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Nintendo Download: 5th October (North America)

It’s Nintendo Download Update time, ladies and gentleman, and it’s another cracker. This week brings an impressive range of new releases on Switch, both at retail and as download-only titles. The 3DS also weighs in, with two notable retail releases on the veteran handheld; there’s a lot to get through, so let’s get to the details.

Switch Retail Download

Touhou Kobuto V: Burst Battle (NIS America, $29.99USD) – A spin-off of the popular Touhou Project series, Touhou Kobuto V: Burst Battle is described as a 3D shooter with fighting elements, which tasks you with taking down opponents 1 vs 1 using projectile and melee attacks. Available from 10th October.

Tiny Barbarian DX (Nicalis, $29.99USD) – An action platformer that pays homage to the retro era, it supports local co-op and also has “four lengthy episodes”. We suspect most will aim to get the physical edition of this, however, which will include various goodies in the first run. Available from 10th October.

Switch eShop

Stardew Valley (Chucklefish LTD, $14.99USD) – Since it was announced earlier this year this has been top of plenty of wishlists. A hugely popular game across PC and consoles, this will be the first iteration that’ll also be playable on the go. It adds its own modern spin to Harvest Moon-style ideas such as tending to your land and forming relationships with suitors. We’ll bring you a review as soon as possible.

Axiom Verge (Thomas Happ Games, $19.99USD) – An innovative Metroidvania that in the eyes of some (including our reviewer) is a modern classic. On the surface it looks traditional, but an innovative approach to glitches and their impact on the world helps to make it a distinctive experience. We love this game, and that didn’t change in our Axiom Version Switch review.

Oxenfree (Night School, $19.99USD) Originally released on PS4, Xbox One and Steam in 2016, Oxenfree casts the player as Alex, who travels with her stepbrother Jonas to an abandoned military island packed with hidden secrets. The game offers a multiple-choice conversation system that alters the story as you play, building your in-game relationships with every reply, statement and question. There’s also a radio which allows you manipulate the game world and make contact with the strange and mysterious forces that have been dormant on the island for the past 70 years. Critically acclaimed when originally released, we’ll check it out on Switch. Available from 6th October.

Earth Atlantis (Headup Games, $14.99USD) – Looking a lot like the classic arcade blaster In The Hunt, Earth Atlantis places you in a world where the majority of the planet’s surface is covered in wet stuff. There are plenty of enemies to take down as you embark upon a ‘monster-hunting’ approach to the side-scrolling shooter genre, all with a distinctive art style. We’ll had a review with you soon, in the meantime here’s an interview with the director and lead designer.

Tumblestone (The Quantum Astrophysicists Guild, $14.99USD) – The name may sound familiar, as this was a ‘Nindie’ title given a big push by Nintendo on the Wii U eShop last year. It’s a game that reminds us that puzzle titles can be engrossing and a lot of fun, with plenty of content, modes and options to play alone or with buddies. We’ll take another look on Switch, but in the meantime you can check out the strong recommendation in our Tumblestone Wii U review.

Ninja Shodown (Rising Star Games, $14.95USD) – Another potential winner to add to the stack of entertaining local multiplayer games on the Switch. This one is all about chaotic arena brawls (either co-operative play or as opponents) and looks like it could be fun. We’ll see whether it truly has the way of the ninja in a review.

Volgarr the Viking (Crazy Viking, $9.99) – Also coming to Wii U at some point this has now made its way to the Switch. It pitches itself as a tough action platformer in which you’ll die a lot. It looks a tad rough visually, but that doesn’t mean it won’t be a lot of fun; we’ll try it out for review.

Metal Slug X (HAMSTER, $7.99USD) – We’ve already had three ACA Metal Slug titles on the store to date, though X is considered to be pretty darn good – it’s a rearranged version of Metal Slug 2 (fixing that game’s drastic slowdown) and we loved it in our Wii Virtual Console review.

3DS Retail Downloads

Mario & Luigi: Superstar Saga + Bowser’s Minions (Nintendo, $39.99USD) – One of the most beloved entries in the RPG series gets a revamp on the 3DS, with updated visuals and a new strategy-light spin-off campaign. Though the all-new content is a tad uninspired, the main game is still an absolute delight to play – we get into why in our Mario & Luigi: Superstar Saga + Bowser’s Minions reviewAvailable from 6th October.

Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy (Level-5, $39.99USD) – After spin-offs and experiments the Layton series goes mostly back to its roots in this new release, with Katrielle and chums solving a lot of puzzles while solving a dozen cases. It’s a welcome return to form for the IP, as we explain in our reviewAvailable from 6th October.

3DS eShop

Symphony of Eternity (KEMCO, $7.99USD) – KEMCO is bucking the trend, changing up its modus operandi to bring us something completely different… nah, just kidding, it’s a retro-styled RPG. There’s a legendary weapon and an epic quest, and that – ladies and gentleman – is another KEMCO RPG 3DS eShop release. It might be good though, to be fair.

3DS HOME Theme

BOXBOY! 2.5th Year Anniversary


As always Nintendo of America wants you to browse the eShop and check out the official sales and deals website for discount details.

That’s the Nintendo Download line-up this week – let us know what you’ll be downloading in the poll and comments below.

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Review: Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy (3DS)

The Professor Layton series was an endearing part of the DS and 3DS generation, spawning six main-series titles and a spin-off with Ace Attorney. After that point Level-5 called it a day on the puzzle solving gentleman, no doubt concerned about the IP losing its freshness and a general decline in sales. It was a sad moment, though, considering how fond many had become not only of the cast of characters, but the entire premise of the IP.

There have been spin-offs and mobile releases since, but now we have Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy. It arrived on mobile earlier in the year but now finds a home on 3DS, and in various ways it’s a series rebirth; for every minor diversion it takes from the original games there are half a dozen familiar features. Level-5 has indeed shaken up the puzzle a little, but the solution remains very familiar.

The main puzzle solver extraordinaire this time is Katrielle Layton, apparent daughter of the Professor and the new head of her very own Detective Agency. She’s joined by her assistant Ernest – the game is big on names riffing on characteristics – and a talking dog called Sherl with no memory. So yeah, it’s quirky.

The notable formulaic shift is that the story isn’t told through a cohesive linear narrative, but through a number of separate ‘cases’ to solve. You play through these like you would previous series entries, but the change is that you gradually uncover six clues to ‘solve’ each case before you then move on to the next. There are some story hooks that hang together through the whole thing, revolving around our sleuths and a group of millionaires (called Dragons, someone at Level-5 has been watching British TV) that are at the core of most of the cases.

It’s a nice little spin, though unlike the later entries of the main series the diverse nature of tackling the cases doesn’t lead to a globetrotting adventure. It all happens in London, or rather a whimsical tea-and-cucumber-sandwiches version of it, with multiple visits to some areas. That’s not to say you don’t see a variety of settings, but it’s all rooted in a very charming and idealistic take on ‘old England’, where most gentleman and gentlewomen wear hats and sound like the cast of Oliver. 

Beyond the ‘case’ structure, those familiar with previous main series entries will feel right at home with the mechanics. You investigate areas with a magnifying glass, tapping on points of interest to find Hint Coins, clues and puzzles. You chat to the locals – which comprises of a relatively small cast all told – to engage in light-hearted conversation, gain leads and, yes, unlock more puzzles. It’s all rather delightful, and you’ll be pleased to know the Level-5’s writers and localisation teams haven’t lost their touch; it’s a game that raises many smiles through its dialogue and story events.

If anything, the formula is too familiar – the idea of solving ‘cases’ is nice in principle, and you can try and figure each out as you learn more, but the hook is the same as when the Professor solved mysteries. You don’t really piece the clues together, they just appear as you play in typical Layton style – the ‘detective’ angle could have been taken a little further by Level-5, we’d suggest.

That said, this game continues to do what it’s predecessors did, which is marry appealing storytelling and witty writing with a lot of puzzles. It’s always been an enticing combination, and by closely following the lead of its predecessors Layton’s Mystery Journey shares the same strengths. There are a staggering number of puzzles to find, and typically a playthrough of a case can leave some undiscovered, encouraging you to go back and track them down. There are more puzzles even than in the originals, with more promised as regular download extras. 

