Goat Simulator 3 is now available on the Switch 2, with all major DLC expansions available for purchase separately, including Multiverse of Nonsense, Baadlands Furry Road, Hocus Pocus Pack, Super Duper Pack, and the newly-announced Buck to the Future Pack.
If you happen to already own Goat Simulator 3 on the original Switch, however, keep in mind that you can bag 70% off the Switch 2 port. That brings it down from £26.99 to £8.09 in the UK, and from $29.99 to $8.99 in the US.
Gameshare is also available on the Switch 2 version as standard, so if you want to go frolicking with a buddy, then you can just link up via local connection with just one copy of the game.
The Buck to the Future Pack, meanwhile, contains 22 new items of gear along with the ‘Robocock’ (strewth) costume. You’ll also be able to mess around with gravity and ‘gigantify’ NPCs around the world. The pack costs £6.49 / $7.99.
Will you be picking up Goat Simulator 3 on the Switch 2? What do you make of the new content pack? Let us know with a comment in the usual place.
If you’ve seen The Super Mario Bros. Movie, then you’re probably already aware that it contains not one, but two additional scenes after the credits roll. The question, however, is whether the sequel, The Super Mario Galaxy Movie, follows suit with its own post-credits scene.
The short answer is yes, so if that will suffice, then stop reading right now and go watch the thing. If you’d like more information, though, then feel free to stick with us. In this guide, we’ll go over just how many scenes you can expect along with how they play out.
With that in mind, we’ll make it clear right here that this article will contain heavy spoilers, so be warned!
Does The Super Mario Galaxy Movie have a post-credits scene?
Yep! Just like the first movie, there are two scenes to enjoy after the credits start rolling.
The first comes mid-credits, right after an animated credits sequence laying out the main cast members and creatives. The second comes right at the end of the credits, so stick with it for one final treat.
The Super Mario Galaxy Movie post-credits scenes explained
Okay, so you now know to expect two scenes after the credits start rolling, but what actually happens in them? We’ll go through each in detail right here, so this is your final spoiler warning.
Image: Nintendo / Illumination
Scene #1
The mid-credits scene takes place at a large prison facility in which Bowser and Bowser Jr. are being held following their defeat.
Toad and Fox McCloud leave through the front door, with Toad asking McCloud what his immediate plans are. McCloud confirms that he’s about to set off toward his home planet before hopping into his Arwing, which feels like an incredibly blatant nod toward a potential Star Fox movie.
After this, Bowser and Bowser Jr. plot their escape, but are interrupted by the terminally-nihilistic Lumalee from the original movie, now serving as a prison warden.
Scene #2
The final scene takes place in the Gateway Galaxy, during which the incredibly mischievous Ukiki commits a theft before sprinting off. He doesn’t get very far, however, as an unseen character whacks him in the face and sends him sprawling.
The camera pans around to reveal a new character for the movie series: Princess Daisy.
Boom, scene ends.
Will there be a third movie?
Nothing has been officially announced at the time of writing beyond the makers’ desires to make more films, but a third entry seems extremely likely given the early projections for this instalment. We’ll keep an eye out for that all-important Nintendo Today! announcement in the coming months.
As for what a second sequel might entail, we really have no idea at the moment. Honestly, some of us thought this sequel would be an adaptation of Super Mario World before its official reveal, so we were way off.
Wario was mistakenly hinted at by third-party sources prior to release, so we guess it’s possible he might finally show up in a future movie, but we’ll have to wait and see.
Image: Nintendo / Illumination
So there you have it! Have you caught the the Mario Galaxy Movie yet? Did you stick around for the post-credits scenes? Let us know with a comment.
Editor’s note: This review is largely spoiler-free, so you won’t find any final act reveals or earth-shattering references. However, it does touch on a couple of easter eggs and briefly discusses how characters’ relationships have evolved since the first film. If you’re sensitive to that information, come back after you’ve seen it.
“There’s a huge universe out there, with a lot of galaxies.”
