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Nintendo Is Ramping Up Switch Production To 25 To 30 Million Units A Year

The Wall Street Journal is reporting that Nintendo is about to boost Switch production to around 25 to 30 million units in the next fiscal year, which begins in April 2018.

The report states that this bump could be even bigger, depending on what happens over the Christmas period. It is said that Nintendo boss Tatsumi Kimishima believes demand will rise after the holidays and is waiting to see what happens before deciding on final production figures.

Given this increase in production, predictions of Switch outselling Wii don’t seem to be too ridiculous anymore. Elsewhere in the report, it was said that the AC adapter is one of the console’s best-selling accessories, which would suggest that Switch owners are moving the dock around the house to use it on different TVs, or are taking their consoles on the road with them – proof that Nintendo’s unique hybrid approach has worked.

What kind of total do you think Switch could eventually reach? Let us know with a comment.

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Solve puzzles with your friends in the newly expanded puzzle game, Snipperclips Plus ? Cut it out, together!

Solve puzzles with your friends in the newly expanded puzzle game, Snipperclips Plus ? Cut it out, together!

It’s time to grab a friend (or frenemy) and solve some imaginative puzzles! Cut paper characters into new shapes and solve tricky tasks in the Snipperclips Plus– Cut it out, together! game.

Need to pop a balloon? A few snips will shape your character into a sharp point (that really gets the point). Want to carry a ball to a hoop? Just take a little off the top, and the ball will snugly fit on your paper head. Puzzles can be solved in all sorts of different ways, so let your creativity run wild!

Puzzles in the main game can be solved solo or with a friend, while special puzzles can be tackled by 2-4 players.* There are even ways to compete against your friends or create a work of art together!

Features:

  • Work together to cut paper pals into new shapes and solve puzzles.
  • Use your imagination and the objects in each level to solve puzzles in multiple ways.
  • Grab a friend or go it alone in World mode. There are 5 worlds total to master!
  • 2-4 players* can team up to solve challenging puzzles in Party mode, enjoy fast sports-like competitions in Blitz mode, or create a glorious work of art together in Stamp mode.
  • Replay stages in Custom Shape mode. You’ll be given a randomized shape to work it leading to even more creative solutions!

Snipperclips Plus – Cut it out, together! contains the original Nintendo Switch™ game and the new DLC. If you are completely new to the game, you can either purchase this expanded version at retail stores or buy a digital bundle (containing all the content) in Nintendo eShop on Nintendo Switch.

Owners of the original version can purchase and download this additional content separately in Nintendo eShop.

If you’re interested in the game, you can cut to the chase by visiting https://www.nintendo.com/games/detail/snipperclips-plus-switch

Game Rated:

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With 100 minigames, it’s the ultimate Mario Party!

With 100 minigames, it’s the ultimate Mario Party!

Ever partied with Mario? Dodged penguins? Well, the party is back with the top 100 minigames from all Mario Party series console games in the Mario Party: The Top 100 game, available now for the Nintendo 3DS family of systems.

Test your memory, speed, and luck in board-game style, a series of 3-10 matches, standalone bouts, or on your own. With Download Play, up to 4 players can party on their own system with just 1 game card.

Features:

  • Face off with friends** on a game board, in a series of 3-10 matches, in individual minigames; or, head to Minigame Island for single-player challenges.
  • Up to 4 friends or family members can enjoy multiplayer via local wireless or download play.**
  • Have fun faster with streamlined minigame instructions, Favorites options for quick selection, and the ability to preset the number of turns during board game play.
  • Tap compatible amiibo™ figures (sold separately) to receive in-game bonuses on Minigame Island, such as in-game coins. Plus, if your life reaches 0, you can tap compatible amiibo to restore one life. Each compatible amiibo can be scanned once per day.
  • Tap the Goomba or Koopa Troopa amiibo figures at the Minigame Pack selection screen in Minigame Match or Championship Battles for a shortcut to unlocking the Goomba Minigame Pack or the Koopa Troopa Pack.

** Additional systems required for multiplayer mode. Sold separately.

Mario Party: The Top 100 game is available now, only on the Nintendo 3DS family of systems. It can be purchased in stores, in Nintendo eShop, and at Nintendo.com. For more information about the game, visit https://marioparty100.nintendo.com/.