For the most part they’re accomplished efforts, too, though like all games in the series there are a few duds. The majority are excellent, not only for the clever solutions but in the way they encourage you to think outside the box – sometimes the puzzle will throw up red herrings to make you miss a simple solution, leading to the familiar doubts as you submit your answer. There are maybe a few too many puzzles that can be solved through sheer bloody minded persistence rather than deduction, but overall it’s an enjoyable collection.

Also, and in keeping with the ‘back to Plan A’ approach here, there are fun little minigames and extras that you gradually unlock in your suitcase. From picking out the right meals for restaurant guests, to basic retail management and helping Sherl ‘escape’ the dog pound, they’re nice little diversions. You can also recap on key points of cases, view extra cutscenes to fill in small gaps in the story, change Katrielle’s clothes of even refurbish the office.

So we have lots of puzzles and whimsical storytelling – with a Layton-esque twist at the end. What’s not to like? Well, for one thing, Level-5 took a step back in not bothering to utilise the 3D capability of the top screen. Rather like with another current title – Mario & Luigi: Superstar Saga + Bowser’s Minions – this just seems like a cost-cutting or lazy measure. Not a dealbreaker, of course, but it’s a shame that a unique selling point of the hardware is being let go late in its lifecycle.

Aside from that there’s little to complain about here, apart from the aforementioned cautious approach from Level-5. It could have taken the detective work further while retaining the IP’s core gameplay, but instead it feels a little tacked on. Because of that, and the more limited scope of the London setting, the story doesn’t quite hit the heights of the finest Professor tales, even in his earliest days exploring a mysterious village. It’s still all jolly nice, however, and the new cast are easy to like; there’s potential for a series rebirth to live beyond this entry.

Conclusion

Layton’s Mystery Journey: Katrielle and the Millionaire’s Conspiracy feels rather comforting, the video game equivalent of a warm blanket. For the most part it reverts to the core formula of the Professor Layton games, albeit with a new cast and by dividing the narrative into mostly lighthearted, charming ‘cases’. All it lacks is the confidence to fully embrace its new setting, stopping short of expanding upon some of its ideas.

That said, it still delivers the series’ unique blend of storytelling and lots of puzzles with aplomb. It’ll have fans and newcomers scratching their heads and smiling at the same time; here’s hoping it’s not Layton’s final mystery.

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Share Your Miiverse Memories On The “Everybody’s Message Community”

The clock is ticking on Miiverse, with the service due to close forever on 7th November. Sensing the Miiverse communities sadness, Nintendo has added a special ‘Everybody’s Message Community‘ recently which has the following aim:

Share your memories and thoughts about Miiverse and its users by posting hand-drawn messages. Selected posts from this community may be used to create a giant collage that will be shared at a later date.

So far the community has been inundated with kind doodles and there are more than a few sad Kirbys as you scroll through all the user contributions.

It’s a nice send-off for the Miiverse service, we think. Why not submit your own hand-drawn message? Hopefully it will be included in the giant collage which memorialises this quirky social network, which was obviously too good for this twisted, unforgiving world.

[via eurogamer.net, miiverse.nintendo.net]

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Big Ant Studios Would Love To Bring Ashes Cricket To Switch

Big Ant CEO Ross Symons is keen to bring the studio’s new Ashes Cricket game to the Switch, but it seems like Nintendo isn’t returning his calls.

Ashes Cricket has been confirmed for PS4, Xbox One and PC, but Symons feels like it would also be a perfect fit for Switch:

I would love to do the Switch; the Switch is made for this. There’s nothing like Cricket and using something like the Switch where you have the motion controllers – it just makes sense.

However, he admits that while Big Ant has approached Nintendo about bringing the game to the system, it hasn’t had the reaction it perhaps expected: 

Unfortunately I did reach out to Nintendo but it didn’t get much of a response. We’ve made games for Nintendo systems in the past, but I really hope we can support the Switch because it really does make a lot of sense, especially with motion controllers and cricket going together. A little bit of that is up to Nintendo – we need to get someone from Nintendo who wants a cricket game on their system and then we’re up for it.

Would you like to see Ashes Cricket on your Switch? Do you fancy swinging those Joy-Con around for batting and bowling? Are you keen to get all “silly midwicket” with your friends and relatives? Leave a comment to let us know.

