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The Nintendo Switch News Channel Took Almost A Year To Create

A feature that many users will take for granted, and one that we expect is completely overlooked by some, the Nintendo Switch News section is a handy little tool for gamers who like to keep up to date with their favourite games. Not unlike Nintendo Life (a pretty stellar news provider, or so we’ve heard), this icon on the Switch’s homepage takes you to a selection of stories and updates about your favourite games, and even provides the occasional in-game bonus.

We often talk about the development of games themselves, but the relatively low-key features built in to a console at launch can often go under the radar. Changing this, the official Japanese Nintendo website has uploaded a post sharing some details on how the news service was created.

Interestingly, the author of the article Yuusuke Inoue (who works in Science and Engineering at Nintendo), states that the development process took almost a whole year to complete, with a team of 4-5 staff members on board. The process faced many challenges along the way including the differences in feedback from Japanese and Western audiences; the development team would keep suggesting new ideas until they found something that could satisfy everyone.

Do you use the news channel functionality on your Switch? Are you happy that it was included as a feature on the console? We’d love to read your thoughts in the comments below.

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The Luna Blaster Neo Will Explode Onto The Splatoon 2 Scene This Weekend

Another weekend is almost upon us, and so it is time to explore the latest weapon addition to Splatoon 2: the Luna Blaster Neo.

Featuring a cute, round-edged, space-like design that feels like it has come straight from the Pikmin series, the Luna Blaster Neo is making its comeback from the original Splatoon. It will come with the Ink Mine as its sub weapon, and the Suction-Bomb Launcher as its special, changing things up from the previous game which saw the Splat Bomb and Bomb Rush in their place.

As always, the update is set to kick in at 6pm Pacific / 9pm Eastern today (23rd February), which means the early hours of the morning (2am UK / 3am CET) in Europe.

Are you still strutting your stuff on the splattlefield? Let us know if you’ll be giving this one a whirl in the comments.

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Video: See How The Magic Mario + Rabbids Battle Music Was Made

There are a lot of things to love about Mario + Rabbids Kingdom Battle. Its endearing mashup of classic Mario mechanics and turn-based strategy, the emotional director who brought the game to life and, of course, its brilliant score. So, here’s a video showing you how that orchestral magic was brought to life.

Written by Grant Kirkhope – he of Banjo-Kazooie, GoldenEye 007 and Yooka-Laylee fame – you’ll hear about the origins of each themE, what it was like to write for a Mario game, as well as zipping from Prague to Paris and back again to see the music being recorded with a live orchestra, and an opera singer, in all its glory.

We love these behind-the-scenes videos, and we’re huge fans of Mr Kirkhope’s back catalogue, so give it a watch and let us know you made of it…

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Review: PAYDAY 2 (Switch)

Much like the armed robbers of its heist-happy world, PAYDAY 2 rarely strays from the blueprint of its criminal lifestyle. Case the joint in question, scope out the vault, note the security, return with masks and guns in tow, drill some safes, shoot a small country’s worth of cops to death and escape. The location may change, the conditions of the job might be tweaked here and there, but Overkill Software’s crime sim knows its secret sauce and rarely messes with the ingredients.

It’s this simple core that makes this first-person shooter both consistently fun and numbingly repetitive, but it’s a spin on the traditional FPS format that, nevertheless, helps it fit the co-operative-centric ethos of Switch. If you’ve played the series, or this particular entry before on another system, this version doesn’t bring anything particularly new to the mix, but the bigger question is, what has the Swedish developer had to take away to make this port work on a handheld device?

The answer is: a lot less than you might think. Payday 2 on Switch is remarkably close to the full package you may have played elsewhere (including the updated Crimewave Editions that shot their way onto PS4 and Xbox One in 2015). It’s still the same exercise in time management and gunplay – where you’ll spend most of your time between fixing drills that are boring into vaults while killing an endless stream of law enforcement. Stealth is still an option on some heists, but most will descend into a Heat-style showdown as you don masks and raise hell. There’s a diverse mix of settings – including hijacking planes, taking down armoured cars and robbing a Christmas-themed drug factory – but it still boils down to the same basic template.

