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Super Mario Land 2 Gets a Fan-Made Colour Treatment

We are still catching up with all the fan retro projects released during the Holidays. 

Often cited as the very best platform game on the original Game Boy (sorry Kirby Dreamland fans), Super Mario Land 2: 6 Golden Coins not only seemed to defy what was possible with the humble portable, but was also responsible for introducing Mario’s nemesis and (despite some questionable personal hygiene) fan favourite Wario. Sadly the game was never re-released to take full advantage of the upgraded Game Boy Color palette… until now.

Released on Christmas Day, toruzz’s impressive colouring hack lives up to the DX moniker added to the tile, by repainting the entire four shades of green that you remember from your youth. That is one impressive feat alone, but he went one further and added Luigi as a playable character. The green, mean, lean plumbing machine also comes with his trademark long jump, effectively giving you a new way to experience the game’s many levels.

The game was also tested and it is fully working on real hardware if you fancy giving that a try. Will this fan project give you the perfect excuse to replay Super Mario Land 2: 6 Golden Coins? What other four colour Game Boy games would you like to see given this treatment? Paint that comment section below!

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Nintendo Download: 28th December (Europe)

As 2017 draws to a close there’s one final Nintendo Download Update, with the European line-up offering some intriguing options on the Switch eShop, in particular. In addition there’s some DLC and a nice batch of discounts to consider, so let’s get to it.

Switch eShop

SteamWorld Heist: Ultimate Edition (Image & Form, €19.99 / £14.99) – A fantastic title that previously graced the 3DS and Wii U, it offers a twist for the series with turn-based strategy that’s combined with manual shooting and skillshots. It’s unique and an excellent game all around, with this Switch version including all of the previous DLC; we sang its praises in our SteamWorld Heist: Ultimate Edition review.

Stikbold! A Dodgeball Adventure Deluxe (Reign Bros, €15.99 / £14.39 until 12th January, then €19.99 / £17.99) – The wacky hybird of sports and action adventure features a wide range of game modes, including a co-op story campaign packed with epic boss fights and a rather silly plot. More interesting is the 6-player multiplayer mode where you and five other friends can each grab a Joy-Con and enter one of six different arenas to do battle. We’ll jump in and bring you a review soon. Available from 29th December.

Mecho Tales (Arcade Distillery, €6.79 / £5.99 /until 4th January, then €8.49 / £7.49) – Another Luc Bernard-directed title on the Switch, in this case a colourful action platformer with a distinct visual style. It supports co-op for up to four players and was only a recent arrival on the PS4; unfortunately we weren’t particularly impressed with it in our Mecho Tales review. Available from 28th December.

DragonFangZ – The Rose & Dungeon of Time (toydea, €19.99 / £17.99) – This is a turn-based dungeon-crawling roguelike, that’s eager to tap into nostalgia with its marketing. A neat twist is that you can ‘wear fangs of monsters and gain that ability, with ‘more than 200’ monster types promised. We’ll see whether this is worth an adventure in a review.

The King of Fighters ’96 (HAMSTER, €6.99 / £6.29) – The third entry in SNK’s lead fighting series saw some major improvements, namely the ability to fake smaller jumps, a perfect way to trick your opponents and avoid committing your fighter to a precarious situation. You can also charge up your POW bar and execute dodge rolls, nice touches and quite different for the time; naturally this ACA release will have the usual extra options and goodies, too.

Double Dragon (HAMSTER, €6.99 / £6.29) – As part of the Arcade Archives series this is the original coin-op that revolutionised the side scrolling beat’em up genre by offering two player cooperative gameplay. A fun fact: this is the first Technōs Japan-developed / Taito-published title to be released as part of HAMSTER’s archives series on the Switch.

Sparkle Unleashed (10tons, €7.99 / £6.99) – The second in this series to arrive on the Switch, it’s a match-3 marble shooter; it promises 23 power-ups, 108 levels and a survival mode.

Tactical Mind (QubicGames, €2.99 / £2.69) – It looks rather crude, but this tactical board game (that seems to be a blend of checkers and chess) may have some appeal in its gameplay and strategy. It has a single player campaign and 14 different maps for multiplayer.

