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Rocket League Will Be Getting A New Arena, Extra Music And Fresh Competitive Season

Developer Psyonix has revealed some of the content coming to Rocket League this summer, and there are plenty of new extras being patched in for free in the weeks to come. This month, Rocket League on Switch will play host to a new arena, extra music courtesy of ‘Rocket League x Monstercat Vol. 3’ and plenty of rewards no we’re on the other side of Competitive Season Seven.

May also sees the beginning of Competitive Season Eight, so if you’re one of those wizards that scores acrobatic goals like some mechanical Messi, then you’ll be pleased as punch to leap back into the ranked league of Rocket League.

There’s plenty more coming to the game over the rest of the summer months, so be sure to check back with Nintendo Life for all your RL news. Are you still playing Rocket League? What do you make of all the new content coming to the game? Share your thoughts below…

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Random: Pikachu Makes A Surprise Cameo For Israel At This Year’s Eurovision

As you might have heard, the annual Eurovision Song Contest is currently underway with the final taking place on 12th May. This is the 63rd edition and the first time it’s been held in Portugal. 

With 43 countries participating, there have been plenty of weird and wonderful performances on display. Israel’s entrant – 25-year-old Netta Barzilai – appears to be one of the favourites going through to the grand final with her fittingly obscure, but arguably catchy song, TOY.

Having already racked up millions of views on YouTube, it seems to have caught on with listeners all because Barzilai squawks like a chicken throughout. Any Pokémon enthusiast who saw her performance during the semi-finals might have also noticed a lyrical reference to Pikachu with, “I’m taking my Pikachu home,” as well as a pixel display of the beloved electric rodent. Fans of the song have even been celebrating by holding plush versions high in the air above their heads.

We doubt Pikachu has swapped sides permanently, and suspect he’ll be supporting Japan when the national team arrives in Russia next month for the FIFA World Cup.  

Watch the full act below and tell us in the comments if you think this song could go all the way at this year’s Eurovision Song Contest. 

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Get Ready For Fantasy Tactical Role-Playing In The Banner Saga On 17th May

Stoic, an independent game development company, and Versus Evil, one of the leading independent video game publishers, have revealed that indie role-playing strategy hit The Banner Saga is coming to Switch eShop on 17th May.

The Banner Saga is an epic single-player driven Viking saga, where a player’s choice in travel, conversation and combat determines the outcome of their own personal story as well as the survival of an entire civilisation. The game features stunning 2D animation and art, a unique tactical combat system and a cast of unforgettable characters, all of which drive this epic journey forward.

Here’s what Steve Escalante, General Manager of Versus Evil had to say about this impending release:

“Launching The Banner Saga on Nintendo Switch is an exciting moment for us, as we gear up in 2018 to enter the third and final chapter of the series it’s only fitting we give Nintendo players an opportunity to enjoy this award-winning Viking inspired saga where the journey begins.”

John Watson, Technical Director at Stoic added to this:

“We’ve always strived to share this epic series and the narrative of the saga across a variety of platforms and we are thrilled to now bring the Banner Saga to a whole new community of console players on the Nintendo Switch.”

Well it all sounds rather lovely. Let us know if you plan to pick up The Banner Saga for your Switch when it arrives on 17th May.

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Nintendo Reveals a Feast of Nindies Coming to the Japanese Switch eShop

@Heavyarms55 I folded. Got a Shield Tablet a few years back, attached it to the controller with a 3D printed claw, and setup a nice frontend for emulators with video previews. It’s great for playing the old handheld games on a big, portable screen and it can even stream to my PC for portable Gamecube games. It’s frustrating when pirating provides such a better experience, when you’d willingly pay for it. And I’d love to merge my Indie and Retro collection onto one handheld.

Of course, with licensing rights issues and what not, even the virtual console never brought some of my favorite games of all time. Magic of Scheherazade, Lufia 1+2, Aladdin on Genesis, Lion King etc.

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Random: A Formula 1 Fan Takes Game Boy Camera To Grand Prix With Amazing Results

It’s hard to remember life before sophisticated digital cameras were bundled into a small slab of very thin microchips we carry around with us at all times, but it definitely happened.

