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Review: South Of Midnight (Switch 2) – A Port That Compromises What This Enjoyable Game Did Best

South of Midnight Review - Screenshot 1 of 5
Captured on Nintendo Switch 2 (Handheld/Undocked)

South of Midnight is a third‑person action‑adventure that leans into its narrative hard. For those thinking of buying it, that’s the first thing to consider, because not every gamer has the same ‘high cutscene-to-gameplay ratio’ of patience. While it doesn’t over-indulge, it does like to pause events often to reveal one of its abundant storytelling nuggets as it unravels its enjoyable Deep South folktale-inspired narrative.

Taken most positively, these events add a decent amount of interest and some pathos to the game’s roughly 10-hour runtime, which is divided up into 14 chapters. My most negative take is that I sometimes mused about whether South of Midnight would have also made an excellent film.

And this brings me neatly to the quality of this Switch 2 port. Published by Xbox Game Studios, South of Midnight came out to positive reviews in 2025 – representing a warmer reception for developer Compulsion Games after their mixed-reviewed We Happy Few. A glance at the gameplay — set within ambitious storm effects at times and dense, luscious wildflowers at others — shows a very ‘current gen’ production that pushes the graphical limits of the Switch 2’s more powerful rivals.

South of Midnight Review - Screenshot 2 of 5
Captured on Nintendo Switch 2 (Handheld/Undocked)

Alongside a lovely stop-motion aesthetic, South of Midnight’s trio of presentation, worldbuilding, and atmosphere were often highlighted as its strongest features, with many reviews suggesting they overshadowed fun but never deep gameplay mechanics.

It’s sad to report, then, that the Switch 2 version brings a variety of compromises that undermine that great strength. These are issues that come and go depending on where you are in the game – a frequent slight fuzz in handheld mode, reoccurring texture pop-in both handheld and docked, and omnipresent frame drops scattered throughout like flies buzzing in the real-life version of the game’s subtropical bayou locale.

Inevitably, these compromises impacted my immersion. Rather than revelling in a true next-gen experience, I was reminded of playing various Switch 1 ports from almost a decade ago. The bar is higher now — and the Switch 2 is capable of impressive work — but the compromises are there all the same.

South of Midnight Review - Screenshot 3 of 5
Captured on Nintendo Switch 2 (Handheld/Undocked)

It’s difficult to get the tone right here – I don’t want to sound too negative. South of Midnight on Switch 2 is still very playable, but it’s fair to say that its foliage-and-fauna-dense fantastical rendition of the Deep South setting isn’t always as pretty as it is elsewhere. Having said that, it still has its moments. These issues disappear often enough, and the visuals sometimes shine.

Story-wise, you take on the role of Hazel. In the opening scene, she’s preparing for an imminent hurricane and on the cusp of fleeing her house with her mother. The pair fall out over the mother’s tendency to prioritise other kids over her daughter, a minor rift made poignant when the house and the mother are swept away in the violent storm, which works a little like a watery version of the tornado that sends Dorothy to Oz.

You’ll spend the rest of the game trying to get your mother back. There are twists – Hazel discovers that she’s a ‘weaver’, capable of seeing and using strange strands and threads that appear in the air, a powerful force that imbues her with a host of combat skills perfect for destroying the ghostly Haints that pop up frequently.

South of Midnight Review - Screenshot 4 of 5
Captured on Nintendo Switch 2 (Handheld/Undocked)

They also amplify Hazel’s athleticism so she can run across sheer walls, triple jump, and lasso – not to mention one enjoyable pixie-sized surprise I won’t reveal.

My own experience with South of Midnight’s gameplay went through three distinct stages. Stage one, I sensed quickly that the platforming, while fun, is pretty linear. Stage two, during the ring-fenced battles (they take place in clearly defined zones) I came to enjoy the enforced patience needed to succeed and how button-mashing wasn’t going to work.

