Posted on Leave a comment

Mini Review: Arcade Archives 2 Rave Racer (Switch 2) – The Pure Spirit Of Ridge Racer, Finally On Home Console

There’s part of me that still can’t quite believe I’m playing Rave Racer on a home console. Namco’s 1995 sequel to Ridge Racer never made it out of the arcades back in the day, despite promises that it would be ported to PC as part of NEC’s push for its PowerVR graphics processor.

For years, the game’s legacy has been having its circuits reproduced in later Ridge Racer games, but Rave Racer has finally been released from its arcade prison – and while its coin-op roots are both a plus and a minus, what we have here is perhaps the purist example of what makes this franchise so special.

Rave Racer consists of four circuits, two of which are taken from the original Ridge Racer (technically, they’re variations on the same track, so in reality, there are, in fact, three courses on offer here). The City and Mountain courses would resurface in the PSP entries Ridge Racer and Ridge Racer 2 as ‘Midtown Expressway’ and ‘Greenpeak Highlands’, while the City circuit would form the basis of Ridge Racer 6’s Rave City.

You can choose to either race against 11 other cars or take part in Time Trial events, and it’s even possible to race all of the circuits in reverse, thanks to a combination of button presses before selecting your track (right, right, then press the accelerator and brake simultaneously).

Manual and Automatic transmission options are available, and this release lets you compete against three other friends in split-screen mode that replicates the multi-cabinet link-up mode originally seen in arcades. There’s also a two-player split-screen mode, too.

These features — alongside the traditional Time Attack, Caravan, and Hi Score modes the Arcade Archives series is famous for — do much to extend the longevity of Rave Racer, which, like Arcade Archives Ridge Racer before it, can quickly become stale if you’re not totally committed to perfecting your racing lines and tirelessly improving your track times. After all, this is a game that was designed for arcade and not home play.

Despite the lack of progression and low number of circuits on offer, Rave Racer plays like an absolute dream. The handling model in this game is subtly different from that seen in Ridge Racer (and pretty much every other game in the lineage, for that matter); cars aggressively shift as they make sharp turns, and the camera itself tilts whenever you drift around a tight corner. Furthermore, there’s an on-screen splitstream gauge that shows when you’re benefiting from ‘drafting’ behind rival cars.

The drifting itself feels like it offers more bandwidth for player skill to emerge; it takes a little getting used to initially (especially for those of us weaned on the PS1 port of Ridge Racer, which was designed with digital and not analogue steering in mind), but after a few hours of play you fall into an almost subconcious ‘flow state’ and the whole experience becomes practically otherworldly.

Rave Racer isn’t the perfect racing game, by any means; there’s not a lot of content and no career mode, but the on-track action is as pure and exhilarating as any you’ll encounter in the arcade racing sub-genre. And, in case you were wondering, yes, the game still has the bug which has allowed players to totally smash the game’s course records.

Posted on Leave a comment

Guide: Best Pokémon Games Of All Time

In honour of Pokémon’s 30th anniversary, we’re republishing our ranked master list of all the mainline games. Enjoy!

Ranking the best Pokémon games is no easy feat, given that many of them are considered among the best games of their particular hardware generation. Then you have to consider just how many spin-off Pokémon games have come out over the last 30 years, too!

To make things a little simpler, here we’re focusing on the mainline Pokémon games that have graced our gaming consoles. These games introduced new generations of Pokémon to the mix in their original incarnations, their sequels, their ultimate versions, and indeed their remakes.

Without further ado, then — and with those minor caveats in mind — here’s our list of the very best Pokémon games, starting at the bottom.

22. Pokémon Legends: Z-A – Nintendo Switch 2 Edition (Switch 2)

Pokémon Legends: Z-A should be celebrated for its fabulous real-time combat and its largely smooth jump to the Switch 2, but in condensing things down to one single location, it loses part of the Pokémon magic that Arceus and many other entries managed to amplify.

We’ll forever find filling up our Pokédex fun, and for the Switch 2 generation, this is a good starting point for the franchise. But if the Legends series is to continue, it needs to recapture its personality and fuse that real-time system with a bit more freedom.

The Switch 1 version, predictably, isn’t as evolved, but it’s generally a stable experience if you haven’t got the newer console.

21. Pokémon Brilliant Diamond and Shining Pearl (Switch)

While some of the slower elements of the original games have been fixed in Pokémon Brilliant Diamond and Shining Pearl, and The Grand Underground makes up for the comparatively weak Pokédex, the new art style and a few other stumbles make this pair of games a somewhat disappointing retread of Generation 4. If the remit here was to remain faithful to the original Gen 4 pair, we wish they’d also stuck to the pixel-art aesthetic.

Unfortunately, these are Brilliant and Shining remakes in name only, sticking very closely to the original template — which some players will no doubt welcome — but aside from The Grand Underground and the connectivity with the current games in the series, there’s very little reason to play Pokémon Brilliant Diamond and Shining Pearl over your original DS copies.

20. Pokémon Scarlet and Violet (Switch)

There are still plenty more ways we’d like to see the Pokémon franchise evolve but despite some glaring technical hiccups, Pokémon Scarlet & Violet has us cautiously excited about the series’ future.

