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Feature: Meet The Man Who Gave Nintendo Tetris And Got Hiroshi Yamauchi Gaming

Everyone will know Henk Rogers as the businessman who brokered the Tetris deal for the Nintendo Game Boy. But what you may not realise is how he helped define the RPG genre in Japan; gave a start to Squaresoft’s president; battled against sabotage by Koei; fought piracy and smashed publishing barriers; encouraged Hiroshi Yamauchi to pick up a controller for the first time with the help of an Englishman; and ultimately is striving to end war, make a copy of planet Earth, and discover how the universe ends. Also parties! Lots of really cool awesome parties. 

In this feature, journalist and novelist John Szczepaniak speaks to the great man himself.


There were many reasons for me starting The Untold History of Japanese Game Developers book project. One was to interview developers who had never been spoken to before; another was to ask known developers questions which no one else had ever asked while avoiding questions which had been asked – multiple times. So, when interviewing Henk Rogers, who is arguably the second most important “Mister Tetris” after creator Alexey Pajitnov himself, there was one self-imposed rule: absolutely no questions about Tetris! And I almost got away with it, probing the topic only once. After all, the life and work of Henk Rogers is so much more than just that one puzzle game; more than just video games; heck, it’s more than even the solar system itself. But we’re getting ahead of ourselves…

Born in Amsterdam in 1953, Rogers spent his early years in Holland, followed by New York. There he developed an interest in computers, exploiting the punch card system at Stuyvesant High School so his programs would be processed faster, while also discovering arcade and computer games. “I used to go with my friend and play pool,” he recalls. “There was a pool shark who was teaching us how to play, in some place near Times Square. And they had an arcade with lots of pinball machines, and amongst all the pinball machines was one Computer Space machine. Which was amazing! It was like, what is this thing, coming out of nowhere?”

In case you’re wondering why a Dutchman who grew up in New York is featured in a book about The Untold History of Japanese Game Developers, it’s worth noting that the Japanese themselves actually regard Rogers as an honorary Japanese. Which is only fair given that he created one of country’s first ever native RPGs, The Black Onyx for computers back in 1984. Around 100 developers were interviewed for my trilogy of books and the majority either mentioned playing The Black Onyx or knew of it and its hugely influential reputation. Think of a developer and chances are they were touched by Rogers’ earliest works: Yuzo Koshiro of Sega fame, multiple Falcom staff, Tokihiro Naito of T&E Soft, visual novel writer Ryukishi07, and so on. This is why Rogers’ interview comes second in Volume 3, directly after the opening chapter of Yoshio Kiya, programmer and designer on Falcom’s Legacy of the Wizard for NES. Yes, Rogers is that important to Japanese games history. The Black Onyx also directly influenced Koei and Squaresoft, and Rogers describes how he helped start one particular person’s career. “Because I didn’t read or write Japanese back then, the [Onyx] manual was written by Hisashi Suzuki,” he exaplains. “We used to call him Suzy – but Suzuki went on to become president of Square. He was a part-timer, working for me while he was in school.”

Surprisingly, Rogers’ destiny in helping to create the Japanese RPG actually started in New York. “I also played Temple of Apshai on the Trash-80,” he recalls, referring to Tandy Corporation’s TRS-80 computer. “I remember spending an hour on the train to go to my friend’s house, in order to play it on his Trash-80. We’d set up the tape recorder and it would play, and if you touched the cord it would cause an error and you’d have to start the 30-minute load from scratch. So nobody touched the machine once it started loading! <laughs> It was just fun setting it up, looking back on it now, and yet it was so exciting! Because it was the first time that we could play computer role-playing.”

In 1972 Rogers went to Hawaii, surfing by day and studying computer science at night, while mixing in a little Dungeons & Dragons on the side. He actually almost died during one of the surfing outings, after losing his board amidst 20ft waves and being far from shore. Later Rogers moved to Japan, and for the first six years he worked in his dad’s gem business: “Visiting Japan then was like being the first white man in Africa. Everybody stared wherever I went. Kids wanted to touch me. <laughs> It’s interesting, but it gets old real quick. We lived in the countryside. My dad was selling jewellery and moved up the food chain and started selling loose stones to jewellery manufacturers, and then he found what Japanese people liked. So he moved to Japan and sold directly to the Japanese. My part was that I’d invent the process by which the gem material would be made saleable. I did a lot of cutting; star ruby sapphire, cat’s eye, a lot of opal.”

Just before Christmas in 1982, Rogers embarked on his first software project: working with a friend to produce a piece of business software for Hitachi. Luckily this venture turned out to be a failure. “We’d done the software and I went with him to Hitachi in Tokyo the end of January,” he says. “I was sitting in a room and there was a businessman and a lawyer. He asked: did I get permission to use Hitachi BASIC? And I’m thinking, what kind of stupid question is that?! This was a request by Hitachi to us, to make this software! Also, the fact Hitachi couldn’t recognise my program was written all in BASIC, they thought I was writing in machine language, was interesting. I came to the conclusion they had no idea what they were doing and had no future. So in February, I went to Akihabara to see who was going to be successful, out of the Japanese computer manufacturers. I concluded NEC was way ahead of Hitachi. So I switched to NEC and looked at all the products which were for sale, and I realised I could be successful by developing a game. Which was going to be much more fun than writing accounting software.”

This led to the purchase of a full PC-88 setup direct from software publisher Koei, at the time famous for its strategy titles but today better known as Koei-Tecmo. Originally the plan had been that Koei would publish Rogers’ first game and the computer setup would be paid from sales receipts. But that deal turned sour quickly, and the resulting nuclear fallout spread across the whole of Japan’s games and magazine industry.

“They Were Fighting Words!”

“I originally had a deal with Koei!” reveals Rogers. “I had a meeting with the president, Youichi Erikawa, and we played Go [a popular Japanese board game] and he was a gentleman. A nice guy and a simulation game developer. I said I’m going to become a publisher, but for the first game, I don’t mind publishing through somebody else. Here’s the deal I would like. You can take away all your costs for marketing and sales, and the profit left over – after making the box and everything – I would like to split with you 50/50. And we shook hands on that. So basically he gave me a machine and a disk drive, because I had absolutely no money at this time.”

Three months later, after a series of mishaps with corrupted disks and having learned to develop games as he went, Rogers had a working prototype. And this is where the deal went Machiavelli. “I went back and I said, listen, I’m running on empty, I’d like to formalise the deal. But then they switched! All of sudden it was his wife that was doing the talking, Keiko Erikawa. He was missing, and I was talking through an interpreter; I didn’t speak Japanese. She said the deal that I agreed with her husband is not going to work and she offered me a percentage. I guess she didn’t want me to learn about the business – my original deal was designed so I learned how much money they’re spending on marketing, and sales, etc. But she said, ‘No, we’re not doing that deal.’ And I said, ‘That is the deal!’ I shook hands with the president of the company. So she said to me, ‘I am the one who brought the money into the company, I am the managing director, I make all the decisions. So you take my deal, or there is no deal.’ And I said, ‘If that’s not the deal then there is no deal!’ So that was it. As I walked out she said, ‘I’ll make sure you never publish that game!’ They were fighting words! And basically, she tried to stop me. She contacted all the magazines, and said, ‘Don’t let him advertise,’ and blah blah blah.”

This betrayal and sabotage meant that Rogers would end up being rejected by all of Japan’s games magazines. That is, until he threatened to drag them into court. “I told my guy to call LOGiN magazine, and said I was going to sue Koei for restraint of trade, and that LOGiN would have to testify that Koei told them not to let me advertise. An hour later they called me back and said, ‘You can advertise in our magazine.’ And then we called the other magazines and told them the same story and then they all caved. Except for Maicom, I think it was called. And they held fast because that was her cousin running it. <laughs>”

A final twist in the tale is Rogers’ belief that The Black Onyx influenced Koei to experiment with making computer RPGs themselves. “You know, they tried to push me out of the business in every possible way. Of course, each one of the things that she did made me stronger, made me fight harder. She even had somebody try to copy my game! That resulted in Koei’s Dungeon for Japanese computers.” According to Rogers, Koei attempted to copy The Black Onyx after seeing it during initial talks to publish. As screenshots show, both games feature first-person corridors, just like Wizardry before them. A little digging though reveals that Koei unashamedly ripped off a heck of a lot more. The title screen for Dungeon is a tracing from two Greenslade albums by Roger Dean, while the large monsters are tracings straight from the Advanced Dungeons & Dragons Monster Manual, notably the Demogorgon. Dungeon itself, as an RPG, is an Eldritch Abomination of bad design ideas, insane labyrinths, and bugs. It is to Rogers’ credit that all the monsters in The Black Onyx, though based on model miniatures, were drawn by him. Ironically, after Roger Dean was ripped off by Koei, Rogers’ Bullet Proof Software would officially hire him to create its company logo, in addition to licensing Dean’s painting, Freyja’s Castle, for the cover of The Black Onyx on Nintendo Famicom.

