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Expect Inti Creates To Spread The Love (And Some New Details) On Gal Gun 2

There certainly are some weird and wonderful subgenres out there in the world of video games, which probably goes some way to explaining why a series about firing pheromones at schoolgirls and sucking their clothes off has attracted such a cult following. The latest entry, Gal Gun 2, is coming to Switch in Q1 2018 and developer Inti Creates has just announced some new livestreams to showcase the characters, mechanics and a rather risque sounding ‘Doki Doki mode’.

One livestream took place a few hours ago with Inti Creates’ president and VP looking back on 2017, but the second one – due to air on YouTube on 27 December at 21:00 JST (that’s 12pm UK time) – will be one to watch, with voice actors from the oddball rail shooter (including MC Yuna Taniguchi, Chinami Hashimoto and Chisa Kimura) joining the broadcast to discuss all the embarrassing things the developer asked them to do in the name of video game innuendo.

In the meantime, here’s a crazy Japanese trailer for Gal Gun 2:

Are you planning to pick up Gun*Gal 2 in 2018? Are there any other Japanese titles you’d love to see get the localisation treatment on Switch? Let us know! 

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Nintendo Switch Picks Up Incredible Sales in Japan to Continue Its Strong Run

It’s no surprise to hear that the Switch is already close to overtaking the lifetime sales of the Wii U, even if it’s a statistic that’ll always be harsh on the last-gen system. Nintendo’s hybrid console is hot stuff right now and that’s especially the case in Japan, where the latest Media Create charts show its dominance in this vital shopping season.

Let’s start with software, however – Yo-kai Watch Busters 2 has arrived on 3DS and taken the number one spot. In second place is Super Mario Odyssey, which has now passed one million retail sales in the Media Create figures. There are multiple evergreen Switch and 3DS games to be found elsewhere in the top 20, with Bokujou Monogatari: Futari no Mura+ being the only other new release on Nintendo hardware down in 12 place. The results below have lifetime sales in brackets.

  1. [3DS] Yo-kai Watch Busters 2: Treasure Legend Banbaraya – Sword / Magnmum (Level-5, 12/16/17) – 208,540 (New)
  2. [NSW] Super Mario Odyssey (Nintendo, 10/27/17) – 133,180 (1,082,650)
  3. [3DS] Pokemon Ultra Sun / Ultra Moon (Nintendo, 11/17/17) – 119,005 (1,169,173)
  4. [NSW] Splatoon 2 (Nintendo, 07/21/17) – 70,489 (1,530,859)
  5. [NSW] Mario Kart 8 Deluxe (Nintendo, 04,28,17) – 5,0679 (945,232)
  6. [PS4] Earth Defense Force 5 (D3 Publisher, 12/07/17) – 33,333 (144,408)
  7. [PS4] Yakuza: Kiwami 2 (Limited Edition Included) (Sega, 12/07/17) – 26,650 (158,581)
  8. [3DS] Kirby: Battle Royale (Nintendo, 11/30/17) – 25,180 (72,528)
  9. [PSV] Digimon Story: Cyber Sleuth – Hacker’s Memory (Bandai Namco, 12/14/17) – 24,636 (New)
  10. [PS4] Digimon Story: Cyber Sleuth – Hacker’s Memory (Bandai Namco, 12/14/17) – 20,890 (New)
  11. [NSW] The Legend of Zelda: Breath of the Wild (Limited Edition Included) (Nintendo, 03/03/17) – 19,469 (702,460)
  12. [3DS] Bokujou Monogatari: Futari no Mura+ (Marvelous, 12/14/17) – 15,612 (New)
  13. [PS4] Resident Evil 7: biohazard Gold Edition Grotesque Ver. (Capcom, 12/14/17) – 14,787 (New)
  14. [3DS] Style Savvy: Styling Star (Nintendo, 11/03/17) – 13,532 (84,236)
  15. [3DS] Pokemon Ultra Sun / Ultra Moon Double Pack (Nintendo, 11/17/17) – 12,117 (302,266)
  16. [NSW] Xenoblade Chronicles 2 (Limited Edition Included) (Nintendo, 12/01/17) – 12,017 (129,426)
  17. [3DS] Animal Crossing: New Leaf Amiibo+ (Nintendo, 11/23/16) – 12,007 (318,524)
  18. [NSW] Pokken Tournament DX (Nintendo, 09/22/17) – 11,144 (150,782)
  19. [NSW] Arms (Nintendo, 06/16/17) – 10,714 (272,206)
  20. [NSW] Sumikko Gurashi: Sumikko Park he Youkoso (Nippon Columbia, 12/07/17) – 10,072 (92,586)