Back in 1998 most of us were taking photos on good old fashioned 35mm film and just hoping for the best when we took them to get dunked in chemicals and made real. Digital cameras did exist, and were very basic, but devices such as the Game Boy Camera offered quite a bit of fun for those who were prepared to work around the limitations of a 0.016 megapixels in four delicious shades of grey.

Reddit user HardSleeper shows us that, with the right planning, the Game Boy Camera can take some quite impressive photos, despite its obvious limitations. He did cheat a bit and use a clip on smartphone lens, but the results are so impressive we’re more than willing to overlook the use of a new-fangled technological attachment.

Take a look at some of his best shots:

And here’s his humble setup in action:

You can read the full story over on his Reddit post. Be sure to let us know what you think of these lovely low-res snaps with a comment below.

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Zelda-Like Adventure Game Minit Heading to the Japanese Switch eShop

Nintendo of Japan have been busy showing off some upcoming games recently in their “Indie World” presentation. Whilst most of these are games already available in the West, we did spot Devolver Digital’s lovely Zelda-like adventure game Minit on the list. Well, when we say Zelda-Like, what we really mean is imagine playing a Zelda game where you died every 60 seconds. That’s the basic gist of it

The game was developed by Jan Willem Nijman, co-founder and one-half of Vlambeer, Kitty Calis, who most recently contributed to Horizon Zero Dawn, Jukio Kallio, a freelance composer, and Dominik Johann, art director of Crows Crows Crows.

During play, you’ll only be able to control your character for a whopping one whole minute before dropping dead. As you might have already gathered, each interval will allow you to learn a bit more about your environment and use that to your advantage.

Although it’s currently pegged as a Japanese exclusive, we wouldn’t be totalled taken aback if it landed on Western shores at some point in the near future. Even if it doesn’t, the region-free loveliness of the Switch means we don’t have to wait for that to happen if we’re feeling impatient. Let us know if you’d pick this one up with a comment below.

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Minecraft for the Nintendo Switch system to receive cross-platform play and retail release in stores this June

Minecraft for the Nintendo Switch system to receive cross-platform play and retail release in stores this June

Minecraft is one of the best-selling video games of all time, selling more than 144 million worldwide across all platforms, including Nintendo Switch.

While the Minecraft: Nintendo Switch Edition game is currently available on the Nintendo Switch system, this June will see the universal Minecraft Bedrock Engine come to the platform, along with a new physical version coming to stores at a suggested retail price of $29.99.

This Bedrock version of the game contains all the great previously released content, including the Super Mario Mash-Up Pack exclusive to Nintendo systems and all DLC, but now allows players to connect with friends on non-Nintendo systems like Xbox One and Android mobile phones via cross-platform play. In addition, Minecraft will support the Nintendo Switch Online paid membership when it launches in September, as well as Xbox Live achievements and Gamerscore.

A new in-game store in this version of Minecraft called the Minecraft Marketplace will let players obtain community-created content like skins, worlds and textures for their Minecraft World using MINECOINS, a new virtual in-game currency. Players will also gain access to new mini-games and game modes through online community-run servers.

Players who already own the Minecraft: Nintendo Switch Edition game will be able to download this definitive version free of charge so they can easily upgrade and enjoy all the added features. Visit Nintendo.com or Nintendo eShop for details.

With Minecraft on Nintendo Switch, players can take the newest version of the massively popular game wherever they go.

Game Shown:

Fantasy Violence

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Cave Story And The Binding Of Isaac Go Head-To-Head In New Puzzle-Fighter, Crystal Crisis

Nicalis has just announced a new crossover title, the puzzle-fighter mashup that is Crystal Crisis. Bringing together characters from Cave Story+, The Binding of Isaac, Tezuka Productions, Code of Princess EX and 1001 Spikes (plus plenty of all-new fighters to take into one-on-one battle).

Instead of pressing buttons to kick and punch, you’ll arrange falling gems into matching colors to clear them from the screen and inflict damage on your opponents. It’s your usual puzzle-fighter affair, but with 19 different familiar characters to choose from it looks to be an over-the-top little offering.

Crystal Crisis will arrive on Nintendo Switch this autumn. Will you be jumping into it for a little puzzle-fighter action? Let us know in the comments below…

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Minecraft’s Platform-Unifying Bedrock Edition Arrives On Switch This June

Things are a-changing in the world of Minecraft, and that includes one of the biggest updates the block-building phenomenon has ever seen – the Bedrock Edition. The new update will unify Xbox, PC and Pocket Editions into one shared platform, and it’s going live next month.

