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Review: Pictonico! (Mobile) – WarioWare In All But Name, Just On Your Phone

Pictonico! Review - Screenshot 1 of 6

When first revealed, Pictonico was clearly channelling serious WarioWare energy. That madcap microgame series got two Switch entries — 2021’s multiplayer-focused Get it Together! and 2023’s Move It!, inspired by the Wii’s Smooth Moves — but the microgame format feels particularly well-suited to touchscreen mobile devices.

However, I didn’t expect this to be WarioWare pretty much 1:1, minus the Wario.

It’s all here, just streamlined: the thick-lined, colourful presentation; the three-lives format as you scramble to parse what’s required in just a few seconds; the escalating audio that ramps up the tension between games; the anything-goes, collage-like aesthetic that somehow gels.

The microgames themselves, too, riff on some of WarioWare’s greatest games and themes. You can’t move for unshaven moustaches, sprouting flowers, and interactive nostrils. And yes, you will be plucking nose hairs; the only difference being it’s your nose hairs for the plucking this time. That, and you’re doing it on your phone.

Downloading the app, you get almost nothing for free. It’s a small demo that will last you a matter of minutes after you’ve gone through Nintendo’s T&Cs and various privacy assurances. There’s definitely a ‘trust us’ vibe to those, but no photos leave your phone at any time, and the safeguards and options for selecting specific images for individual games, tailoring which ones are pulled for use, deleting your play history, and removing any pics at any time are extensive.

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Pictonico functions by scanning uploaded photos for faces to use in its microgames. Should you accidentally add random images you downloaded from the internet — or if you want to remove pics following a breakup or other painful life event — it’s a fairly simple process.

Obviously, everyone’s photo albums are different (you may have fewer t-shirt models posted by the menswear guy or shots of random bequiffed dudes to show the hairdresser on your Camera Roll), so it’s good to have granular options to create albums and block images if you’ve just imported everything into the app. Personally, I’m more selective, but you do you.

It’s worth noting that no internet connection is needed beyond the initial download/setup or buying paid microgame Volume Packs, which you’ll need to do to access the meat of the game.

There are two available at launch: the larger Volume 1 ($7.99 / £6.99 / €7,99) has 50 games and 20 stages, and Volume 2 ($5.99 / £5.39 / €5,99) has 30 games across 12 stages. I played on an iPhone 17 Pro, which you’d hope would be snappy, and was instantly impressed with the general feel and presentation of the UI – big chunky buttons and fast responses, no spinning loading symbols. It feels like A-team Nintendo fare.

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As for the games themselves, anyone who’s played a WarioWare will know exactly what to expect. For the uninitiated, you’re given a few seconds to follow an instruction to manipulate the screen in some way – unwrapping a present, peeling a banana, zipping up the mouths of chatty opera attendees, banging drums to attract a baby as it crosses an obstacle-strewn street, that sort of thing.

Whether you’re defeating evil wizards or unravelling mummies, nothing lasts longer than 10 seconds and the barrage of Python-esque mania and gradual speed increase keeps the energy high – now with the added charm of seeing you and yours popping up in-game in surprising ways.

This introduces a welcome element of Tomodachi Life-style random interaction and micro-narratives as you poke sleeping classmates or skydive with random people on your phone. That off-the-wall, distinctly personal feeling complements the traditional WarioWare loop nicely.

Playing through those stages (10 microgame rounds in each) unlocks Score Attack mode, a Games list (where you can play any microgame you’ve unlocked), and a Random 10 option, which does what it says on the tin. There’s also a Mix mode, which gathers games from any Volumes you’ve bought.

Completing stages nets you coins used to pull gatcha-style collectible fortune cards, or to Continue if you run out of hearts while playing. Things get very frantic in the latter stages, but “SUCCESS” in all 10 games bags you bonus coins and a little crown on the stage ‘map’. Something for completionists to shoot for.

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Cautious about giving any app unfettered access to my albums (and conscious of needing usable pics for this review), I wanted to test how it worked with a fairly small sample size, selecting just 41 photos featuring me and my kids. As you’ll see from the screens on this page, it’s mostly stupid grins and surprised-face selfies. Apologies.

