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Review: Tomodachi Life: Living The Dream (Switch) – BREAKING NEWS: Mii Life Is Still Bizarre, Hilarious, And A Bit Samey

We interrupt to bring you some breaking news: Alana’s verdict for Tomodachi Life: Living the Dream is in.

Fans of the 3DS game are champing at the bit to lose their lives to this long-dreamt-for sequel. Many have waited since 2014 to create more freakishly terrifying Miis and test the limits of humanity and absurdity.

We asked the residents for their reaction. “I don’t know what you’re talking about.” said Jim, an advocate for the previous game.

I’m Alana, and you’re up-to-date.


Well, you’re not quite up-to-date, but if you have no idea what Tomodachi Life is like, this update is a good little snippet. This isn’t a life sim, it’s more like a simplistic, absurdist, Nintendo-esque take on The Sims.

Tomodachi Life: Living the Dream Review - Screenshot 1 of 7
Captured on Nintendo Switch (Handheld/Undocked)

You are the master of your own island, which you populate with Miis of all kinds: yourself, real-life family members, friends, celebrities, or characters from TV shows and media you love (or hate). Add more Miis to your island and you unlock more stores and buildings, plus your island will gradually get bigger, allowing you to place more decorations and continue creating the most chaotic set of island residents imaginable. This is all about creating Miis and letting them live their lives. Oh, and what silly lives they lead.

Living the Dream started off as one of the funniest video games I’ve ever played. The laughter starts at minute one, when I’m creating my own Mii and messing around with the voice filters. The Mii creator is absurdly detailed with hundreds of options and the ability to draw on your character’s face – more on that later.

But the voices, once you start giving your character tones that make them sound like everything is a question, or they speak so high-pitched you can’t understand a word they’re saying – that’s when the uncontrollable giggles kick in.

As I began to populate my island, I got to witness some of the most absurdly funny interactions. I snorted way too many times at the bizarre dreams my Miis were having. Seances with rabbits, coral, or shells, spring rides through safari parks, an avalanche of chocolate-chip cakes (poorly designed by me).

Tomodachi Life: Living the Dream Review - Screenshot 2 of 7
Captured on Nintendo Switch (Handheld/Undocked)

One time, some Miis gathered at the local restaurant and a sitcom-like scenario would play out. It’s like being in a Nathan Fielder show, except you’re sort of in control of what happens.

And that’s the thing: Living the Dream is much more interactive than Tomodachi Life was on 3DS. Miis will actually walk around the island now and talk to other Miis themselves; you can pick them up and take them to any place of your choosing, have them stare at trees or use vending machines, or sit at tables on their own. You can pet them on the head or give them food or new clothes to make them happy.

Raising happiness is the one thing you really want to do in Living the Dream, as doing so gives you wishes, which you can spend at the Wishing Fountain. The best way to do this is to figure out what kind of clothes, gifts, or foods each Mii likes — which is basically trial-and-error — or to solve their Troubles by talking to them when they have a little bubble above their heads.

Tomodachi Life: Living the Dream Review - Screenshot 3 of 7
Captured on Nintendo Switch (Handheld/Undocked)

There’s a rhythm to Living the Dream, a kind of short-session game where I’ll load up my island, see what new food items the shop has, how much money I’ll spend on clothes, and go around and fix Miis’ problems by feeding them what they want or getting them to make friends with another resident. Sometimes I’ll play a minigame with a few of them, like bowling, or What’s Missing?

Or I can just muck about: I can drag my Mii to hang out with Vivi from Final Fantasy IX and talk about the concept of death, as long as I’ve introduced the word ‘death’ to the in-game lexicon. Or Dante from Devil May Cry can talk to Guts from Berserk about “a silver-haired man”. Romances, marriages, and relationships can flourish or fizzle out with a little encouragement. I can even draw an approximation of my cat as a Mii or as a Treasure to give to another resident.

You can see via the screenshots that I’m not an artist; you’re probably terrified of my cat Miles and his gormless eyes and weird stripes, and you’re probably asking, “Is that Tom Nook from Animal Crossing?” But you don’t have to be good at drawing to design a hilarious congregation of Miis. (Shoutout to TomodachiShare for buckets of inspiration.)

In fact, the creativity is incredible across the board. Not only can you draw your Mii’s face, but you can actually design structures — Moomintroll has become fond of sleeping next to my strange purple Eiffel Tower — create interiors and exteriors for your Mii’s houses, design your own food, books, and video games, and even create custom pathways.

You can use the touchscreen for all of these things, and for a few other moments in-game, like petting your Miis and using the in-game keyboard. But the touchscreen functionality is weirdly limited. I can’t use it to pick up my Miis or decorate my island in Build Mode. I can’t even use it in most menus. It’s a bizarre choice, which extends to the lack of Mouse Mode implementation on Switch 2.

