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Nintendo’s Recent Legal Action Against ROM-Sharing Sites Scares Major Player Into Removing Downloads

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Super Smash Bros. Ultimate Will Feature 3v3, 5v5 And Smashdown Multiplayer Modes

Alongside the confirmation that Super Smash Bros. Ultimate‘s single-player Classic mode will be returning, it was also revealed that the game will feature some brand new multiplayer mode styles.

The first of these is Squad Strike. In this mode, players can choose to participate in 5-on-5 or 3-on-3 skirmishes, with each player using either five or three consecutive fighters in one battle. When one of your characters is knocked out, you’ll move onto the next, creating a tag-like system that will force you to master several different characters.

Another new mode that centres around the idea of being strong with multiple fighters, is Smashdown. In this mode, players choose their character as normal, entering a fight to see who comes out on top. When the match is over, players choose another fighter to play with for the next round, but any character that has already been used previously becomes unavailable. Players can keep going until the entire roster has been used up, and selection tactics could play a big part in winning this mode. Do you choose someone you’re strong with, or pick someone that your opponent usually uses, in the hopes of throwing them off course?

On top of this, it was also announced that Tourney mode will be back in Super Smash Bros. Ultimate. Up to 32 players can participate in this mode, making it ideal for parties or events with a lot of people. Or just for an epic night in with a couple of friends if you prefer.

Do you like the sound of these new additions? Let us know which mode sounds the most exciting to you with a comment below.

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Review: Okami HD (Switch eShop)

Nowadays, Platinum Games is one of the most respected names in gaming when it comes to action titles, but long before the studio was founded, many of its staff members were part of a Capcom subsidiary called Clover Studio. Clover made its name on producing interesting new IP instead of sequels, and its magnum opus was the seminal Okami, originally released on the PlayStation 2 in 2006. Fast forward many years (and ports) later and here we are in 2018, where the Switch port of Okami HD marks the first time the action adventure has been available ‘on the go’.

The story of Okami opens with a nearly twenty-minute cutscene which sets the stage for this close-to-40-hour adventure, detailing the story of how a warrior and a wolf battled an evil dragon to save a town from its curse and bring peace to the land of Nippon. Since then, 100 years have passed, and after a mysterious figure comes along and frees the dragon from its captivity, the goddess Amaterasu is called to bring down the beast again.

While it may be a rather tired tale of an ancient dark evil coming to scourge the land simply because it’s evil and that’s what evil does, this narrative nonetheless does a solid job of motivating your quest, and the game continues to raise the stakes far further than one would initially expect, which comes as a pleasant surprise. It’s rather like the ‘ending’ of Kid Icarus: Uprising; defeating the main villain is not the end of the story outright, but merely the end of one story arc and the introduction of a bigger one. Some may feel like this pads out the tale too much, but the new threats encountered seldom feel unnecessary, and the extra runtime allows for the worldbuilding and lore to be continually deepened.

Gameplay could most closely be described as a take on the traditional formula of Zelda games, with a heavier focus on hack ‘n’ slash combat (remember, this game was the brainchild of the one and only Hideki Kamiya). As you travel the land on your holy quest to fight back the darkness, you’ll come across new Celestial Brush techniques that open up new traversal and combat abilities for Amaterasu, which both act as the key for progressing further and the means of finding new upgrades and secrets in previous areas.

So far, so similar, but the main gimmick here is the Celestial Brush, a smart piece of game design which changes the way that you approach and think about environments and puzzles. At the press of a button, the screen takes on a flatter appearance and an inkbrush is superimposed over the image. Drawing different shapes on the image can bend reality and cause various effects to take place when you return the image to normal, like causing dead trees to bloom with flowers or creating a vine that can sort of work like a grappling hook. It’s such a simple and easy-to-use concept, but it feels wholly unique and goes a long way towards giving Okami its distinct identity.