Everybody On Famicom

Rogers’ first Famicom title was actually Igo: Kyuu Roban Taikyoku in 1987, which keen Nintendo Life readers might recognise from David Sheff’s book Game Over, as being the first and seemingly only game which the late Nintendo president Hiroshi Yamauchi ever played. What a lot of readers might not realise is this landmark game actually originated in good old England. “There’s a funny story to that,” laughs Rogers. “The five biggest publishers of computer games went to Nintendo. That would be BPS, Square, Falcom, Enix, and I think… T&E Software. So five of us, the presidents of these companies, all went to Nintendo to ask to become Nintendo publishers. And Nintendo’s number two guy, Hiroshi Imanishi, came out and told everybody, ‘No, you guys do not know anything about how to make Nintendo games, and you will not make Nintendo games.’ <intense laughter> I mean Square and Enix, are you kidding me? These end up becoming the biggest publishers in the Nintendo business! So my way in was that I found an article in a magazine, that said Hiroshi Yamauchi played Go. And I’d actually gotten a hold of a copy of an Igo [a computerised version of Go played against an AI opponent] game written by Allan Scarff in England, for the Commodore 64.”

The game in question was Microgo1, released for both the C64 and BBC Micro. So Rogers went to Kyoto, played an actual game of Igo with Hiroshi Yamauchi and – speaking without an interpreter – negotiated funding to the tune of $300,000 to develop an Igo title for the Famicom. “After I had made the deal I got to tracking down Allan Scarff,” explains Rogers. “I said, ‘You gotta come to Japan!’ So I brought him to Japan, and he lived with my family for the nine months that it took to port his stuff over. This was a miracle of programming. Allan Scarff had written an Igo game based on cellular automata, and it was just brilliant what he did! There was no memory, so he couldn’t do any pattern recognition. So the game’s code was all like a ‘trying to survive’ kind of thing.”

The game was ultimately released in 1987, though sadly Hiroshi Yamauchi – who was an extremely skilled Go player – was not impressed with the AI. “I came back nine months later with a finished product. He played it, or tried to, because he didn’t actually know how to use the controller on the Famicom! <laughs> I could not believe it, like he’d never touched it before! This was the first game which he took any interest in. So he tried to play, and he gave up, and handed the controller to his underling sitting next to him. Then he said, pointing to the screen, I want to go there, I want to go there, and there. He played one game and said, ‘No, it’s not strong enough for Nintendo.’ <laughs> I said, ‘Mr Yamauchi, this is the strongest Igo game that is ever going to happen on this machine. This is an 8-bit machine, and it’s a miracle it can play the game at all!'”

What Happens In Nagoya, Stays In Nagoya

This was part of the bubble era of Japan’s economy, a golden age where multiple companies were riding an ever-growing wave of success. Several such companies banded together in order to hold more sway when dealing with magazines, retailers, and console publishers. “We had an organisation that I named, called STAC – Software Technology And Communication,” explains Rogers. “It was software companies, sort of a ‘who’s who’ of the early computer game industry. I think it was T&E Software that started it, and BPS joined, to fight against software rental. People would buy a copy tool and then rent our games overnight. Imagine how many copies I didn’t sell as a result of that.”

STAC would branch out, with sub-groups for different regions in Japan. Publishers also realised they could demand cheaper advertising rates from magazines when working as an organised bloc. These business partnerships grew into friendships and – as one would expect of young entrepreneurs – the parties grew increasingly wild. “STAC used to get together once a month,” starts Rogers, somewhat hesitantly. “We would have a meeting, discuss issues, and then we would go out and have dinner, and then we would chase girls. <laughs> It was wild… Let me put it this way: we were banned from a Nagoya hotel. <laughs>”

Now that’s living the rock star lifestyle! In today’s era of social media and the need for squeaky clean reputations it’s almost impossible to imagine, so I press Rogers for the juicy details. Exactly how crazy did these parties get? “We were doubling up in the rooms at the time, meaning two guys to a room. And when the girls came in, one of us would have to wait out in the hallway for the other one to ‘get on with it’, so to speak. And the guys in the hallway were all getting drunk and saying… Lewd things to the other hotel guests. <Rogers and interviewer laugh intensely> And a number of us became ‘kyoudai’. You know what kyoudai is in Japan? The word means siblings, but there’s another use for this word, and it’s if two guys sleep with the same girl they become kyoudai.”

It seems whichever games company you look at, whether in Japan or America or the UK, the 1980s was a gloriously hedonistic decade of few rules, where anything went and visionaries both worked and played hard. As a burgeoning industry, there wasn’t the public scrutiny we have today. During the interview, I ventured if the meaning of kyoudai was perhaps akin to blood brothers? Rogers laughed: “Yeah, yeah, something like that. So a number of STAC members became kyoudai.”

The end of 2013 – when the interview took place – marked the 30th anniversary of The Black Onyx, to which Rogers announced: “I am now retiring from the game business, that’s the end of this year, so that I can spend more energy on my missions in life. My daughter is taking over the business.” As for these life missions, so epic is their scale, only Rogers himself can do justice describing them. “Everybody who has made something in the computer game business, has a kind of responsibility to the future, to do something with that,” he says. “In my case it’s not just that I made money, but I’ve gained a lot of abilities that I didn’t have when I started my first business. Now I’m using those abilities to do other things. One: End the use of carbon based fuel. Two: End war. Three: Make a back-up of life on Earth, which is to say, start a human or a ‘life as we know it’ presence on the Moon and Mars, and beyond. Four: The last one is to figure out how the universe ends, and do something about it. Which actually goes back to Black Onyx, because the onyx was an attempt by an ancient alien race to stop the end of the universe happening, by capturing 40 percent of the mass of the universe, in a shield, and that is The Black Onyx.”

As you can see, while Henk Rogers is best known for Tetris on Game Boy, the scope of his life and work is exponentially larger. Which goes back to the reasons for writing The Untold History of Japanese Game Developers trilogy of books: there are countless undocumented but extremely important stories out there. In Volume 1 there’s world exclusive information on the games console Konami was creating, to rival the SNES and Mega Drive, mutating into a colour handheld, and ultimately being scrapped with the arrival of Sony’s PlayStation. In Volume 2, Takashi Takebe describes the early history of Hudson Soft and Nintendo’s first foray into making video games, revealing that the Big N in truth wasn’t really sure what it was doing – Nintendo had no idea the success it would see. While in Volume 3, we have the above recollections of Henk Rogers, along with incredible revelations about Sega, Konami, and Capcom. We all play Japanese games, but there is so much to discover about Japan’s gaming history – these three volumes alone total around 1,400 pages and more than 800,000 words.

Oh, and in case you’re wondering what that one Tetris question I asked was… Rogers’ company BPS published the Japan-exclusive V-Tetris for Virtual Boy on 25th August, 1995, while 3D Tetris for Virtual Boy was developed by T&E Soft and published by Nintendo exclusively in America on 22nd March 1996. As strange as it was for two Tetris games to be released on the Virtual Boy, accounting for 9 percent of the system’s entire library, it was even more unusual to consider that T&E Soft’s version would need to be licensed through Henk Rogers himself. Wasn’t he facilitating a rival product?

“Nah,” laughs Rogers. “I mean, Virtual Boy was dead on arrival. We sold more copies of Tetris for Virtual Boy than Nintendo sold of the Virtual Boy! <laughs> Yeah! The Virtual Boy was a taboo subject and [Gunpei] Yokoi left the company as a result. I mean that guy made Nintendo’s game business, for chrissakes! He invented all that stuff. I take my hat off to that guy. And then to leave the company because of… Virtual Boy? Hey, he’s not the only one that’s responsible for that product. But that’s the way Nintendo is. Or that’s the way Japanese companies are. Somebody has to take responsibility.”

As for what ultimately happened to BPS, the company which brought Tetris to the West, Rogers explains. “It also has to do with my deal with Alexey Pajitnov, of Tetris, which starts in 1996. It starts earlier, since actually the rights were supposed to revert back to Alexey in 1995. So all the contracts that anybody had regarding Tetris ended in 1995. So it was up to me – how can I say it? – to create the next thing, which was The Tetris Company. I decided I didn’t want that to be based in Japan, because I didn’t want to spend the rest of my time there. So I started Blue Planet Software in Hawaii, tried to give it a go in Hawaii in 1996, realised it wasn’t going to work, then ended up moving to San Francisco.” Today Henk Rogers is back in Hawaii, working on his four-stage plan to discover ultimately how the universe ends. Long may his ventures succeed.


John Szczepaniak is a journalist and novelist. He has interviewed over 150 people and contributed to video game publications and websites including Gamasutra, Game Developer Magazine, Hardcore Gaming 101, Retro Gamer, GamesTM, Official PlayStation Magazine, and The Escapist. Recently he has published the final volume of The Untold History of Japanese Game Developers.