It’s good that Living the Dream looks great on both Switch 1 and Switch 2, with the latter getting a resolution boost, but at least on the new console, I’m surprised the game runs at 30fps. It’s a little jarring, especially in some of the dream sequences where it drops frames thanks to some high-octane falling action (you’ll need to see to understand). Perhaps a Switch 2 patch is incoming, and I hope Nintendo at least adds Mouse Mode and perhaps expands the number of Miis you can have on the island (70, down from 100 on 3DS).

Tomodachi Life: Living the Dream Review - Screenshot 4 of 7
Captured on Nintendo Switch (Handheld/Undocked)

Back to Build Mode, this was one of my favourite parts of the preview period, but as I unlocked more and more decorations, the variety felt a little limited. I still redecorate and rearrange my island frequently thanks to how simple it is, but it’s here where I start to see my issues with the game.

Because, without the customisation options, Living the Dream is basically an elaborate game of watching goldfish and imagining personalities for them. And that’s been a struggle for me. As funny as the game can be (and sometimes still is), the novelty of the bizarre hijinks wore off after about 10 hours.

I’m more than triple that now, and I’ve seen at least five different Miis ride a spring bear in front of a realistic photo of a lion. I’ve watched multiple residents get stuck in a hiccup rut. I might get a new cutscene every so often if I drag Tom Nook over to Vincent Valentine from Final Fantasy VII, but they also might just walk off and chat together.

Tomodachi Life: Living the Dream Review - Screenshot 5 of 7
Captured on Nintendo Switch (Docked)

Even as I unlocked new buildings and got a few new cutscenes and interactions, or got Miis to move in together, I felt like I was falling into the same rhythms all the time. Poke and prod Miis, drag them around, feed them, create a new Mii, get them integrated, and so on. I got bored of the loop, which the short play sessions helped with, but it sometimes felt meaningless.

Trying to get certain Miis to fall in love, especially the more Miis you have, sometimes felt a little hit-and-miss. I put my Mii with my partner Zach’s Mii many times and, for a while, there was the threat of Lydia taking him away from me. It did make the eventual joining together and marriage all the sweeter, at least.

But then we had a squabble over something absolutely ridiculous, and I had to live in fear that I might be breaking up with my IRL husband. Don’t worry, though, you can usually repair those relationships, and it adds a little more drama to friendships and dating.

Tomodachi Life: Living the Dream Review - Screenshot 6 of 7
Captured on Nintendo Switch (Handheld/Undocked)

In fact, relationships are another area where Living the Dream has made big strides forward. The game has no restrictions on gender or relationships, to the point where you essentially have aro/ace Miis who just want to be friends and live together. That, plus the addition of a non-binary gender option, choice of pronouns, and lack of clothing restrictions means this is a win for everyone.

Creating a plethora of Miis has been a bit of a tonic for me over the past few weeks, and is the most surprising thing I love about Living the Dream. But once that creative process is over, despite all of the improvements the game makes over the original Tomodachi Life, I feel myself slipping back into that rhythm that has worn me out a little.

For as many times as I’ve laughed, I’ve sat blank-faced, trying to figure out whether Guts likes fried spring rolls or milkshake. I wish it’s an experience I could share with others a little easier, too, but with the online restrictions — including restricting sharing Miis, which I do understand — it feels a lot more solitary than it should. Unlocking new things brings a little spark to it, too, but I’d say I’ve been Living the Nice Life rather than the Dream, and that’s okay.

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Jock Blaney, The Voice Of Star Fox 64’s Wolf & Bill Grey, Has Died

Wolf O'Donnell
Wolf O’Donnell, as seen in Super Smash Bros. Ultimate — Image: Nintendo

Veteran radio broadcaster and voice actor Jock Blaney passed away last month at the age of 76.

Nintendo fans will likely know him best as the original voice of Star Fox 64 antagonist Wolf O’Donnell, and he also portrayed Fox’s ally Bill Grey and Granga, the mech pilot who you may remember as the game’s first boss.

Jock Blaney
Image: Jock Blaney

As noted on Reddit by ArmoredSarge via a March article on Wyoming station K2 Radio’s website, Blaney died on 19th March 2026. An obituary states that he passed away “peacefully in his home in Las Vegas, Nevada.”

The K2 tribute highlights that a voice-over clinic with Looney Tunes legend Mel Blanc helped steer his approach to voice work. In addition to his award-winning work on radio and in his wider career, Blaney’s résumé featured numerous video game credits, including No One Lives Forever, Aliens vs. Predator, and F.E.A.R. plus the Professor Layton and Forza series.