And it works fairly well with a fairly restricted selection. Obviously a wider image pool makes for more surprises, but Intelligent Systems gets plenty of mileage from the same snaps, pulling faces from different photos into new scenarios and contexts, flipping, rotating, and animating them to keep things fresh and manic, just as you’d expect from WarioWare.

We already know the series pairs well with a touchscreen — and DSi’s WarioWare: Snapped! previously experimented with camera microgames, with mixed results — and Pictonico dovetails beautifully with your phone. There’s none of the dissonance you may have felt on seeing Mario reduced to a jump-tap in Portrait Mode, or Tour‘s simplified take on Mario Kart. This feels like Nintendo’s most natural mobile fit by far.

A summary at the end of each stage gives you the opportunity to download and share a shot of every game you played, also displaying which photos the faces came from. Many of the screens on this page come from that round-up, so there’s plenty of scope for sending relatives snaps of them as a sunflower or marrying Commander Riker or whatever. (Come on, surely everyone’s got at least one Riker shot saved on their phone!?)

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Cards on the table, I went in expecting Pictonico to be a ‘lite’ take on WarioWare, scrubbed and sanitised for a new audience unaccustomed to the anti-Mario’s flatulence and nose-picking. I was expecting something ‘lesser’, but what we’ve got here is the unadulterated WarioWare experience — with a little bit of Face Raiders mixed in — tailored and streamlined expertly for your phone. It’s…really good!

It’s also quite short. Familiarity with the series may be a factor, but after a few hours I’d burned through all the stages and microgames within both packs. There’s more to do if I want to unlock Game Centre achievements and get little crowns on every stage, and adding new photos would freshen things up again, but you’re not getting the full quantity of ‘Ware you would from a console entry.

Then again, you’re not paying for a full console entry. The Volume Packs are on the pricey side, perhaps, but for the smiles they’ve elicited, it’s a worthwhile investment, especially if you have kids to guffaw at the sight of you as a tank engine. Let’s put it another way: I’ll definitely be downloading future packs.

I’m intrigued to see the form they’ll take, too. Perhaps it’s fitting that Nintendo ousted Wario — who’s exploited his friends for his microgame empire long enough — from his own series and took the format to a new platform. But he could return.

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Who am I kidding? I don’t really care about Wario. I just want a 9-Volt pack.

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First Light’s Switch 2 Release Date Is Still MIA, But Bond’s Off To A Flying Start Elsewhere

007 First Light
Image: IO Interactive

We’re still waiting on the new Switch 2 release date for 007 First Light after it was delayed on the hybrid back in April, but that hasn’t stopped Bond from getting off to a flying start elsewhere.

Developer and publisher IO Interactive has today shared the game’s first sales figures, revealing that First Light shifted a beefy 1.5 million copies in its first 24 hours — talk about having the Midas Touch, eh?

“Thank you for showing up to the launch of 007 First Light,” the accompanying message from the studio reads, “for your overwhelming enthusiasm and for sharing your experience with the game”.

While we’re still going to have to wait a little while longer to see how First Light holds up on Switch 2, it seems to have gone down really rather well elsewhere, with several outlets praising it as the best James Bond game ever. Fingers crossed for some news on the Switch 2 front soon, eh?

Have you already checked out Bond’s latest elsewhere, or are you still waiting for the Switch 2 port? Let us know in the comments.

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Brace Your Wallets, Pokémon’s 30th Anniversary TCG Range Is Getting Revealed Next Week

After being teased back in February’s Pokémon Presents showcase, The Pokémon Company is almost ready to lift the lid on its upcoming 30th anniversary Trading Card Game products.

As brought to our attention by Serebii.net, TPC will release a special video on its YouTube channel on 1st June at 2pm BST / 3pm CET / 6am PT / 9am ET to reveal the anniversary range.

We still have very little idea of what the collection will have in store, with the only thing officially revealed so far being that neon Mew and Mewtwo art featured in the Presents. The “dazzling line of products” is scheduled for a “simultaneous global launch in participating markets in 2026,” TPC revealed back in February, so we can be confident that we’ll see it at some point this year.

Whatever it is, we’re sure that the scalpers out there will behave totally normally and will make sure that everyone who wants a slice of this 30th anniversary pie can get one. Pfft, yeah right.

