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Space Harrier Is Joining The Sega AGES Line On Switch eShop

The Sega AGES line was first announced for the Switch eShop in April this year. The series will start out with 15 games and is being handled by emulation experts M2, who has a fantastic history working with Sega’s retro releases.

The latest game reveal is Space Harrier. As explained by Gematsu, the news was delivered during a “collaboration commercial” with the anime, High Score Girl. A release date for the title has not yet been announced. Space Harrier was originally released as an arcade game in 1985 and was more recently made available on the 3DS in 2013. 

Previous games revealed for the Sega AGES line include standalone versions of Sonic the Hedgehog, Thunder Force IV, Phantasy Star, Alex Kidd in Miracle World and Gain Ground. Sega has confirmed these games will eventually be released in the west. 

Are you glad to hear Space Harrier is coming to the Switch eShop? Are excited about any of the other above-mentioned games in the Sega AGES line? Would you like to see a specific game? Tell us in the comments. 

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Animal Crossing: Pocket Camp On Mobile Reaches Major Revenue Milestone

Nintendo’s mobile business hasn’t exactly been an overnight success, but it appears to be slowly catching on. Its most recent release Animal Crossing: Pocket Camp has hit a revenue milestone. Sensor Tower describes it as a “major” accomplishment, with the app based on the popular lifestyle simulation series now reaching $50 million in player spending globally. Back in June, it grossed $35 million worldwide following its release last November. 

The Sensor Tower chart below shows how this game has performed against previous releases in Nintendo’s mobile line. It’s taken Pocket Camp an additional two months to reach the $50 million mark compared to Super Mario Run. Fire Emblem Heroes achieved this in 20 days and has now grossed more than $400 million since its release in the first quarter of 2017.

Pocket Camp’s main revenue has come from Japan – with players located within this country responsible for 81 percent of in-app spending. The US placed second with 14 percent of in-app purchases. Pocket Camp has been downloaded over 25 million times since its release. 

Have you downloaded Pocket Camp from the App Store or Google Play? Have you ever done an in-app transaction in this game? Are you holding out for the next Animal Crossing announcement? Tell us below. 

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Nintendo Website Suggests Multiple Switch Games Will Not Support Cloud Saves

Update: Nintendo has now responded to Game Informer:

The vast majority of Nintendo Switch games will support Save Data Cloud backup. However, in certain games this feature would make it possible to, for example, regain items that had been traded to other players, or revert to a higher online multiplayer ranking that had been lost. To ensure fair play, Save Data Cloud backup may not be enabled for such games. To ensure that Save Data Cloud backups cannot be used to unfairly affect online multiplayer rankings, the feature will not be enabled in Splatoon 2.

The warning message has also been removed from a number of game pages. 


Original article: Despite a rumour all existing releases on the Nintendo Switch would technically support cloud saves when the online service launched for the system later this month, new information found on various game pages of the Nintendo website suggests there’ll be multiple titles without this feature. 

According to Game Informer, there are clear messages at the bottom of certain Switch pages, indicating which games will not support cloud saves. Below is the exact warning on display:

Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. This game does not support Save Data Cloud backup. Not available in all countries. Internet access required for online features.

This message has been located on the game pages for the first-party titles Pokémon Let’s Go, Pikachu! and Let’s Go, Eevee! and Splatoon 2. Third-party games Dark Souls: Remastered, Dead Cells, FIFA 19 and NBA 2K19 also display this warning. As Game Informer points out, all of the above-mentioned third-party titles support cloud saves on PlayStation and Xbox. 

This news stems from the discovery Switch game cases would state whether or not cloud saves were supported. 

Let us know what you think about this latest information regarding Switch cloud saves.

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Ubisoft CEO Says Sticking With Nintendo In “Difficult” Times Has Helped Their Relationship

Ubisoft’s relationship with Nintendo is an interesting topic; the studio has consistently been around during recent Nintendo console launches – supporting the Switch with Just Dance 2017, the Wii U with ZombiU, and several titles for the Wii on day one – and no other studios have been granted such free access to Nintendo’s property in recent times. Mario + Rabbids Kingdom Battle signified a great deal of trust from Nintendo’s point of view, and this has only extended with the upcoming Starlink: Battle for Atlas.