Scarlet & Violet is most fun and exciting when you’re just exploring the world, and while there are many small new details and improvements to the Pokémon formula, it still plays it safe in a few areas.

It’s a smaller step than many may have hoped for, then, especially considering what Pokémon Legends: Arceus did, but it’s definitely one in the right direction. We really hope Game Freak can figure out how to smooth out the series’ ongoing performance issues because they’re going to become a serious detriment over time.

19. Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! (Switch)

Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! are beautiful reimaginings of a video game classic, updating a decades-old game in ways which make it infinitely more accessible and user-friendly for a modern audience, while keeping the magic first discovered all those years ago.

On the downside, the motion control mechanic is fun but flawed, forcing you to shift from one play style to another to get the best experience. Still, the game does a superb job of striking a balance between being an easy route of entry for newcomers and offering just enough post-game challenge and competitive play elements (and nostalgia, of course) to please series veterans; as a result, these newer titles really do offer something for everyone, which can’t always be said of the mainline Pokémon entries.

They might not be absolute masterpieces, but we’d urge any Poké-fans out there to give these Kanto classics a go.

18. Pokémon Sword and Shield (Switch)

Pokémon Sword and Shield succeeded in bringing some new ideas to the table, although there are areas where it could have pushed further.

What was done right was done right, but there were also elements that felt like they had come from a decade-old design document. There are moments contained within that are the best the series has ever been, but this joy is occasionally spoiled by contrasting moments that left us disappointed.

It’s an experience full of highs and lows, from the unadulterated wonder and joy of seeing a brand-new Pokémon in a stadium full of cheering crowds, to the monotonous and dragged-out dialogue we just wanted to skip. The wonders of exploring the Wild Area felt like the true evolution of the series, which subsequent entries have explored.

On the whole, Pokémon Sword and Shield were a very solid start to the HD generation of Pokémon games, although with room for improvement.

17. Pokémon Ultra Sun and Ultra Moon (3DS)

Thanks to X/Y and Omega Ruby/Alpha Sapphire there were already some fantastic 3DS Pokémon games for owners to enjoy.

That said, Pokémon Sun and Moon felt like a new start for players who had perhaps fallen off the Pokémon RPG collectathon bandwagon. With improved character models and customisation, plus the addition of powerful Z-moves, the return of fan-favourite Gen I pocket monsters in new Alolan forms helped enthuse the franchise faithful as well as people who can only reliably recall the first 151. Extra forms, moves and activities in these Ultra editions make them the most ‘complete’ variants.

Although it’s a shame we never got to see our favourite monsters in stereoscopic 3D, this is the crème de la crème of traditional-style 3DS Pokémon games.

16. Pokémon Sun and Moon (3DS)

Pokémon Sun and Moon are some of the best Pokémon games that Game Freak has ever produced. Poké Pelago, the side quests, the absolutely stunning nature of the presentation, it’s all a sheer joy from start to finish.

Game Freak managed to carefully balance the inclusion of new mechanics without totally ruining things for the most hardcore fans. It’s got content coming out of its ears, a much more interesting story than some previous efforts, and it rewards exploration in a way no other title in the series had to that point.

Whether you’re a Pokémon fan new or old, this should be in your 3DS library.

15. Pokémon Diamond & Pearl (DS)

Doing our best to avoid spouting Prince lyrics, what is there to say about Pokémon Diamond & Pearl?

The core experience holds up as well as it ever did and, at the time, these were the greatest Pokemon games ever created. As with so many video games successful enough to spawn a never-ending series of sequels, each entry is destined to settle beneath its successors, compacting down with the passing of time until they’re mere fossils — worth collecting, treasuring and remembering, yes, but worth playing when they’ve been iterated on umpteen times since?

That’s a tough question to answer, and we suppose it’s the price of success and progress, but while Diamond & Pearl might not boast the refinements we’re now accustomed to, they’re still excellent Pokémon games and deserve to be taken off the shelf and actually played with once in a while. They’re sure to make you a happy boy or a girl.

14. Pokémon X & Y (3DS)

Game Freak hit the nail squarely on the head once again with Pokémon X and Y. A wonderful blend of excitement and nostalgia, it evolved the core series with its impressive polygonal 3D environments and masterful camera angles, adding a few technical adjustments along with a brand new Pokémon type to the original formula that we all know and love.

It wasn’t quite a revolution, no — and was hindered slightly by the meagre use of its host platform’s glasses-free 3D capabilities — but X and Y remain a very fine pair.

13. Pokémon Ruby & Sapphire (GBA)

Pokémon Ruby & Sapphire ushered in the third generation of Pocket Monsters and moved the series on from the stalwart 8-bit Game Boy hardware onto the more capable, wider platform of the Advance.

The removal of the night-day cycle irked some of the Poké-faithful, but Gen III brought with it a host of new features, including 2 vs. 2 battles and the natures mechanic that gave Poké Trainers a whole new stat-filled rabbit hole to go down. The widescreen presentation of the GBA improved the look of the battle screens, and the entire Hoenn region looked incredibly lush compared to 8-bit Kanto and Johto.

