Capcom’s latest sci-fi adventure, Pragmata, launched to high praise last week, but as an original IP with no recognisable faces to its name, would audiences be quick to latch onto it? Yes, yes they would.
The studio has today announced that Pragmata’s worldwide sales have already surpassed one million units sold — and that’s from just two days of sales data!
In a press release on the Capcom Investor Relations site, the studio specifically calls out the game’s free demo and its arrival on Switch 2 as strategies that “generated significant momentum” for Pragmata from the jump and appealed to as big an audience as possible.
“We are truly delighted that so many players around the world have enjoyed the game, enabling us to reach this milestone of one million units sold,” the dev team says, “Moving forward, we will continue making every effort to deliver the appeal of PRAGMATA to an even broader audience”.
We had a great time with Pragmata on Switch 2, calling it “the full package” and “another excellent Switch 2 port from Capcom” in our review. Let’s hope this isn’t the last we see of this newbie, eh?
Have you checked out Pragmata yet? Let us know your thoughts on it so far in the comments below.
We had to give our eyes a little rub and pull a double-take as we opened this week’s UK charts data this morning. Is that… Tomodachi Life: Living the Dream in the top spot?
Yes, despite the series selling rather well on 3DS, there was a part of us that thought the gap until Living the Dream might have dampened enthusiasm a little, but no! The Switch life sim has immediately grabbed the gold in its debut week, even beating Capcom’s multi-platform original, Pragmata (for which only 13% of sales came from Switch 2).
These newbies mean that Resident Evil Requiem has slipped down to third, while Pokémon Pokopia has dropped all the way down to sixth. Hey, at least Marvel Cosmic Invasion has pulled in some fans after the physical finally launched last week!
Here’s the full top 40, with platform breakdowns for games available on Switch, Switch 2, and other consoles:
With principal photography now wrapped on The Legend of Zelda movie, it’s likely that Nintendo and Columbia Pictures will want to start the hype train engine ahead of its release on 7th May 2027.
The movie’s Director of Photography, Gyula Pados, may have jumped the gun slightly, though. In a now-deleted post on Instagram (thanks, Wario64), he showcased a clipboard to presumably commemorate the completion of principal photography.
The key image on the clipboard depicts Link standing next to the Triforce. Meanwhile, the word ‘Umami’ is displayed prominently on the right, with ‘Director – Wes Ball’ and ‘Camera – Gyula Pados’ just underneath.
So, is this our best look at Link so far? Well, possibly. One thing that immediately stands out is the fact that the character in the image looks nothing like Benjamin Evan Ainsworth, the 17-year-old actor cast to play the lead role.
So it seems likely, then, that this is merely some concept art. Even if that’s the case, it’s clearly an incredibly faithful depiction of Link that seems to be leaning into the aesthetics from Twilight Princess. Y’know, if you ignore the giant cape he seems to be rocking.
So we’ll have to wait and see just how accurate this image really is. There’s no denying its authenticity given it came directly from Gyula Pados, but whether the final portrayal of Link comes even close to the image remains to be seen.
What do you make of this image from Gyula Pados? Reckon it’s our best look at Link so far? Let us know with a comment.
Guess who’s back, back again? NL Mailbox‘s back, tell a friend.
Yes, it’s once again time to recline in a comfy chair with your favourite beverage by your side, as we rifle through our monthly mailbag. Got something you want to get off your chest? We’re ready and waiting to read about your game-related ponderings.
Each month we’ll highlight a Star Letter, the writer of which will receive a month’s subscription to our ad-free Supporter scheme. Check out the submission guidelines at the bottom of this page.
It’s a fairly light month, but let’s not prevaricate about the bush, let’s dive right into things…
Nintendo Life Mailbox – April 2026
“it is fun to bounce off them” (***STAR LETTER***)
Hello,
I am wondering what your favourite Nintendo hippo is. The highest-profile ones currently are probably the Hoppos from Mario Wonder along with their appearance as one of the Wonder Effects in Mario Tennis Fever.
The Mario universe also has several others such as the tree-climbing Bopapodamuses from Donkey Kong Country Returns, High-Octane Hippo from WarioWare Move It, the big-eared Hippopo enemies from Super Mario RPG, Scoff from Donkey Kong 64 and the bubble-blowing Hippo from Super Mario Land 2, along with a level in that game with multiple names including the ‘Hippo Zone’.