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Cappy ‘Captures’ a Trailer for Promotional Super Mario Odyssey Tour

Super Mario Odyssey is getting closer, all set for a 27th October release. As is its way Nintendo of America is planning to celebrate with a promotional tour – it makes sense, some people play the game, you potentially get local news showing up, and you can share photos of gamers smiling while playing the game. Marketing 101.

In any case, the tour will take in five stops over the next few weeks, all in the US. Details are below.

Los Angeles Kingdom Universal CityWalk

100 Universal City Plaza
Universal City, CA 91608

Located at 5 Towers at Universal CityWalk.

Oct. 10

3:30-6 p.m.

Dallas Kingdom

State Fair of Texas
3921 Martin Luther King Jr. Blvd.
Dallas, TX 75210

Located in Chevy Park Plaza (enter at gate 11), across from the Chevy Ride & Drive.

Oct. 18

10 a.m.-9 p.m.

Chicago Kingdom Navy Pier

600 E. Grand Ave.
Chicago, IL 60611

Located in Polk Bros Park, Navy Pier’s front gateway, between Illinois and Grand avenues.

Oct. 21

12-6 p.m.

Philadelphia Kingdom Philadelphia Museum of Art

2600 Benjamin Franklin Parkway
Philadelphia, PA 19130

Located below the “Rocky Steps” of the Philadelphia Museum of Art.

Oct. 24

12-6 p.m.

New York Kingdom Rockefeller Center

10 Rockefeller Plaza

New York, NY 10020

Oct. 26

8-10 p.m.

In all cases there’ll be photo opportunities with a Mario mascot and a chance to try the game. The New York stop will be a bit different, tying in with a midnight launch at the Nintendo NY store; “the first 200 people in line will gain access to the event and be the first to purchase the game at midnight.” Weary old perspective aside, we can imagine this trailer will be pretty cool for young kids to see.

Will you be heading to any of these stops?

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Hardware Review: Retro-Bit’s SNES And Mega Drive Pads Will Relieve Your Battered Originals

Retro-Bit’s no stranger to creating serviceable controllers for old-school systems – we covered its excellent NES pads not so long ago – but the company is moving up a generation with its next products, aiming for SNES and Mega Drive / Genesis owners.

The new “Dual Link” pads are, as the name suggests, able to interface not only with the original hardware, but also with PCs, Macs and other devices which accept USB controllers – which makes them the ideal purchase for players who want control options across more than one platform.

Available in Street Fighter and Mega Man flavours, the pads themselves are a close match to the original designs. The SNES variant feels just like the real thing, although the plastic is noticeably cheaper and has a slightly different texture. The buttons are a little more spongy, but not by much – and after a few hours of play we had no complaints.

The Mega Drive pad is modelled not on the original three-button controller which shipped with the console at launch, but the fancy six-button variant released alongside Street Fighter II: Special Champion Edition. It’s arguably one of the best controllers ever made, with a lovely rolling D-pad and all six buttons on the face of the pad itself, making it absolutely perfect for Street Fighter matches. It even comes with the “Mode” button on the top edge, which was included on the original controller to avoid compatibility issues with certain titles. Again, the quality is very, very close to the real deal.

While the Dual Link functionality means you have to put up with two plugs on the end of the lead instead of just one (and, believe us, it looks awful messy when plugged in), it’s more than worth it; being able to use the pad on other systems is a real boon – the Mega Drive controller in particular is now our go-to choice when it comes to playing Capcom’s amazing catalogue of arcade one-on-one fighters via MAME.

These pads certainly represent a solid purchase, especially if you’re keen on keeping your retro systems alive but can’t find decent quality versions of the original pads. We have to admit that our SNES and Mega Drive originals have seen better days, and the fact that these Retro-Bit offerings double as fine USB pads is a bonus. The Street Fighter and Mega Man designs are perhaps more of an acquired taste, but that’s all down to personal preference. If you need some new pads, then these are worth a look.