Stage three, about midway through, I became just a touch disappointed that the platforming-exploring- battling gameplay loop remained mostly the same. As I neared the game’s climax, the rhythm became familiar. I traversed athletically to a new area, completed some light environmental puzzles, cleaned up three or four areas of Haints, occasionally beat a boss, and then moved on to the next chapter. New ideas do appear here and there, but this isn’t a game where freedom and choice are part of the design. Overall, South of Midnight is fun. It is good. But it’s not the most varied experience.

South of Midnight Review - Screenshot 5 of 5
Captured on Nintendo Switch 2 (Docked)

If you look at the multiple accolades won by Compulsion Games since the initial release, you’ll see a few awards for animation – and they’re well deserved, and part of the reason I think South of Midnight would make such a great film. The voice acting is also impressive.

But other award wins for best music are less convincing. The cinematic soundtrack is excellent — I loved the mood and wanted more of it — but the lyrics in some of the songs that pop up throughout are often distractingly on the nose, expressing the themes and events with very little subtlety.

Ah, but this is a minor quibble. I enjoyed South of Midnight a lot – the adventure through multi-generational, fantastical family, folk-tinged trauma has stuck with me. I had a memorable trip into a gothic Southern swampy wonderland. The Switch 2 version is absolutely functional and it really will work for you if you don’t have access to something more powerful.

Conclusion

Elsewhere, on more powerful hardware, South of Midnight elevates its slightly repetitive gameplay with its stellar presentation. It’s an unavoidable disappointment, then, that some of that quality is compromised on Switch 2. As a result, when playing, it creates the same sensation as listening to a great song punctuated by a smattering of duff notes. You’ll have to choose to ignore the texture pop-in in docked mode or the slight fuzziness in handheld mode. Even then, your brain will register it on some level and it’ll twang a thread of mild, almost imperceptible regret at what could have been.

Having said that, South of Midnight is still very playable and enjoyable. There’s plenty here to appreciate, but the Switch 2 version won’t be the one that anyone calls definitive.

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Opinion: Of All Things, Animal Crossing (And ‘FOPI’) Has Made Me A Switch 2 Evangelist

Animal Crossing
Image: Nintendo Life

When the 3.0 update arrived for Animal Crossing: New Horizons in January, covering it for this here website returned me to a place I thought I’d left behind.

Playing for guide purposes brought me back to my island, Twin Peaks, to my half-finished house and haphazard landscaping. I tend to start Animal Crossings with grand designs but, lacking the items and patience to realise them, I move on to the next game once I’ve caught all the fish and bugs, and made a bunch of Star Trek uniforms.

However, my kids caught sight of the screen as I expanded my Hotel. They began badgering me to visit “K.K. Salsa” on Saturdays. That’s what they call Slider, after hearing that tune on a playlist and getting obsessed with AC’s resident hound dog and his funny voice.

Before long, I’d created Switch profiles for them both and they had tents on the island. This was a big step up the gaming ladder from occasional dabbles with Wii Sports, some Rock Band drumming, and watching me roll up cats in Katamari Damacy. They quickly took to shaking Daddy’s 30k money trees to fund funny outfits.

Then we started using the drop-in ‘Call Resident’ multiplayer and goofing around as they spent multiple minutes just standing there cycling through reactions, howling with laughter. Then came the call to Nanny, who lives overseas and whose ACNH playtime dwarfs my ‘370 hours or more’ by orders of magnitude. Soon they were running around her island, seeing all the weird and wonderful items she’d accrued over six years of regular play, telling me that Nanny still wants the Golden Statue, and explaining what we should buy to decorate Twin Peaks.

As the kids jumped around, pointing at things and only occasionally arguing over who should be leader, I realised I was essentially living one of those wholesome Nintendo ads they’ve been putting out since the Wii era. It was sometime between Whatsapping my mum to organise an island trip and then farting about with a loudspeaker FaceTime call for 45 minutes that I uttered the words, “You know, you really need to get a Switch 2, Mum. This could be so much easier!”

