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Soapbox: Nintendo’s Riding High On Switch’s Wave, But What Does It Need To Do To Stay There?

Soapbox features enable our individual writers to voice their own opinions on hot topics, opinions that may not necessarily be the voice of the site. In today’s article, editor Dom mulls over Nintendo Switch’s big sales milestones and how Nintendo needs to adopt new tactics to stay relevant in the months to come.


So there it is, another brilliant milestone reached as Nintendo Switch overtakes Wii U’s global lifetime sales. It’s an amazing achievement, surpassing in a mere 10 months what it took Wii U to reach in five whole years. That success comes off one of Nintendo’s most successful quarters, selling 7.23 million Switches, bringing the current sales total ot 14.86 million units thus far. Nintendo has had its quarter results since 2009, and its stock has soared as a result. Its market value has grown a staggering 175%, effectively healing wounds suffered during the dark ages of Wii U.

Nintendo Switch is the success story that keeps writing its own subsequent chapters. It feels less like a bubble in danger of bursting and more an organic progression, one where a piece of hardware’s success is based off industry confidence and user adoption. It’s a progress chart more akin to PS4’s early years than Wii’s – a console with a future rather than a gimmick with legs. The question is, what does Nintendo need to do once it’s passed most of the major sales milestones? How is it going to make the rest of 2018 as big a success, and how will Nintendo adequately quantify that success to the mainstream?

These are big questions, and ones that are becoming more and more apparent as we wrap up from the honeymoon period that’s been Switch’s first year. Now we have to consider how Switch remains the major player in an industry so passionately enamored with processing capabilities and VR support. Switch is an anomaly, to a certain extent, so it gets to operate outside the rules that govern its competitors (mainly because it isn’t trying to compete), but there are still some key boxes the console needs to tick to keep itself heading upwards and onwards.

Ports are going to become an issue. Not the sheer number – unlike other consoles, Switch is benefitting from having older or more familiar games, mainly because any game that’s never been ‘portable’ is instantly elevated by simply being on Switch and supporting handheld mode. It’s the equivalent of the early days of the ‘HD remake’ on Xbox 360 and PS3, where getting collections of old PS2 games actually made sense (at least until it started taking over release schedules).

The issue ports bring are the triple-A, multiformat ones. Nintendo Switch has so much innovation built into its DNA, but in the end it’s not a piece of hardware that can compete with Xbox One or PS4 in terms of raw processing power. When it comes to annual sports releases, having regular Switch versions gives the console a special brand of authenticity, but it’s one that defeats itself if those ports are always launching in bad shape. NBA 2K18 might be working now, but it was a mess when it first arrived on Switch. WWE 2K18 is still a burning car wreck, and it’s yet to put out. Even if developer Blind Squirrel manages to get it working properly, the stain of a borked port stays in the air like a bad impression, and it damages the console’s reputation in the long run.

Which brings me quite neatly into the next area that Nintendo needs to invest in: Switch-specific licenses and IP. Sure, there’s no reason why we couldn’t have an Assassin’s Creed, a Call Of Duty, another FIFA, a Madden, a Fortnite, whatever. It just needs to built with Switch’s capabilities in mind. And that doesn’t mean just HD Rumble, and motion controls and split Joy-Con co-op. It means developing games with its processor and GPU in mind; building online experiences with Nintendo’s online infrastructure (something I’ll get to in a sec) and creating something that feels intrinsically linked to the console.

It’s a risky investment. That kind of development is expensive, and not the throwaway turnaround times we saw taking prevalence during Wii’s era, where every Tom, Dick and Harry was throwing together any old tosh with support for motion control. But we need to see innovation and investment from double-A and triple-A studios and publishers. We need to stop seeing PS4, Xbox One and Switch announcement and more exclusive to Switch reveals. E3 2018 could well be the platform for this shift, but as I said, it’s a risky one and if there’s one thing publishers hate in games, it’s leaving money flapping in the winds of fate.

Then there’s one of the biggest issues Nintendo needs to address, and one I believe is damaging Switch the longer it goes unsorted: online infrastructure. We know that the Nintendo Switch Online service is coming in 2018, but it’s something the Big N needs to hit the ground running. Requiring users to pay for the privilege of playing online isn’t going to down the console – it’s an expected part of the modern gaming experience that’s so commonplace you couldn’t even call it ‘premium’ anymore. The question comes down to how robust this infrastructure is.