Outside of the Mario universe, we have ten Animal Crossing villagers who are hippos (Bertha, Biff, Bitty, Bubbles, Clara, Harry, Hippeux, Lulu, Rocco and Rollo). Fun fact: hippo is the only land animal to have had a total of one villager in an Animal Crossing game, with only one hippo villager in Wild World.
There is also the Ground-type Pokemon Hippopotas and its evolution Hippowdon. Zelda: Link’s Awakening has a hippo model in the Animal Village posing for a painting. And while he is not actually a hippo, we can consider King Hippo from Punch-Out too. My favourite is probably Hoppos because it is fun to bounce off them. I would love a Hoppo amiibo! eXtremeHippo
With all the stuff going on right now, I just enjoyed this one. Hippos. What’s not to like?
Oh, and favourite hippos? Easy. It’s the fruit-eating Kablasta hippos from Labo VR. – Ed.
Hungry, hungry hippos — Image: Nintendo Life
“Skipping to the good bits”
Hey, guys! Avid reader here. Skipping to the good bits, I was wondering how you feel about the Wii U’s legacy now that practically its entire library is on switch. It came to my attention when I was gushing to my friend about the Wii U, and he retorted saying that it’s redundant given the present ports, and I’ll confess I have no rebuttal to that, haha.
I ultimately do appreciate the Wii U for what it left behind (though I kinda wish the Yakuza and Zelda remasters would get ported already). I still own a Wii U pro controller even if I haven’t found a way to connect it to my steam deck.
Cheers! Yousef
The Wii U walked so the Switch run and jump and wahoo into the stratosphere. It’s still the best place to play Mario Maker, Nintendo Land was an underrated winner, and I still love being able to whack a golf ball from my GamePad into the telly. I liked the Wii U and it’s curvy discs then, and I like them now.
There are still a handful of exclusives, but Wii U will never be truly gone all the while it holds Affordable Space Adventures in its cold, dead hand. – Ed.
Image: Damien McFerran / Nintendo Life
“make my Mii sing”
Dear Nintendo Life staff
I wonder who has the most creativity when playing games like Tomodachi Life 3DS and ACNH. I have tried to make my Mii sing with “Indonesian” language by typing certain words with English accent that sounds like Indonesian pronounciation. For example, I typed Ke Chow Wuck to make my Mii say “Kecoak” (Cockroach). Also, from ACNH I did a lot of photoshoots at Harv Island to make random narrative photoshoots such as a WICKED scene, my Halloween story, ACNH anniversary, Holidays, etc. Well, that’s how I enjoy both of those games. From: Anti-Matter
I take any opportunity to crowbar my Star Trek uniforms into our ACNH coverage, and I smell an opportunity right now.
Therefore, t’is I, my dear Anti-Matter, who has the most creativity with games like these. Marvel at my creative genius in the pic below, as I wear my First Contact/latter-era DS9 Mister Worf get-up while relaxing in my Captain Picard Ready Room. – Ed.
Then again, it’s taken me 370 hours to do this. Time well spent…right? — Image: Nintendo Life
“a pun master”
Hi there, Do you guys have a pun division, or is every author a pun master? Even if the topic of an article doesn’t interest me, I always check what pun you came up with. Excellent work! xmkbest
Very kind. We’ve all studied punnery to varying degrees, and Jim is currently writing his pun master’s thesis. I would write one here, but that would be a bit crass, no? There’s a sensitivity to the art, to the craft of pun. You can’t just jam one in anywhere willy-nilly.
Plus, it’s Friday evening and I can’t think of one. – Ed.
Bonus Letters
“Hello everyone I want to give this to Mr. Miamoto” – Super Mario
If you can’t get face time with him, we’re never getting that interview. – Ed.
“Could you please provide more information about New Nintendo 3DS?” – Alivhuna
The non-XL New one is the best. And I’ve got 19 pink and white striped faceplates for it in my basement. Will that do? – Ed.
Image: Gemma Smith / Nintendo Life
That’s all for this month! Thanks to everyone who wrote in, whether you were featured above or not.
Got something you’d like to get off your chest? A burning question you need answered? A correction you can’t contain? Follow the instructions below, then, and we look forward to rifling through your missives.