Crime.NET – the game’s matchmaking infrastructure – also returns in full, supporting online play, local play and solo with AI. The AI is still passable at best, and the same issue that dogged both of the previous versions remains unchanged here. You can play the game’s mixture of loosely connected heists entirely offline on your own, but without the tenacity and ingenuity of actual players on your team, your artificially-manned squad is only good for distracting cops and the occasional revive. You’ll still need to fix drills, transport bags and safes and other more complicated tasks yourselves. It’s just another reminder that this is an experience designed to excel with other players, where the difference between the most significant payday and a measly haul is a lot of teamwork and plenty of testicular fortitude.

So where does this Switch iteration sit in terms of other versions of the game? The PC build is so far removed from the console versions that comparing it to Switch would be an exercise in perpetual frustration but in terms of content, the Nintendo iteration packs in most (but not all) of the heists currently available on PS4 and Xbox One. There are 50 missions in total compared to the 58 you can play on other consoles, but when you consider this number includes plenty of DLC missions you’d need to pay extra for on these other platforms, you realise the Nintendo entry is pretty well stocked.

The same goes for masks. The PS4/XO versions boast over 300 while the Switch has almost 280 facial adornments to its name. Switch has as many weapons as the other console versions, and all of them can be modified to improve their performance (while making them a lot harder to conceal when casing a potential target). The Switch entry even has one up on all the other Payday 2 instalments out there in Joy, a Japanese-American hacker with a LED mask, a set of upgradeable skills geared towards (you guessed it) hacking and a new voiceover. She’s a timed exclusive, but it’s still great to have something that’s just for Nintendo Switch owners, even if it is only for a short time.

Performance wise, it’s a mixed bag. On smaller jobs and in more confined areas, that promised 30fps holds relatively true. In more extensive areas with police, security guards and mobsters spawning all over the shop, that frame rate can get seriously choppy. It doesn’t break the game, and it only happens in short bursts, but when coupled with a sloppy hit detection model (an issue that’s dogged the game since 2013) it can make for a frustratingly inaccurate shooter. Strarbreeze has officially confirmed the Switch version is launching a year behind the console and PC versions of the game in regards to content and technical updates, but side-by-side, the review code we played wasn’t far removed from the version currently available on PS4 (at least in terms of core gameplay), which is remarkable when you consider the vast difference in hardware.

The visuals have taken a hit too, but it’s not as bad as you might expect – especially when compared to the sacrifices made to get DOOM running on Switch. Assets outside of each mission area take the worst knock and loom in the background perpetually void of detail, and the dynamic lighting effects have been dialled down, but it’s a surprisingly faithful port everywhere else. It is, ultimately, a four-and-a-half-year-old game, so Payday 2’s relatively smooth port over to Nintendo Switch benefits from being a game designed with less strenuous specs in mind.

Regarding new additions, Overkill has implemented touchscreen support for navigating its menus, which have now been given an overhaul to support finger-based navigation. The UI functions a lot smoother than the one found elsewhere, and it’s both responsive and easy to use. There’s also support for HD Rumble, which gives gunfire satisfying physical feedback, although there’s no motion-control functionality, for better or for worse. You can also play locally on the same network with friends, should you have any on hand. It runs at 720p in handheld and – according to the developers – “up to 1080p” in docked mode (it’s closer to 900p from what we can tell), but some pretty uninspiring textures and asset designs make playing in handheld the more attractive avenue for this retooled career criminal. 

It also goes without saying that there’s also no support for voice chat on Switch, so you’ll need to invest in a Discord server or something similar if you want get the most out of Payday 2’s co-op-centric gameplay. That’s a definite negative when you consider that versions on other systems have party chat functionality, and could prove to be a real deal-breaker for some players; the ability to communicate plans and tactics on the fly is a key part of the game’s appeal.