In later Star Fox games, other voice actors portrayed the characters he originated in English (although Blaney did reprise the roles of Wolf and Bill in the yet-to-be-released fan game Star Fox Event Horizon), but his lines and delivery remain iconic for many fans — us included — who first heard them on N64 back in 1997, and again in the 2011 3DS version.

And with Star Fox in the headlines thanks to Mario Movie appearances and new game rumours, these characters have been on our minds in recent weeks.

Everyone here at Nintendo Life sends their condolences and best wishes to Jock’s family and friends.

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“Are You High?” – Xbox Co-Creator Believes Whatever Nintendo Makes Next Is Far More Interesting Than Project Helix

Xbox’s co-creator, Seamus Blackley, has been known to be pretty blunt with his opinions in the past, especially in relation to the direction that Microsoft has taken its gaming division in recent years.

In a new interview with The Expansion Pass (thanks, Go Nintendo), Blackley touched on the idea that Microsoft is now “entirely AI-focused” and how a new game console would potentially fit within the company’s new mission. As such, he states that his interest in Project Helix, Xbox’s upcoming new hardware, is pretty low. Instead, he’s far more invested in Steam and whatever Nintendo has up its sleeve next – a hypothetical ‘Switch 3’, if you will.

“I don’t know what I’m excited about. I don’t know as a developer what I’m excited about and I don’t know as a gamer what I’m excited about. I am vastly more excited about Steam than about Helix. As a gamer, from a content standpoint, as I think everybody would be. Or, y’know, what’s Switch 3 going to be? That’s really interesting to me.”

When pushed to elaborate on why he’s specifically more excited about Steam and a ‘Switch 3’, Blackley responded with a pretty blunt statement:

“Are you high? Is there a gas leak over there? Well Switch 3, I just… Everything that comes out of Nintendo’s design department is at least really interesting and cool, even when it fails, right? Even Wii U was interesting and cool. I mean, it was a mess, but it was interesting and cool.”

We can’t argue with his points, even if it’s way, way too soon to even comprehend the possibility of a Switch 3. Like, let’s chill out a bit, hm?

Regardless, he is right. Nintendo’s ability to make interesting games and hardware is unmatched. Even the Switch 2, which is largely considered to be an iterative upgrade over the previous model, boasts some sweet magnetic Joy-Con controllers with built-in mouse compatibility. If you’d asked us a few years back what new feature we’d like to see in the Switch 2, I don’t think we would have even considered mouse support.

Good going, Nintendo.

What do you make of Blackley’s comments regarding Project Helix and Nintendo? Share your own thoughts with a comment in the usual place.

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Nintendo’s GameCube App Has Received A Small Update Today (Version 1.6.1)

GameCube
Image: Gemma Smith / Nintendo Life

Following last month’s release of Pokémon XD: Gale of Darkness for the Switch Online GameCube library, Nintendo has now updated this app again.

This bumps it up to Version 1.6.1 and apparently comes with a helpful bug fix for the same title after reports of game crashes, resulting in players losing save data (thanks for the heads up, Nintendo Everything).

This fix for Pokémon XD is the only notable change discovered so far in Version 1.6.1, but if there are any other significant updates, we’ll let you know. If your app doesn’t automatically download this update, you can manually download it by pressing the + button on the Switch 2 controller and selecting “Software Update”.

If you haven’t already tried out Pokémon XD: Gale of Darkness on Nintendo’s paid subscription service, here’s a bit about it and another look:

“Using Shadow Pokémon, an evil organization has unleashed a sinister plot of world domination. With Eevee as your companion, and with the help of numerous friends along the way, you must fight against terrible foes and race against time to snag and purify the Shadow Pokémon and save the world!”

Some of the other games still scheduled for the GameCube library include Pokémon Colosseum and Super Mario Sunshine.

Have you downloaded this GameCube app update yet? What other games would you like to see added to this service? Let us know in the comments.

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Overwatch Is Out Now For Switch 2, But It’s Got Some Performance Issues

Blizzard today launched Overwatch (formerly known as Overwatch 2) for the Switch 2 and it’s got off to a bit of a rough start.

Players of the free-to-play title have reported frame rate issues, limiting the game’s performance. Blizzard has shared a notice, confirming it’s aware of these issues and is already working on a patch to resolve the problem. So, if you have encountered this issue, don’t worry!

Blizzard: “We are aware of an issue with the FPS limit on the Nintendo Switch 2 being lower than intended. We are working on a patch to resolve this issue.”

As mentioned in the announcement post, the free Switch 2 upgrade is meant to include “improved visuals” and “up to 60fps” in both “handheld and docked modes”, which is a huge step up on the Switch version of the title.

This update also rolls out alongside the new season and hero, Sierra, who you can see in action in the trailer above.

