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This Is The Most Touching Miiverse Tribute Of Them All

The time that we wished would never come has now arrived, Miiverse is officially now no longer a thing. Back in August Nintendo notified customers that the plug would be pulled on the 8th November, and so it came to pass.

Miiverse users were encouraged to submit a final doodle in October, which would be used to create a giant collage to celebrate Miiverse’s short lived reign of glory. In addition to this, the legendary Shigeru Miyamoto shared a doodle of his own, which is just adorable:

So thus ends Nintendo’s quirky social network which started with the launch of the Wii U and quickly spread on to the 3DS. The writing was on the wall when Miiverse wasn’t a feature on the Switch; however games like Splatoon 2 do allow you to share doodles in the main plaza, so in a way the spirit of Miiverse lives on.

Let us know your thoughts on the closure of Miiverse with a comment below.

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Video: L.A. Noire for Nintendo Switch Gets a Smart New Trailer

For those of us that already own L.A. Noire on PC / PS3 / Xbox 360, it’s tough to justify buying it again for the Nintendo Switch. Then you see Rockstar’s new Switch trailer and realise how cool it is to have the game on a portable device, and suddenly it’s time to check the bank balance.

Assuming these are real Switch visuals and performance levels it’s looking pretty good on the diminutive screen – 720p when undocked, of course, but it looks smooth. Naturally some will doubt it’s legit Switch footage, but let’s remember this is a last-gen game, so Nintendo’s hybrid should theoretically be able to handle it rather well.

Check it out for yourself below.

It’s out on 14th November; are you tempted to pick it up?

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Humble Bundle Is Bringing Side-Scrolling Musical Adventure Wandersong To Switch

Humble Bundle is publishing Dumb & Fat Games’ Wandersong on Switch, it has been confirmed.

Described as a “side-scrolling musical adventure”, you assume the role of a “silly bard who embarks on a globe-trotting journey to learn about the mysterious Earthsong, said to be able to prevent the universe’s imminent end.”

Wandersong offers around 10 hours of gameplay and is blessed with a “sprawling soundtrack” by A Shell in the Pit, the team behind the music in Rogue Legacy and Night in the Woods

It’s coming in early 2018. Excited? Let us know below.

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Nintendo Download: 9th November (Europe)

It’s time for the Nintendo Download Update, and it’s another busy week in Europe. There are multiple intriguing retail arrivals on the Switch, along with various download-only options and DLC. The 3DS and Wii U also get in on the act along with the usual batch of discounts, so let’s get to it.

Nintendo Switch Retail Downloads

DOOM (Bethesda, €59.99 / £49.99) – This intense and fast-paced shooter was critically acclaimed when it launched in 2016, and it’s made an impressive transition to Nintendo’s hybrid system. A full-on solo campaign is joined by some fun online multiplayer options, so it’s an impressive package to have on the go. Despite a few day one flaws we still gave this a thumbs up in our DOOM reviewAvailable from 10th November.

Sonic Forces (SEGA, €39.99 / £34.99) – The long-awaited next entry in the 3D Sonic series, drawing ideas from the likes of Generations and Colors. In this one there are wisp powers once again, and in addition you also create and control your own avatar characters in some stages. We gave it a modest recommendation in our Sonic Forces review.

Farming Simulator: Nintendo Switch Edition (Focus Home Interactive, €44.99 / £37.99) – While it’s easy to dismiss a humble farming sim, this series is surprisingly popular. Farming Simulator 17 attracted a whopping one million players within the first month of its launch. Even the German Chancellor Angela Merkel can’t get enough of ploughing virtual fields. If that’s your thing, this may be worth a look.

Ben 10 (Outright Games, €34.99 / £34.99) – A single player action brawler which could certainly be fun for fans of the TV series. Available from 10th November.

Nintendo Switch Retail Download / DLC

Snipperclips Plus: Cut it out, together! (Nintendo, €29.98 / £26.98 for a ‘bundle’ of the full game plus new content, DLC alone is €9.99 / £8.99) – Coming to retail as a complete package with the new content also available as DLC for those that own the original; there’ll be 30 new stages, remixes of old stages and some additional features such as a ‘stamp’ mode. Available from 10th November.