Online play needs to become a more important part of how Nintendo Switch operates. Local ‘couchplay’ is a wonderful thing, but retains a niche aura that could stunt Switch’s mainstream persona in an industry ruled by online experiences. Games such as Overwatch, PUBG and League Of Legends continue to remain relevant for a reason and Nintendo needs to recognise this. Local multiplayer and online play can co-exist quite comfortably. It’s the need to give developers a framework that enables them to build online experiences that work on Switch. Leaving these building blocks to developers isn’t the way forwards.

In short, Nintendo needs to have faith in its hardware, in the involvement of the industry’s biggest players and embracing the modern characteristics of gaming. We need more Nintendo craziness, but for every Nintendo Labo we need something just as tangible for the mainstream. Ports that work; IP built with Switch in mind; online support that suits what gamers want in 2018 and beyond. This is the year for the console to continue to soar, but it needs to do so with a new playbook.


So that’s Dom’s hot take on Nintendo Switch’s 2018, but what do you think? Clearly Switch is riding high, but where does it go next and how does it stay a success? We want to hear you take on this…

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Video: The 26 Best Game Boy Advance Games of All Time

Every Nintendo system has its gems, but to say we were a bit spoilt with the Game Boy Advance is an understatement. Game after game after game kept being released, and there were so many incredible ones our original list was well over double the size of this one. For the sake of brevity and my own sanity, we cut it down.

So what are these 26 mythical games? Well, we’ve divided them into the list below in no particular order, and a top five just below that to keep things interesting. To further the ‘interesting’ theme, we are also only allowing one game per mainline franchise, otherwise we’d be drowning in Super Mario Advance games.

Here’s our list of 21 in no particular order:

That’s the bulk of it of course, but that’s not why you’re here is it? Come on then, let’s indulge ourselves with the top 5.

5. Golden Sun

Golden Sun seems to have slipped a fair number of people by, and it’s a massive shame because this first entry in the series is arguably one of the finest RPGs ever released on the system. Despite its somewhat childish art style the story is surprisingly mature and warrants a lot more thought than you might expect.

4. Advance Wars

We couldn’t forget the grandaddy of tactics games now could we? Advance Wars may seem simple on the surface, but the sheer number of mechanics and available strategies at play are simply staggering. If you haven’t played this one yet you absolutely have to.

3. Super Mario Advance 4: Super Mario Bros. 3

Ludicrous title systems aside, this is undoubtedly the best version of Super Mario Bros. 3 to date. It features the SNES-like graphics of Super Mario All Stars but with the added bonus of a whole host of new levels thanks to the e-Reader.

2. The Legend of Zelda: The Minish Cap

We know we’re bending the rules by including this as well as A Link to the Past, but it’s our list and we’ll do what we like. Much like the Oracle games this title was developed by Capcom, not Nintendo. It’s a bold and genuinely different kind of top-down Zelda game, and every frame is absolutely gorgeous. The Wind Waker-style graphics really give a sense of charm and character that has often been lost in older 2D Zelda games.

1. Metroid Fusion & Metroid: Zero Mission

Ok, we’ve bent the rules again. What are you going to do about it? We simply couldn’t choose between these two games, they’re both masterpieces. Slap a fresh coat of high-def paint on them and you could honestly sell them as modern titles without anyone batting an eyelid. From top to bottom both games just ooze class, ingenuity, and an undeniable creepiness about the aesthetic. If you’ve never played either, we don’t care how you go about it, just play at least one of them immediately.


And there you have it lovely people, the 26 finest GBA game to ever grace the system in any of its forms. Naturally you may have your own ideas of what constitutes such a list, so be sure to voice just that in the comments below.

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Spread The Love (And Some Bullet-Hell) As The Void Rains Upon Her Heart Targets Switch

Indies are finding a new and welcoming home on Nintendo Switch, and there’s another exciting and unusual game planning on to join that throng in the form of The Void Rains Upon Her Heart. It’s a side-scrolling shmup, with the twist being you play an actual heart that will attempt to teach monsters to love again by shooting them to death with smaller love hearts. Think bullet-hell meets Love Actually. Or not. Okay, just go with it…

The game is the first title to be published by The Hidden Levels, a media outlet making its first foray into video game publishing. It’s focusing on giving small indie titles that otherwise might have struggled to get exposure, and TVRUHH is the first game in that small scale crusade. The plan is to have the game launch on Steam Early Access on 14th February (Valentine’s Day, naturally) then bring the game to consoles (including Switch) once it exits the PC-based program.

There’s no word on when this will be, but once it does the benefit is the game would have already gone through a rigorous amount of changes following hands-on feedback from users. And with two different characters to play, 14 monsters to slay/love and 42 gifts to collect there’s going to be plenty of ways to spread your affection.