Nintendo Life Mailbox submission advice and guidelines
Letters, not essays, please – Bear in mind that your letter may appear on the site, and 1000 words ruminating on the Legend of Heroes series and asking Alana for her personal ranking isn’t likely to make the cut. Short and sweet is the order of the day. (If you’re after a general guide, 100-200 words would be ample for most topics.)
Don’t go crazy with multiple correspondences – Ideally, just the one letter a month, please!
Don’t be disheartened if your letter doesn’t appear in the monthly article – We anticipate a substantial inbox, and we’ll only be able to highlight a handful every month. So if your particular letter isn’t chosen for the article, please don’t get disheartened!
How to send a Letter to the Nintendo Life Mailbox
Head to Nintendo Life’sContact pageand select the subject “Reader Letters” from the drop-down menu (it’s already done for you in the link above). Type your name, email, and beautifully crafted letter into the appropriate box, hit send, and boom — you’re done!
Hmm, this week’s Box Art Brawl reminds me of a puzzle…
Before we get to the answer, however, let’s recap what went down last time. It was a good old one-on-one for NSO newbie Mendel Palace, with North America facing off against Japan. While the contest was a close one, the Western design just cinched it, taking 53% of the vote and leaving Japan with 47%.
After last week’s updated look at the latest Layton, we thought it was about time to throw it back to the original DS trilogy, specifically, the second entry: Professor Layton and Pandora’s Box (or Diabolical Box, for those outside Europe). There are three designs to pick between this week, so let’s meet ’em!
There is a lot going on in the European design. The game’s new key art is relegated to the titular box in the centre, with six of its puzzles highlighted around the outside. A bright red background keeps everything perfectly eye-catching, but it’s perhaps a little busy, no?
The North American design is somewhat more pared back. The new key art takes centre stage, showcasing Layton and Luke, the titular box, and the Molentary Express, while Anton’s giant floating head looms in the background. The puzzles still make a cameo, but they’re relegated to a blue bar at the bottom, which takes up slightly more cover space than we’re happy with.
The Japanese design is much the same as its North American counterpart, though the puzzles are replaced by a written plot summary in the lower bar, weirdly. The title art is also shifted over to the right, giving a little more room for Anton’s aforementioned menacing head.
Which region got the best Professor Layton and Pandora’s Box box art? (1,049 votes)
Europe42%
North America27%
Japan31%
Thank you for voting! We’ll see you next week for another edition of Box Art Brawl!
SNK’s legendary run-and-gun series Metal Slug is currently celebrating its 30th anniversary, and to mark this milestone, the company has today released a special retrospective video showcasing the franchise’s history.
It covers not only the past and present, but also taps into the series’ “ever-exciting future” with a teaser of what’s to come. At the very end of the video above, there’s an arcade cabinet that shows up on screen with the words “Mission Reboot”.
This is followed by the message “A New Mission Awaits”. Here are screenshots from this segment of the video:
SNK has also launched a Metal Slug anniversary website, which explains how it will reignite and reboot the series with a range of projects, including “new ventures in gaming”. The same page also provides some history about the series’ origins:
“To celebrate 30 years of Metal Slug action, we’re reigniting and rebooting the series with a wide range of exciting projects—including new ventures in gaming!”
“METAL SLUG’s detailed pixel art and charming, lighthearted visuals set it apart from the rest when it hit arcades in 1996. Players have been spellbound by the game’s vibrant graphics ever since—whether it be comically expressive soldiers and their nuanced movements, or giant war machines whose destruction shakes the entire screen. Coupled with its simple, intuitive controls and fast-paced gameplay, it’s little wonder this SNK classic garnered acclaim not just in the arcade but on home consoles as well. Even now, 30 years on, the Metal Slug series continues to evolve. Still running, still gunning—with no end in sight. Strap in and stay tuned for what lies on the horizon!”
If you want to experience Metal Slug right now, the series is available via Hamster’s ACA Neo Geo series on the eShop. SNK also notes on the same website how the Neo Geo+ AES Anniversary Edition includes an exclusive Metal Slug game cartridge.
When we find out what else is planned for the Metal Slug franchise for its big anniversary, we’ll provide an update.
What would you like to see from the Metal Slug series in the future? Let us know in the comments.
Iron Galaxy, an American developer known in the Nintendo space for assisting Retro Studios with Metroid Prime Remastered and the release of Tony Hawk’s Pro Skater 3 + 4 last year, has this week announced more layoffs.