Game Rated:

Mild Cartoon Violence

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Get ready to blast your way through DOOM!

Get ready to blast your way through DOOM!

A relentless demon horde is causing havoc and only the DOOM Slayer stands in their way. Just a fair warning, though…it may get a little messy.

Developed by id Software, the studio that pioneered the first-person shooter genre, DOOM returns as a brutally fun and challenging modern-day shooter. Test your reflexes with over-the-top weapons, fast and fluid movement, and adrenaline-filled multiplayer modes.

Key Features:

An Action-Packed Campaign

There is no taking cover or stopping to regenerate health as you beat back the raging demon hordes. Combine your arsenal of futuristic and iconic guns, upgrades, movement and an advanced melee system to dismantle demons in creative ways.

Return of id Multiplayer

Dominate your opponents in DOOM’s signature, fast-paced arena-style combat. In both classic and all-new game modes, take on your enemies utilizing a personal blend of skill, powerful weapons, vertical movement, and unique power-ups that allow you to play as a demon.

If you would like to purchase the digital version on Nintendo eShop, please visit https://www.nintendo.com/games/detail/doom-switch

Game Rated:

Blood and Gore
Intense Violence
Strong Language

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Movie Review: Pokémon The Movie: I Choose You!

For the first time in over a decade (for many in the West, at least), Pokémon has hit our cinema screens again with Pokémon The Movie: I Choose You!, and I was lucky enough to attend one of its few screenings in the UK (though “due to popular demand”, two more dates have been added on the 11th and 14th of this month). Having seen every Pokémon movie to date – both theatrical releases and the straight-to-DVD ones (which are the majority) – I wanted to provide a personal review of Ash’s latest adventure on the big screen, which is a reboot of where it all started for the 10-year-old wannabe Pokémon Master. Naturally, the following will contain both minor and major spoilers, the latter very clearly marked, so if you haven’t seen the film and wish to watch it without anything spoiled whatsoever, you should RUN from battle now. You have been warned!

Outlook

When the first revelations of Pokémon The Movie: I Choose You! emerged, the film seemed to present itself as a reimagined celebratory look back over Ash’s near two-decade journey – well at least to this scribe anyway. However, those expecting this will be in for a surprise. Instead, I Choose You has its own story and also homes in on the events of Season 1: Indigo League. But rather than simply retelling the pivotal plot points of the debut season, it presents them in a whole new light, making these moments feel fresh to both veterans and newcomers alike – all while intertwining them within the main plot itself.

Setting the Tone from the Very Beginning

The film starts as Season 1 Episode 1 (Pokémon, I Choose You!) of the anime did, where Ash is late to Professor Oak’s Lab due to oversleeping and fails to acquire Squirtle, Bulbasaur, or Charmander (that order is actually his preference of Starter Pokémon choice), and is instead left with a rather uncooperative and moody electric rodent, Pikachu. From here, many of the happenings in the first episode of the anime occur, such as Ash failing to capture a Pidgey (much to the amusement of Pikachu), as well as the famous Spearow scene, where a flock of them chase the duo; this leads to Ash protecting Pikachu, forever cementing their bond, trust, and friendship.

While this all strikes the nostalgic chords of the many who grew up with the anime, the portrayal of this scene doesn’t exactly match the events of how it manifested in its television show equivalent. For example, Ash doesn’t take Misty’s bike to escape – let alone even meet her for that matter – and so as mentioned previously the movie aims to retell the events of Ash’s history, yet present them with a fresh perspective in combination with the primary story. In fact, this theme is present throughout the film, as several memorable Season 1 moments of the anime are included, but again, not in the way many may have remembered. Examples include Ash finding an abandoned Charmander with a weak flame at the tip of its tail, as well as Ash letting go of his Butterfree so it can fly south with its new pink companion. 

Characters Old and New

As just mentioned, Ash doesn’t meet Misty, and the same goes for Brock. Aside from a minor showing during the credits, the two Kanto Gym Leaders don’t make an appearance in the film at all, which may be to the dismay of some. We’re instead introduced to two new spiritual character replacements who accompany Ash throughout his journey. The first is Verity, an energetic Trainer from Twinleaf Town, accompanied by her Starter Pokémon, Piplup. She also possesses a Lapras, which Ash and friends use to cross the waters of Kanto. She vaguely mentions that her mother is a powerful Pokémon Trainer, and that she feels she can’t live up to her standards and thus hasn’t spoken to her since leaving home. There are revelations around the identity of Verity’s mother later in the movie, too.