When this line was spoken by Peach in 2023’s The Super Mario Bros. Movie, two thoughts occurred to me.
The first was that it felt like an obvious tease for what would eventually be the direct sequel. The second was that Nintendo and Illumination were effectively giving themselves permission to cram as many easter eggs and cameos into the new film’s 98-minute runtime as humanly possible. And flippin’ ‘eck, do they follow through!
The Super Mario Galaxy Movie is a lot. Dialling up the action and spectacle significantly from the first adventure, we’re taken on an intergalactic jaunt that never pauses to take a breath. It constantly moves you from one set piece to the next as Mario, Luigi, Peach, Toad, and newcomer Yoshi set off to rescue Rosalina from the clutches of Bowser Jr.
Image: Nintendo / Illumination
In terms of story, that’s really all there is to it. There are brief flashes of inspiration peppered throughout, but Illumination unfortunately never commits to any of it. Take Bowser, for instance: having spent some time in the Mushroom Kingdom following his capture at the end of the first film, he begins to soften toward Mario and Luigi, the latter of whom takes Bowser to a weekly book club.
For a short while it makes for some interesting friction between him and Bowser Jr. – even if it did remind me of Eggman and Gerald Robotnik from Sonic 3. Sadly, this is cast aside far too quickly for my liking, and the same can be said for multiple plot threads that never seem to go anywhere.
But my goodness, what a good-looking film. Every scene is absolutely bursting with colour, from Star Bits raining down on Mushroom Kingdom to the heroes zooming through space alongside a beautifully-animated Fox McCloud, who enjoys a lot more screen time than I expected.
Image: Nintendo / Illumination
To complement this, Bryan Tyler’s soundtrack is a delight, pulling familiar hits from the entire Super Mario series, arguably highlighted by a stunning rendition of the Good Egg Galaxy theme. Mercifully, licensed tracks have also been stripped back considerably, and it’s a huge improvement over the original.
The same creators from the first movie return here, including directors Aaron Hovath and Michael Jelenic, with Matthew Fogel penning the script. The dialogue feels about as fleeting as the rest of the film, with little opportunity for anything even remotely profound, memorable, or even funny. The visuals do the majority of the heavy lifting here, mixing faithful spectacle with plenty of physical comedy.
Back to Fox McCloud, though. His appearance around the halfway point felt so blasé and sudden, I had to think back and doublecheck I hadn’t missed him earlier on. Within the space of about two minutes, we get his entire backstory before he’s roped into the mission and jets off into space with his new companions in tow. Again, there’s just no time to actually appreciate that McCloud, of all characters, is in a Mario movie – it’s just straight on to the next set piece.
I have to admit, I also found his overall presence a little jarring. There’s really no sufficient explanation as to why a character from a completely different series crops up, and as such, it feels like he doesn’t belong. Ultimately, the film would have played out in exactly the same way without him, and the cynic in me is absolutely certain that the only reason he shows up is to set up an eventual spin-off (and, if rumours are to be believed, hype up audiences for a new Star Fox game).
Image: Nintendo / Illumination
Actor Glen Powell does a good job at bringing McCloud to life, though, as do all of the main cast members. Enough time has passed that I can put aside the initial whiplash of hearing Chris Pratt as Mario, and although some of the brotherly bond from the first film is lost here, the dynamic between Mario and Luigi is still strong. Brie Larson is sadly kind of wasted as Rosalina, though.
In addition to the main characters, of course, there are a ton of easter eggs and cameos to keep an eye out for. Too many, in fact. The Gateway Galaxy is overstuffed with various species from the game series, including Piantas, Conkdors, Gearmos, and more.
Indeed, Nintendo and Illumination opted to include so much in the sequel that it makes me wonder how else it could dial up the spectacle in the inevitable third entry. At least the Sonic movies showed some restraint.