Though traditional ‘dungeons’ are few and far between, they feature many of the puzzle solving elements that Zelda fans will be familiar with, most notably the ‘lock-and-key’ style of using a recently acquired ability to overcome new enemies and puzzles. Puzzles admittedly feel rather simple and easy to figure out — we hardly encountered any that required truly serious thought — but there’s something about drawing things into the game world that never fails to feel fresh or interesting, especially once you have a deeper toolset. Fortunately, these dungeons are seldom forgettable in their overall design, with standouts being a sunken ship and a level that shrinks Amaterasu down to the size of an insect.

Throughout your exploits in dungeons and the various sidequests that you do for village members and other NPCs, you’ll acquire ‘Praise’ for your achievements, which acts as the experience system of Okami. Praise can be invested into different stats, like your wallet space or how often you can use the Celestial Brush in combat, and while the low difficulty of the game does trivialize this progression somewhat, it still helps to make the player feel empowered. The real sense of progression is found in the dojo, where you can pay a sensei to teach you new moves that widen your combat opportunities considerably. Either way, there’s seldom a point in this game where you’re unable to buy, upgrade, or find something new that makes Amaterasu a little leaner and meaner, which makes for a pacing that rarely stumbles.

Combat is handled in a semi-segmented way, with the majority of the enemies being visible in the overworld as you travel; running up to them calls up a shadow wall arena around Amaterasu, trapping her in with all the enemies that subsequently spawn. Battles are graded on two main factors — your speed and your damage — and your performance is rewarded with an equal amount of cash for spending at shops or the dojo. It’s fairly standard hack ‘n’ slash fare, although being able to cut enemies with the Celestial Brush does allow for some cool wrinkles to be introduced.

Amaterasu eventually has a deep arsenal of weapons to use, but it feels a little bit wasted on the enemies, which put up about as much fight as a stick of butter left to sit in the summer sun. There are far too many instances of enemies preferring to sit around and wait for you to finish mauling their comrades before coming for you, and when they do attack, it’s a mere slap that hardly seems to sting. This gulf in power is only made more evident when you factor in the uses of consumable items, granting you boons like temporary invincibility or a screen-clearing strike. Perhaps that’s the point of combat; making you feel like a mighty god tearing your way through pathetic creatures that are beneath you, but it would’ve been nice if more enemies (bosses aside) would put up something approaching a notable resistance.

Though combat seldom demands you explore it, Okami does feature a complex equipment system that can have a significant effect on the way that you approach battles. Over the course of the adventure, Amaterasu will acquire several new weapons which can be equipped in either the main weapon slot or sub-slot, with different effects being triggered depending on where something is set. For example, the rosary beads act as a whip-like weapon when used in the main slot, but turn into a projectile attack when equipped in the sub-slot. This makes for a battle system that caters to any playstyle and encourages experimentation, and while the game seldom challenges you to adapt your tactics to new threats, it’s still great fun to try new weapons and see what different combinations can achieve.

We’d be remiss to not talk about the gorgeous art style employed by Okami, arguably its single most defining feature. The oriental influences are evident from the get-go, as the whole world is made to look like a piece of painted Japanese ink wash art. The look is simplistic but enormously unique, with brush strokes virtually everywhere and little details like swirly lines to represent waves in a river making every still shot of the game look like a painting in its own right. It’s a bit obvious in places that this was a PlayStation 2 game to begin with, but the simple geometry and level design is made timeless by this visually distinct look which never fails to astound. We never tire of watching long trails of flowers spring up in the wake of Amaterasu’s run, or witnessing a gust of wind manifest itself as a squiggly line in the sky; Okami features one of the most memorable art styles in gaming, and it’s a visual treat from stem to stern.

This is similarly matched by the heavily oriental-themed soundtrack, which revels in flutes and stringed instruments. Even during the more intense action sequences, there’s a certain kind of peaceful and serene tone to the music that infuses the amazing visuals with a heightened air of mysticism, and this makes for an experience that you won’t want to miss. Though none of this music could be adequately described as catchy, it perfectly matches the visuals and pace of the game.

