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Rumour: Dataminers Have Uncovered The Details Of The Story DLC For Xenoblade Chronicles 2

Xenoblade Chronicles 2 is already a staggeringly expansive game on its own—made even more so by the new game plus mode added last month—but Monolith has been progressively adding even more content to the game through DLC releases. These additions have largely been superficial, mostly Blades and items and such, but an upcoming update will be adding in a new chapter that adds new story content. Though the update still isn’t out yet, dataminers claim that they’ve found information in the most recent patch which leaks details of the forthcoming extra chapter.

Apparently, the chapter will take place during the Aegis War—before the events of the game—and will be tossing the Driver-Blade mechanic form the core game. Instead, you’ll directly control characters like Mythra, Addam, and Lora, all of which will have seven arts. Blade data for Jin, Haze, Malos has also been spotted, suggesting that you can obtain them. Also, Shulk and Fiora will apparently be Blades as well, and Shulk of course says “I’m really feeling it”. Now, none of this is official yet, but it certainly should lead to some interesting revelations if the datamine is accurate.

What do you think? Have you bought the Season Pass for this? Do you think the leak is accurate? Share your thoughts in the comments below.

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Inti Creates Announces New Bloodstained And Gunvolt Titles For Switch At BitSummit

During BitSummit, the largest indie gaming event in Japan, Inti Creates has today announced not one, but two new games to be released on Switch – Bloodstained: Curse of the Moon and Gunvolt Chronicles: Luminous Avenger iX.

Bloodstained: Curse of the Moon

Bloodstained: Curse of the Moon is a retro-style action spin-off of sorts that was originally promised as part of the Bloodstained: Ritual of the Night Kickstarter campaign back in 2015. Developed by Konami legend Koji Igarashi, a producer of the Castlevania series for almost 20 years, the game’s crowdfunding campaign went on to raise a staggering $5.5 million, hitting the stretch goal to make this second smaller project possible.

Players will take control of one of four characters that can be interchanged at any time during gameplay: the sword-swinging exorcist Zangetsu; the whip-wielding heroine Miriam; the magic using alchemist Alfred; and Gebel, who can turn into a bat and take to the skies. You can experience multiple endings depending on how you interact with the game’s characters. Are you ready to survive the horrible night, forming new alliances and battling against demonkind?

The game will release on Nintendo Switch and Nintendo 3DS for $9.99 / €9.99 on 24th May.

Gunvolt Chronicles: Luminous Avenger iX

Luminous Avenger iX is a new title in the universe of the Gunvolt series, which began back in 2014 with Azure Striker Gunvolt on 3DS. This new title sees Gunvolt series anti-hero Copen take the starring role, and more details surrounding the character’s involvement are expected to be revealed over the summer.

Little else has been shared about this new title, other than the fact that it currently appears to be exclusive to the Switch. We’d expect to see more of the Mega Man-inspired action-platform goodness that was present in previous entries to the series, but we’ll have to wait and see when the details begin to emerge.

Do you like the sound of either of these new games? Will you looking out for more info in the near future? Let us know your thoughts down below in the comments.

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The Mega Man Animated Series Will Be Called Mega Man: Fully Charged

For a few years now, we’ve known about an upcoming animated series centered around classic Mega Man, though it’s been one of those projects that seems to be weaving in and out of development hell. Nonetheless, it appears that the show is still on track for a release sometime later this year. Man of Action has now retitled the show, and a plot synopsis has been posted, as well. As you might expect, plenty of liberties have been taken.

The show will now be called Mega Man: Fully Charged, and Jakks Pacific will evidently be producing a toy line alongside the show. The official plot synopsis is as follows:

Aki Light is a regular, upbeat, robot schoolboy. He lives in the futuristic world of Silicon City, co-inhabited by robots and humans. But this robot boy has a secret… Deep within his programming lie protocols that can transform him into the powerful hero, Mega Man! When the villainous Sgt. Night and his evil team of Robot Masters emerge with ill-intentions, Mega Man dedicates himself to protecting the citizens of Silicon City.