Nintendo Switch Retail Download Pre-Purchase

Xenoblade Chronicles 2 (Nintendo, €59.99 / £49.99 or €89.98 / £76.98 with the expansion pass) – Full game unlock on 1st December.

L.A. Noire (Rockstar Games, €49.99 / £44.99) – Full game unlock on 14th November.

Switch eShop

Octodad: Dadliest Catch (Young Horses Inc, €13.99 / £11.99) – A game based around tricky controls and chaos, it was actually a sequel and certainly earned plenty of plaudits when it first arrived. It eventually made its way to Wii U but, unfortunately, it wasn’t a perfect port. Our review of the Switch version will be with you later today.

Cat Quest (Pqube, €12.99 / £9.99) – One of the quirkier titles that’s been in the works for some time, this is “an open world RPG set in the pawsome world of cats!” Expect lots of cat-themed wordplay, but it also looks like it could be a relatively deep and fun game – we’ll ask whether Dog Quest is in development and see whether this one is purrfect in a review.

Heroes of the Monkey Tavern (Monkey Stories, €9.99 / £8.99) – This one picks up the style of old-school first-person dungeon crawlers, with a mix of classes, enemies, puzzles and plenty of combat to tackle. It looks rather simplistic in footage but neverthelesss captures the stronger points of the genre; we gave it a recommendation in our Heroes of the Monkey Tavern review.

UNO (Ubisoft, €9.99 / £7.99) – No, that’s not a typo, it is a Ubisoft game, and considering the fact that the company’s version of Monopoly costs a slightly ludicrous $39.99USD / £29.99 on the Switch, this is at least reasonably priced. This spin on the card game includes online play and various customisation options to switch things up.

Tallowmere (Teyon, €6.99 / £6.29) – Perhaps you remember this one from its release on the Wii U eShop last year; we really liked it in our review. The challenge is to see how far you can get into the dungeons. Each randomly-generated room gets bigger, harder, and more rewarding the further you go, and you strive to earn better gear as you progress. We’ll check it out on Switch and let you know what we think.

Koi DX (CIRCLE Entertainment, €5.00 / £4.99) – Released on the Wii U a while ago, Koi DX places you in the role of a lone fish which has become separated from its owner and is tasked with purifying waters polluted by mankind. To do this, you must explore the waters for other fish and guide them to flowers of the same colour while avoiding the malevolent black fish. The game includes “memory jigsaws”, new skins and alternative fish to control. We’ll swim towards a review soon.

Transcripted (Plug In Digital, €7.99 / £6.99) – This is a match three puzzler / dual stick shoot ‘em up hybrid that looks a bit like the love child of Nano Assault and Zuma. We’ll see how it shapes up in a review.

Spellspire (10tons, €9.99 / £8.99) – Spellspire casts the player in the role of a nerdy wizard climbing a 100 level tower; plenty of monsters must be defeated and loot collected on the way. Combat uses a word game mechanic, where the player picks letters from a grid of ten to spell out words; these are cast out as spells, with longer words producing more powerful blasts. We’ll dig out a thesaurus and get cracking on a review.

Maria The Witch (Naps Team, €4.99 / £4.49) – One of those ‘tap to fly’ games popularised on mobile and with a few similar experiences on Wii U and 3DS, your task is to collect mail and various items through a variety of stages. We’ll see whether it casts a spell over us in a review.

Rock ‘N Racing Off Road DX (EnjoyUp Games, €7.99 / £7.19) – Another title making its way across from the Wii U, it features a variety of tracks, an arcade mode, time trials, and multiplayer action to get stuck into as well as a rock ‘n’ roll soundtrack for accompaniment. We didn’t have a great experience with the game on Wii U so we’re hoping for a pleasant surprise on the new console.

Street Hoop (HAMSTER, €6.99 / £6.29) – The latest ACA Neo Geo release fills that Basketball gap in the line-up; we reviewed this back in 2010 when it landed on the Wii Virtual Console it netted an impressive 8/10.

