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Tencent Confirms Free-To-Play Titles Won’t Be Impacted By Nintendo Switch Online

Following on from the rumour at the start of the month about free-to-play games not requiring a Nintendo Switch Online subscription, Tencent – the developer behind the upcoming MOBA, Arena of Valor – has confirmed this is in fact true. Speaking to Variety, it revealed its own game would not require a Nintendo Switch Online subscription in order to be played. 

This means the communities of Fortnite and the recently released Paladins, along with various other free-to-play online games, will presumably not be impacted by the introduction of online services. With free-to-play online games still able to be accessed online for free, do you think this will draw players away from Nintendo’s own paid online multiplayer experiences? Tell us below. 

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The Legend of Zelda: Breath of the Wild And Splatoon 2 Awarded At CEDEC 2018

The Legend of Zelda: Breath of the Wild is easily one of the greatest games of all-time. Nintendo’s already received a stack of awards for the game and now it appears to have scored one more at this year’s Computer Entertainment Developers Conference held in Yokohama, Japan. 

The title has received an excellence award from the engineering division, being credited for the large-scale of the project. This wasn’t the only Nintendo game to receive some praise, with Splatoon 2 scoring an excellence award from the game design division for its definitive style.

This is a fantastic achievement when considering Breath of the Wild was a launch title alongside the Switch and Splatoon 2 was released around the middle of last year. Are you still enjoying both of these games on your Switch? Tell us in the comments below. 

[via zeldauniverse.net, 2018.cedec.cesa.or.jp]

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Twitch Streaming A Pokémon Marathon, Will Show 932 Episodes And The Movies

According to Kotaku, the Twitch Presents channel will begin streaming an absolutely massive Pokémon anime marathon next week, on 27th August. It will be the longest television-like event Twitch has done so far, and is going to run all the way through to 2019. 

The first episode will kick off with the Indigo League season when Ash and Pikachu had their first falling out. The schedule from here on out will be episodes streaming for eight hours from Monday through to Thursday, with Friday to Saturday allocated to reruns, and movies airing on Sunday. 

In celebration of the event, Twitch is adding a Pokémon Badge Collector feature, allowing viewers to catch Pokémon and fill in a Pokédex by clicking on a small icon when a Pokémon appears on-screen. There’ll even be a leaderboard, with more points awarded for rarer Pokémon. 

Here’s the full schedule:

Starting August 27, eight hours of new episodes Monday – Thursday starting at 10 AM PT, with reruns on Friday and Saturday on /twitchpresents2. Movie night every Sunday at 10 AM PT.

Regions: US, Canada, Europe, Latin America, and Australia

Television show:

  • Pokémon: Indigo League
  • Pokémon: Adventures on the Orange Islands
  • Pokémon: The Johto Journeys
  • Pokémon: Johto League Champions
  • Pokémon: Master Quest
  • Pokémon: Advanced
  • Pokémon: Advanced Challenge
  • Pokémon: Advanced Battle
  • Pokémon: Battle Frontier
  • Pokémon: Diamond and Pearl
  • Pokémon: Diamond and Pearl Battle Dimensions
  • Pokémon: Diamond and Pearl Galactic Battles
  • Pokémon: Diamond and Pearl Sinnoh League Victors
  • Pokémon: Black & White
  • Pokémon: Black & White Rival Destinies
  • Pokémon: Black & White Adventures in Unova and Beyond
  • Pokémon the Series: XY
  • Pokémon the Series: XY Kalos Quest
  • Pokémon the Series: XYZ

Movies:

  • Pokémon: The First Movie
  • Pokémon: The Movie 2000
  • Pokémon 3: The Movie
  • Pokémon: Lucario and the Mystery of Mew
  • Pokémon Ranger and the Temple of the Sea
  • Pokémon: The Rise of Darkrai
  • Pokémon: Giratina and the Sky Warrior
  • Pokémon: Arceus and the Jewel of Life
  • Pokémon—Zoroark: Master of Illusions
  • Pokémon the Movie: Black—Victini and Reshiram/Pokémon the Movie: White—Victini
  • and Zekrom
  • Pokémon The Movie: Kyurem vs. The Sword of Justice
  • Pokémon The Movie: Genesect and the Legend Awakened
  • Pokémon the Movie: Diancie and the Cocoon of Destruction
  • Pokémon the Movie: Hoopa and the Clash of Ages
  • Pokémon the Movie: Volcanion and the Mechanical Marvel

In the past, Twitch has played Pokémon but apparently only ever streamed the anime for 24 hours straight. Tell us in the comments if you’ll be tuning in when the anime marathon begins. 