Energy Cycle (Evgeniy Kolpakov, €2.99 / £2.69) – Rather simple visually, this is all about changing cell colours to force matches, though every time you change a cell it also affects those around it.

Nintendo Switch DLC

MIGHTY GUNVOLT BURST : DLC Character: Ray (Inti Creates, €1.99 / £1.79)

MIGHTY GUNVOLT BURST : DLC Character: Copen (Inti Creates, €1.99 / £1.79)

MIGHTY GUNVOLT BURST : DLC Character: Kurona (Inti Creates, €1.99 / £1.79)

Switch eShop Temporary Discounts

NBA 2K18 (2K Games, €45.49 / £35.74 until 4th January, normally €69.99 / £54.99)

NBA 2K18 Legend Edition (2K Games, €59.99 / £50.99 until 4th January, normally €99.99 / £84.99)

NBA 2K18 Legend Edition Gold (2K Games, €89.99 / £71.99 until 4th January, normally €149.99 / £119.99)

The Jackbox Party Pack 4 (Jackbox Games, €16.49 / £14.99 until 4th January, normally €21.99 / £19.99)

Tumblestone (QuantumAstroGuild, €8.44 / £7.79 until 18th January, normally €12.99 / £11.99)

Volgarr The Viking (Crazy Viking, €4.99 / £4.49 until 4th January, normally €9.99 / £8.99)

Letter Quest Remastered (Digerati, €8.70 / £7.83 until 1st January, normally €12.99 / £11.69)

Slain: Back From Hell (Digerati, €17.99 / £16.19 until 1st January, normally €19.99 / £17.99)

Tower of Babel (EnjoyUp Games, €5.99 / £5.39 until 25th January, normally €9.99 / £8.99)

Switch eShop Demo

Mighty Gunvolt Burst (Inti Creates, free)

3DS DLC

MIGHTY GUNVOLT BURST : DLC Character: Ray (Inti Creates, €1.99 / £1.79)

MIGHTY GUNVOLT BURST : DLC Character: Copen (Inti Creates, €1.99 / £1.79)

MIGHTY GUNVOLT BURST : DLC Character: Kurona (Inti Creates, €1.99 / £1.79)

3DS eShop Temporary Discounts

Gurumin 3D: A Monstrous Adventure (Mastiff, €5.99 / £5.99 until 14th January, normally €14.99 / £14.99)

Carps & Dragons (Abylight, €1.99 / £1.75 until 11th January, normally €4.99 / £4.49)

Cursed Castilla EX (Abylight, €9.95 / £9.78 until 11th January, normally €11.99 / £11.79)

Musicverse: Electronic Keyboard (Abylight, €2.99 / £2.75 until 11th January, normally €7.99 / £7.19)

Snow Moto Racing 3D (ZordixAB, €5.99 / £5.39 until 4th January, normally €7.99 / £7.19)

Brunch Panic (CIRCLE Entertainment, €1.99 / £1.99 until 18th January, normally €3.99 / £3.99)

European Conqueror 3D (CIRCLE Entertainment, €1.99 / £1.99 until 18th January, normally €3.99 / £3.99)

Quell Memento (CIRCLE Entertainment, €1.99 / £1.99 until 18th January, normally €3.99 / £3.99)

Quell Reflect (CIRCLE Entertainment, €1.99 / £1.99 until 18th January, normally €3.99 / £3.99)

Samurai Defender (CIRCLE Entertainment, €1.49 / £1.49 until 18th January, normally €2.99 / £2.99)

SubaraCity (CIRCLE Entertainment, €1.99 / £1.99 until 18th January, normally €3.99 / £3.99)

Sweet Memories Blackjack (CIRCLE Entertainment, €1.99 / £1.99 until 18th January, normally €3.99 / £3.99)

The Legend of Dark Witch – Chronicle 2D Act (CIRCLE Entertainment, €2.99 / £2.99 until 18th January, normally €3.99 / £3.99)