The studio confirmed this in a post on LinkedIn, revealing “a number of teammates and friends” would be losing their jobs as a result of a new company structure. The same announcement states it’s “impossible” for the company to sustain the team size it’s carried over the past year, even after the previous round of layoffs, which saw 66 employees depart.
Here’s the full announcement:
Today, Iron Galaxy Studios regrets to announce that we are reducing our company size.
A number of teammates and friends are losing their jobs as we adjust to a new company structure. We are terribly sorry to lose them as we take steps to adapt to the climate of the video game industry. It’s time for us to evolve again.
Since we first got started, we have taken on many different forms as a company. Throughout these different phases, we have changed our focus, our mission, and our size. We’ve worked with the best creators of interactive entertainment and made some games of our own. Along the way, we’ve seen the industry that we serve expand and contract in surprising ways.
Ever since 2020, when everything about making video games started to change, people have been waiting for business “to get back to normal.” These are the conversations we’ve had with colleagues and partners on our travels to the places where game creators gather. This year, we’re adopting a new posture to accept these current market conditions as permanent.
Players consume games in new ways. Publishers have different criteria for investing in the development of games. This new normal has impacted all our partners. As Iron Galaxy adapts, we must make painful decisions about what we can be as a company. It’s impossible for us to sustain the team size that we’ve carried this past year, even after our downsizing from last year.
We hate losing people. One of our core values is providing a wonderful experience for the talented folks who work for us. The best we can do for them today is to help them start writing the next chapter of their career. They are all welcome to introductions and referrals from us. If you need good people, please be on the lookout for them.
Thank you.
Iron Galaxy Studios
Apart from Metroid Prime Remastered, Iron Galaxy has worked on multiple other ports during the Switch generation, including titles such as The Elder Scrolls V: Skyrim and Overwatch.
Outside of this space, it helped out with the Xbox version of Killer Instinct and developed the free-to-play battle royale brawler Rumbleverse, which was shut down six months after launch.
If details are shared about the exact number of employees impacted by these layoffs at Iron Galaxy, we’ll provide an update.
Welcome back to our ‘Games We Missed’ series, where Nintendo Life readers send in their picks of great games we weren’t able to cover with a review.
We’re up to Part 12 of this twice-yearly round up, and once again you’ve come up with some great-looking recommendations that have us scurrying to the eShop. This time we’ve got a couple of Switch 2 games, as well.
With so many games launching every week, it’s just not possible for us to cover everything – in an ideal world we’d have reviews for all of these and more. Fortunately, you lovely people are here round up some winners we couldn’t catch, and there are some particularly tasty-looking morsels in the net this time.
Thanks to everyone who sent their recommendations – there’s a poll at the bottom, so let us know if you’ve enjoyed any of these, too. In alphabetical order, let’s begin!
We begin with a recommendation from not just an NL reader but also an NL contributor, Nile Bowie, who’s a fan of A Dark Room:
With its minimalist black-and-white style that recalls old ASCII interfaces, A Dark Room has always stuck with me because it feels so sparsely haunting. It starts off as a post-apocalyptic clicker game that gradually introduces resource-management, settlement-building, exploration and light RPG systems. You begin tending a fire and gathering wood, and just when you think you understand what kind of game it is, it becomes something else. It leaves everything to your imagination, but the sound design and UI really lend to the atmosphere. It’s continually mysterious and absorbing once you get going.
Just like the first game, this one’s a visual novel set in an alternate universe where arcades are still the main place to play video games in, with the main characters being a diverse bunch of competitive arcade gamers. The story involves them taking part in an arcade tournament, and while there’s a heavy emphasis on a romance sideplot (you can skip this part if it’s not your thing), all in all it’s a surprisingly deep plot dealing with issues like depression and self-worth. Like its predecessor, it’s a well-rounded combination of serious drama, smart humour and romcom hijinks.
You don’t need to have played the first game to understand this sequel, as you get to create a new custom character, and all the other main characters are new as well. There are some cute little references to the previous game for returning players to enjoy, though. For example, if you have a save file of the original Arcade Spirits on your Switch, you get a cameo appearance of the previous player character, looking just like you customised them for the previous game, which is nice.
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Both TheWokesterGamer and busy_killer flagged Trincket Studios’ Battle Suit Aces as one to go back to:
BSA is a lighthearted story driven card battler by the same devs as Battle Chef Brigade. The art style is cute, and it has wonderful LGBT rep.
