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Max: The Curse of Brotherhood is Drawn In for a Festive Release on Switch

The Switch eShop, with various success stories to its name, is attracting a host of multi-platform Indie releases. Another to join the list is Max: The Curse of Brotherhood, a clever puzzle platformer in which a coloured ‘magic marker’ allows for various abilities.

Check out a trailer below.

This originally came out in 2014, developed by Press Play and published by Microsoft Game Studios; they’re different teams turning around the latest console releases, with an arrival on PS4 just a couple of weeks ago. The North American Switch eShop is listing it for a release on 21st December priced at $14.99.

Is this going on your wishlist?

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Talking Point: The Dust Settles on a Giddy Retail Period for Nintendo Switch – What’s Next?

We are, slowly and surely, exiting the ‘silly season’ of game releases. From late September to mid/late November each year all of the biggest companies push out their premium games, hoping to capitalise on the tendencies of many to spend big ahead of the festive period. It works, too, and every year we see familiar names – FIFA, Call of Duty, Assassin’s Creed / Far Cry and more. Nintendo joins in too, with this year’s notable arrivals including Super Mario Odyssey on Switch and Pokemon Ultra Sun and Ultra Moon on 3DS.

In the past couple of years Nintendo’s role in this chaotic period was relatively muted in terms of sales and broader attention from the public. In fact without Pokemon Sun and Moon we’d be struggling to look for big hitters last year, especially as the big N had scaled back its Wii U support. Nintendo was having to do the majority of the lifting on its own, too, with 3DS having a distinct library and Wii U being put out to pasture, meaning that most (read: practically all) notable multi-platform releases passed Nintendo systems by.

To an extent that’s continuing with Switch, with the likes of Assassin’s Creed Origins being too beefy for the console. Yet it has been a busy time with the system – beyond Super Mario Odyssey there was the September release of Mario + Rabbids Kingdom Battle, and we’ve had a little glut of pleasing third-party games led by DOOML.A. Noire and The Elder Scrolls V: Skyrim. Big name games, with the angle being that they’re portable for the first time.

There’s more to come yet – this week will bring Xenoblade Chronicles 2 and Resident Evil Revelations Collection (separate downloads only in Europe), and we still await the final DLC for The Legend of Zelda: Breath of the Wild. Yet from a non-Nintendo major retail perspective, we’ve had the silly season burst. The question is, where does it leave us?

We still await detailed sales information on DOOM, L.A. Noire and Skyrim, a triumvirate of ports that were exciting in theory but tougher purchasing decisions for some. Undoubtedly an audience eagerly snapped them up, some from the eShop, but early evidence from the UK charts showed a hesitant userbase at retail. The reality is simple – we live in a world where many gamers have multiple systems.

One reason the Switch is doing well, among various factors, is the temptation for some to pick it up as their Nintendo / portable gaming fix for the generation, typically alongside a PC, PS4 or Xbox One. Yes, there are a number that game exclusively on Nintendo hardware, but it’s likely that a large part of the audience that enjoy the likes of DOOM and Skyrim have another console or PC, a legacy of Nintendo’s decade+ policy of putting concept above power – a philosophy that was a huge success with Wii, let’s not forget. With these being ports, plenty will have already played them in some form on other hardware.

That was the case for this scribe, with copies on PC or PS4 of all those games prior to their Switch arrivals. For those in that boat it’s then a question of double dipping – how much do you want to play these games on the go or with their Switch-specific features? All three of those big-name games are tempting for different reasons, but it is a lot of money to buy them again. Take DOOM and Skyrim, for example – full price games on Switch, easily found at a discount on other platforms. For those with limited budgets tough decisions are made, and perhaps games that are desirable are nevertheless left behind.

The question, then, is whether releases like this trio will sell enough to keep their notable publishers interested; perhaps, even if they struggle, those companies will take the long view. We already have suspicions and fears that EA will be put off by FIFA 18 Switch sales, but will Bethesda and Rockstar be more pragmatic, will they be realistic with their sales expectations? You have the challenge of selling pricey ports on a young system with a userbase around the 10-12 million mark – surely numbers are expected to be modest.