The second is Sorrel, a young Trainer from Veilstone City who aspires to become a Pokémon Professor, accompanied by his sidekick, Lucario. He later reveals that his family owned a Luxray, and on one cold and snowy day his Luxray sacrificed itself to shield Sorrel from the cold. It’s all seemingly deep stuff from both characters’ backstories, but unfortunately these aren’t explored much further at all, which I personally feel is a major letdown. There is no “connecting” triumph for both characters and their backstories – for example we don’t see Verity meet her mother or Sorrel achieve his dream in becoming a Professor – and so these insights into both characters’ pasts seem almost irrelevant and pointless, aside from perhaps winning over the audience via empathy and sympathy cards.

We’re also introduced to Ash’s main rival of the film, Cross, an arrogant Trainer who, like many of the rivals presented throughout Pokémon’s anime and video game series, believes that raw strength and power are the keys needed in becoming the ultimate Trainer. That’s right folks, there’s no Gary Oak – although he does make a very brief appearance right at the beginning, where he’s shown choosing Squirtle out of the three Starter Pokémon. Cross has a Midnight Form Lycanroc that accompanies him, as well as a ferocious Incineroar that he uses for battle. Cross’s verbiage, actions, and overall demeanour makes him an easily dislikable character, and this is demonstrated even further when Ash, Verity and Sorrel find out about an act of past cruelty by their foe. Of course, this diverts from the anime, making this another great example of how the film presents old ideas with a new twist.

As for returning characters, Professor Oak and Ash’s mum make appearances in the earlier stages of the film, as well as Nurse Joy throughout. It delights me to say that so do Team Rocket (Jessie, James, and Meowth), however, while comical, their roles are very insignificant – at no point do they actually meet Ash and friends, and instead clumsily “blast off again” for a total of three times. It’s a shame really, for someone like myself who grew up with the anime would’ve liked them to have said their motto at the very least, or at least pose some form of threat to Ash and friends. Instead though, their roles are purely for comedy and serve no purpose to the main plot. Akin to Misty and Brock, more memorable faces of the anime make minor appearances in the film’s credits, for those eager fans that stick around.

The Crux of the Story

Getting to the main story here, Ash, like in the anime, sees the Legendary Ho-Oh after the Spearow incident who, unlike in the anime, leaves him with a Rainbow Wing. We soon learn from Sorrel that Ho-Oh only gives the Rainbow Wing to the “Rainbow Hero”, who is deemed the chosen one to fight it. Yeah, Ash is yet again “the chosen one”, a common theme in Pokémon films involving the Pallet Town Trainer. Along the venture, the trio encounter three Legendary Pokémon on separate occasions. Under normal circumstances, even seeing one of them is an extremely rare feat, but Sorrel explains that due to Ash’s possession of the Rainbow Wing the likelihood of encountering them is greater due to a legend that links them to Ho-Oh. For Pokémon Gold, Silver, and Crystal fans, this part of the plot should prove to be a delight due to a focus on Generation II, albeit set in Kanto. But even if you prefer other generations of Pokémon, the film does a great job of including references and critters from all generations throughout the film. 

Lurking in the shadows and watching over Ash and his crew is a Mythical Pokémon (I won’t spill the beans on what it is just in case it isn’t known to everyone yet). It acts as some form of “agent” for Ho-Oh, discretely and indirectly guiding Ash to Mount Tensei, the location of where Ash’s destined battle with the phoenix-like Pokémon is to take place. Though depicted as somewhat suspicious at first, the Mythical Pokémon proves to have good intentions, for it puts Ash in a sleep-like state where he dreams of a world where no Pokémon exist. This happens shortly after Ash lives through a humbling experience in which he becomes upset and frustrated, openly admitting a few dark thoughts that shock Verity, Sorrel, and Pikachu. The dream serves as a sort of wake-up call to Ash, and is pivotal in shaping his journey.