Hardware sales were up mostly across the board, with only the PS4 Pro dropping following a spike from a previous Monster Hunter: Worlds system. The headline is the Switch, however, which sold a whopping 221,210 units last week, a hefty increase on figures that were already impressive. The New 2DS LL and New 3DS LL (XL) are back up to third and fourth place overall, too. That Switch number, we should add, surpasses the sales of all other systems combined.

  1. Switch – 221,210 (164,908)
  2. PlayStation 4 – 45,161 (40,524)
  3. New 2DS LL – 31,653 (27,074)
  4. New 3DS LL – 19,115 (15,059)
  5. PlayStation 4 Pro – 17,804 (45,163)
  6. PlayStation Vita – 9,049 (8,483)
  7. 2DS – 4,324 (3,192)
  8. Xbox One – 2,175 (406)
  9. New 3DS – 421 (248)
  10. Xbox One X – 132 (75)
  11. Wii U – 75 (70)
  12. PlayStation 3 – 44 (48)

Another fantastic week for Nintendo’s new system in Japan and a sign that momentum is picking up as the year ends. Nintendo will undoubtedly be heading into 2018 with a lot of confidence.

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Feature: nDreams Talks About Reanimating Bloody Zombies for a Festive Switch Release

For some gamers of a certain age, the beat ’em up genre is a rather important part of the gaming scene. There may not be many major titles that ask you to walk through an area crudely punching and kicking the snot out of foes, but it still has a certain appeal. This year Wulverblade gave us a stylised fix in the genre, and now Bloody Zombies will bring its spin to the Switch – it’s out on 23rd December priced at £10.99 / €13.49 / $14.99.

It’s a game that brings some genre classics to mind, but also has its own tweaks with ‘freeform’ combat that evolves as you progress. It also throws in online co-op for four players in addition to the equivalent local options, which is a great feature to have. Combine that with the thematic simplicity of beating up a wide range of disgusting zombies, and it’s an enticing concept.

We had a chat with Dan Sheridan, communications manager at nDreams, to learn more about this one ahead of its release.

Can you introduce yourself and your role in the development of Bloody Zombies?

My name is Dan Sheridan, I am the communications manager at nDreams. I’ve been working very closely with the development team over the course of the creation of Bloody Zombies, showcasing the game at various events worldwide, sharing news and updates and providing feedback to the dev team on what has been well received and what could be improved.

The game has previously arrived on PC and PS4 with VR support. Going back to the beginning of development, was VR part of the initial planning, or did it become a focus after development had started?

VR was implemented early in development, however, the intention was to make a game that could work equally on any console or device. The focus of Bloody Zombies has always been on making something that you can play together with others, and a key benefit of VR multiplayer was that it actively encouraged you to work together with people on the TV screen. Funnily enough this similar to what we’ve found with the Nintendo Switch – it’s a console where you want to share your game with others.

Based on your experiences at events and any data you may have, how many Bloody Zombies players on PS4 and PC have opted to use the VR mode?

We saw a broad range of people playing the game – on TV, in VR, across both, and even switching between the two. We hope to see something similar on the Switch where we feel the game is equally comfortable being played on the TV, handheld or tabletop play modes.

At what point did you decide that you wanted to bring the game to the Switch, and what were the main reasons for this?

We were discussing the possibility of a Switch release from around the time the console launched. Several colleagues bought the console and whilst we all expected the multiplayer to be great, we were surprised how at home a lot of indie titles felt on the console. It was great to hear feedback from the community that they would love to see this title on the Switch and from that we felt that Bloody Zombies would make a terrific fit. The campaign and core gameplay suits the device and allows gamers to pick-up and play on the go in local or online multiplayer.