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Guide: Where To Find All The Upgrades In Metroid: Samus Returns

Like any Metroid game before it, Metroid: Samus Returns is full of secrets, passages and loot for the famous bounty hunter to find. Your progression through the game is tied to finding these items as you’ll invariably encounter doors, passageways and environmental hazard that necessitate the locating of these gadgets. 

To that end, we here at Nintendo Life felt it might be helpful to give you, dear reader, a little leg up on gathering these items, should exploring the wilds of SR388 wear on you. Read on to find those lost bits you’re looking for.

Surface Area

  1. Morph Ball – The Morph Ball can be found immediately following the tutorial. You’ll happen upon your first red-barrier door. Shoot it with a missile to open it, then walk inside, shoot the orb in the Chozo statue’s hand, then jump into the orb to claim  your prize.

  2. Charge Beam – Just after defeating your first metroid, in the next room you’ll find an ammo refill and a ledge up above. Jump up to the ledge and open the door with a missile to find another Chozo statue, this time carrying the charge beam.

  3. Scan Pulse – Scan Pulse is your first Aeion ability, and you’ll find it through the course of your exploration. You’ll reach an area where a brief cutscene plays showing you the snake-like structure in the room holding a blue energy ball in its jaws. Roll into your morph ball, to collect the blue energy, which will result in the structure swallowing you up and granting you the scan pulse ability.

Area 1

  1. Bomb – No fancy tools are required to get the bombs, as it’s still early going. Head to area marked on the map above, use a missile to open the door and collect the bomb.

  2. Ice Beam – As before, locate this area on the map above, use a missile to open the door and collect the Ice Beam.

  3. Spider Ball – On your way to the Ice Beam, there was an area where going upward was just out of your reach. Equip your Ice Beam and freeze the enemies here, turning them into platforms. Use this to make your way up to a morph ball tunnel to open up a door. Open the door, then go back the way you came and go through it and drop to the bottom of the room to find the Spider Ball.

Area 2

  1. Lightning Armour – Just before this area on the map is a door that must be opened with the charge beam. Note that you’ll need the Spider Ball in order to reach this area. Once you’ve claimed the Lightning Armour, you’ll be able to run through the red plants that drain Samus of her health without taking any damage.

  2. Spring Ball – The Spring Ball is held by Arachnus. Defeat it to claim the ability to jump without bombs in Morph Ball mode.

  3. Varia Suit – As you approach this point on the map you’ll find a door leading to an area too hot to proceed through with a path in the ceiling above. Use your Spider Ball to bomb the ceiling and climb through the path to find another door. Go through that door and proceed through the room to find the Varia Suit.

  4. Wave Beam – With the Varia Suit enabling you to get through the hotter environments on the map,  you’ll now be able to collect the Wave Beam. Make your way through the room you previously couldn’t enter after getting the Varia Suit, then get to the point on the map above. You’ll encounter a Gamma Metroid before getting there; kill it, then head to the spot on the map to find a hallway. Use your Scan Pulse to reveal a weak point in the wall, then destroy it with a missile. Follow the path opened by it to find a door that will lead to the Wave Beam.

  5. High Jump Boots – With the Wave Beam acquired, you can now open even more doors, meaning you’re able to make your way over to one of Samus’s most useful upgrades, the High Jump Boots. Make your way over to the spot on the map above by opening up a Wave Beam door situated above where you’ll eventually grab the item. Once you reach the point marked on the map, all that remains is to open the door, walk in and claim your shiny new shoes.


That does it for this installation. Still stuck? Never fear, We’ve got you covered with detailed information on where to find the rest of your gear, from Screw Attacks to Space Jumps in the next installation. Stay tuned!

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Stern Pinball Arcade Will Test Your Flipping Skills On Switch This December

If you fancy yourself as a bit of a pinball expert then you’ll be interested to hear that Stern Pinball Arcade is headed to the Switch on 1st December. That is at least what the Amazon UK product listing says; there is also a ESRB rating to back this up, too.

Here’s what we can expect from the Switch version of the game:

The most realistic and accurate pinball game ever created, Stern Pinball Arcade comes to Nintendo Switch.. Packed to bursting point with the latest and greatest machines from Stern Pinball Inc.

Stern have created many of the all time greatest pinball tables and are the most experienced and largest producer of physical pinball machines in business today.

