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Review: Undertale – A Postmodern RPG Classic That Every Fan Of The Genre Should Play

RPGs have been around for nearly as long as the modern gaming industry has, and though genre standards are constantly being raised through the generations, there tends to be a homogenous sameness that many RPGs inevitably fall victim into. Octopath Traveler, for example, is a fantastic game, but it’s about as firmly traditional as a modern RPG can possibly be, trading innovation for well-understood genre tropes. On the other end of the spectrum is Undertale, an equally excellent and delightfully surprising role-player that hooks you with its weirdness and how it constantly changes up the status quo.

Undertale is a wonderful experience, not in how well it executes RPG tropes, but in how it often subverts them in fascinating ways. While a typical game of this type sees you acquiring a party of diverse characters, Undertale has you control a sole protagonist for the whole length of the game. Underlying systems in RPGs are usually on the complex side, requiring a certain amount of equipment, stats and many other factors to get the best results out of a team, while Undertale just has HP, Attack and Defense stats with next to no equipment. This act of going against the grain extends to the writing and the story as well; just when you expect a serious boss fight to happen, Undertale throws something silly at you. Similarly, disturbingly dark events can happen moments after a string of gags. Undertale is a game of surprise, of never knowing quite what’s going to happen next, and it’s that sense of freshness that makes this relatively short adventure such a memorable experience.

The story takes place in a world years after a war broke out between humans and monsters, with the monsters ultimately losing and being forced to move underground. You play as a kid who accidentally falls into an entrance to the monster world, kicking off a meandering adventure that sees you trying to find your way back out, making many weird friends and enemies along the way. Though the overarching plot of Undertale is nothing particularly special, its true strength comes out in the dialogue, which boasts great comedic timing and surprising depth. One memorable moment came when we read a sign along the path that read, ‘Warning: Dog Marriage’. Upon closing the dialogue box and taking a few steps, we realized what it said and went back to read it again, and the sign now read, ‘Yes, you read that correctly.’

Undertale conditions you to expect general nonsense and silliness like that as you work through the adventure, but it also delights in occasionally turning the tone quite dark. For example, during a certain boss fight, we fully emptied our enemy’s health bar, only for her to think of the friends and family depending on her, which gave her just enough health back to keep fighting. Each time we hit her after that, her attacks grew weaker and more pathetic, before we finally broke her and she melted before our eyes. Moments like that – or how getting enough experience from enemies results in your “LOVE” going up – act as wonderful moments of emotional whiplash, while also reminding you that there’s simply no telling what could happen next.

At first, gameplay follows relatively tried and true RPG conventions whereby your character travels a vast overworld and occasionally gets jumped on via random encounters, but the fascinating hook comes in the battle system. Every battle in the game, even against the bosses, can be cleared by showing the enemy mercy instead of killing them. Perhaps you need to pet an enemy dog warrior enough to gain its trust, or you need to flirt with the Tsunderplane to get it to like you; while showing mercy means you don’t get any experience, it also affects the narrative in interesting ways. There are three main ways you can play Undertale: doing a pacifist run with no kills, a neutral run with some kills, or a genocide run where you kill everything, and seeing all the content the game has to offer requires multiple playthroughs.

If you do decide to go the route of violence, combat is handled in a unique and engaging way. Attacking requires you to stop a moving line at the right place on a grid with a quick button press, but things change up when the enemy responds with their own strike. You’re suddenly given control of a red heart in a small box, and a brief bullet hell-like snippet of gameplay unfolds where you must dodge whatever else is in the box. Perhaps you have to weave between dozens of spiders, or dodge jumping dogs; much like the rest of the game, this portion of gameplay loves to keep you guessing. Sometimes your heart is restricted to jumping between three fixed lines, or a gravity effect is triggered and you have to jump over obstacles instead. It’s this constant dynamic gameplay of generally knowing what to expect – but never exactly how it will take shape – that makes combat so interesting and makes Undertale that much more memorable.

For all its excellence in other areas, one notable way in which Undertale stumbles is in its graphical presentation, which is rather basic and uninspired. Although there’s a colourful cast of characters from a writing perspective, sprite-work and level design are quite weak. There were a few too many sequences where we found ourselves walking down long, bland hallways that lacked visual flair and blended together. Undertale excels in its creativity in most other ways, but falls short in how it communicates visually.

