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World Heroes Is Your Next Neo Geo ACA Release On Switch

After a brief break from one-on-one fighting games it looks like Hamster is closing up November with the return of the beloved Neo Geo genre, courtesy of ADK’s World Heroes

If you ever fancied beating up Rasputin with Janne D’Arc (that’s not a typo by the way) this is the historical fighting game you are looking for. Buyers beware: Alpha Denshi surpassed this game with further sequels that sadly mean this hasn’t aged very well, mostly due to the initial decision to use just two buttons for punches and kicks (easily fixed in home conversions and further instalments of the series). 

But if you’re going for the full set of Hamster’s ACA Neo Geo classics or have some neat childhood memories of epic Hanzo versus Fumma rounds at the local arcade, you will be able to grab this one on November 30th.

A reminder that the superior World Heroes Perfect was released at the Switch launch date, all the way back in March, a time when we believed our microSD card’s free space would last us a lifetime. We sure were quite naive eight months ago…

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PlayerUnknown’s Battlegrounds Studio Bluehole Working On New Game For Switch

Unless you’ve been living under a rock for the past year then the name PlayerUnknown’s Battlegrounds should be familiar to you, even if you’ve not played the game.

This online shooter has become one of gaming’s hottest properties and has millions of active players. The team behind it, Bluehole, has revealed that it is working on a new IP that will be released for Switch as well as the PlayStation 4 (and yes, we know this was announced a few days ago but we’ve been so hammered by the flood of new Switch games that we didn’t notice it).

Information is thin on the ground at present, but it has been confirmed that the game will be aimed at the Asian market, and that development is in the very early stages.

[via nintendoeverything.com]

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Music: Rare And iam8bit Are Releasing Battletoads And Conker’s Bad Fur Day Soundtracks On Vinyl

Rare may not be under Nintendo’s wing anymore but the UK studio is responsible for some amazing 8, 16 and 64-bit titles such as Battletoads, Donkey Kong Country and Banjo-Kazooie, to name just three.

Now, the company is teaming up with iam8bit to produce vinyl soundtracks for three of its classic games: Battletoads in Battlemaniacs, Conker’s Bad Fur Day and Viva Piñata.

Here’s the full PR: 

With the holiday season barrelling inexorably towards us and home-made mince pies making regular appearances around the company, we’ve begun indulging in furtive daydreams of brightly wrapped packages with our names on them. And blow us down with a festive feather if our chums over at iam8bit haven’t provided the perfect gift idea: a whopping three new vinyl editions of classic Rare soundtracks. 

As with our previous iam8bit collaboration (on the sold out Battletoads, Banjo-Kazooie and Perfect Dark vinyls) it’s Rash, Zitz and Pimple leading the charge – this time with Battletoads in Battlemaniacs, a 16-bit brawl through the nefarious Gamescape featuring a soundtrack originally composed by David Wise, seeing its first ever official release 25 years later. (We think most of you should have finished level three by now.)

Not to be outdone in the catchy-tunes-accompanying-gratuitous-violence department, Conker and the Bad Fur Day crew make some noise in a double-LP outing that chronicles the hedonistic hero’s misadventures. There’s previously unreleased music here from maestro Robin Beanland, alongside fan favourites like Rock Solid and Sloprano – well, we were hardly going to leave them out, were we? You’d be livid.

If that all sounds a bit hectic, fret not! Soothing tunes from a papery paradise await within the double-disc Viva Piñata collection, the music of which is guaranteed to chill and charm you in equal measure courtesy of Grant Kirkhope and a chuffing great orchestra. Naturally, we’ve snuck some never-before-released tracks in here too, both from the original game and its sequel Trouble in Paradise.

As if that wasn’t enough, each of the albums offers you access to a digital version so you can listen on the go without having to lug your gramophone around. Tempted? Then we highly recommend a visit to iam8bit’s site to learn more – and see the accompanying range of stylish Rare character pin badges. Preorders coming soon!

