Posted on Leave a comment

Review: Iconoclasts (Switch eShop)

Though it may not initially seem so, video game production is an extremely demanding task, requiring equal amounts of ambition, creativity, and attention to detail to produce something memorable – and that’s not even accounting for the long shadow cast by countless other games that have garnered mass acclaim and popularity. The act of making a game is an intimidating mountain to climb even when you’ve got a team of talented individuals backed by sufficient resources, yet somehow, Joakim Sandberg has managed to do the impossible with Iconoclasts: he’s made a fantastic, memorable, and fun game, and he did it alone.

Iconoclasts is the result of one man’s dream project for an action platformer, borne out over a lengthy eight-year period of development. Fortunately, the final product reflects the time invested into it, as it expertly mixes an engaging and surprisingly heavy story with Metroidvania elements and a peerlessly gorgeous 16-bit visual style that favors immaculate detail and eye-popping color palettes. It’s a treat on several fronts, and isn’t a game you’ll want to pass on without giving it some consideration.

The story follows our silent heroine, Robin, an engineer and mechanic who lives in a society where her services are highly discouraged. A religious regime called the One Concern rules over people with an iron fist, tightly controlling the usage of a mysterious and powerful material called Ivory which has made the society’s technology possible. It’s a gripping and unusual tale, and one which will frequently take you by surprise with the themes that it covers.

Topics like the dangers of religious zealotry and the nature of free will are explored at length, and though the dialogue and cutscenes can sometimes feel like they’re dragging on a little long for this sort of game, they’re often an interesting change of pace and tone for what otherwise looks like a typical bright and friendly action platformer. Though these deeper themes take the center stage, they’re balanced out by a healthy dose of wry humor, which helps to keep the experience from feeling too preachy or dull. For every uncomfortable scene of watching a mother and daughter’s tense relationship erupt into a hurtful argument, there’ll be another where you listen in on a bar full of raucous men telling groan-inducing, pun-riddled jokes.

Gameplay is rather difficult to describe, as it borrows many elements from the Metroidvania genre, but it does so loosely. This is very much a narrative-driven experience, which means that exploration is not the number one focus, even if it is strongly featured in the familiar map design. Robin begins her adventure with a powerful stun gun and a giant, golden wrench, both of which are used to clobber the occasional enemies you’ll come across and in most of the puzzle solving as you explore. Though Iconoclasts is, on the whole, a more linear experience, there are several pockets where the map opens up considerably to allow for some good, old-fashioned trial and error exploration, and many of these sections must later be revisited with new power-ups if you wish to grab all the loot.

Instead of rote health or weapon upgrades, the various nooks and crannies of the map are rife with small treasure chests that contain crafting materials – like the cutely named ‘Improvium’ – which can then be used on benches to make special ‘Tweaks’. Tweaks act as a sort of skill or perk system, giving you a wide range of little boosts and buffs to make the game easier in some ways. You’re only given a few slots for equipping Tweaks, which can do everything from giving you more air for underwater sections to upping your max run speed. Taking any sort of damage will deactivate the Tweak in the rightmost slot, and each one after that will also deactivate as you take more damage, only to be restored if you find enough ivory from felled enemies and solved puzzles.

It’s a nice way of introducing a little more incentive to play defensively, though admittedly, Tweaks don’t do a lot to modify the overall experience. Yes, you may notice if one gets knocked out and Robin runs a little slower, but there’s seldom a situation where it feels like a notable loss. Nonetheless, the Tweak system is a welcome way of giving the player control over skewing the game towards particular playstyles, and there’s just something that feels so right about scouring the map and finding materials to craft more of them.

Much of this is down to the traversal and moment-to-moment gameplay, which feels positively sublime. Robin has just the right amount of weight to her jumps and the diverse skillset that she develops over the course of the game makes for a varied and interesting experience. Puzzles are often straightforward and simple to figure out, but there are many that will demand a little more thought and planning; some puzzles can span multiple screens and a few different tools just to get to a little blue chest. Some may see this as going a bit overboard, but it’s nice to see some puzzle design in a Metroidvania that goes for a little more than just using a single tool on an obvious obstacle.