When a fix is released, we’ll provide an update. Have you tried out the Switch 2 version of Overwatch yet? How are you finding it so far? Tell us in the comments.

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“We Did So Many Retakes” – The Tomodachi Life Team Was Determined To Make Farts Sound Just Right

Tomodachi Life: Living the Dream - Fart
Image: Nintendo Life

We are mere days away from the release of Tomodachi Life: Living the Dream on 16th April, so, just like clockwork, Nintendo has published another entry in its ‘Ask the Developer‘ series, all about the upcoming life sim.

Expectedly, the discussion contains a whole lot of strangeness — with a game like Tomodachi Life, how couldn’t it? — as the development team breaks down the importance of user-generated content (USG), and how it makes up the backbone of the play experience.

While touching on how each member of the team brought their own experiences and memories of the series to the table over the game’s nine-year development (yes, really), director Ryutaro Takahashi confesses there was “a big debate among the team about whether Mii should be able to… break wind.” And thus, we get a small amount of fart discussion in an official Nintendo interview, of all places!

According to Takahashi, “Some people found it hilarious, while others thought it was a bit vulgar,” leading the studio to add it as an optional ‘Little Quirk’ in the end — minor personality traits that you can prescribe to each of your Miis.

“We really obsessed over getting the sound just right,” sound director Toru Minegishi added, revealing that some of his attempts were accused of being “a bit too realistic for my liking.” While he didn’t put a precise number on it, programming director Takaomi Ueno admitted that the team “did so many retakes” to get the sound effect in that Goldilocks spot — juuuust right.

Adding to the toot talk (yes, there’s more), art director Daisuke Kageyama chimed in to note that his department tried all sorts of visual effects to sell the wind breaking, too. “For a while, the fart effect looked like an explosion going off,” he said.

Of course, it’s not all toilet humour across the interview’s three parts. The devs also touch on playtesting the game with their families, innovating the Mii design, and how the music came to be. Be sure to head over to the Nintendo website to read all three parts in full.

Are you excited for Tomodachi Life: Living the Dream? Let us know in the comments.

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Guide: Best Animal Crossing Games Of All Time

AnimalCrossing
Image: Nintendo Life

Today, 14th April 2026, marks the 25th anniversary of the Animal Crossing series. Dōbutsu no Mori, the Japanese-exclusive N64 game, kicked off what is now an iconic series for Nintendo, and while we’d have to wait until the GameCube to see what all the fuss is about, it’s a hugely important part of our lives.

In celebration of the series, we’ve reworked this list to be a reader-ranked one, so now you hold all the power in decided what the best Animal Crossing game of all time is.


Which Animal Crossing game is the best? Over a quarter of a century, the adorable life sim has wormed its cosy way into the hearts of many, and because each game embed themselves in your life, it makes picking the best a very tough question indeed.

But, we’ve compiled a list anyway, with the help of you lovely people. Every mainline Animal Crossing game, plus spin-offs, released in English, scored and voted for by you. We’ve excluded apps like Wii U’s Animal Crossing Plaza or DSi’s clock and calculator, and the Europe-exclusive Photo app on 3DS. Obviously, we also haven’t included the delightful Animal Crossing content in games like Nintendo Land, Super Smash Bros. Ultimate or Mario Kart 8 Deluxe.

So, no need to save up your bells to see this list; just scroll on down to see what you lot think is the very best…

We begin with a spin-off experience built around using the adorable Animal Crossing amiibo in a board game. This was also the first series entry to benefit from high definition, but the disappointment of Animal Crossing fans was palpable when they realised that Animal Crossing: Amiibo Festival was to be the series’ only entry on Wii U. We described it as ‘slow and plodding’ in our review, which for a series that isn’t exactly famous for its fast-paced gameplay is a pretty damning criticism.

Nearly all of the minigames quickly became repetitive and probably the best thing to merit Amiibo Festival’s existence is the accompanying series of amiibo. For that we are thankful and if you see the Amiibo Festival pack for under a tenner, it may be worth picking up for the Isabelle and Digby figures that came bundled. Otherwise, even die-hard fans should probably concentrate their time and effort elsewhere. A shame.

In terms of presentation, Animal Crossing: Pocket Camp translates the AC experience to mobile phones very well, and even if you don’t spend any bells there’s still plenty to investigate and enjoy here.

The game had a paid membership service and the various monetisation mechanics might have rubbed series veterans the wrong way, but as f2p mobile experiences, Animal Crossing: Pocket Camp wasn’t a bad one, even if the ‘pay-to-accelerate’ mechanics leave an unsavoury taste in the mouth compared to the mainline games.

