5 of 5
Captured on Nintendo Switch 2 (Docked)

The game arrives on Switch as well, with a free Switch 2 upgrade available on release. Both versions run well on their respective systems, with the Switch 2 Edition boasting better performance (60fps at 1080p both handheld and docked) and faster loading. The fuzzy edges and pixelation of Lana’s first adventure are gone, Wishfully having refined their visual style in between games. Outlines are sharp in both versions and undocked mode looks particularly crisp and vibrant.

Conclusion

A visually intoxicating journey across an alien world, as full of cute critters as it is murderous robots. Planet of Lana 2 builds on the original game with a wider scope and worthwhile mechanical changes. The mix of stealth, platforming and Mui-based puzzles keeps Lana’s journey feeling fresh throughout.

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Resident Evil Requiem Has Already Sold Over 5 Million Copies

Requiem
Image: Capcom

Capcom has announced that Resident Evil Requiem has already sold over 5 million copies since its release on 27th February 2026 (thanks, Eurogamer). Yeah, that’s 5 million in less than a week, folks.

We’re not sure what the platform split is for this running total, but with the combined release of the standalone game and the Generation Pack bundle, we imagine the Switch 2 has seen its fair share of sales. Regardless, this is a stellar start for the game, and a true indication that audience appetite for highly curated, single-player experiences is still extremely high.

The best-selling entry in the series so far is Resident Evil 2 remake, which initially launched in 2019 and is currently sitting at 16.8 million units. It’s much too early to say whether Requiem will come close to or even surpass this number, but Resident Evil games tend to sell well over long periods of time, particularly when discounts are applied later down the line.

As for the series as a whole, Capcom has confirmed that it’s now sitting at a running total of 183 million units sold, making it the company’s most successful franchise by a sizeable margin. Monster Hunter is, however, quickly closing the gap, with both Monster Hunter World and Monster Hunter Rise surpassing Resident Evil 2’s sales at 22 million and 18.2 million respectively. The series is currently sitting at 125 million units sold in total.

In our review of Resident Evil Requiem, we called it “an experience paced to perfection”, praising the dual protagonist setup, nostalgic story, and blend of action and survival horror. The lack of a Mercenaries mode proved somewhat disappointing, but we wouldn’t be surprised to see this added as DLC.

What do you make of Requiem’s sales performance so far? Do you think it might eventually surpass Resident Evil 2? Let us know with a comment.

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Fallout Support Studio Insists It’s Not Teasing Another Game

Fallout New Vegas
Image: Bethesda

Before the release of Fallout 4: Anniversary Edition on the Switch 2, we heard some rumours about more Fallout games being revived. Ever since then, vault dwellers online have been searching for clues.

This week, one seemingly popped up, when the support studio Iron Galaxy (who previously teamed up with Bethesda and Microsoft on games such as Killer Instinct, Skyrim, and Fallout 76) posted a photo on social media tied in with its latest meeting focused on “what the company’s been up to and what’s coming up next”.

Fallout fans were quick to identify one slide as a loading screen from Fallout: New Vegas (a game which is already rumoured to be making a return), but apparently, there’s “nothing to see here”. The official response mentions how the team just loves Fallout, and the slide supposedly has “nothing to do” with anything related to “Fallout being worked on” at the studio.

Iron Galaxy Studios: “Sorry to disturb the volcanoes, but that was just a BTS look at our company meeting. We use that slide every month and has nothing to do with anything Fallout being worked on. As you can imagine, we love Fallout, too. Now pardon us as we retreat back into our vault.”

Iron Galaxy has also helped out with Retro Studios’ Metroid Prime Remastered game for the Switch. This response from the studio follows Bethesda’s news last week that it will be adding DLSS support and stability improvements to the Switch 2 version of Fallout 4: Anniversary Edition in a future update.

It has also rolled out an update for the Switch 2 version of Skyrim recently, adding graphics and performance options.