Witch & Hero (CIRCLE Entertainment, €2.99 / £2.99 until 18th January, normally €3.99 / £3.99)

Witch & Hero 2 (CIRCLE Entertainment, €2.99 / £2.39 until 18th January, normally €3.99 / £3.19)

Music On: Electric Guitar (Abylight, €0.99 / £0.99 until 11th January, normally €1.99 / £1.89)

Battleminer (Wobbly Tooth, €2.79 / £2.79 until 11th January, normally €3.99 / £3.99)

Ice Station Z (Wobbly Tooth, €2.09 / £2.09 until 11th January, normally €2.99 / £2.99)

The Magic Hammer (Wobbly Tooth, €2.09 / £2.09 until 11th January, normally €2.99 / £2.99)

Toy Stunt Bike (Wobbly Tooth, €2.09 / £2.09 until 11th January, normally €2.99 / £2.99)

Fantasy Pirates (EnjoyUp Games, €1.80 / £1.80 until 25th January, normally €4.50 / £4.50)

RV-7 My Drone (EnjoyUp Games, €1.19 / £1.19 until 25th January, normally €2.99 / £2.99)

Toys Vs. Monsters (EnjoyUp Games, €1.59 / £1.59 until 25th January, normally €3.99 / £3.99)

Van Helsing sniper Zx100 (EnjoyUp Games, €2.66 / £2.66 until 25th January, normally €6.66 / £6.66)

Garfield Kart (Microids, €4.49 / £3.74 until 25th January, normally €29.99 / £24.99)

Paddington: Adventures in London (Microids, €4.49 / £3.74 until 25th January, normally €29.99 / £24.99)

Lucky Luke & the Daltons (Microids, €4.49 / £3.74 until 25th January, normally €29.99 / £24.99)

YAKARI: The Mystery of Four-Seasons (Microids, €4.49 / £3.74 until 25th January, normally €29.99 / £24.99)

Brutus & Futee (Microids, €1.99 / £1.79 until 25th January, normally €6.99 / £6.29)

New 3DS eShop Temporary Discount

Breakout Defense (nuGAME, €4.90 / £4.20 until 25th January, normally €7.00 / £6.00)

3DS eShop Demo

Mighty Gunvolt Burst (Inti Creates, free)

3DS HOME Themes

Hello Kitty hidden by quotes (Sanrio, €0.99 / £0.89)

Hello Kitty between giant flowers (Sanrio, €0.99 / £0.89)

Hello Kitty is sleeping (Sanrio, €0.99 / £0.89)

Hello Kitty super pop style (Sanrio, €0.99 / £0.89)

tokidoki’s Donutella & Sweet Friends (Tokidoki, €0.99 / £0.89)

tokidoki’s Under the Sea (Tokidoki, €0.99 / £0.89)

tokidoki’s Unicorno Starry Skies (Tokidoki, €0.99 / £0.89)

Wii U eShop Temporary Discounts

Tumblestone (The Quantum Astrophysicists Guild, €16.24 / £12.99 until 18th January, normally €24.99 / £19.99)

Völgarr the Viking (Crazy Viking, €4.99 / £4.49 until 4th January, normally €9.99 / £8.99)

Koi DX (CIRCLE Entertainment, €1.99 / £1.99 until 18th January, normally €3.99 / £3.89)

Hurry Up! Bird Hunter (EnjoyUp Games, €3.19 / £2.87 until 25th January, normally €7.99 / £7.19)

Star Splash: Shattered Star (Snails Animation, €1.74 / £1.49 until 14th January, normally €3.49 / £2.99)

Double Breakout (nuGAME, €4.90 / £4.20 until 25th January, normally €7.00 / £6.00)

Pinball Breakout (nuGAME, €4.90 / £4.20 until 25th January, normally €7.00 / £6.00)

STEEL RIVALS (nuGAME, €4.89 / £4.19 until 25th January, normally €6.99 / £5.99)


That’s everything for this week – let us know what you’ll be downloading in the poll and comments below.