Will you be placing a preorder for these? Let us know with a comment.

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New Stages, Hair Styles, Battle Mode and More Confirmed for Huge Splatoon 2 Updates

Splatoon 2 has followed the path of its predecessor in delivering regular (often weekly) content for free. A lot of the time we’re receiving new weapons or outfits, but Nintendo has now unveiled a whole lot of upcoming goodies in a new trailer.

There are multiple new stages, hair styles, a fresh battle mode, new amiibo functionality and more on the way. First of all, get a quick overview below.

These additions will be split into two major updates – one is coming this week on 24th November, and the other is coming in mid-December.

So, let’s break it down.

Update on 24th November

  • MakoMart stage (enters rotation on Saturday)
  • A new Salmon Run stage, Salmonid Smokeyard (available from Friday)
  • 140 extra pieces of gear
  • New music from “the punk-flavoured Bottom Feeders (pictured) and classically-trained avant-garde-style Ink Theory”
  • New hair styles
  • Scan Splatoon amiibo to take in-game pictures
  • Max level raised to 99
  • Swap gear between battles within the online lobbies

Second update in mid-December

  • Clam Blitz battle mode – “Competing Inklings are tasked with collecting clams scattered around the stage. After one is picked up, the clam weirdly follows you. Your objective is to throw the clam into the basket near your opponent’s base. The first team to score 100 points wins! The baskets are protected by a barrier, which must be destroyed first. After collecting 10 clams, you’ll earn a Power Clam. These super-powered clams are the key to breaking the barrier, so strategy will definitely be involved in deciding which clams are used to destroy the barrier and which are used to earn points. Not to mention the extra-satisfying opportunity to steal your opponents’ clams by splatting them.”

‘Coming Soon’

  • New stage – Shellendorf Institute
  • Two more returning stages – Walleye Warehouse and Arowana Mall

Let us know what you think of these upcoming update in the comments.

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Guide: Super Mario Odyssey: Cloud Kingdom Power Moon Locations And Walkthrough

Welcome to our ultimate guide for collecting every Power Moon from the Cloud Kingdom in Super Mario Odyssey! Below, you’ll find maps detailing the exact location for all 9 of the Power Moons located in this Kingdom, as well as descriptions on how to get each and every one of them.

The numbers on the maps correspond to the relevant Power Moon listed below and, whilst most of them appear in that spot from the beginning (or after you’ve completed the story at least), it is worth nothing that sometimes you are required to perform a specific action to make it appear. Use a combination of our maps and walkthrough information to grab each of the Power Moons with ease. Enjoy!

Cloud Kingdom Power Moons (1-2)

1. Picture Match: Basically a Goomba: Enter the green warp pipe in the centre of the Kingdom to find a Goomba picture puzzle. You’ll need to study the picture very closely to remember which pieces need to be placed onto the canvas. If you’re struggling, you can always use the Switch’s capture button to save a photo of the original picture to refer to.

2. Peach in the Cloud Kingdom: In the northeast of the Kingdom’s main platform you’ll see Princess Peach. Talk to her to receive a Power Moon.

Cloud Kingdom ‘Moon Rock’ Power Moons (3-9)

These Power Moons will become available to you when you have smashed the Moon Rock located in this Kingdom. 

3. Digging in the… Cloud?: After smashing the Moon Rock, a marker will appear on your map in the same spot as location 3 on our map above. Head to this very exact point and ground pound the floor there to receive a Power Moon.

4. High, High Above the Clouds: On the western side of the main island you should find some cloud platforms. Use Cappy on these to reach the bigger, circular platform and ground pound it to make it rise into the air. From here, you’ll need to throw Cappy at all of the platforms you can see to reach the Power Moon at the end. If you’re struggling to aim your throws, shake a Joy-Con to throw Cappy and then shake it again to make Cappy home in on the target.

