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Spin Like Crazy With The Official Crash Bandicoot Wired Controller For Switch

Following the news of Astro Gaming’s Zelda-themed headset yesterday, a new GameStop exclusive listing has now revealed an officially licensed Crash Bandicoot wired controller by PowerA for the Nintendo Switch. The release of the controller will coincide with the launch of the Crash Bandicoot N. Sane Trilogy on 29th June and retail for US$24.99. There are also listings for the controller elsewhere outside of the US. 

Surprisingly this isn’t the only item being released to celebrate the launch of the Crash trilogy on the Switch, with accessory maker Exquisite Gaming releasing its “XL Crash Bandicoot Cable Guy” on 15th June. 

Here’s the technical rundown for the controller from the GameStop website:

The design features an ergonomic black controller with a thumbs-up Crash drawing in Teal accented with Grey icons from the Crash universe and metallic teal D-pad. Comes with a detachable 10ft USB cable with a Velcro-strap for easy storage and reduced clutter when you are not playing.

Features: 

  • Officially licensed for Nintendo Switch
  • Unique Crash Bandicoot Design elements
  • Comfortable shape, and solid lightweight construction*
  • Switch System buttons (+, -, Home, Capture)
  • Left/Right shoulder buttons and triggers (L/R/ZR/ZL)
  • 2 analog sticks: precision tuned to eliminate dead zones
  • 8-way plus-shaped Directional Control Pad (D-Pad)
  • Nintendo ABXY button layout (larger than Joy-Con)
  • Detachable 10ft (3m) micro-USB to standard USB-C cable
  • 2-year limited warranty – Register at PowerA.com

Let us know in the comments if you like the look of this controller and if you’ll be picking up the trilogy on release.

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Westworld’s James Marsden Will Star In Live-Action Sonic The Hedgehog Movie

Video game movies currently seem to be experiencing somewhat of a renaissance in Hollywood, with the live-action Detective Pikachu film starring Ryan Reynolds due to arrive next year on the silver screen on 10th May, followed by the “Sonic The Hedgehog Movie” scheduled for release on 15th November.

With Sonic’s film now under the control of Paramount Pictures, the latest developments about this live-action and computer-generated animation hybrid – as reported by Variety– is the signing of Westworld actor, James Marsden.

Heck, he might not be Ryan Reynolds, but the 44-year old actor has come of age in recent years, taking on the role of Teddy in HBO’s latest success and previously well-known for playing the character Cyclops in the X-Men film series. He’s also starred in Illumination Entertainment’s 2011 live-action animation, Hop. 

Paramount originally scored the film rights for SEGA’s classic video game franchise from Sony in 2017, taking on Jeff Fowler to direct, and not long ago acquiring the services of Neal H.Mortiz to produce under the Original Film banner. Deadpool director Tim Miller is the executive producer along with Toby Ascher, Dmitri Johnson and Dan Jevons, who are co-producing.

With James Marsden signing on, are you feeling more optimistic about the upcoming Sonic The Hedgehog movie? Tell us below.

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Guide: Pokémon Quest Cooking Recipes And Ingredients List

If you want to ‘catch ’em all’ in Pokémon Quest, you’ve got to learn to cook. Curiously, that’s the way you lure and subsequently catch Pokémon in this iteration. You gather ingredients while out on expeditions, and combine them together at your base to create a bunch of different recipes.

Each recipe will attract a different type of Pokémon, so it helps to learn them all. That way you can focus on catching the types of Pokémon you need at that particular point in time. And you will need a certain type, as each level gives certain types bonuses to HP and attack.

In this guide, we’re going to list all of the recipes in the game, and help give you a better understanding of how cooking works so you can catch your Bulbasaur in no time. Bon Appétit!

How does cooking work in Pokémon Quest?

While your Pokémon are out exploring the world and completing expeditions, they’ll pick up a bunch of different ingredients. When you’re back at your base camp, you can chuck these in your cooking pot to create a variety of different dishes.

Each dish attracts a different type of Pokémon, and as soon as you’ve discovered a new one you’ll receive the recipe for your dish. If you want to create it again, you can simply tap on your cooking pot and then scroll through your found recipes until you’ve found the one you want. Pick the appropriate ingredients and you’ll create the dish yet again.