Conclusion

Payday 2’s devotion to its core gameplay mantra makes it a unique way to team up with other players on Switch, but it does seal the game’s mechanics in a time capsule that only serves to noticeably age it when seen through the prism of 2018. The inclusion of many of the game’s far more exciting DLC missions as standard does make its diverse mix of heists a more tantalising prospect for new adopters, and the relatively smooth port means it’s a great way to experience the FPS on a handheld, but with the game launching with a year’s worth of updates and content missing make its relatively high price tag stick out like a sore thumb.

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Guide: PAYDAY 2 Equipment Tips – Ammo And Doctor Bags, ECM Jammers, Sentry Guns, And Trip Mines Explained

Equipment can completely turn the tide of battle, looting, and escaping in PAYDAY 2. In fact, it’s a pretty essential feature of the game, and bringing a variety that each complement each other can make your life an awful lot easier.

But first you have to know what each of the equipment types are capable of, and that’s where we come in. We’re going to go through each type of equipment and explain how it works to help you decide whether or not you need it.

Ammo Bags

As the name suggests, ammo bags provide a nice ammunition boost in times of need. You know, like when you’re being fired on by vicious swarms of law enforcement officers.

You unlock the ammo bag by spending a single skill point in the Enforcer skill tree. By default, you can only take a single bag with you in each mission, but you can purchase more skills to unlock more.

Once an ammo bag is placed, you and your crew can interact with it to fully refill your primary and secondary ammo. The number of times you can interact with the bag depends on how many charges you’ve unlocked using skill points.

So you should only use it if you really need to, and try to refrain from using it until you’re very low, or out, of ammo. You can’t move the ammo bag once it’s been placed either, so bear that in mind.

Doctor Bags

Again, you can probably tell what doctor bags do from reading their name alone. That’s right, they completely restore your health when you interact with them. What you might not expect though is that the doctor bag also resets the number of times you can bleed out before being taken into custody.

To unlock the doctor bag, you only have to spend a single skill point in the mastermind tree. This gets you the default bag, which only provides two charges, but you can enhance it by spending further points in the tree.

Just like with the ammo bag, you place a doctor bag on the ground and interact with it to use it. We recommend placing it in a strategic location because you can’t move it once its placed.

We also recommend not using it unless you absolutely have to. It restores your health completely and the default version can only be used twice, so you might want to hold of if you’ve only taken minor, or even moderate, damage.

Finally, you can buy a basic version of the doctor bag as a supply, but only during certain heists.

ECM Jammer

The ECM jammer temporarily shuts down all electronics in a very small radius from where you place it. You can unlock it by spending a single point in the ghost skill tree.

You can place the ECM jammer on any horizontal or vertical surface, and it will do its thing automatically. The jammer lasts 30 seconds so do what you have to do quickly, before it runs out.

Given the small radius and the fact you can only use it once by default, we recommend thinking very hard about where you place it before you do. Once you’ve used it, that’s it, so you want to make sure it has maximum impact.

Having said that, you can enhance the number of charges, its radius, and how long the jammer lasts by spending more skill points in the mastermind tree. Eventually, it can even incapacitate all nearby enemies too.

But, by default, the ECM jammer will shut off literally every single piece of electronic equipment in its small radius, and this includes anything in nearby rooms as it passes through walls. Use it to your advantage.

Sentry Gun

The sentry gun is an ideal piece of equipment for watching your back while in a difficult shoot out. You can deploy it anywhere and it will automatically shoot all enemies in its range.

It won’t shoot your crew or civilians though, so don’t worry about that. Do worry about its limited ammo and health though. Law enforcement officers will actively try and bring it down, rather than just run into the bullets.

You can unlock the sentry gun by unlocking tier three in the Technician skill tree, and you can increase its damage, health, and accuracy. You can even unlock a second to bring into a mission with you.

That might be a good idea because, just like with other pieces of equipment, once you’ve deployed it you can’t move or un-deploy it.

