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Review: Blue Prince (Switch 2) – A Masterful Mystery, And One Of The Best Puzzlers Ever

Blue Prince Review - Screenshot 1 of 6
Captured on Nintendo Switch 2 (Handheld/Undocked)

Herbert Sinclair, the baron of Reddington’s Mount Holly Estate, is dead. In his will, he leaves the estate, its grounds, and his title to you, his grandnephew, Simon. There is one condition: to prove yourself worthy of the gift, you have to find the mysterious 46th room in the 45-room manor, the location of which has never been disclosed.

This is the setup of Dogubomb’s puzzle roguelike Blue Prince, and it’s about as much story as I feel comfortable giving you. Since it launched on PC and PS5 last year, I have been telling almost everyone I know to play it under the guidance of “read nothing about it and go in completely clueless!! Please!“, which doesn’t make for the easiest review now that it’s come to Switch 2.

This really is one of those games where the less you know about it, the better. I’ll try my absolute best to keep details to a minimum, but rest assured, Blue Prince is one of the most accomplished indie puzzlers in recent memory. It’ll worm its way into your head and refuse to let you go until long after you’ve rolled the credits. I spent the best part of 80 hours exploring the hallways of the Mount Holly Estate last year, but this Switch 2 version has sent me down the rabbit hole all over again. What’s more, I’m still adding to my pages of notes with the increasingly cryptic scribbles of a man obsessed.

Blue Prince Review - Screenshot 2 of 6
Captured on Nintendo Switch 2 (Handheld/Undocked)

So, what can I tell you about Blue Prince? To make it to the goal, you’re tasked with navigating the ever-shifting rooms of the mansion, drafting which area you’ll find behind each door via your trusty blueprints. Yes, Blue Prince is a blueprints pun, that is, until it’s not. Like most things in this game, there’s something hidden under the surface that you’ll gradually get to grips with as you come to understand its systems.

You have a set number of steps you can take each day (one ‘step’ corresponding to each room, normally), and once your steps are up, it’s off to bed before the process begins again the next day.

You see, the rooms of Mount Holly aren’t set in stone — quite the opposite, in fact. Bar a very few exceptions, each and every one of them will be shuffled around at the end of the day, and it’s up to you to draft them in whatever order you see fit from the list of three options that appears upon opening each door.

This is a roguelike that I’m talking about here, so of course there are some permanent upgrades that you’ll unlock along the way (extra rooms, steps, money for buying items, etc.), but for the most part, the only thing that you take with you each day is your knowledge about how the estate works.

Blue Prince Review - Screenshot 3 of 6
Captured on Nintendo Switch 2 (Docked)

The gameplay loop won’t be to everyone’s tastes, true. There is a slight frustration that comes with finally putting two and two together, only to find yourself unable to draft the correct rooms in the correct order for days in a row. But that format perfectly suits the game’s depth. You see, you can play Blue Prince solely to uncover the hidden Room 46 and roll credits, but that’s just the tip of the iceberg.

By jumbling the rooms every run, blocking off possibilities and opening new ones, the game forces you to investigate more avenues than the one which might feel immediately obvious. You might arrive with the straightforward goal of solving the central mystery, but if you really pay attention, you’ll see that there’s a lot more (and I mean a lot more) under the surface. Finding the impossible 46th room is one thing — and learning its rules is a pretty one-and-done deal on the replayability side of things — but this gameplay loop actively encourages you to take in everything else, too.

Blue Prince Review - Screenshot 4 of 6
Captured on Nintendo Switch 2 (Handheld/Undocked)

If it all sounds like a lot to keep track of, that’s because it is. One common room that you’ll likely stumble across in your early runs will specifically nudge you to have a pen and notebook to hand, because you’re going to need to jot things down. In my experience, it’s handy to have several pens and several notebooks nearby, because while every room you come across might not initially appear like an essential step on the way to Room 46, I can guarantee there will be something in there that you’ll want to remember.

My notebook started with mere observations. Early pages say things like “Chess?”, “Angels?” and “Pictures?”, but after a few hours, I was in full conspiracy theory mode. Flicking through now, I’ve got detailed timelines, sigils, family trees, portraits, and more code possibilities than I can possibly keep track of.