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Video: Mech Your Day With This New DAEMON X MACHINA Gamescom Footage

Earlier this week, Nintendo released a new teaser trailer for Kenichiro Tsukuda’s upcoming mech game, DAEMON X MACHINA. This was in preparation for its appearance at this year’s Gamescom event in Germany. 

The moment has now arrived, with Nintendo’s live stream at Gamescom 2018 exploring a special demo of the game. For just over half an hour, Tsukuda, on behalf of Marvelous Entertainment, shows new and previously unseen footage of the title – all while providing more details about the finer aspects of the game. This includes avatars known as Outers, who are essentially outcasts of humanity, but also the only hope to stop the AI uprising.

DAEMON X MACHINA arrives on the Switch next year. Take a look at the trailer above and tell us in the comments if this latest footage has you excited about the upcoming release. 

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Competition: Win a copy of Enter the Gungeon

About The Prize

Enter the Gungeon is a game created and developed by Dodge Roll and published by Devolver Digital.

It is a gunfight dungeon crawler following a band of misfits seeking to shoot, loot, Dodge Roll, and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.

How To Win

It’s simple, login or register and answer the question, we’ll randomly select the winner(s) and contact them via email.

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Guide: The Best Video Game Books Money Can Buy

The only thing more fun than playing video games is reading about them, and in the past few years, we’ve seen the number of game-specific books explode as players seek to learn more about the industry and writers strive to catalogue and analyse what has become one of the world’s most popular forms of entertainment. 

It has gotten to the stage where we’ve amassed so many tomes at Nintendo Life Towers that we’ve decided to put together a handy guide to all of the very best books about games money can buy.

As a few of these books are part of wider (and ongoing) series, we’ve lumped some together in categories based on publisher or author – rest assured, however, we only do this when we’re totally sure that each and every book in that range is worth a look.

With that out of the way, let’s turn the page, shall we?

Hardcore Gaming 101 Series

Hardcore Gaming 101 is one of the longest-running game history websites on the internet and its utterly invaluable analysis of classic games is a real godsend for players who want to brush up on the history of our beloved pastime. A while back the team behind the site decided to repackage some of its web content in the form of physical books, each one packed with text and imagery. The series has covered individual franchises – such as Castlevania – as well as genres, publishers and consoles, and each and every book is worth the asking price several times over. Exceptionally researched yet totally accessible, each and every volume is worthy of a place in your collection. Digital versions are also available.

Please note that some of the links on this page are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

The Untold History of Japanese Game Developers

When former video game journalist John Szczepaniak decided to crowdfund a project that would see him travel to Japan to unlock stories of game development before they were lost forever, the response was remarkable. After many years of blood, sweat and legal problems, Szczepaniak’s masterwork is now complete with the release of the third and final volume in the series, and these books are utterly essential reading to anyone who has even a passing interest in Japanese games. Sadly, Szczepaniak has since stated that despite the success of the initial Kickstarter campaign, the venture has actually left him out of pocket. Here’s hoping that over time, his work will grow in stature, because there are stories and anecdotes contained within the pages of these books which have never been seen before, and – given the advanced age of some of these developers – may never be told again. The accompanying DVD is also well worth a purchase, assuming you can track down a copy.