I caught myself saying it and felt…odd. At launch, I’d recommended she sit tight (she rarely plays handheld and isn’t the world’s biggest Mario Kart fan), but now was suddenly the time to get one? While playing a Switch 2 Edition I felt was barely worth the modest upgrade fee? Remember, it was the 3.0 update for both versions that pulled me back in, not the NS2 Edition. What had changed?

Animal Crossing
Image: Nintendo Life

As the battery symbol on my phone hit 5% and I dashed out to find a charger, it struck me that it was all about convenience. Among other things, parental exhaustion and the state of the world these days contribute to me just noping out of things — video games and otherwise — given the tiniest inconvenience. I cannot be bothered with another device, another app, another free trial to remember to cancel, another subscription, another…

Remember that Splatoon 2 headset spaghetti diagram from years ago? Life feels like that x1000 these days, and I can’t be doing with it. I’m on a quest to simplify things. On firing up my Switch OLED the other day, even having to press the button and slide the Joy-Con off the rails felt laborious after the ease of magnets. Having lived with Switch 2 for 10 months now, it’s little things like this which I’ve come to appreciate most, I think.

GameChat is another example; not a revolution, not massively exciting, but it just works. No headaches, no headsets, no separate app. Hardly a ringing endorsement to splurge 400 notes on a new console (especially now that GameChat is locked behind NSO), but given the state of RAM, rising prices on other systems, and rumours that Nintendo will follow suit, Switch 2 isn’t going to get any cheaper, is it?

It’s an odd state of affairs when you look at the gaming landscape and the wider economy, with Sony leaving its “$599” days in the dust as it hikes the price on its entire console lineup. ‘Fear Of Price Increase’ now trumps FOMO as a major factor in justifying a console purchase. Last week, workmates were pulling the trigger on PS5 Pros before the price shot up to a stomach-churning £790. It’s crazy out there.

Right now, my mum is still on the fence about Switch 2. She’s waiting for a new colour or an OLED version. As someone who primarily plays docked, an OLED screen isn’t a dealbreaker, but she doesn’t want to be caught out by some new colourway dropping after buying the boring black one. What if they do a snazzy new SKU? Does that have a name? ‘Fear Of Missing The Animal Crossing One’?

Speaking of Animal Crossing, I’m still going back in regularly, making new custom textures for my Enterprise D-themed house. Maybe, just maybe I’ll finish it. My Ten Forward has come so far since I got the game-changing Glow-in-the-dark stickers, plus I played the DLC long enough to unlock lighting tweaks and a polish effect to make my star field windows twinkle. And I’m on the verge of a Blue Rose breakthrough after managing to cultivate, finally, hybrid Red Roses. It’s calming, and we all need a bit of calm.

The kids have been playing on and off since January, too. They’re steadily learning the controls, organising their houses (constructed after a little help from Dad to complete Nook Miles goals and pay off their loans), and pottering around the island picking up shells and talking to visitors, all sporting Starfleet uniforms I make them wear. The visitors, not the kids.

It’s intriguing to watch how they play differently to me. No choice paralysis, no OCD-style hording of items, no frustration with Blathers’ blathering. Just the joys of slow-life play and interacting.

It’s also fascinating how we’re transitioning into this proper family gaming ‘unit’ after living the solo Nintendo life for so many years. Here I am, paying off my kids’ mortgages with my own Bells, asking my mum if she’d kindly get a Switch 2 so we can play online more easily.

Let’s not kid ourselves that that’s the sole reason I’ve changed my recommendation to ‘Buy now’, though. Prices are ballooning, there’s no end in sight, and levity is in short supply. I’d suggest anybody who’s interested and who has the means to jump on the Switch 2 train sooner than later.

Regardless, I am become one of those wholesome Switch gamers from the ads. Just, you know, with a less enviable complexion and living room arrangement.