Image: Nintendo / Illumination
Conclusion
Ultimately, despite the film’s problems (one moment so brazenly copied Zootopia‘s famous sloth scene, I’m surprised it made the cut), I did still have a good time watching The Super Mario Galaxy Movie. The visuals, the music, and at least some of the easter eggs do enough to keep it afloat. It helps that I saw it with my four-year-old daughter who, utterly obsessed with Princess Peach, couldn’t keep her eyes off the screen, giggling with delight every two minutes.
I have to remind myself that she’s the target audience. Nintendo doesn’t need to rope me into its gaming ecosystem — it’s already firmly got me in its grasp — but my daughter is now eager to experience the likes of Mario Galaxy and Mario Odyssey on the Switch.
If you’re reading this and haven’t watched The Super Mario Galaxy Movie yet, we’d recommend coming back once you have.You have been warned!
We’ll stick an image here so you don’t accidentally scroll down on one of those super long phones…
Image: Nintendo / Illumination
Still here?…
You sure?…
Okay then! As we covered earlier, Nintendo’s Shigeru Miyamoto and Illumination’s Chris Meledandri have been speaking to Forbes about the new movie. As well as discussing the process of Fox McCloud getting greenlit to appear and how actor Glen Powell landed the role, the pair have also brought up some spoiler-adajcent details.
Now, they don’t come flat out and totally give away the reveal at the end, but it doesn’t take a genius to work out what “Rosalina and Peach’s actual relationship” could possibly be.
More interesting, though, is the fact that the idea of the two being related was born from chats that went down in Nintendo HQ during the development of 2007’s Super Mario Galaxy nearly 20 years ago.
Here’s what Miyamoto had to say:
“When we were developing Super Mario Galaxy, the director for that game, Yoshiaki Koizumi, and I were discussing what Rosalina and Peach’s actual relationship was. We had this vague idea about what their actual relationship could be, and how it would play into the concept of space. We had a lot of discussion about this, but we never came to a conclusion. So we decided that let’s take this opportunity to give this idea some meat and get into the specificity of it, and we had a lot of fun having this discussion back and forth.”
Meledandri highlights that the sense of “discovery and surprises” were key elements they were hoping to capture. It’s probably worth remembering that while these sibling revelations might not be hugely surprising to hardcore Nintendo fans — the people who have had two decades to mull these things over and formulate fan theories — a reveal like this may well come as a genuine surprise to a younger audience.
Talking of surprise-not-surprises, Miyamoto highlights elsewhere in the interview that, yes, with all the characters at their disposal, you can look forward to the expansion of the so-called ‘NCU’ in the years to come:
“I will say that the team that’s working on the movie, including the actors, there are a lot of Mario fans. From them, there are a lot of ideas about wanting to use different characters, almost to the point that we couldn’t fit everything in. So we’re really looking forward to creating more films.”
So there we are. Official word once again that they’re going to make more films in the billion-dollar-hit series. Shocker!
Let us know below if the Peach/Rosalina reveal surprised and/or delighted you, and keep an eye out for our review of the film posthaste. [Update: It’s live now!]
Fortunately, Nintendo has now rolled out an update addressing this issue. It bumps the demo up to Version 1.0.1 and also makes other adjustments and corrections to improve the overall gameplay experience.
Tomodachi Life: Living the Dream – Ver. 1.0.1 (Released 31st March 2026)
Fixed Issues
Fixed an issue where an error would occur and the software would close if a player played to the end of the demo, then attempted to start the software or resume from sleep mode when the system time was between 9:00 PM and 10:00 AM.
Other adjustments and corrections were made to improve the game play experience.
You can find out more about this exact issue with the Tomodachi Life: Living the Dream demo in our original post below.
Original Story:[Thu 26th Mar, 2026 14:45 GMT]:
Plenty of readers (and beyond) have been enjoying the Tomodachi Life: Living the Dream‘Welcome Version’ demo over the past 24 hours. But for some diving in this morning, they’ve been greeted by a rather unpleasant surprise: a crash.
It turns out that Nintendo has identified a bug with the demo, which causes it to crash when you wake the console from sleep mode between 9pm and 10am, if you’ve cleared the main content. Thanks to OatmealDome for the translation!