Equipped with his Mega Buster arm cannon and the ability to absorb the powers of his opponents, he bravely battles the wickedest of villains. In this brand new series inspired by the iconic Mega Man video game, comical, action-packed adventures abound as we follow the journey of Aki Light and his alter-ego, Mega Man, as he strives to balance life as an ordinary robot boy AND an amazing superhero.

What do you think? Will you be tuning in to watch this? Do you think it’ll respect the source material? Share your thoughts in the comments below.

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Guide: Donkey Kong Country: Tropical Freeze Beginner’s FAQ – What Does Funky Kong Do, How To Roll Jump, Puzzle Pieces And Kong Letters Explained

Donkey Kong Country: Tropical Freeze hasn’t changed much in the transition between Wii U and Switch, so if you’ve already played that version you won’t have a ton of questions. However, it’s safe to say that the Switch has a much larger audience than the Wii U did, so a bunch of you will be coming into this excellent platformer fresh. We’re jealous.

In this guide, we’re going to explain a few things that aren’t entirely clear going in, to make the infamously tough experience a little more palatable. We’ll dig into what Funky Kong does that Donkey Kong can’t, advanced manoeuvres, and explain what all of the collectibles do.

If it’s a straight up walkthrough you want, we’ve got you covered there as well. Have fun!

What’s the deal with Funky Kong in Donkey Kong Country: Tropical Freeze?

In a nutshell, Funky Kong is Donkey Kong Country: Tropical Freeze’s easy mode. Or, if you want a nicer term, it’s the more accessible of the two modes. The classic campaign is more than achievable – especially if you don’t care a jot about collectibles – but it is more difficult than your average platformer.

That’s where Funky Kong comes in. He has an entirely different moveset from Donkey Kong, and it effectively combines all of the partner Kong’s abilities into one. For the uninitiated, DK doesn’t fight this battle on his own. At many points throughout the campaign, he can enlist the support of Diddy Kong, Dixie Kong and Cranky Kong.

Diddy Kong can glide horizontally, Dixie can fly vertically, and Cranky can bounce off his cane to reach heights DK can’t. He can also bounce off spiky ground safely, without taking damage.

Also, while Donkey Kong has a partner Kong, he can roll indefinitely. Funky Kong can do that as standard. He can also stand on spikes safely, use his surfboard as a helicopter to slow a fall (don’t think about it too hard), and has five hearts instead of DK’s standard two. This is bumped up to four with a buddy Kong.

However, Funky Kong isn’t quite the super ape he appears to be. His glide ability doesn’t allow for much horizontal movement, for one, and he can only remain stationary on spikey flooring to avoid damage. That means you have to hop along it, possibly putting yourself in further danger.

So if you want our advice, have a stab at the game first as Retro originally intended it. If you get stuck, switch over to Funky Kong and just enjoy yourself. There’s no shame in it, as it’s still no cake walk by any stretch of the imagination.

Can I switch between Funky Kong and Classic Mode at any point?

Sadly, no you can’t. Once you’ve chosen a mode, you’re committed to it for the remainder of the game. There is a bit of a compromise though. If you choose Funky Kong mode, you can swap to Donkey Kong at any moment to play a slightly easier version of the traditional game. You’ll have three hearts instead of two, but lose a lot of Funky Kong’s moveset. You can, however, pick up buddy barrels and bring them along for the ride. Partner Kongs also have three hearts, so combined you’ll have six hearts to play with. It’s a solid compromise.

So I get Donkey Kong can jump, roll, and stomp, but can he do anything else?

We’re glad you asked! While there aren’t many, Donkey Kong does have a few advanced techniques that are well worth mastering if you want to breeze through the tougher levels. Your priority should absolutely be the roll jump.

How to roll jump in Donkey Kong Country: Tropical Freeze

This is as vital as Mario’s hat throw double jump from Super Mario Odyssey – perhaps even more so, given how vital it is in grabbing some of the tougher collectibles.

So how do you do it? Well, roll and then jump right at the end of it. You’ll end up launching yourself much further than a standard jump, and at a much faster pace. Not only is it good for covering more ground, but you can even use it to get yourself out of trouble in a bind.