It’s an indie card battler with an amazing production value. Fully voice acted, endearing characters and gameplay that keeps evolving in engaging ways up to the big finale.
Next up, the amusingly monikered Shat has big love for Big Hops:
3D exploration platformer that isn’t quite as refined as a Mario game, but is incredibly innovative and seriously impressive for a smaller indie game.
Nile Bowie‘s back with a shoutout for Brotato (also on Switch 1):
This twin-stick, auto-fire shooter roguelite is like a stripped-down Vampire Survivors where you control a heavily armed potato as you blast through successive enemy waves. It’s brainless in the best way possible. Runs are short and punchy, and between them, you’ll spend your loot on weapons, stats, and items to build out synergies in completely different ways each time. The actual gameplay is very straightforward, all you do is run around and avoid enemies; the challenge lies in shaping your stats and making smart choices between rounds. Its loop epitomises “just one more try” gameplay that I find myself consistently returning to.
shonenjump86 is flying the flag for Sunsoft’s City Hunter from 1990, which got a re-release on Switch 1 and 2 back in February:
I would like to recommend City Hunter for a hidden gem. It is actually a port of the Turbo Grafx game based off the classic manga/anime. Released outside of Japan for the first time and fully translated in English.
Deadzone: Rogue is a recent Switch 2 release we haven’t managed to catch up on, but it’s tickling the fancy of both Alex (not that one) and SintasSays:
I almost passed on this gem until I read a random comment on NL praising it. I decided to check it out and I’ve spent A LOT of time with it. While it’s nothing like Halo, it gives me Halo vibes. Awesome gunplay, excellent teamwork with seamless voice chat, loads of weapons and perks, and a sci-fi setting with interesting and varied enemies. It’s basically a rogue-like that you can do solo or with friends or random people online. I pray in the future the devs will update with a mode that allows pvp team deathmatch, which would make this essential. As is, though, don’t let this one pass you by if you like first-person shooters, rogue-likes, or online multiplayers. This game needs attention!
It’s a fantastic roguelike FPS! It’s got slick visuals, satisfying gun play, an ominous sci-fi atmosphere, fantastic variety and enemy design, and an intriguing story! The masses must know of its greatness!
Another recent release that just slipped off our review schedule, Stockpot is screaming for Death Howl:
Death Howl has flown under the radar since its release earlier this year. It is a “soulslike” deck builder where you take a mother on a journey to rescue her son from the underworld. The lo-fi artstyle looks lovely in handheld mode on the Switch, and the core gameplay loop of building and upgrading your decks across the different “worlds” is very satisfying. The game is difficult, and some grinding is required to level up your decks, but it’s a very rewarding game with a powerful message about grief and loss at its core.
It is a shooter, turn-based, tactical RPG. What sets this game apart is the different rogue like elements you can assign to your squad members. The strategy involved in this was very well thought out. My only fault with the game is the graphical design leaves a little to be desired. Branching scenarios makes it very fun though!
Corvostudio’s Easy Red 2 from 2022 is Jorge‘s pick, although with a caveat:
Runs poorly on Switch, but on Switch 2 is a different story. Best WW2 shooter I’ve ever played, considering it’s a one man job. The game is so cheap that it could be wrongly suspected of shovelware status. But it ain’t.
Glasso is a Filmechanism fan, and we remember this one catching our eye back in 2021. Unfortunately, its mid-December launch left it a casualty of manic end-of-year prep:
My personal entry would be Filmechanism – a puzzle game that deserves more love. The central conceit of “recording” a picture state to go back to allows for almost infinite mind-bending puzzle setups. Good hint system also.
Okay, enough waffling, for goodness’ sake. This week saw the release of Pragmata from Capcom for the Switch 2, and though it should really come as no surprise, the action title is really darn good. We awarded it a score of 9/10.
We also received news that the Legend of Zelda movie has now officially wrapped filming, marking a significant milestone in its production. Fingers crossed it’s a good one. We also heard from Xbox’s creator Seamus Blackley regarding Project Helix, and how he firmly believes that whatever Nintendo is working on next is far more interesting.
In sadder news, Jock Blaney, the voice actor behind the voice of Star Fox 64 antagonist Wolf O’Donnell, has passed away. Many of you commented with some lovely sentiments, and he will no doubt be missed.