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Nintendo Download: 28th December (North America)

It’s the final North American Nintendo Download Update of 2017, but with most businesses still enjoying the Holidays it’s a much quieter line-up than we’ve seen in recent times. That’s not to say there aren’t some extremely tempting options, with the Switch doing a lot of the heavy lifting. Let’s get to it.

Switch eShop

SteamWorld Heist: Ultimate Edition (Image & Form, $19.99USD) – A fantastic title that previously graced the 3DS and Wii U, it offers a twist for the series with turn-based strategy that’s combined with manual shooting and skillshots. It’s unique and an excellent game all around, with this Switch version including all of the previous DLC; we sang its praises in our SteamWorld Heist: Ultimate Edition review.

Arcade Archives VS. Super Mario Bros. (HAMSTER, $7.99USD) – The latest ‘Arcade Archives’ Nintendo release, this brings the arcade spin of the NES classic into our homes. Fewer Warp Pipes means you can’t warp your way to the end as easily as in the original, there are also less power-up blocks and more enemy placements. In addition you’ll find six new levels that were unique to the arcade before later being reused in Super Mario Bros: The Lost Levels. We enjoyed this in our VS. Super Mario Bros. review.

Guns, Gore & Cannoli (Crazy Monkey, $9.99USD) – Ideal for ‘shooting zombie freaks on the go’, this run and gun title is set in a comedic and highly stylished take on 1920s America. You play as mobster wise guys and shoot everything in sight; it’s fun if a little repetitive, as we explain in our Guns, Gore & Cannoli review.

Woodle Tree Adventures (ChubbyPixel, $4.99USD) – Described as an ‘old school platform game’ with eight worlds to take on, it goes for a bright and cheery look for its 3D platforming. We’ll see whether it’s worth picking up in a review.

The King of Fighters ’96 (HAMSTER, $7.99USD) – The third entry in SNK’s lead fighting series saw some major improvements, namely the ability to fake smaller jumps, a perfect way to trick your opponents and avoid committing your fighter to a precarious situation. You can also charge up your POW bar and execute dodge rolls, nice touches and quite different for the time; naturally this ACA release will have the usual extra options and goodies, too.

Switch eShop Demo

Mighty Gunvolt Burst (Inti Creates, free)

3DS eShop

Style Savvy: Styling Star (Nintendo, $39.99USD) – For fans of fashion, modelling or just cutely stylised games about clothes, this series is often hard to resist. This latest entry has some new tricks and styles to show off, and we loved it in our review

3DS eShop Demo

Mighty Gunvolt Burst (Inti Creates, free)

As always Nintendo of America wants you to browse the eShop and check out the official sales and deals website for discount details.


That’s it for this week – let us know what you’ll be downloading in the poll and comments below.

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Review: Tiny Troopers: Joint Ops XL (Switch eShop)

Having already reported for duty on mobile platforms and other consoles, you’d think that Tiny Troopers: Joint Ops XL had seen enough tours to earn itself a little extended leave. But the top-down, ‘roguelight’ shooter has donned its camo paint one last time as it guns its way onto Nintendo Switch.

This being a port of a series that first entered the theatre of war in 2012, it shouldn’t come as much of a surprise to learn this little package feels quite dated. From the slow firing speed of its weapons to the budget South Park look of its titular characters, this XL collection does very little to hide the cracks of time. But what it lacks in visual allure it certainly tries to address in sheer content.

Much like the Joint Ops versions that hit other current platforms in 2014, you could consider this a definitive edition of the entire Tiny Troopers series, packing in the campaigns of the first two games (that’s over 60 missions in total) and a series of zombie modes in both Horde form and one more akin to the objective-based setup of its regular military fare. 

On the surface its twin-stick, ‘squad of soldiers dropped into the heat of battle’ shtick smacks of the likes of Cannon Fodder, but it doesn’t take long for the repetitive nature of its core mechanics to reveal itself. Having lots of bite-sized levels in one place suits Switch down to the ground (most last between three-to-five minutes a pop), but the cycle of kill all enemies/destroy all buildings/protect the hostages grates when presented ad infinitum.