There’s a reason we Animal Crossing fans were busting to get our hands on the ‘proper’ Switch game, but as a free experience on a non-console platform, Pocket Camp transplanted the look and feel of the series well enough.

The free version has been retired as of November 2024, but it’s now available in ‘Complete‘ form for a one-off payment, with the microtransactions stripped out.

A 2015 3DS spin-off that followed the incredibly popular New Leaf, Animal Crossing: Happy Home Designer Designer drilled down on the collecting and organising aspects of the series and casts you as interior designer for your village. For series fans it’s a charming, if basic, little game that introduced some decent UI additions that found their way into New Leaf via the Welcome Amiibo update.

As we said in our review, Happy Home Designer is “likeable but largely forgettable”; a pleasant spin-off for anybody who really liked going to town with their furniture and interior decorating, but certainly no substitute for the proper full-fat experience. Thankfully, the New Horizons DLC expands on this formula to delightful effect.

Subtitled Let’s Go to the City! outside North America, 2008’s Animal Crossing: City Folk enabled up to four players to take their own house in a single village and introduced a city for players to visit. It might not have been the bustling MMO metropolis some fans wished it was but it was a fun addition in a game which arguably played things a bit too safe to be top-tier.

City Folks’ compatibility with the Wii’s ill-fated microphone peripheral Wii Speak demonstrated that Nintendo really wanted you to be playing City Folk as a family. There’s nothing wrong with that, but solo players obviously couldn’t enjoy the novel interactions of sharing a town and leaving each other messages, and the game ended up feeling like an upscaled version of Wild World except lacking any serious innovation, not to mention the convenience of portability.

Not bad — far from it — but it added little to the base formula and it was hard to be locked to your TV after the joys of a handheld village.

Taking the base foundation and adding sweet, sweet portability, Animal Crossing: Wild World was the perfect game on the perfect platform. Having your village with you on the go made all the difference to many players and enabled you to check turnip prices in bed, water your plants on your way to work, or make sure your favourite animal friend wasn’t packing their bags on your lunch break. Portability made the world accessible in a whole new way and opened up its joys to the masses who embraced the Nintendo DS.

With intuitive use of the touchscreen and the day-night cycle reflected in the sky permanently visible on the top screen, this is where many people began their love affair with the series. Subsequent entries might have polished its systems and sanded off Wild World’s rough edges, but the magic of the series shone brightly on DS and when someone mentions Animal Crossing, it’s the title theme of this game which pops into our mind. Shocking, then, that there’s another entry (two, in fact) we’d rather play.

The original game debuted on Nintendo 64 in Japan after beginning life as a 64DD title. When that console died on its derrière, Nintendo shifted the game to a standard N64 cartridge and launched it in Japan in April 2001 under the title Dōbutsu no Mori. Before the year was out a GameCube port hit shelves with extra features and following a mammoth localisation effort it hit US store shelves in September 2002. We Europeans had to wait another two years for the game to arrive – we don’t miss those days!

This first game set the template for the series so wonderfully that although the GameCube original is basic by the series’ modern standards, the fundamentals are still utterly charming nearly two decades on. Throw in GBA connectivity and unlockable NES games and you can understand when aficionados who have been there from the start claim it never got better than the original Animal Crossing.

Animal Crossing: New Horizons offers such a bounty of goodness, such a wealth of nostalgia and refinement and subtle advancement — and came at a time when many people in the world really needed a little good cheer and comfort — that it’s quite easy to see why it ranks so highly. Giving us a whole island, the power to terraform and decorate, and a handful of big free upgrades (and DLC) over the years, and you can see why it’s one of the best-selling Nintendo games ever.

Whether you’re a series veteran or a total newbie, Animal Crossing: New Horizons is an absolute treat: the best Animal Crossing game in the series. Enjoy it.

As for the minor Nintendo Switch 2 Edition upgrades? They’re underwhelming. It does load a little faster and look a little better — the Switch 2 version is measurably the ‘best’ one — but if you’re happy with your Switch 1, it’s absolutely not worth buying the newer console to experience ACNH’s improvements alone.

Animal Crossing: New Leaf took everything from its handheld predecessor and polished it to the Nth degree. Rather than start you off under the yoke of Tom Nook, New Leaf made you mayor of the town and gave you municipal power to mould the place to your liking like never before.

These changes were facilitated by your delightful doggy assistant Isabelle, a tireless public servant on hand to take care of the day-to-day office tasks while you go about your important mayoral duties like beach-combing, fishing, shaking trees and bothering bees.

Taking advantage of 3DS’ SpotPass feature, you could nose around the houses of players you passed on the street and order their furniture if a piece took your fancy. It’s also easy to forget the system’s patented 3D effect which made the world more enticing than ever. It might not have been HD, but New Leaf was a fine-looking game and with the 3D slider set to max, it had never been easier to get lost in your little town.