Nintendo Switch DLC

Sonic Forces: Shadow Costume (SEGA, free)

Switch eShop Demo

Super Beat Sports (Harmonix, free)

Switch eShop Temporary Discount

Sparkle 2 (10tons, €6.79 / £5.94 until 16th November, normally €7.99 / £6.99)

3DS eShop

Bonds of the Skies (KEMCO, €9.99 / £8.99) – When we saw the artwork and title we instinctively thought ‘that’ll be a KEMCO RPG on 3DS’, and so it came to be. In this one humans and Gods team up to find a demon that’s ‘cast a town into a sea of flames’, which is a normal weekend for most of us.

Hiding Out (Green Lightning, €4.99 / £4.99) – Drawing inspiration from retro platformers, this looks like a simplistic title in which you hunt for photo parts. 

New Nintendo 3DS eShop

RTO (nuGAME, €8.99 / £7.99) – This appears to be a scrolling gallery shooter in which you control multiple characters to shoot a whole lot of scary aliens, though the developer describes it as an “FPS survival horror game with permadeath”.

3DS DLC

Culdcept Revolt – Challenge from Hell (NIS America, €0.99 / £0.89)

Culdcept Revolt – Soltis (NIS America, €0.99 / £0.89)

Culdcept Revolt – Zigzag Tour (NIS America, free)

3DS Demo

Worcle Worlds (Lightwood Games, free)

3DS eShop Temporary Discounts

Fun! Fun! Minigolf TOUCH! (Shin’en Multimedia, €2.24 / £1.87 until 30th November, normally €2.99 / £2.50)

Real Heroes: Firefighter 3D Download Version (Zordix AB, €4.99 / £4.49 until 16th November, normally €9.99 / £8.99)

Me and My Pets 3D (Treva Entertainment, €4.99 / £6.24 until 30th November, normally €29.99 / £24.99)

My Pet School 3D (Treva Entertainment, €9.99 / £8.24 until 30th November, normally €29.99 / £24.99)

3D Game Collection (Joindots, €5.24 / £3.74 until 23rd November, normally €6.99 / £4.99)

Atlantic Quest (Joindots, €5.24 / £3.74 until 23rd November, normally €6.99 / £4.99)

Secret Agent Files: Miami (Joindots, €5.99 / £4.49 until 23rd November, normally €7.99 / £5.99)

Kutar Apple (CIRCLE Entertainment, €0.69 / £0.69 until 23rd November, normally €0.99 / £0.99)

Kutar Burger Factory (CIRCLE Entertainment, €0.69 / £0.69 until 23rd November, normally €0.99 / £0.99)

Kutar End Credits (CIRCLE Entertainment, €0.69 / £0.69 until 23rd November, normally €0.99 / £0.99)

Kutar Powder Factory (CIRCLE Entertainment, €0.69 / £0.69 until 23rd November, normally €0.99 / £0.99)

Kutar Ski Lift (CIRCLE Entertainment, €0.69 / £0.69 until 23rd November, normally €0.99 / £0.99)

New 3DS eShop Temporary Discounts

Super Destronaut 3D (Petite Games, €1.59 / £1.43 until 23rd November, normally €1.99 / £1.79)

FIFTEEN (RCMADIAX, €0.99 / £0.93 until 23rd November, normally €1.49 / £1.39)

Wii U eShop

Annihilation (TreeFall Studios, €1.99 / £1.79) – A pixel-based top-down shooter in which you try to resist waves of enemies; also includes support for co-op.

Wii U Virtual Console

Digital Champ: Battle Boxing (Konami, €6.99 / £6.29) – An interesting idea and technically impressive for the time, this first-person boxing game falls short once it steps into the ring; that’s what we thought in our review, anyway.

Wii U Demo

3Souls (RedColumn, free)

Wii U eShop Temporary Discounts

Bridge Constructor Playground (Joindots, €7.49 / £6.36 until 23rd November, normally €9.99 / £8.49)

Dracula’s Legacy (Joindots, €5.99 / £4.49 until 23rd November, normally €7.99 / £5.99)

Frankenstein – Master of Death (Joindots, €5.99 / £4.49 until 23rd November, normally €7.99 / £5.99)

Island Flight Simulator (Joindots, €5.99 / £4.49 until 23rd November, normally €7.99 / £5.99)

Suspension Railroad Simulator (Joindots, €5.99 / £4.49 until 23rd November, normally €7.99 / £5.99)

Toon Tanks (Petite Games, €1.59 / £1.43 until 23rd November, normally €1.99 / £1.79)