12. Pokémon Yellow Version: Special Pikachu Edition (GB)

This enhanced version of the original games brought over elements from the incredibly popular anime, so Pikachu takes centre stage as your starter Pokémon – he follows you around outside his pokéball and can’t be traded or evolved.

The nurses and police officers around Kanto were substituted for Nurse Joys and Officer Jennys, some Pokémon locations and appearances were altered, and various sprites and world elements were reworked to better reflect the wider brand as it had been established since Red & Blue launched.

The western version of Pokémon Yellow got a minor palette enhancement which works well if you’re playing on a Game Boy Color, although this was not a full GBC game. The changes add an extra layer of charm (and the surfing Pikachu minigame is a lot of fun), but whichever version you pick up, the original Pokémon titles remain an enjoyable gaming experience.

Simple in appearance and lacking the bells and whistles of later games, they nevertheless engross from start to finish.

11. Pokémon Red and Blue (GB)

While Pokémon Red & Blue are both vintage games with the occasional issue, they’re still extremely engaging and involving titles in which to drown your free time.

The gameplay is simpler by modern standards, but there’s still a wealth of intricacies and complexity to be explored if you want to train a team to pixel-powered perfection. If you were to drag everything about the game and dump it in a nice, shiny, new 3D engine, you’d be forgiven for thinking these were brand new games, and you can’t say that about many Game Boy titles.

There are certain wrinkles that were ironed out in subsequent entries, but there’s a special charm to finding those first 151 Pocket Monsters. Let’s Go Pikachu and Eevee may have updated these games for the Switch generation, the depth of the originals still makes them compelling to play on original hardware. Just make sure you’ve got a mate and a link cable — you have to trap all of them!

Hang on, that’s not right.

10. Pokémon Omega Ruby and Alpha Sapphire (3DS)

Pokémon Omega Ruby & Alpha Sapphire seem very similar to Pokémon X & Y, as you might expect, but the story and the environments you encounter feel — despite the fact that they are remakes — very fresh and unique. They’re not an extensive upgrade from their other 3DS counterparts, but any Poké-fan who’s played one of the series remakes in the past knows not to expect radical overhauls.

These titles should be considered as more-than-worthy accompaniments to X & Y, even though they arguably surpassed those games by pushing new ideas such as the Soar ability.

9. Pokémon FireRed and LeafGreen (GBA)

Pokémon FireRed and LeafGreen were Game Boy Advance remakes of the classic games that started it all, Pokémon Red & Blue. Yes, the Game Boy originals were known as Red and Green in Japan, because reasons.

Now available on Switch, did Pokémon really ever get better than this? That’s up for debate, but vastly updated visuals, the ability to connect to various other Pokémon games to collect over 350 of the critters, and an enhanced user interface were just some of the upgrades offered in this 32-bit revamp.

For players intimately familiar with the Kanto games, this was the first opportunity (of many to come, of course) to indulge in some nostalgia and catch the original 151 all over again. Who could possibly resist? Watch out, Metapod. Or should we call you… Metapoo? Ah, the comedy! Happy days.

8. Pokémon Crystal (GBC)

Pokémon Crystal is the perfect swan song to what many fans consider the best generation of Pokémon games and the series’ final Game Boy Color entry.

It featured a plethora of welcome new features over the base games — including the ability to play as a female character for the first time — plus more things to do, tweaked graphics and UI, and a slight notch up in the challenge department.

Crystal took what Pokémon Gold and Silver did so marvellously and made Johto worth exploring once more – and Kanto for the umpteenth time, for that matter. It truly proves that nostalgia is far from the sole factor that makes this game so great to pick up again.

7. Pokémon Black and White (DS)

Pokémon Black and White may not have the added nostalgia of HeartGold and SoulSilver, but they’re up there with some of the best in the series. What they lack in links to the past they gain by recreating the sense of discovery felt when embarking on that first Pokémon journey.

Black and White arguably suffer in reputation from being the only games in the series (thus far) to have direct numbered sequels set in the same region, albeit visiting new locations. Despite being shoved to the back of the queue in some people’s minds, these introductions to Gen V are still fantastic games and well worth revisiting.

6. Pokémon Gold And Silver (GBC)

Pokémon Gold and Silver have always been a highlight in the Pokémon series and even now, decades since they were originally released, they remain a truly brilliant experience. Perhaps its indicative of the series’ slow-and-steady iterative approach, but these games feel just as good as they did all those years ago.

They’re fantastic games that evoke warm, fuzzy memories for anybody who played them all those years ago. Updating the original with a gorgeous splash of colour on GBC, adding 100 new Pocket Monsters, and throwing in the entire Kanto region for good measure (thanks, Satoru Iwata), even people who adore the entire series have been known to argue that Pokémon peaked at Gen II.

5. Pokémon Legends: Arceus (Switch)

Designated a mainline entry in the series by Game Freak itself, Pokémon Legends: Arceus feels like the result of the developers learning lessons for 25 years, refining the formula, and finally taking the franchise in a new, incredibly exciting direction.