Oddly enough, some of the best puzzles are actually dressed up as boss battles. One memorable fight involved two characters separated on different sides of a room-sized robot, with the two having to tag each other in and out as they dismantle different parts of the machine so the other can get to weak points on their side. It was dynamic, interesting, and rather off the wall, which was a refreshing change of pace from the usual loop of simply recognizing attack patterns and retaliating where possible. Each boss in Iconoclasts feels distinct from the last, with many of them employing unique tactics and requiring unconventional reactions to triumph. Though the difficulty does occasionally tend to be a little on the easy side, these boss fights more than make up for it in their overall fun factor and memorable design.

On the presentation side of things, Iconoclasts manages to astound with its hyper-detailed 16-bit graphics. This is pixel art at its absolute best; it’s immediately clear that Sandberg devoted a significant amount of development time to getting the looks of the game just right. Each environment you enter has a vibrant and bright veneer to it, and the atmosphere is perfectly captured in the little details, all adding up to make for quite a visual treat. Animation quality is similarly stellar, with a surprising amount of emotion and expression being coaxed out of each character as they pantomime during cutscenes. All of this is capped off by a retro soundtrack that’s just about as diverse, offering up the perfect backing tunes for whatever the situation requires. This element is perhaps not as striking as the gorgeous visuals, but it satisfies nonetheless.

Conclusion

On the whole, Iconoclasts is a memorable, thought-provoking, and enjoyable take on the Metroidvania genre which manages to stick out from the crowd with its chipper presentation and deeper storytelling style. Couple those elements with some of the best 16-bit spritework we’ve seen and a killer lineup of awesome boss encounters, and you’ve got another must-have for the Switch library. It may have been eight years in the making, but this one has certainly been worth the wait; don’t miss out on this one.

Posted on Leave a comment

Fire Emblem Heroes: Feh’s Summer Celebration

Fire Emblem Heroes: Feh’s Summer Celebration

It’s been one year and six months since the release of the Fire Emblem Heroes game. We’re throwing a Summer Celebration full of limited-time events to express our gratitude for your continued support!

1. Summer Celebration Log-In Bonuses
During this event, there will be two Log-In Bonus rounds in which you can collect a total of up to 40 Orbs!

  • Active: 8/2/18 at 12 a.m. PT to 8/15/18 at 11:59 p.m. PT
  • Active: 8/16/18 at 12 a.m. PT to 8/29/18 at 11:59 p.m. PT

2. Summer Celebration Quests
Active: 8/2/18 at 12 a.m. PT to 8/29/18 at 11:59 p.m. PT

Defeat enemies with specific Hero types to earn up to 20 Orbs!

3. Daily Reward Maps
Active: 8/2/18 at 12 a.m. PT to 8/15/18 at 12 a.m. PT

Reward Maps in two difficulties, Normal and Hard, for 10 days in a row. You can play these maps to earn up to 20 Orbs!

Note: Daily Reward Maps will be available for four days each .

4. Double EXP and SP
Active: 8/2/18 at 12 a.m. PT to 8/15/18 at 11:59 p.m. PT

During this time, the EXP and SP you earn in battle will be doubled!

5. Tempest Trials+
Active: 8/14/18 at 12 a.m. PT to 8/23/18 at 11:59 p.m. PT

You can earn six of the Heroes who appeared in Tempest Trials during 2017!

6. Daily Summoning Focus Revivals
Active: 8/2/18 at 12 a.m. PT to 8/16/18 at 11:59 p.m. PT

We will be reviving one limited-time skill-related summoning focus per day. They’ll each be available for 24 hours only!

Also, Legendary Hero Summoning Event – Lucina: Glorious Archer is available until 8/6/18 at 11:59 p.m. 5-star Focus Heroes have an initial appearance rate of 8%! (What’s more, the appearance rate regular 5-star Heroes are set to 0%.) Plus, for new summoning events, the first time you summon, you won’t have to use Orbs!

We hope you continue to enjoy Fire Emblem Heroes this summer! If you’re new to the Fire Emblem Heroes game, learn more at the official site.


Fantasy Violence
Suggestive Themes
Partial Nudity
Digital Purchases

Posted on Leave a comment

Review: Cycle 28 (Switch eShop)

Welcome to Lieutenant Olivia Bergen’s personal hell. Getting herself separated from the rest of the fleet, her nimble little space ship gets perpetually stuck in an endless cycle of space combat against impossible odds. But death is hardly the end in this intergalactic Groundhog Day simulator, and there is far more than meets the eye when you look beyond the game’s minimalist aesthetics.