BLOK DROP U (RCMADIAX, €0.99 / £0.86 until 6th December, normally €1.49 / £1.29)

BLOK DROP X TWISTED FUSION (RCMADIAX, €2.00 / £1.80 until 6th December, normally €2.99 / £2.69)

FIFTEEN (RCMADIAX, €0.99 / £0.93 until 23rd November, normally €1.49 / £1.39)

ORBIT (RCMADIAX, €0.99 / £0.93 until 23rd November, normally €1.49 / £1.39)

PINBALL (RCMADIAX, €0.99 / £0.93 until 23rd November, normally €1.49 / £1.39)

SPHERE SLICE (RCMADIAX, €0.99 / £0.93 until 23rd November, normally €1.49 / £1.39)

TABLETOP GALLERY (RCMADIAX, €2.00 / £1.80 until 23rd November, normally €2.99 / £2.69)


That’s it for the European update this week – let us know what you’ll be downloading in the poll and comments below.

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Rumour Buster: The Nintendo 64 Classic Mini Game List ‘Leak’ is a Batch of Old PDF Files

If we were to bet on whether the big N will produce a Nintendo 64 Classic / Mini in the next couple of years, we’d put our money on that happening. The success of the NES and SNES models has clearly got the company’s attention, as it’s been putting effort into distributing decent stock for the latest system and is preparing to bring the NES back. Nintendo has looked at the sales and online demand and realised that it’s sitting on easy money.

So, we reckon there are good odds that the Nintendo 64 will happen. However, there’s been a bit of buzz about a supposedly new list of game manuals for N64 games, and some are excitedly speculating that the line-up of 19 games could be an inadvertent leak of the prospective N64 Mini’s library. Well if it is it’ll be a coincidence, because it is in fact an old list.

Former Nintendo Life writer and N64 expert actually tweeted about the list back in January this year.

On top of that, when you look at the Sin and Punishment manual it’s actually a reproduction of the European Virtual Console manual, so it’s not even a quality scan of the original.

As for why the files were uploaded in the past (possibly before January this year) it may have simply been an informal project or a nice gesture, offering scans for some well known game manuals. Of course, there’s always a chance that a potential N64 Mini could have those games on them, but we doubt this is any kind of smoking gun or leak.

Still, we’re excited about the potential for a Nintendo 64 Classic / Mini, but don’t think old Virtual Console PDFs are proof.

With thanks to Martin Watts for the heads up and information.

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Review: Kirby Battle Royale (3DS)

When Nintendo confirmed a ‘multiplayer-focused’ Kirby title plenty speculated over the approach it would take, but Kirby Battle Royale ultimately delivers a rather predictable spin-off release. What we have, once you get past an initial introduction that suggests a different style entirely, is a minigame collection, one primarily focused on variations and twists to flesh out a limited experience. It’s certainly a diversion away from the high quality 2D platforming that has come to define the pink puffball over recent years on 3DS.

When first booting the game up you work through a brief tutorial in single player; Kirby has a basic attack that can also be charged, a secondary move, the ability to jump / float, and he can pick up and throw items and enemies. What he can’t do is absorb enemies, which isn’t explained but is the case due to the need for the game to gradually unlock abilities with progress. The plot follows that trend as it’s thin even by Kirby standards – Kirby enters ‘Dedede’s Cake Royale’ with a buddy in order to win a tasty cake, and Dedede is using a machine to create clone Kirby characters to take the pink one down. It’s cutely presented and made us smile, however, so that part of the magic remains in place.

Here, importantly, is the key detail – Kirby Battle Royale does have a genuine solo ‘Story Mode’ campaign, albeit any reasonably skilled player will rattle through in four hours or less, while younger or less experienced players will get more mileage as the challenge increases. The setup is rather basic; you’re tasked with working up five ‘leagues’ to win the Cake Royale, all the while earning points and unlocking new Kirby abilities and eventually ‘Boost Orbs’ to utilise in battles. You also gradually get to see all of the minigames this way and get a couple of fun boss battles – it’s either a limited and underwhelming solo campaign or a rather enjoyable extended tutorial, depending on your perspective.