Gavin Lane, Editor
The more I hear about Pragmata, the more I need it. Capcom is on such a roll, and a satisfying 10-ish-hour jaunt to the Moon sounds like just the ticket.
However, it’s probably better to play one of the games I’ve got queued on the console already; I’ve just started Pentiment. What a gorgeous thing that is! Brilliant writing, exquisite execution and integration of the font mechanics, and just beautifully presented all-round. I’m only an hour in, but it’s one of those games I won’t be able to put aside until it’s dusted. HLTB puts it at roughly 15 hours, so I plan to get properly comfortable with that.
Gonçalo Lopes, Contributor
Putting my recent gaming PC upgrade to the test with some intense Warhammer 40,000: Space Marine II sessions (my Techmarine is level 22 of 25 at the time of writing). With Star Fox: Assault properly revisited, time to do the same for Star Fox 64. I’m also rather spoiled for choice on Switch 1 with the villains DLC for SHINOBI: Art of Vengeance and Raiden Fighters Remix Collection.
On Switch 2 and riding the wave of amazing Capcom offerings we got Pragmata’s moon mystery to solve and Xenoblade Chronicles X: Definitive Edition – Nintendo Switch 2 Edition, a game so nice I bought it not twice but thrice on tree different Nintendo console generations (and if the released this on Switch 3, I will buy it again!).
Game (system) of the week is the NEO GEO AES. You know, that one console none of us could afford back in the day. We all had that friend with the uncle who had one at home and he played on it all weekend… but he was lying. They were all lying! The fact that later this year we are having a brand new 1:1 Neo Geo AES on the market is mind blowing. I was planing on retiring from video gaming and stop buying new hardware… just when I thought I was out, they pull me back in! Will have to dedicate some of this weekend coming to a decision if I jump on this. I know most folks dismiss it as just a R-Type clone, but Pulstar is so, so good…
Jim Norman, Features Editor
What a surprise! What horror! Jim’s playing Tomodachi Life: Living the Dream this weekend! I love my silly little Miis and their silly little lives. I’m still yet to really see how big of an upgrade it is from my beloved 3DS version, but it’s still bringing me the biggest of smiles — hey, you can’t argue with that!
Ollie Reynolds, Reviews Editor
I definitely plan on giving Yooka-Replaylee another go now that the 60fps update is live. It’s a lovely game and the smooth performance is really the cherry on top.
Otherwise, I’m very much addicted to Guilty Gear -Strive- on the PS5 following the recent 2.0 update. I’d love to play some more Invincible Vs, but alas, the beta is over. Ollie sad.
Mai Ladyman, Video Producer
I’ve been playing a lot of different games lately so it’s likely I’ll just go back to a couple of this week’s favourites. I really loved Pragmata and having completed the game for the review, I plan on playing it again for some collection hunting and possibly challenging myself to a higher difficulty level.
I’ve also been playing more Tomodachi Life so I think I’ll slot in a play session during the weekend to create more Miis and finally decorate my island a bit more. Aside from those games, I’ve also dived head first into Little Big Workshop. I love management games and this quirky bite sized workshop game has been a nice break where I can switch off my brain.
Those are our plans for the coming weekend. Now it’s your turn to tell us yours, so make sure to get busy with our poll, and let us know all about your weekend gaming plans in the comments!
Video game movies are all the rage nowadays, and it’s quickly led to Hollywood adapting every series it can get its hands on.
Now, to add to this, Paramount has officially confirmed during a presentation at CinemaCon that the “Call of Duty” movie will arrive in theatres on 30th June 2028.
Pete Berg will direct, with the script written by Taylor Sheridan. Here’s a bit more about what to expect from this film, according to Variety:
“Taylor and I are both deeply connected to the special ops community,” Berg said in a video message to the annual convention of movie theater owners. The “Deepwater Horizon” director said he and super-creator Sheridan are prioritizing authenticity among the group of elite soldiers “on a human level, but also bring amazing scale.”
No details about the plot or the film’s cast have been revealed at this early stage, but there’s a lot to live up to as it’s based on one of the biggest video game series of all time.
Microsoft is now officially in control of Activision and Call of Duty, with the tech giant previously confirming the series would be returning to Nintendo’s platforms. Of course, we’re yet to see anything come of this deal.
Would you watch a Call of Duty movie? What other video game movies would you like to see? Let us know in the comments.