You’ve probably already got good ideas about where you can deploy the sentry gun. It’s best placed to mark doorways and corridors during a shoot out, and can even alert you to incoming cops if placed near entrances and exits.

Trip Mine

Much like sentry guns, you can deploy trip mines to cover your back or alert you to incoming police officers. These will explode though, and the blast should take out at least a single enemy.

You can unlock trip mines by spending a single point in the technician tree. By default, you get two trip mines but can unlock more, and enhance them by spending further skill points in this tree.

Curiously, you can also unlock different types of trip mine. By default, they have a laser sensor that triggers the explosion when tripped. Don’t worry though, because neither you or your crew can trip it.

By spending skill points in the technician tree, you can unlock a proximity sensor instead. This results in the mine blowing up whenever an enemy gets close. 

You can also turn it into a C4, which you can place on a door or safe to blow it to smithereens, but making a huge racket in the process. Still, at least you got the thing open, right?

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Guide: Pokémon GO Eevee Evolution Names: How To Evolve Eevee Into Umbreon, Espeon, Vaporeon, Jolteon, And Flareon

If you’ve been playing Pokémon GO a lot then evolving your Pokémon will surely be a hot topic right now. To establish dominance over the game’s many gyms you need to make sure you have the most powerful monsters possible, and you can only do that by evolving them into stronger forms – and of all of the Pokémon currently featured in the game, Eevee’s evolutions have attracted the most attention. 

In the “classic” Pokémon outings, this particular monster is able to evolve into different types depending on what special items you have, its happiness level, the moves it has unlocked and the time of day. Thankfully you don’t have to jump through those kind of hoops in Pokémon GO.

Eevee names to evolve Eevee into Umbreon, Espeon, Vaporeon, Jolteon, and Flareon

Evolving Eevee using the required 25 Eevee candy will turn it into one of three types at random. However, it has been discovered that you can control which type it turns into by renaming the monster beforehand:

  • “Sakura” to evolve into Psychic-type Espeon
  • “Tamao” to evolve into Dark-type Umbreon
  • “Rainer” to evolve into water type Vaporeon
  • “Sparky” to evolve into lightning type Jolteon
  • “Pyro” to evolve into fire type Flareon

Dedicated fans of Pokémon will know that these names have special significance. In episode 40 of the original series, these “Eevee brothers” meet with Ash and the gang:

There are some caveats here. Some players have reported that this only works the first time you evolve an Eevee, and others have claimed that it hasn’t worked for them personally – possibly due to server issues.

How to evolve two Umbreons and Espeons

Users on Reddit have discovered a possible second method of evolving Eevee into Umbreon and Espeon. It’s surprisingly simple as well – all you have to do is walk Eevee 10km and then evolve it at night to unlock Umbreon, and during the day for Espeon.

The best part about this particular trick, is that you can evolve Eevee into Umbreon and Espeon using this method even if you already have an Umbreon or Espeon from using the naming trick.

What’s not clear though, is whether or not you can use this trick multiple times.

Eevee names to evolve Eevee into Leafeon, Glaceon, and Sylveon from Gen 3 onwards

Beyond these three evolutions, Eevee’s other possible types – Leafeon, Glaceon and Sylveon – aren’t featured in the game as yet. We’ll let you know the Eevee evolution names for gen 3 onwards as soon as we know them.

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Netflix Gets An Update, But Not On The Console You Were Perhaps Expecting

After a year on sale, it’s incredible to think that we still don’t have Netflix on Switch, despite assurances (and rumours) that the popular streaming service is coming. 

The portable nature of the console would make it perfect for mobile movie watching, but at the present moment in time it doesn’t seem like Nintendo or Netflix are ready to give it to us.

However, if you still have your Wii U then you’ll be pleased to learn that Netflix on that console has just received an update. 

There’s no clear indication of what it actually does yet, but it’s nice to see that the company hasn’t totally forgotten about its Nintendo-owning subscribers.

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Break Out Those Calendars Because 27th February Is Pokémon Day

It seems that every day of the week has some sort of obscure international celebration attributed to it, but here’s one we can definitely get behind because next Tuesday is Pokémon Day! Woooo!