The Pokémon Company recently said that it is considering using government ID to tackle TCG scalping down to the line and “provide all customers with fair and safe opportunities” in Japan. Whether this comes into play for the 30th anniversary set in the region remains to be seen, but it’ll be interesting to see how it all plays out.

Will you be trying to get in on the TCG 30th anniversary range? let us know in the comments.

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“We’re Working With Nintendo To Get This Fixed” – Stray’s Free Switch 2 Upgrade Is Missing

Annapurna Interactive’s wonderful cat platformer (catformer?), Stray, finally made the jump to Switch 2 earlier this week, but those with the game already on Switch 1 might have noticed that there’s no sign of a free upgrade path. Well, sit tight, because there’s one inbound.

Publisher Annapurna Interactive took to socials yesterday to apologise for the missing upgrade. “Today’s launch for Stray on Nintendo Switch 2 was intended to have a 100% owners discount for those who already own Stray digitally on Switch 1 (excluding Japan),” the message reads, “Due to an error on the storefront backend, this discount is not being correctly applied.”

A follow-up post on Bluesky added, “We’re working with Nintendo to get this fixed over the next few days, and apologize for the inconvenience.”

There’s something about the specification of “those who already own Stray digitally on Switch 1″ that leads us (and many others, looking at the comments) to wonder if physical S1 owners will also get the upgrade for free. The publisher has remained silent in response to questions on this topic online, which doesn’t fill us with hope. We’ve reached out to Annapurna Interactive for clarification and will update this post when we hear back.

For those without the S1 edition, Stray’s Switch 2 version is now available on the Switch eShop for £23.99 / $29.99, with a 40% launch discount bringing it down to £14.39 / £17.99 until 17th June. This release boasts 4K visuals, improved frame rate and added mouse controls — just keep the mouse away from the game’s protagonist.

Will you be checking out Stray on Switch 2? Pounce down to the comments and let us know.

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Nintendo Investigating Reports Of Game-Breaking Bug In Yoshi’s New Switch 2 Outing, Update On The Way

Yoshi and the Mysterious Book
Image: Nintendo

Yoshi returned in Yoshi and the Mysterious Book for the Switch 2 last week, and while it’s in a playable enough state, there have been some reports from players about certain issues in the game.

Nintendo has now acknowledged this via its official customer support account on social media today, noting how it’s currently investigating multiple inquiries about a game-breaking bug which occurs under certain conditions and can halt progress.

It further notes how it is preparing update data to resolve this issue and will provide more details soon, while also issuing an apology for any inconvenience and trouble caused. We’ll share the rough translation here, and when an English notice or the official patch notes for the update are shared, we’ll let you know.

We have received multiple inquiries regarding a game-breaking bug in “Yoshi and the Mysterious Book.”
We are investigating the issue and have confirmed that it occurs under the following conditions:

* Starting the investigation of the Bird of Paradise before hearing the “index” explanation from Fukashigi, and ending the investigation without making any major discoveries.

* After hearing the index explanation, players become unable to exit the index page.

* The index explanation occurs after clearing a total of four chapters.

We are currently preparing an update to fix this issue, and will inform you again as soon as it is ready.

We sincerely apologize for the inconvenience and trouble this has caused, and ask for your patience.

If you haven’t already played this game, there’s an in-store demo now available at Switch 2 kiosks in select locations around the globe. You can also find out more about the Mysterious Book in our written and video reviews, and we’ve got a round up sharing even more thoughts on Yoshi’s new game.

Have you encountered any issues in Yoshi and the Mysterious Book? How are you finding the experience so far? Let us know in the comments.

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“It’s Actually Been Pretty Smooth” – Infinity Ward On Getting Call Of Duty: Modern Warfare 4 Running On Switch 2

Call of Duty Modern Warfare 4
Image: Activision

Call of Duty: Modern Warfare 4 has officially set its sights on a Switch 2 release, and the big question is, how will the game hold up on Nintendo’s new hybrid platform?

Speaking to VGC before the official announcement yesterday, Infinity Ward studio head Jack O’Hara said development on the Nintendo version of the game has “actually been pretty smooth” and “pretty seamless” so far, with “no problems to report”.