Dishes can either attract types of Pokémon (fire, flying), colours of Pokémon (red, blue), or rarities (common, rare).

How long does it take to cook a dish?

Dishes progress cooking while you’re out on expeditions, and generally take between two and six expeditions to cook. You can speed this up by spending 20 TM Tickets at any point.

Pokémon Quest ingredients list

Ingredient Colour Characteristic
Tiny Mushroom Red Soft
Bluk Berry Blue Soft
Apricorn Yellow Hard
Fossil Gray Hard
Big Root Red Soft / Precious
Icy Rock Blue Hard / Precious
Honey Yellow Soft / Precious
Balm Mushroom Gray Soft / Precious
Rainbow Matter All Substitutes any ingredient
Rainbow Shells All Rare Pokémon

Pokémon Quest recipe list

Recipe Ingredients Pokémon Type
Mulligan Stew à la Cube Anything Common Pokémon
Red Stew à la Cube A whole lot of red Red Pokémon
Blue Soda à la Cube A whole lot of blue Blue Pokémon
Yellow Curry à la Cube A whole lot of yellow Yellow Pokémon
Gray Porridge à la Cube A whole lot of gray Grey Pokémon
Mouth-Watering Dip à la Cube A whole lot of soft things and a lot of blue Water Pokémon
Plain Crepe à la Cube A lot of sweet things and a few gray Normal Pokémon
Sludge Soup à la Cube A whole lot of mushrooms and a lot of soft things Poison Pokémon
Mud Pie à la Cube A few minerals and a lot of soft things Ground Pokémon
Veggie Smoothie à la Cube A whole lot of plants and a few soft things Grass Pokémon
Honey Nectar à la Cube A whole lot of sweet things and a lot of yellow Bug Pokémon
Brain Food à la Cube A lot of sweet things and a few hard things Psychic Pokémon
Stone Soup à la Cube A whole lot of hard things and a few minerals Rock Pokémon
Light-as-Air Casserole à la Cube A lot of minerals and a few plants Flying Pokémon
Hot Pot à la Cube A lot of mushrooms and a little red Fire Pokémon
Watt a Risotta à la Cube A whole lot of soft things and a lot of yellow Electric Pokémon
Get Swole Syrup à la Cube A lot of sweet things and a few mushrooms Fighting Pokémon
Ambrosia of Legends à la Cube A whole lot of mystical things Rare Pokémon
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Hands On: Getting Our Just Deserts With NAIRI: Tower Of Shirin

Whether you’re a slightly more seasoned gamer with memories of the Broken Sword series, or a relative newcomer who’s found their love for the genre through the likes of Night in the Woods, there’s nothing quite like the casual yet immersive storytelling of a visual novel/adventure. So that’s why we jumped at the chance to play an exclusive demo of NAIRI: Tower of Shirin, a charming cartoonish tale that’s bound for Nintendo Switch later this year.

Made by Dutch indie developer HomeBearStudio, NAIRI tells the tale of its titular heroine, a young girl who finds her cozy life living among society’s upper class torn from under her while a criminal known as White Mask terrorises the poor district. She eventually teams up with thug-turned-scholar Rex as she attempts to make her way back home and uncover the mystery surrounding the Tower of Shirin itself.

The first thing that strikes you is its intriguing art style. Falling somewhere between a children’s story book and Bryan Lee O’Malley’s Scott Pilgrim comic series, there’s a wonderfully charming feel to its simple shifting animations. From the glittering sands of the deserts to the gloomy interior of a bandit hideout, you can’t help but appreciate the hand-drawn aesthetic that’s brought this whole world to life.

This being a visual novel, a good chunk of your time is spent in dialogue with other characters. Much of the inhabitants Nairi encounters are the anthropomorphised citizens of the city, ranging from vicious cats to oddball ducks. There’s even a kindly, father-like bear who attempts to help you escape the city when the game itself begins. There’s no voice-over, but with those aforementioned character designs and a good helping of dry humour, these extended chats rarely feel like a slog.

Navigation and interaction are more of a point and click affair, with plenty of items and tools to collect and add to your inventory. It’s a tried and tested setup for games such as these, and facilitates the puzzle-focused aspect of your adventure. Our hands-on with the demo – which saw us hiding away in a crate, only for it to be stolen and locked in the keep of a bunch of feline bandits – tasked us with escaping a barred cell and slipping through the grasp of our would-be kidnappers (or would that be, catnappers?).

