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Guide: Fortnite – Search Between A Playground, Campsite, And A Footprint Location

Searching between a playground, campsite, and a footprint is one of the Battle Pass challenges in week six, season four of Fortnite. Complete it and you’ll earn 10 Battle Stars that will help boost you up the tiers for those sweet season four exclusive rewards.

In this guide, we’re going to help you find the exact location detailed in the challenge so you can grab the treasure real quick and move on with your life.

Fortnite – How To Search Between A Playground, Campsite, And A Footprint

To complete this challenge you have to first find the three locations mentioned, and then head to the point on the map where each of them cross paths if you were to draw a line between them.

When you find this location, a treasure will appear, and you merely have to search it by holding Y to complete the challenge. You then have to go on to complete that particular match of Fortnite, by either winning or dying. Quit the match and you’ll fail the challenge.

Fortnite – Where To Search Between A Playground, Campsite, And A Footprint

The location you’re seeking is just to the northwest of Greasy Grove, by the side of a cliff. If you’re arriving from above, look out for a patch of dirt just next to a lonesome tree. The patch of dirt itself is where the treasure will appear, so make your way over there to grab it.

Refer to our map above and then the in-game images below to help you narrow down the exact location of the treasure. Sadly, we had already caught it at the point we wrote this guide, but for reference the treasure looks like a Battle Star.

This is what the location looks like from above – it’s that patch of dirt just to the right of our character and the left of the tree.

This is the location looking in two different directions.

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Splatoon 2 Hackers Are Forcing Unreleased Content Onto Other Players

We’ve heard an increasing number of stories surrounding hacking attempts on Switch recently, and this latest Splatoon 2-centric hack has taken things a little too far.

There have been several reports of Splatoon 2 users using all manner of hacks to cheat in online multiplayer, or otherwise disrupt the natural content of the game. We’ve heard of players using unlimited ink cheats, rapid ink fire, and even the use of Octoling characters before they were officially released, and now hackers have started to use stages that haven’t yet been made available in the main game.

The video below shows a Turf War match between one innocent team of players and a team who have hacked into the game, forcing the match to be played in the just-announced stage New Albacore Hotel. As you can see, the game doesn’t include this stage in its available roster just yet, but the New Albacore Hotel location appears thanks to it being available for the other users. (You might want to turn down your headphone volume for this one).

Naturally, peoples’ views on game hacking are very much divided, but forcing innocent users to play with unreleased content, or cheating your way to victory through illegal parameter changes is clearly not on. As hinted at by @_Luxin above, Nintendo does suggest that Splatoon 2 players report others who misuse the software, although this can only be done through the Nintendo Switch Online app.

Have you spotted any shifty behaviour in Splatoon 2? Do you feel that Nintendo should take action against those who use the game in this way? Let us know your thoughts below.

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Guide: Pokémon GO Summer Tour 2018 – Chicago GO Fest And Dortmund And Yokosuka Safari Zones Event Times And Challenges

Forget the World Cup – the Pokémon GO Summer Tour 2018 is this year’s most exciting event, and it kicks off in just shy of a fortnight with events taking place in Chicago, Dortmund, and Yokosuka throughout the summer.

You can still join in the fun if you can’t make it to any of the participating locations though. During specific periods, you and your entire region will be tasked with performing a variety of challenges en masse, and if you complete them as a group, you’ll earn a bunch of exciting rewards.

In this guide, we’ll run you through everything you need to know to about the Pokémon GO Summer Tour 2018, including event times, challenges, and rewards for completing them.

Pokémon GO Summer Tour 2018 – How It Works

The Pokémon GO Summer Tour 2018 is made up of two different parts: location-specific events at Chicago, Dortmund, and Yokosuka, and global challenges that everyone can get involved in. Let’s take a quick look at how each of them work.

How the GO Fest 2018 and Safari Zone events work

There are two different flavours of location-specific events: the GO Fest 2018 in Chicago, which is kind of an anniversary event for Pokémon GO, and the Dortmund and Yokosuka Safari Zone events.

Each event acts pretty similarly, with you and a ton of other Trainers meeting up at specific locations to perform challenges together in exchange for rewards. You’ll also often find event-specific PokéStops spewing out exclusive rewards, and rarer Pokémon appearing in those locations for the course of the event.

It’s worth noting that friendships and trading will likely play a huge part in this year’s events, as Niantic has stated that those features will roll out in time for the Dortmund Safari Zone event, which kicks off first on June 30th.

How the global challenges work

The global challenges in Pokémon GO kick off around the same time as the GO Fest and Safari Zone events, and reward players across the globe for working together to complete specific challenges. You’ll also find increased spawn rates for specific Pokémon, and event-specific Pokémon including shinies, legendaries, and Alolan forms. 

How the global challenge rewards work

If a region completes the challenge, which in this case is performing 5,000,000 research tasks as a collective, that reward will then unlock for the globe for a specific period, usually for a week starting the day after the event concludes.

There’s also a secret bonus reward that unlocks for a single day for each event.

Pokémon GO Summer Tour 2018 – Event Times 

Niantic has released a handy infographic below that details the event in full, including event times, challenges, and rewards per region. We’ll go into a little more detail below for each event though, in case you’re curious.

Safari Zone Dortmund 2018 Event Times And Challenges

Event Location Date Challenge Reward Increased Pokémon Appearance Rate
Pokémon GO Safari Zone Dortmund 2018 Westfalen Park June 30th – July 1st Complete 100,000 Research Tasks Catch XP Roselia, Shiny Roselia, Grass / Poison Types

Safari Zone Dortmund 2018 Global Event Times And Challenges

Region Rewards Unlock Bonus Reward Challenge Rewards Increased Pokémon Appearance Rate
Europe, Middle East, and Africa 2nd – 9th July 7th July Complete 5,000,000 Research Tasks Raid XP Roselia, Shiny Roselia, Grass / Poison Types
Americas 2nd – 9th July 7th July Complete 5,000,000 Research Tasks Hatch XP Roselia, Shiny Roselia, Grass / Poison Types
Asia-Pacific 2nd – 9th July 7th July Complete 5,000,000 Research Tasks Lucky Eggs Roselia, Shiny Roselia, Grass / Poison Types

GO Fest Chicago 2018 Event Times And Challenges

Event Location Date Challenge Reward Increased Pokémon Appearance Rate
GO Fest Chicago 2018 Lincoln Park July 14th – 15th Complete 100,000 Research Tasks Catch Candy Plusle, Minum, Shiny Plusle, Shiny Minum, Alolan Diglet, Alolan Geodude

GO Fest Chicago 2018 Global Event Times And Challenges

Region Rewards Unlock Bonus Reward Challenge Rewards Increased Pokémon Appearance Rate
Europe, Middle East, and Africa 16th – 23rd July 21st July Complete 5,000,000 Research Tasks Hatch Candy Plusle, Minum, Shiny Plusle, Shiny Minum, Alolan Diglet, Alolan Geodude
Americas 16th – 23rd July 21st July Complete 5,000,000 Research Tasks Egg Distances Plusle, Minum, Shiny Plusle, Shiny Minum, Alolan Diglet, Alolan Geodude
Asia-Pacific 16th – 23rd July 21st July Complete 5,000,000 Research Tasks Raid Rare Candy Plusle, Minum, Shiny Plusle, Shiny Minum, Alolan Diglet, Alolan Geodude

Safari Zone Yokosuka 2018 Event Times And Challenges

Event Location Date Challenge Reward Increased Pokémon Appearance Rate
Safari Zone Yokosuka 2018 TBC TBC Summer 2018 Complete 100,000 Research Tasks Catch Stardust TBC

Safari Zone Yokosuka 2018 Global Event Times And Challenges

Region Rewards Unlock Bonus Reward Challenge Rewards Increased Pokémon Appearance Rate
Europe, Middle East, and Africa TBC TBC Complete 5,000,000 Research Tasks Star Pieces TBC
Americas TBC TBC Complete 5,000,000 Research Tasks Hatch Stardust TBC
Asia-Pacific TBC TBC Complete 5,000,000 Research Tasks Raid Stardust TBC
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No, EA Hasn’t Tinkered With FIFA 18 Following The World Cup Update

EA must have been feeling pretty generous when it deployed the free World Cup update to FIFA 18 – the company has, in previous years, made the most of the licence by releasing stand-alone World Cup titles.

While the update has gone down as a very welcome addition to the game, some players have voiced the opinion that the gameplay isn’t quite up to the core FIFA 18 standard. Some have claimed that EA has made changes which make it feel slower to play, and that both passing and dribbling have become harder. It has also been claimed that shooting is now overpowered, lending an ‘arcade’ feel to the game.

However, according to Andrei Lazarescu – producer of the Switch version of the game and the World Cup update – none of this is true. Speaking to Eurogamer at E3, he explained his theories for why players feel the game has changed.

Refreshed player stats based on the national team form is one reason; these will differ from the stats seen in the same players in the main game, especially in the Ultimate Team mode, in which the abilities of each player can be boosted over a period of time. Lazarescu thinks that FIFA fans are heading into the World Cup update expecting every single team member to be as fast, skilful and potent as they are in the Ultimate Team mode, which isn’t likely. As a result, the game feels different.

That’s a pretty convincing explanation, but Lazarescu has another theory, and it’s a little more straightforward. The World Cup mode has an entirely overhauled look, and this could contribute to the impression that things have changed behind the scenes when, in fact, they haven’t:

Players saw it and thought, oh, this is new, and psychologically it feels like new gameplay.

Do you feel that the World Cup update feels different in terms of gameplay? Does Lazarescu’s take on the situation convince you? Let us know with a comment, and if you’ve yet to try the game out, it’s on sale at the moment.

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Puzzle-Platformer Bomb Chicken Explodes Onto The Switch Scene On 12th July

Nitrome has confirmed that its upcoming puzzle-platformer Bomb Chicken will be hatching on the Switch eShop on 12th July.

Bomb Chicken features the gameplay we’ve all been waiting for: taking on a fast-paced adventure that combines action, puzzles, and arcade gameplay as a bomb-laying chicken. You’ll need to lay bombs to escape tricky situations and create platforms, as well as to remove obstacles, create fires, and discover secret areas – and it all looks very fun indeed.

The release date confirmation came from Nitrome’s official Twitter account.

FEATURES:
+ Lay stacks of explosives to reach impossibly high places.
+ Kick Bombs to take out staff and deadly native wildlife.
+ Bounce your bombs through impassable areas and even around corners!
+ Use your bombs as a handy weight.
+ Create a barricade and shield enemy attacks.
+ Dig and destroy to uncover secret areas
+ Set things on fire and watch them burn!

+ Super simple controls anyone can play.
+ Gorgeous pixel art from the award-winning studio at Nitrome Ltd.
+ Bombs and HD rumble are a match made in heaven.

Let us know if you’re EGGcited about this one in the comments. Maybe you think this will be the nest big thing? Come on, don’t be a chicken

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This Switch Game Case Can Carry 28 Of Your Games And 10 Micro SD Cards

With the Switch being the delightfully portable beast that it is, storage and transport solutions are of utmost importance to owners. Luckily, this game case should be more than enough to carry all of your favourite Switch games in one handy box.

Released by UniKeep, this cartridge game case features a Switch-inspired front cover, is slim enough to slot into your bag with ease, and amazingly has enough space for 28 game cartridges and 10 microSD cards. Your games and SD cards are held in securely with a high quality foam, and the case snaps shut with a small latch to keep it closed.

The case is currently available from the North American Amazon store here for $12.99 (just under £10), although shipping to Europe is only an extra $4.85 (£3.70).

Do you have any useful storage solution tips for your Switch and games? Make sure to share them with the community in the comments below.

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Hands On: Waging War With Valkyria Chronicles 4

During Nintendo’s E3 Direct, the company showed off a trailer for Fire Emblem: Three Houses, the much-anticipated HD release in the company’s long-running strategy series, and the hearts of many fans soared at the sight of footage. Those hearts quickly sunk back down, however, when the trailer reached its end and the release window was revealed: Spring 2019. Though the delay may have been a bit of a blow, SEGA has strategy fans covered with its upcoming fall release of Valkyria Chronicles 4, which is shaping up to be the kind of game that is going to eat a lot of your time.

You’d be forgiven for not hearing much about this title, as the Valkyria Chronicles series has been mostly PlayStation exclusive so far; the release of Valkyria Chronicles 4 will mark the series’ first entry on a Nintendo console. Valkyria Chronicles 4 takes place in an alternate Earth setting on the fictional continent of Europa, where an analog of World War II is being waged between the evil East Europan Imperial Alliance and the Atlantic Federation over a material called Ragnite (basically petroleum).

Though we didn’t get enough time in the E3 demo to get in-depth into the story, it’s clear that Valkyria Chronicles focuses heavily on building the personalities and interactions of the various characters that make up your team, Squad E. It calls Fire Emblem to mind, in that regard, in the sense that these characters are believable, quirky, and have some depth to them. Listening to Commander Claude stoically issuing orders and bantering with the rest of the team gives the player a sense of being another member of the team; we can’t wait to dive deeper into this game later this year and see how these characters develop. Part of this focus on deep characterisation is no doubt in service to a certain aspect of gameplay; just like in Fire Emblem, a character who’s killed in combat dies for good, and there’s no casual mode here to revive them for the next battle

Our demo saw Squad E participating in a battle to repel an enemy squad en route to attack a small village surrounded by a field of flowers. Gameplay plays like a third-person shooter with heavy strategy elements mixed in, not unlike Code Name: S.T.E.A.M.. Each turn gives you a handful of Command Points that enable you to make moves, and upon selecting a character, you’re given complete control over their movement, with each step consuming a little bit more of the Action Gauge. Once you’ve moved into a favorable position, ideally behind some sort of cover, you can take aim at the nearest enemy and fire. Though the aiming when you shoot can be a little oversensitive – think aiming the slingshot or bow in The Legend of Zelda: Ocarina of Time – it’s still satisfying when you pull off a headshot, and this slightly increased focus on player agency is a welcome inclusion.

Each of your characters has a different role which lets them specialise in certain movements. The grenadier – a new class debuting in this entry – has an incredibly powerful grenade launcher that’s excellent for busting tanks and groups of enemies, but also moves slowly and takes time to set up the launcher. The sniper class has great mobility and high damage, but is a bit of a glass cannon due to low health. This balance of characters, coupled with the diversity of the terrains in the environments, helps to make for a constantly enjoyable and stressful experience, as one poor mistake could result in a character getting turned into swiss cheese by a tank. This doesn’t seem like it will be the kind of title that’ll be gentle, but it doesn’t seem unfair.

A new mechanic being introduced in this sequel is what’s known as the ‘Brave System’, a sort of last-ditch action you can take to save a dying character. If a character is brought to near death, you can spend a Command Point to either buff the stats of all the surrounding party members, or to grant temporary invincibility to the injured character for one action while allowing them to move or attack. It’s a nice safety net that can sometimes be just what you need to make a narrow victory and save the character, though it doesn’t feel too overpowered.

Naturally, Valkyria Chronicles 4 can be played on the go with the Switch, and it even looks gorgeous on the portable 720p screen. The anime, semi cel-shaded art style helps to cover over any noticeable visual blemishes that doubtless exist, and thought we did notice a few dropped frames here and there, the turn-based action is largely fit to the Switch’s humble internals. Despite the seemingly gritty atmosphere that one would expect with a WWII setting, the bright colour palette employed here gives the game an optimistic and hopeful tone.

We could hardly think of a better game to introduce fans to the Valkyria Chronicles series than Valkyria Chronicles 4. The turn-based strategy/action style gameplay is deep and enjoyable, and the bright, colourful visuals look fantastic on both the TV and the Switch’s portable screen. Although we didn’t get a ton of time to gauge the story, it seems that the friendly visuals hide some much darker themes about the consequences of war, and the character interactions that we witnessed suggest that plenty of time has been invested into writing interesting characters. Fire Emblem better watch out; Valkyria Chronicles 4 is shaping up to be an SRPG fan’s dream.

What did you make of our preview? Are you excited for Valkyria Chronicles 4? Share your thoughts below…

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Guide: Fortnite Camera Locations – Where To Dance In Front Of Different Film Cameras

Dancing in front of seven different cameras is one of the Battle Pass challenges in week two, season four of Fortnite. Complete it and you’ll earn Battle Stars that will help boost you up the tiers for those sweet season four exclusive rewards.

In this guide, we’re going to help you find the location of every single carbide and omega poster in Fortnite, and provide a few tips and tricks to get it done faster, and easier.

Fortnite – How to dance in front of different film cameras

Epic introduced a bunch of different film cameras to Fortnite with the introduction of season four, and your goal is to dance in front of them. To do so, press down on the D-Pad, select your dance emote, and press B.

Note that you do have to dance in front of a camera though. Dancing behind or to the side of it won’t work. You also have to dance in front of seven different cameras, so make a note of those you’ve visited already to ensure you don’t double up.

Fortnite – Film camera locations

There are seven film cameras in total on Fortnite’s map, and you have to dance in front of seven of them. Yes, that means you have to dance in front of every single film camera on the map to complete this challenge.

Please refer to our map above for the locations of each of the film cameras on the map, then refer to our list below, where we’ll detail the exact locations of each film camera so you can easily find them.

Northeast of Junk Junction – Warehouse

Head to the unnamed area northeast of Junk Junction and enter the biggest building there to find a TV studio. Dance in front of the camera and you’re done.

North of Haunted Hills – Crypt

Go to the northern section of Haunted Hills and go inside the biggest crypt. You’ll find a film camera just in front of you as soon as you’re inside.

Northwest Greasy Grove –

There’s a broken building by the cliffside to the northwest of Greasy Grove. You’ll find the camera just inside.

Risky Reels – Green Screen

The northmost building at Risky Reels has a green screen in it. Head inside there and dance in front of the camera to win at life.

South of Retail Row – Bridge

Directly south of Retail Row is a bridge. The camera is on top of it.

West and South of Moisty Mire 

These cameras are so close to each other that it’s just not worth them both having their own sections. In fact, you can literally see the other camera from each of them.

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Review: GRIDD: Retroenhanced (Switch eShop)

If you were around in the 1980s, you might have stumbled upon a rather odd Disney movie called TRON. This much-loved sci-fi classic was one of the first examples of computer animation used in cinema and a truly memorable one thanks to the art of Jean Giraud (aka Moebius) and Syd Mead’s visionary creativity. So if you happen find to find GRIDD: Retroenhanced’s blue and purple neon geometry a little familiar, perhaps a younger version of yourself happened to watch Flynn, Tron and Ram fighting the Master Control Program.

GRIDD is a three-dimensional on-rails score-chaser shooter in the same vein of Star Fox. It effortlessly wears the distinct 1980’s neon coating for aesthetics, representing the (rather less spectacular in the real world) process of hacking an IT system. The player’s avatar is a simple geometric-shaped space ship that can freely move around the screen while it traverses a 3D environment filled with hazards representing the system’s defences. If it’s yellow, you can shoot it with your ship’s lasers by pressing ‘A’. There are also a few different power-ups that pop-up along your journey and picking these up will enhance your ship temporally with added, bonus-like weaponry.

You are ‘greeted’ by a polygonal face that could pass as Andross’s relative. This nemesis is the AI from the system you’re hacking and when it shows up along your path, expect a challenging fight ahead. It also enjoys taunting you by dropping some lovely, highly-distorted threats that almost sound like David Warner reprising his role as the Master Control Program. A lovely little tribute… unless you happen to be a Disney IP lawyer.

Exclusive to this Switch conversion is ‘Glove of Power’ mode. If you want to change things up from the classic Joy-Con/Pro Controller method of controlling your ship, make a fist while grabbing a single Joy-Con and hold it horizontally. The shoulder buttons will now let you fire your lasers and your ship will mimic your hand movements on-screen. This mode will take a bit of getting used to and on a long run it will tire out your wrist, but it’s worth it. It will enable you to move your ship at speeds that are impossible with regular controls. We love the ‘Glove of Power’ mode. It’s so bad (as in ’80s ‘bad’) which actually means ‘good’, in its own special way.

Despite the straightforward nature of the game, you may have some difficulty in your first few runs. You will misjudge distances, crash into objects, fail to pick up power-ups and overall feel rather humbled. We can, however, reassure you that the more you play, the less troublesome these challenges become. When you conquer ‘Arcade Mode’ along with its online leaderboards, ‘Endless Mode’ will unlock and enable you to play for as long as you can survive.

While the screenshots that accompany this review will give you get a good idea of what the game looks like (your standard 1980s cyberpunk, neon-fuelled feverish dream), they’re unable to convey how incredible everything sounds thanks to the amazing synthwave soundtrack courtesy of Dream Fiend. It’s a perfect marriage of audio-visual ’80s aesthetics.

Conclusion

GRIDD: Retroenhanced is a nostalgic trip for anyone who was around when the game’s visuals were state of the art. As a game, it does very little wrong once you get used to your ship’s momentum, while the inclusion of ‘Glove of Power’ mode makes the Switch version the definitive one to play. If you have exhausted the joys of Thumper and are looking for something new to challenge your reflexes, you have just found your next hurdle.

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Guide: Fortnite Poster Locations – Where To Spray Over Different Carbide And Omega Posters

Spraying over Fortnite carbide and omega posters is one of the Battle Pass challenges in week six, season four. Complete it and you’ll earn five Battle Stars that will help boost you up the tiers for those sweet season four exclusive rewards.

In this guide, we’re going to help you find the location of every single carbide and omega poster in Fortnite, and provide a few tips and tricks to get it done faster, and easier.

Fortnite – How To Spray Over Different Carbide And Omega Posters

Season four of Fortnite introduced a new type of emote that allowed you to spray a variety of different unlockable symbols on a surface while playing a match of Fortnite Battle Royale.

You can use this new emote in the exact same manner as you do any other emote. Press down on your D-Pad, select a spray with your right analogue, and press B to initiate it. As long as you’re facing a Carbide or Omega poster and are close enough, you should have no bother spraying over it.

Make sure you equip a spray before you enter the level though. You can do so by heading on over to your locker while in the lobby, and equipping a spray emote in one of the slots. You’ll know it’s a spray if the image appears over a wall, and the subtitle is “Leave your mark.”. Refer to our image above if you’re struggling.

Fortnite – Carbide And Omega Poster Locations

While you only have to spray seven of them, there are a total of 15 Carbide and Omega posters in Fortnite. You do have to spray over seven different posters though, so it’s a good idea to make a note of the posters you spray as you play.

Refer to the map above to find the locations of each poster, and we’ll describe their exact locations in more detail below with images to help you narrow it down.

Junk Junction – Warehouse

Head inside the biggest warehouse in Junk Junction from the western side, and you’ll spot the poster on the wall in front of you.

Southwest of Pleasant Park – House

To the southwest of Pleasant, you’ll find an odd-shaped house in the middle of nowhere. Head inside from the north and you’ll find the poster right in front of you.

Southeast of Snobby Shores – Mountain House

Land on the mountain southeast of Snobby Shores and you’ll find a small house. Enter via the rear door and you’ll find the poster on the wall right in front of you.

Greasy Grove – Restaurant

Enter Greasy Grove on the west side and head towards the rear entrance of the restaurant. You’ll find the poster just to the right of the rear door.

Northwest of Anarchy Acres – House

Head inside the biggest house from the east side of the unnamed area to the northwest of Anarchy Acres and you should see the poster right in front of you.

Loot Lake – Mansion

Enter the mansion in the centre of Loot Lake from the west side and you should have no trouble spotting the poster in the first room you head inside.

Tilted Towers – Staircase

Head towards Tilted Towers from the southeast side but don’t actually enter the area. The poster is underneath a set of stairs leading to Tilted Towers.

South of Shifty Shafts – Bridge

Head south of Shifty Shafts until you encounter a bridge over the river. While facing the bridge on the western side, you’ll find a small building on your left just next to a tree. Head inside and the poster is just down the stairs on your left.

North of Salty Springs – Mountain Campsite

Just north of Salty Springs there’s a nice campsite on a mountain. We’d recommend flying down to it, as it’s much easier to reach that way. The poster is pretty easy to spot.

South of Tomato Town – Tunnel

South of Tomato Town, there’s a tunnel that you can access from above or below. We recommend coming in from above, via the small hut. Head inside and go down to the very bottom of the stairs, then leave by the door on your left. Just to the left of this door is the poster.

Southeast of Tomato Town – Cargo Containers

Just to the southeast of Tomato Town is an unnamed area full of cargo containers. Enter this area from the west and the poster is just on your right as you come through the door.

Northeast of Wailing Woods – Weird Building

There’s a weird building just to the northeast of Wailing Woods that appears to be built by a player, but it isn’t. Head inside via the west entrance and you’ll find the poster on your right.

Southeast of Lonely Lodge – Mansion

Just to the southeast of Lonely Lodge is a big mansion. Head inside via the front entrance, then head down the stairs on your left. You’ll find the poster in one of the small rooms inside this secret area.

Southwest of Lonely Lodge – Car Park

Southwest of Lonely Lodge you’ll find an unnamed area that appears to be some kind of car park. Arrive from a southeasterly direction and you’ll find a small booth with the poster inside.

Northwest of Moisty Mire – Prison

In the northeast of the prison just to the northwest of Moisty Mire, you’ll find the final poster inside a cell.