What do you make of this? What other Fallout games would you like to see make a return now that we’ve got Fallout 4 on the Switch 2? Tell us in the comments.

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Pokémon Pokopia For Switch 2 Receives A Day One Update

The new Pokémon game Pokémon Pokopia is almost here, and ahead of its Switch 2 release, the title has received a new update.

If you’ve already preloaded the game, and this update isn’t already preinstalled, you’ll be prompted to update your copy. According to the official update from the development team, this day-one update fixes some bugs and is also required to unlock the online content.

Version 1.0.1: “Fixed some bugs. *The latest updated data is required to play online elements. *If you play with local communication, you need to match the version of the update data with the person you are playing with.”

Pokémon Pokopia will also be released in stores as a Game-Key Card, so users who purchase this version will be required to download the title, including this latest update.

If you’re still unsure about this relaxing life simulation, reviews are now live. Here on Nintendo Life, we gave it eight out of ten stars and called it the “freshest Pokémon experience in a long time”. We also mentioned how there were a few gameplay and progression issues that need ironing out.

If you haven’t already seen it, we’ve also got a review up for the Switch eShop versions of Pokémon FireRed and LeafGreen.

Will you be getting this game on Switch 2? Have you downloaded this update yet? Let us know in the comments.

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Bandai Namco Teases “New RPG” Reveal, Taking Place This Week

If you love role-playing games, you might want to tune into Bandai Namco’s “new RPG reveal”, taking place this week.

This special event will air on 5th March or 6th March, depending on your location. The brief teaser trailer shows what appears to be a fantasy world, and towards the end of the video you can see a character equipped with a sword and shield.

The official Bandai Namco social posts also include the following line:

Bandai Namco: “A serenity soon to be disturbed.”

Bandai Namco
Image: Bandai Namco

You can click on the video above to double-check your local time. On the RPG front, Bandai Namco is known for series such as Sword Art Online, Tales Of, and has also published games such as FromSoftware’s Elden Ring.

Capcom has also announced a spotlight showcase for this week. Both of these events will follow Nintendo’s recent Indie World presentation.

When this title is officially revealed, we’ll let you know. What are you hoping to see from this new RPG reveal? Give us your best guess in the comments below.

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Nintendo Expands Switch Online’s Virtual Boy And GBA Library With Three More Titles

Ahead of the 10th March 2026 (aka Mario Day), Nintendo has announced it will be expanding the Switch Online + Expansion Pack service for the Switch and Switch 2.

These three titles arriving on Mario Day include two Virtual Boy games and one Game Boy Advance title, with all of these titles requiring users to have access to the Expansion Pack tier. For the Virtual Boy, we’ve got Mario’s tennis outing, and Clash draws on the original Mario Bros. title. As for GBA, Nintendo has added Mario and DK’s puzzle-platformer.

Here’s every title included in this latest ‘Nintendo Classics’ update:

Virtual Boy

Game Boy Advance

GBA Switch
Image: Nintendo

Japan has received the same three titles in this week’s update. Once again, you’ll need to have access to the Switch Online + Expansion Pack subscription tier to play them. You can find out what other games are available on this service in our full guide here on Nintendo Life.

What do you think of these latest games for the Nintendo Classics service? Let us know in the comments.

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Feature: “Astonish Is Super Effective!” – How Pokémon Taught Me To Love Words

Axew and the Complete Works of Shakespeare
Image: Alana Hagues / Nintendo Life

“Enemy DUGTRIO used Fissure. It’s super effective!”

I’m six years old, and I’m staring at Pokémon Yellow on my Game Boy Color screen, dumbfounded. This was my first time fighting Giovanni, the leader of Team Rocket, and he managed to one-shot my Blastoise with a move — a word — I’d never seen before. Fissure? What’s that, a fish of some sort?

That wasn’t the first, nor the last, time Pokémon introduced me to language. The series has a bit of a reputation for using lots of words, but besides the over-tutorialisation of modern-day ‘mon, it’s never really bothered me. Pokémon is a series I’ve grown up with and, alongside reading books, taught me to love words.

