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Nintendo Scores Big In The 2017 EDGE Magazine Awards

Print media may be a shadow of its former self but in the UK, one publication continues to earn the respect of gamers and developers – and that’s EDGE

The magazine has been around since the early ’90s and regularly runs yearly awards to celebrate the best games, hardware and developers of the past 12 months. Issue #315 features the 2017 list, and it should come as little surprise to learn that Nintendo features quite heavily.

The top 10 games of 2017, according to EDGE magazine, are as follows:

  1. Zelda: BOTW
  2. Super Mario Odyssey 
  3. What Remains of Edith Finch 
  4. PUBG
  5. ARMS
  6. Nex Machina
  7. Nioh
  8. Yakuza 0
  9. Polybius
  10. Divinity: Original Sin II 

The Nintendo Switch won the year’s “Best Hardware” award, with the SNES Classic Edition coming in as a runner-up. Nintendo was Publisher of the Year, while Nintendo EPD was Studio of the Year.

Elsewhere, ARMS won Best Visual Design and Zelda: Breath of the Wild scooped the Best Audio Design award, with Splatoon 2 being a runner-up in the latter category.

All of which rounds off a pretty spectacular 2017 for Nintendo, we’re sure you’ll agree.

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Grow Your Very Own Ecosystem With Birthdays The Beginning On Switch

You’ve got to give developers Arc System Works and TOYBOX Inc some props because not many studios would attempt to gamify the entire process of evolution, but that’s exactly what they’ve done with the Switch-bound Birthdays The Beginning.

Set to arrive in Japan in March, the Yasuhiro Wada led project combines the world building principles of Minecraft and adds in the ability to grow and nurture a cuboid garden as it goes from simple plankton to dinosaurs and even humans. It’s Civilization meets Viva Piñata and it’s proved a real hit on PC and PS4 so we’re excited to see it hit Switch.

No words on an western version yet, but it has been localised on other platforms so we imagine we should be seeing it on North American and European eShops after it arrives in Japan on 29th March. What do you guys make of this Spore-esque offering? Life simulation on the go? We’re certainly intrigued…

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Japanese Publication Nintendo Dream Surpasses Nintendo Power In Issue Count

Two-hundred eighty-five. If that number holds any special meaning to you, then you were likely a lifetime follower of the American official Nintendo magazine Nintendo Power. While other magazines, namely Famitsu, have had longer runs and more issues multiple times over, Nintendo Power always held the spot as the longest-lived monthly Nintendo-focused magazine. That now changes as a new king of the hill emerges. The February 2018 issue of Japanese magazine Nintendo Dream will be number 286!

The issue – which features Breath of the Wild Champions’ Ballad DLC on the cover – also comes with a “Switch All Software Catalogue,” highlighting each Japanese release from 3rd March last year until 19th January. Other new and soon-to-be-released games are featured as well. 

Nintendo Dream began life as The 64 Dream, and was the first Nintendo dedicated magazine in Japan. The first issue saw release on 21st September 1996 and gave N64 fans a home for more in-depth detailed coverage that other multi-format magazines couldn’t do. 

When the N64 gave way to the GameCube, the name was changed to Nintendo Dream and month after month after month they kept putting out issue after issue after issue. Next year, “Nindori” (as its often also called) will pass 300 issues. With the popularity of The Switch and Japan’s continued devotion to print, who knows how long the publication will last?

As for Nintendo Power, from 1988 all the way to 2012, it dutifully appeared in mailboxes delivering the best news, tips and insider info straight from the source. Even in the Internet Age, Nintendo Power still held its own against the web. Despite the speed and access that online delivery can bring, fans of the magazine kept renewing their subscriptions and keeping with tradition. However, Future Publishing, which had taken control of the magazine from Nintendo in 2007, just couldn’t maintain Nintendo Power any longer and in December, 2012 ended the magazine on a high note. 

What remained were 285 issues, and several great guidebooks as its legacy. At least we can take comfort that the idea that Nintendo Power started lives on in Japan and continues to do so.

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CPU Exploits Meltdown And Spectre Could Potentially Affect Nintendo Switch

You’ve probably seen in the mainstream news this week that a serious security flaw has been found in the way most modern CPUs work. Devices are already being patched, but come with a cost of a performance loss.

The exploits have been confirmed by Apple to affect both their Intel based devices and ARM-based iOS devices. With Nintendo Switch’s Nvidia Tegra X1 system also using an ARM-based CPU, it seems to be likely that Nintendo Switch will be vulnerable to the techniques.

Essentially both exploits dubbed “Meltdown” and “Spectre” allow an attacker to read parts of the system memory that they ordinarily wouldn’t be allowed to read. This is possible through clever manipulation of a CPU feature known as “speculative execution” which is common across many different CPU designs.

The bug happens when a set of instructions are sent to a CPU and it speculates the result of one instruction, so it can jump ahead and execute the next. These branch predictions are cached for speed and essentially “predict” outcomes to save time. Those caches are then vulnerable to attack, allowing attackers to gain access to things such as security keys. In the case of Nintendo Switch, these exploits could help hackers understand how Switch’s security works and make things easier to run homebrew software.