5. Crossing the Cloud Sea: Head to location 5 on our map to find some cloud platforms leading to a golden key. Use Cappy to make your way across the clouds, grab the key, and then make your way back to where you started to collect the Power Moon.

6. Taking Notes: Up and Down: On the eastern side of the main island you’ll see a smaller platform that can be ground-pounded to make it rise. Head over there using Cappy, perform a ground pound on the platform, and touch the glowing treble clef at the top. Use Cappy to collect all of the music notes that are hovering around the tower to get a Power Moon.

7. Picture Match: A Stellar Goomba! (see location 1): This is a slightly more difficult version of Power Moon number 1 and is located in the same place. The exact same tactics apply, however, so use the knowledge gained from your first try to clear the puzzle again. You’ll get a second Power Moon for your efforts.

8. King of the Cube!: At location 8 on our map you’ll see a grey warp pipe. Head inside to make your way through a 2D Mario cube section. You’ll need to collect all five Moon Shards inside (all of which are in plain view as you travel through the cube) for this Power Moon .

9. The Sixth Face (see location 8): In the same cube puzzle as Power Moon number 8, make your way all the way through until you reach the room with lava inside. Head over the the platform underneath the green pipe and jump up as if you were trying to reach the pipe from there. You should discover some invisible blocks by hitting them from underneath – use these to access the pipe to take you to a secret room with a second Power Moon.

We hope that you have found this guide on collecting all Power Moons in Super Mario Odyssey’s Cloud Kingdom useful. Let us know if you’ve managed to grab them all with a comment below.

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Major Splatoon 2 updates add new stages, new modes and new ways to splat

Major Splatoon 2 updates add new stages, new modes and new ways to splat

Nintendo continues to roll out additional content for the Splatoon 2 game for the Nintendo Switch system, and is now releasing two free software updates with a ton of new content and a new way to play. The first free update hits on Nov. 23 and adds a new stage for Salmon Run, new gear and new hairstyles for Inklings, as well as many other features, with additional new battle stages rolling out beginning Nov. 24. The second free update will be available mid-December and introduces a frantic new Ranked Battle mode called Clam Blitz, which involves picking up clams around the stage and trying to throw them into your opponent’s basket.

“These free new additions to Splatoon 2 deliver surprises to fans to keep the fun going,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “This new content significantly expands the game and provides a great value for players, regardless of whether they purchased it on launch day or have it on their holiday gift lists.”

The two free updates include the following content:

Nov. 23 Update

  • Four New Battle Stages: While four new battle stages are coming to Splatoon 2, they won’t all be available immediately after downloading the update. Like with previous additions, the stages will roll out over the subsequent weeks, giving players new surprises as they play throughout the holiday season and beyond. The first new battle stage, MakoMart, will be available to play on Black Friday, Nov. 24, with Shellendorf Institute, Walleye Warehouse and Arowana Mall coming soon. The new MakoMart stage is a giant superstore-style stage, so what better time to play than on Black Friday! Shellendorf Institute is new to the series, while Walleye Warehouse and Arowana Mall are popular stages returning from the original Splatoon game.
  • New Salmon Run Stage: Fan-favorite multiplayer mode* Salmon Run is getting a new stage. After downloading the update, Salmonid Smokeyard will be added to the stage rotation. In Salmonid Smokeyard, a wide gap on the beach divides two upper platforms, with fan lifts being the quickest way to traverse the two platforms. Teamwork is required to use the fan lifts effectively.
  • New Gear: Approximately 140 pieces of gear are being added to Splatoon 2. These include shoes, headgear and clothes, like a motocross mask, and additional winter clothing (perfect for the cold weather!), as well as returning items from the original Splatoon game.
  • New Battle Music: Two new bands have been gaining popularity in Inkopolis! The punk-flavored Bottom Feeders and classically trained avant-garde-style Ink Theory are contributing new songs to the already music-rich game.
  • New Hairstyle: When customizing an Inkling, four new hairstyles will be available to choose from – two each for female and male characters.
  • Higher Level Caps: Currently, players are maxed out at Level 50. After downloading the update, the new maximum level will be raised to 99. If players talk to Judd when they reach Level 99, they’ll have the option to reset their level display to Level ★1 so they can continue raising their level.
  • New amiibo Functionality: Tapping a compatible amiibo figure after the update will let players take and share in-game photos in preset locations in Battle Stages, in addition to being able to take photos in Inkopolis Square. Players can also add fun filters to their images.
  • Convenient Gear Swapping: Players that want to change gear between battles in Regular Battle, Ranked Battle and Splatfest Battle (Solo) won’t have to exit to the lobby anymore! After downloading the update, gear can be swapped out without leaving the match room, making it quicker to get back to splatting. For Regular Battle, this also means players can play the next battle with the same players.