Fortunately, this bug doesn’t seem to affect transferring your save data to the full game, so that’s a relief. Nintendo is looking into the issue and will provide an update when it can.
As it turns out, a few people on the tomodachilife subreddit have been encountering this issue today, with some suggesting closing and reopening the demo, and others saying they needed to reinstall the whole thing. Turning your internal clock back to 25th March also may fix the problem.
Besides this, early response to the demo has been extremely positive, and has resulted in some hilarious moments online already. Fans have already discovered that there’s basically no filter, meaning the Miis can swear freely and colourfully.
Have you experienced any issues with the Tomodachi Life demon on Switch? Let us know in the comments.
Miyamoto has spoken on many occasions about his love of Pikmin and how there is effectively no restriction on where they can appear.
We’ve seen them pop up in Mario Wonder, on the back of football shirts, and even at Nintendo’s theme parks, and their global expansion is set to continue. Speaking to IGN recently, Miyamoto has reiterated how it’s his “mission” to try and get Pikmin in any kind of Nintendo product he can.
Shigeru Miyamoto: “I’m on a mission to try to include Pikmin in any kind of Nintendo product we put up. And obviously Pikmin can be appearing anywhere”
Pikmin will also surface in…spoiler alert…Mario’s new cinematic outing, and Miyamoto’s reasoning here is that the “setting of Galaxy really lends itself to having Pikmin be there as part of the world”. The same movie will also include some other Nintendo characters.
Miyamoto has previously labelled Pikmin as Nintendo’s “most global characters” and considers “video games to be just one of the worlds in which Pikmin live”. We’ve even seen entire shorts dedicated to these tiny little creatures over the past year.
How do you feel about the possibility of Pikmin showing up in any Nintendo product? Give us your thoughts below.
The Super Mario Galaxy Movie goes beyond the Mushroom Kingdom and introduces a whole new cast of characters. As we now know, there’ll also be some faces that aren’t even from this particular Nintendo universe.
It’s led to discussion once again about a possible “Smash Bros.-style Nintendo Cinematic Universe” movie, so what are the chances of it actually happening?
Polygon asked Shigeru Miyamoto about this recently, and while he’s willing to make exceptions for his beloved Pikmin and some other characters in Mario’s new outing, it doesn’t necessarily mean it’s building up to an all-star event led by the iconic Nintendo mascot:
Shigeru Miyamoto: “I don’t think you’ll have a situation [where] all Nintendo characters would be joining [together in one film]. As you know, my rule is that Pikmin can appear in any [Nintendo] series.”
For now, the focus is on Mario’s universe and rather than opening the door to every Nintendo series, the team simply wants to “spice” things up by including “secret cameos here and there”, so they’ve got characters that slot into Mario’s world, and also fit the Galaxy movie’s space theme.
Illumination’s CEO Chris Meledandri elaborated on Miyamoto’s comments in the same interview, mentioning how the crossovers in the Galaxy movie are more incidental than strategic. According to Meledandri, Nintendo and Illumination focus on the project at hand, and the ideas come about based on what might be fun or may fit a certain scene.
Chris Meledandri: “If we agree that it’s a fun idea, then we look to Miyamoto-san to just make his own judgment about whether or not it feels right to him.”
So, there you go – according to Miyamoto we probably shouldn’t expect a Smash Bros. movie to happen, at least any time soon.
Would you like to see a Smash Bros. movie one day? Do you still think it might happen at some point now that Nintendo has entered the movie business? Let us know in the comments.
Pokémon Pokopia only just arrived on the Switch 2, but it’s already dishing out plenty of free goodies for trainers to claim.
In case you missed it, the latest distribution is now available, allowing you to receive a free Chansey Plant. Here’s a look at this large plant, which can also be used to craft a Chansey resting area habitat. And here’s the code required: P0K0P1AGARDENS
Image: Nintendo Life
You have until 7th October 2026 to redeem this code. Fortunately, this is not an exclusive item, and you can still craft it and the habitat after this date.