It’s an issue not helped by some consistently slow and stupid AI, as well as level designs that are often too large in size and too low in enemies to kill or objectives to destroy. The sheer number of collectibles does try to balance this issue out (honestly, how many dog tags and medals can you lose in the battlefield before someone gets a court marshal?), but it’s an issue that never stops reminding you of its existence the longer you play.

Some modes fare better than others – the general level design of the Spec Ops mode is a little more varied than the campaign from the first game, and the Zombie Campaign can be a hoot when you’re trying to dodge foes that rise out of the ground (which makes them far more interesting to take on than the soldiers who amble into view in the game’s main missions). Character levelling and upgrades are also persistent across all modes, a welcome choice that enables you to consistently improve (and consistently risk) your characters in battle. 

Then there’s all those features from other genres that have been lightly sprinkled into Tiny Troopers for taste. There’s the ballistics of a twin-stick shooter, the permadeath of a roguelike and the high-score chasing setup of an arcade title all squeezing themselves into its diminutive fatigues. The only problem is none of these elements feel substantial enough to justify their presence. 

The twin-stick shooting always feels slow and cumbersome, making every gunfight an exercise in perpetual bullet time, while the permadeath aspect (which sees your chosen soldiers potentially dying forever, their levelled up skills perishing with them) never embraces the true potency of its danger since you can revive lost squaddies after every mission. The fact that the currency required to resurrect your war-torn pals is so scarce simply makes the system feel redundant, while simultaneously attenuating the very system it’s meant to complement.

So yes, it is a little dated – and yes, it isn’t going to change the landscape of gaming any more than it did on countless other platforms it’s appeared on – but there’s still plenty of enjoyment to be found in its simple remit. Ideally suited for use in handheld mode, and perfect for five minute bursts of play, Tiny Troopers: Joint Ops XL’s ported collection will help scratch that twin-stick itch while you wait for something a little more memorable to enlist.

Conclusion

There’s no denying Tiny Troopers Joint Ops: XL offers a lot of bang for its buck – over 60 main missions and a ton of undead-slaying quests see to that – and its bite-sized nature fits Nintendo Switch down to the ground, but ultimately it’s an exercise in quantity over quality. There’s fun to be had in its caricature take on war, but its light sprinkling of other genres and low-rent presentation is retro for all the wrong reasons. 

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Hackers Confirm Switch’s Not-So-Secret Golf Game Has Vanished

Way back in September, some rather nosy hackers discovered a treasure hidden in Switch’s base code – an emulation of Golf, an old NES sports sim – leading many to assume it was a quiet tribute to the late, great Ninty president Satoru Iwata. Considering Iwata himself helped code the game back in the ’80s, and that it could only be accessed on 11 July (the day he sadly passed away), it always seemed odd that Nintendo never officially confirmed what was plainly obvious to everyone else.

Well, looks like the big N has just as quietly removed the game – codenamed FLOG – from Switch’s hardware. A group of hackers ran a recent check and it looks like the emulation was wiped following the latest firmware update (4.0.0).

So sad faces all round. It also puts a slight damper on hopes that the presence of FLOG could signal plans for a rollout of NES titles on Switch, much like Virtual Console’s presence elsewhere.

Did you manage to play FLOG before it was nixed? Do you think Ninty will ever bring NES titles to Switch, and if so which ones would you love to see? Drop your thoughts below…  

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Breath of the Wild Developers Discuss the Zelda Timeline

Lots of noise has been made by fans over the years about the “official” Zelda timeline. It seems that each game release is accompanied by a lengthy and meandering discussion over where it sits in the bigger picture, and some of the games are rather hard to pin down. The matter isn’t helped by the fact that the timeline has three individual branches, which adds even more confusion and chaos to it all. The most recent release, The Legend of Zelda: Breath of the Wild, sometimes seems like it was almost made to screw up the timeline; several references to other games are made, but the details don’t really line up.

In an interview about this with Gamesradar, Hideomaro Fujibayashi shared his opinion on the timeline, saying this:

I wouldn’t say that we’re not concerned with the timeline. It’s obviously something that we know is very important to people, and they do a lot of research on. But I think at this point, we’re not really at the stage where we want to talk about where Breath of the Wild is in the timeline. I think, as with the pixelated food, it’s something that at this point we want to leave up to people’s imaginations.