As the adventure continues, the progression of Ash’s “career” as a Trainer is made apparent, for we’re shown scenes of him winning the Rainbow Badge (yeah, the whole theme of the film is rainbows), as well as his Pokémon evolving. It’s a nice touch, for while the main story of Ash and the Rainbow Wing keeps its presence throughout the movie, scenes taking us through Ash’s journey sprinkle themselves in-between some of the major plot points, which is a fun change of pace to those that recall the original anime.

The Climax

(WARNING: the next two paragraphs – especially the second –  contain heavy spoilers. If you wish to be free of these, please read past them.)

As the film heads to its climax, Ash and friends reach Mount Tensei, where they meet a heavily-bearded man named Bonji, a researcher who has been studying Ho-Oh (he’s also seen briefly in a previous scene within a page of a book that Sorrel reads). Ash is told that he must place the Rainbow Wing on one of the crystal-like structures in order for Ho-Oh to appear. However, after a string of events, the Mythical Pokémon, which I will now reveal is Marshadow, turns the surrounding native Pokémon evil to attack Ash and his friends. Ash, Verity, Sorrel, and a fourth individual (not Bonji) use their Pokémon to attempt to keep the evil Pokémon at bay, but before long are overwhelmed by the Marshadow’s possessive powers. It’s quite unclear as to why Marshadow turns evil so suddenly – in fact its entire depiction within the film from start to finish seems indecisive, for aside from the aforementioned dream scene, it’s quite hard to tell whether it has good or bad intentions throughout. 

A few moments later, Ash stands in front of Pikachu and aims to protect it from the barrage of beams and blasts fired by the possessed Pokémon, all while urging it to get into its Poké Ball for safety – mirroring the Spearow scene shown in the beginning and in the anime. Pikachu refuses, but eventually Ash forces Pikachu in its ball, which is quite a shocking moment considering Ash’s Pikachu has never gotten into any type of Poké Ball, ever (unless you count the scene from Pokémon The First Movie: Mewtwo Strikes Back, where one of Mewtwo’s Clone Balls captures Pikachu). Ash is destroyed by the projectile attacks, and after the smoke settles, Ash is seen as energy which eventually disintegrates, as does the Rainbow Wing itself. This part of the film is strange, as it is depicted that Ash has died due to his “soul” slowly fading away. Ash can then be seen in a purgatory-like state, but is then brought back to life by Ho-Oh (presumably) after a sentimental conversation he has with Pikachu. That’s right, a conversation with Pikachu. It’s this part of the film that’s caused the most controversy online, as well as the most noise in the cinema screening I was in for that matter, for Pikachu speaks the English language. Now of course, it can be assumed that Pikachu isn’t actually speaking English, but that Ash is understanding what Pikachu is saying to him in “Pika” lingo, and is presented in English for us to understand, but nevertheless, this is one cringeworthy moment – at least to me. I’ve never liked Pokémon speaking in films, but it’s shown to work at times, such as with Mewtwo in the first Pokémon movie. But this just doesn’t feel quite right. Regardless, Ash comes back to life, the Pokémon are no longer possessed, and Marshadow is back to normal. Ash then places the Rainbow Wing onto the pedestal, and battles Ho-Oh with Pikachu. The outcome of this battle is not known, for the scene cuts to the Pokémon Center, where Ash hands in a, although quite battered, upbeat Pikachu to Nurse Joy for healing. The three Trainers then decide to go their separate ways at a crossroads, and the film ends. 

Major spoilers over, you’re safe here.

Screening Exclusives

As with the many Pokémon films of yesteryear, viewers received a few Pokémon goodies upon entering. First is an “official movie poster mag”, containing kids’ activities and Poké facts, with the mag turning into a sweet-looking reversible movie poster that shows Ash, Pikachu and Ho-Oh. Second is an exclusive “Ash’s Pikachu” Pokémon trading card, and the third is a QR code for a “special” and “distinctive” Pikachu that players can scan into their Pokémon Ultra Sun and Ultra Moon games. It’s basically very similar to the promotion that occurred over the last few months, with the Pikachu wearing a Trainer’s hat (except this hat being the one worn by Ash in the film – yes, it’s different to the classic one). Unlike the aforementioned promotion though, this can only be scanned into Ultra Sun and Ultra Moon and not any Pokémon 3DS game, which is a neat promotional tie-in. It should be noted, however, that these goodies will apparently not be distributed in the aforementioned additional screenings on the 11th and 14th of November.