So how has this happened? And how will this relationship benefit both parties? Well, Ubisoft CEO Yves Guillemot recently sat down with GameSpot and – luckily – this very matter was discussed. Guillemot explains that the relationship has blossomed thanks to this consistent support, with Ubisoft’s commitment to Nintendo – through easy and “difficult” times – helping the cause.

“It’s a long-term relationship, so we’ve been working with them on all the machines they launched, and so from the beginning of the Wii to the Wii U, Switch, we were always there with them, and so we have been working closely while it was going out, when it was more difficult, so we are real partners that are happy to work together, and that helps a lot.

We like what they do also. We are big fans of what Mr. Miyamoto and his team is creating, so that helps the creators at Ubisoft to work with the Nintendo teams because they learn so much.”

As we mentioned above, Starlink: Battle for Atlas is the latest project to prosper thanks to this relationship, with Nintendo happily allowing Fox McCloud – protagonist of the company’s Star Fox series – to appear in the game. While agreements on these matters are never straightforward, Guillemot explains that knowing each other well has helped Nintendo to feel more confident in letting its property be explored in new experiences.

“It’s never … it’s always … you know, when you work with the brands of another publisher, it’s never easy, because you really have to understand the spirit of it, you have to really bring something that can help that to continue to grow. So it’s not easy, but as we know each other well, they are confident that we can really bring high quality experiences, so that helps.”

Finally, in one last question, GameSpot asked Ubisoft’s head honcho about the potential for a Mario + Rabbids 2. His answer is understandable, but the “yet” certainly has us intrigued…

“I can’t say…

[Laughs] I can’t give you an answer yet.”

Have you played many Ubisoft games on Nintendo systems? Do you like the recent collaborations in Mario + Rabbids and Starlink? Share your thoughts with us below.

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Yooka-Laylee Physical Editions Sell Out In Minutes, One Last Chance To Pre-Order Later Today

You may remember that we recently reported on the much-awaited physical release editions of Yooka-Laylee on Switch. Including standard, classic, and ‘Collectathon’ bundles, the first batch of these went on sale earlier today, but all versions other than the standard one sold out in a matter of minutes.

Limited Run Games, the company responsible for publishing these highly sought-after releases, has taken to Twitter to provide more information on the matter. Luckily, for those who missed out, fans will get one more opportunity to secure their chosen bundles later today (more details below). 

If you’re wanting one of these, we’d encourage you to act super-fast. A fair few fans have been left in a rather upset state after missing out on the game, despite attempting to purchase a copy the moment it went on sale.

To help out a little, we’ve provided the times you need for your specific region, along with links to the products in question. To have the best chance of securing your own copy, make sure to be ready the moment these go live.

  • North America: 3pm PDT / 6pm EDT
  • Europe: 11pm BST / Midnight CEST
  • Australia: 8am AEST (8th September) 

Will you be attempting to grab one of these? Make sure to check back in with us and let us know if you manage to get one – we hope this helps!

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Ex-Motion Twin Marketing Manager Reveals The Tactics Behind Dead Cells’ Huge Success

To say that Dead Cells was (or is) a success is a gross understatement; the game achieved wonderfully high scores across the board from critic reviews, has been received in a very positive light from fans around the world, and has managed to shift a fair few copies in the process. The Switch has played a large part in this, too, with developer Motion Twin recently confirming that sales on the console have outsold those on PS4 by a ratio of four to one.

Steve Filby, ex-marketing manager at Motion Twin, recently spoke with GamesIndustry.biz about this huge success, noting how streamers, press, and events played a part in getting the game’s name out there. One of the earlier steps involved getting demos of the game into the hands of streamers, although Filby went against the norm with Dead Cells.

“Basically the strategy with the streamers was to do the opposite of what most people do. Most people are going to try and get the biggest streamers they can, and that includes spending money on them. So we did the opposite.”