Mid-December Update

  • Clam Blitz: In Clam Blitz, competing Inklings are tasked with collecting clams scattered around the stage. After one is picked up, the clam follows the player. The objective is to throw the clam into the basket near the opponent’s base. The first team to score 100 points wins! But, of course, this being the fiercely competitive world of Splatoon 2, things are not as easy as they seem. The baskets are protected by a barrier, which much be destroyed first. After collecting 10 clams, the player will earn a Power Clam. These super-powered clams are the key to breaking the barrier, so strategy will definitely be involved in which clams are used to destroy the barrier and which are used to earn points. Not to mention the extra-satisfying opportunity to steal opponents’ clams by splatting them…

Splatoon 2 is now available in stores, for digital purchase on the official website or in Nintendo eShop on Nintendo Switch at a suggested retail price of $59.99. The upcoming software updates are both free and can be downloaded starting on Nov. 23 and in mid-December. For more information about the game, visit http://splatoon.nintendo.com/.

Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit http://www.nintendo.com/switch/.

*Additional games and systems are required for multiplayer mode, and are sold separately.

Game Rated:

Cartoon Violence

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Animal Crossing: Pocket Camp is available now for your mobile device!

Animal Crossing: Pocket Camp is available now for your mobile device!

You can get back to nature in Animal Crossing: Pocket Camp, the new Animal Crossing mobile game where you can take on the role of campsite manager! Step away from your busy life and into your dream campsite where you’re surrounded by animal friends and the splendor of nature.

In Animal Crossing: Pocket Camp, every day offers something new! Have fun customizing your camper van, visiting animal friends’ campsites, or exploring the area for new animals to meet.

Learn more about the Animal Crossing: Pocket Camp game on the official site.

On My Nintendo, there are Animal Crossing: Pocket Camp missions that you can take on to earn Platinum points to get all sorts of useful in-game items, including Bells and Craft materials! These items may help you build a fantastic campsite. Plus, you can get 50 in-game Leaf Tickets for free as a welcome reward.

Relax and enjoy the simple pleasures of camp life…any time you want!

Game Rated:

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TIME Names the Nintendo Switch Its Number One Gadget of 2017

Just recently TIME named the Switch as one of the best inventions of 2017, albeit it was a rather peculiar list. Nintendo’s hybrid device has now arguably earned a greater honour from the respected publication, however, being named the number one gadget of 2017.

As a list focused on cool technology, it’s a sign of the positive impact Nintendo’s system has had that it’s taken top spot, seeing off fellow console Xbox One X and various other devices. Also of note is the SNES Classic / Mini in 6th place, praised for its faithfulness and ability to evoke nostalgia for the original system. The top 10 is below.