We rather enjoyed playing through it early on, but it nevertheless started to lose steam despite its brevity. As mentioned above, it essentially serves as a tool for experimenting with abilities and mastering the minigames, of which there are only ten. That may sound like a lot, but they start to feel over-familiar rather quickly, especially as all the solo campaign can think to do is add a small number of arena variations and increase the AI difficulty a little beyond the initial novice level. The Story Mode can dress it up all it likes, but what you’re really doing is playing four-player minigames over and over again against the CPU. Even unlocking abilities has limited impact as they’re all familiar from previous games, and most will have two or three favourites that they use repeatedly, in any case.

The quality of the minigames varies, it must be said. The most basic is Battle Arena, where you scrap it out until just one Kirby is standing; there’s a bit of strategy as KO’d players can try to recover, so ideally you need to wear everyone down and knock them out in close proximity. Apple Scramble, on the other hand, is all about teamwork as you work with a buddy to knock apples from trees and send them down a hatch; in Story Mode the AI does a decent job of helping out, especially with pulling the hatch lever while you focus on gathering the fruit.

Next is Coin Clash, where you try to gather the most coins in an arena while dodging ghosts. Attack Riders puts you on a circular stage where you have ‘chips’ to preserve and steal, while also trying to hijack vehicles with which to run over the opposition. Crazy Theater aims to throw in quickfire challenges to keep players on their toes, a fun idea let down by a severe lack of variation and content, meaning you’ll see a lot of repeat rounds. Rocket Rumble is one of the better games, meanwhile, as you frantically try to throw fuel cubes into your rocket and then jump in before the time ticks down.

Robo Bonkers is almost certainly one of the more visually entertaining games, as you fight over rockets to launch at an enormous mechanised ape to score the most points; it’s fun, but a ‘last hit’ bonus is a bit cheap and can skew results. Slam Hockey is a spin on table hockey that should be very entertaining as a team game, but it lacks speed and momentum. Ore Express is a decent scrolling stage in which you scrap over ore to deposit in passing train cars, which is particularly enjoyable against real players. Finally we have Flagball, in which two teams fight over one ball and try to throw / bash it into their flag; this is nicely done and is one of the stronger games.

That sounds like a lot, but they quickly loop around, especially in the single player mode. These are, after all, what the game is all about – they’re not extras included with a full Kirby adventure, they are the entirety of the game. After the generous content offerings of the previous 3DS titles in the series this feels barebones, and we found ourselves ploughing through the solo mode more to unlock goodies than for the sheer joy of it.

Beating the story mode and buying collectibles with the generously distributed in-game currency sets you up with some special characters and lots of abilities for genuine multiplayer. First up, let’s consider the Online Multiplayer; well, it’s functional. In our post-launch testing it only offer ‘Ranked’ matches and kept pushing us into team events, a slightly frustrating and unnecessary limitation. Playing and winning earns you points to level up, and that’s the core loop right there – it’s limited.

In the immediate days after the game’s release we did manage to find online matches on multiple occasions, but sometimes with very long waits or ultimate failure. The EU servers are not heavily populated, it’s fair to say, and plenty will lose patience and give up when others don’t immediately arrive. When we did get into matches performance was reasonable, but lag did kick in a few times and detract from the gameplay, while we also had a disconnect mid-match. Due to how quiet the servers are along with that sketchy performance, we can’t see much mileage in this online mode.

Which finally brings us to Battle Mode, where you can customise some single player games or, more importantly, jump into local multiplayer. We couldn’t test local play with multiple copies of the game, but that’ll be a familiar tale for plenty that own games like this. More importantly, though, there is Download Play, and it’s a feature that may make or break potential purchase decisions for families or those with 3DS-owning buddies.

Due to file size limits (presumably), the host has to pick one of two ‘packs’ that have five games each. The process to get other 3DS players in is relatively quick, and you can choose from various options to play through the five games in the relevant pack. Those using Download Play are limited to a handful of power-up options, but it’s entirely functional and lag free in our experience. As a result it’s very welcome for families and those eager to get more mileage out of the game; some of the minigames are certainly more fun with other human players, though they still wear out their welcome relatively quickly,

After all of that, let’s wrap up with the presentation. This game continues a recent trend and annoyance of ours in that Nintendo (and HAL in this case) haven’t bothered to implement the 3D effect, making this game 2D only. The low resolution of the 3DS top screen is certainly more noticeable without the auto-stereoscopic feature, and it once again seems like a sloppy cost-cutting measure. Aside from that the visuals are certainly solid, employing thick outlines similar to those in Super Smash Bros. for Nintendo 3DS in order to help you track the action. The music is also typical Kirby fare, which is fine by us.