Okay, so it’s not a national holiday and a reason to have the day off work/school/college (and it definitely should be), but it’s a great excuse to celebrate all things small, monstrous and Japanese. You can use the official #PokemonDay hashtag to share your Poké-related celebrations, so be sure to tag us on Twitter so we can all share in the love.

Will you be celebrating this holiest of days? Maybe a little Pokémon GO? Perhaps a splash of Ultra Sun/Ultra Moon? Go on, share your thoughts with us…

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Video: Check Out This New Range Of SteamWorld Merchandise

Image & Form’s SteamWorld franchise seems to be popping up everywhere at the moment; SteamWorld Dig 2 arrived last September on Switch (and was then followed by a 3DS release just yesterday), and the original SteamWorld Dig also saw a re-release on Switch at the start of February.

Now things have been taken even further, as a new range of merchandise including some very nicely designed t-shirts and the coolest pin badge we’ve ever seen has been released in partnership with Fangamer. You can see the new goodies in detail in the video above, including a demonstration of  the pin-badge’s moving parts, or you can simply check out the following images.

If you want to get your hands on anything you’ve seen for yourself, make sure to check out all of the options at Fangamer here. The store is already running low on some items at the time of writing so we’d urge you to be quick!

Will we be seeing you strutting your stuff in some new SteamWorld shirts over the coming weeks? Let us know if you’ll be getting anything in the comments below.

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Guide: PAYDAY 2 Heist Tips – How To Grab Loot, Escape, And Get Paid

Payday 2 is the first competitive first-person shooter to launch on Nintendo Switch since DOOM. While DOOM focused more on its single-player experience, Payday 2 is all about the multiplayer though.

In fact, aside from a brief tutorial and offline modes, there’s no single player to speak of in the game. As a result, you might feel a little intimidated when playing for the very first time.

But don’t worry, because we’re here to help ease you into the experience with this guide to how it all works. Thanks to this, you’ll go from a shambles to a valued member in no time at all. 

Practice makes perfect

When you first boot up Payday 2, you’ll receive an invite to pay a visit to your Safe House. Accept it. Here you can play a brief tutorial that explains how it all works, from opening doors and safes, to shooting enemies, and testing out skills and weapons.

In fact, you should try and revisit the Safe House often – particularly when you get a new weapon, perk, or skill. That way you can test it all out in a safe environment without making a complete fool of yourself in multiplayer.

There’s also the nice incentive to witness your cash stores growing as you complete various contracts.

Let’s play

So you understand the basics, let’s go put them into practice. To kick start a contract, pay a visit to CRIME.NET either on the main menu or via a laptop in the basement of your Safe House.

You can now pick from two different contract types: online or offline. Pick your poison, then choose your difficulty. You might want to stick to normal on your first few runs, and there’s no shame in that. 

Bear in mind that you do get more cash and experience for completing higher difficulty contracts though, so you will want to bump it up eventually. We recommend that you wait until you’re feeling more confident though, and have a few perks and skills at your disposal.

Contract types

There are a bunch of different types of heist, and then a variety of contracts for each type. Try them all at first to get a feel for your favourites, then you can just rinse and repeat those.

It’s entirely up to you which type of heist or contract you pick, but we recommend sticking to the easier ones at first while you build up your supply of skill points and equipment. Then you can start branching out.

Fortunately, many of the most difficult heists aren’t available until you’ve reached a certain level, so Payday 2 itself will keep you safe. Here’s a list of heist types and contracts.

Bain:

  • Bank Heists
  • Diamond Store
  • GO Bank
  • Jewelry Store
  • Shadow Raid
  • Transport: Crossroads
  • Transport: Downtown
  • Transport: Harbor
  • Transport: Park
  • Transport: Underpass

Hector:

  • Firestarter
  • Rats
  • Watchdogs

The Dentist:

The Elephant:

  • Big Oil
  • Election Day
  • Framing Frame

Vlad:

  • Four Stores
  • Mallcrasher
  • Nightclub
  • Ukrainian Job

Different types of contract

There are three different types of contract in Payday 2: a standard, single day contract, a multi-day contract, and pro jobs. These vary in difficulty and offer different rewards depending on the difficulty of the contract.