To redeem this Mystery Gift, you’ll need to access a Pokémon Center terminal and then navigate to the ‘Mystery Gift’ option in the menu. From there, you select ‘Get with Code/Password’ and you can then punch in the above code to receive this item in your bag.
Pokémon Pokopia is also hosting a special event today, giving players a chance to claim an inflatable Sudowoodo! You can see all of the Mystery Gifts released for Pokémon Pokopia in our full guide.
Will you be redeeming this latest Mystery Gift item in Pokémon Pokopia? Let us know in the comments.
Last year, as part of its 10th anniversary, physical distributor Limited Run Games announced a new partnership with Capcom.
This was followed with a bunch of physical announcements, and in an update, a new physical Switch version of Capcom Arcade 2nd Stadium has now been revealed. This follows pre-orders for the first Capcom Arcade Stadium going live earlier this year.
The second collection will also be available in five different covers. This includes the standard cover, Darkstalkers cover, Mega Man: The Power Fighters covers, Street Fighter Alpha cover and Super Puzzle Fighter II cover.
It’s priced at $44.99 and pre-orders will open later this week on 3rd April 2026, with the product estimated to ship between 1st September 2026 and 31st October 2026.
Image: Capcom
Here’s a reminder of the games included via LRG and you can find out more about this collection in our Nintendo Life review:
Capcom Arcade 2nd Stadium – Games List:
1943 Kai (1987)
A.K.A Block Block (1991)
A.K.A The King of Dragons (1991)
A.K.A Knights of the Round (1991)
A.K.A. Magic Sword (1990)
A.K.A Vampire Savior: The Lord of Vampire (1997)
Avenger (1987)
Black Tiger (1987)
Capcom Sports Club (1997)
Darkstalkers: The Night Warriors (1994)
Eco Fighters (1994)
Gun.Smoke (1985)
Hyper Dyne Side Arms (1986)
Hyper Street Fighter II: The Anniversary Edition (2003)
Last Duel (1988)
Mega Man: The Power Battle (1995)
Mega Man 2: The Power Fighters (1996)
Night Warriors: Darkstalkers’ Revenge (1995)
Pnickies (1994)
Rally 2011: LED Storm (1989)
Saturday Night Slam Masters (1993)
Savage Bees (1985)
SonSon (1984)
Street Fighter (1987)
Street Fighter Alpha: Warriors’ Dreams (1995)
Street Fighter Alpha 2 (1996)
Street Fighter Alpha 3 (1998)
Super Gem Fighter (1997)
Super Puzzle Fighter II Turbo (1996)
The Speed Rumbler (1986)
Three Wonders (1991)
Tiger Road (1987)
Will you be adding this to your Switch collection? Let us know in the comments.
If you’ve been wondering when Pokémon Legends: Z-A will be getting connectivity with the storage and trading cloud service app Pokémon Home, we’ve got some news.
The Pokémon Company has officially announced Home on Switch and mobile devices will undergo maintenance at 9:00am JST on 2nd April 2026, adding support for Pokémon Legends: Z-A.
Once the update has gone live, trainers will need to update their software to Version 4.0.0 to access the latest version of Home. Of course, there will be some restrictions in place when it comes to transfers:
Pokémon cannot be transferred from Pokémon Legends: Z-A to previous titles in the Pokémon video game series.
If you transfer a Pokémon from a previous title to Pokémon Legends: Z-A, you will no longer be able to transfer it to previous video games in the Pokémon series.
The Pokémon you’ll be able to transfer to each game via Pokémon HOME are limited to Pokémon that can appear in those games. Please look forward to finding out which Pokémon will be available in Pokémon Legends: Z-A!
Pokémon Home connectivity has also been confirmed for the new “free-to-start” title Pokémon Champions, which is arriving on the Switch next week.
When the Pokémon Home update for Legends: Z-A goes live, we’ll let you know.