Game Over

Originally released in 1993 under the rather wordy title Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children, David Sheff’s oft-quoted book is focused mainly on the success of Nintendo during the ’80s and early ’90s, but also covers the wider console industry and contains loads of amazing stories from the period, often taken from exclusive interviews with those who were there. It has been reprinted twice (as Game Over: How Nintendo Conquered the World in 1994 and as Game Over: Press Start to Continue – The Maturing of Mario in 1999) but is currently out of print, and as you might expect, it fetches a handsome price on the secondary market. Even so, it’s well worth seeking out as Sheff was afforded a remarkable degree of access at a time when Nintendo – certainly its Japanese operation – was still something of a mystery to Westerners. If you crave the definitive history of the company from this period, this is a must-have – although the high value on the secondary market is slightly off-putting.

Read-Only Memory Books

UK publisher Read-Only Memory has produced a string of gorgeous coffee-table books over the years, and its latest project – a pop-up book which covers Sega’s amazing ‘Taikan’ line of coin-ops – has just been crowdfunded. Sega Mega Drive / Genesis: Collected Works and Sega Dreamcast: Collected Works are must-haves for any Sega fan, while Britsoft: An Oral History and Sensible Software: 1986-1999 are equally excellent.

The Ultimate History of Video Games

‘Exhaustive’ is a word often used incorrectly to describe books which try and chart the entire history of video gaming, but it certainly applies to gaming historian Steven L. Kent’s seminal work. One of the most quoted books on video games, this really does cover everything; from exclusive interviews to detailed research, Kent hits all the right notes to present a full-bodied narrative of video gaming’s genesis, referencing companies such as Atari, Nintendo, Sega, Namco, Electronic Arts and many more besides. If you want to learn as much about gaming as possible from a single book, this is a solid choice.

Console Wars

If you’re keen on reading about the epic battle between Sega and Nintendo, then Blake J. Harris’ 2014 book Console Wars sits alongside David Sheff’s Game Over as an essential look at this amazing period in video game history. Harris speaks to the people who made it happen – most notably Sega CEO Tom Kalinske, who is the focal point of the book’s novel-like narrative – to document the stunning rise and fall of Sega. The beginning of the tale sees the company struggling in the shadow of Nintendo, before releasing the Genesis and – thanks to Kalinske’s canny leadership and the incredible talent of the team he assembled at Sega of America – beating Nintendo in the US. It’s a story of ups and downs which is superbly retold by Harris; Seth Rogen and Evan Goldberg plan to make a movie based on it.

The Visual Compendium Collection

Published by Bitmap Books, the Visual Compendium series has covered significant home computers and consoles from gaming history and more recently has focused on the NES and SNES systems. Packed with screenshots, exclusive interviews and in-depth features, the series has become incredibly popular with retro gamers and collectors alike, and the upcoming Master System edition will be the first to have official approval from a hardware manufacturer, with Sega coming on board to offer exclusive access to key developers.

Dark Souls: Beyond the Grave Volume 1

This incredibly detailed breakdown of Demon’s Souls, Dark Souls and Dark Souls 2 is the perfect way to pass the time while you wait for the much-delayed Switch version of Dark Souls: Remastered. Not only does it catalogue the creation and development of these cult titles, it also picks apart in painstaking detail the lore, settings and characters which make them so appealing. The lack of imagery is a bit of a disappointment (this isn’t an official publication) but the knowledge contained within more than makes up for that.

Super Famicom: The Box Art Collection

Another delightful release from Bitmap Books is this compendium of gorgeous cover artwork, all taken from Japanese Super Famicom releases. Each game’s cover is shown via high-quality photography and is accompanied by a short description. This is the perfect coffee table book and a must for all Nintendo fans – especially those who grew up importing weird and wonderful games based purely on their covers alone.

The Sega Arcade Revolution

Given how small the arcade sector is these days, it’s easy to forget how influential companies like Sega were during the gold rush of the ’80s, where titles like After Burner, OutRun, Space Harrier and Golden Axe guzzled spare change like there was no tomorrow. Ken Horowitz does a fantastic job of charting Sega’s arcade history, beginning with its origins as a company shipping mechanical amusement machines to US military bases right up to the bitter end, when the company merged with Sammy and its arcade fortunes took a backseat to third-party publishing. Horowitz focuses on 62 seminal coin-op releases from Sega’s history which outline how the industry evolved; if you’ve recently enjoyed the amazing Sega 3D Classics line on the 3DS, this will certainly be of interest.