Standard contracts are your typical heist, taking place over a single day. Multi-day contracts, as the name suggest, take place over multiple days. They’re typically a little trickier too, and reward you with a ton of XP and cash for completing them.

If you fail during a particular day of the contract, you start at the beginning of that day, rather than right at the beginning. You can also drop out or drop into a multi-day contract at the end of each day, receiving a lesser reward than those who stick it out from start to finish.

Pro jobs are by far and away the most difficult type of contract in Payday 2. So dangerous, in fact, they’re marked with a red border to warn you. 

They’re pretty much just a more difficult version of the typical contract, with the same objectives and map layout. 

The real difficulty stems from the fact that you can’t restart the contract if all of your team gets taken into custody. That’s frustrating on a single day pro job, but imagine being unable to restart on the final day of a multi day pro contract.

Preparation is key

Once you’ve selected a contract and the level of difficulty, you’ll get some intel. This provides a layout of the building you’re about to perform the heist in, as well as key locations and personnel. 

It might provide the location of a key or keycard you’ll require, or the location of a particularly dangerous enemy. You get a few pieces of intel by default, but you can pay for better intel. This will make the contract a little easier, but at a cost.

Bear in mind that each contract is generated randomly. You’ll likely face events that completely disrupt or alter the intel you receive, so don’t rely on it. It does provide a decent starting point though, when choosing skills, perks, and equipment.

Time to go

Now it’s time to perform the heist. Your first order of business should be to case the joint, which involves wandering around and making a note of enemy locations, unguarded entrances, and anything else you can spot that might be key.

Remember that each contract location remains persistent no matter how many times you play it. Everything else is random though, like enemy layouts.

Cameras can spot you, civilians can alert the police, and guards can attack you. You can subdue anyone who finds you suspicious to buy you more time though.

Also, bear in mind that your equipment itself might arouse suspicion, so make the crew member with the lowest visibility to ensure success. 

Once you’ve decided on a plan, don your mask and the heist will begin. If you do arouse suspicion, and the cops are called, you’ll wear your mask and start automatically.

Get in, get out, get paid

There are a lot of random elements to each heist, so we can’t prepare you for absolutely everything that happens. That being said, there are many persistent aspects too.

First of all, your goal remains the same no matter what: get in, get out, get paid. You’re rewarded entirely by how much you manage to steal, and the amount of time it takes you to escape with it. As a result, the most cost effective strategy is to take as much as you can in the smallest amount of time.

This might come as a surprise to you, but this is a first person shooter in which shooting should absolutely be a last resort. You receive no monetary rewards for kills, no matter how stylish and cool they are.

Be quiet!

Don’t assume that you can just go in all guns blazing as soon as you’re done casing the joint and have kicked off the heist properly. That’s often not the best approach.

In fact, ideally you get in, get out, and get paid without getting caught or setting off any alarms. That’s easier said than done, so don’t beat yourself up if you fail, but that’s the sort of mentality you should adopt while playing Payday 2.

Remember that the clothing, equipment, and weapons you choose can arouse suspicion in and of itself, so pick the right person for the particular task. Also, your actions have consequences. If you kill or knock out a guard or civilian, make sure to hide them in case someone else finds them. 

The same applies to breaking stuff. If you smash a window, make sure no guards regularly patrol that area. Use casing mode to consider every single eventuality to help you succeed.

How to deal with combat encounters

Once the police have arrived, they won’t stop coming no matter how many you kill. So the best approach is to make your exit as soon as possible when they arrive.

Officers that join the fight a little later also come equipped with some of the best gear too, like vests, riot shields, and even sniper rifles. You’re likely to get overwhelmed pretty quickly.