So, that’s all eight Animal Crossing games, ranked by you! Good job. Now it’s back to paying off all those debts to Tom Nook…

Best Animal Crossing FAQ

Animal Crossing’s popularity has grown exponentially over the years, meaning some of you might have never heard of the earlier games. We’ve got a set of commonly asked questions about the series which should serve as a nice little guide to the history of the series…

What was the first Animal Crossing game?

The very first Animal Crossing game is a little N64 gem called Dōbutsu no Mori, which came out in Japan on 14th April 2001.

We’d never see that version of the game in the west, but with an enhanced GameCube port called Dōbutsu no Mori+ following shortly after, we would see a localised version of that in Animal Crossing worldwide.

Though they’re considered the same game by Nintendo, there are actually a fair number of differences between the Japanese and English versions, including new holidays, new items, and lots of new dialogue.

How many Animal Crossing games are there?

There are five mainline Animal Crossing games, spanning multiple console generations. Usually, there’s one Animal Crossing game per console, occasionally accompanied by a spin-off.

The main five we’re referring to are:

  • Animal Crossing
  • Animal Crossing: Wild World
  • Animal Crossing: City Folk
  • Animal Crossing: New Leaf
  • Animal Crossing: New Horizons

The GameCube game is technically an enhanced port of the N64 title, which we never got in the West. Hence why there’s only five listed here.

Pocket Camp isn’t considered a mainline entry, and the two spin-offs are pretty different from the rest of the games.

What’s the latest Animal Crossing game?

Incredibly, the latest Animal Crossing game is still Animal Crossing: New Horizons, at least in terms of console releases. It launched on 20th March 2020, and goodness, don’t we all remember those days?

There’s a Switch 2 version available now, and that technically is the most-recent release in the series, but it merely has a few Switch 2 features like Mouse Mode and extra multiplayer features.

In terms of other releases, Animal Crossing: Pocket Camp Complete on mobile is actually the “newest” game, having launched on 2nd December 2024. Though again, that’s just a paid version of the once free-to-play Pocket Camp.

What Animal Crossing games can you play on Switch 2?

At the moment, only one — Animal Crossing: New Horizons, either via backwards compatibility or with the Nintendo Switch 2 Edition upgrade.

None of the games are available on Nintendo Online (yet!), and there isn’t a Switch 2-exclusive Animal Crossing to speak of yet. One day, perhaps…

Which Animal Crossing game should I start with?

Honestly, it really doesn’t matter! Every Animal Crossing game brings its own vibe to the table with a few little wrinkles to make each one unique.

Our advice, though, is to start with either of the latest ones — Animal Crossing: New Leaf on 3DS is closer to the original formula, with a little shopping area and smaller village vibe. New Horizons, however, is the biggest and most-popular, allowing for tons of island customisation.

So, it’s whether you want a more-humble life or one where you can literally design your entire town.

Wait, aren’t all Animal Crossing games the same?

Well… yes and no? Every game is a life sim with the only objective being to live your ideal life (and maybe pay off some loans), but every game has a unique little wrinkle.

Animal Crossing on GameCube and Wild World on DS are perhaps more similar now than they were, with the latter being handheld only (though online features no longer work). City Folk has an entire city area you can focus on. New Leaf sees you as the mayor of a village, and features a town and shopping area you can expand. And New Horizons sees you living on an island which you can eventually design at wil.

What’s the best-selling Animal Crossing game?

Animal Crossing: New Horizons is the best selling game in the series, and it isn’t really close. The game has sold 49.32 million copies as of December 2025. A staggering number, making it the second best-selling game on the Switch ever, behind only Mario Kart 8 Deluxe.

Before that, New Leaf was the best-selling game, and has shifted 13.06 million units as of March 2025, making it the sixth best-selling 3DS game every. This series has legs.

Why isn’t [insert Animal Crossing game here] on the list?

We outlined most of this in the intro, but we’ve decided to stick to the main games, main spin-offs, and English worldwide releases for this series. Which is why you won’t find the N64 original here — it’s a Japan exclusive!

The series has seen so many little apps since its arrival in 2001, and we haven’t included any of those either. Do you really need an Animal Crossing calculator?

How can I change the ranking in this article?

Very easily! You’re the ones behind the ranking here, and you can change it, as each game’s placement is determined by its User Rating in our database.

That means you can influence things easily by simply clicking on the star next to a game and rating it out of 10. Or you can search for your favourite Animal Crossing game in the box below and score them there. This list will grow over time, too, if we do get a new game eventually…


Do you disagree with the best Animal Crossing game right now? Think we’re missing something? Let us know in the comments below, but remember, the ranking of this list is subject to change even now. If you haven’t rated the ones you’ve played, then you can do that right now.

