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Super Mario Run Has a Major Update and Discount on the Way

Super Mario Run was relatively successful for Nintendo on iOS and then Android, though it perhaps struggled to hit its expected heights; having a ‘premium’ mobile price didn’t help.

There are no deadlines with reviving mobile projects, however, and Nintendo seems keen to give the game another push. Nintendo of Europe has confirmed that a new world, mode and playable character are on the way in a 29th September update. On that same date the app will get a discount.

As for what the new mode entails, Eurogamer has outlined some specifics. Daisy will be the unlockable playable character, and you ‘rescue’ her by clearing Remix 10; in this mode you collect Rainbow Coins across small snippets from 10 different levels; with these sections changing each time you play the mode. A new world will also be added to the campaign – World Star – which will have nine levels once you clear the first six worlds.

Finally, you can play your own music while in the app, with characters having the cute touch of wearing headphones as you do so.

It’s a decently sized update, then, and the discount may just tempt more players to take the plunge. Will you be checking this out?

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Feature: Tokyo Game Show – A Nintendo Switch Publisher’s Perspective

This weekend is one of the most anticipated periods in the Japanese gaming calendar, with the Tokyo Game Show halls being open to thousands of eager members of the public. Among the world’s most popular and renowned expo events, it’s a significant part of game promotion and reveals in Japan.

As we reported at the start of the month, CIRCLE Entertainment and Flyhigh Works – two entities that combine forces across markets – have one of the most packed line-ups at the event from a Switch perspective. Both names are familiar for publishing games like VOEZ and Kamiko in the West, but they’re also active bringing Western games to Japan. The following list is all of the games they’re publishing in the country that are on show in Tokyo, along with some snaps of their booth; some of these titles naturally have different publishers in North America and PAL regions.

We asked CIRCLE Entertainment’s Chris Chau for his perspective on Tokyo Game Show, and he talks of its vibe and the continued interest of gamers from around the world.

Tokyo Game Show has so much Western media in attendance, and also many Western developers show up; they seek entry into the Japanese market, plus Korean and Chinese markets for many platforms. Asia seems to be very interesting for these developers.

Nintendo staff went to many booths at the start and gave exhibitors a Switch label box to mark Nintendo Switch titles; that allows for very clear information to tell the public that a game will have a Nintendo Switch version.

Like a Western game show it’s loud because there are many stages with live shows, with high volume speakers. Most people are particularly hyped for Japanese traditional titles, many that are Manga styled.

One thing I feel is really good is you won’t be lost in the exhibition venue; the hall is connected with one straight way, it’s very clear – you can really walk from Hall 1 to Hall 8 step-by-step. The staff of exhibitors always smile and are pleasant when showing their games to visitors; they are positive, say hi and want to give you some free gifts.

Setting the game show in September also means it doesn’t feel too hot; it’s quite comfortable to wait in a queue or wait to purchase a ticket.

As an exhibitor you need to be positive to manage your table, keeping the space, headphones and controllers clean, and to also manually reset games for the next visitors. I think the service, positive attitude and professional spirit are a big part the week; they’re important for Japan and the Game Show.

Let us know if you’re at Tokyo Game Show this year, or if you hope to go in the future.

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Talking Point: Nintendo Switch and Third-Parties – Let’s Be Realistic

The past few months has brought a steady stream of good news for Nintendo Switch owners. For fans of the eShop it’s been a terrific period, with lots of varied and talented developers confirming their games for the hardware. We’ve also – gradually – seen an increase in third-party support from the big players in the retail scene, and that’s what we’re addressing today.

After the Wii U was dropped by most major publishers after around 18 months of its life, it’s satisfying to be back in a position where Nintendo’s latest hardware is gaining support. The powerful portable / home console hybrid has achieved its most important goal in its first half year – a stong start in terms of sales. In fact all that’s held it back, particularly in territories like Japan and North America, has been logistics and manufacturing. The big N has struggled to meet demand, though has been making encouraging noises about ramping up manufacturing; restocks have been improving, too. The Switch is hot right now, getting favourable coverage in the broader media (and not just dedicated gaming sites) and also on social media. It’s a cool little device, and plenty of people are interested in it.

Nintendo, undoubtedly, will try to capitalise as much as possible, which will mean trying to get as many units as it can onto store shelves. Yet in some ways the well-earned buzz clashes with the stark reality; right now – as of 30th June – Nintendo’s official figure for hardware sales is 4.7 million units, now it may be somewhere between 6 and 8 million, depending on restocks. Forget the fact it’ll hit the Wii U lifetime sales as quickly as Nintendo can manufacture the systems – we’re in the early days and have a small-ish userbase. Nintendo’s financial year estimate was still 10 million as of 30th June; that’ll likely climb if manufacturing picks up, but it’s a reminder that we’re in the early days and any developer bringing games to the system is gambling on two things – a high adoption rate from early buyers, and ‘evergreen’ potential.