On the other hand, the game features an excellent soundtrack, following a seemingly random assortment of tracks from a broad selection of genres. Although much of the music here is chiptune-inspired, there’s plenty of variety to be found, especially for the unique boss and character themes that pop up every now and then. We appreciated how fitting the music is for the occasionally chaotic pace of the narrative and gameplay, and it’s rather surprising how emotional and atmospheric some of the slower tracks can be.

Another key thing that bears mentioning – and something which may or may not come as a negative, depending on your personal preference – is the short runtime. A standard run, taking the time to talk to NPCs and engage with the environment, will take roughly ten hours; if you just blaze through, it’ll only take about five hours. While it may be that certain elements and plot points change depending on key decisions you make, encouraging replayability, players that don’t feel compelled to run through Undertale multiple times may be disappointed at how soon it’s over. While it would’ve been nice if there was more to this experience, it’s the kind of game that feels like it would overstay its welcome if the length was dozens of hours long; Undertale is certainly worth your time, but just be prepared for it to be over way earlier than your typical RPG.

Conclusion

Undertale is a brilliant and smartly designed game that understands well what makes a good RPG work; so much so that it can upend expectations and deliver something that’s almost a satire of the genre. It’s been a long time since we’ve played a game that manages to surprise so often and in so many unique ways, and even if it doesn’t look like much, Undertale has way more going for it under the surface. Excellently written characters, a genre-bending battle system and a solid soundtrack make this one an easy recommendation, especially to RPG lovers. Do yourself a favour and give this one a download.

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Guide: Everything Announced In Yesterday’s Nintendo Direct

Nintendo made up for its lacklustre E3 showing yesterday with a Nintendo Direct that harkened back to the glory days. We had massive first and third party games announced, upcoming huge expansions for our current favourites, and a closer look at a few games we really didn’t know much about.

But enough of being coy – in this guide we’re going to round it all up bit-by-bit. So if, for whatever reason, you missed the Nintendo Direct, you can catch up on all of the exciting happenings below. It’s also well worth a read for any that did see it, as we’ll got into a bit more detail about a few of the announcements.

You can also watch the full Nintendo Direct below if you want to enjoy both at the same time.

Nintendo Direct – 3DS Announcements

Don’t own a Switch or love your 3DS to bits? Don’t despair – Nintendo isn’t anywhere near done with it just yet. In fact, the Nintendo Direct opened with a bunch of 3DS announcements that you can read all about below.

Kirby’s Extra Epic Yarn – Launching 2019

2010’s Wii hit Kirby’s Epic Yarn is coming to Nintendo 3DS as Kirby’s Extra Epic Yarn, complete with all stages. New in this version are additional abilities, allowing you to craft bigger yarn balls than before or use gusts of wind to pull in difficult to collect coins.

There’s also a brand new ‘Devliish Mode’, which challenges you to outrun some kind of devil trying to ruin your day, and some new minigames. These are actually more exciting as they sound, as they allow you to play as your favourite Kirby characters like King Dedede and Meta Knight.

Mario and Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey – January 11, 2019

We got one step closer to having the entire Mario & Luigi RPG saga on Nintendo 3DS yesterday with the announcement of Bowser’s Inside Story coming to 3DS. Nintendo likes to give you a little extra though, so has included a spin-off story, Bowser Jr.’s Journey. You’ll build an army, select a battle formation, and try and be as good (read: bad) as Bowser himself.

Luigi’s Mansion: Co-Op Mode – October 12

We already knew the original Luigi’s Mansion was coming to 3DS, but what we didn’t know is that it would include a 2-player co-op mode! If you and a friend both own Luigi’s Mansion on 3DS, one of you can play as a hideous green ghost-like Luigi that looks like one of those Army Men figurines. Don’t both own the game? You can still play boss battles together by using the gallery and download play. amiibo support was also confirmed.

Yo-Kai Watch Blasters – Out Now

Yo-Kai Watch Blasters is a co-op battler set in the Yo-Kai Watch universe. It will get a free content update on September 27th.

Nintendo Direct – Switch Announcements

Nintendo announced a whole bunch of Switch games and content updates during the Nintendo Direct, and we’ll round them all up below.

Luigi’s Mansion 3 – Launching 2019

Nintendo opened the Direct with the exciting news that Luigi’s Mansion 3 is in development for a 2019 release on Nintendo Switch. Details are incredibly scarce though. We only really got a look at the franchise looking absolutely gorgeous in HD for the first time.

Splatoon 2: Ver. 4 – ?