“We started off with streamers with 0-5 concurrent [viewers], then 5-25 concurrents, then 25-to-100, 100-to-1,000, and that happened progressively over three months with the demo version. And about two or three weeks before launch, we were pitching the full version of the game to all the top-tier YouTube and Twitch guys with an embargo… By the time those tier 1 and tier 2 [influencers] were playing it, they’d already seen the guys we’d hit previously playing the demo, and a lot had sent us code requests.”

Essentially, rather than splashing out the cash early on to reach the biggest names, Filby built up the game’s reputation in a more organic way, forcing those big-name streamers into playing the game out of a necessity to be relevant, rather than to receive a paycheck. This way, Motion Twin had top-tier streamers playing the game without even having to pay them.

From here, attention moved on to press and events. Filby’s first action involved following gaming press on social media to learn how they source their news, eventually making sure that Dead Cells appeared in those places. This managed to promote the game in new, and just as important areas, helping it to secure slots at events such as the Indie Megabooth at E3.

Filby tells GamesIndustry.biz that Motion Twin “spent about $150,000 on pre-launch marketing, with $90,000 of that simply being employees’ time as they did the legwork associated with a proper campaign.” The rest of that budget went on events, which turned out to be a key move; the game’s growing reputation and appearance at key events helped Motion Twin to land key meetings with the likes of Nintendo, resulting in the Switch version we all know and love today.

The whole interview is an interesting read, so make sure to check it out here if you’re interested. It’s certainly an interesting approach to marketing, and one that has very clearly worked wonders for the studio.

Have you enjoyed playing Dead Cells on Switch?

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Check Out Beyblade Burst: Battle Zero In Action On Nintendo Switch

Back in May, we heard the news that Beyblade Burst: Battle Zero was headed to Switch in Japan. Based on the hugely popular (at least, at one point) plastic toys, this game lets players relive their school playground memories with frantic Beyblade matches on screen.

The game still appears to be a Japan-exclusive affair at the moment (we’ll keep an eye out for any hints at a western release), but a new series of videos have been appearing on YouTube, giving everyone a good look at how the game will play. You can find more videos on the game on FuRyus’ YouTube channel, but these two down below appear to show off the most footage.

Naturally, these videos – including all speech and text – are in Japanese; unless you’re fluent in the language, you’ll probably have a hard time understanding exactly what’s going on. Even if you can’t understand what’s being said, however, you can still see matches of the game take place – the use of motion controls with the Joy-Con to simulate the pull of the ripcord is a nice touch.

Of course, if the game doesn’t ever make it over to the west, the Switch’s region-free nature means that you could try to import a copy when it launches on 25th October.

Are you a diehard Beyblade fan? Did you spend scary amounts of money buying new models every time yours got smashed to pieces? Let us know if you like the look of this Switch game with a comment.

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Video: Ubisoft Shares An Extended Gameplay Walkthrough Of Starlink: Battle For Atlas

In case you’d somehow forgotten, Starlink: Battle for Atlas is only around a month away from release, bringing a whole new gameplay experience to the Switch on 16th October. While we patiently wait for that exciting release date, Ubisoft has shared an extended look some of the title’s gameplay.

The video starts by jumping into the shoes of Mason, a member of the Starlink Initiative on his way to Haven – one of the seven planets of the game’s solar system. We get to see some story elements, with members of the Forgotten Legion interrupting proceedings, some epic space battles which are very reminiscent of Star Fox, and the beautiful scenery visible on the planet’s surface.

There are several areas shown in the video, and we also get to see the game’s additional toy-to-life parts be used to bring in new elements for the player’s ship. There’s a decent amount of battling on display here, giving us a good look at how the game will realistically play out, and even a look at how different attachable weapons can be used to solve puzzles.

Unfortunately, we don’t get to see Nintendo’s very own Fox McCloud join in with the action, but we’re sure we’ll see enough of him when we play the game anyway.

Are you excited for Starlink: Battle for Atlas? Does this video help to persuade you either way on a purchase? Feel free to share your thoughts with us below.