It’s the kind of documentation where I was regularly found hunched over in the early hours of the morning, trying to make connections between things I had spotted on the first day, and things that clicked on my 60th. In a similar vein to Outer Wilds, Tunic or Animal Well, this is a game full of moments where you’ll feel like a genius, and even more where you’ll feel stupid for not noticing something sooner. Its secrets go so deep that I couldn’t stop thinking about them for days on end — shout-out to Trigg and Gusset’s subtly jazzy score for keeping the manor’s soundscape in my head at all times — but there’s no rush quite like the “A-HA!” realisation at the end of them all.

Blue Prince Review - Screenshot 5 of 6
Captured on Nintendo Switch 2 (Handheld/Undocked)

For this alone, the Switch 2 version and its portability is a welcome bonus. This is a game I regularly struggled to pull myself away from, and now, I don’t have to!

Despite my best efforts, I still didn’t uncover everything Mount Holly had to offer last year, and part of me had hoped that I’d be able to bring it all across to Switch 2, using my permanent upgrades and room unlocks to mop up some of the deeper puzzles on the go. Unfortunately, all that time spent in the PS5 version remains on the PS5.

Starting back from Day One has been far from a huge inconvenience. The randomness has meant that I’ve still seen some new areas and gathered new clues, and any pre-existing knowledge of the manor’s rules makes navigating its halls far easier the second time around, but some cross-save goodness for the secret digging sickos like me would have been a welcome bonus.

Blue Prince Review - Screenshot 6 of 6
Captured on Nintendo Switch 2 (Handheld/Undocked)

Fortunately, it holds up as well as you’d hope on Nintendo’s hybrid. True, things are capped at 30fps, and I did notice some momentary drops when my mansion halls became particularly stacked with complex rooms, each with its own moving parts, but it wasn’t distracting. The visual style, complete with the kind of block colours and bold outlines that wouldn’t look out of place in a classic Telltale game, looks stunning in both Handheld and Docked, and there’s the added bonus of Mouse Mode here too — something I’m still not convinced is ‘the‘ way to play any Switch 2 game on account of the hand-cramping-ly thin Joy Con, but it’s a nice bonus, all the same.

Some people seem to have uncovered some small bugs in the Switch 2 version which I, try as I might, haven’t managed to stumble across in my playthrough. That said, by its very design, this is a game that no two players are likely to play the same, so there’s every chance that I (and you) may miss something that pops up immediately in another’s early drafts.

Conclusion

If Blue Prince were only about finding Room 46 and nabbing your inheritance, it would be a neat little puzzler with some fun twists along the way. For those who dive in headfirst and keep track of everything else it throws at you, however, it is so much more than that. Rarely has a game made me feel more clever, more lost and more elated the deeper into it I ventured, and still some question marks remain over its deeper mysteries.

Minor technical drops and a lack of cross-save features aside, this remains a superb achievement and one of the finest head scratchers I’ve had the pleasure of playing. If you’ve read this far, you’ve already read too much! Just go and play it already!

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The Super Mario Galaxy Movie Gets Yet Another New Poster, And It’s Jam-Packed With Details

Mario Movie Poster
Image: Nintendo / Illumination

You thought that the barrage of posters we’ve already had for The Super Mario Galaxy Movie was probably enough, didn’t you? Well, surprise! Nintendo and Illumination have got another one for us!

Yes, accompanying the announcement of next week’s Super Mario Galaxy Movie Direct (which we’re pretty sure just means ‘another trailer drop’), the studios have also released a brand-new movie poster. These newbies have proven to be pretty eye-catching so far and are always worth a look, but the latest addition is so jam-packed with details that we thought it was double-worth a mention of its own.

This is your standard ‘floating character models’ affair that every big-budget Hollywood release uses these days. The main cast of Mario, Luigi, Yoshi, Peach, Rosalina, Bowser and Bowser Jr. take centre stage, but it’s the surrounding area that warrants the closest inspection.

Beneath the main cast, we see Toad in a Penguin Suit, a closer look at Ninji, Birdo and Mouser — many of which we spied in previous trailers — and, most noteworthy of all, Wart. Like, the chief antagonist of Super Mario Bros. 2, who, bar a couple of cameo appearances here and there, has been effectively MIA since the late ’80s.

Take a look just above the title logo, and you’ll spot this forgotten mean machine:

Mario Movie Poster
Image: Nintendo / Illumination

Outside of obscure series bad guys, the poster also shows what appears to be Princess Peach’s castle being abducted by a UFO, more than a few menacing airships, and a giant block-shaped establishment, which we assume is the setting of that Peach fight we’ve seen so often in the trailers.

There’s less than a month to go now before the Mario Galaxy Movie arrives in cinemas from 1st April, and we’ll be keeping an eye on the Direct on 9th March to see if Nintendo and co. have any other surprises up their sleeve.

What do you make of this latest poster? Let us know your favourite detail in the comments.

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PSA: Stardew Valley – Nintendo Switch 2 Edition Is Now Live In Europe

If you happen to reside in Europe, then chances are you’ve been waiting for the Switch 2 upgrade for Stardew Valley to go live (either that or you have a separate eShop account for the US). Well, the good new is that it’s now live.

Priced at £10.99 in the UK and €13,99 in Europe, this is another one of those games that offers up a completely free upgrade if you already own it on the Switch 1. As for why it’s taken so long to come to the region, developer Eric ‘ConcernedApe’ Barone confirmed that he was waiting until a patch went live to fix some unsavoury bugs before releasing it outside of the US.

At the time, he wrote:

“A patch to fix the crafting bug, and add improvements to the mouse controls on the NS2 edition of Stardew Valley is coming soon. I’ll wait to release the NS2 edition in EU until this patch is ready, since the crafting bug can cause you to lose items.”

So yes, if you’re planning to play Stardew Valley on the Switch 2, you can now enjoy additional mouse controls along with four-player split-screen and eight-player online support. GameShare has also been added, so those without the game on Switch and Switch 2 can also participate.

Have you been playing Stardew Valley on the Switch 2, or have you been waiting for it to go live on the eShop? Let us know with a comment, and thanks to user ‘Rhaoulos’ for the heads up.

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Feature: “I’ve Always Loved Doing Guttural Screams” – Angela Sant’Albano On Joining The World Of Resident Evil

Angela / Grace
Image: Nintendo Life

When Capcom revealed Resident Evil Requiem back at Summer Game Fest 2025, a brand new character took centre stage in the debut trailer: Grace Ashcroft.

Described by director Koshi Nakanishi as “the biggest scaredy-cat in Resident Evil history”, Grace plays a pivotal role and shares billing with Leon Kennedy, a much more familiar character.

For actor Angela Sant’Albano, stepping into the shoes of Ashcroft would prove to be her first foray into not only Resident Evil but the video game voice-acting world as a whole. We recently sat down with Angela to talk about her experience performing the role, what excited her about the character and story, and whether she plans to play more of the series now that she’s directly involved.

Note: Some details in the following interview may be considered spoilers for the game. If you’re keen to go in blind, come back later when you’ve experienced it for yourself!


Nintendo Life: Requiem’s out now and it’s already sold over 5 million copies in less than a week. How’s life been for you in the weeks leading up to launch?

Angela Sant’Albano: Oh, it’s been wild. I knew Resident Evil was a big deal, but I don’t think I quite prepared myself for just how supportive and passionate the fanbase is. You never know going into these things whether people will love the character or not like the character. So yeah, it’s been surreal, if I’m honest, that people have responded so well and been so kind and supportive.

This is your first role in a video game. How does the overall experience compare to the work you’ve done in the past?

Well, it was all performance capture; obviously, we went into a booth to do ADR [Automated Dialogue Replacement], but everything was captured at once. I think once you get beyond the tech side of things, all acting is the same, and you just try to find the truth in the character and their experience.

I’d say performance capture was kind of a blend of theatre and film and stage because it’s 360, all the cameras are all around you, but you’ve also got a camera right on your head, so it’s like the audience or the player is right there with you. I’d say it was it wasn’t too different and i didn’t approach it in any other way.

Grace 01
Image: Capcom

A lot of your scenes are emotionally very intense. How do you prepare and get in the right mindset to carry out such demanding scenes?

That’s a great question, I think again it’s just knowing Grace, her backstory and her relationship with her mum. Like with anything, it’s just throwing yourself in 150% and seeing what comes and what works. I felt very lucky, because Nick [Apostolides – Leon Kennedy] and I, Jane [Perry – Alyssa Ashcroft] and Emma Rose [Emily], we all had such natural chemistry in real life, and so we could just use that to make the scenes feel grounded and real.

I think Grace is the definition of courageous, because unlike other characters in the franchise who don’t really feel the fear, Grace feels it so viscerally, but still chooses to push forward.

There’s a little bit of real placement, which maybe isn’t the healthiest thing, of imagining someone you love and bringing those kinds of situations closer to me as Angela. Grace is sort of introverted and her main touchstone is her mum. I never really imagined her as a particularly social kid at school, so losing her mum was like losing her whole world. Then later, with Emily, she’s the first person that Grace becomes close to and feels protective over in her life, so when she loses her, it’s such an immense feeling of loss.

Capcom has described Grace as the biggest scaredy-cat in the series’ history, but what kind of qualities does she possess that excited you about the character?

I think Grace is the definition of courageous, because unlike other characters in the franchise who don’t really feel the fear, Grace feels it so viscerally, but still chooses to push forward. She’s incredibly selfless in moments where she’s terrified; she’s loyal in protecting Emily, and she’s loyal in protecting Leon, too. She’s a survivor, she had to survive when her mum passed away and build a life on her own.

Yes, she’s afraid, but in no way different to a normal girl thrown into a spooky hospital filled with zombies. So when I approached Grace, I kind of thought, ‘How would I, Angela, react to these situations?’ She’s just very human in a way that really excited me. I hope that when people see Grace, they see themselves, in a way. Yhey see just a normal person chucked into a completely bonkers situation.

Grace 02
Image: Capcom

I saw recently that you played quite a bit of Resident Evil 4 in preparation for this role. Are you tempted to dive further into the franchise now that you’re involved with it?

Oh yeah, definitely. I really want to play Requiem, I’ve played the first little bit, but I do want to sit down and play it all the way through. I’ve watched a lot of the cutscenes, but I’d like to play it properly. I kind of want to play RE7; I watched a lot of cutscenes for that one to really understand the horror tone they wanted to get across in Requiem. But yeah, I have a new fascination and appreciation of games, so I want to dive into Resident Evil, but also other genres, too.

You’ve mentioned previously that you were really keen to play a role in horror. What is it about this particular genre that excites you?

I think I just always saw it as a real challenge, because so much of horror for TV and film, you have to use your imagination, and it kind of takes you back to your childhood where you have to create all of these things from absolutely nothing.

I love Jordan Peele and I love psychological horror, but straight bloody gore? Not for me, I’m too scared!

Maybe I should psychoanalyse myself, but when I’ve done auditions in the past, I’ve always loved doing guttural screams and just the intensity of the crying and the screaming, or the crawling back from the monster, I’ve always loved that kind of high-stakes situation.

But to be honest, I don’t really watch a lot of horror. I love Jordan Peele and I love psychological horror, but straight bloody gore? Not for me, I’m too scared!

I recently spoke with Nick Apostolides and he had a lot of great things to say about you. What was it like working alongside Nick, and did it feel comforting to have someone who’s more of an RE veteran?

Totally, it was so comforting. Nick was such a mentor for me with performance capture, but also the video game world and the lore. He was so generous with his knowledge and his time, just giving us all little tips on the motion capture suit and the helmet, and all these little things.

He was always so passionate about Leon and telling the story and doing it justice. It was very inspiring for all of us. Also, Nick himself is a real fan of Resident Evil and has been for a long time, so to see that level of passion for the game and excitement for the story so up close, it just made the rest of the cast want to dive in and give it their all. We could really feel the love that he has, and he kept telling us, “Just you wait, this fanbase, they’re crazy about RE.” And so we were like, “Gosh, we’ve got to deliver!”

Grace 03
Image: Capcom

That’s a great point: Were you aware of just how popular the series is when you got involved?

I knew about Resident Evil and its cultural impact, but I don’t think anything could have prepared me for the fanbase and how much they love the lore and the stories. In a way, I’m glad I didn’t know when we were shooting, because I think I would have been a lot more stressed. It’s just good to go in a little blind sometimes, you know?

So I think I had a healthy balance of seeing Nick’s excitement and knowing that I had to deliver, but also the naivety of not knowing the true scale of just how popular the franchise really is.


Our thanks to Angela for taking the time to speak with us. Resident Evil Requiem is available now for Switch 2.

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Nintendo Direct For The Super Mario Galaxy Movie Announced

Mario Galaxy Movie
Image: Nintendo / Illumination

Nintendo has announced another Direct presentation for The Super Mario Galaxy Movie, airing next Monday, 9th March 2026.

In other words, this is likely another fancy, overblown way of showcasing another trailer for the upcoming movie. Given that it’s less than a month away at the time of writing, it seems reasonable to assume that this will be the last major push in terms of trailers. Expect plenty more TV spots, though.

Here’s a look at the exact timing for the Direct:

  • North America: 2pm PDT / 3pm MDT / 4pm CDT / 5pm EDT
  • UK/Ire: 9pm GMT
  • Europe: 10pm CET / 11pm EET
  • Asia/Oceania: 6am (Tue) JST / 5am (Tue) AWST / 8am (Tue) AEDT

The new movie will once again star the likes of Chris Pratt, Anya Taylor-Joy, and Jack Black, with Brie Larson joining as Rosalina. A recent leak seemed to confirm a major unannounced character, but we won’t spoil that here – click through if you want to find out more.

The Super Mario Galaxy Movie will release on 1st April 2026.

Will you be tuning in to check out the latest information for The Super Mario Galaxy Movie? Let us know with a comment down below.

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Review: Tales Of Berseria Remastered (Switch) – QoL Tweaks Make A Brilliant Game Even Better

Tales of Berseria Remastered Review - Screenshot 1 of 6
Captured on Nintendo Switch (Handheld/Undocked)

2015 marked a low point for the Tales series. Tales of Zestiria was an underwhelming entry despite its exciting battle system. With a boring plot and mostly unimpressive characters, it wasn’t exactly an entry to write home about, at least for me.

However, the follow-up entry, 2017’s Tales of Berseria, was nothing short of a redemption story. As a prequel set a thousand years prior to Zestiria, Berseria’s revenge plot and ragtag gang of scoundrels made for a tempting adventure. Tales of Berseria Remastered introduces tons of quality-of-life features that make it a worthy journey to experience on Switch, and even one worth revisiting if you’ve played it before. While it’s a rock-solid port, you might be disappointed that there aren’t any extra graphical bells and whistles, though.

The game follows a woman named Velvet Crowe. On one fateful night, her younger brother, Laphicet, is sacrificed by the exorcist Artorius Collbrande as part of a ritual to quell the daemonblight, a disease that turns humans into monsters. From that point on, she vows to enact vengeance on him and end his misguided plans to rid the world of daemons.

Tales of Berseria Remastered Review - Screenshot 2 of 6
Captured on Nintendo Switch (Handheld/Undocked)

As an antihero, Velvet’s backstory immediately grabs your attention. It’s a welcome change to the typical Tales protagonist who tends to be altruistically heroic, especially compared to Zestiria’s goody-two-shoes main character, Sorey. [Editor’s note. The following paragraphs discuss a couple of characters’ arcs, so if you haven’t played the game before and want to know absolutely nothing, skip ahead two paragraphs.]

Berseria has one of the best casts of any Tales game, as the characters have complex relationships with each other. Velvet meets a young boy with repressed emotions due to a magic spell by Artorious’s religious organisation, the Abbey. She names him Laphicet, acting as his adoptive older sister and slowly healing the inner wounds from her younger brother’s death. It’s touching to see Laphicet gain his emotions back while Velvet learns to control hers over the course of the game.

Another favourite character of mine is Eleanor, who initially works for the Abbey and is a staunch follower of the church’s vision. Over time, however, she becomes disillusioned and eventually comes around to Velvet’s side after witnessing the Abbey’s true colours. Each of the main characters in Berseria goes through tremendous growth in a satisfying way that feels earned by the time credits roll.

Tales of Berseria Remastered Review - Screenshot 3 of 6
Captured on Nintendo Switch (Docked)

Aside from the main cutscenes, you can view optional skits that pop up as smaller scenes where the main cast talks about the events that occurred, or just random topics. The stellar voice acting helps bring the skits to life and adds even more personalisation to these characters.

Berseria’s real-time action combat is also one of the best examples in the series. In this iteration, each character has a Soul Gauge, which is expended whenever they attack with special moves called Artes and string together combos. The gauge’s maximum limit can be increased by performing actions like landing critical hits, inflicting status ailments, or dodging enemy attacks at the last second.

It’s the perfect mix of offensive and defensive pressure. When your Soul Gauge runs out, you’re encouraged to fall back and let it refill automatically, preventing you from simply spamming attacks and forcing you to be more strategic.

Tales of Berseria Remastered Review - Screenshot 4 of 6
Captured on Nintendo Switch (Docked)

And by conserving your Soul Gauge, you can fire off powerful attacks called Break Souls, which add quite a lot of cinematic and energetic moments in the already-chaotic combat. These include attacks such as unleashing Velvet’s giant arm to swipe at a group of enemies, or sprouting dragon wings for the cursed pirate Eizen to launch a shadowy fireball into the ground (the latter — SPOILERS! — a clever reference to his ultimate and cruel fate in Zestiria). Those who’ve played it will really appreciate some of the nods and connections that Berseria makes.

Berseria’s combo system is also more flexible than Zestiria’s. Whereas the latter forced you to follow a specific combo attack chain laid out in an Arte Tree, the former lets you swap out different Artes to create your own combo strings. This allows for much more experimentation in the Arte Tree than ever before.

The biggest issue plaguing the original Berseria was its egregious amount of backtracking. You also had to use limited consumables to warp back to the start of a dungeon to exit it or fast-travel to other areas. All of these factors combined made for some really annoying and uneven pacing.

Tales of Berseria Remastered Review - Screenshot 5 of 6
Captured on Nintendo Switch (Handheld/Undocked)

However, Berseria Remastered alleviates that. Instead of being found in the final dungeon, the bottomless versions of these same consumables can be acquired within a few hours of starting the game for unlimited use. Additionally, the running speed on the field has been increased by 20%. These small quality-of-life additions make a big impact on the game’s pacing, reducing much of the tedium.

Like Graces f Remastered, you now have access to the Grade Shop immediately when starting a new game. This is typically only unlocked once you’ve finished the game, and you can select certain parameters and unlock bonuses to carry over to New Game Plus. For those who’ve already played Beseria before on other platforms years ago, it’s a fun way to add more spice to your playthrough on Switch. I personally went with 10x EXP so I could hilariously steamroll everything in my way. But if you want to play Berseria Remastered on a completely fresh basis, you’re welcome to do that, too.

Tales of Berseria Remastered Review - Screenshot 6 of 6
Captured on Nintendo Switch (Docked)

Berseria Remastered is a good, but not exceptional Switch port. Frame rate is capped at 30fps, and texture pop-ins occur frequently. I played this on Switch 2, and this was still the case whether I was playing in handheld or docked mode. On the bright side, the game performs well enough with very few gameplay hiccups.

Conclusion

Tales of Berseria is still one of my favourite entries in the series, thanks to its excellent story and charming cast of characters. The gameplay is as fun as ever, and it’s aged well since its debut nearly a decade ago.

This remaster offers plenty of new features for those who’ve already experienced the game, and they’re an extra cherry on top for newcomers. Beyond those quality-of-life additions, the port itself doesn’t exactly go above and beyond, but if you’re looking to play this game on the go, you can’t go wrong here.

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The Pokémon Company Issues Response To The White House’s Pokopia Meme

Pokémon Pokopia
Image: Ollie Reynolds / Nintendo Life

Ahead of the release of Pokémon Pokopia for Switch 2, fans have been passing the time by posting memes via a font generator from Pixel Frame, recreating the Pokopia logo with custom text.

Someone on The White House’s social media team apparently caught wind of this and created its own image using the Pokopia font generator. The resulting image was posted on X on 5th March 2026, containing the words “make america great again”, imitating the Pokopia logo with the game’s key art visible in the background.

Now, as reported by TIME, Sravanthi Dev, a spokesperson for The Pokémon Company, has issued a response to the US administration’s use of the meme, confirming that no permission was granted for its IP to be used. Here’s the full statement:

“We are aware of recent social content that includes imagery associated with our brand. We were not involved in its creation or distribution, and no permission was granted for the use of our intellectual property. Our mission is to bring the world together, and that mission is not affiliated with any political viewpoint or agenda.”