  1. Nintendo Switch
  2. Apple iPhone X
  3. Microsoft Surface Laptop
  4. DJI Spark
  5. Samsung Galaxy S8
  6. Super Nintendo Entertainment System (SNES) Classic
  7. Amazon Echo (Second Generation)
  8. Xbox One X
  9. Apple Watch 3
  10. Sony Alpha A7R III

For about as long as game consoles have existed, players have had to choose between gaming in front of a TV or holding a tiny screen in their hands while out and about. Not so with the Nintendo Switch, the first console that’s truly designed for both at-home and on-the-go entertainment. The Switch consists of a tablet with a 6.2-inch screen with slots for attaching Nintendo’s Joy-Con controllers on either side, turning it into a handheld video game machine. But when you’re at home, you can slide the slate into a dock that hooks up to your TV and play it like a traditional console. That “play anywhere, anytime” approach, combined with a stellar games roster, from the recently launched Super Mario Odyssey to The Legend of Zelda: Breath of the Wild, makes the Switch a true knockout.

So there you have it, another fantastic acknowledgement of what the Switch has to offer, and yet more handy publicity ahead of the peak festive shopping season.

Let us know what you think of this list in the comments.

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Review: Ittle Dew 2+ (Switch)

The Switch is rapidly amassing a library of wonderful titles, both from major, big-name developers and publishers, as well as creative indies. Ittle Dew 2+ is definitely the latter, and we mean that in the best possible way. 

To answer the inevitable question around what this young series is all about, the most direct answer is that Ittle Dew 2 is a lot like an old-school Zelda game, specifically that it’s most reminiscent of The Legend of Zelda: A Link to the Past. We know that’s a fairly bold comparison to make, and while Ittle Dew 2 is not on the same level as one of the greatest games of all time, it’s a gem in its own right. 

Itlle Dew 2+ feels like what you would get if you crossed the gameplay of a Zelda game with the art style of Costume Quest and the humour of Adventure Time. Ittle and her magical fox Tippsie break the fourth wall and crack wise about the conventions of adventures games regularly.

There’s much more to Ittle Dew 2 than jokes though. The gameplay feels enough like Zelda to have fans of the series right at home with Ittle, but developer Ludosity made enough changes to make this a fresh take on the genre. The first and most convenient of them is showing where your next recommended dungeon is on the world map, even if you haven’t yet uncovered that location. 

You can take on dungeons in any order you desire but, as with any open-ended, top-down adventure game, you’re going to have an easier time doing them in the order the developers want you to. As with other games in the genre, each dungeon yields an item for you to collect. There are eight dungeons in total, each containing a raft piece for you to collect so you can be on your way.

The dungeons are going to be immediately familiar to fans of the Zelda series. There are enemies to fight, puzzles to solve and keys to collect before taking on the dungeon’s boss. The bosses themselves are occasionally repeats, but that’s part of the game’s humour. Rather than simply dropping in a familiar boss, the two will banter before engaging in battle, acknowledging that they’ve encountered each other before.

The world is one of our favourite parts of the game, being every bit as whimsical and wacky as you might expect. The dungeons themselves range from a pillow fort, to an art gallery to a trash pile. To drive it home, rather than a sword, Ittle starts out with a stick to do battle with. When you kill an enemy they burst into a hail of confetti that’s as cute as it sounds, boxes of crayons take the place of the Zelda series’s famed heart containers, and bosses never truly die, they just get bored and go home.

Beneath the cutesy exterior a hardcore challenge awaits, however. This game is hard. Enemies take a serious beating to keep down, and puzzles in these seemingly joke levels can be major head-scratchers. There were many times where we found ourselves resetting rooms multiple times just to figure out the perfect order in which to push a few blocks, or dying to enemies that required a bit more finesse than we would have expected. 

We spent about 10 hours playing through the main quest line in Ittle Dew 2+, but your mileage will vary based on how much you want to explore the island.  There are also numerous caves scattered throughout the large overworld. Any cave you happen upon can be completed with just the items you start with, meaning you won’t need to mark or remember locations, though some can be made easier with items you find along your way.

Conclusion

Ittle Dew 2+ is a fantastic game. On a console with a library full of wonderful indies like Shovel Knight and FAST Racing NEO, Ittle Dew 2+ stands among the best of them. The Switch version commands a $10 premium over the PC version but it also adds five new dungeons, a worthy addition in our opinion. 