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Talking Point: If The Star Fox Rumours Are True, Where The Heck’s Our Captain Toad Sequel?

Captain Toad - Switch 2
Image: Nintendo Life

The word on the street is that Nintendo has an Arwing in the hangar and it’s ready for takeoff.

Of course, rumours are nothing more than, uhh, rumours, until the Big N confirms, but there’s something about the rumblings of a new Star Fox game that feels faintly plausible to me. Mainstream appeal for McCloud and co. was effectively dead in the water (or a similar space-themed image), and there’s been a decade-long gap since the last entry in the series, which got a pretty lukewarm reception.

Sure, we hardcore Nintendo fans want to see furry fighter pilot return, but, until this month, would your average shelf browser have any idea who the anthropomorphic squad adorning the box art are? I don’t think so. But now we have The Super Mario Galaxy Movie.

All of a sudden, ol’ Foxy is in a big screen blockbuster, with enough of a role to warrant a character poster of his own. A series reboot on the gaming side of things suddenly has a slice of credibility to it. It’s the perfect opportunity to sweep up all those parents who, in their post-cinema nap daze, might be swayed into buying their child a Switch 2 because “it’s the only one with that cool pilot game on it” (just nobody tell them about Starlink).

The marketing strategy adds up, and if it happens, I will be very excited for it — I’ve only gone and put ‘New Star Fox game’ on my New Year’s bingo card for the past three years running. But what doesn’t slide is that this means the Mario Movie character who most deserves another game of his own might be snubbed for a second time.

That’s right, it’s time to talk about Captain Toad: Treasure Tracker again.

As a brief reminder, Toad has received a good amount of screen time in both Illumination Mario movies (perhaps slightly less in Galaxy, but again, character poster-worthy). His ‘characterisation’ is about as shallow as they come, but this is the Mario Movie we’re talking about here, it ain’t Shakespeare.

The Keegan-Michael Key casting has perhaps pushed the character a little more in the spotlight than he might have been otherwise, but whichever way you look at it, this is another big player in two of the biggest animated movies of all time, and after the first theatrical debut, Nintendo handed out tie-in games like candy.

There was no 3D Mario to accompany the release of The Super Mario Bros. Movie, so many bemoaned Nintendo for missing out on the “obvious tie-in opportunity”. All we got in the year following its release was Super Mario Bros. Wonder, Super Mario RPG, Mario vs. Donkey Kong, Princess Peach: Showtime!, and Paper Mario: The Thousand-Year Door — not to mention Luigi’s Mansion 2 HD, Jamboree, Brothership, Donkey Kong Country Returns HD, and Bananza after that. That’s a whole lot of Mario and co. on store shelves.

A similar approach is clearly already underway for the sequel. We got the appetite-whetting Super Mario Galaxy + Galaxy 2 pack last year, Mario Wonder arrived on Switch 2 just before the film opened with added movie star Rosalina, and Yoshi and the Mysterious Book is already prepped for May to cash in on the new wave of Donald Glover-adoring Yoshi fans.

If a new Star Fox is in the tank, too, where does that leave poor old Toad? Snubbed. Twice. And it’s a snubbage that I take very personally because Treasure Tracker rules.

Captain Toad
Image: Nintendo

It’s been eight long years since this delightful little puzzler launched on Switch (and 3DS, weirdly), and a whopping 12 since its Wii U debut before that. Sure, the ‘Special Episode’ DLC gave us a little bump in 2019, but it’s been radio silence in the years since.

The DLC demonstrated how the puzzle box dioramas are the perfect size for a ‘bonus pack’ or two, and part of me that thought Nintendo might release more updates down the line — much like we did with Mario Odyssey and Maker 2, *crickets chirping*. No additional waves came, so Nintendo must have been saving up all the extra ideas for a sequel, right? Right?

And just imagine what a sequel could be! Sure, ‘just more of the first game’ would suit me nicely, but Mario’s come a long way since the OG Treasure Tracker launch, and there are plenty of new mechanics to choose from.

Perhaps Toad could stumble across a Wonder Flower in each stage, one that turns the diorama on its head and forces you to figure it all out again. Maybe Nintendo goes all-in on the Galaxy connection and has Toad freely exploring the levels from all angles (think Monument Valley, but Toad-ier). What if the puzzle box is one massive open world, and Toad has to uncover its secrets before a supernova threatens to destr—wait, that’s just Outer Wilds.

Heck, I wouldn’t even turn my nose up at ‘Captain Toad Treasure Tracker – Nintendo Switch 2 Edition + Goomba’s Adventure‘ at this point. Throw in a couple more ‘Episodes’ and some Mouse Mode controls, and you’re onto an Upgrade Pack winner.