Imagine asking your parents at six what ‘Guillotine’ means (pronounced extremely incorrectly, of course) after a Krabby just hammered you with its big claws; besides reading French Revolution textbooks or slicing paper, when else will that come up? I kept pestering every time I saw an attack I had no understanding of. What on earth is an ‘Aurora Beam’? And what does it mean to ‘Constrict’ something?

Pokémon FireRed & LeafGreen Giovanni
Image: The Pokémon Company

After consulting my parents and eventually diving into pocket dictionaries, I discovered that these names are absolutely deliberate – most of the time. Constrict is a move that can reduce your speed, and that makes sense, because you’re wrapping up a creature in something. Aurora Beam is just a beam of colourful lights, but absolutely a reference to the Northern or Southern Lights, hence the Ice-typing. And we all know what a Guillotine is, right?

From taking ‘Recoil’ damage to learning about cell movement with ‘Kinesis’, Pokémon Yellow kept throwing new words and meanings my way. At six, I was curious but introverted, with Pokémon acting as my gateway to adventure and my love of RPGs. And I wasn’t just falling head-over-heels for the cute critters and aimlessly wishing Pokémon were real creatures – I wanted to use those words and meanings I was learning about in-game in real life.

Pokémon battles were both a chance to demonstrate my understanding of type match-ups and a place where I could learn not just the art of battle, but the art of language.

In Pokémon Silver, I found out what it meant to ‘perish’ thanks to Misty’s Lapras. In Pokémon Sapphire, I was astonished when my Combusken ‘flinched’ after a Whismur’s attack. I learned about Aromatherapy, too – and no, it doesn’t cure all ailments in real life, unfortunately.

The older I got, the less I relied on questioning family and flicking through hundred-page books to find out the meaning, because animations got better in the jump from Game Boy to GBA. I understood that Teeter Dance — the signature move of Spinda, a clumsy, wobbly Pokémon — meant that the opponent was swaying in an attempt to confuse my Gardevoir, because that’s what the game was showing me, as best as it could in 2003.

Of course, it goes way beyond Pokémon attacks and moves. Items weren’t just functions in-game but tools to help me understand the meaning of things. The series became an ‘Antidote’ (yes, Yellow was the first time I saw that word) for my anxiety and nervousness, and an ‘Elixir’ for my curiosity. Suddenly, things I didn’t like didn’t need to “go away”; I could ‘Repel’ them.

I would’ve encountered most of these words in later life, of course, but as an impressionable child, learning about functional and flowery language in a video game supplemented my love of reading and writing. I wouldn’t have known so early on in life that Fuschia was a shade of pink or a type of flower without spending dozens of hours in the Safari Zone or skipping through town to defeat Koga or Janine.

And, as it turns out, every town in Kanto is named after a colour or shade, which is then matched in-game (on the GBC, at least) by the town’s hue.

As the series evolved alongside me, so did its use of language. Even as a teenager, I was still discovering terms and descriptions that I wouldn’t have otherwise stumbled upon unless I was knee-deep in a novel. Sinnoh’s Mt. Coronet, for instance – when will I need to use the word ‘coronet’? It didn’t matter; it just gave me another tool in the arsenal for when I would eventually sit down and write professionally and need to use a word other than crown. How often do I use ‘Pastoral’ (à la Pastoria from Diamond & Pearl)? Not a lot, but it’s a lovely string of letters, isn’t it?

Mt Coronet from Pokémon Legends: Arceus
Image: The Pokémon Company

Now, as an adult, that fascination for language and naming conventions has never left me. Every new gen, I love to dive into Pokémon names to understand why they’re called Alomomola or Typhlosion. I’m sure I would’ve gone down the scientific naming conventions of fish and Hawaiian words, or the mammalian order of Eulipotyphla routes eventually, right?