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Talking Point: What Are You Playing This Weekend? (July 28th)

Another weekend, another chance for us all to share our Nintendo gaming plans! Whether you’re slowly melting into nothingness like us poor souls in the far-too-sunny UK, or happily enjoying your summer days in a much more friendly and stable climate elsewhere, we hope you’ll get a bit of time to enjoy your favourite games. This week we’ve got a lot of hero-based shooter action, RPG happiness, and even a special event to attend. Enjoy, and have a great weekend!

Ryan Craddock, staff writer

This weekend is a little different for me, as rather than spending every single moment locked away inside, I’ll be joining some other members of the team for a lovely night out at the Nintendo Life Gaming Night in Cambridge. Taking place later this evening, we’ve got an ARMS tournament being hosted by our very own Alex Olney, and lots of retro Nintendo consoles are also being set up – many of which I’ve never had the chance to play.

I’m particularly excited to give the Virtual Boy a spin; I was only one year old at the time of release, so it might have been a little bit much for me back then, and its failure meant that it never came over to Europe anyway. Maybe I’ll finally learn first-hand why it never made it out of Japan and North America.

Liam Doolan, news reporter

I played Paladins on PC prior to its official release and admittedly didn’t think much of it. Considering that was quite a while ago, I’m willing to give the game a second chance now that it’s available on the Switch. That’s why this weekend I’ll be dedicating my time to Hi-Rez Studios’ free-to-play FPS, familiarising myself with as many of the champions as possible. Based on the short amount of time I have had with the game so far on Nintendo’s latest system, I’ve got to say I’m impressed. Digital Foundry’s analysis was spot on, in terms of it being a remarkable port with only a few minor technical setbacks.

Glen Fox, guides editor

I’ve had a bit of a weird week, and have struggled to find a game that really grabs me. I checked out Xenoblade Chronicles 2 for the first time and struggled with the low res visuals and performance issues, which only became worse while in handheld mode. I’m probably being a bit picky, but I found it too off-putting, and spent more time tweaking my TV settings in an attempt to offset the muddy visuals than actually playing the game. So I decided to save it for a time when I’m in a more forgiving mood and tried Octopath Traveler as a replacement, which I’m enjoying in small bursts so far. It’s a bit of a basic and by the numbers JRPG, but the battle system is a ton of fun and I love the blocky 2D/3D visuals. It’s also got some decent writing and voice acting, which kind of surprised me.

What’s really captured my attention though, is Paladins. I was quite intrigued at this coming to Switch but didn’t want to pay £25 for the Founder’s Pack to see if I liked it. Now that it’s free, I booted it up and was hooked instantly! It feels like I’ve been waiting to play a game like this for ages. A shooter that rewards team play and gives you more to do than just shooting enemies – who’d have thought! I’ve ended up playing as almost exclusively Jenos, because I quite enjoy healing and supporting my teammates. Having said that, he packs a pretty solid punch himself, and has some interesting skills that allow him to move around quickly and temporarily freeze enemies in place. I always like playing as characters that can do more than one thing well – jack of all trade types – and Jenos is pretty much that.

Paladins and Fortnite have really got me excited about the free to play and shooter scenes on Switch, and we’ve got more coming courtesy of the excellent Warframe. It’s nice to have games to play in between games, or when you don’t fancy booting up your main meal of a massive JRPG, and the Switch is starting to excel in that department. Now, if only Splatoon 2 can follow suit and provide more rewarding systems to help win me back…

Gonçalo Lopes, contributing writer

The joys of HD 2D are real as I fashionably late crawl my way into Octopath Traveler. I still hope to keep exploring Ys VIII‘s mysterious island while I’m at it, but in my experience playing two JRPGs at the same time is a bad policy. Will be bringing the pain to the monthly ARMS Party Crash with Springtron because those badges don’t earn themselves. Elsewhere, Slaps and Beans is on the menu thanks to the stealth release of the long-awaited Switch version of the Bud Spencer and Terence Hill tribute game. Hopefully I won’t get too addicted to Paladins.

Dom Reseigh-Lincoln, reviewer

The Summer Holidays have kicked off, and if you’re a parent you’ll know that means its six weeks of chaos, children and more chaos. So while I try and work out ways to keep too excitable kids entertained, I’ll be putting the real-time strategy of Element and the 3D platforming of Tanzia through their paces on Nintendo Switch – look out for reviews of both next week on Nintendo Life. My eldest has also fallen down the Splatoon 2 well, so much so he’s probably vastly better at Turf War than I’ll ever be. Not that I’m bitter or anything…

Jon Cousins, Japan correspondent

This weekend, I’m trying to get ready for my inevitable purchases of two DLC packages, so I’m concentrating on finishing the solo campaigns of Splatoon 2 and Mario + Rabbids Kingdom Battle. Splatoon’s multiplayer has had its hooks in me since the first game, but I’m actually really enjoying the variety in the single player missions and they are also encouraging me to use weapons I would ordinarily ignore. Despite the expansion‘s reported difficulty, I’m really interested to see the new ideas and levels. I’m also a big fan of Donkey Kong, so before I eventually get round to buying his turn-based strategy adventure add-on, I must finish Mario’s main game first.

Dave Letcavage, contributing writer

I know it took me ages, but I’ve finally downloaded Phoenix Wright: Ace Attorney – Spirit of Justice on 3DS. When I’m not reading (which I’ve been doing a lot of lately), I’ve mostly been playing that. In addition to the video game form of Ace Attorney, I’ve also been watching the anime thanks to a recommendation from Nintendo Life’s very own Morgan Sleeper. The English dub occasionally features some piercing voices and hammy performances, but I’m enjoying the series despite those factors. No major objections here!

When I need a break from the legal world, I’m hoping to start another playthrough of the superb Guacamelee! Super Turbo Championship Edition in anticipation of the – for now – PS4-exclusive sequel that’s scheduled to release next month. The original is quite possibly my favorite Metroidvania ever, so returning to it is always a treat.

Richard Atkinson, contributing writer

I’ll be making my merry way to the stunning city of Cambridge, UK this weekend to meet and greet some of our dedicated readers to enjoy hours of gaming fun at the Centre Of Computing History. There will be a plethora of consoles to jump on including the likes of the Famicom, Sharp Famicom Twin, NES, Super Famicom, Super Nintendo (both US and UK Models), SNES Mini and Super Famicom Jr to name a few. Apparently there’s something called the Wii U, too… Of course, my trusty Switch will be firmly in my grips with Splatoon 2 and Mario Kart 8 Deluxe ready and waiting for anyone wanting to jump in for some Salmon Run goodness or for me to embarrass myself by falling off Rainbow Road more times than I care to imagine.

I can’t wait to meet some of the Nintendo Life staff and our awesome readers in a great venue that’s bulging at the seams with nostalgia. Make sure to come and say hello!

Which games are you playing this weekend? (348 votes)

Paladins

15%

Xenoblade Chronicles 2

4%

Octopath Traveler

21%

Fortnite

10%

Splatoon 2

11%

Ys VIII: Lacrimosa of Dana

3%

Bud Spencer & Terence Hill – Slaps and Beans

1%

Element

  0%

Tanzia

  0%

Mario + Rabbids Kingdom Battle

3%

Phoenix Wright: Ace Attorney – Spirit of Justice

1%

Guacamelee! Super Turbo Championship Edition

1%

Mario Kart 8 Deluxe

7%

Something else (comment below)

21%

Please login to vote in this poll.

As always, thanks for reading! Make sure to leave a vote in the poll above and a comment below with your gaming choices over the next few days…

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Ken Sugimori Wants Pokémon Designs To Be As Memorable As Possible

Ken Sugimori, best known as the character designer and art director of Pokémon, has been around since the inception of the franchise. In a translation provided by Siliconera recently, the talented artist discussed how Pokémon designs had to be memorable – with cool designs often failing to achieve this.  

I often tell members in charge of design to “take away from designs that are too cool,” but that is probably a sentiment that is difficult to grasp. What’s cool and what’s not is all subjective in the end. To put it extremely, my job is to get something that would look cooler if it didn’t have this or that on it, then put it in on purpose. [laughs] Basically, if it looks too cool then it takes away from what makes it memorable for the players.

It simply ends at “that’s cool.” After all, as Pokémon that are being sent out to the world, we want them to always remain memorable; however, I feel that in order to do so you have to add a touch to it.

Sugimori believes it’s about finding the right balance – again making reference to designs that might look too cool. He’ll often find this balance by adding “something uncool” to a Pokémon that is too cool or might add a cheerful feature to a Pokémon with a more serious tone.

Look at Oshawott’s cheeks. It has three freckles, and if you take them away Oshawott becomes cuter. However, taking them away makes its face less memorable. Actually, a lot of people told me “I want you to get rid of the freckles,” but I strongly insisted “It is better to have them.” Going by my standards, this is the correct way to design Pokémon.

Are you a fan of Ken’s work? Would you prefer extremely cool or cute Pokémon? Tell us below.