Additionally, the first three instalments of Pokémon Generations (an episodic YouTube series released by Pokémon last year) airs after the credits roll, which is a great experience for those who never got the chance to watch the shorts, although arguably lazy for those who waited for the credits to roll and were expecting a never-before-seen surprise. 

In Summary

Pokémon The Movie: I Choose You! contains all the ingredients you can expect from a typical Pokémon film – from gut-busting scenes to tear-jerking moments, and everything in between. Maybe that’s a little bit of an exaggeration, but it does offer an experience that gets the audience feeling all kinds of different emotions – even if a little – from joy, to sorrow, to anger, to humour and, as much as I hate to admit it, downright cheese and cringe. The movie hones in on what the elder generation grew up with when watching the anime, but presents it with a fresh take. And while the focus is definitely on Generations I and II, it’s nice to see Pokémon from all generations roaming the world of Kanto. 

The movie could’ve been improved by focusing a little more on Verity and Sorrel’s individual backstories, as well as, to me anyway, giving Team Rocket more of a platform to shine in the film. The ending for me is also probably the weakest part of the film, for it seems a little rushed, hard to make sense of, and also quite cringeworthy. Aside from these complaints, though, I Choose You does a great job of bringing Pokémon fans from all three decades of its existence together, containing references and Pokémon from the seven generations of games that have enthralled our lives at one point in time or another. 

Let us know if you’ve seen the film so far, or if you hope to watch it in another screening or online in the future. 

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Review: Octodad: Dadliest Catch (Switch eShop)

Originally starting out as a Windows freeware title made by a group of Delaware University students, the original Octodad made a splash on the indie scene back in 2010. Many of the group would go on to form developer Young Horses and make its sequel, subtitled ‘Dadliest Catch’, appearing first on PS4 and PC in 2014 and eventually making its way to other platforms including the Wii U in October 2015. ‘Octodad’ and its sequel won many a heart during development, with a mix of its bold, vivid art style, a completely bonkers character and a subtle commentary on the monotony of modern life. The game’s release however, was met with both praise and criticism in equal measure. After appearing on mobile devices last year, Octodad: Dadliest Catch now comes to the Switch.

Marrying into a family that is completely oblivious to anything peculiar, you take on the role of husband and father in a typical suburban household. After the game’s introduction / tutorial segment that takes place on your wedding day, you soon settle down into your bog standard lifestyle performing mundane, routine tasks such as mowing the lawn, trips to the supermarket and trying to keep the kids occupied. This might be a good time to reiterate that you are, in fact, an octopus, as well as a father and husband. Don’t forget that, because it’s important. The antagonist, Chef Fujimoto, knows of this deception, and is out to expose our beloved hero to his family.

The sitcom-like set up and writing, along with the decent voice acting and zany visual humour, is what gives the game an endearing quality. Balancing the absurd with the sincere, the ‘fish out of water’ (pardon the sort-of pun) storyline is objectively ridiculous, but it will be down to personal taste whether the player embraces the craziness and enjoys it. There is also a quirky innocence to how the family interacts and the tasks you have to perform – set pieces that involve reminiscing about dating and skits entertaining the children are especially heartfelt. While Octodad himself can’t speak as such, his thoughts and opinions (made up of gargles and such like) are conveyed by an array of witty ‘translation’ subtitles.

While some tasks such as weeding the garden or making coffee might sound easy enough, performing these tasks in your octopine form is very far from straightforward, which is where Octodad starts to struggle for the player as well as the protagonist.

Controlling your character is one of the most unique but also divisive aspects of Octodad. Although motion controls have been implemented in a previous console version of the game, they have been omitted for the Switch version. Operating each limb independently, you’ll use a combination of the left and right trigger to raise or lower your ‘legs’, the sticks to move your arms and R to grab / let go of highlighted objects. You’ll skulk, slide, weave and crash into your surroundings on a regular basis.

The early stages of the game consist of fetch-based tasks and making it through a particular area, and there are also three hidden neckties to find. The continually updating mission structure will have you eventually expanding into more skill-based objectives, performing anything from winning a fairground-type minigame to stealthily evading scientists or making your way through an area without knocking anything over or arousing suspicion. Be wary though, because performing certain tasks badly will make a purple meter fill up, resulting in a game over. Whatever you are doing takes a varying degree of perseverance, coordination and patience in order to feel like you’ve reached any kind of proficiency.