The Pac-Man Principle

Perhaps the deepest and most intellectually stimulating book in this list is Alex Wade’s intriguing Pac-Man Principle, which takes one of gaming’s oldest and most famous icons and looks for hidden meaning and unexpected connections in its deceptively simple premise. Wade compares the setting of Namco’s pill-popping mascot to modern-day capitalism, where the need to consume food, media and products has overtaken all other desires in the everyday lives of most people. It’s a relatively short read but one that you’ll find surprisingly hard to put down; Wade’s observations cover everything from tricky social issues to the wild world of politics, and it’s compelling to see how these apparently disconnected themes are reflected in Pac-Man’s visually humble game world.

Undisputed Street Fighter

Released to celebrate the 30th anniversary of Capcom’s world-conquering video game series, this bold and bulky hardback leaves no stone unturned when it comes to celebrating all things Street Fighter. As well as loads of lovely written content – which covers the full story of what has to be the planet’s most famous one-on-one fighter – Undisputed Street Fighter is bursting with artwork, screenshots and much more besides. Written with an assured tone and full of interesting info (you’ll learn something even if you consider yourself to be an expert on the franchise), this is the perfect way to see in Ryu and company’s 30th birthday – alongside Street Fighter 30th Anniversary Collection on Switch, of course.

Turning Japanese?

Even though we can’t read the text, we’re big fans of Japanese video game books here at Nintendo Life – like small children, we can still appreciate the pretty pictures, right? Below are a selection of our favourite Japanese books, including an amazing look at some of the Super Famicom’s worst games, a fantastic Street Fighter artbook and a comprehensive history of the Mega Drive in Japan.


So there you have it; a pretty massive list of lovely paper-based things to buy and read. Let us know if you’re a fan of any of these books, or if you think we’ve missed one off. We’ll aim to keep this page updated over time and add new books.

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Random: Nintendo Streams PS4 Pro Ads During FIFA 19 Gamescom Demo

Nintendo has shared another new video directly from the show floor of Gamescom 2018, this time treating us to a look at the upcoming FIFA 19. Aside from admiring the lovely footage being shown off for the new Champions League mode (a first for FIFA following the expiration of the deal with Konami’s PES), we couldn’t help but notice several completely in-your-face advertisements for the PS4 Pro.

The hosts kick off with a match at around the 5:32 mark, jumping right into a custom Champions League game between Limerick FC and Paris Saint-Germain. As you can see, dotted around the edge of the pitch on the advertisement boards are several ads for the PS4 Pro innocently sitting amongst the likes of Pepsi and Mastercard, slyly tempting Switch fans to jump ship and play on Sony’s machine instead.

You might think that these adverts would be removed on consoles other than those in the PlayStation family, but FIFA stays true to real-life advertising and branding, taking on the real sponsorships on the team’s shirts, footwear, and – yes – advertising boards. Sony sponsors the Champions League in real life, so FIFA naturally honours this agreement in the game; the branding will be present across all versions. Still, while the logic is bulletproof, there’s something very odd about Nintendo streaming an advert for a rival console.

Once you get past the initial shock of it all, however, you may well actually enjoy the thirty minutes or so of FIFA action on Switch. It certainly looks a lot like FIFA 18, but there appear to be a number of improvements under the hood – the fancy new Champions League mode being one obvious example.

Feel free to sit back, relax, and take in the next instalment of EA’s mega-franchise on Switch.

Will you be grabbing yourself a copy of FIFA 19? Are you fearful that the PS4 Pro ads will subconsciously convince you to buy a rival system? Let us know with a comment!

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Rumour: Dark Souls II Now In Development For Nintendo Switch

It’s time to put our rumour hats on once again, folks, as reports suggest that a Dark Souls II port could well be in the works for Nintendo Switch.