At this stage we have to rely upon the positive reputation and momentum of the Switch continuing to draw in major publishers through 2018 and beyond, regardless of successes (or otherwise) in this launch year. In some cases there’ll be scaled back ports, but there could also be scope (if we’re lucky) for unique titles, be they spin-offs or standalone titles developed as notable side projects. Think, for example, of when we had a game like Grand Theft Auto: Chinatown Wars on DS, a top-down spin-off to the big budget 3D series entries. If the Switch continues to thrive, primarily off Nintendo’s releases, projects of that nature could be an interesting route for big studios to take alongside ports / remasters.

One thing is for sure – right now the future is uncertain. With a lot of the biggest studios considering 4K and graphical fidelity as priorities for big-budget titles, the Switch won’t be a fit for them all. Yes, Wolfenstein II: The New Colossus is coming, but not every graphical engine is that scalable and flexible, and let’s not forget how far Doom had to be squeezed using the same technology.

Taking the optimistic angle, considering the continual good press and positive vibes around the Switch we could see a fascinating generation from third-parties. Ideally it’ll be a mix of ports and multi-platform games – such as Ubisoft’s Starlink: Battle for Atlas – with some unique titles thrown in. The future could be bright.

Time will tell.

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Random: Model Chrissy Teigen Rants About Animal Crossing: Pocket Camp’s “Jerks”

We quite liked Animal Crossing: Pocket Camp when we reviewed it recently, but it would seem that not everyone is pleased with Nintendo’s latest mobile outing.

Model Chrissy Teigen, for example, has given up on the game because of the “jerks” which populate it and their increasingly selfish demands:

Harsh, but perhaps fair. What do you make of the game? Do you think these animals are all complete jerks? As ever, we’d like to know, so leave a comment.

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Hardware Review: 8Bitdo SN30 Pro Gamepad: The Best Switch Pro Controller?

If you take your video game controllers seriously, then chances are you won’t need any introduction to 8bitdo. This peripheral maker has been crafting superb pads and accessories for some time now, many of which take more than a little inspiration from Nintendo’s own controllers. Over the years we’ve seen excellent replications of the NES, Famicom and SNES pads, all so well made that you’d swear they were first-party products. Now, the company is back with what promises to be its most accomplished pad yet.

8bitdo’s NES30 and SNES30 pads have already been updated to support Switch, but both of those lacked key features, such as motion control and rumble. Now the firm has released the SN30 and SF30 Pro, which remedy this situation whilst adding dual analogue sticks, a Home button and a screenshot button. The only thing missing here is an NFC touchpoint for amiibo figures, but you can’t have everything.

As you can see from the photos on this page, the controller is based on the iconic SNES pad. In terms of build and construction, it’s an amazingly close match to the real thing – right down to the precise D-pad and responsive buttons. The big change is the twin sticks (they’re also a joy to use, it should be stated), which have forced a slight design change on the rear of the controller – there are two “bumps” where the sticks are housed, but they don’t really impact the usability of the pad. The shoulder triggers are also altered slightly; the L and R buttons are thinner than usual and next to them we have the ZL and ZR triggers, which are sculpted so your fingers instinctively rest on them, just like the triggers on the official Joy-Con.

Pairing the SN30 Pro is easy thanks to a familiar four-LED indicator which denotes which player is assigned to which pad. The pads are compatible with Switch right out of the box, so there’s no need to update the firmware – although 8bitdo will no doubt release new firmware in the future to iron out any kinks present. 

Speaking of which, we noticed that when using two or more 8bitdo pads at once there was a noticeable degree of lag, at least in our setup (given how many devices output wireless signals in the average household these days, it’s hard to be sure that it’s the product and not the environment that is at fault). We nevertheless raised this issue with 8bitdo – which has already improved the performance of its previous pads via firmware updates – and were assured that if a problem did exist, it would be patched in a future update.