Can you talk about the process of developing on the Switch hardware, including positives and negatives?

The game came together very smoothly on the platform with only minimal challenges to overcome. Nintendo has provided fantastic support, helping us get the game onto the system – overall a great experience.

In terms of Switch features, which are the most important for the Bloody Zombies experience?

As a co-op game, Bloody Zombies makes full use of the Switch’s flexible controller and play mode options to make playing the game in multiplayer, at home or on the go as easy and painless as possible. Additionally, the game fully supports online and local multiplayer, so there’s that too!

Following previous releases on other platforms, has feedback from gamers influenced the Switch port in any way?

Following the launch on other platforms, we have made a few changes based on community feedback. We have implemented an easy mode which is more suitable for gamers who are new to the genre. If you are playing with friends the difficulty scales up accordingly and players will notice more zombies and bosses needing a few extra hits to take them down. In addition to balancing, we’ve fixed minor bugs to improve the overall experience. The reaction to the updates has been positive and we hope Switch players will appreciate them too.

Co-op is naturally a big focus of the game, and the Switch suits that rather well. How important do you think the accessibility of multiplayer and co-op on the Switch have been to its success?

Multiplayer and the ease that it supports gamers wanting to play together, certainly feels like it has been one of the drivers for its success, along with some phenomenal titles. Additionally, we feel there is room for this area to
keep growing – not everything supports four players or online yet.

There are only a small number of beat ’em up titles on the Switch so far, how notable an advantage is that for your release?

You could certainly say we’re lucky to be one of the first brawlers to release on the platform. We’re confident that the core fighting mechanics hold up well to anyone looking for this type of title on the Switch. The freeform combat (simple to learn, hard to master) where you can chain special moves together to create combos, is heavily inspired by genre greats and the variety of enemies and levels in the game gives a lot of substance for players to get their teeth/samurai sword/chainsaw into.

Are you optimistic that the game will prove a success with the Switch audience?

We’re looking forward to seeing the game’s reception given the Switch’s current popularity with gamers. We hope they receive it with open arms and a bloody fist!

Based on your experiences with the hardware so far, are you planning to incorporate it into your future projects?

We’ll see – this will depend on having the right game which is the right fit for the Nintendo Switch.


We’d like to thank Dan Sheridan for his time.

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SUPERBEAT: XONiC Has Two New, and Free, Songs to Enjoy

Some developers are certainly in a giving mood. Arriving on the same day as a new free island as DLC in Kingdom: New Lands, now the rather good music rhythm game SUPERBEAT: XONiC has a couple of new tracks, which should be available at no cost in the Switch version right now. 

A preview video and some details are below.

~ Song List ~

1. Expressive Air 06
2. Vertical Horizon

This new song pack features Yousuke Yasui who has worked on titles like dodonpachi, Carnage Heart, Touhou, RIDGE Racer & Arcana Heart!

Also, Planetboom famous for his previous works on the DJMAX franchise makes a COMEBACK with his latest single [exclusive to the game], Vertical Horizon!

Free content is always a nice thing to have – will you be trying out these new tracks?

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Kingdom: New Lands Gets Some Free DLC – Skull Island

Kingdom: New Lands is quite an intriguing title on the Switch eShop, with an interesting blend of town management and tower defence to accompany some neat visuals.

If you’re a fan of the game then there’s good news, with Raw Fury releasing some free DLC in the form of a sixth island – Skull Island. It’s described as a ‘tough’ challenge that should be out now on Switch; check out a teaser trailer below.

Let us know if you’re planning to try this out.

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Sega Dreamcast, Saturn And Mega Drive Hardware Coming From Retro-Bit in 2018

It’s safe to say we’re big fans of the retro-focused wonders coming out of Retro-Bit – including the brilliant Retro-Bit RES Plus and the wealth of classic titles on its Super Retro-Bit micro-console – so you can imagine how excited we are following the announcement that it’s teaming up with Sega to bring a new line of products based on Sega Mega Drive/Genesis, Saturn and Dreamcast.