Fans of the classic Asteroids will feel immediately at home here, with Olivia’s ship controlling in very much the same fashion: rotate left or right and apply thrust to gain momentum in whatever direction your ship’s nose is pointing. You begin the game with little more than your regular forward-firing laser weapon (which incidentally creates counter-momentum when fired, so you can use it to propel yourself backwards while still attacking pursuing foes) and an infinite supply of automatically deployed drones. These tiny little chunks of pixels may not look like much, but having a swarm of them flying around you and acting as both extra attack ships and sacrificial shields might just be enough to ensure you live long enough to reach the next ‘split’.

There are ten different power-ups to unlock and you can use two of them at the same time. These usually give you better firepower and increase your odds of survival. You unlock these by achieving personal best scores in a ‘split’, the timed interval in which you have to try to engage and destroy the largest number of baddies possible. Online leaderboards are included so expect to get quite a lot of mileage out of this one if you enjoy competing with fellow players around the world.

You are far from alone in this minimalist star field. Enemies come in in several different sizes and shapes and all will attack in different ways. Dealing with each of them is something you will have to learn from every first-time encounter. You can take a few hits before your ship starts trailing smoke, and when you’re about to explode, an alarm will sound. This is your cue to stop fighting and get to a safe distance so the ship can self-repair. There are no lives either, so when you ship explodes. it’s back to the start of the cycle.

As you might have concluded so far, for a very small entry fee you are getting a really great arcade high score chaser. However, it would be criminal of us to conclude this review without telling you a secret: not everything is as it seems! At the start of every cycle, Olivia records a log of her progress, a small text message you can read every time you begin a new run. Mostly, these sound like ramblings from a person on the brink of insanity, but as you keep playing the messages start giving you hints of strange events on some of the cycles. For instance, are you truly sure there are no boundaries to where you are? Who are the ships attacking you? Is the cycle breakable somehow? That is the mystery hidden behind this apparently bread-and-butter single-player shooter, one which we dare not spoil in this review.

The game’s simple graphics mean you could almost trick someone into believing you’re playing the latest Commodore 64 or Atari 2600 homebrew sensation. Despite the muted colours, the amount of on-screen action would be way too much for their humble CPUs to handle – but as one might expect, everything runs smoothly on the Switch, regardless of playing it docked or in portable mode. One would assume a game looking like this would be rocking a chiptune soundtrack, but instead, we were pleasantly surprised with the incredibly dynamic orchestral soundtrack by Jordan Rees; it’s honestly worth the admission price alone.

Conclusion

Cycle 28 disguises itself as a solid arcade shooter with minimalist aesthetics but slowly reveals itself to be something far beyond that. It successfully manages to engulf the player in the mystery that led to the player character’s current predicament and entices you to seek the truth, find answers to questions you didn’t know existed and attempt to break the cycle and… who knows, maybe freedom and a happy conclusion? We rarely get to play video games where each ‘Game Over’ offers the possibility to solve a mystery, so we kept coming back to it again and again – and so will you.

Posted on Leave a comment

Star Fox, Metroid And Fire Emblem Star In The Latest North American My Nintendo Rewards

A whole new wave of My Nintendo rewards have gone live in North America, with discounts available on a nice range of titles featuring some of Nintendo’s favourite mascots. As ever, the usual wallpaper and 3DS theme offerings are present, too.

Here’s a full list of the discounted games available this month:

This time around we have one 3DS theme discount and a new wallpaper, both of which are celebrating the launch of WarioWare Gold.

  • Nintendo 3DS theme: Ashley’s Magic: 20 Platinum Points
  • Wallpaper – WarioWare Gold: 50 Platinum Points

Will you be taking advantage of any of these offers? Remember, your Gold Points can now also be spent on Nintendo Switch software directly from the eShop, too!

Posted on Leave a comment

Flipping Death Brings Its Ghostly Comedy To Switch Next Week

We’ve known that Flipping Death has been scheduled to arrive on Switch in August for a while now, but Zoink Games has now confirmed that the game will be available on the 7th – which is very soon indeed.

The game has been in the works for quite some time – we first heard about it before the Switch was even released – but the time has finally come to sink our teeth into its dark comedy adventure. Players will be leaping between platforms, solving puzzles, and helping the dead rest in peace by possessing the living. The game is set to feature a wonderful cast of voice actors, just like the studio’s previous release Stick It To The Man.

Key Features:
– Flip between worlds: Move swiftly between the living and the dead.
– Possess the living: Control their limbs and read their minds to solve puzzles.
– Play as Death: You’re just a temp, but the ultimate power of life and death is in your hands.
– Dive into a rich, colorful world: Explore vivid environments in a pop-up book style and make your way through a completely original storyline!

To give you even more of a taste of what you can expect, here’s the game’s initial trailer from way back in February 2017:

Do you like the look of this one? Let us know if you’ll be picking it up with a comment below.

Posted on Leave a comment

Guide: Upcoming Nintendo Switch Games And Accessories For August And September

Wow, the year is passing by quickly and the Nintendo Switch library seems to get better with each passing month. July saw the release of the rather lovely Captain Toad: Treasure Tracker and Octopath Traveler, two really great games which hopefully a large proportion of you were able to pick up.

So, what’s on the horizon for Nintendo Switch fans, then? We’ve compiled a list of all the good stuff coming out at retail in August and September, so feast your eyes and prepare your wallets.

Please note that some of the links on this page are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

Monster Hunter Generations Ultimate is the follow-up to Monster Hunter Generations, and marks the Monster Hunter series’ debut on Nintendo Switch as an exclusive. Players can face off against the largest roster of unique monsters in any Monster Hunter game to date, and take on the role of a brave hunter challenging larger-than-life beasts that yield valuable resources used for crafting unique weapons and equipment. 

Sure it might not be as fancy-looking as Monster Hunter: World, but it’s as close as you’re going to get on the Switch right now.

This brand-new Nintendo Labo kit contains materials to build a variety of customisable cardboard creations including a Car, a Submarine, a Plane, a Pedal, two Keys and more. Insert one of the assembled Keys into any of the vehicles to enjoy a variety of fun games and activities. Changing between vehicles while adventuring is easy – just remove the key from one and slot it into another to transform from an airplane pilot to a submarine captain. You may or may not be the target audience for Nintendo Labo, and it’s fine if you’re not. But for those who enjoyed Toy-Con Kit 01 and 02, this looks like another fun cardboard adventure.

Dragon Ball FighterZ will enable fans of all skill levels to truly feel like their favourite Dragon Ball character. Featuring 3 vs. 3 battle mechanics, both new and seasoned players alike are sure to experience the epic scope of Dragon Ball as they build their team and take them into battle. In order to build the strongest team possible, players will need to train and master more than one fighter and style. Only then will their skills be strong enough to take down the competition. Will you be picking this bad boy up in September?

More Awesome Nintendo Switch Games

Other than Monster Hunter Generations Ultimate, Nintendo Labo Toy-Con 03 and Dragon Ball FighterZ there are lots more Switch retail games which might take your fancy in August and beyond.

Awesome Accessories For Your Switch

We saw a whole slew of interesting accessories released for the Switch in the past few months, but more are on the way. Here are some tantalising accessories coming up in August and beyond which we found for your consideration.

So that’s it for August and September – did we miss anything? Let us know with a comment and also tell us if you’ve pre-ordered any of these goodies!

Posted on Leave a comment

City-Building Puzzler SubaraCity Secures 9th August Release Date On Switch

Just last week, we brought you the news that CIRCLE Entertainment and Flyhigh Works’ puzzler SubaraCity was headed to Switch. Now, the game’s release date has been confirmed to be 9th August, so there isn’t long to wait at all.

The game, which was originally released last year on the 3DS eShop, as well as being available on Android and iOS, is described as an “addictive but also relaxing puzzle experience with a twist”. It combines careful planning with relaxing gameplay, tasking players with matching blocks and city building at the same time.

FEATURES:
– Enhanced and optimised for the Nintendo Switch.
– Play your way, either on the TV with a controller, tabletop mode or even using the touchscreen in portable mode.
– Strategic puzzle gaming with a twist as you try to build a great city.
– Find the right combinations for the best results!

The game will be launching on that previously mentioned date of 9th August worldwide, priced at $5.00 / €5,00 / £4.49.

Will you be checking this one out on Switch? Did you play the game on 3DS? Let us know below.