Picking up a ceremonial knife on a wall enables us to cut away a tapestry revealing a direct way out, but its blocked by planks of wood too stiff to pry loose. There is, however, a hidden rope that might just open the door to the cell, but doing so will lock it permanently behind us. We know we’ll need to get back in here later since we’re so close to freedom, but that’s another puzzle we’ll eventually have to solve as well.

There’s a clever use of environmental clues and items to help guide you to secret passages and further rooms in your location. For instance, a map on a table in the middle of the hideout shows its general layout, but you can’t take it with you so you’ll have to memorise locations or pop back to check. There’s also a note beside a door requiring you to find a set of buttons and press them in a certain order to reveal a new room. These puzzles aren’t particularly taxing, making it an attractive prospect for younger players looking to try their hand at a visual novel/point and click mashup for the first time, but there’s still plenty of scope for this head-scratchers to gradually increase in complexity as you push further into the story.

Overall, we quite enjoyed our brief time with NAIRI: Tower of Shirin. Its middle-eastern-style setting makes for an evocative backdrop, and while its point and click gameplay might not be the most revolutionary, the broad mixture of puzzles and the strength of its characters and dialogue comfortably sells its visual novel roots. We didn’t get a chance to test out Joy-Con support, but the developer promises both controller and touchscreen controls when it eventually arrives on Nintendo’s hybrid machine.

NAIRI: Tower of Shirin will be making its own adventure onto Nintendo Switch soon. Did you enjoy this little glimpse into this new Switch-bound indie? Share your thoughts with us below…

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Things Are About To Get Sketchy As Drawful 2 Heads To Nintendo Switch

Looking for a silly multiplayer party game to add to your collection this summer? Well, publisher and developer extraordinaire Jackbox Games has revealed Drawful 2 will be getting a Nintendo Switch port later this month. The announcement was made during a recent livestream.

It works a bit like the board game Pictionary, where you or a friend/stranger attempts to draw a particular object and an audience attempts to guess what it is. It supports online connectivity on PC, making it an ideal game for streaming, so fingers crossed said features make it into the Switch port. 

You can check out the full stream above. Have you played Drawful 2 on PC? Do you think it’ll be a good fit for Nintendo Switch? Share your thoughts below…

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Video: Completing Zelda: Breath Of The Wild In Under 40 Minutes By Flying On Trees

We love to see a good speedrun attempt here at Nintendo Life, probably because we know that we’ll never manage anything close and watching other people is as good as it will get for us. This latest attempt, which just so happens to be the second fastest time ever recorded for the game, is a particularly impressive effort.

The video above shows the moment that RasenUrns completed The Legend of Zelda: Breath of the Wild in exactly 38 minutes and 36 seconds – an amazing accomplishment. We were apprehensive about taking on Ganon with a full set of hearts, so seeing him be torn apart with only the standard three really is something to behold.

Our favourite moment, however, comes at the 17:55 mark in the video. At this point, the player chops down a tree, uses Stasis on it to freeze it in place, gives it an almighty wallop with an axe, and then fires an arrow into it as a platform to stand on before flying through the air like a tree-wielding wizard. It’s fantastic stuff, and it covers a lot of ground extremely quickly.

As it turns out, the world record holder, who goes by the name of Wolhaiksong, has managed it in 38 minutes and 33 seconds – just three seconds quicker than the video we can see above. Interestingly, both attempts were made on the Wii U version of the game.

Can you pull off anything like this? Or are you happier just exploring your favourite games at a normal pace? 

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Arena Of Valor’s Closed Beta Kicks Off This Summer With Rewards Galore

We’ve known portable MOBA Arena of Valor has been Nintendo Switch bound for some time, and that it’s due a beta in the US and the UK, and now we can confirm said closed test will take place shortly for players in both North America and in Europe.

You can follow the link in the embedded tweet below to be taken to a short survey. From there you’ll be able to sign up to the closed beta, with the event itself set to take place sometime in the summer. If you’re not lucky enough to be selected, don’t worry – Nintendo Life will have some hands-on impressions of the game once the beta kicks off.