Gen 1 may have started things off simply with Ekans, Arbok, Pidgey, Spearow, and the like, but there’s so much creativity throughout the whole series. Ariados pulls from Ariadne, the tragic Greek figure who used a ball of twine to help Theseus escape the labyrinth. You have literal palindromes in Girafarig and Farigiraf, mirroring their physical designs. Pawniard, Bisharp, and Kingambit are all named after chess pieces of increasing standing. Even just names that are fun to say — like Salazzle, Krookodile, Mimikyu — are joyous expressions of language.

I also want to confess that, until a few years ago, I completely missed the pun staring me in the face of Sudowoodo’s name. An absolutely genius choice, and the localisation team should be proud of themselves (as should the original Japanese team for calling this fake tree Usokkie).

At some point, my love of Pocket Monster names bled into my nicknaming process. My kid self would settle for names like Croc the Feraligatr or Blaze the Torchic, but by Gen 4, I was going by creature colours, Italian words for balloon or winter, or types of flower that closely matched ‘mon designs.

Of course, I still have to name someone after my cat, and occasionally I’ll let myself repeat names – I’ll never top Crumpet the Krookodile, after all. But these creatures, who become my partners for hours, deserve to have names that mean something.

I’ve never lost that appetite for language that Pokémon introduced me to. I knew that stringing together a sentence of fancy words learned in a Pokémon game wasn’t going to win me friends, but at six, playing Pokémon Yellow made me realise that video games were more than just things to play. They could be good. They could teach you things. Play is a part of it, but learning — and experiencing — can be fun.


Have you learned something from Pokémon? Do you enjoy ‘mon names and moves? Let us know in the comments.

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So It Begins! Cosy Lord Of The Rings Game ‘Tales Of The Shire’ Moves In On Switch 2 This Month

It’s fair to say that we were unimpressed with Tales of the Shire: A The Lord of the Rings Game when it arrived (precisely when it meant to) on Switch last year. It was buggy, ugly and, worst of all, boring. But Weta Workshop has tried to put some of that in the rear-view mirror, as it has today announced that a Switch 2 version will arrive on 25th March — which just so happens to be Tolkien Reading Day.

This Switch 2 version will be available as a free upgrade for anyone already with the S1 base game, so there’s no need to worry about second breakfast purchasing this time around.

The dev hasn’t shared any specifics for what this Switch 2 version entails at the time of writing, but we’d have to assume that improved performance, visuals, and stability are at the top of the list. Looking at the new footage in the reveal trailer (above), things are certainly looking a bit smoother on the new hardware, but it’s perhaps not quite as night-and-day as we would have hoped.

Hey, hopefully it’s a step in the right direction. We don’t want to have to go there and back again only to discover that things are still messy.

Will you be checking out Tales of the Shire on Switch 2 later this month? Let us know in the comments.

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Review: Pokémon FireRed & LeafGreen (Switch) – Red-Hot Nostalgia In A So-So Wrapper

Pokémon FireRed & LeafGreen is a difficult game to evaluate. Re-released on the Nintendo Switch eShop to celebrate Pokémon’s 30th anniversary, this 22-year-old Game Boy Advance remake of the original Pokémon Red & Blue feels like a lacklustre way to celebrate one of the largest media franchises known to man. On the other hand, I’m just happy to have a more convenient way to experience this nostalgic romp through Kanto again, catching personal favourites like Cubone along the way.

Making matters more difficult, FireRed & LeafGreen come as a separate purchase — $19.99 USD / £16.99 — rather than part of the GBA Nintendo Classics emulator which adds suspend saves and filters to many classic titles which are ‘free’ for NSO Expansion Pack subscribers.

Pokémon FireRed and LeafGreen Review - Screenshot 1 of 5
Captured on Nintendo Switch (Handheld/Undocked)

Some have speculated that FireRed & LeafGreen are not part of this because Pokémon HOME functionality is coming, allowing you to transfer your Pidgeys and Mr. Mimes into other games. If suspend points were possible, it’d be easy to catch ‘em all, breaking part of what makes this classic title so special and threatening the larger Pokémon ecosystem by, like — I don’t know — farming Master Balls and shiny Eevees.