That’s right, the misunderstood greatness that was Sega Saturn and Sega Dreamcast are about to get the modern makeover treatment, with Retro-Bit promising to retain original formats while adding in contemporary upgrades such as USB and Bluetooth connectivity.

No word on exactly what products, consoles or accessories this new partnership will conjure just yet, but Retro-Bit has teased a proper reveal come CES 2018 (the big tech trade show which kicks off from 7 January in Las Vegas).

What do you guys make of the Retro-Bit announcement? And what do you want it to reveal come 2018? Let us know… 

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Deals: Pokémon Gift Ideas: Clothing, Toys, Games, Plush And Merchandise

The Pokémon brand is on a all-time high following the release of Pokémon GOSun and Moon and – more recently – Pokémon Ultra Sun and Ultra Moon. Now that it’s almost Christmas, hopefully you can still manage to dress up warm and get out and about collecting the little critters while getting some fresh, bracing air at the time. 

Whatever kind of Pokémon trainer you are, you’ll need to look at the part and have the best gear. Say hello to our handy Pokémon Merchandise guide, updated in time for the holidays!

Please note that some of the links below are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

Clothing

You need to make sure you look the part when you’re out and about hunting Pokémon, so be sure to check out in rather fetching clothes. You’ll be the envy of all the other Pokémon trainers out there!

Pokémon Themed Consoles & Hardware

Who doesn’t love limited edition Pokémon-themed hardware, right?

Pokémon Video Games

Of course with all the Pokémon mania it’s easy to forget that there are actually Pokémon video games for the Switch, Wii U and 3DS.

Pokémon amiibo

These Pokémon amiibo are lovely to look at and also useful in Super Smash Bros, as well as a range of other games too. Try them out in Kirby: Planet Robobot to see what happens!

Pokémon Trading Cards

If collecting amiibo wasn’t expensive enough, try your hand with these Pokémon cards. The Pokémon Trading Card game has been going for years but it shows no signs of flagging.

Pokémon Toys

Whether you want an Ash figure for your desk at work or an authentic Pokéball to throw around the house, we’ve got something for you here.

Pokémon Plushies

Everyone loves something soft and cuddly to snuggle up to at night, so why not pick one of these adorable Pokémon plushes?


We’re sure you’ll agree these are lovely Pokémon related items, have we missed anything? Drop a link below.

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Out Today: Brawling, Mechs and Dungeons Feature in the Latest Switch eShop Releases

Back in the old days new downloads would mostly arrive on Nintendo’s stores on a Thursday, with the occasional retail game being special enough for an alternative day. Now we get all sorts of neat arrivals on various days in the week, and today brings a few new releases across North America and Europe.

Gaze upon these goodies below.

Some of you may recognise this series from the 3DS and Wii U, which brings its own blend of Picross-style puzzles with a dash of extra colour. The Deluxe version will have 300 new puzzles, some of which are bigger than those seen in previous entries, along with touchscreen controls and co-op. The full game isn’t out until 4th January, but today brings a festive demo that includes 12 themed puzzles of various sizes, with all functions (such as co-op) included.

Crawl (Powerhoof) – $14.99USD / €14.99 / £12.99

This dungeon-based game combines an awesome visual style with a clever local multiplayer concept – one player is the main protagonist, but up to three friends possess traps and monsters to try and kill them. The multiplayer hook could make it perfect for the Switch.

Brawlout (Angry Mob Games) – $19.99USD / €19.99 / £17.99

A game that isn’t hesitant to affirm itself as an Indie take on the Smash Bros. style of brawling. Similar techniques are cited as key to gameplay, and you use assorted – in some cases familiar – indie characters to bash others off the screen. We gave this a solid recommendation in our Brawlout review, even though it perhaps struggles to reach its full potential.

Developed by Gulti, this is a vertically scrolling shooter that evidently goes big on its story, with three playable characters. One of the key selling points is that it’s a ‘wide-screen’ shooter, designed to fill the entire width of the Switch screen. It’s certainly intriguing, though its price point could be problematic; it’s only out in North America today but should land in Europe soon.


Those are today’s shiny new arrivals on the Switch eShop. Let us know what you plan to pick up; we’ll be back with the full Download Update on Thursday.