The best part about it though, is that you can still correct yourself at any moment in mid-air, allowing for some fast shorter jumps if you need to avoid an obstacle. Just point the analog stick in the opposite direction until you’ve righted yourself.

How to infinitely roll in Donkey Kong Country: Tropical Freeze

Whenever you have a buddy Kong at your side, you can roll indefinitely, as opposed to the single roll Donkey Kong can do traditionally. Just keep hammering the roll button and you’ll roll until you stop. It’s very useful for taking out a string of enemies, or moving a little faster, but bear in mind that there will be a pause before you can stop so make sure there are no threats ahead.

How to stun an enemy in Donkey Kong Country: Tropical Freeze

So you know you can stomp on the ground to break stuff? Well, if you do it next to an enemy, it will temporarily stun them. For the most part, you can bounce off enemy’s heads to take them out no trouble. Occasionally though, and particularly later on, enemies wise up to it. You’ll find them wearing spikey helmets or carrying massive spears to keep you at bay. Don’t be troubled though! Just stomp next to them and then roll onto them to defeat them while they count the stars before their eyes.

How do I pick stuff up in Donkey Kong Country: Tropical Freeze?

Early on, you’ll learn that you can press ‘RZ’ to pick up barrels, but did you know you can do it to certain enemies too? This only works with enemies who wear a helmet, and you’ll have to jump on their heads first to stun them. After that, you’re free to pick them up and throw them just like they were a barrel.

What are puzzle pieces and KONG letters in Donkey Kong Country: Tropical Freeze?

So these are your collectibles, like moons in Super Mario Odyssey. Puzzle pieces unlock nice images you can browse through, while KONG letters are purely for the thrill of the challenge.

There’s a slight difference in how they’re collected too. While KONG letters are always visible, puzzle pieces often require you to find hidden areas or, at the very least, pull off a difficult platforming section.

Find a puzzle piece in a level and it’s yours even if you die, while KONG letters require you to grab them again. Reach a checkpoint though, and any you’ve collected already will remain with you. If you quit out of a level at any time, you’ll lose anything you’ve gathered up to that point though, so make sure you at least finish the level to keep what you’ve earned.

How do I unlock Secret Seclusion in Donkey Kong Country: Tropical Freeze?

To unlock Secret Seclusion, you have to gather every single puzzle piece in the game. Gather all puzzle pieces in a particular world, and you’ll unlock a special K (not to be confused with the cereal) level. These are super tough levels that don’t have checkpoints or KONG letters. They do have puzzle pieces though, and you’ll have to beat all of them too before you unlock the secret world seven.

This is good practice though, because Secret Seclusion is made up entirely of these super tough levels. So really, you’ll only want to unlock it in the first place if you like that sort of thing.

Let us know if you enjoyed this guide in the comments section below, and be sure to share any tips or tricks you’ve picked up with the Nintendo Life community…

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Guide: Nintendo Switch Online FAQ – Everything We Know So Far

Nintendo has finally revealed details about the highly anticipated Nintendo Switch Online. This is a premium service that provides online play, free games, a dedicated mobile app, exclusive offers, and, most importantly, cloud saves for the Nintendo Switch. To put it another way, this is the Switch equivalent of PS+ or Xbox Live Gold.

We imagine, just like us, that you have an absolute ton of questions. Fear not though, for we’ve scoured the internet to bring you this FAQ that details everything that there is to know so far. We’ll update this as soon as we know more, so keep checking back.

What is Nintendo Switch Online and what does it provide?

Nintendo Switch Online is the Switch’s premium online service that provides access to online multiplayer, free NES games that support on and offline multiplayer, a dedicated mobile app, exclusive offers, and the ability to upload all of your save data to the cloud.

How much does Nintendo Switch Online cost?

The price varies depending on how you choose to pay:

12 Months 3 Months 1 Month
£17.99 / $19.99 £6.99 / $7.99 £3.49 / $3.99

There’s also a family membership option that provides Nintendo Switch Online to up to eight Switches for £31.49 / $34.99 per year. That’s less than £5 / $5 per user if eight people are signed up.