Regardless, it makes sense that FireRed & LeafGreen were chosen to celebrate 30 years of Pokémon. We’ve visited Kanto many times before, but Pokémon Let’s Go Pikachu & Eevee adopted a Pokémon GO-style catching mechanic and reworked the story into something more modern, while the original Red & Blue have bugs, confusing design choices, and a plodding pace that only the most nostalgia-hungry trainers can withstand.

FireRed & LeafGreen sit happily in the middle of the other Kanto quests. They retain many of the original’s classic mechanics while working out kinks like the infamous glitch that saw Psychic-types immune to Ghost-types, among many, many more egregious issues.

What’s more, they introduced late- and post-game areas with the Sevii Islands that include some Generation II and III Pokémon. The final area of these islands also includes the Trainer Tower, which features a bunch of different battle challenges to put your team to the test as a true post-game experience.

Pokémon FireRed and LeafGreen Review - Screenshot 2 of 5
Captured on Nintendo Switch (Docked)

All that is here in this Switch re-release, plus access to Birth and Naval Island, home to the legendaries Ho-Oh, Lugia, and Deoxys. These were only accessible via real-world events before, so this all comes together to make this more or less the definitive edition.

If you don’t care about completing the National Pokédex, that is. Currently, it appears you won’t be able to catch ‘em all from other regions because you had to trade from other games — specifically Ruby/Sapphire and Emerald — in the original 2004 release and that simply isn’t possible at the moment.

Regardless, I consider this version definitive for a different reason: playing on my large monitor or handheld on my Switch 2 is far superior to the GBA’s tiny screen or the backwards-compatible DS. Stomping Brock and Misty with my Bulbasaur has never been so easy to see; here, the sprites are crisp despite the upscaling, and I enjoyed looking more closely at some finer details on these simple yet iconic Pokémon sprites.

Pokémon FireRed and LeafGreen Review - Screenshot 3 of 5
Captured on Nintendo Switch (Handheld/Undocked)

FireRed & LeafGreen still could’ve looked much better. Many have already decried the black bars that frame and shrink the screen to better match the original aspect ratio. After the first hour or two this stopped bothering me, but I do understand where people are coming from when they cite this as proof that this re-release is lazier than a drowsy Slowpoke. If expanding the field of view wasn’t feasible, they could’ve at least added some cutesy frames to toggle between.

A lack of online functionality is also a bummer. Trades are local only, so if I want to evolve my Haunter into a Gengar, I’m out of luck because what Millennial that grew up with Pokémon has friends that live nearby nowadays, am I right?

While the black borders didn’t bother me, the lack of new features did. I would’ve loved to see Game Freak add some kind of challenge or remix to the game, such as reworked Pokémon spawns or NPC trainers with full, competitive teams rather than two Kakuna that only use Harden. A Master Quest, if you will. This would’ve gone a long way toward making the price point more digestible.

Pokémon FireRed and LeafGreen Review - Screenshot 4 of 5
Captured on Nintendo Switch (Handheld/Undocked)

That said, playing through LeafGreen again has given me a fresh perspective on how far modern Pokémon games have come. I have been highly critical of the more recent entries, but going back in time to the GBA version of Kanto rewarded me with newfound appreciation for the mechanics in the modern titles, as well as for how things used to be.

You see, FireRed & LeafGreen were released before the Physical and Special Move split, meaning Dark-type attacks like Bite are all Special moves, while Shadow Ball is a Physical move because that’s what all Ghost-type moves nonsensically are.

This creates fun little build challenges for certain Pokémon, such as my Flareon that has a higher Physical Attack stat than Special, despite Fire-type moves being exclusively the latter. It’s not as easy as slapping Flare Blitz on it and calling it a day; instead, I had to grind the slot machines in the Rocket Game Corner not for a Dratini or a Porygon, but rather a Shadow Ball TM that turned my Flareon into a Psychic, Ghost-deleting menace.