Following up with similar thoughts was Eiji Aonuma, who had this to say:

We published a book with the timeline, but we definitely got comments from users saying, ‘Is this really accurate? I think this should be this way. It’s different.’ And history is always kind of imaginative. It’s left to the person who writes the book. So that’s how we approach it as well. It’s not necessarily that we come up with a game and think, ‘Oh, this is where it fits in the timeline.’ Honestly, lately, we’re kind of scared to say exactly where things are in the timeline for that reason. But we like to leave things to the imagination most of the time.

What do you think? Do you care about the Zelda timeline? Where do you think Breath of the Wild fits in? Share your thoughts in the comments below.

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Mighty Gunvolt Burst Gets Three New DLC Characters Tomorrow

One of the better eShop releases of this past summer was Mighty Gunvolt Burst, the follow up to a popular tie-in game for the original release of Azure Striker Gunvolt. At the time, Mega Man 11 hadn’t been announced yet, and Mighty Gunvolt Burst stood as a worthy heir to the Blue Bomber’s legacy. At launch, the game was already fantastic, but it only improved in the months following with some DLC additions.

Inti Creates will be releasing three new DLC characters tomorrow, following on from the Ekoro DLC that came this summer. Ray from Mighty No. 9, Copen from Azure Striker Gunvolt, and Kurona from Gal*Gun 2 will be added in, each costing $1.99. Check out the official trailer below:

What do you think? Will you be getting any of these characters? What did you think of Mighty Gunvolt Burst? Share your thoughts in the comments below.

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Nintendo Has Reportedly Delayed the Roll-Out of 64GB Switch Game Cartridges

The Nintendo Switch has, overall, had a wonderfully successful 2017. Like any new device on the market, however, there have been some issues of varying scopes, one of which has been the ‘Switch tax’, in which some retail games on the system carry higher price tags.

It’s a topic we explored in detail, learning that part of the issue is around the costs of proprietary cartridges used in the Switch. Publishers have to order them from Nintendo, and at present cartridges up to 32GB are available – however, the more capacity they have the higher the price, so in some cases publishers get smaller cartridges and force mandatory downloads on consumers. One example is L.A. Noire, published by Rockstar – the game is 27.4GB on the eShop, and if you buy the retail version there’s a mandatory 13.1GB download (on our EU copy), so logic suggests (give or take some space for practical concerns) the publisher opted for a batch of 16GB carts from Nintendo in order to maximise the profit off each sale.

Beyond that, however, some publishers willing to spend more on the highest capacity Switch media may still find 32GB isn’t enough, especially in this era of enormous game downloads on PC, PS4 and Xbox One. There’ll be disappointment, then, if a report by The Wall Street Journal (paywall) is accurate.

The report cites “people familiar with the matter” to say that Nintendo has pushed back the roll-out of bigger 64GB capacity cartridges. Originally planned for the second half of 2018, Nintendo has apparently informed major partners that they’ll now arrive in 2019, as it aims to resolve technical issues and ensure high levels of quality in the final media.

How much will this affect Nintendo? It may prompt some publishers with particularly sizeable games (in terms of file size) to reconsider release windows, but due to the nature of the hardware we’d suggest it’ll be a minority of games that require that size of card. As various examples have also shown, publishers aren’t shy of buying smaller capacity media and forcing gamers to download the rest, in any case.

Time will tell on whether this delay, if the report is indeed accurate, has much of an impact on any third-party releases on the Switch.

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Feature: Memorable Games of 2017 – DOOM

In this series of features Nintendo Life contributors will share thoughts on their most memorable games of 2017. This entry by upcoming site editor Dom Roseigh-Lincoln focuses on the high profile port of DOOM to Nintendo Switch. 

If you’d have sidled up to me six months ago and whispered in my ear that one of my favourite games of 2017 would be a port of a 2016 shooter I’d have recoiled at that blatant invasion of my personal space, then cracked a wry smile at your fictitious hot take. DOOM? On Switch? In a port that isn’t just good, but great? You’re having a laugh, mate.

