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Investigate Some Stranger Things As The Darkside Detective Heads To Switch

If the likes of Thimbleweed Park proved anything, it’s that there’s always going to be a place for point-and-click adventure games on Nintendo Switch – especially when they’re heavy in black humour and suitably retro in appearance. The Darkside Detective, which is slated for release on 7th February, fits that role to a tee with its six episodic investigations into the paranormal.

With a soundtrack by Ben Prunty (he of FTL fame) pounding ’80s synth in the background and a town full of peculiar and supernatural goings-on, there’s a lovely Stranger Things vibe. And with everything from zombies to the ghosts of some familiar faces (including HP Lovecraft and Edgar Allen Poe) to meet, there’s plenty of scope for some blacker than black humour.

The Darkside Detective will eminate from the ether on 7th February on the Switch eShop. Will its pixel art wares charm you into a digital possession? Sound off in the comments below… if you dare (*evil laugh*)…

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Get Ready To Batter Up, 2020 Super Baseball Is Coming To Switch Next Week

Hey batter, batter, batter… please swing and miss my face! Baseball fans (with very, very loose regulations) rejoice for Hamster is bringing SNK’s classic 2020 Super Baseball to Switch next week under the Arcade Archives label.

Going for the futuristic sports trifecta along with Soccer Brawl and Power Spikes II, this baseball counterpart showcases equal opportunity as teams made up of both male and female players take to the futuristic pitch known as Cyber Egg Stadium. 

Players can get upgrades and even turn into robots with money made from outstanding plays when either pitching or batting. But since that wasn’t exciting enough, Crackers (please read “land mines”) are often unleashed onto the field randomly after each inning because… well, it’s the future, so why not?

The game will be available on 8th February at the usual £6.29 / €6.99 / $7.99 price point. Will you take on the diamond or stay in the box and wait for the eventual release of the phenomenal Baseball Stars 2? Pitch those comments below.

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Banjo-Kazooie Are Back On Nintendo… Switch’s Version Of Minecraft

We know, we wish Microsoft didn’t own Banjo-Kazooie either, but that’s what happens when you buy Rare and (if the rumours are true) even bigger publishers and studios, but that doesn’t mean we can’t have some form of the much loved bird ‘n’ bear pairing. We have Playtonic’s Yooka-Laylee and now we have some officially licensed skins for the Nintendo Switch (and Wii U) versions of Minecraft.

Skin Pack 1 brings with a whole host of new looks for your Minecraft avatars, including Banjo-Kazooie, Halo and Fable. So it’s a Microsoft exclusive blowout on both Nintendo Switch and Wii U. Would’ve thought it, eh? The pack drops today so fill your boots, kids.

Ever wanted to slap cows into raw meat while dressed as Master Chief, and do it all in handheld form? Well now you can…

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2D Puzzler Sling Ming Is Hooking Up With The Switch This Spring

Good Night Brave Warrior has revealed that it is bringing Sling Ming to the Switch eShop this spring.

This 2D puzzler sees you using a transit system known as the Oxylane to transport Princess Ming through a series of tricky levels. Using the Oxylane, you can “fly through the air, swing around corners and defy gravity” in order to recover keys to the “mysterious vault beneath the castle” and stop a great evil from taking over the kingdom. Eek.

You’ll need to plan your path between the Oxylane nodes and then “sling” (ahem) Ming between them. There’s plenty of puzzle-solving on offer, but it’s mixed with action sequences which require quick thinking, too. According to the developer, Sling Ming has been designed with both touch and Joy-Con control schemes in mind.

If this sounds like it’s right up your street, get yourself hooked into the comments to let us know.

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Hotel Transylvania Will Sink Its Teeth Into Nintendo Switch This Summer

With a new instalment in the animated Adam Sandler series set for release this year, publisher Outright Games has revealed a video game tie to Hotel Transylvania 3: Summer Vacation in will be hitting PC and consoles – and that includes Nintendo Switch, naturally – just in time for the summer.

According to the official announcement, the game will see Drac’s Pack of celebrity-voiced monsters shipwrecked on a desert island, so it’s up to you to rescue your friends from fearsome enemies, discover allies with special new abilities, and solve myriad puzzles as you attempt to track down your mates and find a mysterious magic compass needed to get you back to the ‘safety’ of Hotel Transylvania. We haven’t seen any assets for it yet, so we can’t go into any more detail, but yeah, yay for movie tie-ins…

Hotel Transylvania 3: Summer Vacation is due to hit cinemas on 13th July, so we imagine the game will drop around the same time. Here’s the trailer for the film, if that’s any consolation. Does a cutesy film tie-in get your blood pumping, or is this one monster worth running from? Tell us your gruesome thoughts below…

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Video: Square Enix Discusses The Response To Project Octopath Traveler

Late last year, Square Enix released a demo for an upcoming traditional JRPG called Project Octopath Traveler, and it was met with plenty of positive reception. The full release is being worked on by the team behind the Bravely Default games, and much of that quality seems to be showing through in this new project, with some even suspecting that this will eventually be revealed to be Bravely Third. Now that the demo has been out for a while, Square has put out a video detailing the progress made since.