Pokémon FireRed and LeafGreen Review - Screenshot 5 of 5
Captured on Nintendo Switch (Docked)

Here, there’s no way to sneak up on Pokémon and backstrike them with a Poké Ball for a higher chance of capture. No Alpha or overlevelled Pokémon roam wide-open spaces or are visible on the map. You can’t send Pokémon out to auto-battle, collecting crafting items as they amass experience. You can’t freely learn and remember moves at any time or even withdraw Pokémon whenever you want, and the 151 original Pokémon make the adventure feel cramped compared to the 400+ available in Pokémon Scarlet & Violet.

I mean none of this as a negative. It’s charming to go back to something so simple and concise as the series continues to explore new mechanics, and it’s a great way to remember 30 years of Pokémon.

What’s more, my time with LeafGreen allowed me to appreciate how the series has evolved as a whole because — to be honest — I wouldn’t want a new Pokémon game in this classic, linear style. For that, we now have easy access to FireRed & LeafGreen.

HMs still suck as much as a Bugcatcher’s Caterpie, though.

Conclusion

All told, this FireRed & LeafGreen re-release is undoubtedly a lazy way to celebrate 30 years of Pokémon. For the asking price, Game Freak and The Pokémon Company could’ve included some extra goodies, like a hard mode or online functionality.

Still, this is the most convenient way to experience the charm of the original Kanto adventure, and going back in time to see how much the Pokémon series has grown gave me a newfound appreciation for all the catchin’ I’ve done over three decades, and all that there is to come. Now give us Pokémon HeartGold & SoulSilver, please.

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Guide: Nintendo Indie World Showcase March 2026: Every Announcement, Game Reveal, Trailer

Nintendo Indie World March 2026
Image: Nintendo Life

We’ve had game-specific, movie-specific, Pokémon-specific and partner-specific presentations out of Nintendo and co. so far this year, and today, it was Indie World’s turn to take the spotlight.

The March 2026 Indie World showcase brought us 15 minutes packed with glorious, smaller titles, heading to Switch 1 & 2 in the near future — there were even a handful that arrived today. Our wishlists are already booming, but if you missed out and want to see what was announced to add to yours, then we’ve got you covered.

Below, we have listed every announcement, reveal and trailer from the March Indie World. We’ve also linked the full presentation and a poll so you can share your thoughts on it.

Shall we dive in? Yes, indieed…

Nintendo Indie World Showcase March 2026 – The Full Presentation

Just in case you missed out on the show (or if you just want to watch it again), you’ll find the full Indie World presentation below.

Every Nintendo Direct Partner Showcase February 2026 Game Announcement & Update

Now then, onto the news. Below, we have listed every announcement in the order it was made, accompanied by the relevant trailer and blurb text.

Let’s meet the indies.

Denshattack! (Switch 2) – 17th June 2026

Travel across a colorful dystopian Japan in this off-the-rails extreme action-adventure platformer game. Flip, trick and grind a fast-paced train while racking up points and facing off against bizarre bosses. Take back the tracks with nothing but skill, speed and style as you ollie and kickflip through volcanoes, meadows and oceans.

My Little Puppy (Switch 1) – 29th May 2026

One day in doggy heaven, a Welsh Corgi named Bong-gu catches a whiff of his human dad in the afterlife. Sniff, bark, run and jump as you embark on a touching narrative adventure as Bong-gu to reunite with his dearly departed dad in a story of relationships, farewells and reunions.

Heave Ho 2 (Switch 1 & 2) – Summer 2026

Swing into action, reach out and offer your friends a helping hand … or lose your grip and send them tumbling to the deadly void below in this fiendish online and local multiplayer game for up to four players. Grab your pals and play couch co-op together, or play locally and online with GameShare. Explore new gameplay twists, from weightless space to cookery chaos and much more across eight themed worlds.