Conclusion

Sometimes Nintendo puts out distinctly ‘B-list’ games, and Kirby Battle Royale falls into that category. While the main games in the series on 3DS offer creativity, smart design and generous amounts of content, this ultimately falls short on all counts. It’s not a bad game, but it is mediocre, and the mileage and value it holds as a retail release will vary drastically depending on the players. For families and minigame enthusiasts able to dabble in local multiplayer it offers some fun, but sparsely populated online servers and a repetitive Story Mode leave little to write home about. Kirby may have many of his iconic abilities here, but the copy-and-paste approach and limited minigames mean this doesn’t get close to the mascot’s other 3DS games.

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Community: We Need Your Very Best Speedrun-Style Jumps from Super Mario Odyssey

To say Super Mario Odyssey gives you freedom of movement is quite the understatement, as no doubt anyone who’s played the game can attest. We love them so much that we’re looking to you for the absolute best jumps possible, be they high, long, or just extremely complex and satisfying.

We’ll be featuring the very best clips in an upcoming video compilation that shows off as many as possible. If you want to get involved, all you have to do is record your jump from your Switch by long-pressing the capture button and sharing it with us on Twitter using the hashtag #MarioMegaJump. We’re keeping an eye on all submissions using that tag, so as long as you’ve spelt it correctly you needn’t worry about it getting lost.

We look forward to all your submissions!

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Penguin Wars Is Headed To Switch Next Year

If you have fond memories of playing the classic Game Boy game Penguin Wars back in the day, like your humble scribe, then you will no doubt be delighted to hear that the game is being revamped for the Switch by Dispatch Games and is planned for a release in early 2018.

The classic rule of having 10 balls to throw at each other is still the core of the game. However, in the updated game players can evolve their characters in Story Mode and use them in both local and online gameplay against their friends; this release also introduces multiple sets of new rules. Music from the original version released in 1985 has been remixed and updated by notable musicians from Japan, which will hopefully be another highlight in the final game.

The physical Limited Launch Edition version of the game will come packed with a digital download code for the full soundtrack, and at a later date the game even has DLC planned.

Let us know if you plan to p-p-pick up Penguin Wars next year with a comment below.

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Super Mario Odyssey and Nintendo Switch Continue Strong Run in Japan

It’s the middle of the week, which means it’s time for the Media Create charts out of Japan. The previous week saw Super Mario Odyssey hit around half a million sales at launch, the figure varying depending on whether you prefer Media Create or Famitsu numbers. 

Starting with the software chart this week, Mario’s adventure has been toppled from the number one spot by the PS4 version of Call of Duty: WWII, but nevertheless returned sales numbers in six figures in its second week. Style Savvy: Styling Star made its debut on 3DS in fourth place, which isn’t bad but doesn’t exactly set the charts alight. The results are below with lifetime sales in brackets.