The team is now apparently focused on the optimisation and performance:

“We got the hardware, then we got the game up and running pretty quickly, and now it’s just about optimization and performance…”

With cross-play and cross-progression also confirmed, O’Hara also reportedly spoke about how the game has been “super fun” in play tests where “people play it against the other platforms”. He also mentioned how he previously worked on the Wii U and DS generations of Call of Duty and says it’s “exciting to be back on a Nintendo platform”.

So, it sounds like Call of Duty is in good hands on the Switch 2. Of course, we’ll need to see it in action first, and the title isn’t actually out until 23rd October 2026 – which means the development team still has some time to polish it before the big launch.

And fingers crossed there are no delays, as the Nintendo version is currently scheduled to arrive on the same day as other versions of the game.

Are you excited about Call of Duty’s return to Nintendo platforms? Will you be getting this upcoming release? Let us know in the comments.

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Call Of Duty On Switch 2 Includes Joy-Con 2 Mouse Support, Cross-Play & Cross-Progression

Call of Duty
Image: Activision

Yesterday, Activision lifted the lid on Call of Duty: Modern Warfare 4 and confirmed it would be coming to the Switch 2 on the same day as other platforms.

If you are wondering about this particular version, the official PR has shared some extra information. Firstly, the Nintendo release will feature cross-play and cross-progression. This means you can not only play with players on other platforms, but you can also jump across to any platform and pick up where you left off.

One other thing players can expect from the Switch 2 version of Modern Warfare 4 is optional Joy-Con 2 mouse controls. So, if you want to put this control style to use, this might be the way to go. Joy-Con 2 mouse controls have also been featured in other first-person titles such as Metroid Prime 4: Beyond.

Once again, Call of Duty: Modern Warfare 4 launches for all platforms including the Switch 2 on 23rd October 2026. This follows Microsoft entering a 10-year deal in 2022 to bring Call of Duty to Nintendo platforms. You can find out more about this title in the announcement post here on Nintendo Life:

Will you be checking out Call of Duty on Switch 2? Fire off a comment below.

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The Original Pikmin Soundtrack Has Been Added To Nintendo Music

Pikmin
Image: Nintendo

The Nintendo Music mobile app for Switch Online subscribers has been updated today with the original Pikmin soundtrack.

This GameCube classic made its debut in 2001/02 and the soundtrack was composed by Hajime Wakai, who is known for his work on not only the Pikmin series but also The Legend of Zelda and Star Fox. The album comes loaded with a total of 33 tracks and has a runtime of one hour.

Here’s every song included:

Nintendo Music Update – 29th May 2026 – Pikmin (GameCube)

  1. Pikmin Title Screen
  2. They Carry, Fight, Multiply and Get Eaten
  3. Choose a Ship’s Log
  4. Prologue
  5. The Impact Site
  6. Onion Discovered!
  7. First Encounter
  8. Ship Parts Discovered!
  9. Ship Parts Recovered!
  10. Nightfall
  11. Today’s Report
  12. Bird’s-Eye View
  13. The Forest of Hope
  14. Ship Parts Appear!
  15. Powering Up the Ship
  16. The Forest Navel
  17. A Boss Approaches
  18. Due to My Carelessness…
  19. The Distant Spring
  20. It’s Now or Never. Time for Lift Off!
  21. Escape, Only to Crash
  22. Life as a Pikmin
  23. The Final Trial
  24. The Final Boss
  25. Ship Complete!
  26. The Ship is Complete. To Space!
  27. Escape! Next Stop… Hocotate!
  28. Complete Shipwreck Records
  29. Staff Credits
  30. Creature Records
  31. Take on the Challenge
  32. Challenge Results
  33. New Record!

Once again, to listen to this soundtrack on the Nintendo Music app, you’ll need to have an active Switch Online subscription. The Pikmin 4 soundtrack is also available on this service.

The original Pikmin game is also available on Switch and is supported on the Switch 2. Unfortunately, the game isn’t currently available on Switch 2’s ‘Nintendo Classics’ GameCube library.

Will you be revisiting this delightful soundtrack? What else would you like to see added? Let us know in the comments.

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Hollow Knight: Silksong And Hollow Knight Switch 2 Physical Editions Announced, Pre-Orders Live

Hollow Knight: Silksong
Image: Nintendo Life

With the help of Fangamer, Team Cherry has today lifted the lid on not one but two physical editions for the Switch 2.