Let us know what you make of this odd little indie and whether you’ll show it some love when it eventually shoots onto the Nintendo Switch eShop. 

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Hardcore One-Button Music Game Rhythm Doctor Is Heading To Switch

7th Beat Games has announced that it will be releasing Rhythm Doctor on Nintendo Switch later this year.

Inspired by games such as Rhythm Heaven (known as Rhythm Paradise in Europe), 7th Beat Games has created a ‘one-button’ rhythm game that aims to teach the player complex music theory. The title starts with a simple “press the button on the 7th beat” premise that gets more challenging over time. Viruses plague your efforts even further, making the screen glitch and requiring you to keep the beat going in your head.

Rhythm Doctor is trying to take a different approach to the musical rhythm genre, teaching complex and irregular time signatures and polyrhythms rather than your standard ‘on-the-beat’ tracks. The Switch version of the game will allow two players to play together in a ‘drop-in’ local multiplayer mode, allowing each user to play with a single Joy-Con.

This aim of being different from other rhythm games was emphasised heavily in the game’s press release, which went on to say the following:

A lot of rhythm games just group songs together vaguely by difficulty and then throw bigger swarms of notes at you to hit. Rhythm Doctor, instead, features a story mode with hand-crafted levels with a fine-tuned difficulty curve, and a much lower “notes per second” than your average rhythm game. It’s about knowing when to hit them, not about being dextrous enough to tap them all.

Does this sound like it could be your jam? Make sure to sound off in the comments.

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Mercenaries Saga Chronicles Invades The Switch eShop On February 8th

Circle Entertainment has revealed that its tactical offering Mercenaries Saga Chronicles will arrive on the Switch eShop in North America, Europe, Australia and New Zealand on 8th February. 

This pack includes not one, not two, but three games from the cult tactical RPG franchise, which was inspired by the likes of Tactics Ogre and Final Fantasy Tactics.

Pre-orders go live on the eShop on 1st February, with a 10 percent discount for those who pledge their cash early. Pre-order prices will be $13.49 / €13,49 / £12.23; the full launch price will be $14.99 / € 14,99 / £13.59.

Will you be pre-ordering this collection?

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Video: Check Out Pokkén Tournament DX’s Latest DLC Pokémon In Action

Pokkén Tournament DX has found a great new home on Nintendo Switch, and Nintendo continues to show support for the arena brawler with some new Pokémon that recently arrived as DLC. If you’re as yet undecided on the game, or you’ve yet to get the new downloadable content, then this new footage from GameXplain should help you get to know DLC Pack 1 a little better.

The footage also shows off plenty of other Pokémon, including Mega Rayquaza and Mimikyu, so you should have plenty to mull over if you’re thinking of adding this Wii U port to your collection. Let us know what your thoughts are on the latest additions to the fighting roster…

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Wonder Boy: The Dragon’s Trap Gets A Physical Release On 13th February

Still one of the best releases to be found on the Switch eShop is Wonder Boy: The Dragon’s Trap, a modern remaster of a classic game. Though a little on the short side, we were won over by the delightful gameplay and hand drawn artstyle, and the game has since acquired quite a following. A physical version has been on the cards for a while now, and Nicalis recently put out a trailer confirming the date.

The physical version of Wonder Boy: The Dragon’s Trap will hit store shelves on 13th February, bringing with it some extra goodies to entice those who are undecided. Along with the game cartridge, the box will have a full instruction booklet, a 12-track Mini CD with music from the soundtrack, and a Lizard-Man PVC strap. It’s nice to see the developers supporting the fanbase like this, hopefully we can look forward to more great work from Lizardcube in the future.

What do you think? Did you like Wonder Boy: The Dragon’s Trap? Will you be picking up a hard copy? Share your thoughts in the comments below.

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Reminder: Time To Purchase Wii Shop Points Is Running Out

A few months ago, Nintendo made the expected announcement that it would begin the process of shuttering the Wii Shop Channel, following on from the DSi shoppe which met a similar end. Now that all other online applications for the Wii have been discontinued, those who still purchase games on the Wii Shop have until January 31st, 2019 to download games from the storefront.

Of course, this can’t be done directly—Wii Shop Points must be purchased first—and Nintendo recently put out a blog post reminding fans of the impending cutoff date for the digital currency. At 1:00 PM PST on March 26, Nintendo will be removing the ability to buy Wii Shop Points, bringing the storefront to a soft close. So, if you’re still interested in picking up a Virtual Console or WiiWare game, now’s the time to do it.