Whilst this is primarily an issue for servers, it likely affects consumer devices too. Google, who discovered the vulnerabilities, along with other companies such as Apple and Microsoft have already issued updates to protect against these attacks. You can read about this on Anandtech.

The company behind the Nintendo Switch CPU, Nvidia, are currently preparing appropriate fixes:

Nvidia’s core business is GPU computing. We believe our GPU hardware is immune to the reported security issue and are updating our GPU drivers to help mitigate the CPU security issue. As for our SoCs with ARM CPUs, we have analyzed them to determine which are affected and are preparing appropriate mitigations.

When news first broke about the issue, speculation was that the fixes would potentially have a large performance loss, with some predicting up to 30% loss. However, more official responses have been given by both Apple and Google who both downplay this saying “[Meltdown] no measurable reduction in the performance of macOS and iOS”, “[Spectre] impact of less than 2.5% on the JetStream benchmark” and  “deployed it on Google’s systems, where we have observed negligible impact on performance” respectively.

Whilst we’re not claiming to have a definitive answer on the subject, it appears more than likely that the exploit will affect Nintendo Switch; however, the fear of it having a significant performance hit on games is a lot less likely.

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Burnout Paradise HD Remaster Confirmed For PS4, But Where Does That Leave Switch?

Following speculation that it would be remastering one of the best open-world driving games ever made, EA has confirmed that Burnout Paradise HD Remaster (that’s a tentative title currently) will hit PlayStation 4 in Japan on March 16th, costing 4,104 Yen.

Given the Xbox One’s dire standing in Japan, it would seem that EA only has plans to release the game physically on PS4 in that region – but we’d imagine it will come to both consoles elsewhere in the world.

It’s also worth pondering where this leaves the Switch version of the game, which was mentioned in those Brazilian rumours. EA is one of the companies Nintendo cites as offering third-party support for the console in 2018, so perhaps we’ll see Burnout Paradise confirmed at the (rumoured) Nintendo Direct we’re (hopefully) getting this month?

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Smash-Style Brawler Rivals of Aether Is Headed To Switch

If you follow the competitive fighting game scene then the name Rivals of Aether may be familiar to you already; created by Dan Fornace – who previously worked on the Xbox One remake of Killer Instinct – Aether has been doing the rounds at various gaming events following its release on Xbox One and Steam.

Fornace has written a fairly detailed analysis of how the game has done so far, and mentions that the future involves bringing it to other systems – with Switch being the priority:

Right now we are prioritizing the Nintendo Switch as we are currently looking into developers who can help us port the game out of Game Maker Studio so we can release on the Switch. 

At the moment, Game Maker Studio – in which Aether is built – doesn’t support Switch, which means it and many other titles made using the engine (Hotline Miami, Hyper Light Drifter, Undertale) would have to be ported by other means, which is naturally a time-consuming process. 

Hopefully Fornace and his team can find external help to bring the game to Nintendo’s machine, but it would be lovely to see Game Maker support introduced at some point. In the meantime, tell us if you’d be interested in playing this 2D take on the Smash Bros. concept by posting a comment below.

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Furi Comes to the Switch eShop on 11th January

One of the standout indie releases of 2016 was that of Furi, a hack ‘n’ slash boss rush game with plenty of visual style. You play as a nameless Stranger, who must cut through about a dozen tough-as-nails foes in a desperate bid for freedom from a strange prison. A ‘complete edition’ was announced for the Switch back in November, which will include the DLC along with a new game mode that hasn’t previously been on consoles.

It sounds like a pretty sweet deal, and The Game Bakers just announced when we can expect to see it arrive on the eShop. Furi will be launching on 11th January for £17.99 / $19.99 / €19.99, quite a steal for what comes included. We’ll be sure to give this one a review, but in the meantime, check out the launch trailer above.

What do you think? Have you played Furi before? Will you be getting it for the Switch? Share your thoughts in the comments below.

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Take The Scares With You As Nightmare Boy Hits Switch This Month

Nintendo Switch continues to prove itself as the place to be in 2018 as The Vanir Project’s nightmarish platformer Nightmare Boy gets a handheld release date. Best of all, you’ll be able to spook up a storm in less than a fortnite with the monster mash hitting the Switch eShop on 16th January.

This Spanish-made indie takes that well-worn Metroidvania template (because, let’s be honest, you’re not a cool 2D platformer these days if you don’t have open-ended level design) and sprinkles in a horror-inspired nightmare setting, giant bosses and a consequence-based system that sees the gameworld drastically transformed by NPCs and their actions.

So if you’re in the mood for a scary romp in 2D, you’ll be able to download Nightmare Boy from 16th Jan with a £8.99/$8.99 price tag. Suitably spooked by this Spanish indie? Share your horror stories below… 

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NBA Playgrounds Ups Its Game With New Enhanced Edition Update

With NBA 2K18 now patched into fine form, it’s finally time for Switch’s other basketball experience to get its due with a nice new update. So now we have NBA Playgrounds Enhanced Edition, which bundles together all the game’s free post-launch content, adds in 100 new players and a brand new three-point shooting mode.