That’s how it is for all systems in their first year, of course, but coming back to retail third-parties the situation is more complicated for Switch. Outside of unique titles on the 3DS, a lot of these publishers haven’t even attempted to sell to a Nintendo audience in a big way for 3-4 years, maybe even longer. People online like to criticise these publishers for not ‘backing’ Switch, but a bit of realism helps – these companies are gambling on a new system when its predecessor (in some cases) burned them quite badly. Add to that the fact Nintendo produces concept-based hardware that makes ports quite challenging to produce, and it’s not so simple as ‘lazy third-party publishers are naughty’. Some of them are, no doubt, but let’s not tar the whole lot with the same brush.

Yet some big companies are stepping up with Switch, which is the encouraging thing. Plenty hold a grudge against Ubisoft, but it’s delivered the excellent Mario + Rabbids Kingdom Battle, while Rayman Legends: Definitive Edition is a pleasant option. Let’s not forget, either, that the company put Switch up first in its big E3 reveal of Starlink: Battle for Atlas, a game that looks like an enticing fit for the Nintendo audience. Then there are the tasty recent announcements. L.A. Noire raised eyebrows and will have Switch-exclusive controls, and Bethesda turned heads recently with DOOM and Wolfenstein II: The New Colossus. The latter two from Bethesda are bonafide current-gen big hitters, and they’ll be playable on a portable. DOOM on a portable, what a delicious phrase.

It’s a really good time, then, with others like Rocket League also on the way. Yet we’re also seeing occasional retail releases of the risk averse and sloppy kind – let’s peg NBA 2K18 with that label. On the one hand it’s impressive to get that on the Switch, but it’s not there yet; we had a good debate in our team on how to score it, or not as the case was. We’ve set a timed deadline (albeit loosely) for an update fix before we slap a score on, but our review certainly didn’t recommend a purchase – far from it, as we were rather damning of what it has to offer at launch.

That naturally makes us nervous about titles like FIFA 18 and WWE 2K18; will they be really solid ‘custom’ versions, or buggy messes?

It’s a minefield then, which is unsurprising. Yet with recent reveals we’ve seen borderline over-confidence from some Switch fans about third-party prospects; on social media, YouTube and comments sections we’ve seen language like “third-parties have no excuses now” and “I want all the games”, and we think a bit of context and sanity is needed. The Switch could have some enticing multi-platform games in the future, and if sales momentum remains high for the hardware publishers may even consider some left-field exclusives. But don’t start placing your bets on all the biggest triple-A multiplatform games of 2018 and beyond rushing to Switch.

Some will throw Wolfenstein II at us now, but let’s throw a phrase back – id Software. This team and their id Tech 6 engine are sensational, and DOOM is an example. It is gorgeous and mostly 60fps on PS4 and Xbox One, when many major games on those systems struggle to hit a solid 30; when playing DOOM on PC the scalability to support humble rigs is seriously impressive. It’s that fantastic technology that is helping bring the likes of DOOM and Wolfenstein II to the Switch, along with the seemingly talented Switch specialists at Panic Button.

Digital Foundry addressed this and did an intriguing video where they built a PC to mimic a Switch, a slightly inelegant but interesting idea. It demonstrated the sort of compromise required, and also showed how games using other engines toil terribly. As DF admitted the testing wasn’t perfect – for one thing console development allows talented teams to get ‘close to the metal’ and extract every ounce of performance, whereas a PC gets distracted more by background tasks. In other words, you can conceivably do more with a Switch than a PC build clocking similar numbers.

Yet still, there’s another factor. Every Switch release has to support its portable mode, even if an Indie game like VOEZ is portable only. When docked the Switch works harder because it has a solid power supply, but undocked the clock speeds are reduced in the interest of efficiency. In theory it helps that the handheld only goes up to 720p because of the screen, but the discrepancy between docked and portable resources is a factor. Sometimes the docked performance is only a little better – games like The Legend of Zelda: Breath of the Wild and Mario + Rabbids Kingdom Battle are 900p docked, and other times there’s a bigger difference. At launch LEGO City: Undercover ran pretty well docked but was rather messy on the portable. Conversely, some games don’t quite nail the extra speed available docked and mess up the balance in boosting resolution, making games run better in portable mode. Mostly developers make it work, but any Switch game review needs to test a game in both configurations in case there’s a difference.

The overall picture seems to result in the Switch, even docked, not quite supporting all modern engines to make porting seamless, and then developers need to cater to the portable performance and perhaps prioritise that area. That may explain why the likes of Bethesda and EA continually focus on their upcoming games as ultimate portable experiences; EA focused on that angle with its FIFA marketing, and Bethesda showcased DOOM that way to the press, focused on tabletop / handheld demonstrations.

Take all of this together, and it’s over-optimistic to simply expect a golden future of major games making their way to Switch without hiccups – E3 should have taught us that. What we can hope for, provided the Switch maintains its excellent momentum, is cleverly targeted ports with some exclusive features, and in the longer term maybe more unique releases as publishers take more of a financial punt on Switch projects. Yet the Switch hardware has its limits, and with developers chasing the gravy train on PS4 / PS4 Pro / Xbox One / Xbox One S that drifts towards optional 4K and visual splendour, not all games will work on Nintendo’s hardware. Not all engines are as adaptable as id Tech 6, and no matter how talented the Switch porting houses are – that are making some of these third-party games possible – there will always be steps that are too far.