Ultimate realism – ROMs created from the latest Stern code, physical meshes and high res textures provided by Stern Pinball, Inc. help provide 100% accurate gameplay and graphics of the real Stern pinball machines.

Table Goals – Accomplishments help serious players learn and master each table

Table Instructions – Detailed instructions of each table teach you how to become a pinball wizard!

Stern Challenge – Master the tables and challenge yourself to hit a target score on each of the tables to earn enough challenge points to complete the Stern Pinball Arcade gauntlet.

As if all that wasn’t enough, there are 11 modern classics in the collection to enjoy:

  • Star Trek Vengeance Premium
  • Harley-Davidson Third Edition
  • Mustang Premium Boss
  • AC/DC Premium
  • High Roller Casino
  • Starship Troopers
  • Last Action Hero
  • Mary Shelley’s Frankenstein
  • Ripley’s Believe It Or Not!
  • Phantom of the Opera
  • Ghostbusters

Who wouldn’t want to play pinball on a Ghostbusters table, eh? Let us know if you you plan to pick this up in December with a comment below.

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Mario journeys across the country to celebrate the launch of Super Mario Odyssey

Mario journeys across the country to celebrate the launch of Super Mario Odyssey

Before Mario explores the many wild and wonderful Kingdoms of the Super Mario Odyssey game when it launches exclusively for the Nintendo Switch system on Oct. 27, he is taking off on a cross-country tour to explore some wild and wonderful locations in our world. Mario’s real-life odyssey starts in Los Angeles at Universal CityWalk on Oct. 10 and ends in New York on Oct. 26, with many exciting stops in between.

By visiting one of the many stops on his journey, fans will have the chance to meet the Mario costumed character, take photos with him and his amazing decked-out trailer, and get hands-on time with Super Mario Odyssey on Nintendo Switch.

For the first time, the costumed character will even include Cappy, Mario’s new companion in Super Mario Odyssey who enables him to capture various objects, animals and enemies. Cappy also gives Mario new moves like cap throw, cap jump and capture, which define this new adventure and provide a fresh take on the classic Super Mario formula.

Mario will travel in style in a custom trailer featuring Super Mario Odyssey artwork, including a giant inflatable Cappy! At the scheduled stops noted below, fans can visit the trailer, take the Nintendo Switch game for a spin and even snap a memorable photo with Mario and his trailer.

Super Mario Odyssey is all about travel, exploration and that feeling you get when you discover something new and exciting,” said Reggie Fils-Aime, Nintendo of America’s President and COO. “Mario’s interactive journey in the real world is a great way for fans to get excited for the game’s launch by getting hands-on time, as well as following Mario as he explores and discovers locations all across the country.”

Mario will be making five major stops across the country that fans can visit, but he will also be making some stops to sightsee and take photos, just like any tourist … who also happens to regularly travel through giant warp pipes. Each of these special stops on Mario’s odyssey will look familiar to anyone who plays Super Mario Odyssey, as they are all inspired by Kingdoms in the game. When he visits big cities, for example, the Metro Kingdom might come to mind, while his stop at the beach will remind fans of the scenic Seaside Kingdom (sans Cheep Cheeps, of course). Photos from these locations will be posted on Nintendo’s Twitter, Instagram and Tumblr accounts, so make sure to follow along!

The Los Angeles kickoff event will be held at Universal CityWalk, with plenty of opportunities to play the game and take photos with Mario – the only celebrity in the city that knows how to triple jump. The final stop in New York will culminate with an event to celebrate the launch of Super Mario Odyssey. Taking place in Rockefeller Center, next to the Nintendo NY store, the event will feature game-play sampling and photos with Mario, as well as some additional surprises and guests. As Mario would say: “It’s-a the place to be!”

Mario, Cappy and the game are scheduled to visit the following locations, which are all open to the public on a first-come, first-served basis.

Kingdom Address Date/Time
Los Angeles Kingdom Universal City Walk
100 Universal City Plaza
Universal City, CA 91608

Located at 5 Towers at Universal CityWalk.

Oct. 10
3:30-6 p.m.
Dallas Kingdom State Fair of Texas
3921 Martin Luther King Jr Blvd.
Dallas, TX 75210

Located in Chevy Park Plaza (enter at gate 11), across from the Chevy Ride & Drive.