It is understandable if not entirely excusable that the disorientation is the selling point – it is after all part of the slapstick humour and challenge. It is equally justified to suggest that it’s where the majority of the frustration with the game stems from. Any time that accuracy is required the game descends into a spiral of infuriating trial and error; it gets worse when you deviate from a flat surface. While the ladders and staircases you traverse aren’t complex in their architecture, they do require a degree of rhythm and persistence, and change depending on the camera angle. Something as simple as picking up a supermarket object while not getting the attention of a fellow customer is nowhere near as intuitive as it could be. There is one clever (if slightly obtuse) environmental ‘puzzle’ early on, but the game then seems to follow a familiar pattern of retrieving objects and making your way from checkpoint to checkpoint, rather than experimenting with more ways that Octodad’s form could be manipulated to perform varied tasks.

The character model of Octodad himself also seems to judder slightly and the camera can behave erratically, especially in more confined spaces. There were a few instances where the character would get stuck to the point of having to restart from the last checkpoint. Reading the game’s flow regarding movement is certainly something that takes some getting used to, and there is a degree of inconsistency in the quality of the level design.

There is also a local ‘drop in, drop out’ two to four player cooperative mode, where each player takes a Joy-Con and control of a limb (or number of limbs) in order to progress. The Joy-Con are used in a traditional, sideways manner and you can toggle the amount of limbs you control. Placing the emphasis even more on coordination, rhythm and momentum with fellow players, it is a raucously entertaining if potentially unproductive jaunt, but the limbs are colour coded to make things easier. Roulette mode allows for randomising who controls which limb after an objective is completed.

Conclusion

Once the novelty and the wackiness have worn off, you are left with a short and sometimes haphazard experience that treads an incredibly fine (and wobbly) line between hilarity and frustration. While kids will love the simple, bold, bright cartoon-like characters and physical humour, older players will likely feel that they are constantly at odds with the game’s controls and become immune to its charms. If you haven’t experienced Octodad before it’s worth checking out, but be cautious – it will make you giggle as well as probably stretch your patience.

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Random: When Photoshop Goes Wrong – Mario Kart 8 on a Vita With a GameCube Controller

We all have numerous gaps in our knowledge, and occasionally that can affect our work. For example, what if you work for an accessory company and are told to give its new adjustable tablet stand some promotional images for gaming? You’re told to mention the Nintendo Switch and ‘PlayStation’, but don’t play games or follow the market in any way – what do you do?

This, probably…

This image from a real Amazon listing has gone viral on Reddit, and no wonder. We have Mario Kart 8 (the Wii U original, it seems) running on a Vita that’s called a PSP in the advert, and the player is somehow having a jolly time despite using a GameCube controller and not actually looking at the screen. Plenty of fun is being had by those identifying just how many errors one promotional image can have.

In any case, most that have bought the actual product seem to be happy with the way it handles their iPad; don’t bother getting it for your next Mario Kart 8 session on a Vita, though, it’ll only end in disappointment.

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Soapbox: DOOM is the Most Important Switch Game Yet

DOOM is great, no doubt you’ll know that if you’ve played it or read our review, but despite so many other incredible titles from Nintendo’s fair hand, DOOM marks something far more important than what Nintendo produces on its own systems.

A fully-fledged, modern shooter like this was not a common sight on a Nintendo platform for many years, particularly one that was also released on the Playstation 4 and Xbox One, and so for Bethesda to make the effort to bring the game to the Switch we’re starting to see what is hopefully a new trend for the system; real third party support.

More importantly, it means that other third-party companies that have poo-pooed the Switch in the past, saying it’s simply ‘not powerful enough’ for their games, have less of an excuse. What DOOM shows is that downgrading and optimising for the console means games like these are possible on the console.

Make sure you check out the video above to hear more on the subject, and let us know what you think about third-parties on the Switch in the comments below.

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Guide: Super Mario Odyssey: Cap Kingdom Power Moons Map and Walkthrough

Welcome to our ultimate guide for collecting every Power Moon from the Cap Kingdom in Super Mario Odyssey! Below, you’ll find maps detailing the exact location for all 31 of the Power Moons located in this Kingdom, as well as descriptions on how to get each and every one of them.