What isn’t clear, is what the restrictions are. We don’t know whether you all have to live under the same address, have the same surname, or anything like that. It would be pretty sweet if you and seven friends could team up and get the family account super cheap.

When does it launch?

The Nintendo Switch Online service will launch in September 2018. We don’t know a specific date just yet, but we’ll update this guide as soon as Nintendo narrows it down.

What does the Nintendo Switch Online mobile app do?

The mobile app is primarily used for in-game chat with other players, but you can also use it to organise multiplayer sessions. There are also special features for certain games. For example, right now you can check the stages, purchase gear, and glance at your statistics in Splatoon 2.

Which NES games are included?

The launch lineup includes the following games:

  • Ice Climber
  • The Legend of Zelda
  • Balloon Fight
  • Soccer
  • Tennis
  • Mario Bros.
  • Super Mario Bros.
  • Dr. Mario
  • Super Mario Bros. 3
  • Donkey Kong

10 more will also launch with the service, and will be announced at a later date. Any that originally supported multiplayer will still do so, and even allow for online multiplayer. That’s pretty cool.

Can I still play these games if I cancel my subscription?

It doesn’t seem so, though we’re not 100% clear on that. Given that they’re exclusive to Nintendo Switch Online, we’d bet that once you cancel your subscription you lose the ability to play them.

Will SNES, N64, GameCube, and other systems feature?

Nintendo hasn’t announced whether or not games from other systems will feature in Nintendo Switch Online. However, Nintendo did state that more games will be added regularly, so you can take from that what you will.

What does this mean for the Virtual Console?

Sadly, it doesn’t look like we’ll see the Virtual Console on Nintendo Switch anytime soon. Nintendo confirmed as much just this week to Kotaku. Here’s the direct quote from our article:

There are currently no plans to bring classic games together under the Virtual Console banner as has been done on other Nintendo systems.

Remember that Nintendo chooses its words carefully, so while this states that the Virtual Console will not come to Switch, it doesn’t actually state that classic games won’t. All it says is that they won’t come under the same banner as they did before.

So we’re going to take a hopeful punt and pray that these games come to Nintendo Switch Online instead. Would be nice not to have to pay for them all over again, wouldn’t it?

Did you mention cloud saves?

Yes, we did. When the Nintendo Switch Online service goes live, you’ll be able to upload all of your saves directly to the cloud. Praise be to Nintendo!

Can I use cloud saving for free?

Nope. Cloud saves are exclusive to Nintendo Switch Online.

What about the other online services already on the Switch? Will I have to pay for them too?

Well, let’s break it down. Currently, everything is free, but when Nintendo Switch Online goes live, certain features will be locked behind a paywall. These include:

  • Online multiplayer in any games that support it.
  • The Nintendo Switch Online mobile app.

However, the following online services will remain completely free of charge:

  • Nintendo eShop.
  • Adding and managing your friends.
  • Sharing screenshots to social media.
  • Nintendo Switch Parental Controls (this includes the app).
  • System and software updates.
  • News feed.

You also mentioned something about special offers?

Yes, we did mention that. As of this moment, Nintendo hasn’t revealed anything about the special offers. Presumably, these will be exclusive discounts or perhaps even bigger discounts, much like how PS+ currently operates. We’ll update this as soon as Nintendo reveals more.

Are you looking forward to Nintendo Switch Online? Is it lacking any features you really wanted? Let us know with a comment. We’ll also happily answer any further questions you may have.

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Video: Check Out The Latest Battle Chasers: Nightwar Trailer Before It Hits Switch Next Week

THQ Nordic has shared a brand new trailer for Battle Chasers: Nightwar to celebrate the game’s upcoming release on Nintendo Switch.

As you can see, the game has been hoovering up the praise from critics on other platforms, and we expect it to perform just as well on Switch now that it has finally made its way over. The trailer also gives us another glimpse at the game’s tactically demanding turn-based combat.