The controller’s motion controls work as you’d expect, while an internal motor provides some force feedback to accompany the on-screen action. It’s not anywhere near as subtle as Nintendo’s HD Rumble, and our video guru Alex thought it was noisier, too – but your own milage may vary. It’s certainly no worse than other rumble controllers we’ve used in the past.

Of course, being an 8bitdo product, this pad isn’t simply limited to the Switch – it supports Android, MacOS, Windows, Steam and (in the near future) Raspberry Pi-based systems and the Hyperkin Retron 5. There’s even a clip which allows you to bolt the controller onto your smartphone, if you’re that way inclined. The internal rechargeable battery offers around 16 hours of use of a single 2 hour charge, and the unit has a USB Type-C port (and cable) so it’s future-proof – for the next few years, at least.

Please note that some of the links below are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

So, is the SN30 Pro really the best Pro Controller option for Switch? At $50 it’s cheaper than Nintendo’s official pad but lacks NFC support; that may be a deal-breaker for you, or it may be of no real consequence. In its favour, the SN30 Pro is smaller and boasts an iconic design which will make it very appealing to seasoned Nintendo fans, or those who have just taken stock of the lovely SNES Classic Edition.

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Video: Nintendo Goes for Drama in Its Latest Xenoblade Chronicles 2 Story Trailer

Earlier today we shared a lovely video with music from Xenoblade Chronicles 2, which gave an idea of some of the melodic and calmer parts of the game. Of course, it’s also a story full of drama and raging battles, and Nintendo goes for that angle in its latest story trailer.

We think this one has some spoilers, at least in our humble opinion. Granted, some of it won’t mean much without the context of playing the game, but a few scenes are from the latter half of the story. Watch at your own risk.

Are you hyped about this one’s arrival on 1st December?

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We’re A Little Bit In Love With These ARMS Mobile Phone Keychains

In the next thrilling instalment of “Japan gets all the cool stuff”, we have these amazing mobile phone keychains (not sure if it’s even accurate to call them that, but we were stumped on any other description) based on weapons from ARMS, which is officially 2017’s most underrated video game (OK, semi-officially).

Produced by Takara Tomy, each one is an Arm from (ahem) ARMS replicated in painstaking detail. They even come on springy plastic leads which can be stretched, just like the real thing!

We’d love to see these in the west, but we imagine the best option at present is to order them from an importer. Is that what you’ll be doing? Let us know with a comment.

[via takaratomy-arts.co.jp]

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Review: Letter Quest Remastered (Switch eShop)

As many a great philosopher will have once said (we imagine), “words are the world’s most powerful weapon”. Taking that statement rather literally, Letter Quest Remastered is a game that is built around using words and spelling to dish out damage to opponents – longer words with rarer characters within them can net you bigger success (à la Scrabble) but things actually go much deeper than that. We really enjoyed this game when it first appeared on Wii U and are happy to report that it still feels just as fun as it ever was now that it’s on the Switch.

Like a beautiful amalgamation of a hardcore, dungeon-crawling RPG and the world’s most intense spelling bee competition, Letter Quest Remastered sees you slaying monsters, ghosts, and particularly nasty bunnies with your knowledge of language and efficient purchasing of skill upgrades. Levels play out as turn-based battles; you’ll spell a word to deal damage to your opponent, then they’ll hit back and take a chunk out of your health bar. Most levels contain anywhere from one to six-or-so enemies and you’ll have to defeat all of them to progress.

Things get much more complex rather quickly, however – enemies can attack your spelling tiles as well as your health (sometimes restricting their use or even causing you damage if you need to use them); some opponents will have specific requirements such as ‘only takes damage from four letter words’, or ‘takes double damage from words containing two vowels’; and there is a whole shop containing various skills and upgrades that you’ll need to purchase and equip to stand any chance of winning. The game’s harder levels will make you really think seriously about the words you are using and, on certain occasions, you might find yourself needing to save certain available letters for enemies that are coming up next.

The in-game shop we just mentioned can provide you with the skills and attributes you need to progress through the increasingly difficult levels. You can buy upgrades for your starting health, base damage, base defence, chance of dodging enemy attacks, and so on, as well as one-use items such as healing potions that you can take into a level as a safety net. There are also skills that level up with experience that can be equipped or unequipped at will such as ‘regain a small amount of health when the letter ‘E’ is used’, and you can also choose between a wealth of different weapons that contain different bonus qualities.