  1. [PS4] Call of Duty: WWII (SIE, 11/03/17) – 168,234 (New)
  2. [NSW] Super Mario Odyssey (Nintendo, 10/27/17) – 116,931 (578,969)
  3. [PS4] .hack//G.U. Last Recode (Limited Edition Included) (Bandai Namco, 11/02/17) – 61,816 (New)
  4. [3DS] Style Savvy: Styling Star (Nintendo, 11/03/17) – 32,176 (New)
  5. [NSW] Splatoon 2 (Nintendo, 07/21/17) – 23,557 (1,295,008)
  6. [PS4] ARK: Survival Evolved (Spike Chunsoft, 10/26/17) – 23,370 (93,547)
  7. [PS4] Assassin’s Creed Origins (Ubisoft, 10/27/17) – 22,272 (71,692)
  8. [NSW] Mario Kart 8 Deluxe (Nintendo, 04,28,17) – 15,913 (788,445)
  9. [3DS] Shin Megami Tensei: Strange Journey Redux (Limited Edition Included) (Atlus, 10/26/17) – 9,978 (70,647)
  10. [PS4] Gran Turismo Sport (Limited Edition Included) (SIE, 10/19/17) – 9,045 (177,001)
  11. [PS4] Taiko Drum Master: Drum Session (Bundle Edition Included) (Bandai Namco, 10/26/17) – 7,679 (35,924)
  12. [NSW] The Legend of Zelda: Breath of the Wild (Limited Edition Included) (Nintendo, 03/03/17) – 6,662 (629,352)
  13. [PS4] The Evil Within 2 (Bethesda Softworks, 10/19/17) – 5,809 (61,374)
  14. [NSW] Pokken Tournament DX (Nintendo, 09/22/17) – 4,882 (111,829)
  15. [PS4] Itadaki Street: Dragon Quest & Final Fantasy 30th Anniversary (Square Enix, 10/19/17) – 4,858 (56,520)
  16. [3DS] Animal Crossing: New Leaf Amiibo+ (Nintendo, 11/23/16) – 4,008 (264,236)
  17. [PS4] City Shrouded in Shadow (Bandai Namco, 10/19/17) – 3,511 (60,563)
  18. [PS4] Middle-earth: Shadow of War (Warner Bros., 10/12/17) – 3,367 (37,462)
  19. [3DS] Mario & Luigi: Superstar Saga + Bowser’s Minions (Nintendo, 10/05/17) – 3,171 (49,746)
  20. [3DS] Idol Time PriPara: Yume All-Star Live! (Takara Tomy A.R.T.S, 10/26/17) – 3,080 (17,965)

Moving on to hardware, the major Switch bump driven by Odyssey bundles fell away, but the system is still way out from its rivals as the best seller. New 2DS LL and New 3DS LL (XL) also delivered increases in their customary third and fourth places.

  1. Switch – 64,387 (126,701)
  2. PlayStation 4 – 21,830 (18,719)
  3. New 2DS LL – 11,116 (9,203)
  4. New 3DS LL – 7,914 (6,448)
  5. PlayStation 4 Pro – 6,993 (5,934)
  6. PlayStation Vita – 3,576 (3,705)
  7. 2DS – 1,539 (1,412)
  8. New 3DS – 287 (220)
  9. Xbox One – 114 (97)
  10. PlayStation 3 – 56 (45)
  11. Wii U – 38 (41)

So there you have it, another week with some positive sales results for Nintendo in Japan.

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Review: Sonic Forces (Switch)

Sonic Forces has found itself in a rather tricky position at launch; some of the build-up to the game’s release suggested a potential flop in the making. Early impressions from the game’s demo and previews told a story of apprehension, and the fact that most review codes were sent out so incredibly late suggested that even SEGA had concerns about its reception. As such, we went into this with modest expectations, hoping that it could somehow prove everyone wrong. Has it managed to do that, though? Let’s find out.

The game has been developed by Sonic Team – a division within SEGA that is, perhaps unsurprisingly, responsible for creating the vast majority of Sonic titles. Whilst the studio has created the occasional impressive 3D Sonic adventure in (semi) recent times, such as Sonic Colours, fans of the blue blur have been rather unimpressed by some of the modern titles in the series. The side-scrolling Sonic Mania changed things earlier this year, receiving universally positive reviews and a very happy fan-base when it released – but, of course, that title wasn’t developed by the Sonic overlords, instead being created by (essentially) incredibly talented fans. Unfortunately, it would seem that Sonic Team hasn’t fully learned – or had the opportunity to do so – the valuable lesson on offer here.

In a sentence, Sonic Forces is a mixed bag; there are times when it feels like the scope and ambition for the title must have been rather large at some point during development but, ultimately, these ambitions were never fully realised to create the game that it could have been. The game’s 30 stages are a mix of 3D levels featuring the modern Sonic design, 2D side-scrolling levels featuring the cute, podgy, classic Sonic, and slightly different levels that make use of an Avatar created by the player. The blend between these different stage types is decent for the most part, although there were aspects from each that we didn’t particularly enjoy; we never felt the desire to go back and explore them fully.