The numbers on the maps correspond to the relevant Power Moon listed below and, whilst most of them appear in that spot from the beginning (or after you’ve completed the story at least), it is worth nothing that sometimes you are required to perform a specific action to make it appear. Use a combination of our maps and walkthrough information to grab each of the Power Moons with ease. Enjoy!

Cap Kingdom Power Moons

1. Frog-Jumping Above the Fog: After capturing a frog, jump directly upwards from the three ‘? Blocks’ to reveal a hidden block – jumping from this new block will allow you to reach the Power Moon.

2. Frog-Jumping from the Top Deck: As a frog, travel to the tallest hat building in the central area (near the Crazy Cap store). Jump on to the top of the building and then jump again to get the Moon.

3. Cap Kingdom Timer Challenge 1: Throw Cappy at the scarecrow sitting by the bridge that takes you to Top-Hat Tower. Use rolls to manoeuvre across the bridge with enough speed to get the Moon at the end.

4. Good Evening, Captain Toad!: Captain Toad is sitting right at the top of Top-Hat Tower. Talk to him to collect his Power Moon.

5. Shopping in Bonneton: You can grab this Power Moon from the Gold Coin half of the Crazy Cap store for 100 coins.

6. Skimming the Poison Tide: After entering the red hat door on the far-side of Top-Hat Tower, capture a flying Goomba to collect all five Moon Shards inside.

7. Slipping Through the Poison Tide (see location 6): In the same area as Power Moon number six, use a flying Goomba to fly to through a gap in the fence underneath the platform at the far end of the room. Jump from platform to platform in this hidden area until you reach the Power Moon.

8. Push-Block Peril: After entering the red hat door near the spiral path that takes you to the top of the tower, simply make your way through each of the platforming sections until you reach the end of the room. Use ‘ZL’ to jump from the power wire when you are directly above the Power Moon to grab it.

9. Hidden Among the Push-Blocks (see location 8): In the same room as Power Moon number eight, make your way through the course until you start to head back across the room from right to left. When you land on the safe, yellow platform halfway through this section, turn around and you’ll see the Power Moon hidden inside one of the blue blocks you just jumped from.

10. Searching the Frog Pond: Enter the frog pond by going through the red hat door (number 10 on our map) and use a frog to collect all five Moon Shards inside to grab the Power Moon.

11. Secrets of the Frog Pond (see location 10): In the same room as Power Moon number 10, capture a frog and make your way over to corner of the room furthest from where you enter. Jump up onto the platform nearby and make your way over to the left until you reach two moving platforms with a tall, thin divider in the middle. Jump onto this divider and jump again to access a thin corridor with the Power Moon tucked away inside.

12. The Forgotten Treasure: To get this Power Moon, you’ll need to speak to the resident sitting on top of a hat in the central area and then follow Cappy’s clues. First, break the stack of three crates near the Crazy Cap store, then head to the narrow path behind the central area (blocked by a couple of crates), and then stand on the tallest hill which is located near the Odyssey. From there, walk towards the Moon in the sky until you reach some small steps that lead to the main bridge – feel the HD Rumble and then ground pound to the left of the steps to find the Power Moon.

13. Taxi Flying Through Bonneton: Capture the binoculars located in the northwest corner of the central area and look up into the sky. If you zoom in on the flying ships you’ll see that one of them is actually a Metro Kingdom taxi – keep it in sight for a few seconds and the Power Moon will zoom towards you.

14. Bonneter Blockade: In the central area, a resident is blocking a Power Moon which is inside a hat building. Talking to him reveals that he is afraid of Paragoombas so, in a slightly cruel twist, you must capture a Paragoomba and return to scare him out of the way.

15. Cap Kingdom Regular Cup: On the brim of Top-Hat Tower, you’ll find a Koopa standing next to a leaderboard. Accept his race challenge and win to score a Power Moon – rolling down hills and executing long jumps (‘ZL’ and ‘B’) are crucial here.

16. Peach in the Cap Kingdom: Head to location 16 on our map to find Princess Peach – after a small conversation, she’ll reward you with a Power Moon.