Moonlighter 2: The Endless Vault (Switch 2) – 2026

Live the double life of a fearless adventurer and a crafty merchant! Dive into vibrant dimensions brimming with shiny loot and pesky enemies. Each run becomes a tactical puzzle of how much loot you can carry back and how far you dare to explore. After each escapade, put your hard-earned treasure on sale. Set your prices, grow your shop, entice returning customers and make your mark among a ragtag community of castaways.

Woodo (Switch 1 & 2) – Summer 2026

Welcome to Woodo, a cozy puzzle game where you assemble wooden scenes piece by piece like a 3D coloring book. Place objects in their correct spots and watch each scene slowly fill with color and life, revealing charming animations and small surprises through handcrafted dioramas. Play at your own pace while the narrator’s voice keeps you company as you settle into a world that comes together one piece at a time. The Nintendo Switch 2 version also supports Joy-Con 2 mouse controls for smooth gameplay.

Minishoot’ Adventures (Switch 1 & 2) – Today

Fly into a frantic, handcrafted world with crisp, twin-stick, shoot-’em-up action in this modern twist on the classic 8-bit adventure formula. Fight your way from the shiny overworld to the deepest caves, improve your ship and overcome dungeon bosses in intense, bullet-filled battles to rescue your friends. Explore lush caverns, ancient temples and sunken cities where each environment is full of treasures, challenges and secrets.

The Midnight Walk (Switch 2) – 26th March 2026

From the makers of Lost in Random and Fe comes the award-winning dark fantasy adventure built entirely in real life clay and animated in a stop motion style. Become The Burnt One, befriend a lost lantern creature named Potboy, and use his flame to light your way through a handcrafted world of wonder and horror.

Rotwood (Switch 2) – Today

Choose your weapon, master a diverse combat system and refine your builds in this stylish side-scrolling co-op action brawler from Klei Entertainment, the studio behind Don’t Starve. Battle corrupted beasts through dangerous forest arenas, and play solo or with up to three friends locally or online. Progress comes from increasing your skill as much as your loot, with challenging boss fights that demand practice and proficiency.

Mixtape (Switch 2) – 7th May 2026

From the developers of BAFTA award-winning game The Artful Escape, Mixtape unfolds in a narrative-driven adventure of three friends exploring the greatest hits of their teenage experience, from the first kiss to the last dance. Inspired by classic coming-of-age movies and featuring eclectic gameplay and a varied soundtrack of popular music from artists including DEVO, The Smashing Pumpkins and more.

Blighted (Switch 2) – Fall 2026

Battle through a deadly, psychedelic Western nightmare to reclaim the memories of your people in this exploration-driven action RPG from the creators of Guacamelee! and Nobody Saves the World. The evil Sorcisto has consumed your village and infected the world with a deadly Blight. As the lone survivor of his rampage, you must fight through surreal, hostile environments to defeat powerful bosses and recover the memories of your people … before your own Blight overtakes you. Play solo or with a friend via local or online multiplayer, as you uncover the mysteries of this twisted world.

Deadzone: Rogue (Switch 2) – 17th March 2026

Step into a forsaken space station in this fast-paced roguelike shooter where every run is a heated fight for survival, solo or with friends online. Battle through shifting, procedurally generated corridors overrun with biomechanical creatures. Scavenge and combine experimental weaponry to grow stronger and evolve with every encounter. Harness powerful gear, wield the elements in high intensity combat and push deeper into the station’s heart to uncover secrets. Plus, use Joy-Con 2 mouse controls for smooth loot and shoot action. Fight, revive, adapt and carve your own path through the void – can you survive long enough to conquer the Deadzone?

Grave Seasons (Switch 1) – Summer 2026

Establish your new farming life and embed yourself in an idyllic town with some seriously unsettling vibes. Your peaceful life is put at risk when you discover someone in town is a supernatural serial killer.

Unrailed 2: Back On Track (Switch 1 & 2) – May 2026

The chaotic co-op railroad builder returns, bigger and wilder than ever. Work together in online multiplayer to gather resources, craft tracks and guide a constantly moving train without letting it derail.