To explain this further, let us first talk about the plot. Doctor Eggman is planning to take over the planet and Sonic is called upon to save the day. Unfortunately, Sonic underestimates the power of Infinite (a mysterious newcomer to Eggman’s team) who defeats him with ease. Six months pass by, in which time Knuckles and a whole cast of Sonic’s friends team up to form the Resistance but, with no sign of Sonic, the team are disheartened. That is until you show up – yes, you. The player is tasked with creating their own Avatar (this can be the shape of a cat, wolf, dog, and bear amongst others) and this character joins the team to start fighting back against Eggman and Infinite.

The Avatar creation system and general use of the character throughout the game are clear signs that Sonic Forces is aimed at a younger audience. The options for your Avatar are pleasingly generous, with numerous items of clothing such as gloves, shoes and outfits being unlocked as you progress through the game. Seeing your character alongside Sonic and friends in the game’s numerous cutscenes will be great for kids; the way in which Sonic keeps referring to you as his ‘buddy’ is almost cringeworthy, but it’s easy to imagine youngsters getting a kick out of it.

The Avatar character plays differently to both of the Sonics, too – seeing as you can’t run quite as fast as the famous hedgehog, you have different powers that you can utilise instead. Firstly, you have a weapon that can be used by pressing ‘ZR’ which allows you to use fire or lightning to breeze through enemies and, secondly, you make use of a grappling hook-style mechanic (that actually feels like it should be in a Spider-Man game) to travel around the 3D environments. There are also times where you will need to combine modern Sonic with your Avatar in the same level, resulting in gameplay that swaps from the blistering pace of Sonic, to the slightly more intricate platforming of the Avatar.

Going back to our earlier point about having issues with each of the different play-styles – the 3D environments that house Sonic and the Avatar are usually let down by the fact that you hardly ever feel particularly in control. The majority of the time is spent holding your control stick forward or to the right, hoping that you don’t crash into anything (not that you can usually see when an obstacle is approaching) and trying not to fly off the edge. When using the grappling hook, it is usually just a case of either button mashing, or reacting to on-screen prompts to fly around the course – you’ll either make every jump without any truly satisfying feeling of accomplishment, or fall to your doom in a way that can feel completely unfair. This is a shame, because there are moments where simply bursting as Sonic can feel fun – it just doesn’t happen often enough and the Avatar levels feel a little underwhelming in comparison.

The 2D sections (which still use 3D visuals) can feel a little undercooked at times, too. You’ll feel much more in control in these stages, and there are times – just like there can be in the 3D levels – where everything is running very smoothly indeed, but the change in control method and ways in which you can attack make these sections feel rather limited. It has no doubt been designed in this way to stay true to the original concepts of both 2D and 3D Sonic games, and whilst changing things up would have no doubt caused more upset than it is worth, it sadly doesn’t quite manage to pull off the blend as successfully as it could have. The gameplay isn’t broken or poor, it just feels like there is a lack of imagination or creative flair behind it.

The game’s visuals further cement the idea of Sonic Forces as a hit and miss experience. The Switch version of the game is seemingly the inferior choice when it comes to performance (720p/30fps compared to 1080p/60fps on PS4, for example) and lack of definition in the scenery and blurry edges on the character models are rather apparent, especially when viewed on the TV rather than the smaller screen in Handheld mode. It isn’t offensive –  certain areas in the game could have looked absolutely gorgeous with a little more graphical ‘oomph’ – it just isn’t as impressive as you might have hoped. The game runs just fine, though – we didn’t notice any substantial drops in framerate or performance that affected gameplay – so it likely comes down to a preference of graphical power versus handheld capabilities if you’re wondering which version to buy.

Conclusion

To answer our initial question, Sonic Forces hasn’t managed to convince us that it is a must-play title in the series, but has at least alleviated some of our initial fears. A relatively short five-hour or so campaign, a lack of difficulty that ramps up unexpectedly on the final boss, and the non-coherent blend of 3D sequences, 2D sections and cutscenes make Sonic Forces a mixed experience, with positive moments undone by weaker areas.

It isn’t poor as many feared, and for children it could well be a thoroughly enjoyable experience. For the ‘hardcore’ (and likely slightly older) generation of Sonic fans, though, perhaps it’s best to accept that – for better or worse – Sonic isn’t what it used to be. Stick with Sonic Mania for classic Sonic fun, and let Forces attract a new, younger audience.