It has been almost three years now since the project was first seen on Kickstarter, raising an impressive $856,354 to bring the game to life. Things have come a long way since then, of course, and we’ll be sharing our review of this hyper-stylised RPG with you lovely lot soon enough. The game will launch physically and digitally on Switch on 15th May for $39.99 / €39.99 / £34.99.

Until then, how excited are you to see Battle Chasers: Nightwar arrive on Switch? Have you been waiting to get your hands on this one?

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Review: Samurai Shodown III (Switch eShop / Neo Geo)

The Virtual Console might be dead, but via its Arcade Archives and ACA Neo Geo series, HAMSTER is doing a lot to scratch that retro gaming itch, with a constant stream of re-releases. Like a number of Neo Geo titles (including others from the same series) Samurai Shodown III is a one-on-one fighting game. As always you pick a character then battle it out against a series of opponents en route to a final boss showdown; weapons and the eighteenth century Japan setting giving the series a different feel to most other options.

The second game built on an already impressive opening instalment and this third entry adds and alters things a bit further. The button setup has changed with three of the four face buttons being used for the three strengths of weapon attack; the fourth being used for kick (now single-strength). Air-blocking has been added and it is possible step behind an attack when close to then launch a counter-attack. Each character now comes in two flavours: Slash or Bust, which provide alternate colour palettes (darker for Bust), and special moves. Having decided on your technique, you then must pick from one of three modes that determine the behavior of your Rage Gauge and blocking ability.

This is not just the previous game with extras, however, as the fighter lineup is quite different. Samurai Shodown II featured all but one of the first game’s playable characters and threw in four more, but here three of those have been dropped as well as a number of others. There are four new characters (including the omitted Nicotine Caffeine’s nephew, Gaira) and Samurai Shodown I’s end boss Amakusa is now available to play as, but overall there has been a reduction in playable characters: 12 compared to II’s 15. New end boss Zankuro Minazuki is also playable, but only in the two-player mode and only if you input a code – helpfully listed in the electronic manual.

Notable omissions include hulking brute Earthquake and fan-favourites such as Jubei and Charlotte, but there’s still a good range of fighting styles on offer with a range of swords, spears and other sharp objects. Newcomer Rimururu can freeze opponents and Shizumaru fights with an umbrella that can also be used to float through the air. Some are more effective fighters than others and there’s a slightly different feel to the previous games as some moves are very powerful which can lead to quick rounds, but there are still some similar fighting thrills to be had.

With the two fighting techniques (and super gauge/blocking options) it lacks the straightforwardness of simply picking your character and fighting, but they are good choices to have. Making this game less essential is the (already on Switch) followup Samurai Shodown IV. It drops air-blocking, but the fourth game in the series improves on this one, being a better balanced entry with the main 12 characters carried over, others returning and some new ones to boot.

The presentation in IV is slicker too, although this one is still impressive. The usual aesthetic is in place (albeit with a darker colour palette) with decent animation accompanied by the whistling, atmospheric music and slashes, smashes, yells and other noises of the battle adding to the experience. Some of the stages look a little plain compared to others in the series, but generally it all works well.

The game can be quite difficult (especially in later fights), but the options menu is on hand to knock the difficulty down – or up if you’d like more of a challenge. Another challenge is available via the one-credit Hi Score mode that comes with the usual online leaderboard for you to try and move up. The five-minute Caravan and regular arcade modes also have online leaderboards but as a fighting game most of the replayability comes from fighting and (should you tire of CPU opposition) a second player can join in at any time and challenge you.

Conclusion

Samurai Shodown III feels like a step back compared to the second game with characters dropped and some fights ending quickly; strange compared to the slower (but exciting) pace of before. There is still a good range of fighters available, however and the multiple modes for your fighter gives you a few options to consider. The fighting still entertains, but as good as the game is, the already available fourth game more or less does the same, but better. There’s definitely fun to be had from the game, but like a number of Neo Geo titles Samurai Shodown III has been bettered by others from its own series.

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Fan-Made ‘Super Mario 64 Online’ Returns, And Now You Can Play As Sonic

Back in September, we reported on a mod for Super Mario 64 created by Kaze Emanuar which allowed players to play the game online with up to 24 players at once. The project’s videos and the creator’s Patreon account were soon taken down by Nintendo, although the mod continued to live on through online distribution.