Technically it may stumble in places, but with an emphasis on extremely rewarding exploration, addictive catching mechanics, a fine roster of Pokémon, and a genuine sense of scale that’s unlike anything in the series, Pokémon Legends: Arceus is up there with the greatest Pokémon games ever made in our book.

4. Pokémon Black and White 2 (DS)

Those who brushed Pokémon Black and White 2 off as simply more of the same back in 2012 were sorely mistaken.

On a superficial level, sure, the Pokémon games have not changed much, and for good reason; the foundation that was placed way back in Pokémon Red and Blue was incredibly solid and engaging from the off. By adding more around it and tweaking things under the hood, the series has grown far beyond its humble monochromatic origins, even if the pace of change is a little more glacial than some would like.

The naming of these entries, their status as the first ‘direct’ sequels in the franchise, and the fact that they weren’t being released on the then-new 3DS console arguably did them a disservice and masked their greatness. Make no mistake though, these are two of the finest entries in the series.

3. Pokémon Emerald (GBA)

Pokémon Emerald is the upgraded version of Ruby and Sapphire, and — as you might expect — it was more evolution than revolution. It included some new story elements in the Hoenn region, updated the locations where you could nab certain Pokémon, allowed you to catch a greater pool of Pokémon than in its predecessors and added the Battle Frontier — a competition island you can visit after beating the Elite Four to earn badges, buy items and get new moves to teach your ‘mon.

Perhaps a little lacking in ‘wow’ factor for Poké Fans who had been there from the beginning, Emerald was nonetheless solid entry in the Pokémon canon.

2. Pokémon Platinum (DS)

From the new characters to the addition of the Battle Frontier and an enhanced online experience, Pokémon Platinum certainly offered a lot of game for your money back in 2009.

Instead of taking the easy way out and adding only a couple of minor things, Game Freak went out of its way to add a ton of worthwhile additions that were enough to warrant a purchase even if you’d previously travelled across the Sinnoh region in Diamond & Pearl two years prior.

If you’re only going to play one Gen IV game, this is the one.

1. Pokémon HeartGold & SoulSilver (DS)

The original Pokémon Gold and Silver games are fondly remembered by Pocket Monster fans all over the world, and with good reason: they introduced features that genuinely evolved the original Game Boy games, such as breeding and an in-game clock (not to mention colour!), features that have become series staples. Add in fan-favourite monsters and these remakes were always going to be well received.

Future games would trickle in additional quality-of-life features and other innovations, but some would argue — if they’re able to get over an enduring love of the original 151 — that it never got better than travelling across the land, searching far and wide in these DS remakes.

The Game Boy originals may be a little hard to return to these days, but Pokémon HeartGold & SoulSilver strike the very best balance of nostalgia and that patented catch-’em-all gameplay. Magic.

That’s the end of our guide to the very best, like no one ever was. To finish up, let’s answer some common questions about the franchise.

There are Pokémon spin-offs aplenty, and you could technically include them all in the count!

For the purpose of providing a direct answer to this question, though, we’re going to go with Wikipedia’s tally of 22 titles.

Here’s a list of Pokémon games, however, which are spread across all nine Pokémon generations, and represent the core titles released on Nintendo’s hardware.

As of 2025, Pokémon Legends: Z-A is the newest Pokémon game available on Nintendo consoles, although FireRed & LeafGreen were re-released on Switch on 27th February 2026.

The Mega Evolution mechanic helps Pokémon deal extremely powerful moves while sporting an empowered Mega Form design.

There are five main Nintendo Switch Pokémon games, along with various DLC expansions and one standalone re-release of a GBA entry:

As for the future of Pokémon on the Switch? Pokémon Winds and Waves has been officially announced for 2027, an exclusive for Switch 2.

Pokémon games, even very old ones, are so expensive due to a simple case of supply and demand.

The old games — no longer in production — are still extremely popular. There’s little supply, and a great deal of demand, which leads to higher prices.

As an ongoing flagship release for modern Nintendo hardware, you can always expect a new Pokémon game release to sit at the highest end of the price range too!

Based on the rankings in this very article, the best Pokémon game on Switch would be Pokémon Legends: Arceus at #5!

There are so many spin-offs in the series that ranking them alongside the main games would be a bit nuts. So if you’re looking for games like Pokémon Snap, the Mystery Dungeon games, or anything else, have a look at our Best Pokémon Spin-Off Games.

Think your favourite Pokémon game should be further up this reader-ranked list? Click the star on each game image in this article, select your own score, and you’ll be playing your part when it comes to ranking each entry.

Interested in a title that’s not mentioned here? Don’t forget you can browse all Pokémon games in our massive database. Gotta rank ’em all! Well, you don’t gotta. Just, you know, if you fancy it.

Posted on Leave a comment

Poll: Box Art Brawl: Pokémon 30th Anniversary Edition

Pokémon 30th Anniversary Box Art Brawl
Image: Nintendo Life

‘!’ Whoops! Looks like you’ve walked into our path. The exclamation mark has already appeared above our heads. We challenge you to a very special edition of Box Art Brawl!