First up is Hollow Knight: Silksong – Nintendo Switch 2 Edition. This includes the Nintendo Switch game and the Nintendo Switch 2 Edition upgrade pack. It can also be played on Switch. However, the Sea of Sorrow DLC is not included, but will be available to download for free.

Hollow Knight: Silksong
Image: Team Cherry / Fangamer

This will set you back $45 / €49 (or your regional equivalent) and pre-orders are now available. It’s expected to ship on 16th October 2026 and comes with reversible cover artwork, a 32-page game manual, and a mini folded poster.

Next up is Hollow Knight – Nintendo Switch 2 Edition. This includes the Nintendo Switch game and the Nintendo Switch 2 Edition upgrade pack. It’s also playable on Switch. The standard edition costs $39 / €45, will ship on 16th October 2026 and pre-orders are now live. It comes with reversible cover artwork, a 28-page game manual and a mini folded poster.

Hollow Knight: Silksong
Image: Team Cherry / Fangamer

Hollow Knight is also available physically as a Switch release, and there’s a collector’s edition including additional items.

Will you be getting any of these physical editions? Let us know in the comments.

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Guide: Nintendo Switch 2: How To Replace Your Joy-Con 2 Sticks

Joy-Con Sticks 1
Image: Ollie Reynolds / Nintendo Life

Switch 2’s Joy-Con seem to be faring much better than on the original Switch, which was plagued with stick-drift issues since its launch in 2017.

At the time of writing, there are seemingly no widespread issues with sticks becoming faulty and drifting during gameplay.

Still, you may find yourself in need of replacements regardless. Perhaps your sticks no longer work thanks to some accidental damage, or maybe you just want to future-proof your console with some Hall Effect or TMR (Tunnelling Magnetoresistance) alternatives – the sticks do, after all, use similar technology to the original Switch.

Either way, this guide will show you exactly how to crack open your Joy-Con 2 and replace the analogue sticks. It goes without saying that if you’re not feeling confident about disassembling your controllers, seek a professional to help you out. Otherwise, crack on.

How to prepare

The process for replacing your Joy-Con 2 sticks is mostly the same for the left and right controllers. There’s an important additional step we’ll need to take with the right (red) Joy-Con later, and this will be made clear with specific steps and images.

Let’s start with what you’ll need:

  • Replacement analogue sticks (see the end of the guide for options)
  • A small Phillips (crosshead) screwdriver
  • A small tri-wing (‘Y’-shaped) screwdriver
  • A pick, plastic spudger, or small flathead screwdriver to help pry apart the Joy-Con casing
  • A small pair of tweezers
  • A receptacle to keep the tiny screws safe while you work

Once you’ve got everything sorted, you should be ready to begin.

Quick tip before you start, though: it’s good practice to place screws and components on your desk in the order in which they were removed. This will help with reassembly, as you can simply work backwards.

So let’s get started.

How to replace your Joy-Con 2 sticks

1. First, remove the two small screws located above and below the blue strip using a tri-wing screwdriver.

When removing screws, be sure to ensure the screwdriver is ‘sitted’ properly and press down firmly when turning. Stripping away the metal is easy and can make this whole process much more difficult.

Joy-Con Sticks 2
Image: Ollie Reynolds / Nintendo Life

2. On the opposite side, you’ll need to remove the plastic strip. Insert a pick into the opening just below the bumper and pry the top of the strip off. Slide the pick down the side of the casing, slowly pulling it away from the controller.

Joy-Con Sticks 3
Image: Ollie Reynolds / Nintendo Life

3. Under the strip, you’ll see two more screws. One requires a tri-wing screwdriver, and the other a crosshead. Remove these.

4. Insert your pick into a small seam, holding the back cover in place. Again, slide it down and pry it away slowly. Eventually, you’ll be able to use your fingers to pull the cover off, but don’t yank it as this may damage the battery and rumble motor wires.

5. Use your fingers to disconnect the rumble motor wires (blue and white), being careful not to damage the wires with your nails.

Joy-Con Sticks 8
Image: Ollie Reynolds / Nintendo Life

6. Disconnect the battery connector holding the red and black battery wires. You may want to use a pair of tweezers here, as the connector may be too small to grasp with your fingers.