The addition of all those new NBA stars (including legends such as Tim Duncan, Julius Erving, Steve Nash and Manu Ginobili) and a new mode should help make NBA Playgrounds seem like a more attractive package, but it’s the mechanical improvements we’re interested in. Developer Saber Interactive has confirmed the game’s previously exploitable rebound system has been revamped, although we hope the game’s repetitive card packs – something that stuck out in our original review – have been sorted as well. 

There’s good news if you’ve already purchased NBA Playgrounds in its original form, with Saber Interactive confirming you can now access the Enhanced Edition for free. However, this new edition is a separate game, so you’ll need to download the new one and delete the old version to access it. All your saves will be automatically converted, so make sure you don’t wipe those in the process. If you’re heading onto the court for the first time, grab your shorts quick because it’s currently 50% on the Switch eShop at £8.99/$8.99 for a limited time.

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Review: Blossom Tales: The Sleeping King (Switch eShop)

The Legend Of Zelda-inspired adventure that is Blossom Tales: The Sleeping King follows the adventures of Lily, a noble Knight Of The Rose tasked with saving the Kingdom of Blossom from eternal darkness. You’ll need to traverse five challenging dungeons while solving puzzles, using special weapons, items and abilities and slaying every monster in sight. The unique twist here is that the story is actually being narrated by her grandfather, while Lily and her sibling listen intently by the fire. And, just like every grandchild out there, the two kids can’t stop breaking the immersion by interrupting their elder.

A story within a story may not sound like the most imaginative concept, but what it does is provide the game with a certain level of flexibility. This method of narration makes the game’s storytelling and gameplay more dynamic – with choices as to how the adventure plays out occasionally left up to the player. Do you want to fight a mob of archers or take on a group of bandits? That’s for you to decide. This requirement to make decisions acts as an inventive way of keeping aspects of the game fresh and the player invested. It’s also used as a way of linking every element within the game together.

With this approach to storytelling in mind, what remains is a game heavily inspired by a well-known series. Yet it rarely comes across as a cheap knock-off. It’s the lovingly-crafted universe that gives this title its own sense of identity. It draws on key components of the Zelda series – including the dungeons, special items, weapons, heart containers, elements of adventure, boss battles and puzzles – and uses this template to create a similar yet fresh experience.  Other familiar aspects are interaction with townspeople, breaking pots and buying items from vendors around the game world.

Inventory management is nothing out of the ordinary – swapping between the necessary items with a few simple button presses. There’s also a world map doubling as a dungeon map when necessary and noting points of interest, and then there’s the log book keeping you informed about Lily’s adventure. Save points are presented in the form of portal stones (which can also be used to teleport) and ensure the overall challenge provided by the game remains balanced. There are a number of recognisable weapons such as a sword (enabling Lily to perform Link’s trademark spin attack) and shield, and then special items to unlock (including bombs and a bow). The boss battles typically encourage you to utilise specific weapons. The usual methods to take down these enemies range from throwing bombs to repeatedly slashing a target.

As well constructed as the entire package is it does lack a certain level of refinement that makes the Zelda series so fantastic. Intentional as the imitation may be, there’s not quite the same level of charm or intrigue. This can be pinned on the storyline – which simply isn’t as engaging as it potentially could be. Ultimately, the story behind a story along with the abrupt and stilted nature of the narration from time to time detracts from the immersion – even if it does promote dynamic game design.

Setting Blossom Tales further apart from the title it idolises is the design of puzzles and the layout of the dungeons. While it does an impressive job recreating and merging various ideas seen in older games of this type and reworking them, it doesn’t have quite the same level of polish as you may have previously experienced. Some areas drag on, and a number of puzzles become predictable over time. There are definitely a lot of switches to activate and doors to unlock as well and environments aren’t always laid out as efficiently as they could be. Enemies can occasionally seem overwhelming, too. Apart from these minor problems, in terms of the gameplay, it’s one of the better Zelda alternatives on the market.

The artwork in Blossom Tales is what you might imagine a remake of particular retro games to look like. There’s the familiar top-down perspective with bright and colourful pixel backdrops filling every inch of the screen. Each environment in the game has stunning light effects and is filled with intricate detail. The downside in this department is the character art. Lily’s design is rather bland yet everything else from rats to monsters look fine. Apart from this, the animation is lively and this is all further enhanced by a compelling soundtrack channeling themes of heroism and adventure. It admittedly does become a tad repetitive from time to time, but you can’t fault its ability to capture a certain level of nostalgia. 

Conclusion

Judging a game on its own merits is very important. However, when a title happens to borrow just about every aspect of its design from an iconic game series, it’s hard not to acknowledge. Claims could be made that a game like this is nothing more than a shameless clone, but thankfully in the case of Blossom Tales: The Sleeping King, the developer has intentionally crafted it with a sense of love and admiration of classic Zelda games. While it’s not as flawlessly executed as the series it draws inspiration from and it doesn’t add anything particularly groundbreaking, it’s still a heartfelt tribute to the earlier entries in Nintendo’s long-running series.