To start, it’s revealed that the demo crossed one million downloads worldwide, with over 45,000 responses to the survey. From this data, a variety of improvements have been made to enhance the game’s convenience and playability, and the developers detail all of the changes in the video above, with some new footage to accompany. It’s nice to see how they’ve responded to criticism; it’ll likely transition into an even higher quality final release.

What do you think? Did you like the demo? Do you think this will turn out to be a Bravely game? Share your thoughts in the comments below.

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Wii Points addition to be disabled

Wii Points addition to be disabled

In preparation for the closure of the Wii Shop on January 30, 2019, we will be removing the ability to add Wii Points with either a credit card or a Wii Points Card on March 26, 2018 at 1:00 PM (PT). If you’d like to purchase Wii Points, please do so before this functionality is removed. Once you’ve added Wii Points, you can redeem them for Wii Shop content until the Wii Shop closes. For more information on the closure of the Wii Shop, please visit https://support.nintendo.com/wii/shopnews.

Thanks for your support,

Your Friends at Nintendo

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Soapbox: Monster Hunter World Has Claimed Its Prize, But Capcom Shouldn’t Forget Nintendo

Soapbox features enable our individual writers to voice their own opinions on hot topics, opinions that may not necessarily be the voice of the site. In today’s article, editor Dom argues that Monster Hunter World needed to leave Nintendo behind to make a different success of itself, but that the wider series shouldn’t abandon Ninty hardware forever.


It’s a bittersweet feeling seeing a franchise that’s become to intrinsically associated with Nintendo achieve genuine success on other platforms, but nonetheless we’re chuffed to see Monster Hunter World riding high in charts and selling so well on PS4 and Xbox One. Capcom’s latest incarnation might not be perfect – an obtuse matchmaking system and a deep array of subsystems that aren’t exactly rookie-friendly being the two biggest issues – but it’s still a fine sequel.

As harsh as the reality is to accept, Capcom’s long-running series needed to make the transition to home consoles, and for that to happen it had to embrace the sheer processing power and larger install bases of PS4 and Xbox One (and consciously not include Switch in that lineup). It’s been almost 10 years since the series last had an outing on a current-gen home console relevant to its era, and the move to more powerful hardware brings with it an experience with more flesh on its bones and an audience filled substantially with players who have never played the series before.

It’s proved to be a shrewd move, even if it stings a little from a Nintendo perspective. It’s landed at the top spot in the UK charts with some robust sales following its launch last week, and has reportedly shifted a whole 5 million units worldwide in retail and digital formats (an impressive feat when you consider it came out on Friday and doesn’t include the PC version slated for later in the year).

The move away from the relative confines and limitations of Nintendo’s handhelds (and they were limitations, however cold that might sound, both in terms of technical power and the size of the audience) has paid dividends for Capcom with reports its share price has soared by 4.9% – the highest its been in 17 years. You can hardly argue with figures like that.

So, we know the decision to take Monster Hunter World to other platforms was the right one for this particular version, but that doesn’t mean the series should see its time with Nintendo as a closed chapter. Whether new players or critics acknowledge it not, Monster Hunter World owes much of its winning formula to the way the franchise was honed and perfected on 3DS (and on PSP, lest we forget). In fact, considering how regressive and convoluted matchmaking feels as of launch, there’s an argument that multiplayer was comparatively easier in handheld form.

When the series debuted back on PS2 in 2004 it wasn’t a big seller, and it took the transition to PSP for the series to break away from the then-unperfected world of online gaming and focus on the power of local multiplayer for it to really take off. Of course, it’s always been a Japanese phenomenon (handhelds have traditionally been bigger in Japan), but its shift onto 3DS and the run of exclusive titles (including and ultimately concluding in the west with the excellent Monster Hunter Generations) refined its myriad systems while keeping that squad-based hunting at the centre of its formula.

I hate to say this, but we’re never going to see Monster Hunter World on Nintendo Switch. I know you all want it – I want it, too – but there’s simply no way Capcom could fit that entire experience onto Nintendo’s plucky little handheld without making one too many concessions that would ultimately rob the magic that’s made it such a success on other platforms. The answer here isn’t the need for a port of this particular game, but a Monster Hunter sub-series all Switch’s own.

The first option would be for Capcom to finally release a localised version of Monster Hunter XX in the west. It made its debut on Japanese Nintendo Switches back in August 2017, but the port from 3DS failed to meet sales expectations (with a sell-through of less than 50% of its initial shipment, and less than 100,000 copies sold after its first week). Capcom certainly had high expectations for the series when it hit Switch, but considering it came a mere five months after the 3DS version, it was never going to sell as much as a Switch exclusive.