Will you be signing up for Nintendo Switch’s first proper MOBA? Is Switch a good home for such a genre? Share your thoughts below…

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Pokémon Let’s Go Pikachu And Eevee Creators Share All The Details You Need In New Q & A

Naturally, the reveal of Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! has raised just about as many questions as it did answers. There are some things that were pretty clear from the trailer – such as Pokémon GO‘s catching mechanic being implemented and that the game will take place in the region of Kanto – but some other areas of the games were a little less certain.

Luckily, The Pokémon Company has shared a Q and A online that took place after the reveal press conference in Tokyo. In this Q and A, press got the chance to ask Pokémon president Tsunekazu Ishihara, and GAME FREAK directors Junichi Masuda and Shigeru Ohmori, for some finer details.

During this talk, the creators confirmed that the original 151 Pokémon will be appearing, as well as some Alolan forms of those creatures, and a brand new, never-before-seen Pokémon will be making its debut. They also confirmed that traditional battles with wild Pokémon have been completely scrapped for these titles in favour of the Pokémon GO system, but trainer battles remain.

Q: With Pokémon appearing on the field and the catching gameplay being more similar to Pokémon GO, does that mean there are not any wild Pokémon battles?

Mr. Masuda: With these games, we’re really focused on clicking the Joy-Con to throw the Poké Balls to catch Pokémon. We decided to get rid of the wild Pokémon battles to catch them, but we still have Trainer battles with a variety of difficulty where you use your Pokémon in battle.

They also confirmed that wireless trading and battle features will be present – although you’ll need two Switch consoles to do this, of course – and briefly mentioned the fact that multiple users will be able to have their own save files with one copy of the game. This is a first for the series.

Q: Now that these games are on Nintendo Switch, it’s possible for multiple accounts to use the same device. Can multiple people play the same game? Or will it be similar to the handheld games where you can have only one player per game?

Mr. Ohmori: You can have multiple accounts on the Nintendo Switch, so each account can have its own save file. For example, if you have siblings they can play on their own accounts.

One final answer of note talked about the Nintendo Switch Online service in conjunction with these titles, and despite numerous sources stating otherwise, Mr. Ishihara stated that they “don’t have any plans to use this online service right now”. The future of online functionalities within Pokémon titles has been a cause of concern for fans of the series since the online subscription was first revealed, but it seems we might not find out how it’ll all work until the next core game arrives in 2019.

So, what do you think of all this latest information? Let us know in the comments below, and feel free to give the whole Q and A a read if you’re interested.

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Mushroom Wars 2 Brings Fungal Warfare To Switch In July

Nintendo Switch is set to get a new real-time strategy title in the form of Mushroom Wars 2, which is due to make war upon the Switch eShop on 5th July. The cross-platform title already has 1.8 million players on other platforms, so Ninty’s console is about to join the short-session fungal warfare party…

There’s a whole story campaign (complete with boss battles) for those that prefer to game alone, but the real selling point is its co-op and multiplayer, with up to four players taking one another on 2v2 battles. The game comes with 90 multiplayer maps to choose from, and a host of hero characters to help turn the tide should things be going awry. There’s also going to be support for ranked matches and league play, opening up the door for a burgeoning competitive scene.

Check out the Nintendo Switch trailer above. What do you make of it? Let us know what you make of this new port below…

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Reminder: The Mario Tennis Aces Pre-launch Online Tournament Begins Today

With Mario Tennis Aces‘ release just around the corner, Nintendo is giving fans the chance to try out the game in a pre-launch online tournament. In case you’d forgotten, or in case you hadn’t heard about the event at all, here’s a friendly reminder to show you when you can start playing.

For European players, the event gets underway today (1st June) at 3pm BST, ending on Sunday 3rd June at 11:59pm BST.

For players in North America, the tournament starts today (1st June) at 6pm PDT / 9pm EDT, ending at 11:59pm PDT Sunday 3rd June.

Remember, you’ll be able to choose from Mario, Bowser, Peach, or Yoshi, and can challenge the “online tournament” as many times as you like. More characters will unlock as you play, and you’ll be able to get your hands on the ‘Overalls Mario’ costume for use in the full game if you take part. The software can already be downloaded directly from the Switch eShop.

Will you be jumping onto the courts? Let us know if you’ll be serving up a few games in the comments below.