Naturally, Okami looks fantastic on the TV screen, and we’re pleased to report that it looks equally incredible on the Switch’s humble own display. As this isn’t a terribly intensive game, we also didn’t detect any noticeable slowdown or performance issues when playing on the go, which will come as a relief to those of you that play more out of the house. To be frank, it may be the best way to experience Okami, as you can utilize the touch screen to control the Celestial Brush if you wish, along with the motion controls in either Joy-Con. That’s really all that the Switch version has to offer over the many other ports, but portable play and a wealth of intuitive controls options are two huge plus points for an already incredible game.

Conclusion

If you haven’t already gathered, Okami HD is an utterly fantastic piece of software, and we feel you’d be doing yourself a disservice to pass on it. For a mere twenty bucks, you can have access to a 40-hour adventure that emulates Zelda wonderfully, adds in plenty of memorable mechanics, features one of the most memorable art styles in gaming, and is completely playable on the go, to boot. Though it may be showing its age a bit visually and its combat is sometimes a little on the easy side, Okami is an important, fun, and notable landmark in gaming history — and one of the easiest recommendations we can make for your Switch library.

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Super Smash Bros. Ultimate Will Feature A Single-Player Classic Mode

Amongst today’s avalanche of Super Smash Bros. Ultimate news, courtesy of the Super Smash Bros. Direct, it has been revealed that the series’ Classic mode will be alive and well in the game.

This single-player mode will throw players into battles against a series of fighters, with each fighter having their own set of stages and opponents that she or he will face. These fights will be presented in rounds, tasking the player with taking out a team of enemies – these screenshots below should help to give you an idea of how this will play out:

The single-player content has always been a hugely important part of the game for players, despite the series’ multiplayer focus, and the news of its continued presence will no doubt please many fans. We’ll have to see if any more details are shared for this mode as the months pass by.

Are you happy to see a single-player mode appear in the new Smash? Let us know down below.

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New Smash Bros. Ultimate Assist Trophies Include Shovel Knight And Monster Hunter’s Rathalos

Nintendo has revealed a bunch of new Assist Trophies for the forthcoming Super Smash Bros. Ultimate on Switch, which is due to launch later this year.

The big news here is that Rathalos from the Monster Hunter series will be joining the game not only as an Assist Trophy but as a boss character as well – a first for the Smash Bros. franchise.

Elsewhere, Shovel Knight, Zero from the Mega Man X, Knuckles from Sonic The Hedgehog 3, Krystal from Star Fox Adventures and the evil Moon from The Legend of Zelda: Majora’s Mask all join the Assist Trophy roster.

This is all in addition to the news that Simon and Richter Belmont are playable characters, alongside Chrom, Dark Samus and King K.Rool. All in all, not a bad day for Smash fans.

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All Five Of The New Super Smash Bros. Ultimate Fighters Will Receive amiibo Figures

Nintendo has confirmed that all of the newly announced fighters for Super Smash Bros. Ultimate will eventually receive new amiibo figures.

If you’ve somehow avoided all the news from today’s Super Smash Bros. Direct, or were simply knocked over by the pure wonder of it all, you may well have missed the news surrounding the five new fighters coming to the game. First up we saw Simon and Richter Belmont from the Castlevania series, then we had Chrom and Dark Samus appearing as echo fighters, and finally – amazingly – King K. Rool turned up on the scene.

Nintendo has since revealed that amiibo figures will be released for each of these characters, although no images were shared to give us an idea of how they might look in the flesh.

We can already feel our wallets crying under the pressure of all of today’s announcements – between this and the limited edition that was shown off earlier, it might be time to think about sacrificing those unessential things like food and house bills.

Are you feeling the hype? 

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A Super Smash Bros. Ultimate Limited Edition Is On The Way With GameCube Controller Included

The news just keeps coming! It has been revealed that a limited edition of Super Smash Bros. Ultimate will be available at retail alongside the game’s standard December launch, featuring some extra goodies for us all to enjoy.

Yes, if you’re a sucker for a gorgeous limited edition box like us, you’ll no doubt be drooling over this newly-announced physical edition. This package contains a copy of the game, a Nintendo GameCube Controller – Super Smash Bros. edition, and a Nintendo GameCube Controller adapter.

There’s no news just yet on how much this will set you back, but we imagine it’ll be worth it for anyone who is wanting to relive that classic GameCube Smash experience.