It is an odd blend of genres and activities but it all comes together really nicely. The game is made up of 40 levels that need to be beaten four times each (with different end-goals and rules in place) totalling 160 in all, and the core idea remains the same throughout all of these. Luckily, though, the variety of ways in which you must defeat opponents, the inclusion of time trial rounds, and super-difficult rounds where the enemies can deal much more damage than usual help to prevent the game becoming anything less than fun. Even if you find yourself needing to grind through earlier levels to earn currency for shop upgrades when you get stuck, you’ll still be able to have a good time doing so as long as you enjoy the use of language.

In a way, this use of language might suggest that Letter Quest Remastered works as an education tool and, if you want to use it in that way, it could act like one. It never pushes that upon you, though; definitions pop up for each word you use and a strong knowledge of ‘bigger’ words would definitely give players an advantage, but you can just throw words around and work on dominating through upgrade powers if you wish. As you play through the game and start to reach the trickier stages, you’ll likely have started to get a hang of spotting potential words from the letters that begin to appear and might even find yourself relying on similar tactics that suit your specific knowledge and play-style.

If you’re wanting a break from the game’s story mode, you can also blast your way through an Endless mode (where you fight through as many monsters as you can before eventually being wiped out), or you can try to work on clearing achievements. Some achievements are in place to give you in-game rewards whilst others are purely for fun (and would have acted as trophies/achievements on other consoles).

Everything looks and sounds rather lovely, too; character models are presented in a very crisp and clear cartoon-like design and the letter tiles stand out nicely (and can be changed should you want to). You actually have the option to choose between two soundtracks for the game – the Remastered version or the original game’s version. We’re partial to the Remastered one ourselves, but having the choice is a nice touch all the same.

In fact, the only thing we found to be frustrating across the entire game’s feel and aesthetics was the fact that button presses aren’t always registered when you are moving between buttons really quickly. Usually this doesn’t cause any bother, but when you are rushing through a time trial and the directional buttons aren’t making the cursor move with every rapid press, it is easy to get slightly frustrated. We should point out that this is only a very minor inconvenience and doesn’t cause issues very often at all, but we do feel it is the one disappointment in an otherwise flawless design for usability.

Conclusion

Letter Quest Remastered not only manages to successfully combine the wild pairing of Scrabble and RPGs, but also manages to make it incredibly fun. You’ll find yourself doing little other than furious spelling and the purchasing of skills and upgrades throughout the entire 10+ campaign, yet these things remain enjoyable and keep you interested from start to finish.

If your confidence in using the English language isn’t as strong as it could be you shouldn’t feel threatened by the idea of this game, it’s worth noting that you can steadily work your way through levels at your own pace and by using the weapon upgrades provided – although we would suggest that people with a natural linguistic flair might get the most enjoyment out of it. Either way, a lot fun is waiting for you in this title and we’d urge you to give it a go.

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Xenoblade Chronicles 2: Behind Yasunori Mitsuda’s music

Xenoblade Chronicles 2: Behind Yasunori Mitsuda’s music

Hello, I’m Yasunori Mitsuda. Xenoblade Chronicles 2 was the biggest and most challenging project I have ever worked on. It consisted of a number of processes, including composing (needless to say), acting as a coordinator (for recording sessions), a producer (managing budgets) and working as a sound director, managing schedules, proofreading every composer’s scores, finaliziing/brushing up the scores and printing them all out, looking at the sound controls for Nintendo Switch, etc. I was careful especially in choosing the musicians, and in being efficient in recording sessions as much as possible. Another point to highlight was that musicians from all over the world were involved, such as a chorus from Slovakia, an orchestra from Japan, vocal songs sung by Ms. Jen Bird, who came all the way from England, and finally the Irish chorus group ANÚNA. One of ANÚNA’s performances is featured in this music video.

All kinds of genres of music were made, so I am sure that the game will not bore you no matter how long you play it.