Before we send out this week’s competitors, however, let’s recap what went down last time. Marking another significant Nintendo anniversary as Zelda turned 40, we matched up two covers for the OG Link’s Awakening, and after a weekend of voting, the decision was split! Like, 50/50 split. Congrats to both parties, we guess!

But anywho, back to this week’s battle. To celebrate 30 wonderful years of Pokémon, we’re matching up the generations this time to find out which is the very best (like no one ever was). While we’ve included the enhanced ‘third’ editions for each gen where applicable, we’ve stuck to just the Western mainline games and removed any remakes or Legends inclusions to keep things fair — naturally, some Gens will have more covers than others, but do they add up to a better picture overall?

There are the full nine options to choose from this time, so make sure you’re stocked up on Potions, and let’s get into it.

It doesn’t get much more iconic than this, eh? While legendaries would go on to take centre stage on the series’ box art, Gen I kicked things off with two of its fully-evolved Starters (Venusaur occupies the ‘Green’ variant in Japan) and the most well-known ‘mon of all, Pikachu.

The backgrounds are as simple as they come, but we love the hand-drawn look of the central figures.

The Gen II legendaries are truly some of the best out there. Lugia, Ho-Oh and Suicune adorn this generation’s box art, with shiny backgrounds that really sell a ‘step-up’ for the series. Talk about a touch of class!

By Gen III, you’re no doubt spotting a bit of a theme emerging. It’s not enough to take away from the three awesome legendary designs in this generation, mind you (heck, they are this writer’s favourites). Another good one, all in all.

Pokémon really got off to a great start on the DS with this trio. The legendaries look awesome, the dark backdrop suggested there was some drama underneath, and Platinum’s glittery sheen is as eye-catching as they come.

The fact that Pokémon White had Zekrom and Black had Reshiram never sat well with this writer, but we just know that dragon-obsessed kids all over the world lost their minds at these covers — and rightly so!

The ‘2’ variants simply dial things up to 11, and there’s no arguing with that.

The series burst into the 3D generation with this pair of covers. The ‘Look! New legendaries!‘ format returns from previous games, but we were always particularly fond of the giant ‘X’ and ‘Y’ in the backgrounds.

Our apologies to the Sun and Moon fans out there, but we always found Solgaleo and Lunala to be a little bit… boring. The bright sky backgrounds of each help elevate the covers, it’s true, and the Ultra variants spice things up even more (much like Black 2 and White 2 before them). But is it enough to stand shoulder-to-shoulder with the others?

New box shape alert! Pokémon covers went portrait in the Switch generation, and how did TPC make use of all that extra space? With two big old legendary dogs, armoured up to the teeth. Fair play.

And so we arrive at the latest generation. Say what you will about Gen IX’s Koraidon and Miraidon, there’s something about the art style here that we find really rather appealing. Perhaps it’s the splattered background or the gold trim border, but does anyone else find these unexpectedly… classy?


Thank you for voting! We’ll see you next week for another edition of Box Art Brawl!

Posted on Leave a comment

Video: Street Fighter 6 Got Pro Wrestler Kenny Omega To Motion Cap Alex

As you might recall, the All Elite Wrestling star and Street Fighter fan Kenny Omega helped out with Street Fighter 6‘s Year 3 DLC announcement, but it didn’t actually end there.

Ahead of the return of the Street Fighter III: New Generation rep Alex this month, Capcom has shared a new video showcasing the pro wrestler’s involvement in motion capture for this particular fighter. As part of this, Kenny has also shed some light on the entire process during an interview with IGN, mentioning how Capcom was very open to his suggestions and also included his signature moves.

In the same interview, he revealed his participation in the motion cap was actually a result of a misunderstanding on his end, and it led to him, fellow pro wrestler Michael Nakazawa, and Capcom hammering out a session in a single day. Here’s exactly how it unfolded:

“When the news broke and they told me, we signed the NDAs and we know who the characters are and Alex will, in fact, be one of them. And they said, ‘For you being such a good sport, it’d be cool if we put a move of yours in,’ maybe one or two or a taunt or something.”

“I had said, ‘Wow, that would be great. I just don’t know when I could fit that into my schedule to do the mocap for it.’ And they’d said, ‘Oh, wait, you do the mocap for it?’ I said, ‘Yeah, is that what you were talking about, or no?’ They said, ‘Oh my, if you would do the mocap for it, that would be awesome.’ And so a misunderstanding on my part is what led to me actually going to the studio and doing a slew of mocap for the character. If there was ever a better time to be stupid, that was one of them, because it worked out in my favor completely to not understand what they were talking about at that moment. So because of that one discussion, I got invited back to the next year’s Tokyo Game Show. And then before doing the game show, I stopped over at Osaka, where they do the mocap for Capcom. And we hammered it out in one day. It was a grueling 10- or 11-hour shoot. I remember losing like 8 or 9 pounds of water weight, but it was so worth it and so fun.”

Alex will be followed by the DLC character Ingrid later this year. You can watch the full video interview with Kenny Omega on YouTube. Capcom has also announced it’s got JAM Project on board to contribute to the original BGM track “Go! Alex! Hope is Born! – Alex’s theme”.