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Talking Point: What Are You Playing This Weekend? (11th April)

Double Dragon & Kunio-kun Retro Brawler Bundle
Image: Arc System Works

The weekend is finally upon us, so it’s time for another edition of What Are You Playing!

We thought that things might slow down a little after last week’s Galaxy Movie extravaganza, but nooo. We got a new Pokémon game in the shape of Pokémon Champions (complete with bugs and unusual resolution quirks), a trio of new titles arrived on Nintendo Switch Online’s NES library, and Nintendo finally lifted the lid on Rhythm Heaven Groove‘s Switch release date.

For reviews, we shared our thoughts on Beyond Words, Easy Delivery Co. and the aforementioned Pokémon Champions.

So, let’s see what everyone’s up to this weekend, shall we?

Gavin Lane, Editor

After gliding through Abzu this week, I hit the eShop and picked up Arkham Knight, Catherine: Full Body, and Pentiment on sale. Backlog be damned!

The spring sunshine in my part of the world is forecast to turn to showers, and Abzu put me in the mind of ThatGameCompany’s Flower, so I might fire up the PlayStation and show that to the kids. We’ve been getting in the mood for Rhythm Heaven Groove in recent weeks, too, and there’s a high probability we’ll play more Fever along with Wii Sports (golf is the current favourite).

Throw in the customary K.K. Slider visit, and that’s plenty for the weekend, although with the recent passing of Yoshihisa Kishimoto, I plan to pay respects with some Double Dragon and Kunio-kun, too. Have a good one, folks.

Gonçalo Lopes, Contributor

Switching the on-foot and Landmaster control options to dual stick and un-reversing the Y-axis, you can clearly tell that Star Fox: Assault got a bad rep two decades ago that it did not deserve. I shall be wrapping up my recent replay of the tile and am considering picking up a Japanese copy for the superior voice acting. I am also trying to get into One Piece, so I am playing Shonen Jump’s GBA One Piece and will boot up Gamecube’s Battle Stadium D.O.N to give the pirate character selection a go. While on the subject of fighting games, I will spend some of the weekend learning unfamiliar character move sets in Virtua Fighter 5 R.E.V.O. World Stage. Shout-out to Hamster for putting in this week’s Console Archives one of my favourite Nichibutsu’s arcade home ports: Seicross! Please check it out if you’re unfamiliar with this underrated gem.

My game(s) of the week is Double Dragon & Kunio-kun: Retro Brawler Bundle. It was an honour to review this collection for Nintendo Life back in the day, and as you might assume correctly, I am replaying these fabulous Kunio games because of the unexpected passing of series creator Yoshihisa Kishimoto earlier this month. In my youth, his games allowed me to grow up in the safety of the pixelated dangerous streets that kept me away from the real-world ones. One last “Barf!” for the father of belt-action games. ありがとう、岸本さん。

Kate Gray, Contributor

This weekend, same as last weekend: Pokopia and Slay the Spire 2. I’m really glad I broke my “no Early Access games” rule, because STS2 definitely still needs polish and balance in places, but I’m enjoying seeing how it develops, as one of the insane 300+ hour players of the first game. Also, the placeholder art is amazingly bad. I had most of my cards set to “beta art” in the first game, which is a feature that I think you unlock after playing for way too long, that replaces all the card art with the placeholder sketches or fan-made art. In many cases, I prefer the placeholder sketches! They’re cute and silly and dreadful! Yay!!!

Jim Norman, Features Editor

I think I am finally approaching the end of Pokémon Pokopia. Well, I say “end” — all of my areas are still a mess and I still have big renovation plans — but I really mean “credits”. There are still many, many hours to go, of course, but I might take the ‘end of the chapter’ pause to finally hit up the Tomodachi Life: Living the Dream demo before its full launch next week.

In short, a weekend full of silly little guys for this silly little guy.