17. Found with Cap Kingdom Art: Firstly, check out the ‘Hint Art’ on the wall just below the bridge that takes you to Top-Hat Tower. The picture is a representation of characters who are currently in the Moon Kingdom. If you fly to the Moon Kingdom and look behind the Odyssey, you’ll see a bunch of characters standing in a row (just like the picture). Ground pound the area just in front of the second character along to unearth the Power Moon.

Cap Kingdom ‘Moon Rock’ Power Moons

18. Next to Glasses Bridge: If you look underneath the west side of the bridge that takes you to the central area you’ll see a hat building floating in the fog – the Power Moon is sitting right there. Either jump down to it, or use a Paragoomba to fly over.

19. Danger Sign: Capture a Paragoomba and fly out to the south of the Odyssey. Way out in to the fog, you’ll see a sign with a skull on it and a Power Moon floating just above it that can be collected.

20. Under the Big One’s Brim: Head to the brim of Top-Hat Tower and move your camera around so that you can see the floor (with the scarecrow by the bridge) right down below. You’ll notice a Power Moon floating just underneath the brim – jump off the tower to collect it.

21. Fly to the Edge of the Fog: Capture a flying Goomba and travel all the way to point 21 on our map (on the opposite side of Top-Hat Tower). You’ll spot a Power Moon waiting for you in the fog.

22. Spin the Hat, Get a Prize: Jump up onto the top of the archway that welcomes you to the central area of the Kingdom. Throw Cappy at the golden hat in the middle to receive a Power Moon.

23. Hidden in a Sunken Hat: Use a flying Goomba to fly to location 23 on our map – you should find a hat building in the fog with a golden stick on top. Land on the hat and use the ‘Y’ button to throw Cappy at the stick – a Power Moon will pop right out.

24. Fog-Shrouded Platform: Head to the northern edge of the central area and look down to find some extra little platforms. One spot of ground will be glowing – ground pound this area to receive the Power Moon.

25. Bird Traveling in the Fog: It may take some time, but you should notice a glowing bird flying around the Kingdom. Capture a Paragoomba to chase it – touching the bird will reward you with a Power Moon. The best advice here is to judge the bird’s flight path and wait for it to reach you.

26. Caught Hopping Near the Ship!: Right near the Odyssey you should find a rabbit eagerly bouncing around. Chase the rabbit (using Cappy to slow it down if necessary) and make contact with it to get the Power Moon.

27. Taking Notes: In the Fog: On the west side of the map (location 27 on our map above) you should find a glowing treble clef on top of a hat building. Use a Paragoomba to fly over and touch it, then simply collect all of the music notes that appear to receive the Power Moon.

28. Cap Kingdom Time Challenge 2: Head to the southeast corner of the central area to find a scarecrow. Throw Cappy at it and jump over the platforms that appear to collect the key, making sure to get back to the scarecrow in time to grab the Power Moon that is unlocked.

29. Cap Kingdom Master Cup: Return to the Koopa with the leaderboard on the brim of Top-Hat Tower. You must win a second race which is a little harder than the first. Again, use a combination of rolls and long jumps to succeed or, alternatively, capture the flying Goomba on the bridge and fly over to the goal – avoiding several obstacles along the way.

30. Roll On and On: Head to location 30 on our map (in the central area of the Kingdom). Here you will find a small, grey chimney that takes you to a hidden area. Roll all the way to the end of this course to reach the Power Moon.

31. Precision Rolling (see location 30): In the same area as Power Moon number 30, make sure to stay to the left as you roll down the first section of the hill. The pathway is extremely narrow, but navigating it will allow you to make contact with this second Power Moon of the area.

We hope that you have found this guide on collecting all Power Moons in Super Mario Odyssey’s Cap Kingdom useful. Let us know if you’ve managed to grab them all with a comment below.

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Video: Gear.Club Unlimited Gets A Tabletop Mode Test Drive On Switch

PlayStation 4 owners may be as pleased as punch with the realism on display in Gran Turismo Sport, but they can’t play the game on the move like Switch owners will be able to with Gear.Club Unlimited when it power slides onto the Switch on 1st December.

In the video above you can see how the game performs in tabletop mode on the Switch. We have to say it’s looking pretty nice to us.

Do you plan to pick up Microïds answer to Gran Turismo when it comes out? Let us know with a comment below.