It’s not the first time The White House has used the Pokémon IP, either. Back in September 2025, the administration’s Department of Homeland Security issued an Immigration and Customs Enforcement (ICE) recruitment video showcasing imagery and music from the Pokémon anime, prompting widespread criticism online.

The Pokémon Company issued a similar statement to confirm that it did not grant permission, though unlike the response to the Pokopia meme, it did not contain any commentary on the firm’s core mission.

The Pokémon Company’s former Chief Legal Officer, Don McGowan, was quoted at the time, saying he did not believe the company would take further action due to a general aversion to publicity.

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Monster Hunter Stories 3 Launch Trailer, Save Data Unlocks And Free DLC Revealed

Ahead of the launch of Monster Hunter Stories 3: Twisted Reflection on the Switch 2 next week, Capcom has released the game’s launch trailer.

During the same Spotlight segment, Capcom also revealed details about save data unlocks for the existing titles Monster Hunter Stories (Hakum Rider Outfit), Monster Hunter Stories 2 (Mahana Rider Outfit) and Monster Hunter Rise (Kamura Garb).

Players who have updated to the latest version of the game and have system data from “the Wilds” will receive the “Hope Layered Armor Set”. And if you link your copy of Monster Hunter Stories 3 to your Capcom ID, Rudy will receive the “Catcom Works” outfit.

Capcom Outfit
Image: Capcom

As part of the launch celebrations, Capcom will be releasing some free DLC as well. This includes the Accessory: Gold Circlet (equipped as headgear), and Layered Armor for Simon: Wind Wyvern’s Friend. Last of all, if you preorder the game you’ll also get Layered Armor for Eleanor: Skyscale Queen.

Capcom has also announced it’s got an anime trailer on the way, which will be used to share the unique world of the game and depict some “original stories that aren’t depicted in the game”.

“You’ll get to see the protagonist’s childhood and witness their exploits as a Ranger, so look forward to that.”

Once again, there’s a demo for Monster Hunter Stories 3: Twisted Reflection available on the Switch eShop right now and the game arrives on 13th March 2026.

Will you be joining the hunt next week? Let us know in the comments.

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Mega Man Star Force: Legacy Collection Online Features Detailed

Mega Man
Image: Capcom

In its latest Capcom Spotlight broadcast, Mega Man series producer Shingo Izumi detailed the online mode in Mega Man Star Force: Legacy Collection for the Switch.

These online features include preferences, casual match, ranked match and friend match. Starting with the preferences menu – here you’ll be able to select your save data, and view and edit your deck. You can also select all three titles, which allows you to “quickly find a match”.

From here, you can jump into the casual match “without any stakes” and even use rental decks if you’re a beginner. As for the ranked match, you’ll battle against other players for rank points as you shoot for the stars. And last but not least is the friend match option with local players or online players you’ve befriended.

Some other features that have also been improved upon include trading and the Brother List. The Brother List was limited to six brothers in the original versions, but in this new collection, this number has been boosted to 100 Brothers!

Capcom also notes pre-orders will receive four musical arrangements and Geo Stelar (Casual Wear) and Omega-Xis models for the main menu. You can find out more about Mega Man Star Force: Legacy Collection in our preview here on Nintendo Life. The full game launches on 27th March 2026.

Will you be checking out the online features in this upcoming collection? Let us know in the comments.

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Mario Kart World Could Be Getting A Battle Mode Update

Mario Kart World
Image: Nintendo

Ahead of MAR10 Day later this month, Nintendo may have teased a new update for the Battle mode in Mario Kart World.

In a now-removed post about ‘Mario Day’ events for World, a screenshot shows an updated Battle mode icon featuring a Bob-omb. World currently includes Balloon Battle and Coin Runners, and the return of Bob-omb Blast wouldn’t be a surprise, as it’s been a staple of the series for years now.

Mario Kart World
Image: Nintendo / Nintendo Life

The current Battle mode icon for Mario Kart World shows a balloon and a coin. Of course, right now, there hasn’t been any official announcement about additional Battle modes coming to Mario Kart on Switch 2, so we’ll let you know if we hear any significant updates.

Apart from this discovery, Nintendo has this week announced a game sale for Mario Day and additional Mario games for its Switch Online retro library.

Would you be interested in the return of a mode such as Bob-omb Blast? What other content would you like to see added to the new entry? Let us know in the comments.