Ittle and Tippsie’s adventure is charming and funny, and embraces the spirit of exploration from the series to which it pays homage. If you’re looking for the next great indie title for your Switch library, look no further.

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Soapbox: Celebrating The Second Chance Saloon That Is The Nintendo Switch

Cole Phelps is one of the most unlikeable video game protagonists I’ve ever had the pleasure of vaulting over a wall in pursuit of a fleeing perp, or accidentally propelling into the back of a parked Buick while at the wheel of a siren-wailing Nash Super. The leading man of Rockstar’s L.A. Noire, developed by the now-defunct Team Bondi, Phelps is a careerist in all the wrong ways, striving for personal achievement whatever the damage dealt to those around him. His rapid rise through the Police Department of L.A. Noire’s 1947 Los Angeles rubs a whole host of peers and partners up the wrong way, and leaves a similar sour taste in the mouth of the player.

Okay, so Phelps isn’t all bad – but I’d forgotten so very much about his selfish side in the years between this game’s initial May 2011 release (when I played it on Xbox 360) and its recent arrival on the Switch. Had I not picked it up again, in a port bearing some neat touch-sensitive control options for handheld play, I’d have gone about my business remembering only the good times I had with Phelps. The leisurely drives around Hollywood. The lilting jazz that underpinned our quitter moments. All of those light-fingered one-on-ones with the city’s many and varied stiffs. But, here we are; here I am. I’m playing L.A. Noire and, you know, I’m enjoying it more this time, second time around, than I did six years ago.

It’s not just the option to pinch the screen when manipulating a cadaver – the sticks and buttons still work just fine, too. Nor is it the portability of the platform that’s making this playthrough such a… well, I won’t say delight, because L.A. Noire goes to some dark places narratively (and is far from flawless mechanically, too), but it’s certainly fun. More so than those advantages, I think it’s the subdued hype, the relative lack of positives-loaded previews, that’s allowing me to tackle these cases without any great weight of expectation. Six years is an eternity in the wider video games conversation regarding what’s hot and what’s not – and L.A. Noire, as much as it’s one of those decent-enough seven-out-of-tens in my personal book, is absolutely in the “not” category, here in 2017.

I’m not playing expecting anything revelatory – although those MotionScan-captured facial animations are still something special – and as such, I’m able to enjoy the ride that much more. And the same has been true of a good number of other late-shows on the Switch.

Blasting through DOOM on the move is a real treat when you vaguely remember what’s waiting for you, jaws gnashing, around the next corner – but even without the experience of having played it once before, shorn of the usual release-date embargo hoo-hah that accompanies so many Bethesda-published new releases, 2016’s best shooter can really breathe, even on the small screen.

Suitably given its extra-terrestrial setting, there’s no substantial pressure here. The press has long since spoken, and anyone interested in picking DOOM up for the first time on their Switch has a plethora of information to help guide their purchase in the first place, and just as much readily available when it comes to making the most from it, an abundance of guides and walkthroughs.

Okay, so there’s still performance points to address when any “old” game makes its way to the Switch. They can matter – not often much, as in DOOM’s case (yes, it gets a bit blurry, but when a Baron of Hell is chasing your arse around Mars, you won’t really be focusing on anything but self-preservation via full-frontal assault), but just sometimes, that second chance can be wasted. As has been the case with RiME.

What had significant promise pre-release earlier in 2017, only to reveal itself as a polite puzzler with no true outstanding elements, has come to Switch in its worst version yet. It’s a great disappointment, because RiME’s exactly the kind of game that, with some critics lukewarm to it first time around, could have massively benefitted from being seen with greater distance between first-wave hype and at-hand play. But, yes: it’s a mess, sadly. I hope that Playtonic’s Yooka-Laylee fares better when it finally sticks its Switch landing, as that could really sing as a portable platformer playground. (So long as nobody begins by directly comparing it with Super Mario Odyssey, of course.)