Alex joins Street Fighter 6 on 17th March 2026. Are you looking forward to this character’s return? Tell us below.

Posted on Leave a comment

Super Meat Boy Brings Brutal 3D Platforming To Switch 2 This Year

If you’ve played any of the Super Meat Boy games previously, you might be interested to hear a brand-new 3D game is arriving in 2026.

In an update this week, developer Sluggerfly and the game’s publisher Headup have now confirmed a Switch 2 version. While Super Meat Boy 3D does approach the brutal platforming action from a different perspective, the core gameplay remains intact.

This includes “brutal, but fair levels”, boss fights, Dark World levels, and a soundtrack with involvement from Steve Marcois of the deathcore band Despised Icon. Here’s a bit more about this meaty new experience, and you can see some extended gameplay footage on Switch 2 in the video below.

Super Meat Boy 3D is a brutal platformer that sees you guide a cube of meat on a mission to rescue his bandage-made girlfriend from an evil fetus in a tuxedo jar – IN 3D! You’ll wall-jump past buzz saws, crumbling caves, and flaming forests, dying a million times along the way – IN (you guessed it) 3D. With old-school difficulty, twitchy reflexes, epic bosses, and loads of secrets, it’s Meat Boy like never before – IN (say it with me!) 3D!”

Would you be interested in this new Super Meat Boy game? Have you played the 2D Meat Boy releases? Let us know in the comments.

Posted on Leave a comment

Gallery: Here’s A Look At Pokémon Winds & Waves On Switch 2

Game looks nice, though graphics were never really a huge concern for me so that’s not like an immediate selling point or anything. Still, it is definitely a step up.

Do appreciate that a decent chunk of the Pokemon shown off are ones that aren’t in SV. Some overlap but between the Krabby, Tangela, Ledyba, Corsola, Taillow, Wailmer, Carnivine, Tympole, Frillish, and Sizzlipede lines that’s at least 20 Pokemon different right there.

Posted on Leave a comment

Final: What’s Your Favourite Pokémon Ever? – Pick From Our 9 Poll Winners

Pokemon
Image: The Pokémon Company

And here we are, after nine Pokémon polls covering every generation, it’s time for the showdown: Who will you choose as the very best Pokémon ever?

Today, we present the winning Pocket Monster from each of our previous polls (now closed) for the final nine-way battle to find out the overall Pokémon champion.

Our thanks to everybody who voted in the Gen polls. Below you’ll find the candidates competing today, including the percentage of the vote they won in their respective polls and an extract from their Pokédex entry. We’ve also included the runners-up on each generation’s podium.

And at the bottom you’ll find the poll, naturally. But before you vote, let’s meet the nine contenders vying for their laurels, their crown, their Poké-rona, if you will, kicking off with a very familiar face…

Generation I Poll Winner – Charizard (7%)

Pokemon
Image: Nintendo Life / The Pokémon Company

If Charizard becomes truly angered, the flame at the tip of its tail burns in a light blue shade.

Runners-up: Gengar (5.72%), Bulbasaur (5.21%)

Generation II Poll Winner – Umbreon (7.5%)

Pokemon
Image: Nintendo Life / The Pokémon Company

When exposed to the moon’s aura, the rings on its body glow faintly and it gains a mysterious power.

Runners-up: Lugia (6.02%), Tyranitar (5.85%)

Generation III Poll Winner – Rayquaza (8.83%)

Pokemon
Image: Nintendo Life / The Pokémon Company

Rayquaza is said to have lived for hundreds of millions of years. Legends remain of how it put to rest the clash between Kyogre and Groudon.

Runners-up: Gardevoir (6.77%), Mudkip (5.69%)

Generation IV Poll Winner – Lucario (9.23%)

Pokemon
Image: Nintendo Life / The Pokémon Company

By reading the auras of all things, it can tell how others are feeling from over half a mile away.

Runners-up: Garchomp (6.77%), Piplup (5.09%)

Generation V Poll Winner – Chandelure (8.33%)

Pokemon
Image: Nintendo Life / The Pokémon Company

Being consumed in Chandelure’s flame burns up the spirit, leaving the body behind.

Runners-up: Volcarona (4.81%), Zoroark (4.71%)

Generation VI Poll Winner – Greninja (14.92%)

Pokemon
Image: Nintendo Life / The Pokémon Company

It creates throwing stars out of compressed water. When it spins them and throws them at high speed, these stars can split metal in two.

Runners-up: Aegislash (7.75%), Sylveon (6.78%)

Generation VII Poll Winner – Mimikyu (12.12%)

Pokemon
Image: Nintendo Life / The Pokémon Company

This Pokémon lives in dark places untouched by sunlight. When it appears before humans, it hides itself under a cloth that resembles a Pikachu.

Runners-up: Decidueye (9.08%), Rowlet (8.66%)

Generation VIII Poll Winner – Corviknight (7.86%)

Pokemon
Image: Nintendo Life / The Pokémon Company

Although its wings have partly turned to steel and become heavy as a result, this Pokémon flies through the skies with ease.