Not releasing one in the wake of the first Mario Movie felt like a mistake, but one that I’m willing to forgive on account of the sheer number of other games we got, but this time around, it feels personal. You can’t finally give the little guy his own amiibo only to deny him another game.

And yet, the House of Mario remains silent on Cap. I’m choosing to believe that the Treasure Tracker sequel / NS2E is real, kept in a pile with the new Star Fox and the Ocarina of Time remake. Any day now, we’ll be hearing about it for real, and we’ll rejoice as one of the movies’ biggest stars is back in the limelight once more. Any day now…

Would you like to see a Captain Toad revival? If so, which form should it take? You can let us know in the following poll.

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The Legend Of Zelda Live-Action Movie Has Officially Wrapped Filming

Zelda Movie
Image: Nintendo

Although most of the focus has been on the Super Mario Galaxy Movie in recent weeks, we’ve got some rather big news today about The Legend of Zelda live-action film.

According to an update at CinemaCon 2026, Sony Pictures has announced filming for Nintendo’s new movie has now officially wrapped (thanks for the heads up, IGN). This follows an update in November last year, when it was confirmed the movie was “in production” in New Zealand (aka the land of The Lord of Rings movie trilogy).

The Zelda movie is currently scheduled for a global release on 7th May 2027. Nintendo is co-funding the movie alongside Sony. Nintendo’s Shigeru Miyamoto has worked with producer Avi Arad on the film, and Wes Ball is the director (Maze Runner). The film will also be streamed exclusively on Netflix following its theatrical and home entertainment release windows.

Nintendo hasn’t revealed much about what exactly to expect from the live-action Zelda movie just yet or shared any official trailers, but Miyamoto previously confirmed Link would be played by Benjamin Evan Ainsworth and Zelda would be played by Bo Bragason. Some set footage was also reportedly leaked last year. When we hear more updates, we’ll let you know.

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Animal Crossing: New Horizons Has Been Updated To Version 3.0.2, Here Are The Full Patch Notes

Animal Crossing
Image: Nintendo

Today marks 25 years since the arrival of the Animal Crossing series, and to celebrate this very special occasion, Nintendo has rolled out an update for its latest entry Animal Crossing: New Horizons, which is available on the Switch and Switch 2.

This bumps the game up to Version 3.0.2. Nintendo has revealed on social media how this patch ships with a commemorative leaf item to celebrate the anniversary. You’ll receive this item via your mailbox once you’ve downloaded and installed the latest game update.

Additionally, Nintendo also shared the following Doubutsu no Mori packaging design (based on the original Japanese release), which you can display in-game:

Animal Crossing
Image: Nintendo
Animal Crossing
Image: Nintendo

Here are the full patch notes for Animal Crossing: New Horizons Version 3.0.2 on the Switch and Switch 2 (via Nintendo support):

Animal Crossing: New Horizons – Version 3.0.2 (13th April 2026)

General updates

  • A commemorative item for the 25th anniversary of the Animal Crossing series has been added. Please check the in-game mailbox to receive it.
  • Fixed an issue in hotel guest rooms where furniture placement or guest behavior could prevent exiting the room.
  • Fixed an issue where crafting multiple items at once using a DIY recipe requiring six types of materials could sometimes be completed even without sufficient materials.
  • Fixed an issue where a dung beetle appearing on a snowball could remain on-screen after the snowball disappeared.
  • Fixed an issue where items could pop out of a rock before the shovel made contact when hitting it.
    • This issue was addressed in Ver. 3.0.1, but could still occur under certain conditions, so it has been fixed again.
  • Fixed an issue where bringing custom designs created by the player to a Slumber Island could prevent them from being displayed at Able Sisters or uploaded to the Custom Design Portal.
  • Fixed an issue where glowing spots on the island would not appear lit when viewing the island from the plane while returning from another island.
  • Fixed an issue where villagers who had promised to visit the player’s home could sometimes appear in unnatural locations inside the house.
  • Other adjustments and corrections were made to improve the game play experience.

Changes to DLC

The following issues related to the paid DLC “Animal Crossing: New Horizons – Happy Home Paradise” have been fixed.

  • Fixed an issue where animals requesting vacation homes would stop appearing on the beach even when some animals still do not have vacation homes.

As a bonus, Nintendo has also shared some Animal Crossing anniversary artwork, which you can see at the top of this post.

Apart from this update for New Horizons today, Nintendo has added the Animal Crossing GameCube soundtrack to its Nintendo Music mobile app. Earlier this year, Nintendo released a major update for Animal Crossing: New Horizons and a Switch 2 Edition of the game.

Have you downloaded this update yet? Notice anything else? Let us know in the comments.