Dark Souls news has been flying around left, right, and centre over the last few days, with the Switch version of Dark Souls: Remastered getting a confirmed release date of 19th October, and then a new Dark Souls Trilogy being announced for other platforms that just so happens to be launching on the exact same day. Some Switch fans have been left rather annoyed by this, believing that other consoles are receiving a far superior product, but it seems that Nintendo’s console might end up seeing more than just the first game after all.

Rumours are now pointing towards Bandai Namco being hard at work on porting Dark Souls II to Switch. The information comes from LeakyPandy, who claims to have received information from a source working at the publisher. LeakyPandy says that the sequel is already being worked on, with Dark Souls: Remastered acting “as a springboard to maximise efficiency” in its development.

Other information provided suggests that there is “no word” on Dark Souls III coming to the console – although, being a newer, PlayStation 4 and Xbox One title, we imagine a port of this would be trickier to pull off – and that Bandai Namco doesn’t consider the simultaneous October launch to be an issue. Instead, the trilogy is seen as a “repackaging of existing products” that is not in any competition with the Switch remaster.

As ever, we’d advise you to take this rumour with a small bucket of salt; until the news is officially confirmed, there is no way to know for sure whether or not we’ll see the game on Switch.

In the meantime, though, feel free to let us know if you’d like to see the remaining Dark Souls games on Nintendo’s portable console with a comment below.

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Smash Bros. Ultimate, Pokémon Let’s Go And More Big Switch Titles Will Be Playable At PAX West

Nintendo has revealed that a wonderfully exciting line-up of the most highly anticipated games will be playable at PAX West this year.

This year’s event is once again taking place in Seattle, this time from 31st August to 3rd September, and promises to be a great day out – or four – for any Nintendo fan. There’s a nice range of Nintendo first-party big-hitters, top third-party games, and even a Nindies arcade to check out. Here’s what you can expect to see, all playable at the Nintendo booth:

That’s not all, either, as Pokémon fans are in for an extra little treat. On 31st August and 1st September, a “Trainer Battle” scavenger hunt will be taking place all around PAX West and nearby Seattle areas. The @NintendoAmerica Twitter account will tweet clues and/or photos of different locations where two Nintendo street team members will be dressed as Pokémon Trainers. Fans can “battle” these to receive a special item by answering a trivia question. The Pikachu and Eevee costume characters will also be making an appearance at the downtown Sheraton Seattle hotel on 1st September. 

Tickets for the event are almost completely sold out at the time of writing, but a few still remain for the final day. If you haven’t secured yours yet, make sure to head here.

Are you going to PAX West? Will you be trying out any of the games listed above? 

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Rumour: Controller Icons Suggest Red Faction Guerrilla Re-Mars-tered Could Be Switch-Bound

Fans of Red Faction Guerrilla Re-Mars-tered have discovered a collection of Switch controller button icons inside the game, potentially suggesting that it could be on the way to Nintendo’s console.

The game, which is a remaster of the 2009 third-person shooter title Red Faction Guerrilla, was released on Windows, PlayStation 4 and Xbox One at the start of July. Considering the original was also released on Windows, PlayStation 3 and Xbox 360 – Sony and Microsoft’s current consoles at the time – it really wasn’t surprising to see that the Switch wasn’t included in its remaster line-up.

However, buried within the Windows version of the game are the icons seen below. These images are present in the game’s files, along with an XML file which lists them all individually. The images and text files are reportedly in the same style as those on other platforms, despite a Switch version never being publically on the cards.

So, does this mean that a Switch version is on the way? Possibly. Of course, it’s impossible to know for sure until an official announcement is made – the icons could simply be there as a kind of placeholder, just in case a Switch version ever did come about. This seems unlikely, however, as the extra work needed to create something that wouldn’t definitely be used seems counter-productive.

The most likely scenario here is that either a Switch version is indeed in development, or it was at the very least discussed as a high possibility. All going well, we’ll hear something about this from an official source in the coming months.

Until then, why not let us know if you think the game could be coming to Switch in the comments below? Would you like to explore Mars on the go?