Oct. 18
10 a.m.-9 p.m.
Chicago Kingdom Navy Pier
600 E. Grand Ave.
Chicago, IL 60611

Located in Polk Bros Park, Navy Pier’s front gateway, between Illinois and Grand avenues.

Oct. 21
12-6 p.m.
Philadelphia Kingdom Philadelphia Museum of Art
2600 Benjamin Franklin Pkwy. Philadelphia, PA 19130

Located below the “Rocky Steps” of the Philadelphia Museum of Art.

Oct. 24
12-6 p.m.
New York Kingdom Rockefeller Center
10 Rockefeller Plaza
New York, NY 10020
Oct. 26
8-10 p.m.

In New York, the first 200 people in line will gain access to the event and be the first to purchase the game at midnight. (Sadly, no Goomba stacks will be admitted.) After that, the general public will be able to purchase the game at the Nintendo NY store.

Super Mario Odyssey launches exclusively for Nintendo Switch on Oct. 27. A bundle that comes with the Nintendo Switch system, a download code for the game, Mario-themed red Joy-Con controllers and a special carrying case will also hit stores on the same day at a suggested retail price of $379.99. For more information about Super Mario Odyssey, visit http://supermario.nintendo.com/.

Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit http://www.nintendo.com/switch/.

Game Rated:

Cartoon Violence
Comic Mischief

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Beyond the ultra wormholes! More new details revealed for Pokémon Ultra Sun and Pokémon Ultra Moon

Beyond the ultra wormholes! More new details revealed for Pokémon Ultra Sun and Pokémon Ultra Moon

The Pokémon Company International and Nintendo today revealed further story information and new Ultra Beast details for the upcoming games Pokémon Ultra Sun and Pokémon Ultra Moon.

In Pokémon Sun and Pokémon Moon, Ultra Wormholes were strange pockets of space that mysteriously appeared throughout the Alola region and were shrouded in mystery. In Pokémon Ultra Sun and Pokémon Ultra Moon, these Ultra Wormholes return and players can ride on the Legendary Pokémon Solgaleo and Lunala to travel through them to reach the various worlds that lie beyond. Players can visit many different worlds via these Ultra Wormholes—including Ultra Megalopolis! The world of Ultra Megalopolis is a place that has had its light stolen by Necrozma. Within this world, a mysterious tower-like building shines with brilliant light but whatever waits at the top of this structure is currently unknown.

In Pokémon Ultra Sun and Pokémon Ultra Moon players will meet the Ultra Recon Squad, a strange group that have come from a world that lives beyond an Ultra Wormhole. Players will see the story told from different perspective in each version of the game, with Dulse and Zossie playing a central role in Pokémon Ultra Sun and Soliera and Phyco taking that role in Pokémon Ultra Moon. The Ultra Recon Squad bring with them a new Ultra Beast—UB Adhesive.

UB Adhesive
Type: Poison

This Ultra Beast’s head is filled with venom and it shoots this venom out from the poisonous needle on the top of its head. It is said to be intelligent enough to understand human speech and displays many emotions.

In Pokémon Ultra Sun and Pokémon Ultra Moon, players will be able to meet other new Ultra Beasts in addition to UB Adhesive. In Pokémon Ultra Sun, players will able to meet UB Burst, while in Pokémon Ultra Moon, it will be UB Assembly.

UB Burst
Type: Fire/Ghost
UB Burst has a head made up of a collection of curious sparks, which it can remove and make explode. It tricks targets into letting their guard down with its funny behavior then, when its opponent is close, it surprises them by blowing up its head without warning.

UB Assembly
Type: Rock/Steel
This Ultra Beast is a collection of many life-forms. While it appears to be made up of stones stacked atop one another, each “stone” is in fact a separate life-form. When confronting opponents, the eyes on each of its stones begin to glow bright red.

Pokémon Ultra Sun and Pokémon Ultra Moon launch on November 17, exclusively on the Nintendo 3DS family of systems. For more details about today’s announcement, please visit: http://www.pokemon-sunmoon.com/ultra/en-us/

Game Rated: