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Nintendo Download: 14th June (North America)

Thursday is here once more, bringing with it the promise of a new weekend on the horizon, and a fresh update to your local eShops. This week’s haul of digital delights includes everything from a battle royale phenomenon and an objective-based shooter to a shape-based puzzler and grim-looking platformer. We’d like to hear your thoughts on the new additions, so feel free to leave a vote in our poll, and a comment at the bottom of the article. Enjoy! 

Switch eShop

Fortnite (Epic Games, Free) – Jump in to be the last one standing in the free 100-player Battle Royale. Build huge forts. Outwit your opponents. Earn your Victory. Squad up together online with friends in the same room or around the world!

Paladins – Founder’s Pack (Hi-Rez Studios, $29.99) – Join 25+ million players in Paladins, the free-to-play fantasy team-based shooter sensation. Paladins will be available as a free-to-play game later this year. Founders get early access, immediately unlock all Champions and their voice packs now and forever, and receive exclusive cosmetics.

Fallout Shelter (Bethesda Softworks, Free) – Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland.

LEGO The Incredibles (Warner Bros) – Experience the thrilling LEGO adventures of the Parr family as they conquer crime and family life through both Disney-Pixar films The Incredibles and Incredibles 2. LEGO The Incredibles allows players to explore action-packed story levels and an epic hub world, including Municiberg, as they use their unique “Super” abilities to bring the city’s Super Villains to justice. The LEGO The Incredibles game for the Nintendo Switch system will be available on June 15.

Hollow Knight (Team Cherry, $15.00) – An epic action adventure through a vast ruined kingdom of insects and heroes. Explore twisting caverns, battle tainted creatures and befriend bizarre bugs, all in a classic, hand-drawn 2D style.

Alchemic Jousts (Lunatic Pixels, $9.99) – Command your elementals and support them with a wide variety of Skills. Control the arena and crush your opponent in one-to-one encounters! 

Hexologic (MythicOwl , $2.99) – Relaxing puzzle with beautiful graphics and unique rules inspired by Sudoku.

Tennis World Tour (Bigben Interactive, $59.99) – The new standard developed by veterans of tennis simulations: play as one of 30 professional tennis players, learn all the shots, master each type of surface and experience a realistic career mode. Define your style of play and tactics to become n°1 in the world!

Jolt Family Robot Racer (Cooply, $4.99) – The game at its core is a competitive platformer that’s all about maintaining momentum with skillful navigation. The players compete to be the last robot standing. Using a charged burst of speed called the JOLT, and an array of different objects in the environment; your goal is to outperform or outright sabotage the other racers. Eliminated players are down but not out through the use of the VOID, a random Sabotage Power-Up that allows players to initiate revenge and change the outcome of the race!

ACA NEOGEO SUPER SIDEKICKS 3: THE NEXT GLORY (HAMSTER, $7.99) – “SUPER SIDEKICKS 3: THE NEXT GLORY” is a soccer game released in 1995 by SNK. Compete with 64 teams from around the world and six different kinds of tournaments where players can aim for the championship. Digitally traced animation makes for beautiful action along with a variety of impactful renderings and 3D shots which allow for intense gameplay.

Beekyr Reloaded (Akaoni Studio, $9.99) – Beekyr Reloaded is an exciting Shoot’em Up that brings back the joy of classics in the genre. Play as Beekyr, a brave bee that must avenge his hive from the nasty wasp queens that destroyed it, along five different worlds filled with dangerous insects and many hazards that will put your skills to the limit.

Bloons TD 5 (Ninja Kiwi, $14.99) – Five-star tower defense with unrivaled depth and replayability. The Bloons are back and this time they mean business! Build awesome towers, choose your favorite upgrades, hire cool new Special Agents, and pop every last invading Bloon in the best ever version of the most popular family friendly tower defense series in history.

Chameleon Run Deluxe Edition (CINEMAX, $5.99) – Chameleon Run is a unique, fast and challenging autorunner with a colorful twist. Jump, switch and run through expertly crafted levels that will have you running back for more.

Grab the Bottle (Sometimes You, $4.49) – Innovative, twisted way of solving puzzles by stretching and retracting your arm. Available June 20

INK (Digerati, $7.19) – The world’s first splatformer is here! INK is a fast-paced platformer with a twist – levels are invisible and must be splattered with brightly colored paint before they can be seen! Available June 19

Lanota (Flyhigh Works, $14.99) – Lanota offers a unique blend of dynamic music rhythm gameplay and storytelling, delivering a colorful narrative and enticing soundtrack in one package!

Moorhuhn Remake (Higgs Games, $5.59 – normal $6.99) – Aim, shoot chickens from the sky and reload. Single-player, multiplayer and 1 vs. 1 duel mode.

Otto (34BigThings, $4.49) – Swing your Joy-Con™ or use the touch screen controls to maneuver the side pulleys, moving Otto’s platform around. Travel between worlds, avoid obstacles, don’t fall, eat some seeds on the way to fully complete the level… just an ordinary day in the life of an hamster (a very hungry one!).

Parallel (34BigThings, $9.99) – Parallel is a stylish neon puzzle platformer where you control two characters at the same time.

Pub Encounter (D3Publisher, $16.99) – It’s a romance game where you can fall in love with one of several middle-aged men. All of them are experienced in life and have their own stories to tell. They may not be young, but they can love as deeply and passionately as anyone.

R.B.I. Baseball 18 (MLB Advanced Media, $29.99) – This MLB season get the baseball game that will have you wanting to PLAY IT AGAIN!

Soccer Slammers (Atooi, $9.99) – Soccer Slammers is 2-on-2 arcade soccer with no rules. Just fast-paced fun for 1 to 4 players on a single Nintendo Switch. Crush your opponent by mastering power shots, slam tackles, bank shots, super sprints, and team combo-shots! Warm up with a two minute Quick Game or go for glory in the World Cup against the top 32 teams in the world.

The Lost Child (NIS America, $49.99) – The Lost Child is an RPG set in modern Japan. Hayato Ibuki, an occult journalist, is thrust into the middle of a conflict between angels, demons, and fallen angels. Now, he must capture defeated foes and turn them into valuable allies. Available 19 June.

3DS eShop

Sushi Striker: The Way of Sushido (Nintendo, $39.99) – Help Musashi end the Empire’s tyrannical monopoly of the world’s sushi supply by becoming a Sushi Striker! Devour conveyor-belt sushi, matching plates and sushi types to defeat any enemy or boss who stands between you and victory. Befriend Sushi Sprites and use their powerful skills in battle. Deliciously strategic action-RPG-puzzle battles await!

DLC

Splatoon 2: Octo Expansion – Play as an Octoling for the very first time in this large-scale downloadable content for the Splatoon 2 game. This full-on single-player adventure spans 80 missions starring Agent 8, a new character who awakens on a dark subway platform. Navigate this mysterious underground test facility in a desperate battle to reach the surface of Inkopolis. Escape from these twisted depths, and you’ll be able to join multiplayer* matches as an Octoling. You may think you know everything about the world of Splatoon, but these waters run deep, and so does the lore. The Splatoon 2: Octo Expansion DLC is available now. Full game is required to use DLC.

Xenoblade Chronicles 2 – New DLC is releasing for owners of the Xenoblade Chronicles 2 Expansion Pass. Buy the Expansion Pass to gain access to titanic new content, including the Challenge Battle Mode as well as Xenoblade Chronicles 2: Torna ~ The Golden Country this September.
Challenge Battle Mode, launching today at 10 p.m. PT. This additional battle mode will test players’ skills with new battle rules in challenging new scenarios that highlight minor story elements and bring the characters Shulk and Fiora from the original Xenoblade Chronicles into the Nintendo Switch game for the very first time as new Rare Blades.  For full patch notes, please visit the Xenoblade Chronicles 2 site. 

Nintendo eShop sales

Save up to 50 percent on select digital games – Super Smash Bros. is back! Celebrate E3 2018 with savings on select digital games that helped make some of your favorite fighters famous, as well as other great games. Offer starts today at 9 a.m. PT and ends June 21 at 8:59 a.m. PT. 

What are you downloading this week? (202 votes)

Fortnite

32%

Paladins

4%

Fallout Shelter

17%

Hollow Knight

27%

Alchemic Jousts

  0%

Tennis World Tour

1%

Jolt Family Robot Racer

  0%

Sushi Striker: The Way of Sushido

3%

ACA NEOGEO SUPER SIDEKICKS 3: THE NEXT GLORY

1%

Beekyr Reloaded

1%

Bloons TD 5

  0%

Chameleon Run Deluxe Edition

  0%

Chameleon Run Deluxe Edition

1%

Moorhuhn Remake

  0%

Otto

  0%

Parallel

  0%

Pub Encounter

1%

R.B.I. Baseball 18

2%

Soccer Slammers

2%

The Lost Child

3%

Nothing for me

4%

Please login to vote in this poll.

Thanks for reading this week’s update. Please feel free to leave a vote in the poll above if anything takes your fancy, and drop a comment below to share your thoughts with the rest of the community…

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Hands On: Settling The Score In Super Smash Bros. Ultimate

There are certain games you can count on making an appearance on every Nintendo console: Mario, The Legend of Zelda, and more recently, Super Smash Bros. Since the N64 days, Smash has been one of Nintendo’s major tentpole franchises drawing millions of new fans into Nintendo’s orbit, so the company’s announcement of a new Smash for the Switch came as no surprise.

During E3 in Los Angeles, Nintendo finally lifted the veil on the latest entry in the series, Super Smash Bros. Ultimate, to the delight of fighter fans worldwide. We had the opportunity to spend some time fighting among ourselves in the E3 version of the brawler, and we came away quite impressed. Ultimate feels both familiar and new, and this is due in no small part to its impressive roster. If you’ve played any of the previous Smash titles, you’ll find a character you like. Nintendo has included every character from previous entries, landing an impressive 65 character count, assuming there are no other reveals between now and its 7th December release date.

Ultimate’s E3 demo didn’t feature the full roster, but the selection was varied nonetheless. We had a chance to try out two of the latest newcomers: Splatoon‘s Inkling and Metroid‘s Ridley. Twenty-eight returning fighters rounded out the demo roster to an even 30. Mechanically, Smash feels somewhat more forgiving than previous iterations. We were able to pull off dodges and play on the edge of the arena much easier than we had been in the past, likely thanks to some of the mechanical tweaks that have been made. 

Nintendo were quick to note that thousands of changes have been made under the hood to balance Ultimate, and some of them were readily apparent, and in our opinion, quite welcome. In particular, the mid-air dodge’s increased movement is useful in returning from the edge of the stage, especially when combined with each character’s Up + B move.

The addition of penalties for repeatedly dashing felt welcome to us, as it eventually forces your opponent to stand and fight, or risk getting knocked out. Beyond that, the only other major change we could identify, and that was shown during the direct, was the perfect shield. The perfect shield mechanic is similar to Street Fighter III‘s parry system. If you release the shield button with the perfect timing, your character will deflect the attack, setting up an opportunity for a counter. We have a feeling that Smash pros will employ this to great effect. 

During our demo, we had a chance to try out a handful of new and returning stages. The favourite among the Nintendo Life team at E3 was easily Breath of the Wild‘s Great Plateau. The stage takes place atop the sole tower on the plateau, crowding all four combatants onto a small-ish platform. The roof of the tower can be shattered by repeatedly smashing your foes into it, thus opening up the stage to reveal a beautiful view of Hyrule in the distance. Splatoon‘s Moray Towers also made the jump to Smash and it’s as beautiful as it is fun to play. 

The stage plays with verticality in a way that most Smash stages don’t, with zig-zagging staircases taking you up and through. When we played on the stage, we found ourselves dropping and jumping to chase rather than dashing and running. It was also a treat to find stages like Saffron City, which hasn’t been seen since the original N64 title. Nintendo has put a great deal of care into updating these stages, and the work they put in shows.

Super Smash Bros. Ultimate isn’t a simple port or update, it’s an entirely new game. The visuals are new and fresh and the art style is different, albeit subtly. Each character has been reworked, making them feel familiar, but new and the new characters feel like perfect additions to an already packed roster. We can’t wait to see more, and we’ll have much more on Smash throughout the rest of E3. Stay tuned!

Super Smash Bros. Ultimate is out on the Nintendo Switch on 7th December.
 

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Octopath Traveler Features 80 – 100 Hours Of Content

Yesterday’s Nintendo Treehouse: Live presentation featured a healthy segment on the upcoming turn-based RPG Octopath Traveler, and details surrounding the game’s length and new demo were revealed.

The demo, which is officially called the Octopath Traveler Prologue Demo, should be available to download from the Nintendo eShop today in North America, with other regions coming shortly after. You’ll be able to play as all eight characters from the game, and there will be a three-hour time limit. Your efforts won’t be wasted, however, as this data will carry over to the final version of the game when it launches next month.

Perhaps more interestingly, though, the main game’s full length was revealed to be very impressively high for those who want to lose themselves in the game’s beautiful, pixelated world. The main story will provide players with around 50 – 60 hours of playtime, but plenty of sub-stories and side quests will also be available, pushing that time up to 80 – 100 hours. It seems that you’ll certainly be getting your money’s worth if the quality is as good as the quantity.

You can check out these details being confirmed in this video below:

Are you looking forward to Octopath Traveler? Will you be downloading this new demo and trying it out for yourself?

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Celebrate E3 2018 with up to 50% off select digital games

Celebrate E3 2018 with up to 50% off select digital games

Super Smash Bros. is back! Celebrate E3 2018 by checking out select digital games that helped make some of your favorite fighters famous, as well as other great games.

Savings like these don’t happen every day, so don’t miss out! Offer ends June 21 at 8:59 a.m. PT. You can also shop the sale on Nintendo eShop on your device. And remember to stay up to date on all things Nintendo from E3 on the official site, e3.nintendo.com.

Remember that My Nintendo members can earn Gold Points on eligible digital purchases. Already have Gold Points? Redeem them toward purchases of Nintendo Switch games featured in this sale for additional savings! Visit my.nintendo.com for more details.

Shop the sale >

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Nintendo Accidentally Shows Switch Icons For Super Smash Bros. Ultimate And Pokemon Let’s Go

The Nintendo Treehouse: Live Day 2 is well underway, and while playing through a segment of Xenoblade Chronicles 2, Nintendo accidentally showed off the icons for Super Smash Bros. Ultimate and Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! by going to the home screen.

You can see a screenshot of the slip below, which was quickly captured by @Magitroopa on Twitter.

The Smash icon in the picture looks like it could well be some kind of placeholder – we imagine the final thing will be much more bright and colourful. The Pokémon games certainly look like the real deal, though – and they look as bright and cuddly as you might expect.

Not too long to wait until our consoles have those icons all lined up nicely, too!

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Review: PixelJunk Monsters 2 (Switch eShop)

PixelJunk Monsters first appeared in 2008 and was instrumental in Kyoto-based developer Q-Games and talisman Dylan Cuthbert establishing a ’brand’ that would spawn several titles across different genres. After taking a break to develop the glorious remake Star Fox 64 3D on 3DS in 2011 as well as releasing Monsters Deluxe on the Wii U in 2016, Tikiman and friends are back with a sequel that manages to feel both reassuringly familiar and contemporary.

The premise of PixelJunk Monsters 2 is simple to grasp, yet the intricacies of strategy and resource management are difficult to master. From the outset, rather than moving a cursor around the screen to place towers to defend a designated area, (as was the genre trend when the original was released), you are in control of an adorable masked creature called Tikiman, tasked with protecting a group of precious baby Chibis from wave after wave of beasties that will follow set paths and reach your hut unless you take the appropriate action.

Early on, you’ll realise that it’s all about the coin. At the beginning of a stage, you are given a small stash of cash to build towers to protect your flock. Although enemies do follow a set path on their way to your hut, they have multiple routes, and there are different types of enemies to deal with.

All towers you can build have a limited radius, and you can choose from the three main classes of weaponry. The arrow tower is the all-rounder, but also the cheapest and weakest of the three. The ground-based cannon and air-based machine gun are designed for specific enemies and therefore more expensive. Fallen enemies drop coins that you can spend on more towers, but also gems that can be used to upgrade or be exchanged for fruit from a totem in each level called the Manic Merchant. While fruits can explode, slow enemies down or warn you of enemy paths, they can also damage Tikiman if handled incorrectly.

Each and every tree in a level can be replaced with a tower, which in turn can be upgraded five times. As well as using gems, another time consuming (but sometimes necessary) measure to upgrade towers is dancing next to them – it might sound silly, but it can be extremely useful mid-battle. Things might start out at a leisurely pace, but it really doesn’t take long for it to ramp up the intensity. You’ll need to think quickly and balance the positioning, proximity and variety of your arsenal. There are also situations with particular limitations, such as enemies that don’t drop coins. This adds another layer of strategy and highlights the deceivingly complex nature of the game.

As you progress, you’ll be given ancient tokens to spend on customising your Tikiman. There are a wealth of cool masks and shields to choose from, and can especially come in handy when differentiating one another in the local or online multiplayer. Playing with a friend can be a double-edged sword because if you stray too far away from your host, you’ll get pulled back. Not exactly a deal breaker, but mildly frustrating, especially when dealing with multiple tasks.

You’ll be rewarded with a wide range of more elaborate weaponry for reaching certain milestones, such as upgrading a number of towers, using a certain amount of fruit and so on. It’s fair to say that some of the weapons such as the laser don’t really fit in with the naturalistic environments, but they are pretty fun to see in action and very powerful nonetheless.

At the end of a stage, you’ll deal with a boss that is not only much more resilient than anything else faced previously, but it will also spawn enemies of its own, demanding your attention and resources to be split between the different threats. Some bosses even alternate their ground and air-based attacks, requiring both heavier and more varied firepower.

There isn’t much wiggle room regarding progression, as accessing the games five worlds requires an increasing number of rainbow fragments, earned by protecting all 20 of your Chibis. This can be a brutal learning curve at times, especially with no checkpoints when you’re one wave from a successful run, or there was just one enemy with a slither of health left that somehow managed to sneak through. With three difficulties (fun, tricky and mayhem) for each of the three stages, things can get hectic and frustratingly ‘all or nothing’. Each stage will take a lot of tries to learn both the layout, enemy waves and attack patterns.

One of the main technical differences from the first game (although the developer is working on a patch which will include the more traditional ‘full-screen’ option) are the bigger areas, a change that becomes more than apparent when you realise Tikiman doesn’t have a speed-up option. When things kick off, and they do, you’re constantly moving as your artillery needs repositioning and upgrading. Although each stage does have fenced off areas, it can sometimes feel overwhelming.

Anyone familiar with the first game will immediately notice the radical aesthetic upgrade. Basic 2D sprites and flat landscapes have received a complete overhaul, replaced with full 3D, almost Claymation-looking character models. Make no mistake, while everything seems to have a bit of a softer focus in handheld mode, PixelJunk Monsters 2 is absolutely stunning when docked. Whether it’s the lush green fields of Pockulu Forest or the lava-tinged Gardans Caves, the environments and the characters that inhabit them are bright and beautiful.

As well as the aesthetics, the terrain boasts a level of verticality and diversity absent from the original game that you can use to your advantage, but can also prove to be agonising when you are in a pinch. It is gut-wrenching to see a well-timed shot take out a dangerously close enemy, only to see the dropped loot spew all over the place and fall into a chasm or river and be lost forever. At best this is a harsh learning process, but at worst it can be the infuriating difference between success or failure.

Conclusion

Charming, addictive but sometimes ruthlessly unforgiving, PixelJunk Monsters 2 has made the transition into 3D almost unscathed. While there is a sense of ‘if it isn’t broken, don’t fix it’ in some instances, it’s still a gorgeous, lovingly-crafted and action-packed tower defence game that despite a few annoyances, will delight, entertain and challenge in equal measure.

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Colourful Platformer INK Splashes Onto Switch eShop Next Week

Indie publisher Digerati and developer Zack Bell Games have announced that upcoming ‘splatformer’ INK will arrive on Nintendo Switch on 19th June.

INK is a fast-paced platformer with a bit of a twist – the levels are actually invisible and must be splattered with brightly coloured paint before they can be seen. Players can reveal levels in a variety of ways, such as double-jumping, wall sliding, or squishing an enemy, all of which can create splashes and splodges to brighten up the world around you. Even failing is useful in this game, as when your blocky character dies, it explodes in a shower of colour and paints more of the surrounding area to help you towards your goal.

The Nintendo Switch version of the game features all-new local 2-player mode, exclusive to the system. You can check out a full feature list below.

Key Features
Test your platforming skills across 75 INKgeniously designed levels!
– Jump, squish, slide and die to splatter brightly colored paint and uncover your surroundings!
– Splat enemies, dodge missiles, and take down super-challenging bosses!
– Local 2-player mode: Take on INK with a friend, exclusive to Nintendo Switch (supports split Joy-Con play)
– 20 deviously hidden coins to find and collect!
– Ambient and atmospheric original soundtrack by Vincent Rubinetti
– Precision platforming makes INK a perfect challenge for speedrunners

As mentioned above, the game releases on 19th June, but players in Europe can pre-order the game now from the Nintendo Switch eShop. If you do, you’ll be able to get a tasty 20% discount on the launch price taking it from £8.09 to £6.47.

Do you like the look of this one? Will you be taking advantage of the pre-order discount? Let us know in the comments below.

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Sushi Striker: The Way of Sushido Has Shockingly Poor Launch In Japan

Just last week, Nintendo’s latest creation Sushi Striker: The Way of Sushido launched on both Switch and 3DS. The game is an action-puzzle mash-up with an incredibly high level of polish and a great story mode (we rated it rather highly in our review), but the initial sales figures for the game are shockingly low.

In Japan – the home nation of both Nintendo and sushi, no less – the game only managed to shift 5,235 copies on Switch and 2,392 copies on 3DS in its first week, combining for a total of 7,627 across the two systems. To put that into perspective, ARMS – another of Nintendo’s brand new franchises introduced for the system – managed to sell 100,652 copies in the same initial time period. That’s quite the difference.

Even though Sushi Striker was the fancy new release of the week, Nintendo’s other evergreen titles still sold more copies despite some of them being over a year old. Splatoon 2 sold 13,423 copies (which included hardware bundles), Mario Kart 8 Deluxe sold 10,063, Donkey Kong Country: Tropical Freeze sold 9,528, and even launch title Zelda: Breath of the Wild still shifted 6,516, which is more than Sushi Striker on Switch alone.

It seems quite likely that the game’s full-retail launch price may have put off some customers – we know a lot of you lovely readers have mentioned the game’s price in our comments sections – but it’s still a shame to see it underperform. Here’s hoping that this doesn’t knock Nintendo’s confidence to release entirely new experiences too much in the future.

Did you pick up a copy of Sushi Striker? Let us know how you feel about the game and why you have – or haven’t – grabbed a copy yourself in the comments.