Runners-up: Dragapult (7.47%), Toxtricity (5.83%)

Generation IX Poll Winner – Ceruledge (10.56%)

Pokemon
Image: Nintendo Life / The Pokémon Company

The fiery blades on its arms burn fiercely with the lingering resentment of a sword wielder who fell before accomplishing their goal.

Runners-up: Tinkaton (8.4%), Sprigatito (5%)


That’s your lot – at least until Gen 10 arrives!

Until then, it’s time to decide which is your favourite Pokémon from that stellar cross-gen lineup. Remember, you can only choose one!


Let us know if any of the poll-winners surprised you in the usual place — honestly, we were expecting a few more starter evolutions and were pleasantly surprised there were only two! — and thank you for voting!

Posted on Leave a comment

Review: Fallout 4: Anniversary Edition (Switch 2) – A Solid Port With Plenty Of Extra Content, And Bugs

Fallout 4: Anniversary Edition Review - Screenshot 1 of 7
Captured on Nintendo Switch 2 (Handheld/Undocked)

When Skyrim featured in the Switch reveal trailer back in 2016, it was a statement of intent for the system. This was a big title in every sense of the word, and for the first time, Nintendo-only console owners could step into a Bethesda RPG and take it on the go, too. Sure, it was yet another version of a terminally re-released game, but it was also a key selling point for Switch.

Fallout, the post-apocalyptic sister series to Elder Scrolls, has never had a mainline entry on Nintendo hardware. Aside from the vault management sim Fallout Shelter back in 2018, Nintendo players have largely missed out. That makes the release of Fallout 4: Anniversary Edition on Switch 2 worthy of real fanfare.

The second season of the TV show has rekindled interest in the franchise and alongside rumours of remasters of Fallout 3 and New Vegas, now feels like the perfect time to strap on the big iron and go for a wander.

Fallout 4: Anniversary Edition Review - Screenshot 2 of 7
Captured on Nintendo Switch 2 (Handheld/Undocked)

Much like its fantasy counterpart, Fallout presents a huge open world that is easy to get lost in. It is packed with hundreds of quests, branching narratives, and NPCs driven by dynamic AI. The result is a living, breathing, and frequently broken world (more on that later).

Set in the irradiated wasteland of the Commonwealth — Boston and its surrounding areas — Fallout 4 offers a standalone adventure within the franchise’s broader timeline. Your created character is torn from their idyllic suburban life when atomic war breaks out, forcing them to seek refuge in one of many corporate-built vaults. Awakened from cryogenic slumber, they witness the murder of their partner and the kidnapping of their infant son. Emerging into a world of mutated monsters and fractured tribal societies, they begin a desperate search to find their child.

Fallout 4: Anniversary Edition Review - Screenshot 3 of 7
Captured on Nintendo Switch 2 (Docked)

You take on this new frontier using a combination of stealth, melee, and firearm skills, shaping your character through a versatile upgrade system. Combat leans heavily into the series’ stylistic calling card, the slo-mo combat system V.A.T.S.

Like previous entries, the main quest is merely a jumping-off point for the wider mountain of tasks and diversions your wastelander will undertake. Along the way, you encounter different factions trying to survive and shape this crumbling world. Some, like the totalitarian Brotherhood of Steel, pursue domination through fascist ideology. Others, like the clandestine Institute, seek to rebuild civilisation through science.

You are free to pursue any of these groups up to a point, each faction questline leading to a late-game decision that will fundamentally change the main story’s conclusion.

Fallout 4: Anniversary Edition Review - Screenshot 4 of 7
Captured on Nintendo Switch 2 (Docked)

Alternatively, you can just do… whatever you want. The wasteland is a gigantic sandbox, and there are no restrictions on your exploration. It’s often the case that Bethesda Fallout titles carry their best content in ignorable side tasks, and that is certainly true here.

Starting strong with some great setpieces, your mission to find Shaun is ultimately shallow and convoluted. The best things to do in the Commonwealth happen off this beaten narrative path. Unlocking the mysteries of Cabot House or reliving the adventures of Silver Shroud are clear highlights among many. Elsewhere, there are one-off encounters and a wealth of locations to plunder. These moments capture Fallout at its most creative and memorable.

Then there’s the biggest diversion that Fallout 4 brought to the franchise – settlements. Early in your travels, you will meet Preston Garvey and his Minutemen, who guide you through building makeshift homes for wasteland survivors. Think of it like a post-apocalyptic Animal Crossing, except you have to defend your villagers from bandits high on Jet and Psycho.

Fallout 4: Anniversary Edition Review - Screenshot 5 of 7
Captured on Nintendo Switch 2 (Handheld/Undocked)

Like most aspects of Fallout 4, this surprisingly deep base-building can be largely ignored. It’s a love-it-or-hate-it time sink, so feel free to skip right over it, or alternatively spend hundreds of hours rebuilding civilisation in your own image.

This toolset is further expanded by the numerous workshop bundles included in the Anniversary Edition. This bumper, all-in package is also bolstered by shorter questlines like Nuka World and Automatron, the latter of which introduces customisable robot companions.

The main course of extra content is the excellent Far Harbour. Here, you join synth companion Nick Valentine on an expedition to the titular island. This expansion features new quests, enemies, and compelling faction storylines.