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Add Another RPG To Your Collection With The Physical Release Of Cat Quest On Switch

A physical Nintendo Switch edition of last year’s Cat Quest is now available to buy in Europe. North America will also follow suit very soon.

Focusing on real-time hack ‘n’ slash combat, sweet loot, and a whole lot of cat puns – excellent! – Cat Quest is an isometric open world 2D action-RPG full of colour and playful adventure. The game is set in the world of Felingard, and sends you on an epic journey to defeat Drakoth – an evil cat-lord who destroyed your boat and catnapped your sister. He is as pawerful as he is meowsterious, and in order to rescue your sister, you must realise your destiny as the last of the Dragonblood, a long-lost race of dragon-slaying cats.

If this all sounds like a purrfect adventure for you, feel free to check out our review of the game for more info. We gave it a very solid 7/10, praising its user-friendly approach.

“Cat Quest is a very user-friendly role-playing game. There are no overly complicated levelling, loot or progression systems – making it a great entry point for anyone who is new to this genre. Despite the simplistic design, it still offers potentially hours of entertainment.”

If you’d like to try this game out for size, and just so happen to be a sucker for a lovely looking physical box like us, you can get the game right now from Amazon UK for £24.99. As we noted above, North American customers should start to see the game appear on store shelves from 11th September.

Will you be treating yourself to this one? Have you already purchased the game digitally? Tell us below.

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Turn-Based Strategy Game Civilization VI Is Headed To Switch This November

Civilization VI, a turn-based strategy game developed by Firaxis Games, will be available on Nintendo Switch this November, it has been confirmed.

Civilization is a turn-based strategy series which has typically seen releases on PC over the years, with the occasional title finding its way to a Nintendo platform in the process such as Civilization Revolution on Nintendo DS. This latest entry to the franchise sees you build an empire to stand the test of time; you’ll be exploring a new land, researching technology, conquering your enemies, and going head-to-head with history’s most renowned leaders as you attempt to build the greatest civilization the world has ever known.

Sid Meier’s Civilization VI – to give it its full title – will include the latest game updates and improvements on Switch, as well as four pieces of additional content which adds four new civilisations, leaders, and scenarios. These are the Vikings Scenario Pack, the Poland Civilization & Scenario Pack, the Australia Civilization & Scenario Pack, and the Persia and Macedon Civilization & Scenario Pack.

We hope you like your game feature lists because we’ve got a pretty hefty one for you today courtesy of the game’s website. Here are some of the things you can expect to get up to in the game:

Game Features:

– PLAY YOUR WAY: The path to victory is the one you determine. Become the most scientifically advanced civilization, dominate through sheer military power, or become the foremost destination for the cultural arts.
– THE WORLD’S GREATEST LEADERS: Play as one of 24 different leaders from various countries around the world and throughout history. Build an empire of lucrative trade routes with Cleopatra of Egypt, flex the military might of your legions with Trajan of Rome, or develop a powerhouse of culture with Hojo Tokimune of Japan. Each of the leaders can be played any way you prefer, with unique abilities, units, and infrastructure in their quest for victory.
EXPANSIVE EMPIRES: See the marvels of your empire spread across the map. Settle in uncharted lands, improve your surroundings, build new districts, and see your cities – and your civilization – prosper.
– ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
 –DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
– EXCITING AND UNIQUE SCENARIOS: Civilization VI for Nintendo Switch includes four playable scenarios, each with a different setting and style of gameplay inspired by history. Be part of the colonization of Australia in “Outback Tycoon,” defend Poland from invaders in “Jadwiga’s Legacy”, choose a Viking leader to plunder Europe in “Vikings, Raiders, and Traders!”, or conquer the known world in the “Conquests of Alexander.”
COOPERATIVE AND COMPETITIVE MULTIPLAYER: Up to 4 players can cooperate or compete for supremacy via a wireless LAN.

Civilization VI will find its new home on Switch on 16th November.

Feel free to share your thoughts on this one with us in the comments. Have you played any games from the Civilization series before?