Now, eight months later, the project has been revived under the new name of ‘Net64 2.0’, acting very similarly to the previous edition with a few new additions such as playable Sonic and Knuckles options. The video above shows off this new build and describes how it all works should you be interested. The new version also enables players to search for open servers to join, adding new multiplayer possibilities like this capture the flag minigame.

Speaking to Kotaku, Emanuar says that he is hopeful that this version will stay around online for longer than the original.

“I don’t know if [Nintendo will] go after Net64 too, but I believed that they only took down SM64 Online because it got so super popular and came out right before Odyssey anyway. I think this client will stay up for a little longer than the SM64 Online one.”

It seems that this is only the start of Emanuar’s ambitions, too, with other N64 projects such as a version of The Legend of Zelda: Majora’s Mask that makes use of Super Mario characters and powerups, as well as a Super Mario Sunshine mod that makes use of the original ‘SM64 Online’ engine, both in his mind.

Do you like the idea of playing classic Nintendo games online with friends? Do you think this is something Nintendo may create itself alongside the upcoming NES game multiplayer features? Let us know your thoughts down below.

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Video: Go Behind-The-Scenes With Upcoming Switch Survival RPG Smoke and Sacrifice

Smoke and Sacrifice developer Solar Sail Games has released a new behind-the-scenes video, giving us an opportunity to explore the game in a bit more detail.

The video features gameplay footage and discussions with key team members who talk about what makes the game’s blend of narrative with survival and RPG gameplay truly compelling. The game is an open-world, narrative-driven experience where exploiting living ecosystems is the key to survival. You’ll need to craft, fight, survive, and fully explore the hand-painted, gothic world to progress.

This world is set in an expansive underworld where grotesque creatures consume each other, pollinate plants, and reproduce in a functioning ecosystem. Players must watch carefully to discover ways to exploit these relationships to their advantage. You’ll be playing as Sachi, whose tale sounds incredibly intriguing.

“Sachi’s home is the one tiny patch of fertile land which remains, surrounded by icy wasteland. Her farming community survives only thanks to their devotion to the blazing Sun Tree, which replaces the light of the failed sun. After sacrificing her firstborn child to the Sun Tree, Sachi discovers a darker secret – will she discover the truth of what happened to her son, or perish in the swirling, deadly smoke of the underworld?”

Smoke and Sacfirice will launch on Nintendo Switch for $24.99 / €24.99 / £19.99 on 31st May, with a 20% discount available for its first 2 weeks of sale.

Does this one grab your attention? Make sure to share your thoughts down below.

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N++ Ultimate Edition Backflips Onto Switch Later This Month

If you like rock hard platformers and ninjas, then you’ll no doubt be delighted to hear that the lovely folks at Metanet Software are bringing the wonderful N++ Ultimate Edition to the Switch eShop on the 24th May. N++’s bite-sized play sessions are ideal for gaming on-the-go, and the exhilarating local co-operative and competitive multiplayer are a perfect fit for the portable powerhouse, too.

Metanet have stripped down the classic 2D platformer to the core elements and injected some parkour acrobatics, so every moment you’ll spend playing N++ will be intuitive, thrilling and pure fun. The control of N++’s ninja is where the gameplay really shines — as you play and your skills grow, your ninja feels more and more effortlessly badass.

While the game is minimalist on the outside, Metanet has packed a lot into N++: revel in over 100+ eye-catching Funlockable colour schemes, and bask your ears in the splendor of over six hours of the best futuristic, atmospheric electronic music from boutique labels around the globe. There are 4,340 hand-crafted levels in all that will keep you playing for weeks. 

You can play with friends in local multiplayer Co-op and Race modes with your Joy-Cons. You won’t find a multiplayer game that tests the limits of your friendship quite like N++. Or, play through the lengthy and challenging Solo and Hardcore campaigns. And if that’s still not enough, you can create and share your own devious levels with players worldwide, using the built-in level editor.

Let us know if you plan to pick up this mini-ninja platformer later in the month with a comment below.