Splatoon 2 will get another huge content update soon that introduces a whole bunch of new cosmetics, weapons, and a new mode.

Mega Man 11 – October 2

Mega Man 11 is a brand new entry in the side-scrolling platform shooter that’s celebrating it’s 30th anniversary. You have to defeat eight robot masters and steal their special weapons. The double gear system is new as well, and it supports the amiibo figures. Welcome back, Blue Bomber!

Mario Tennis Aces: New Content – September 19

Just like Splatoon 2, Mario Tennis Aces is about to get a very welcome content injection. This includes four new characters: Birdo, Shy Guy, Koopa Paratroopa, and Petey Piranha, all of which you’ll unlock online. Nintendo will apparently release more new characters between now and June too.

There’s also co-op challenge, a new mode that provides a bunch of online missions that are only available for a limited time. Beat them to unlock new outfits, colour schemes, and more.

Capcom Beat ‘Em Up Bundle: Final Fight, The King of Dragons, Captain Commando, Knights of the Round, Warriors of Fate, Armored Warriors, and Battle Circuit – September 18

Capcom is releasing a lovely collection of beat ’em up classics that includes the seven titles listed in our header. Each support four player multiplayer and online play. You can pre-purchase the Capcom Beat ’em Up Bundle right now.

New Super Mario Bros. U Deluxe – January 11, 2019

New Super Mario Bros. U Deluxe is coming to Switch in a deluxe format that bundles New Super Luigi. U in for good measure. Nabbit and Toadette have also been included as playable characters. Nabbit doesn’t take damage from enemies, which is perfect for young’uns, and Toadette can turn into Peachette if she grabs the super crown. This lets her double jump, float slowly, and recover from a fall. It supports four players, with each requiring only a single JoyCon.

Katamari Damacy REROLL – Winter 2018

Katamari Damacy REROLL has been remastered in HD for Nintendo Switch. You have to play as the prince and roll up the mess caused by the king. It sounds boring, cleaning up someone else’s mess, but Katamari has found a way to make it insanely addictive. The Switch version includes gyro control, HD rumble, and multiplayer battles.

Switch NES Controllers

Nintendo Switch Online includes NES games so Nintendo has seen fit to introduce NES controllers for your Switch. They cost $60 for two, work wirelessly, and charge by attaching to your Switch when docked.

We also finally learned which games we’ll be able to play at launch, and over the coming months.

Pokémon Let’s Go Pikachu! and Eevee!: Console Bundle and New Features

We got a look at some not all that exciting features coming to Pokémon Let’s Go. Your partner Pokémon (Pikachu or Eevee) can acquire Secret Techniques that help you better navigate the world, from chopping down trees to surfing across the ocean waves. They can also learn special battle moves that are pretty powerful.

Oh, and you can also stroke them in a variety of different ways in handheld mode to change their haircuts. Ridiculous.

Nintendo is also releasing a new bundle that includes a customised Nintendo Switch console with Pikachu and Eevee inspired controllers, decals on the Switch and dock, and the game and Pokéball Plus accessory included.

Diablo III: Eternal Collection – November 2

We got this news just after the Direct was delayed last week, but Nintendo revealed a November 2 release date and a Ganondorf armour set for Diablo III Eternal Collection.

Super Mario Party – October 5

We got a closer look at Super Mario Party. There were new minigames, a four player co-op mode, and a cool game that requires you to connect your Switch systems together in a variety of ways. There’s also the trademark board game mode, single player modes, and online modes.

Town: A New Game Freak RPG – 2019

Town (working title) is a brand new RPG by Game Freak, the makers of Pokémon. It’s set entirely in a village that’s besieged by monsters, and it’s up to you to defeat them using a variety of skills. It also seems that you can enlist the aid of pretty much any villagers to defeat the monsters.

Cities: Skylines – Out Now

This is another game we already knew about – Cities: Skylines is coming to Nintendo Switch. It includes all of the DLC up to this point, and it’s out right now.

Daemon X Machina – 2019

Daemon X Machina sees you play as a mercenary who pilots a powerful suit known as an Arsenal to beat up runaway AI. Beat enemies and you can acquire their parts, and can bring them back to your base to suit up your Arsenal for future missions. You can have a variety of weapons, from ranged to melee, and can exit your Arsenal if need be while on the battlefield.

You’ll level up and unlock a variety of perks, take part in four player multiplayer to defeat massive bosses, and have a bunch of explosive fun.