And you know what? That has to be ok. Besides, the Switch has a lot more going for it than this specific space. It has Nintendo games, first and foremost, and then particular development partners eager to work with Nintendo on specific types of Switch-exclusive games. It has a thriving eShop scene, and the potential for lots of unique and fascinating titles to download. Plus it has the system’s fundamental positives – intuitive multiplayer, the ability to share games with friends and family wherever you go, portable and TV play; you know, that Switch Life.

Add a select range of tasty current-gen multiplatform games to that mix, and we have a system that could be a huge success in the coming years for Nintendo.

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Video: Gawk at All 25 of the Super Mario Odyssey Outfits Revealed So Far

Super Mario Odyssey gives you the option of dressing up Mario in a number of outfits, as no doubt you know. Some are brand new, and some call back to previous titles in which Mario has appeared, but all of them look extremely snazzy.

We’ve compiled all 25 of the currently revealed outfits in the handy-dandy video above, so you too can feast your eyes on Mario’s various delightful clothing options. Do you hope there’s more in the full game? Let us know down there in the comments.

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Junichi Masuda is Visiting StreetPass Mii Plaza In His Famous Gold Pants

Nintendo’s all about the virtual outfits today, as it’s now confirmed that we can all have Junichi Masuda in some fetching gold pants on our 3DS systems; yes, he’s a surprise visitor to StreetPlass Mii Plaza on 3DS.

As 3DS veterans know, all guest Miis in the plaza wear these stylish golden pants; we like to think that’s Nintendo / Game Freak staff uniform behind closed doors.

As the tweet shows this is to celebrate today’s release of Pokémon Gold and Silver on the 3DS Virtual Console, with the Game Boy Color titles having the added bonuses of wireless trading and battles, as well as support for Pokémon Bank.

Time for us all to dig out our golden pants / trousers for the weekend.

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Grab Some Free Trainer Outfits for Pokkén Tournament DX

If you’ve picked up Pokkén Tournament DX for the Switch today you may want to give your Trainer avatar a bit more style. Well, Nintendo’s solutions aren’t necessarily stylish but, whatever, they’re free outfits.

You can get the following outfits by doing the following:

  1. On the Ferrum Region map screen, press the X Button to enter the System Menu
  2. Select the Special Code option
  3. Enter the code when prompted

This writer hasn’t seen many people sporting the leather jacket + jeans look since the ’90s, but fashion is cyclical – we suppose.

Anyway, it’s free virtual stuff for a game – enjoy!

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Atelier Lydie & Suelle: The Alchemists And The Mysterious Paintings Is Coming To Switch

Koei Tecmo has just revealed that it is localising GUST’s Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings, with a Switch, PS4 and PC release expected in early 2018.

The latest entry in the Atelier series – which has been running for 20 years, fact fans – Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings follows the exploits of twins Lydie Marlen and Suelle Marlen, who uncover a mysterious painting which draws them into a world of alchemy and adventure.

If this sounds like it’s up your street, then post a comment below to tell us.

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You Can Now Enable Two-Step Authentication For Your Nintendo Account

We already know that Nintendo has some of the most stable hardware out there, but thanks to the introduction of Two-Step Verification today, now your Nintendo Account can be super-secure, too.

When you opt-in you will be using Google’s 2-Step Verification system, which of course makes everything as painless as possible. You’ll simply need to use an app on your phone to scan a QR code. Job done!

Head over to https://accounts.nintendo.com/security to enable the extra layer of security on your Nintendo Account. You can also change your username / sign-in ID too, which is more than you can do on the PlayStation Network.

Let us know if you feel more secure with these two-steps with a comment below.

[via accounts.nintendo.com]

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Bethesda Says DOOM And Wolfenstein 2 Are “The Start” Of A Nintendo Relationship

The news that Bethesda is bringing DOOM and Wolfenstein 2 to Switch certainly caused some shockwaves in the Nintendo community. You might assume that along with Skyrim, Bethesda is still in the process of testing the waters on Switch, but according to Bethesda boss Pete Hines this trio of releases is by no means the end of the story.

While so many other publishers continue to take a “wait and see” approach, Hines – speaking to Venturebeat – is adamant that Bethesda is in for the long haul as far as Switch is concerned:

We’ve been in constant conversation with [Nintendo], and not just about the two games we have now, but about our whole approach to the platform going forward – what we can do, best practices, what things are a good fit, what they’re excited about in what we’re doing. We’re obviously excited about these two games, but it’s not as if we’re going to just do these two games and that’s it. We want this to be the start of a relationship that we build with Nintendo and Nintendo fans.

Earlier today, we reported on the news that The Evil Within 2 director Shinji Mikami is interested in porting the game to Switch; perhaps that is more likely than we think, given Hines’ positive comments.

Thanks to SLIGEACH_EIRE for the tip!