So, Fallout 4 is a game that’s constantly giving, bursting at the seams with content and endlessly replayable thanks to a deep upgrade system and multiple routes through the story. But content is one thing, experience is another. This is a Bethesda RPG and Switch 2 port; the proof will ultimately be in the optimisation.

Fallout 4: Anniversary Edition Review - Screenshot 6 of 7
Captured on Nintendo Switch 2 (Docked)

You have three performance modes to choose from in the main menu. 30, 40, and 60fps offer quality, balanced and performance options, respectively. Given this game is a couple of generations old and has been optimised for the current platforms, all of these modes are pleasingly stable from a visual standpoint.

Higher frame modes add softer edges to textures, which mars the fidelity of the long-distance vistas somewhat. There is also the occasional frame dip in busier scenes on any mode, but these issues are rare across a long playthrough.

I chose to play mostly at 40fps as it removed that texture smoothing and maintained stable frames. It’s worth noting that an announced update will add DLSS to 40 and 60fps modes, alongside some stability fixes.

Far more pronounced than the occasional frame hiccup is the rich suite of bugs and technical issues carried over from previous incarnations of the game. Unfortunately, the Switch 2 version does not make any effort to iron out these kinks.

Fallout 4: Anniversary Edition Review - Screenshot 7 of 7
Captured on Nintendo Switch 2 (Handheld/Undocked)

I spent most of my playthrough dealing with a bug that completely disabled sprint (reminder to always be saving, people). This isn’t a fun issue to have when you have alpha Deathclaws snapping at your back. I also suffered multiple audio issues, scripting glitches, and good old-fashioned crashes. Much like the performance fluctuations, these bugs become diluted over a long enough period. They still frustrate every time they occur, though.

It’s customary for Bethesda titles to arrive on a new platform with an existing suite of issues still intact, of course. It’s just a shame that Fallout’s first appearance on a Nintendo console is blighted by a less-than-optimal experience.

Further disappointment comes from the complete lack of Switch 2 system features, such as gyro or mouse controls. Mouse control in particular feels egregious, especially considering how comfortably the series plays on PC.

Conclusion

In spite of its issues, Fallout 4: Anniversary Edition remains a key title for the console. It’s a hugely generous package that looks great and, much like Skyrim before it, is very enjoyable to play undocked.

It’s Fallout, on Switch 2. A giant experience, overflowing with content and featuring some of the best quests in the series, and a mostly great visual optimisation that tests patience with more bugs than a bloatfly nest. If you can endure its (many) technical shortcomings, there are hundreds of hours of solid RPG here.

Posted on Leave a comment

Talking Point: What Are You Playing This Weekend? (28th February)

Greetings, good people. Congratulations, we almost made it through the winter. (Looks at the piles of snow higher than my window outside) Almost…

Now onto the games, I’m sure many of you enjoy new Resident Evil while I wait for my physical copy. But even if I got it yesterday, I would still be playing WitchSpring R until I finish it. I mean, I heard it’s good, but words won’t do it justice. The game introduces you to the most charming, innocent, best daughter in the whole world… and then makes her life miserable very step of the way. Seriously, if in the end Pieberry won’t find happiness, I swear I’ll <redacted>. Ok, deep breaths…

And I also got true ending in MIO: Memories in Orbit. Very engaging, charming and beautiful metroidvania. Yeah, it’s no Silksong. But what is? What’s more surprising, that according to the achievements, only 3% of the players finished the game and 2% got the second ending. What is wrong with you people?!

Alright, that’s all for today. Love each other and have a great weekend.

Posted on Leave a comment

Video: Resident Evil Requiem Side-By-Side Comparison (Switch 2 & PS5)

Capcom has done a great job with the Switch 2 port of Resident Evil Requiem, but if you’re still debating about it and the PlayStation 5 release, you’ve come to the right place.

We’ve shared a side-by-side comparison of the game running on the Switch 2 and the PS5 Pro, and as you can see, the wizards behind other Switch 2 ports like Street Fighter 6 have done it again!

As Digital Foundry mentioned in its own technical analysis, the Switch 2 is running a low internal resolution in docked but this version and the PS5 release actually end up comparing “fairly equivocally”, and it’s all thanks to DLSS.

Digital Foundry: On paper, a 540p image blown up to 1080p on a modern flat panel display doesn’t sound great. However, DLSS looks surprisingly competitive. Fine detail like wires and fences can actually appear more temporally stable on Switch 2, while PS5’s spatial upscaling solution (likely FSR1 or similar) looks noisier and less refined in motion. PS5 still wins overall on clarity, aided by its higher internal resolution and 4K UI (Switch 2 uses a 1080p UI), but the gap is much narrower than raw pixel counts would suggest.”

In terms of cutbacks, as previously noted, geometry is pared back in the Switch 2 version and there are lower-quality textures. Capcom has also taken a “different” approach to the character hair design on Nintendo’s new hardware, but overall it’s a solid effort.

Resident Evil Requiem Switch 2 PS5
Image: Nintendo Life

How are you finding the Switch 2 version of Requiem so far? Let us know in the comments.