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Video: Here’s How Go Vacation On Switch Compares To The 2011 Wii Version

If you didn’t see our review yesterday, Bandai Namco’s Go Vacation is now available on the Nintendo Switch. The 2011 Wii version of the game followed the success of Nintendo’s 2009 release, Wii Sports Resort, but also expanded upon the original idea at the same time. 

Go Vacation on Switch is a high-definition port filled with over 50 different activities and has an impressive amount of things to see and do at a leisurely pace. If you’re still wondering at this point how it visually stacks up against the original release, above is a comparison video displaying the two versions of the game side-by-side. As crisp as the Switch version looks, it still appears to a bit rough around the edges due to the source material it’s based on. 

Are you planning on picking up Go Vacation on Switch? Have you already got your hands on it? Are you impressed with the visual improvements? Tell us below.

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Hori’s Mario And Zelda Themed D-Pad Joy-Con Limited To Handheld Mode Arrives Locally This September

The Japanese peripheral maker Hori was only in the headlines recently, warning customers about a Switch battery-draining issue currently linked to its left-hand Joy-Con featuring a full D-Pad arrangement. While we got the official word from the manufacturer this would be fixed prior to the controller’s release in Western markets, the latest news is it will be arriving locally in September for $25.00. 

The announcement comes via IGN, with the other part of the reveal being the controller will be available in Zelda and Mario-themed designs. Obviously, this isn’t the first themed controller Hori has worked on, with the accessory manufacturer also recently revealing Mario, Zelda and Pikachu design for GameCube-inspired Pro Controllers.

Some vital information that appears to have been forgotten is the fact the controller is for handheld use only, as can be seen on the packaging above. According to the source, the low price point of the Hori left-hand Joy-Con has been achieved by excluding a number of features including Bluetooth, Gyrosensor, HD rumble, a battery and the SL/SR buttons. As a result, this makes traditional couch play with the controller impossible as it is unable to be used with a grip. 

Are you tempted by either of these left-hand Joy-Con controllers? Are you still concerned about the battery-draining issue or are you surprised the controller is limited to the Switch’s portable mode? Tell us below. 

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The Nintendo Switch Is Headed To Turkey But Will Cost Customers Almost $500

The Nintendo Switch will soon be available for customers to buy in Turkey, but systems are set to cost a staggeringly high price of almost $500 (USD).

A few years back, Nintendo abruptly left the Turkish market due to the country’s troubling financial situation, but a new distributor called CD Media is now in charge of Nintendo’s dealings in the country. This new arrangement means that the Switch will finally be available for those wanting to buy Nintendo’s latest hardware, but the prices are scarily high – especially considering the nation’s financial difficulties are far from over.

You can see some of the prices for yourself below.

– Nintendo Switch Gray / Neon Blue/Neon Red Console: 2,399 TL (USD $495 / £377)
– Joy-Con Gray / Joy-Con Neon Red (L)/Neon Blue (R): 559 TL (USD $115 / £87)
– Nintendo Switch Pro Controller: 499 TL (USD $102 / £78)
Super Mario Odyssey: 379 TL (USD $78 / £60)
The Legend of Zelda: Breath of the Wild: 329 TL (USD $68 / £52)

Naturally, fans aren’t especially happy with this news and were no doubt hoping for a price that coincides with those found in the UK and US. As it stands, some of these products are actually around 1.5x the cost found in those regions, despite the previously mentioned financial troubles.

As ever, feel free to share any thoughts you might have down in the comments below.

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Taiko no Tatsujin: Drum ‘n’ Fun! Officially Confirmed For Western Switch Release

Bandai Namco has officially announced that Taiko no Tatsujin: Drum ‘n’ Fun! will arrive on Switch in Europe and North America this November.

We’ve been expecting this taiko drum rhythm game to arrive for some time, with several recent trademarks appearing recently which all hinted at a western release at some point in the near future. This Switch edition of the game boasts unique features that were designed especially with the console in mind.

Using the Joy-Con controllers as drumsticks, Taiko no Tatsujin: Drum ‘n’ Fun! introduces motion control play that aims to replicate the popular arcade-style experience so often seen in Japan. The game also features 20 multiplayer rhythm-based mini-games that can be played by up to 4 players, as well as a ‘Rhythm Games Mode’, in which players will be able to play as characters from classic Nintendo games including Kirby and a Squid from Splatoon 2.

There’s no word just yet on whether or not the Hori Taiko Drum Controller will also make it over to the west, but the product is currently available to import from Play-Asia.

Taiko no Tatsujin: Drum ‘n’ Fun! launches on Nintendo Switch in both regions on 2nd November.

Are you excited for this one? Will you be finding your rhythm this November? Let us know with a comment below.

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Nintendo Download: 26th July (Europe)

The latest Nintendo Download update for Europe has arrived, and it’s bringing new games galore to the eShop in your region. As always, be sure to drop a vote in our poll and a comment down below with your potential picks for the week. Enjoy!

Switch eShop – New Releases

Mega Man X Legacy Collection (Capcom, €19.99 / £15.99 ) – The celebrated Mega Man X series returns! Play as Mega Man X – the powerful successor of classic fighting robot Mega Man – as he battles a variety of deadly bosses known as Mavericks in four hit titles. – Read our Mega Man X Legacy Collection review

Mega Man X Legacy Collection 2 (Capcom, €19.99 / £15.99 ) – Complete the exciting Mega Man X saga with this collection of four action-packed titles! Both Mega Man X and his ally Zero return as playable characters, allowing players to jump and shoot through challenging stages with X’s arm cannon, or slash through enemies with Zero’s energy saber. – Read our Mega Man X Legacy Collection 2 review

Pool Panic (Cartoon Interactive, €12.19 / £10.99 ) – Pool Panic frees billiards from the table and unleashes it into a world where everything from jungles and deserts to cities and swamps is a living pool game! You already know that sinking eight balls is the ultimate goal, but can you succeed while contending with monster balls chasing you, or ballerina balls leaping away from your well-aimed shots? – Read our Pool Panic review

Zaccaria Pinball (Magic Pixel, Free ) – Zaccaria was founded by three brothers (Marino, Franco, & Natale) and was the 3rd largest manufacturer of pinball machines in the world (behind Bally & Williams). They had created and produced more than 35 different pinball machines between 1974 and 1987.

Bud Spencer & Terence Hill – Slaps And Beans (Trinity Team, €20.00 / £17.99 ) – Bud Spencer and Terence Hill in their first virtual adventure. A brand new story! Whether in the Western Saloon, Miami Downtown, at the fairground etc… you’ll get the full load of funny conversation, slaps and of course lots of mass brawls.

Semblance (Gambitious , €8.99 / £8.09) – Semblance is an innovative platformer with deformable terrain, set in a beautiful minimalist world. It’s a game that asks, what if you could deform and reshape the world itself? Semblance takes the idea of a ‘platform’ in a platformer and turns it on its head. What if platforms were actually part of the gameplay, part of the way you solved problems? – Read our Semblance review

Paladins (Hi-Rez Studios, Now available for free ) – Join 25+ million players in Paladins, the free-to-play fantasy team-based shooter sensation. Wield guns and magic as a legendary Champion of the Realm, customizing your core set of abilities to play exactly how you want to play. – Read our Paladins review

ACA NEOGEO THE KING OF FIGHTERS ’97 (HAMSTER, €6.99 / £6.29 ) – “THE KING OF FIGHTERS ’97” is a fighting game released by SNK in 1997. Featuring popular characters from FATAL FURY and ART OF FIGHTING, these fighters will battle to determine who is the strongest. The ADVANCED and EXTRA modes of gameplay offer an even deeper level of tactics. – Read our ACA NEOGEO THE KING OF FIGHTERS ’97 review

Arcade Archives OMEGA FIGHTER (HAMSTER, €6.99 / £6.29 ) – “OMEGA FIGHTER” is a shooting game released by UPL in 1989. Use two kinds of Shots and a variety of items to defeat the enemies invading Earth and destroy their giant mothership. As enemies are approached and destroyed, your score increases in an intense shooting system that garnered many fans. *This version includes OMEGA FIGHTER SPECIAL MODE and OMEGA FIGHTER SPECIAL.

Banner Saga 3 (Versus Evil, €14.99 / £13.49) – Banner Saga 3 is the final dramatic chapter in the mature, story-driven Viking RPG series which has won over 20 awards and has been nominated for 4 BAFTA awards. As the world continues to crumble around you, who can you trust, how will you protect your allies and what choices will you make as the Darkness draws near?

Chicken Assassin: Reloaded (Akupara Games, €6.99 / £5.99 ) – Chicken Assassin is a fast-paced action-RPG with an outrageous storyline filled with over-the-top humour that boasts a myriad of colourful enemies and visually stunning levels and environments. – Read our Chicken Assassin: Reloaded review

Crossing Souls (Devolver Digital, €14.99 / £13.49 ) – Crossing Souls is an action-adventure set in a California suburb in the midst of a supernatural event that rocks the small community as grand forces siege the town. Control five characters and use each character’s specialties to overcome any obstacle. Fight in real-time, solve clever puzzles, face off against powerful bosses and play special levels inspired by 80’s arcade video games.

Dawn of the Breakers (CyberStep, Free) – Defeat the impending menace, the mysterious “Ghouls”! Utilize new abilities with each transformation of your Heroes! Discover the fate that awaits a young man afflicted with amnesia… Embark on an unpredictable journey!

NoReload Heroes (Forever Entertainment, €9.99 / £8.99 ) – NoReload Heroes is a chaotic co-op party shooter for up to four people. You play as a team, fighting your way through randomly generated rooms filled with various types of enemies, picking up insane magitech guns on the way. Shooting stuff up is simple and hilarious, but only the best of teams can make it all the way back to the evil they’ve created. – Read our NoReload Heroes review

Piczle Lines DX 500 More Puzzles! (RAINYFROG, €8.49 / £7.64) – Couldn’t get enough of Piczle Lines DX? This is another Piczle Lines game with 500 new and sometimes feisty puzzles to wrap your mind around. Draw lines to connect pairs of numbers to complete a hidden picture in this feverishly addictive PICture puzZLE game! Connect numbers of the same colour, using the same number of blocks as the number!

GO VACATION (Nintendo, €49.99 / £39.99 ) – Welcome to Kawawii Island, a paradise resort where friends and family can enjoy 50+ co-op and competitive activities. There are all sorts of exciting ways to explore the island, from horseback to buggies, snowmobiles to inline skates. – Read our GO VACATION review

Hello Neighbor (tinyBuild Games, €39.99 / £35.99 ) – Hello Neighbor is a stealth horror game about sneaking into your neighbor’s house to figure out what horrible secrets he’s hiding in the basement. You play against an advanced AI that learns from your every move. Really enjoying climbing through that backyard window? Expect a bear trap there. Sneaking through the front door? There’ll be cameras there soon. Trying to escape? The Neighbor will find a shortcut and catch you.

Candle: The Power of the Flame (Merge Games, €15.99 / £11.99) – Candle is an adventure with challenging puzzles. Play as Teku, a young novice on a dangerous journey to rescue his tribe’s shaman from the evil tribe of the Wakcha. But the way is littered with sinister traps and difficult obstacles. – Read our Candle: The Power of the Flame review

Element (Flightless, €11.99 / £10.99 ) – Element is a real-time strategy space game for people who don’t have time to play real-time strategy space games. Home no longer provides a means to survive. A fight for resources to escape our system has begun. The future lies beyond…

Final Light, The Prison (Enjoy Up Games, €6.99 / £6.29 ) – Politicians, spies, inventors and anyone who may harm those who really control the world, were imprisoned in Prison S-313, created in a barren area unknown to mankind. Darkness and incomprehension overcame them all, subjecting them to all kinds of barbarity. This is now a ghost prison where everything that happened remains in the past. Our reckless and difficult mission will be to free these hateful spirits…

Spheroids (Eclipse Games, €7.99 / £6.99 ) – In Spheroids you take control of Lucas, a jumpy Canadian boy who sets out on an adventure with his crazy scientist companion Otto after it’s discovered that the government has been hiding alternative universes from the cubic world they live in. Unfortunately, these alternative universes contain spheres that wish to turn everything round, so it’s up to Lucas to save the world from these dangerous aliens: the Spheroids. – Read our Spheroids review

3DS eShop – New Releases

Smash Bowling 3D (Big John Games, €4.99 / £4.49 ) – Get ready to smash the boundaries of any previous handheld bowling experience with Smash Bowling 3D on the Nintendo 3DS from Big John Games. Smash Bowling 3D provides an incredibly accurate interface to apply aim, ball spin, power, and positioning. – Read our Smash Bowling 3D review

WarioWare Gold (Nintendo, €39.99 / £34.99 ) – The latest in the WarioWare series is coming to Nintendo 3DS family systems! Which means, there’s a new way to play Wario’s strangely satisfying microgames. With classics and new additions, there are 300 microgames to enjoy, making this the biggest entry in the series! Press buttons, tilt the system, use the Touch Screen and microphone, and dig that crazy action while it’s hot!

Switch eShop – Pre-Orders

Crush Your Enemies! (Vile Monarch , €7.99 / £7.19, pre-order from 23/07/2018) – Pre-Order until 02/08/2018, 14:59 CEST Game description: Jump right into battle and use your rusty strategic and tactical skills to crush hundreds of enemies within minutes! Crush Your Enemies has everything you like in strategy games: planning, choosing different types of units, managing resources, taking enemy territory and outwitting your opponents with the ingenious formations of your men.

SNK Heroines Tag Team Frenzy (NIS America, €49.99 / £39.99, pre-order from 24/07/2018) – Pre-Order until 06/09/2018, 23:59 local time Game description: Fan-favourite heroines from SNK gather together for 2-on-2 tag-team action in SNK Heroines Tag Team Frenzy on Nintendo Switch!

Flat Heroes (Deck13 Interactive, €9.99 / £8.99, pre-order from 26/07/2018) – Pre-Order until 02/08/2018, 14:59 CEST Game description: Flat Heroes rewards you with that good old feeling of surviving impossible levels alongside a smooth modern design with a minimalist style. With a simple set of movements and delightful controls, Flat Heroes encourages you to stylishly navigate and survive over 300 handcrafted levels, destroy the most epic bosses around and truly be the two-dimensional hero (or heroes!) you’ve always dreamed you could be.

Switch eShop – Special Offers

Game Title Price Saving Until Original Price
Unexplored (Digerati) €13.50 / £12.14 -10% Thu 16th Aug €15.00 / £13.49
Just Dance 2017 (Ubisoft) €29.99 / £24.99 -50% Thu 9th Aug €59.99 / £49.99
Just Dance 2018 (Ubisoft) €35.99 / £29.99 -40% Thu 9th Aug €59.99 / £49.99
LEGO CITY Undercover (WARNER BROS.PICTURES) €29.99 / £24.99 -50% Thu 9th Aug €59.99 / £49.99
LEGO MARVEL Super Heroes 2 (WARNER BROS.PICTURES) €35.99 / £29.99 -40% Thu 9th Aug €59.99 / £49.99
NBA 2K18 (2K) €34.99 / £27.49 -50% Thu 9th Aug €69.99 / £54.99
NBA 2K18 Legend Edition (2K) €49.99 / £42.49 -50% Thu 9th Aug €99.99 / £84.99
NBA 2K18 Legend Edition Gold (2K) €74.99 / £59.99 -50% Thu 9th Aug €149.99 / £119.99
Puyo Puyo Tetris (Koch Media) €19.99 / £17.49 -50% Thu 9th Aug €39.99 / £34.99
RAYMAN LEGENDS: DEFINITIVE EDITION (Ubisoft) €23.99 / £17.99 -40% Thu 9th Aug €39.99 / £29.99
South Park: The Fractured but Whole (Ubisoft) €35.99 / £29.99 -40% Thu 9th Aug €59.99 / £49.99
Tales of the Tiny Planet (Joindots) €7.49 / £6.74 -50% Thu 9th Aug €14.99 / £13.49
Urban Trial Playground (Tate Multimedia) €11.99 / £10.79 -40% Thu 9th Aug €19.99 / £17.99
ATOMIK: RunGunJumpGun (Gambitious ) €4.79 / £4.79 -40% Thu 9th Aug €7.99 / £7.99
Brawlout (Angry Mob Games) €11.99 / £10.79 -40% Thu 9th Aug €19.99 / £17.99
Binaries (Ant Workshop) €4.79 / £3.99 -60% Thu 9th Aug €11.99 / £9.99
BUTCHER (Crunching Koalas) €5.99 / £5.39 -40% Thu 9th Aug €9.99 / £8.99
Cat Quest (Pqube) €7.79 / £5.99 -40% Thu 9th Aug €12.99 / £9.99
Caveman Warriors (JanduSoft) €7.79 / £7.01 -40% Thu 9th Aug €12.99 / £11.69
ChromaGun (Pixel Maniacs) €9.99 / £8.99 -50% Thu 9th Aug €19.99 / £17.99
Clustertruck (tinyBuild Games) €8.99 / £8.09 -40% Thu 9th Aug €14.99 / £13.49
Detention (Coconut Island Games) €6.29 / £5.69 -40% Thu 9th Aug €10.49 / £9.49
Dandara (Raw Fury) €8.99 / £8.09 -40% Thu 9th Aug €14.99 / £13.49
Draw a Stickman: EPIC 2 (Hitcents) €3.49 / £3.49 -50% Thu 9th Aug €6.99 / £6.99
Earth Atlantis (Headup Games) €7.49 / £6.74 -50% Thu 9th Aug €14.99 / £13.49
Elliot Quest (Playeveryware) €5.99 / £5.39 -40% Thu 9th Aug €9.99 / £8.99
forma.8 (MixedBag) €4.99 / £4.49 -50% Thu 9th Aug €9.99 / £8.99
FRAMED Collection (Surprise Attack) €5.99 / £5.39 -40% Thu 9th Aug €9.99 / £8.99
Furi (The Game Bakers) €11.99 / £10.79 -40% Thu 9th Aug €19.99 / £17.99
GoNNER (Raw Fury) €5.99 / £5.39 -40% Thu 9th Aug €9.99 / £8.99
Graceful Explosion Machine (Vertex Pop Inc.) €7.79 / £5.99 -40% Thu 9th Aug €12.99 / £9.99
Hammerwatch (BlitWorks) €5.99 / £5.39 -40% Thu 9th Aug €9.99 / £8.99
Hexologic (MythicOwl) €1.67 / £1.39 -44% Thu 9th Aug €2.99 / £2.49
Infernium (Undergames) €13.79 / £11.99 -40% Thu 9th Aug €22.99 / £19.99
INVERSUS Deluxe (Hypersect) €5.99 / £5.49 -50% Thu 9th Aug €11.99 / £10.99
Jotun: Valhalla Edition (Thunder Lotus Games) €8.99 / £6.59 -40% Thu 9th Aug €14.99 / £10.99
Kid Tripp (Four Horses) €1.99 / £1.79 -50% Thu 9th Aug €3.99 / £3.59
Kingdom New Lands (Raw Fury) €7.49 / £6.74 -50% Thu 9th Aug €14.99 / £13.49
Kona (Koch Media) €9.99 / £8.99 -50% Thu 9th Aug €19.99 / £17.99
Lichtspeer: Double Speer Edition (Crunching Koalas) €5.99 / £5.39 -40% Thu 9th Aug €9.99 / £8.99
Lovers in a Dangerous Spacetime (Asteroid Base) €8.99 / £7.19 -40% Thu 9th Aug €14.99 / £11.99
NBA Playgrounds – Enhanced Edition (Saber Interactive Incorporated) €9.99 / £8.99 -50% Thu 9th Aug €19.99 / £17.99
Neonwall (JanduSoft) €5.99 / £5.39 -40% Thu 9th Aug €9.99 / £8.99
Nine Parchments (Frozenbyte) €7.99 / £7.19 -60% Thu 9th Aug €19.99 / £17.99
Old Man’s Journey (Broken Rules) €5.99 / £5.39 -40% Thu 9th Aug €9.99 / £8.99
Outlast: Bundle of Terror (Red Barrels) €14.99 / £11.99 -40% Thu 9th Aug €24.99 / £19.99
Party Golf (Giant Margarita) €8.99 / £8.09 -40% Thu 9th Aug €14.99 / £13.49
Pirate Pop Plus (13AM Games) €2.52 / £2.27 -40% Thu 9th Aug €4.20 / £3.79
Putty Pals (Harmonious Games) €5.09 / £4.50 -40% Thu 9th Aug €8.50 / £7.50
Resident Evil Revelations (CAPCOM) €11.99 / £9.59 -40% Thu 9th Aug €19.99 / £15.99
Resident Evil Revelations 2 (CAPCOM) €14.99 / £11.99 -40% Thu 9th Aug €24.99 / £19.99
RIVE: Ultimate Edition (Two Tribes Publishing) €8.24 / £7.41 -45% Thu 9th Aug €14.99 / £13.49
Shadow Bug (Muro Studios) €4.04 / £3.64 -55% Thu 9th Aug €8.99 / £8.09
Shift Quantum (Red Panda Interactive) €11.99 / £9.59 -40% Thu 9th Aug €19.99 / £15.99
Shu (Coatsink Software) €5.09 / £4.61 -40% Thu 9th Aug €8.49 / £7.69
Snake Pass (SUMODIGITAL) €9.99 / £7.99 -50% Thu 9th Aug €19.99 / £15.99
Stikbold! A Dodgeball Adventure DELUXE (Reign Bros) €8.99 / £7.99 -40% Thu 9th Aug €14.99 / £13.49
Super Meat Boy (BlitWorks ) €7.79 / £7.19 -40% Thu 9th Aug €12.99 / £11.99
Swim Out (Lozange Lab) €3.59 / £3.23 -40% Thu 9th Aug €5.99 / £5.39
The Adventure Pals (Armor Games) €7.19 / £6.47 -40% Thu 9th Aug €11.99 / £10.79
The Escapists 2 (Team17 Digital ) €11.99 / £11.99 -40% Thu 9th Aug €19.99 / £19.99
The Final Station (tinyBuild Games) €8.99 / £8.09 -40% Thu 9th Aug €14.99 / £13.49
The Jackbox Party Pack (Jackbox Games) €10.49 / £9.49 -50% Thu 9th Aug €20.99 / £18.99
Toki Tori (Two Tribes Publishing) €2.74 / £2.46 -45% Thu 9th Aug €4.99 / £4.49
Toki Tori 2+: Nintendo Switch Edition (Two Tribes Publishing) €8.24 / £7.41 -45% Thu 9th Aug €14.99 / £13.49
Transcripted (Plug In Digital) €4.79 / £4.19 -40% Thu 9th Aug €7.99 / £6.99
TurtlePop: Journey to Freedom (DigiPen Game Stu) €8.99 / £8.10 -55% Thu 9th Aug €19.99 / £17.99
UNO (Ubisoft) €5.99 / £4.79 -40% Thu 9th Aug €9.99 / £7.99
Use Your Words (Smiling Buddha Games) €6.54 / £5.89 -50% Thu 9th Aug €13.09 / £11.79
Uurnog Uurnlimited (Raw Fury) €7.49 / £6.74 -50% Thu 9th Aug €14.99 / £13.49
Volgarr the Viking (Crazy Viking) €4.99 / £4.49 -50% Thu 9th Aug €9.99 / £8.99
Warp Shift (ISBIT GAMES) €5.99 / £5.39 -40% Thu 9th Aug €9.99 / £8.99
Wonder Boy: The Dragon’s Trap (DotEmu) €11.99 / £10.79 -40% Thu 9th Aug €19.99 / £17.99
Worms W.M.D (Team17) €17.99 / £11.99 -40% Thu 9th Aug €29.99 / £19.99
South Park : The Fractured But Whole – Gold Edition (Ubisoft) €47.99 / £37.79 -40% Thu 9th Aug €79.99 / £62.99
South Park: The Fractured but Whole – Season Pass (Ubisoft) €17.99 / £15.00 -40% Thu 9th Aug €29.99 / £25.00
Bleed (Digerati) €4.07 / £3.66 -66% Mon 30th Jul €11.99 / £10.79
Bleed 2 (Dihgerati) €7.49 / £6.74 -50% Mon 30th Jul €14.99 / £13.49
Don’t Die, Mr Robot! (Digerati ) €1.99 / £1.79 -75% Mon 30th Jul €7.99 / £7.19
One More Dungeon (Ratalaika Games ) €5.99 / £5.24 -25% Sun 5th Aug €7.99 / £6.99
Plantera Deluxe (Ratalaika Games) €3.74 / £3.74 -25% Sun 5th Aug €4.99 / £4.99
Rock ‘N Racing Off Road DX (Enjoy Up Games) €5.99 / £5.39 -25% Mon 20th Aug €7.99 / £7.19
Slain: Back From Hell (Digerati Distribution) €6.79 / £6.11 -66% Mon 30th Jul €19.99 / £17.99
Slayaway Camp: Butcher’s Cut (Digerati) €5.09 / £4.58 -66% Mon 30th Jul €14.99 / £13.49
The Coma: Recut (Digerati ) €6.79 / £6.11 -66% Mon 30th Jul €19.99 / £17.99
Three Fourths Home: Extended Edition (Digerati) €3.99 / £3.59 -50% Mon 30th Jul €7.99 / £7.19
Mega Man Legacy Collection (CAPCOM Europe) €11.24 / £8.99 -25% Thu 16th Aug €14.99 / £11.99
Air Mail (N-Fusion) €7.79 / £7.20 -40% Thu 9th Aug €12.99 / £12.00
Zombillie (Forever Entertainment) €2.49 / £2.24 -50% Thu 9th Aug €4.99 / £4.49
Frederic: Resurrection of Music (Forever Entertainment) €0.59 / £0.53 -90% Thu 9th Aug €5.99 / £5.39
Frederic 2: Evil Strikes Back (Forever Entertainment) €0.49 / £0.39 -90% Thu 9th Aug €4.99 / £3.99
Lode Runner Legacy (Tozai Games) €9.59 / £8.63 -20% Wed 8th Aug €11.99 / £10.79
Her Majestys SPIFFING (Billy Goat Entertainment) €5.99 / £5.99 -40% Thu 9th Aug €9.99 / £9.99
Iro Hero (Eastasiasoft Limited) €9.09 / £8.18 -30% Thu 2nd Aug €12.99 / £11.69
Mega Man Legacy Collection 2 (CAPCOM) €11.24 / £8.99 -25% Thu 16th Aug €14.99 / £11.99
Millie (Forever Entertainment) €1.24 / £1.12 -75% Thu 9th Aug €4.99 / £4.49
NO THING (Forever Entertainment) €0.99 / £0.89 -50% Thu 9th Aug €1.99 / £1.79
Sparkle 2 Evo (Forever Entertainment) €0.99 / £0.89 -80% Thu 9th Aug €4.99 / £4.49
Sparkle 3 Genesis (Forever Entertainment) €1.24 / £1.12 -75% Thu 9th Aug €4.99 / £4.49
Sparkle ZERO (Forever Entertainment) €2.49 / £2.24 -50% Thu 9th Aug €4.99 / £4.49
Qbics Paint (Abylight) €3.49 / £3.14 -30% Thu 9th Aug €4.99 / £4.49
Radiation Island (Atypical Games) €4.99 / £4.49 -50% Thu 9th Aug €9.99 / £8.99
Timberman VS (Forever Entertainment) €1.59 / £1.43 -20% Thu 9th Aug €1.99 / £1.79
Axiom Verge (Thomas Happ Games) €16.19 / £13.49 -10% Wed 1st Aug €17.99 / £14.99
Disco Dodgeball – REMIX (Zen Studios) €8.99 / £8.09 -40% Thu 9th Aug €14.99 / £13.49
Violett (Forever Entertainment) €1.99 / £1.79 -80% Thu 9th Aug €9.99 / £8.99
Aces of the Luftwaffe – Squadron (HandyGames) €9.99 / £8.99 -33% Thu 23rd Aug €14.99 / £13.49
I, Zombie (Awesome Games) €3.74 / £3.36 -25% Fri 10th Aug €4.99 / £4.49
Darts Up (Enjoy Up Games) €2.69 / £2.42 -10% Fri 24th Aug €2.99 / £2.69
Piczle Lines DX (RAINYFROG) €13.49 / £12.59 -10% €14.99 / £13.99

3DS eShop – Special Offers

Game Title Price Saving Until Original Price
Animal Crossing: New Leaf Welcome amiibo (Nintendo) €15.99 / £12.79 -20% Thu 9th Aug €19.99 / £15.99
Donkey Kong Country Returns 3D (Nintendo) €15.99 / £12.79 -20% Thu 9th Aug €19.99 / £15.99
Nintendo Selects: Luigi’s Mansion 2 (Nintendo) €15.99 / £12.79 -20% Thu 9th Aug €19.99 / £15.99
Mario Kart 7 (Nintendo) €31.49 / £27.99 -30% Thu 9th Aug €44.99 / £39.99
Miitopia (Nintendo) €27.99 / £24.49 -30% Thu 9th Aug €39.99 / £34.99
Rhythm Paradise Megamix (Nintendo) €20.99 / £17.49 -30% Thu 9th Aug €29.99 / £24.99
Super Mario Maker for Nintendo 3DS (Nintendo) €15.99 / £12.79 -20% Thu 9th Aug €19.99 / £15.99
The Legend of Zelda: Majora’s Mask 3D (Nintendo) €31.49 / £27.99 -30% Thu 9th Aug €44.99 / £39.99
BOXBOXBOY! (Nintendo) €3.49 / £3.14 -30% Thu 9th Aug €4.99 / £4.49
Kirby’s Blowout Blast (Nintendo) €4.89 / £4.39 -30% Thu 9th Aug €6.99 / £6.29
Kirby Fighters Deluxe (Nintendo) €4.89 / £4.39 -30% Thu 9th Aug €6.99 / £6.29
Tank Troopers (Nintendo) €5.59 / £5.03 -30% Thu 9th Aug €7.99 / £7.19
The Legend of Dark Witch 3 (CIRCLE Ent.) €7.99 / £7.89 -20% Thu 16th Aug €9.99 / £9.89
Aqua Moto Racing 3D (Zordix AB) €3.99 / £3.59 -50% Thu 2nd Aug €7.99 / £7.19
Gourmet Dream (CIRCLE Ent.) €4.00 / £3.79 -20% Thu 16th Aug €5.00 / £4.79
Kid Tripp (Four Horses) €1.99 / £1.79 -50% Thu 9th Aug €3.99 / £3.59
Lionel City Builder 3D: Rise of the Rails (Big John Games) €2.99 / £2.69 -40% Thu 23rd Aug €4.99 / £4.49
Mercenaries Saga 3 (CIRCLE Ent.) €4.79 / £4.69 -20% Thu 16th Aug €5.99 / £5.89
Nano Assault EX (Shin’en Multimedia) €7.49 / £6.36 -25% Thu 16th Aug €9.99 / £8.49
Parascientific Escape – Gear Detective (CIRCLE Ent.) €4.00 / £3.79 -20% Thu 16th Aug €5.00 / £4.79
Phoenix Wright: Ace Attorney Trilogy (CAPCOMEUR) €9.89 / £8.24 -67% Thu 16th Aug €29.99 / £24.99
Phoenix Wright: Ace Attorney Spirit of Justice (CAPCOM Europe) €9.89 / £8.24 -67% Thu 16th Aug €29.99 / £24.99
Thorium Wars: Attack of the Skyfighter (Big John Games) €4.19 / £3.77 -40% Thu 23rd Aug €6.99 / £6.29

Wii U eShop – Special Offers

Game Title Price Saving Until Original Price
Gear Gauntlet (Crystalline Green) €7.49 / £5.99 -25% Thu 9th Aug €9.99 / £7.99
Axiom Verge (Thomas Happ Games) €16.19 / £13.49 -10% Wed 1st Aug €17.99 / £14.99
Breakout Defense 2 (nuGAME) €4.89 / £4.19 -30% Thu 23rd Aug €6.99 / £5.99
Flight of Light (Crystalline Green) €6.00 / £5.25 -25% Thu 9th Aug €8.00 / £7.00
forma.8 (MixedBag) €4.99 / £4.49 -50% Wed 1st Aug €9.99 / £8.99
Jotun Valhalla Edition (Thunder Lotus Games) €8.99 / £7.19 -40% Thu 9th Aug €14.99 / £11.99
Totem Topple (Crystalline Green) €3.75 / £3.37 -25% Thu 9th Aug €5.00 / £4.50

DLC / Add-On Content

Nintendo Switch

  • Xenoblade Chronicles 2 (Nintendo) (Update)
  • Zaccaria Pinball – Various Tables (Magic Pixel) – €1.99 / £1.79 – €2.99 / £2.69
  • Zaccaria Pinball – Zaccaria Solid-State Table Pack 1 (Magic Pixel) – €9.99 / £8.99
  • Zaccaria Pinball – Zaccaria Solid-State Table Pack 2 (Magic Pixel) – €9.99 / £8.99
  • Zaccaria Pinball – Zaccaria Solid-State Table Pack 3 (Magic Pixel) – €9.99 / £8.99
  • Zaccaria Pinball – Zaccaria Electro-Mechanical Table Pack 1 (Magic Pixel) – €9.99 / £8.99
  • Zaccaria Pinball – Zaccaria Remake Table Pack 1 (Magic Pixel) – €14.99 / £13.49
  • WorldNeverland – Elnea Kingdom: Guiding Butterfly Wings (althi) – €2.99 / £2.69
  • Dawn of the Breakers – 6 Spirit Gem (CyberStep) – €0.99 / £0.99
  • Dawn of the Breakers – 36 Spirit Gem (24 + 12 bonus) (CyberStep) – €4.99 / £4.99
  • Dawn of the Breakers – 75 Spirit Gem (48 + 27 bonus) (CyberStep) – €9.99 / £9.99
  • Dawn of the Breakers – 140 Spirit Gem (90 + 50 bonus) (CyberStep) – €17.99 / £17.99
  • Dawn of the Breakers – 320 Spirit Gem (190 + 130 bonus) (CyberStep) – €39.99 / £39.99
  • Dawn of the Breakers – 440 Spirit Gem (250 + 190 bonus) (CyberStep) – €49.99 / £49.99
  • Dawn of the Breakers – 1055 Spirit Gem (490 + 565 bonus) (CyberStep) – €99.99 / £99.99
  • Dawn of the Breakers – Monthly Spirit Gem Pass (CyberStep) – €9.99 / £9.99

So that’s your lot for this week’s Nintendo Download. Go on, be a sport and drop a vote in the poll above, and a comment below with your hot picks!

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Feature: 5 Observations From Playing Super Smash Bros. Ultimate With Bill Trinen

As a journalist, sometimes you’re handed what I’ll hesitantly describe as “unfair” deadlines. In those moments, you learn the massive value of a single hour. Ask me where all the spare outlets in the depths of the Los Angeles convention centre are. I’m a borderline cartographer for shortcuts through Comic-Con’s back rooms. I’ve paid almost any price for WiFi.  

At the same time, if Nintendo themselves hand you a similar timeframe by telling you some approximation of, “Hey, want to come chill and play Super Smash Bros. Ultimate for an hour?”, you instinctively know that isn’t really work. (Heck, if this ever happens to you, you might be so relaxed you’ll do your Comic-Con shopping on the same day, like me.)

Relativity aside, the lesson remains: there is always something you can take away from one entire hour. Especially if, in that time, you’re playing an unreleased entry in the Super Smash Bros. series and your partner ends up being Nintendo Senior Product Marketing Manager and professional orange holder Bill Trinen.

So after being paired off in a hotel room high above Comic-Con to forge through a boat-load of Smash Bros., here are five takeaways I had from both the new Ultimate and Bill Trinen, in not too particular of an order.

Character Updates Are Subtle, But Will Be Plenty Noticeable To Veterans

Sharp-eyed super fans have gleaned a lot already from the E3 footage of Smash Bros. Ultimate that’s already out in the wild. The version we played was the same build, so there isn’t anything new to expound upon. But that doesn’t mean your local Nintendo writer doesn’t have some hot-takes all his own!

Please note that in a previous life, I was a well-travelled Smash Bros. Melee professional for about a decade’s time who just so happened to main Pikachu. As such, I definitely spent the lion’s share of my matches trying out Pikachu’s new build. I came away pretty satisfied. Pikachu is just about as quick, but he gains some more reliability with both a stronger skull-bash for recovery, as well as with a new electrified neutral-A attack. Pikachu also has a quickened back-air animation, which I suppose in time might come to be realized as a nerf, though I still found it pretty effective for spacing and disrupting of a lot of approaching attacks.

Don’t worry, I played other characters too. I found Link to have an altogether different playstyle as compared to Link from every previous Smash game. His bombs are now remotely triggered and coupled with him lacking a hookshot for the first time ever, his new technical playstyle actually mirrors that of a lighter Solid Snake much more than old Link.

Speaking of Snake, it’s flat out odd playing as the Super Smash Bros. Brawl favourite (his only previous appearance) under the quickened pace of Ultimate (more on that later). The same slight disorientation can be said of the Ice Climbers, who return after a small series hiatus. To my hands, the Climbers felt a little underpowered compared to their Melee and Brawl counterparts, mostly due to far less logical options out of a grab. Shiek also doesn’t currently appear to be as competitively viable as players like ZeRo and Plup made her in previous games, but I wouldn’t exactly describe her as unplayable, either. The long-time familiarity of stalwarts like Fox and Shiek made them effective battlers throughout all my attended Comic-Con events.

Here are some more rapid-fire reactions: slow characters like Ganondorf and Ike seemed improved due to the quickened pace of the game, yet I’m predicting they are likely still too slow for one-on-one competitive play (still, not to brag, but I landed multiple Ganon punches). Ridley seems like a powerhouse with some sick combos, but he has a glaring weakness when it comes to vertical speed – imagine something like a giant Metaknight. Are you a Megaman player? His kit seems to have translated pretty dang positively, but being a little squishy is still an issue for him. Pokémon Trainer is very fun without fatiguing Pokémon! Mario is pretty much the same dang character. Little Mac can charge his punch seemingly forever. Finally, the Inkling Kids are a technical player’s dream, but they pack enough punch that a newcomer will probably enjoy them without needing to fully understand how to use them.

There are plenty more impressions I could write, but the bottom line? I played nearly every character and had an absolute blast with every single one of them.

The Game Is Fast Enough That It’s Hard To Play Smash 4 Now

If you’re a casual Smasher, you probably aren’t going to be too hung up on this point (or any point I’ll make, for that matter). But as I’ve discussed and as many pros have reported, the game’s physics are subtly altered to be more rapid than in Smash 4, though not in super overt ways.

Having now played Ultimate at several events for a collective several hours, the change in pace is subtle enough that it won’t blow you away if you’re familiar with the Wii U/3DS versions, but effective enough that if you go back and play Smash 4 afterwards (out of sheer Smash withdrawal, as in my case), the slower pace seems hard to accept any more.

How exactly is the game faster? Rather than further retread the topic on my own once again, I went to Smashboards moderator, Smash analyzer and frequent sound-bite contributor Kyle “Thinkaman” Brockman to sum up the speed changes as technically-minded as possible for any reader who might be interested in looking under the hood. Here’s his analysis:

One of the most talked about aspects of fighting game speed is the delay that follows landing with an aerial attack. In this case, like Link’s sword getting stuck in the ground.

Melee’s aerial attacks had very low landing lag with correct inputs. Brawl and Smash 4 had higher landing lag, but with more opportunities to “auto-cancel” and skip it entirely; 54% of aerial attacks in Smash 4 can auto-cancel out of a short hop.

What we’re seeing with the Ultimate data (from just the E3 demo) is landing lag is very close to Melee levels and Smash 4’s abundant autocancels.

In addition, general technical discoveries of the E3 footage include grabs being slightly worse across the board and backwards rolls (just backwards!) being significantly worse.

Putting these landing lag changes alongside the other changes that have been documented—universal frame-three jumpsquat speed, the short-hop shortcut, attacks gaining staleness from hitting shields, the new powershield parry, short hop attacks dealing 0.85x damage—there seems to be a clear design focus around carefully balancing short hop aerial attacks in particular.

Got all that? If that means nothing to your brain, just take my initial word for it: the game is more aggressive, and I really like it.

Nintendo Has Heard The E3 Feedback Loud And Clear

Playing match after match, Bill kept opening the floor to me, “So, any questions…?” I eventually fed him one half-jokingly. “Yeah, sure. Why is Bayonetta so broken?” If you’re not aware, the professional Smash scene is asunder over whether or not Bayonetta is too powerful, and her powerhouse showing during the Smash Bros. 2018 Invitational did little to calm their nerves.

“(Series director) Masahiro Sakurai has heard plenty of the feedback during the E3 tournament and from player feedback of the E3 build.” Trinen told me. He assured me that though nothing is promised, many small changes could potentially be in store for Bayonetta, as well as any character. In addition, while Smash pros are nowhere near the only target audience for Ultimate, I was assured that Nintendo wants to make both a fun and balanced game for anyone who will pick up the eventual final release when it hits stores this December (with that in mind, virtually all my character-specific impressions anywhere in this article are subject to change).

Trinen did, however, offer an appendix to my thoughts regarding Bayonetta’s sheer power: “I mean, look at her!”

Bill Trinen Is A Dang Good Smash Player

If you follow Nintendo’s PR appearances even a small amount, you might be aware that Trinen’s storied history at the Kyoto-based company isn’t just for appearances. “We were playing (Super Smash Bros. Melee) for months ahead of its release,” says Trinen of some of his earlier days with the company. “We played it during our breaks for at least a decade.”

Unspokenly, we both made it a point to attempt Smash Bros. purity by avoiding all items during our matches to the best of our abilities (items were permanently turned on for the demo version of the game). I won’t speak to the final tally of wins and losses. I am a lapsed professional player, after all. But the day spent playing Ultimate was one more reminder that Nintendo’s PR aren’t just sales people; they are by-and-large hardcore fans.

If you ever find yourself matched up against Shigeru Miyamoto’s personal translator, watch out for Bill’s Marth and Shiek.

And Finally, A Word On Mother 3…

At some point during our time together, a match against the psychic-boy Ness prompted some lighthearted bemusement. “I keep thinking I’m Lucas,” Bill laughed. You see, Lucas is the protagonist of the Japanese-only release Mother 3, and he employs a long-distance grab, as compared to the more popular Earthbound alumni Ness and his up-close approach. Only Ness was available to play in the demo.

The non-translation of Mother 3 has become the memification of legends, so in a weak moment, I leapt at the opportunity for a comment. I asked him about Mother 3. Listen, he was the one who brought up Lucas.

Bill’s response? “It’s a good game.”


Thanks to Bill Trinen and the NOA team team for our hands-on with Super Smash. Bros Ultimate. The game releases December 7th on the Nintendo Switch.

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Senran Kagura’s Switch Pinball Game Will Be Introduced In A Livestream Next Week

A presentation is set to air next week for Peach Ball: Senran Kagura, providing fans with some more info on the upcoming Switch release.

The show, which has been called ‘The Senran Kagura New Title Presentation 2018’, is set to introduce the game properly for the first time. We first heard about Peach Ball: Senran Kagura almost a year ago, when series producer Kenichiro Takaki said that the game was something he had “always wanted to do“. Hopefully, this new presentation will give us an indication on how the game might differ from main series entries.

That’s not all, though, as the presentation is also set to include information on the series’ anime, as well as a section devoted to Shinobi Refle: Senran Kagura. If you’re interested in watching the show, you can see the events unfold from 4am PT / 7am ET / 12pm BST / 1pm CEST on 2nd August down below.

Are you a fan of the series? Will you be tuning in live in a few days’ time? Let us know what you hope to see from the game (by which we mean gameplay!) in the comments below.