Posted on Leave a comment

Sega Of America Appoints Ian Curran As New President

Sega of America has announced the appointment of Ian Curran as the company’s new Chief Operating Officer (COO) and President, effective from today.

In this new role, Curran will be responsible for “utilising all resources available to maximise the profitability of the publishing and Sonic business units within the Americas and EMEA, serving also on the board of Atlus U.S.A., Inc”. He’ll be working alongside the current CEO of Sega West, Tatsuyuki Miyazaki, and will also work with employees in Sega’s offices located in Irvine, Burbank, and London.

Talking about his new role, Curran has issued the following statement:

“My thanks and gratitude to Mr. Miyazaki and the entire company leadership for this opportunity to lead our operations and executions in the Americas and EMEA. I appreciate all of the incredible efforts Mr. Hiraoka has made to lay the groundwork for our operations in the Americas. Coming off the success of Persona 5Sonic ForcesSonic Mania Plus, and the Yakuza series, and with so much more on the horizon, including Valkyria Chronicles 4, it is an incredible time to join the team. As part of the SEGA family, we are inheritors of an expansive body of work and opportunity which I plan to help reach its full potential.”

Curran has decades of experience in the video game publishing world with previous roles at companies like THQ and Acclaim, most recently working at Gioteck, a gaming accessories designer and supplier. It’ll be interesting to see if this new appointment has much of an impact on Sega’s current operations, and how quickly any changes might take effect. Hopefully Sonic and co are in good hands!

Would you like to see any big changes at Sega? Feel free to share your hopes and wishes for the company in the comments below.

Posted on Leave a comment

Scary Retro RPG World Of Horror Is Set To Crawl Onto Switch Next Year

Panstasz and Ysbryd Games have announced that World of Horror, an “unsettling cosmic horror retro RPG”, will be heading to Nintendo Switch in 2019.

In a small, seaside town of Japan, the population’s sanity is dwindling and otherworldly, grotesque creatures have started to terrorise its inhabitants. Players must navigate this hellish, roguelite reality through turn-based combat and unforgiving choices. You can experiment with the events of any playthrough by building a deck of event cards, discovering different outcomes for your battles against the darkness. Different decks may even unlock new mysteries or clues.

The game features branching storylines with five playable characters available to brave the chaos, each with their own different perspective on the events that unfold. You’ll need to unravel puzzles and mysteries through spells that sacrifice sanity, uncover disturbing and shocking clues, and diligently search every nook and cranny, scouring for helpful items that may come in handy.

Pawel Kozminski, founder of Panstasz, has said the following on the game’s announcement:

“I set out to create something that illustrates just how vulnerable one’s sanity can be. I want World of Horror to haunt players in a way that creates an uncomfortable sense of apprehension, something that slowly builds uneasiness and anxiety through atmosphere and the uncanny.”

It certainly sounds like an intriguing one with its haunting chiptune and 1-bit art style; we’ll make sure to keep an eye out for any further news on the game over the next few months.

Until then, why not share your initial impressions with us in the comments below?

Posted on Leave a comment

Video: Japanese YouTuber Goes Behind The Scenes Of Pokémon Let’s Go Pikachu And Eevee

With just over three months to go until Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! are released into the world, we’re getting increasingly desperate to get our hands on the final product. Luckily, for now at least, we can live through the eyes of a YouTube personality who managed to go behind-the-scenes at Game Freak to see the games first hand.

Yes, popular Japanese YouTuber Hajime has uploaded a video documenting his trip to Game Freak HQ, giving us a glimpse at the offices, workstations, and crucially, the games themselves. There are people walking around in Pikachu and Eevee costumes, Pikachu plushies in almost every room, and the whole thing’s presented with a lovely, comedic vibe. We don’t get the jokes as we can’t understand Japanese, but we’re sure you’re wonderfully funny Hajime, so nice job!

If you watch the video until the end, you’ll get to see a healthy chunk of the game’s opening moments being played. Several screens and actions present here haven’t been shown properly before, so this is a nice little treat for eager fans. Also, earlier on in the video, we see the developers showing off some of the animations for Pikachu and Eevee which is utterly adorable. That is until they start grotesquely pulling on Pikachu’s cheeks.

The wait is almost over for the next entry into the Pokémon series – will you be reexploring Kanto? Let us know with a comment below.