What do you think? What was your favorite WiiWare game? Will you be buying any more Wii Shop Points? Share your thoughts in the comments below.

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Fire Emblem Heroes’ First Anniversary Update Detailed by Nintendo

In celebration of Fire Emblem Heroes’ first birthday, which happens on 2 Feburary, Nintendo will release an update to Fire Emblem Heroes for iOS and Android. Quite a bit of information was divulged in this surprise announcement, so without further ado, let’s jump right into it.

First Anniversary Present

Nintendo announced all players would receive a first anniversary gift of 50 orbs. For the uninitiated, orbs are the currency used to summon new heroes. Each summon costs five orbs, meaning you get a total of 10 free summons. The first anniversary present will be available starting 1 February and ends on 7 March.

Daily Maps

Beginning on 1 February, daily maps will be available to all players. There will be a total of 25 maps, with a new one being made available each day. The daily maps will be made available in the special m aps area and each map has two difficulty settings you can play; each difficulty grants an orb upon first completion.

Developer Challenge

Beginning 3 February, more teams created by the developers will be made available for players to battle.

Daily Grand Hero Battle Revival

Grand Heroes that have previously left the game will be returning for the festivities, including Xander. Beginning on 8 February, Grand Heroes will begin appearing in maps. Xander’s encounter will now have an infernal difficulty level added. 

Special Training Maps

FEH is adding special training maps, each of which is designed to allow a specific type of ally to level up. Each day a total of five maps will be made available.

Hero Fest: Legendary Hero Summoning Event

Also coming to FEH is a new Hero Fest. This event focuses on legendary heroes, with a 5% appearance rate, the four heroes this even focuses on are Nephenee, Ike, Lyn and Sigurd. 

New Mode: Tap Battle: Illusory Dungeon

The most interesting announcement of the evening came in the form of a new mode for FEH which incorporates a brand new play style, Tap Battle: Illusory Dungeon. In Tap Battle mode, FEH becomes a rhythm game. Enemies approach one of your four on-screen allies in time with music and you must tap the screen just before they attack to dispatch them. 

The gameplay appears to mimic that of Square’s Theatrhythm series which was a hit on the 3DS. Tap Battle begins on 8 February and runs through 22 February.

A Hero Rises: New Voting Event

Last, but not least, Nintendo announced a new event is coming to FEH, beginning 1 February. In the event, players can vote for their favourite hero. Once voting concludes, every player will receive that hero. There was no end date reported for voting. 


That’s all Nintendo announced. It appears they intend to support Fire Emblem Heroes for the foreseeable future, despite the recent death of Miitomo. Are you still playing Fire Emblem Heroes? What do you make of this update, and if you have quit, will this bring you back into the fold? Let us know with a comment below.

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RiME’s Developer Has Been “Working Tirelessly” On A New Patch To Fix The Buggy Switch Port

It’s fair to say Nintendo Switch has had a mixed bag of ports in the last 10 months – mostly good ones, but the occasional stinker has bound to creep in over time. RiME, the chilled platforming puzzle adventure from Tequila Works, was one such unfortunate example and it seemed like hope for the Switch version might be lost with the developer admitting in an AMA back in November that concessions had to be made to get the game running on Nintendo’s hardware:

“When looking at the handheld mode, we had to make a choice between lowering the resolution, removing/replacing major parts of the level geometry, or having a bigger hit in performance. We decided to go for the former, because it allows us to maintain the integrity of the gameplay experience. All the important details are still very visible, and we’ve had no issues playing the game in handheld mode ourselves.”

Well, turns out RiME hasn’t been abandoned and Tequila Works and Tantalus Media (the developer tasked with porting the game) have been hard at work on a patch. According to a post on Greybox, a patch has been submitted to Nintendo but there could be another roadblock: the sheer size of it.

“Our teams have been working tirelessly to develop a patch that would address some issues that could be resolved through an update. We have QAed the patch and submitted it for approval to Nintendo and are waiting to hear back. The patch is larger than normally permitted, so we may get denied on that basis.. If the patch gets approved we’ll announce what the changes at that time.”

Nintendo has a strict limit on patch sizes, so we’re crossing our fingers the extenuating circumstances of RiME’s current sorry state gives the update a pass. Hopefully such a pass will at least address the heavy drops in framerates that rendered parts of this otherwise charming experience near unplayable. Expect more updates as and when we hear them. In the meantime, here’s Alex’s frustrated take from the launch version.

Have you played RiME on Switch yet? Or have you held off due to the critical response? We want to hear your thoughts below…