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Shantae: Half-Genie Hero Is Getting A Retail Ultimate Edition With All The Extras

Publisher PQube has revealed Shantae: Half-Genie Hero, the fourth entry in the platforming series, is getting a rather fancy physical edition next month. The Ultimate Edition, which arrives on 27th April in Europe, includes the official Risky Beats soundtrack CD and an exclusive 100-page artbook.

The bundle also throws in lots of in-game bonus content too, including the Pirate Queen’s Quest story, Friends To The End story, Costume Pack mode and an exclusive new bathing suit. With 30 songs on the soundtrack and all that DLC content, that’s one impressive retail package.

You can pre-order your physical copy now in time for its 27 April release. Let us know if you’ll be picking up a copy in the comments section below…

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Cube Life: Island Survival 2018 Is Building Up To A Switch Release Later This Year

Indie developer Cypronia has released a brand new trailer revealing that Cube Life: Island Survival 2018 will be making its way to Switch later this year.

Cube Life: Island Survival is an open-world, block building, survival game, taking place on a beautiful remote island that can take a very dark turn indeed. Players will be shipwrecked and stranded, left for dead on the island, and must explore, build, craft, and fight their way through to stay alive.

The game is said to have been built with community feedback in mind, featuring all the gameplay goodies you’ve come to expect from open world, sand box style games. The game originally released on Wii U, successfully competing against its inspiration Minecraft in the Japanese charts and going on to be a bestseller in multiple countries.

It is scheduled to release on Steam next month, with a Switch version coming “later on”. More details are expected in the near future.

Do you like the look of this one? Have you played the game on Wii U? Let us know your thoughts below.

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Awesome: This Fan-Made Poké Ball Dock Holds Your Switch, Controllers And Games

Back in January we reported on a fan-made Super Mario Odyssey dock for your Switch that had been 3D-printed by Etsy seller Senpai3D, and now we have yet another masterpiece to drool over in the shape of a giant Poké Ball.

Once again, this dock is entirely 3D-printed, designed to have a retro feel on the outside while the interior is based on the details seen in the Pokémon anime and films. The dock has a built-in Joy-Con holder, six slots for your precious game cartridges, and even a stand to place your favourite amiibo.

Like the Odyssey dock before it, this new creation is made from ABS plastic (the same durable material used to create LEGO bricks), and comes with an extender cable that can connect to the official Nintendo Switch dock, enabling you to view your gameplay on the TV. Delivery is available worldwide directly from the product’s Etsy page, and will cost you just over £70 (which is slightly less than the retail price of an official standalone dock).

So, what do you think? Are you going to capture your Nintendo Switch inside a giant Poké Ball, bragging about it to your friends when they come round to visit? Let us know your thoughts in the comments below.

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Rumour: New Wario Land Trademark Suggests New Instalment Might Be In The Works

It was only a couple of weeks ago that we were treated to the shock announcement of a new WarioWareWarioWare Gold, to be precise – and on 3DS no less. But if a slew of recent trademarks filed by Nintendo are anything to go by, a new Wario Land could well be in the works.

Nine trademarks were filed in total, including Dillon’s Dead-Heat Breakers, Luigi’s Mansion, Mario & Luigi, Metroid, Metroid Prime, Smash Bros.WarioWare, and a little title simply called ‘Wario Land‘. This is the second trademark for Wario Land in the last year, and with WarioWare Gold opting to hit 3DS this year, a new Wario title on Switch seems the likely next port of call.

But what do you guys make of all these trademarks? Is Nintendo just covering the bases, or are we really getting another round of Wario platforming? Share your thoughts below…

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Spike Chunsoft Is Bringing PixelJunk Monsters 2 And Steins;Gate Elite To Switch This Year

Spike Chunsoft has revealed that it is brining two new games to the Switch this year.

First up is Q-Games’ PixelJunk Monsters 2, a tower defence classic which is also coming to PS4 and Steam. It launches on May 25th in North America and Europe, with a price tag of $14.99 in the former region.

The next title is MAGES’ visual novel Steins;Gate Elite. Also coming to PS4 and Steam, this title is expected to launch later this year. It’s an updated version of the original which uses footage taken from the animated series, and should serve as an excellent entry point for newcomers.

Let us know how you feel about these announcements by posting something below.

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Max Brass Shows His Authority With A Win In The Latest ARMS Party Crash

The weekend just gone was host to a fierce competition around the world, with fans of Max Brass taking on those of Dr. Coyle for the latest ARMS Party Crash crown.