2017’s procession of great games for the Switch has included a series of known quantities, which have fitted in like this was their most natural home all along. Thimbleweed Park and  Oxenfree are outstanding eShop options that I’ve got so much more out of in handheld mode than I ever managed with them running on my home TV, through the Xbox One. Rocket League on the go is dangerous for missing public transport stops, even in its bot-bashing, own-goal-extravaganza offline modes.

I’ve not started Stardew Valley yet, but I know from my Twitter feed that it’s got the makings of one hell of a time-sink. And to have that kind of game – that dip in and out experience, where sessions can be brief or endurance tests – on the Switch is just perfect for those who can’t commit to sitting in the same seat for eight-hour stretches. It’ll be my first time with it – but I know that I wouldn’t be about to play it at all, if it wasn’t for its take-it-anywhere convenience. It’s simply up against too much on PlayStation or Xbox, for bigger-screen play.

Exploring Skyrim again wherever I want to – be that in bed (until the battery runs out, or my hand goes numb, whichever happens first), on a commute or just for ten minutes between breakfast and running out the door of a morning – is immeasurably more rewarding than it was back in 2011. And, again, I think that’s because I knew all about Skyrim before taking on its epic adventuring once more – I’ve walked these roads, albeit in a different order, before; and I’ve read all of the accolades (hell, I wrote a couple of them) and inputted them into my singular barometer for what represents a quality RPG, to me. Turns out: Skyrim still does.

The quality and style with which so many games have made their Switch debuts has made me supremely confident for Wolfenstein II: The New Colossus’s arrival in 2018 – indeed, I’m yet to buy it for anything else, purely because the example of DOOM illustrates that this kind of port is achievable. I don’t know if I’ll hold out through Christmas, as the urge to step into the shoes of BJ again is pretty significant (the preceding The New Order was a cracker that I only got into earlier this year), but if I only owned a Switch, I wouldn’t be worrying about it being a notably poorer experience compared to other hardware. Different, certainly, but worse isn’t a word I’d be expecting to reach for.

Team Cherry’s Hollow Knight and Infinite Fall’s Night in the Woods are two indie games that have long been on my 2017 radar – but that they’re both incoming for Switch (albeit not explicitly, in the latter’s case), and knowing what I do about how Nintendo’s console has changed the way I play games (shorter bursts, but much more frequently), means I’m waiting, patiently, rather than picking them up immediately for any other systems.

They’ll be my first times – but for many others, no doubt, they’ll be playing them through again and delighting in how they’ve been given the chance to see what might have been a favourite, a flawed great, or even something they really expected more from, in a new way. They’re released from the choking atmosphere of Metascore this and Steam charts that, that makes up many a game’s release window, and offered instead a freedom. It’s one informed by precedent, sure, but very much pointing towards the future of a platform that’s only going to become a home for more amazing adventures from the recent, and not so recent, past.

I’m sure we’ve all got our list of what we want to see come over from the previous console generation, so as to provide us with a second helping: an Arkham series set, maybe, or the Mass Effect trilogy. I’d love to see a Dreamcast collection appear, like the one that came out for 360 and PC in 2011, or at least a few individual eShop additions – though I realise that’s very wishful thinking. Look, Sega: just give me a controls-tweaked version of that console’s Daytona, on the Switch, and I’ll be happy. And if you want to sling OutRun 2 on there while you’re at it, I’m not about to complain.

I mightn’t like everything I see in Phelps, and I mightn’t like everything I do in L.A. Noire (uh, those hostage situations are so annoying). But if it wasn’t for the Switch, I’d never have played it again – and the same can be said of Skyrim, and even DOOM. These second chances have greatly added to my appreciation of games that I thought I had pegged a very certain way. And in each case, that assessment has been slightly altered, forming as it has in a way entirely uninfluenced by media previews and blind optimism – and for the better, almost every time. 

Which is to say, again: it’s a shame about Rime.