Well, let’s just say I’ve put on about a stone of weight with the amount of humble pie I’ve eaten in the last month because Bethesda and Panic Button did something seemingly impossible with that id Software reboot. Not only did they get the entirety of DOOM’s gloriously violent single-player campaign on Switch, they made it look disturbingly good, too. Sure, it’s not going to give PS4 or Xbox One any sleepless nights in the visuals department, but bar a few simplified textures and less dynamic lighting its an impressive feat of developmental alchemy.

It’s hardly been gutted either. Every level, in its full glory, can be enjoyed on Switch, so you snap demon necks and stomp on their heads as Doomguy just as it was originally intended. Sure, not having the map editor does take some of the sheen off an otherwise impressive package, but retaining its two cores modes – including the latter’s full online functionality – cements Switch as a fine place for any shooter to call home.

Then there’s the multiplayer. Oh, the multiplayer! It’s this mode that takes the biggest hit when it comes to graphics, but we knew this would be the case so it’s hardly a killing blow. Much like the classic, sprint-fast days of Unreal Tournament and Quake III Arena, DOOM’s online deathmatches move at such breakneck speeds that there’s no way Switch’s hardware is going to be able to load textures as fast as you’re running and blowing other players into gore with a Super Shotgun.

But here’s the thing: it doesn’t matter. With only the occasional amount of slowdown, that sacrifice is ultimately worth it. Being able to leap into TDM, Warpath or any of its other familiar yet addictive modes from the comfort of your sofa, bed or toilet is a unit-shifting selling point in itself. It’s proof positive that twitch-style shooters can work on Switch without relying on bucket loads of paint and skater boi fashion choices.

Add in a new challenge system for unlocking new armour for your death-dealing avatar – a setup far superior to the one in place on other platforms – and you’ve got one of the best ways to mooch about online in Switch’s current lineup of games. Even if you’re terrible at shooters, you’re still not going to struggle for long. This isn’t about precision – part of DOOM’s grisly charm is its run, gun and run again formula that turns every firefight into a bullet-trading joust.

So yeah, I love this damnable thing a lot, that much is obvious, but I guarantee you’ll only need to spend a few minutes in its mad-eyed company to realise you love it too. As a vanguard for the future of FPS on Switch, DOOM is the perfect candidate for the job. Bold, brutal and baptised in buckets of blood. And on a Nintendo console, no less.

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Review: SteamWorld Heist: Ultimate Edition (Switch eShop)

After releasing the sublime SteamWorld Dig, many expected Image & Form to go the safe route of producing a follow up that more or less built on that foundation. Though we would eventually receive SteamWorld Dig 2, the company chose to defy expectations and make SteamWorld Heist, a game which belongs to another genre entirely. Now, it’s arriving on the Switch in the form of SteamWorld Heist: Ultimate Edition, and as expected this iteration lives up to its name.

First, let’s address that “Ultimate” part of the title. This version of SteamWorld Heist contains all previously released DLC, along with some certain extra content not in the original release. In addition to this, optional touch screen controls are included, which are just as useful as traditional button controls. Of course, the real draw here is the ability to play the game in HD both on the go and at home; it plays brilliantly in either configuration, though this writer particularly enjoyed playing it in portable mode. At any rate, there’s been nothing lost in the translation to a new platform, and having all the extra content included really helps to round out the package nicely.

The premise of SteamWorld Heist is quite a bit different than its Dig brethren, taking place in a separate part of the timeline. You primarily play the role of Captain Piper Faraday, a “Cowbot” captain with a team of mercs-for-hire who travel the stars in a desperate struggle for survival in the wake of the Earth’s destruction. The story can be surprisingly involved at times, and ties together with the broader SteamWorld storyline in exciting and unexpected ways.