Will you be treating yourself to one of these? Let us know with a comment below.

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Yes, King K. Rool Really Is Coming To Super Smash Bros. Ultimate

You almost had us, Nintendo. 

During today’s special Super Smash Bros. Ultimate Direct, several new fighters were revealed, and at the end of the broadcast it seemed as if the prayers of Donkey Kong Country fans had been answered with the appearance of King K. Rool – only for it to turn out to be King Dedede in disguise.

Thankfully this was all a little trick, a knowing nod from Nintendo to acknowledge that fans have been asking for K. Rool in Smash for ages. The mighty green one was finally confirmed just seconds later (and promptly put Dedede in his place, too).

So there you have it – after what feels like forever, K. Rool is finally part of the Smash roster. Are you looking forward to playing as him?

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Simon Belmont and King K. Rool join the fight in Super Smash Bros. Ultimate

Simon Belmont and King K. Rool join the fight in Super Smash Bros. Ultimate

A legendary vampire hunter and a fan-favorite villain are joining the sprawling cast of the Super Smash Bros. Ultimate game. In a Nintendo Direct video presentation entirely focused on the Nintendo Switch exclusive, it was revealed that Simon Belmont from the Castlevania series and King K. Rool, the main antagonist from the original Donkey Kong Country games, are both joining the game as playable fighters. In addition, the Nintendo Direct also shared additional information on Echo fighters, new stages, new modes and one of the most impressive collections of music ever in a single game, with more than 900 music tracks and 28 hours of music. Super Smash Bros. Ultimate launches exclusively for Nintendo Switch on Dec. 7.

Super Smash Bros. Ultimate is one of the biggest games Nintendo has ever released,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “Between all the iconic fighters, stages and music, it’s the largest video game crossover ever produced – and nothing short of a Nintendo fan’s dream come true.”

To view the Nintendo Direct video in its entirety, visit https://www.nintendo.com/nintendo-direct. Some of the highlights revealed in the video include:

  • Simon Belmont: Simon’s signature weapon is, of course, his whip, with special attacks true to the Castlevania series, including the axe, cross, holy water and Grand Cross Final Smash. His stage is Dracula’s Castle, with candlesticks that release an item when destroyed. Alucard, the tragic hero from Castlevania: Symphony of the Night, appears as an Assist Trophy, lending his cursed steel in battle. Richter Belmont, a descendant of Simon Belmont and the star of his own Castlevania games, also joins the Super Smash Bros. Ultimate roster as an Echo fighter.
  • King K. Rool: As the beloved villain from all three Donkey Kong Country games on Super NES, King K. Rool joins Super Smash Bros. Ultimate as a playable fighter. He attacks with a blunderbuss that can fire cannonballs at opponents, and throws his crown, which acts like a boomerang.
  • Echo Fighters: Echo fighters in Super Smash Bros. Ultimate have move sets based on other fighters, but a different visual appearance. In addition to Richter Belmont, two other Echo fighters in the game are Chrom from the Fire Emblem series (Echo fighter for Roy) and Dark Samus from the Metroid games (Echo fighter for Samus). Echo fighters can be displayed as separate fighters on the character select screen or stacked on top of the character they are echoing. When stacked, players can change between them with the press of a button. It’s up to players to decide how they want them displayed.
  • Stages: Returning favorites with new visuals and tweaks will make up most of the stages in Super Smash Bros. Ultimate, but there are new stages in the mix as well. These include Dracula’s Castle from the Castlevania series and New Donk City Hall from the Super Mario Odyssey game. More than 100 stages will be in the game, but because the popular Battlefield and Omega forms can also be selected for each stage, more than 300 total stages are available right from the start! Each stage in the game will also support eight-player battles (additional accessories may be required for multiplayer modes and are sold separately) and feature the ability to turn off hazards like the Yellow Devil in Wily Castle.
  • Stage Morph: In a Super Smash Bros. first, the Stage Morph option will let players seamlessly transition between two different stages. When you select this option in the rules, one stage will transform into another during battle.
  • Music: For fans that want it all, My Music lets players select specific music tracks for each stage. Up until now, each stage had its own music track. But in Super Smash Bros. Ultimate, players can select tracks by series. If they are fighting on a stage from The Legend of Zelda, for example, they can select any music track included from that franchise, including new additions like The Legend of Zelda: Breath of the Wild – Main Theme. Counting game music tracks and other music, like in-game menus and other short musical passages, there are approximately 900 compositions – that’s more than 28 hours of video game music! When playing in Handheld mode, music can be played even while the Nintendo Switch screen is turned off, turning the system into its own portable music player.
  • Items: New items being added to Super Smash Bros. Ultimate include the Banana Gun, Killing Edge, Bomber, Death’s Scythe, Staff, Ramblin’ Evil Mushroom and Rage Blaster, among others from a wide variety of different video game franchises. Items in the game can be picked up and used offensively and defensively in battle.
  • Pokémon: After players throw a Poké Ball in the game, many new and returning Pokémon may appear to assist in battle. Some of these Pokémon include Abra, Solgaleo, Lunala, Mimikyu and the enormous Alolan Exeggutor.
  • Assist Trophies: Some of the new Assist Trophies that are joining Super Smash Bros. Ultimate include Zero from the Mega Man X series, Knuckles from Sonic The Hedgehog, Krystal from Star Fox Adventures, Rathalos from the Monster Hunter series, Shovel Knight from, well, Shovel Knight and the evil Moon from The Legend of Zelda: Majora’s Mask.
  • Classic Mode: The single-player mode in which players battle against a series of fighters will return in Super Smash Bros. Ultimate. Each fighter has a set of stages and opponents that she or he will face.
  • Stamina Battle: In addition to Time Battle and Stock Battle, Stamina Battle is also one of the standard modes in Super Smash Bros. Ultimate. In Stamina Battle, players fight to deplete each other’s stamina until only one fighter is left standing.
  • Final Smash Meter: In addition to regular Final Smashes that can be activated after breaking a Smash Ball, the Final Smash Meter is now a selectable option. If enabled, players can charge their Final Smash Meter over the course of a battle. Once the Final Smash Meter is fully charged, players can unleash a less powerful Final Smash attack.
  • Squad Strike: When playing Squad Strike, players will participate in 5-on-5 or 3-on-3 skirmishes, with each player using either five or three consecutive fighters in one battle.
  • Tourney Mode: Up to 32 players can participate in Tourney mode, making it great for parties or events with a lot of people. And since Nintendo Switch can be played anywhere, these tournaments can even take place in unexpected places!
  • Smashdown: After battling in this mode, the previously selected fighters will no longer be available, forcing players to have to pick a different fighter for the next round. This mode favors players who are skilled with multiple fighters and encourages others to diversify their rosters.
  • Training: The improved Training mode in Super Smash Bros. Ultimate includes an exclusive stage that features a grid, used to help measure the distance and trajectory of special moves and fighter knockback.

Super Smash Bros. Ultimate launches exclusively for Nintendo Switch on Dec. 7. For more information about the game, visit https://www.smashbros.com/.

Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit https://www.nintendo.com/switch/.


May Contain Content Inappropriate for Children. Visit www.esrb.org for rating information.

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Breaking mews! Celebrate International Cat Day with some feline-filled games

08.08.18

Nintendo Switch

Simon Belmont and King K. Rool join the fight

A legendary vampire hunter and a fan-favorite villain are joining the sprawling cast of the Super Smash Bros. Ultimate game. In a Nintendo Direct video presentation entirely focused on the Nintendo Switch exclusive, it was revealed that Simon Belmont from the Castlevania series and King K. Rool, the main antagonist from the original Donkey Kong Country games, are both joining the game as playable fighters. Read More

A legendary vampire hunter and a fan-favorite villain are joining the sprawling cast of the Super Smash Bros. Ultimate game. In a Nintendo Direct video presentation entirely focused on the Nintendo Switch exclusive, it was revealed that Simon Belmont from the Castlevania series and King K. Rool, the main antagonist from the original Donkey Kong Country games, are both joining the game as playable fighters. Read More