7. Remove the release button.

Joy-Con Sticks 11
Image: Ollie Reynolds / Nintendo Life

8. Insert a pick between the bumper and trigger buttons, and pry the trigger towards you until it pops out.

Joy-Con Sticks 12
Image: Ollie Reynolds / Nintendo Life

9. Under the trigger, you’ll see a bracket used to house the release button. Use a crosshead screwdriver to remove the two screws, then pull the bracket off.

10. Use a crosshead screwdriver to remove three screws holding the midframe in place. Two of these are located to the right of the battery, and one can be found just below the bumper.

Joy-Con Sticks 15
Image: Ollie Reynolds / Nintendo Life

11. Pull the bumper button out.

Joy-Con Sticks 16
Image: Ollie Reynolds / Nintendo Life

12. You’ll see a trigger board above the battery. Remove the single screw using a crosshead. Once this is out, gently pry the board up until it pops out. It will remain attached for now thanks to the ribbon cable.

13. Carefully remove the entire midframe with your fingers.

14. Now to remove the trigger board. You’ll see a locking flap keeping the ribbon cable locked in place. Lift this up, then use tweezers or your fingers to gently remove the board.

15. Now do the same with the ribbon cable connecting the analogue stick.

Joy-Con Sticks 24
Image: Ollie Reynolds / Nintendo Life

16. Use a crosshead screwdriver to remove five screws, keeping the main board in place.

Joy-Con Sticks 25
Image: Ollie Reynolds / Nintendo Life

17. This is where the process diverges for the left and right Joy-Con.

17a. Let’s start with the left (blue) Joy-Con. Insert a spudger underneath the board and lift it up until you can get your fingers underneath. Lift the whole thing up and over, being careful not to damage the ribbon cable for the analogue stick along the way.

As you’re lifting, you’ll see a piece of black tape stuck connecting the board to the analogue stick. Gently pry it away from the analogue stick as you’re lifting the board, being careful not to break it.

There will be two more ribbon cables keeping the board attached. You don’t need to remove these, but be careful not to crease or break them.

17b. Now for the right (red) Joy-Con. Those two ribbon cables I just mentioned will need to be removed here, since their shape will not allow the board to be lifted over. Lift the locking flaps for both and pull them out with tweezers. Now remove the board completely.

18. Use a crosshead screwdriver to remove the two screws holding the analogue stick in place. Once they’re out, you can remove the stick and insert your replacement.

19. Now work your way back through each step of this guide to reassemble your Joy-Con 2. Be careful when reattaching any ribbon cables; make sure the locking flap is up, then flip it back down when the cables are attached.

FAQs

Where can I find replacement Joy-Con 2 sticks?

There are quite a few options available online already, but we’ve only used one so far, and so that’s the one we’ll be recommending.

The Gulikit TMR Sticks can be purchased via Amazon in the UK and US for £16.99 / $19.99. Like all TMR sticks, they use a non-contact sensing method, meaning there’s no friction between materials and therefore minimal risk of stick-drift in the future. They’re also said to be more accurate and power-efficient.

As for how they feel to use, well… they’re practically identical to the regular Joy-Con 2 sticks, as far as we can tell. That’s kind of what you want, right? They look identical too, except for a different colour ribbon cable, so don’t go getting them mixed up!

Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.

I’ve followed the installation process, but the sticks and/or buttons don’t work

Chances are you’ve just got one of the steps wrong. Don’t panic!

Go back through the process again step-by-step until you identify the issue. You may have forgotten to connect one of the ribbon cables, or maybe it hasn’t been pushed in far enough.

Unless you completely break one of the components, all of the steps detailed are reversible.

So, what if I completely break something?

Well, as we said earlier, if you’re not confident about disassembling your Joy-Con 2, then don’t do it. Seek out a professional to help you.

Although the process is easier than we had anticipated (though still terrifying), things can still go wrong. It’s fiddly, and messing around with a bunch of ribbon cables can be tricky.

If your original sticks don’t work, buying a new set of Joy-Con 2 or Switch 2 controller is a completely viable (if expensive) option. Remember, too, that you can contact Nintendo directly for repairs if your Joy-Con are still under warranty.