If you can’t avoid a firefight, aim for the head. As in most first person shooters, that’s the weakest part and will bring down officers faster. Pretty much all of them drop ammo too, so make sure to replenish your supplies.

Breach and assault

Occasionally, the police will mobilise into an assault unit with a single minded determination to take you out. You’ll know this happens when a yellow strip appears on the top right of the screen.

When this happens, you’ve almost got no choice other than to dig in and fight. Find a location that you’ll find it easy to defend, and use every trick in your arsenal to try and survive.

There are a few things to bear in mind during these scenarios. For a start, the number of doorways into a room matters. If there are two, police will approach from all angles to try and bring you down. You can either split into two groups of two to fight, or set traps at one entrance and focus your assault on the other.

If there’s only a single entryway into the room you’re in, the police won’t enter, and will try and pick you off from a distance. They may even use equipment to kill you, so prepare for that.

No matter how you choose to deal with these scenarios, they don’t last forever. When the yellow strip on the top right of the screen disappears, it’s all over. That doesn’t mean the police will leave the scene though, they’ll just revert back to their ordinary behaviour.

Avoid the slammer

If you run out of health, your crew has 30 seconds to revive you before you’re taken into custody. Once this happens, you’re unable to do anything for two minutes until you come back into play. Well, unless all of your crew are taken into custody too.

Your crew can bring you back into play early by trading a hostage for you.

What’s this about hostages?

If you come across a civilian causing you trouble, you can take them hostage. To do this, point your weapon at them and yell at them to get to the ground. Once they’ve surrendered, you can use a cable tie to subdue them and take them hostage.

Taking a civilian hostage has positives and negatives. As we mentioned earlier, you can use them to bring a crew member back into play if they’re taken into custody. The downside is, police officers will work hard to rescue them so you’ll have to keep them with you while you work.

Herein lies another downside – if a civilian is killed while taken hostage, either by you, your crew, or an officer of the law, you’ll lose money. So there’s a real risk/reward to taking hostages.

What do I do with the loot?

There are two different types of loot you can collect during a heist, aptly-titled small loot and large loot. Small loot has no effect on gameplay, and you can pick it up without consequence. It will then get tallied at the end of the heist.

Large loot, on the other hand, goes in your bag, and the more you pick up, the heavier the bag gets. This slows down your movement, and skews your camera. 

You can offset this issue in a couple of different ways, and both of them involve throwing it. If you need to move fast, you can pass it on to a team mate, or you can chuck it in the back of the van to guarantee you’ll walk away with it at the end.

It’s absolutely worth grabbing this type of loot though, because it’s by far and away the most valuable type. As a result, police will take it off you if they can, so you might want to make a mental note of each type of large loot you find on each heist and grabbing it all in one fell swoop before escaping, rather than carrying it around with you.

It’s payday!

Once the heist is over, you’ll receive a cash and experience reward depending on how well you performed. This screen will even show up if you fail the heist.

You also get to select from one of three cards, which unlocks a weapon, accessory, or mask. Bear in mind that you do still have to purchase an unlocked item.

If you levelled up, pick a new skill

Once your new experience points have been tallied, you might find that your character has levelled up. This provides you with a skill point, unless the level you’ve attained is a divisible of 10 (10, 20, 30, 40 etc.), in which case you’ll get three skill points.

Spend these on skills that compliment your play style. If you have a favourite crew to roll with, it’s definitely worth planning a skill setup for each member that compliments each other. That way you can seriously boost the effects of all skills.

Don’t worry about spending your skill points though, because you can reset them at any point. You can even create a bunch of different skill point setups to use depending on the situation.

Spend your cash

There’s no point hoarding your cash unless you’re saving up for a particular item, as you can just go out and get more by performing another heist.

Instead, spend it on new weapons, accessories, or pieces of equipment. Make sure you spend it on stuff you’ll actually use though, so none of it goes to waste.

Each new piece of equipment you buy will make future heists even easier. That means you can either boost the difficulty for higher rewards, or boss lower difficulties for lots of cash.