Those are our plans for the coming weekend. Now it’s your turn to tell us yours, so make sure to get busy with our poll, and let us know all about your weekend gaming plans in the comments!

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Super Battle Golf Brings Absolute Chaos To The Switch 2 In Summer 2026

If you enjoy golf video games but would like them to be a bit more chaotic, Super Battle Golf by Brimstone Games might be worth checking out when it launches for the Switch 2 and multiple other consoles.

It will hit the green in “Summer 2026” and offers up 1-8 player online multiplayer action, where everyone plays at the same time as they “swing, shoot, sabotage, and finish first by any means necessary” in this “free-for-all rush” to the hole.

As you can see in the trailer above, you’ll spend your time running over other golfers in golf carts, firing orbital lasers from halfway across the map, and even clubbing fellow competitors on the green. It’s not pretty, but whatever it takes to get the job done!

According to listings for the console versions, players can also expect “point-based scoring” for solo play, character customisation, voice chat, and both private and public match server options. When we hear more about the Switch 2 release, we’ll let you know. Would you be interested in this kind of golf game? Tell us below.

Super Battle Golf

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Round Up: The Reviews Are In For Pokémon Champions

Pokémon Champions
Image: The Pokémon Company

The new “free-to-start” battle game Pokémon Champions launched for the Switch this week and critics have now had their say.

Starting with our own review here on Nintendo Life, we said this new title was the most accessible but flawed competitive Pokémon has ever been, awarding it five out of ten stars:

“The core mechanics of online competitive Pokémon battles remain as solid as a Steelix…But as it stands, the convoluted monetisation, disappointing performance, and inexplicable bugs make this another lacklustre Pokémon experience to add to the pile.”

Here’s what other outlets had to say:

IGN (Review in progress)

“While it is a functional way to let you pit Pokémon against others around the globe, its lackluster offerings out of the gate don’t inspire much excitement at the moment…While being “free” gives it some allure, you really need to send your own Pokémon over from Home to properly take advantage of it, which means you already have better, more complete games at your disposal…right now Champions feels like it might need an evolution of its own if it wants to be the very best Pokémon battler out there.”

ScreenRant – 5/10

“There’s a lot of work to be done, but Pokémon Champions could end up in a better spot over time. Nipping the bugs in the bud is a great start, and there are already promising updates on that front. But it also needs a fundamental shakeup, and more modes need to be added to prevent folks from leaving.

“With some better options for party diversity, a bigger Pokédex, and custom modes, Pokémon Champions could be a great side game for huge Pokémon fans. For now, it’s a flawed experiment.”

Dexerto – 3/5

“Pokemon Champions has a fantastic onboarding process for players unfamiliar with the ins and outs of competitive battling, but it still feels like it needs work. It would massively benefit from smoother performance, a review of its puzzling monetization, and a toning down of its grind, which, while more straightforward than the mainline games, requires sizable time investment just to unlock everything.”

GameSpot – 7/10

“Assuming The Pokemon Company continues to support Champions with balance patches, new features, new Pokemon, and new items on a regular basis, it could live up to its potential as the premier avenue for Pokemon Battles.Right now, though, Pokemon Champions provides two different experiences for seasoned players and newcomers respectively–and unfortunately for newcomers, it’s an uneven one that will require a lot of their own dedication and time to improve. Perhaps the barrier to entry for competitive Pokemon can never be smashed entirely, but Champions wears it down, and those willing to push through it will find one of the most thrilling competitive games on the other side.”


Have you downloaded Pokémon Champions? How are you finding it so far? Let us know in the comments.

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Hades II Has Some Bonus Content Planned For Next Week

Hades II
Image: Supergiant Games

Update []: Supergiant Games has issued a reminder about the Hades II update, which will be dropping alongside the Xbox and PlayStation 5 versions of the game next week on 14th April 2026. The full patch notes will be shared on release.