This new version game contains all previously released content, including the Super Mario Mash-Up Pack exclusive to Nintendo systems and all DLC, and will support the Nintendo Switch Online paid membership when it launches in September.

There’s also a new in-game store in this version of Minecraft called the Minecraft Marketplace that’ll let you obtain community-created content such as skins, worlds and textures for their Minecraft world using a new currency known as MINECOINS. You’ll also gain access to new mini-games and game modes through online community-run servers.

If you already own the Minecraft: Nintendo Switch Edition game will be able to download this definitive version free of charge so you can easily upgrade and enjoy all the added features. Mojang is even launching a new physical edition in June to celebrate the launch of the new and improved blocky experience.

Are you a big Minecraft player on Switch? Will a platform-unified version be enough to bring you back into the fold? Share your thoughts below…

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Review: Stakes Winner (Switch eShop / Neo Geo)

Unlike most home versions of horse racing games, Stakes Winner doesn’t weigh you down with horse breeding or gambling, which makes sense considering this is first and foremost an arcade game. Unsurprisingly, you play as a jockey, choosing your horse from a varied lot with three different skills (speed, strength and stamina) and you compete in Japanese G1 horse racing circuit while trying to gather as much money as possible. Monetary prizes are only awarded to the top three finishing positions, so even if you come on fourth just by a nudge, the game demands you use another virtual coin to be able to continue.

Controls are very simple. You dictate your horse’s movement with the left analog stick or digital D-Pad, tapping ‘A’ triggers the reins for a small increase of speed consuming a bit of stamina and doing the same with ‘B’ will bring out the whip, causing your horse to get a great burst of speed at the expense of a large chunk of stamina. Double-tapping forward will make your horse jostle for position if there’s another horse on its way, with the effectiveness of this move determined by your steed’s strength value. You can also double-tap ‘back’ to slow down and conserve stamina.

While the first few races are short affairs and freely allow you to whip up your horse to first place, you will need to find discipline in the longer courses since stamina management is the key to victory. Mixing things up are pickups at certain spots on the track but not all of them are actually helpful – the same way a dashing pickup can win you a race, a poison one will prevent you from whipping your horse on the final stretch so you need to be extra cautious when moving to pick these up.

Your horse stats are not locked to their initial values, and every few races you get to pick a training turf that will enhance its original stats. To do so, you need to race the clock while bizarrely avoiding moles along the way. If you do manage to clear these, you might even get bonus stars for your other attributes instead of just the one you were training for. You should always strive to train your steed to have no discernible weaknesses if you wish to finish on the top three spots at the later, much longer races.

While fun and addictive for the lonesome jockey, it’s when you add a second human player to the game that things get kicked up a notch. While CPU opponents provide more than an adequate challenge, having another human jockey to compete against is the game changer. Just like in real world horse racing, positioning is everything and having to fight a second player for the inner railing position without getting pinned to it or moving into first place to grab the race-deciding power-up proves to elevate the excitement considerably. In fact, it wouldn’t be too far off to compare Stakes Winner to any of the numerous one-on-one fighting games that Neo Geo is well known for. It’s true that at about half an hour the game might prove to be a bit short for some, but considering it’s arcade game roots it proves to be a very exciting 30 minutes.

Saurus was never shy when it came to presentation and this game certainly shows this off with lovely sprite art and animations for both horses and jockeys coupled with full-screen bitmap images for the interludes. Music is suitably ‘horse racing’-esque and those final stretch horns do their job. HAMSTER’s outstanding emulation wrapper once again provides all the bells and whistles needed enabling players to fully customize the experience to their liking and as always you can compete against the world in the Caravan Mode leaderboards.

Conclusion

Stakes Winner is a horse worth riding. By doing away with the more complex aspects of horse racing simulation games, it delivers instant arcade excitement for one or two virtual jockey and their virtual steeds. Very easy to pick up, but not so easy to master, its refreshing uniqueness might just surprise and convert you to this niche type of game. So feel free to look at this gift horse in the mouth, you might just find yourself a surprisingly brilliant new/old favourite. Giddy up!