Starting on 23rd March, and concluding just this morning, this Party Crash had a “Best Frenemies” theme, allowing players to raise their Lab Level and earn exclusive shiny badges to add to their collections as they fought for their champion. This time around it was Max’s time to shine, as players using the character scored more points than those supporting Dr. Coyle.

Were you on Max’s victorious team this weekend? Are you hoping to see more and more Party Crash events in the future? Let us know in the comments below.

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Nintendo Has Filed A Mysterious Patent For Amiibo-Style NFC Cards

There’s nothing quite like a mysterious patent to get chins wagging and brains ticking over. And this latest one from Nintendo is a right head scratcher. The patent, which was filed earlier this month to the United States Patent and Trademark Office, present a set of collectible trading cards with in-built NFC functionality (making them, in theory, function much like a traditional amiibo).

Here’s one extract from the patent discussing the NFC tech:

“The trading cards refer to cards on which variously different pictures are depicted and a purpose thereof is collection and exchanged. Namely, the trading cards are cards manufactured and sold aiming at exchange or collection of pictures on each surface thereof.”

So what could it all mean? This isn’t the first time Nintendo has used NFC in card form – Animal Crossing: Happy Home Designer used a set of collectible cards that included such functionality, so could this be a prelude to a similar set in 2018? Pokémon remains a big player in the CCG space, so there’s always the possibility that we could see Nintendo riff on that powerful licence. 

So what could this patent really be leading to? Are we getting more cards in the form of Animal Crossing Happy Home, or could it be a new take on the enduring Pokémon brand? Share your thoughts with the community below…

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Wii Shop Channel Service Change

Wii Shop Channel Service Change

As of March 26, 2018, it is no longer possible to add points to the Wii Shop Channel using either a credit card or Nintendo Points Card. Any points added before that date can be used to purchase content on the Wii Shop Channel until January 30, 2019. For more information on the closure of the Wii Shop Channel, please visit http://support.nintendo.com/wii/shopnews.

Thanks for your support,

Your Friends at Nintendo

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Super Mario Happy Meal Toys Are Coming Back To The UK This Summer

Thanks to our undercover reporter at McDonalds UK, we have learnt the exciting news that Super Mario is returning to Happy Meal for the fourth time! The moustachioed plumber remains a firm favourite with families and this year’s promotion has a range of ten new Mario toys available. The promotion will run for six weeks from 13th June to 24th July, 2018.

We’ve lovingly typed up the information from this top secret staff memo for you lucky people (we’ve also redacted our contact’s manager details for the sake of anonymity):

Happy Meal Box

– There will be three Happy Meal box designs, each of which will hero one of the iconic Super Mario characters – Mario, Luigi and Yoshi. The boxes will encourage kids to explore and protect the Mushroom Kingdom, featuring puzzles and activities as well as perforated props which will help them transform into one of the gang!

– UK only – As always there is a Happy Readers book offer printed on the box. Parents can pop out the voucher and use it to purchase a book from WHSmith (or Eason in Northern Ireland) for £1. Parents can also use the e-voucher to download a free book from kobo.com

Toys

There are ten toys available, all are games which feature popular Super Mario characters or worlds

We can also proudly reveal that the delicious and much-demanded melon fruit bag is making a comeback too!

We haven’t yet seen the designs for these ten new toys, but as a refresher we sent our YouTuber Alex out last year to check out the 2017 range of Super Mario Happy Meal Toys. At this rate he’s going to get fat.

Let us know what you think about this exciting news with a comment below!

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Feature: Aiming For The Stars With OPUS: Rocket Of Whispers Developer SIGONO

OPUS: Rocket Of Whispers is an emotionally driven adventure and the second ‘OPUS’ title from Taiwanese developer SIGONO. Combining a rich narrative, immersive atmosphere and deep lore to unravel and dissect, you play as two survivors of an apocalyptic plague. The pair will set out on a perilous and heartfelt journey to return to the spirits of the dead to the afterlife. To coincide with the launch of OPUS: Rocket Of Whispers on Nintendo Switch, producer Brian Lee talked to us about creating a share universe of stories, experimentation and the future of the series. 

Nintendo Life: What is the connection between Rocket Of Whispers and the first game, The Day We Found Earth? 

Brian Lee: Both OPUS: The Day We Found Earth and OPUS: Rocket of Whispers share the word ‘OPUS’ in their titles. This word is used in a variety of ways, but in the context of alchemy, ‘magnum opus’ can refer to the process of creating the philosopher’s stone, which is connected to mortality, transcendence – and the belief that they are all one and the same. To achieve or create the philosopher’s stone or achieve spiritual transcendence, one must ascend the Kabbalah, which consists of trials that test your spirit, mind, and body. So if you look at it from that angle, and for any player who’s interested in getting more out of the series, you’ll find some interesting references in there. 