“HADES II for Xbox and PlayStation launches digitally worldwide on April 14, in just a few days! Here’s exactly when in your local time. We’ll also have our latest patch for those who already own the game. See you in the Crossroads!

“These latest versions will include some bonus content and quality-of-life improvements we’ve been working on. We’ll have full patch notes on April 14. Versions of the game that are already available will get the update that same day.”

Here are the release times for Xbox and PS5 versions of the game, which should also provide an idea of when this latest game update will drop:

Hades II Xbox, PS5 and console patch release times
Image: Supergiant Games

Will you be checking out Hades II new update when it arrives next week? Have you played the game on Switch or Switch 2 yet? Let us know in the comments.


Original Story: [Fri 27th Mar, 2026 06:15 GMT]:

Hades II developer Supergiant Games yesterday announced it would be bringing the Princess of the Underworld to Xbox and PlayStation platforms on 14th April 2026. If you’re wondering how this is relevant to Nintendo, well, according to the team, there’ll be an update released for all platforms on the same date.

As revealed on the official company blog, if you already have a copy of the game, you can expect this patch to arrive on the “same day”. While no patch notes have been shared at this stage, fans on Switch and Switch 2 can apparently expect some “bonus content and quality-of-life improvements” for the roguelike.

To celebrate all of this, Supergiant has also shared a brand-new animation mixed in with some gameplay footage:

Hades II originally launched on the Nintendo eShop last September and was followed by a physical release in November. This also included a free upgrade path with performance and resolution enhancements.

Here’s a bit about it from our review, where we awarded this title an “excellent” nine out of ten stars:

“Supergiant Games is five-for-five with Hades II, a huge, triumphant sequel that manages to diverge mechanically and offer more challenges and variety than its predecessor. It helps that it’s nearly faultless on Switch 2 in particular.”

Hades II has also received some updates since then, including the addition of True Ending Enhancements.

Will you be returning to Hades II next month to try out the new update? How are you finding the experience on Nintendo’s platforms so far? Let us know in the comments.

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The Rogue Prince Of Persia Physical Release Now Available On Switch 1 & 2

In case you missed it, Ubisoft’s 2D roguelite The Rogue Prince of Persia gets a physical release on Switch 1 and 2 this week.

The standard edition is available for $34.99 USD (or your regional equivalent) and the Immortal Edition (including a copy of the game, SteelBook, a poster and three lithography prints) will set you back $49.99 USD. As previously confirmed, the Switch 2 version is a Game-key Card.

Prince of Persia
Image: Ubisoft
Prince of Persia
Image: Ubisoft

If you haven’t already tried out this game on the Switch or Switch 2, here’s a bit about it from Ubisoft. You can also check out our review here on Nintendo Life:

“In this fast-paced roguelite, the Huns have invaded Persia, wielding dark magic to create utter destruction. As the Prince, you’ll master fluid and acrobatic combat and parkour to right your wrongs and save the kingdom. With each failure is a chance at rebirth as you explore different paths, choose new weapons, and forge your own playstyle in an infinitely replayable loop. Discover and unlock over 100 weapons and medallions, and upgrade your build between runs to help you go farther in your next run.”

Will you be adding this one to your collection? Have you already played the eShop release? Let us know in the comments.

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Gallery: Fangamer’s UFO 50 Deluxe Edition Is Packed With Nostalgic Goodness

UFO 50 Deluxe Edition
Image: Jim Norman / Nintendo Life

Mossmouth’s excellent retro compilation UFO 50 was one of our games of the year when it finally arrived on Switch back in August 2025. The 50 games of the fictional LX system have gobbled up hours (and hours) of our time in the months since, and just when we thought we were free from its clutches, Fangamer had to go and drag us in all over again.

You see, the outlet recently launched the UFO 50 ‘Deluxe Edition’, a long-awaited physical release for Switch which, alongside a boxed copy of the game, throws in a bunch of tie-in merchandise to boot.