The main gameplay of SteamWorld Heist is quite different from the Metroidvania inclinations of its Dig brethren. Though it’s still a 2D action game, SteamWorld Heist is an XCOM-like turn-based strategy game, with some elements that rely more directly on player skill. The tactical element sees you manoeuvring your team through procedural levels, figuring out how to best search the ships and dispatch enemies. The skill element comes with how you attack your enemies; manually aiming each character’s gun and ricocheting bullets off walls to get around cover.

Your team is as diverse as it is sizeable, with different characters that suit a variety of playstyles. Different classes dictate the kinds of guns that each character can use, with everything from snipers to grenade launchers to shotguns being fair game. Properly kitting out a well-balanced team is essential to success, and the different mission types do a great job of encouraging you to switch things up regularly. A mission that features tightly focused squads of enemies, for example, might be best overcome by using a demolitions-focused team. New characters are made available at a decent clip, too, and though many of them share the same classes, each one has their own quirks and personalities that make them feel unique.

Rotating team members is especially encouraged due to how experience points are only awarded to those who partake in a given mission, and most characters really start to hit their stride after you level them up a couple times. Though you’ll occasionally be given stat boosts that increase health or movement range, the real upgrades come in the unique character abilities that greatly boost their effectiveness in certain situations. Piper, for example, has an ability that buffs that damage output of characters around her, while also allowing her the option to heal them. Billy has an ability that grants him additional movement capability if he successfully kills an enemy with a melee strike. Each character becomes more unique as you develop them, and it can be genuinely exciting to see them evolve as you move them up. Suffice to say, you won’t be at much of a loss for options when it comes to team arrangement, and that’s before you factor swag into the equation.

Each mission has a series of swag bags sitting around, and once you successfully complete the mission these are then opened. Many of them contain water — the game’s currency — but a few pieces of loot are also handed out each time. These can either take the shape of new guns or “utilities”, which are equippable items that you can give two of to each character. These have a wide array of applications, be it extending health and movement, or giving your character an additional attack option. Surplus or unwanted utilities can then be sold off for water, which you can then invest in the many shops you pass through on your journey to get better stuff that fits your team. This whole loot system is brilliantly implemented and is one of the primary motivating forces of progression in SteamWorld Heist; it’s always exciting when a mission ends to see what you’ve gotten this time around.

For a download game, SteamWorld Heist boasts a surprising amount of content and replay value. The story lasts for about fifteen hours and maintains a fantastic pace; just when you’re starting to get used to a given enemy type or mission, the game throws in another curveball to ratchet things up another notch. As this is the definitive edition of the game, the Outsider DLC expansion is integrated into the main game, with all levels, characters, weapons and hats included right from the off. Couple all this with a fascinating New Game Plus mode, and you’ve got a game that will last you for quite a long time. After all, why not do another run and challenge yourself by prioritizing another team setup? It’s that constant encouragement of experimentation that keeps one engaged in the game, and the broad variety of tactical options leaves quite a hefty sum of possibilities.

From a presentation standpoint, SteamWorld Heist is an absolute delight. The charming steampunk artstyle that the SteamWorld games are known for is here in full force, and the early 1930’s-style voiceovers add a certain vintage quality to cutscenes. There’s plenty of lighthearted humour present, too. Dialogue between characters plays into this, and the things your characters sometimes shout when they get pegged by a bullet will put a smile on your face. All characters can also wear a hat into battle, with plenty of ridiculous options available as you build a collection. The soundtrack does a great job of matching the industrial theme, too, providing a series of plodding tracks that evoke the sounds of a steadily running machine. It’s great music for the thoughtful pace of gameplay, while also being quite applicable to a combat setting. Overall, this is a stylish game that clearly understands its identity well and fully embraces it.

Conclusion

SteamWorld Heist: Ultimate Edition is a fantastic port of a fantastic game, and it fits perfectly on the Switch. Deep, engaging gameplay and stylish presentation combine to make this one of the standout indie releases of the year; this is a great example of a well put-together game. If you are at all a fan of strategy games, or are just looking for a fun diversion to occupy your time over the next couple weeks, pick up this game. It puts a neat twist on standard turn-based strategy gameplay, and stands as another fantastic entry in the SteamWorld series.