Were there any elements that didn’t end up in The Day We Found Earth that instead appeared in Rocket Of Whispers?

We introduced the idea of Earthologists in The Day We Found Earth, but didn’t elaborate on it as much, so we fleshed out the background and history of this religion in Rocket Of Whispers. Aside from that, the two titles share the same calendar system – Galactic Calendar, which may give players an idea of the relationship between the two stories.

Anything that you experimented with for RoW that didn’t make it in?

We had an earlier version of the story which also took place in a post-apocalyptic world, but involved three characters. One of them died before the game starts, and the two survivors were left to mourn. The story was more about the way these two people coped with the decease of a mutual loved one, but we scrapped it because it became too much about their relationships, and took focus away from the larger setting.

Do the two games share themes or any technical elements? 

We consider Rocket of Whispers a spiritual successor to The Day We Found Earth, both because they’re set within the same universe, and are about exploration and emotional narratives. 

Could you tell us a little more about the plot of the game? 

Rocket Of Whispers takes place in a distant world that was brought to its knees by an apocalyptic plague. Earthbound spirits now wander the ruins of their homeland, unable to move on to the afterlife. The story centers around Fei Lin, the witch, and John, the rocket engineer. Together, the two have set out to build a rocket that can launch a space burial for the wandering spirits of their desolate world. 

What influenced the setting for Rocket Of Whispers? 

We actually started with a simple ‘feel’. We wanted players to feel ‘the transition from loneliness to enrichment through exploration of the vast’, which is the core emotion that we wanted to achieve. Then, as with space for The Day We Found Earth, we thought that a wintry wasteland would be the perfect environment. From there the gameplay (scavenge for materials, exploring ruins and abandoned sites) and the world settings (a witch and a rocket engineer surviving at the end of the world) just came together naturally.

Were there any personal experiences that influenced the characters / narrative?  

I first came across animation director Makoto Shinkai’s work in highschool, and was drawn to the way he depicted relationships. He’s very skilled at using ‘distance’ – like the distance of time, or the distance of space – to depict the connections people have. When faced with elements beyond our control (such as time and space), any connections we make become precious in light of our insignificance, whether it marks the beginning or end of a relationship. 

Despite our powerlessness in the face of these moments, Shinkai recognizes, and celebrates them through his work. I myself can be pretty emotional when relationships come to an end, and that kind of spirit and warmth inspires me. I hope my work can give others the same feeling.

Is there a ‘shared universe’ you’d like to explore/develop or would they be separate but thematically/narratively linked? 

If you look more closely at the world of OPUS you may find many references to alchemy throughout the story and setting. To us, the ultimate goal of alchemy is to transcend beyond one’s being and become something better. In The Day We Found Earth, we named the spaceship OPUS because the great work, the opus magnum, was being carried out inside it, and through the search for Earth (the philosopher’s stone), our main character transcends from an ’emeth’, to something more. 

Similarly, in Rocket Of Whispers, the opus magnum is carried out inside a rocket factory, and instead of gold, they’re creating a rocket. And through the countless trials of creating the rocket, our main characters realize their goal was never the rocket itself, but rather to find peace within them.

Could you explain what new players to the ‘OPUS’ games can expect from Rocket Of Whispers? 

The series is designed for those who haven’t enjoyed a good story on a quiet night in a long time. Players can expect an adventure that tugs on the heartstrings, dealing with themes of purpose and loss, and telling a story that’s as intriguing as it is engaging.  

How was the balance between gameplay and narrative handled? 

Like the first OPUS, we start with the core emotion mentioned above. This helps us focus on how and what we want players to feel at any given stage throughout the game, which is instrumental in designing and handling the balance between the two. From there, the rest comes naturally.

Rocket Of Whispers (and The Day We Found Earth) have really striking art styles. Is there any physical media (a collection, art book, etc) in the works?

Thanks! This is actually something we’ve been considering recently. Nothing solid yet, but we’ll definitely keep you updated. Thank you for your interest! 

What’s next for the team? Are there plans to expand on the OPUS series? 

We always feel there are more stories to tell in OPUS, so expanding the world is definitely something we plan to do, and we try to keep our followers informed about where we’re heading on social media. Additionally, we also hope for OPUS to become a series that’s recognized for its exploration and storytelling.

We would like to thank Brian for his time. OPUS: Rocket Of Whispers is out on the Nintendo Switch eShop now.