I was invited by the director [Tetsuya] Takahashi (Taka-san) to be involved in the project of Xenoblade Chronicles 2 back on December 9th 2014, which I was very excited about. Three months later, we held a meeting to discuss the direction of the music, and the sound that Taka-san required. Then after a few more months – when the direction and the amount of music were all set – we held another meeting including ACE and [Kenji] Hiramatsu-san to decide who would write for what. Although generally we divided the music equally, I think the decision was made rather smoothly, considering that we wanted the fans to be satisfied, and we did not want to ruin the image that was already set by the first Xenoblade Chronicles. Each composer was in touch directly with Taka-san to communicate about the music they were working on. For some of the demos, I had phone calls from Taka-san, asking for my opinion on the music in question. Then we’d usually have the same thought and agree on something like, “Yeah, maybe that’s not right.” When Taka-san turns down a demo, he tells the composer exactly what is required in a clear way. He does so by putting himself into the composer’s position, and choosing the words he uses wisely, which makes it easy to make any necessary amendments. Another thing is, when I work with Taka-san I always want to bring in some new musicians or music on board, and for Xenoblade Chronicles 2 I wanted to work with the Irish chorus group ANÚNA. I thought that with ANÚNA, having their distinctive sound, it would be possible to express the mystical and majestic sound which fits well with Xenoblade Chronicles 2 . Surprisingly, ANÚNA were planning on coming to Japan for a different project, so I soon asked for their schedule for a recording session. This was an absolute miracle! The vocal pieces, which ANÚNA sings, are all important town songs, where the lyrics are written by Taka-san himself. Perhaps you may understand the game fully once you understand the meaning of the words…

The first time that I came across the Irish chorus group ANÚNA was from one of their albums released in 1996, called “Deep Dead Blue”. Back then I was totally into the music of Northern Europe, including Finland, Ireland, Scotland and the Mediterranean region. Usually world music consists of a land’s distinctive instruments, whereas ANÚNA found their way of expression through the human voice, which can be considered the original musical instrument. The album “Deep Dead Blue” really gave me a huge impression, as the chorus wasn’t like a classical one, nor Gregorian, or Bulgarian… I felt that ANÚNA was a new type of chorus that I’d never heard before. My attention was drawn to the lead singer, Michael McGlynn, and I dreamt about making music with ANÚNA one day. After 20 years, my dream came true through the making of the game Xenoblade Chronicles 2.

We have recorded four pieces in total, one of which will be released with a beautiful music video featuring ANÚNA. The piece is called “Shadow of the Lowlands”, and it played in the Kingdom of Tantal in the game. I am sure that it will give you a strange, mysterious sensation whilst walking around the Kingdom of Tantal. Please enjoy playing the game, as I am sure it will give you a totally new feeling that you have never felt before.

For more information about Xenoblade Chronicles 2, visit the official site.

Game Rated:

Language
Suggestive Themes
Use of Alcohol and Tobacco
Violence

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Deals: Grab A Cyber Monday Bargain With This Nintendo Switch Bundle From Amazon UK

Are you exhausted from all the excitement of the Black Friday sales dear reader? Well the fun isn’t over yet, tomorrow is Cyber Monday and the deals just won’t stop.

One of the most popular Black Friday deals in the UK this year was a Switch bundle with Super Mario Odyssey for £279.99. So popular it sold out almost as soon as it was made available.

If you missed out, we feel your sorrow. But Cyber Monday will bring you a even better bargain. For only £299 you can get a Nintendo Switch with Neon Joy-Con along with a copy of Super Mario Odyssey and Mario + Rabbids Kingdom Battle. We’ve added it all up, and bought sepately this lot would cost you £359. So you are saving £60 and getting two great games to boot.

Please note that some of the links below are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

This Amazon UK lightning deal will appear at 10am UK time on Monday 27th November. We recommend that you click the link above a few minutes before 10am and keep refreshing Amazon’s page until the deal appears… as it is likely to sell out in a matter of minutes.

Good luck and let us know if you managed to grab this amazing deal with a comment below.