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WorldNeverland: Elnea Kingdom is Coming to Switch Next Year

According to the latest issue of Japanese gaming magazine Famitsu, WorldNeverland: Elnea Kingdom will be released on Nintendo Switch in Spring 2018.

The game was originally released on iOS and Android stores in 2015 and aims to act as a simulation of a living society. With hints of RPG gameplay elements also involved, players can get married and start a family, build houses and farms, battle against monsters, cook ingredients, and are generally free to do as they please. You can see a trailer for the original release below.

There are no details on a western release as of yet but, considering the game was localised on mobile devices, we’re feeling rather optimistic that a release will come our way. Do you think this looks like another welcome addition to the Switch’s library? Let us know with a comment.

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Review: Bleed (Switch eShop)

Bleed is a vibrant, pixel art 2D run and gun platformer that comes from one man team Ian Campbell/ Bootdisk Revolution. For our spunky protagonist Wryn, winning the coveted title of the best hero in video games (trademark) is her one and only objective, and a hand written checklist of competitors are all that stand in her way in order to prove what a true hero looks like. This Scott Pilgrim-esque setup is split into a handful of distinct, decently designed stages, each consisting of a mix of platforming, gunplay and a mini boss before it’s time to take down one of Wryn’s seven rivals.

At the beginning of each stage, you have the choice of four difficulty settings, and there’s a witty mission briefing that sets up the impending duel. As well as the standard (and upgradable) health, the other items on the HUD are integral to your progress and, if used properly, will earn you valuable points. Holding ‘ZL’ will deplete your orange meter and slow down time, enabling you to take out multiple enemies in a single, arcing move, dodge a rapidly incoming attack or steal precious seconds in order to evade oncoming obstacles.

In addition, there’s an ever changing alphabetical ranking system, so if you want that elusive S rank you’ll need to show ability to string together kills in a short time frame as well as avoiding damage. The controls will initially take a bit of getting used to, especially at the paced required to advance on the more challenging settings. Using the left stick to move and pushing the right in any direction will automatically shoot your weapon of choice, and load outs can be selected before a stage and switched on fly with ‘R’. Using movement and weapons in tandem is incredibly important during the course of the game. ‘ZR’ is your jump, and it’s possible to combine three jumps with directional dashes to replicate some Smash Bros-esque acrobatics, snatching survival from a gap of demise. There’s an interesting degree of verticality in some stages, a nice homage to a Mission: Impossible set-piece and even a venture into a living creature.

What the environments and enemies lack in detail, they try to make up for in variety. Whether biological or mechanical, hazards will always keep you on your toes and in the air. Although the overall presentation could do with more polish in some areas, one thing Bleed does do is nail the thrill that comes with fluidly refining a set of moves that require skill, dexterity and speed. It is incredibly satisfying to link jumping, dashing, dodging and shooting in the blink of an eye, but seeing the whole sequence play out in slow motion is even more accomplished.

From the beginning to it’s premature end, Bleed is constantly and consistently lighthearted and fun, complementing the intense action well. There’s plenty of self aware banter, especially after a failed attempt, and there are plenty of humorous exchanges between Wryn and her septet of wacky competitors. You’ll be greeted with a stats screen upon each successful run, breaking down your time, style and number of deaths, Your score is then converted into points that can be carried over between levels, and you can shop for different weapons that have various balance between range, damage and firing speed. More exotic and expensive upgrades include mines and a laser sword, but there’s no ammo management to worry about.

Conclusion

Overall, Bleed does a great job of providing a balance between brains and brawn, finesse and firepower. Initially jarring to get to grips with, practice and persistence will reap reward. Being able to nimbly navigate platforms as well as take out groups of enemies darting around the screen without as much as a scratch is both a mountain to climb and a gratifying sight to behold. There are new characters to unlock and even an arcade/challenge mode for high score hunters determined to achieve that perfect run. Bleed might be light on content and rough around the edges, but when the gameplay is this tight – and there are this many neat ideas and varied, cool set-pieces –  but it’s still a sassy, funny ride that thoroughly respects your time and deserves your attention.