Toem 2 (Switch 1) – Summer 2026

Set off on a new photo adventure, spurred on by your awakened passion for discovering and photographing mysterious “events” known as TOEMs. Jump and climb across new regions, lend a hand to new faces and create lasting friendships along the way.

inKONBINI: One Store. Many Stories. (Switch 1 & 2) – 30th April 2026

Step into the quiet glow of a late-night konbini (convenience store) set in a 1990s town inspired by Japan, and discover the hidden joy in daily routines. Stock shelves, explore the colorful neighborhood, and meet charming customers with stories of their own that you can help shape.

Outbound (Switch 1 & 2) – 23rd April 2026

Turn an empty camper van into the home of your dreams in this cozy, off-the-grid exploration game. Play solo or in online multiplayer that supports up to four players and craft workstations, gather energy from natural sources, upgrade and customize your vehicle, grow crops and explore a colorful world.

Ratatan (Switch 2) – 16th July 2026

Command over 100 unique characters in this rhythm roguelike action game that blends musical timing with side-scrolling combat. Play solo, or in local and online multiplayer for up to four players.

Blue Prince (Switch 2) – Today

Welcome to Mt. Holly, a peculiar manor with ever-changing rooms. This genre-bending, DICE award-winning game is filled with mystery, strategy and puzzles that weave together with every room explored. Chart a path through chambers that harbor secrets and challenges to find the enigmatic Room 46. Be aware: The mansion resets every day, and every doorway becomes a new choice. Plus, smoothly navigate Mt. Holly with Joy-Con 2 mouse controls. Unravel the truth day by day, step by step and room by room.

Japanese Indie World March 2026 Bonus Announcements

As well as all of the games outlined above, the Japanese Indie World showcase also packed in a handful of games that did not appear in the Western presentation — including a shadowdrop that’s available worldwide.

Below, we’ve listed all of these extras.

夢物語の街 “Whisper of the House” (Switch 1) – May 2026

A relaxing and soothing tidying and interior decorating game. As you help the townspeople with various requests – moving, tidying up, cleaning, etc. – you may unexpectedly have an impact on their lives or discover little secrets… (translated via Google)

Öoo (Switch 1) – Today

A Bomb Caterpillar’s Big Adventure! “Öoo” is a charming yet mysterious exploration puzzle platformer where you discover creative ways to use bombs!

Little Witch In The Woods (Switch 1) – 2026

Little Witch in the Woods tells the story of Ellie, an apprentice witch. Explore the mystical forest, help the charming residents, and experience the daily life of the witch.

Schrodinger’s Call (Switch 1) – 28th May 2026

When the world is coming to an end, who would you want to speak to one last time? Schrödinger’s Call is a visual novel that lets you experience the pain and salvation of human connection, as if you were turning the pages of a picture book.

Japanese Rural Life Adventure (Switch 1) – Today

Japanese Rural Life Adventure is a relaxing slow-life simulation where you can experience the charm of traditional Japanese countryside living, all in a beautifully crafted pixel-art world.

Magical Girl Witch Trials (Switch 1) – 9th July 2026

Thirteen girls awaken, only to find themselves in a prison. What awaits them: a Witch Trial. Help them prepare for the trial by exploring the prison in order to find the witch hidden amongst them. Find the witch, learn what kind of magic she holds, dispel the lies, and prepare for the execution.

Homura Hime (Switch 2) – 2026

Homura Hime is an anime-style 3D action game merging exhilarating thrills with the tension-filled gameplay of bullet hell. Players dodge hails of projectiles, unleash combos that blend close-quarters and ranged attacks, and utilize dodges and parries to withstand the fierce onslaught of demons.

Poll – How Would You Rate It?

And just when we thought our backlogs could get any bigger! Not a bad lineup, eh? You can let us know what you made of the Indie World March 2026 Showcase, and your favourite announcements from it, in the following polls.