However, the Deluxe Edition extras aren’t your usual ‘Collector’s Edition’ paraphernalia of trading cards and pin badges, waiting to be lost in an office drawer within weeks of opening. No, UFO 50’s bonus goodies are every bit as nostalgia-inducing as you would hope.

The good folk over at Fangamer were kind enough to send us a copy of this very Deluxe Edition, and we thought it only right to show you lovely folks some of the goodies contained within.

So, join us on this unboxing tour! We’ll start with the DE box itself, which is modelled on the game’s LX home console, for a touch of world-building right from the jump.

Aside from the physical copy itself (more on that in just a second), the pièce de résistance of this release is the ‘UFO Companion’, an official, 116-page guide to the collection, packed with tutorials and secrets for each and every game.

Like the in-game menus and reference materials, everything in here is entirely dedicated to the bit. There’s no tongue-in-cheek ‘we know this console isn’t actually real’ winking to be found in here. If historians stumbled across this book hundreds of years from now, they’d assume it was a real guide for real games from the ’80s — albeit one in phenomenally good condition, god bless modern printing.

UFO 50 Deluxe Edition
Image: Jim Norman / Nintendo Life

If it’s even more world-building you’re after, the bundle also throws in physical copies of one of the game’s ‘design documents’, an excerpt of the LX Star Newsletter (mentioned briefly in-game), a promo poster for the console itself, and a paper copy of the Bug Hunter disk.

Fangamer has kept the contents of both the design doc and newsletter a secret online, and since both contain details that not everyone is going to want to see, we’ve adopted a similar approach in the pictures below. Nothing’s getting spoiled on our watch!

Then we have the main event: the physical case. It’s quite the looker, we’re sure you’ll agree, but the real kicker here is a reversible cover, featuring the LX staple, Barbuta. This flip-side even features authentic ‘crease’ marks printed on the reverse to really up the nostalgia. Talk about attention to detail, eh?

And finally, what kind of self-respecting Deluxe Edition would launch without a boatload of stickers? UFO 50 is no exception, of course. Aside from individual stickers for each of the compilation games (perfect for marking your progress in the guide), the release also comes with the following adorable sets.

UFO 50 Deluxe Edition
Image: Jim Norman / Nintendo Life

There you have it! It’s quite the collection, no? The UFO 50 Deluxe Edition is now available on the North American Fangamer website for $59. Alternatively, you can pick up both the standard physical release and the Companion Guide separately on the European store for €39/€26, respectively.


Our thanks to Fangamer for sending a copy of the UFO 50 Deluxe Edition!

Have you picked up a copy of your own? Let us know in the comments.

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Round Up: Everything Announced In The Level-5 Vision 2026 April Showcase

Level-5 Vision 2026 April
Image: Nintendo Life

Level-5 has returned to the livestreamed showcase scene with its first ‘Vision’ showcase of 2026, providing an updated look at all the titles it is currently working on.

Overall, the details were kept pretty vague in this one — more than a few games had a noncommittal “in development” label attached rather than a release date — but given how many delays the studio has seen in recent years, we’re not all that surprised with the approach.

Below, we’ve collected together every announcement from the Vision 2026 April showcase, and attached all the info you’ll need to know what’s going on in the world of Level-5. Let’s get into it, shall we?

Level-5 Vision 2026 April Showcase – Full Stream

If you want to check out the full presentation before diving into the individual details, you’ll find it below. We’ve linked it to start at the 4:53 mark, so you don’t need to sit through the livestream preamble.

Every Switch Announcement

Here’s every announcement from the presentation in the order they were made…

Pufflings: Journey Through a Fantasy World (Mobile) – Winter 2026

Pufflings
Image: Level-5

A new Suika Game-style mobile puzzler from Level-5 and the Yo-kai Watch: Wibble Wobble team, NHN PlayArt.