The success of Monster Hunter World is the west could convince Capcom to bring the instalment overseas and simply skip 3DS altogether in terms of a port. It would certainly be the most inexpensive route for riding the renaissance of the brand and a great way to finally bring a tried-and-tested formula to a console as popular as Nintendo Switch.

The other route is to give Switch – and its fast growing audience – a Monster Hunter of their own. It’s perhaps the less likely option at this stage – Capcom isn’t one to blow money on spin-offs when it can make a quick buck by re-releasing classic entries, a la Resident Evil on PS4/XO – but it’s the kind of thing the publisher should be considering now that Monster Hunter has attained modern day triple-A status. 

Nintendo helped keep Monster Hunter alive, kicking and relevant during its handheld years. Let’s hope those halcyon days haven’t been hunted into extinction by the success of Monster Hunter World on home consoles.


So that’s Dom’s take on Monster Hunter World and the franchise’s relationship with Nintendo going forward. Do you think Nintendo Switch deserves a Monster Hunter entry in the west? Let us know what you think below. You can also check out Alex’s latest video on the official Nintendo Life YouTube channel. Huzzah!

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Circle Is Bringing Shelter Generations To Switch As A Console Exclusive

Circle Entertainment is bringing Might and Delight’s Shelter Generations to Switch later this year, it has been announced.

Shelter Generations includes Shelter 2 and Paws: A Shelter 2 Game and will be a console exclusive on Switch. Shelter 2 originally launched on Steam in 2015 and places you in the role of a mother lynx who has to look after her kittens by making sure they are fed and safe. You’ll face a series of challenges and will even be able to control your offspring once they become old enough. Paws: A Shelter 2 Game is a standalone expansion “with loss and friendship as its central themes.” 

Other content is also planned for the pack on Switch, and will be confirmed at a later date – along with a solid launch window.

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Tiny Metal Update Brings New Maps, Balancing Changes And Much More Besides

Tiny Metal developer Area 35 has detailed the first major update for the game, Patch 1.0.10.

This patch comes with a wide range of fixes, changes and new content. The most noticeable update is that the opening cinematic has been replaced by a more traditional loading screen. Balancing changes have been made to many units, and all units can now be healed in friendly structures – before it was limited just to infantry units. 

A selection of new skirmish maps – including “Split Fire,” “Sea of Trees,” and “Abandoned Park” – have been introduced as well, and the Metalpedia has been updated with new lore. These alterations are paving the way for the much-hyped multiplayer patch, which will launch soon.

Here’s are the patch notes which relate to the Switch version:

Content
-. Add three new skirmish maps “Split Fire”, “Sea of Trees”, and “Abandoned Park”
-. Add loading screen in replacement of open cutscene video
-. Expand Hero Units Metalpedia entry

UI
– Increase text size for event dialogs
– Add 0.1 second wait between Hero selection and landing selection to prevent mis-presses
– Add canceling of fast forward during cutscene dialogs
– Add two extra zoom levels in field mode
– Allow player cursor to enter unseen terrain
– Make player cursor hover on top of tiles and not fixed to the floor
– Make attack previews for indirect units show the unmoved attack range
– Make camera panning track focusing on indirect unit’s targets
– Make saving settings perform an immediate save to disk
– Move cutscene dialog buttons to non-moving position at bottom of screen
– Reduce default unit voice play chance to 50% from 100%
– Increase contrast of hp % number on per unit hp bar

Balance
– Make all land-based units healable at Cities, HQs, and Factories
– Increase difficulty of M13 & M14 on both normal and New Game +
– Reduce flanking vulnerability of Fighter units to 15% for attacks from behind
– Increase terrain sighting range by +1 for Riflemen, Lancer, SpecOps, Sniper, and Scout 
units
– Increase terrain sighting range by +1 for all buildings that can be captured
– Increase attack power of Riflemen and SpecOps against Sniper units
– Increase attack power of Lancers against Heavy Metals
– Decrease difficulty of Mt. Forest in Skirmish Mode

Bugfixes
– Fix victory not being given to player on three or more team maps under rare conditions
– Fix cursor realignment upon new player turn when auto-move to next action is disabled
– Fix optional mission 3 (MX03) not revealing during New Game+ mode
– Fix some UI text not being translated

Area 35 Director Hiroaki Yura had this to say about the update:

When we first set out to create TINY METAL over a year ago, we were just a small group of experienced Japanese game developers with dreams of playing another Advance Wars-type strategy game. And now that TINY METAL has been released, we’re dedicated to making it the best experience possible with Patch 1.0.10, and look forward to implementing your continued feedback as we march towards our multiplayer update.

Full patch notes can be found here. Let us know your thoughts on this update by posting a comment below.