Yo-kai Watch Series: The Great Detective Nekomata (Mobile) – TBA

A sequel to Yo-kai Watch: Wibble Wobble, The Great Detective Nekomata looks part Yo-kai and part Detective Pikachu, as a deceased cat is thrust back into the world of the living to help solve crimes.

Now there’s a sentence we didn’t expect to write today…

Fantasy Life i: The Girl Who Steals Time (Mobile) – Summer 2026

This mobile version of last year’s Fantasy Life i: The Girl Who Steals Time features full cross-save and cross-play support, so you can continue all your Switch (2) progress on mobile, and team up with other console players to take on dungeons.

Snack World: Reloaded (Switch 2) – TBA

The 2017 RPG (or its 2020 Switch version) is getting a remake on Switch 2 in the shape of Snack World: Reloaded, complete with new visuals and storylines.

Inazuma Eleven RE, DECAPOLICE, Holy Horror Mansion (Switch 1 & 2) – “In Development”

Inazuma Eleven RE, DECAPOLICE and Holy Horror Mansion were announced at various points over the last few years and, well, they’re still in development. Perhaps not the most concrete news (we barely got a glimpse of the first two), but at least there’s some new Holy Horror gameplay.

Inazuma Eleven: Cross (Mobile) – June 2026

Another day, another Japan-exclusive Inazuma Eleven mobile title. Will this one come West? Probably not.

Hey, if you happen to find yourself in the region, pre-registration opens today!

Inazuma Eleven: Victory Road (Switch 2 Physical) – 11th June 2026

Inazuma Eleven: Victory Road - Switch 2 Physical
Image: Level-5

Yes, that’s right, after a stellar launch year, Inazuma Eleven: Victory Road is scoring a Switch 2 physical (in Japan, at least). The physical includes all updates up to and including the Rising Bond DLC and will launch in Japan on 11th June.

Professor Layton and the New World of Steam (Switch 1&2) – 2026

Hey, remember Professor Layton and The New World of Steam? Yep, it’s still on its way!

The new trailer introduced us to a bunch of Steam Bison residents that Layton and Luke will meet in the upcoming title, showcasing a little more gameplay and revealing that legendary composer Joe Hisaishi is behind the new theme.

The Japanese voice cast has now finished recording, and Level-5 has released a special Q&A with them, discussing their work on The New World of Steam and the series at large.


Which title from the Vision 2026 April showcase are you looking forward to the most? You can let us know in the following poll, then take to the comments to share your thoughts on the presentation as a whole.

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Another Switch 1 Release Might Be Ditching The “Cloud Version” Label On Switch 2

Marvel's Guardians of the Galaxy
Image: Eidos Montreal

We’ve been hoping to see more Switch 1 games lumbered with the Cloud Version label ditch that format and make the jump to Switch 2. And it looks like Marvel’s Guardians of the Galaxy might be the next one to come.

Earlier today, r/GamingLeaksAndRumours (spotted via Gematsu) shared that a rating for the game on Switch 2 had popped up on the Taiwan Digital Game Rating Committee website.

Eidos Montreal’s action game came out back in 2021, and while it was extremely warmly received on other platforms, the game was a bit of a mess on Switch because of its Cloud Version shackles.

Now, the link to the ratings board doesn’t technically work, but you can view a screenshot taken by u/venom_daemon via the link below:

So, if this rating is true, that’d hopefully mean Guardians of the Galaxy will be getting a true “native” version on a Nintendo system for the first time. As it rightfully deserves.

Hitman: World of Assassination, Resident Evil 7, and Resident Evil 8 are a handful of games that have shedded their Cloud Version labels in favour of improved, native Switch 2 ports. So we hope these beloved Marvel heroes can make the jump, too.

We certainly don’t recommend the Switch 1 version as it is now, so if you’ve been holding off on the game until a better handheld version comes to light, we can at least point you towards our sister site Push Square’s review so you get a good idea of what the game is like on PS5.


Do you want to see Guardians of the Galaxy on Switch 2? Let us know in the comments.