Yoshi’s Crafted World – Spring 2019

That untitled Yoshi game now goes by the name Yoshi’s Crafted World, and it looks incredibly cute. You’ll work your way across a handcrafted world, chucking eggs at stuff, turning the stage on its head, or simply changing the perspective. It’s a fun way to track down hidden collectibles.

You can also play courses backwards to unlock even more stuff, provide new challenges, and see how some stuff works behind the scenes. Yoshi’s Crafted World supports two player. It launches on Switch in Spring 2019.

Asmodee Digital Board Games – Various

Asmodee Digital announced that Carcassonne, Lord of the Rings: Living Card Game, and Pandemic are coming to Switch between now and March 2019. Catan and Munchkin were also announced for a future release.

Sid Meier’s Civilization VI – November 16

Again, we already knew this, but Civilization VI was announced for a Nintendo Switch release, including four player local multiplayer. Check out the first trailer here.

Starlink: Battle for Atlas: More Characters Announced – October 16

Peppy, Falco, and Slippy will provide Fox McCloud with support on the exclusive Nintendo Switch missions in Starlink: Battle for Atlas. We also got a look at Wolf as the bad guy, which was pretty cool.

The World Ends With You: Final Remix: New Story Segment – October 12

The World Ends With You: Final Remix features a brand new story set in a remixed Shibuya. It challenges you to escape the area within 24 hours, or face erasure. Sounds nasty!

Xenoblade Chronicles 2: Torna ~ The Golden Country – Out Now For Expansion Pass Owners

If you’re an expansion pass owner, you can play Torna ~ The Golden Country right now on Nintendo Switch. Those wanting a physical copy of the standalone DLC will still have to wait until September 21.

Various Nintendo Switch Release Dates Announced

Nintendo then had a segment in which a bunch of exciting Nintendo Switch games got release dates:

Final Fantasy on Nintendo Switch – Various

Next up we got a glance at a bunch of Final Fantasy games coming to Nintendo Switch! We saw Final Fantasy: Crystal Chronicles Remastered with online multiplayer, Final Fantasy XV: Pocket Edition HD, World of Final Fantasy Maxima, Chocobo’s Mystery Dungeon Every Buddy, and Final Fantasy XII: The Zodiac Age. VII, IX, X, and X-2 were also announced for 2019.

Here’s the full list, including release dates:

Super Smash Bros. Ultimate Nintendo Switch Bundle – November 2

Pokémon Let’s Go isn’t the only game getting a Nintendo Switch bundle, as Nintendo announced the Super Smash Bros. Ultimate Nintendo Switch. It features the full game, a dock with various Nintendo characters on it, and special Joy-Cons. Check it out here.

Super Smash Bros. Ultimate – Isabelle

Nintendo also trolled us all super hard. We saw Isabelle doing a bunch of work in her office and we thought “hey, a new Animal Crossing!” and weed our collective pants. It turns out that this was simply Nintendo announcing that Isabelle will feature as a playable character in Super Smash Bros. Ultimate

New Animal Crossing! – 2019

But that’s not all! We also got a special announcement right after in which Tom Nook announced a brand new Animal Crossing coming to Switch in 2019! That’s all we know right now but thank everything that Nintendo saw sense enough to finally give us a new Animal Crossing!


What did you think of the Nintendo Direct? Is 2019 shaping up to be the most exciting year for Switch yet? Let us know in the comments section below, or get involved in our opinion poll.

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Taiko no Tatsujin: Drum ‘n’ Fun! Is Getting A Collector’s Edition In Europe With Drum Included

Bandai Namco has given us a first look at Taiko no Tatsujin: Drum ‘n’ Fun!‘s upcoming Collector’s Edition. Currently only confirmed for Europe, this bundle includes the lovely drum controller.

Details about the western release have slowly but surely been finding their way to our eager eyes for a while now – including the full soundtrack we can expect to play when it arrives – but now we can finally rest assured that a juicy bundle is definitely on the way. We recently took a long, hard look at the drum controller peripheral, coming to the conclusion that it provides a far better experience than the Joy-Con’s motion controls can. Naturally, then, this is very good news indeed.

Pre-orders for the bundle have already gone live on Bandai Namco’s official store, with the set costing a pretty hefty £99.99. Of course, considering this is a full retail release with an accessory included – and when thinking about how much it would have cost to import the drum from Asia – this isn’t quite as shocking as it first appears.

Are you excited for this one? We can’t wait to find our rhythm when the game launches this November. Bring it on!

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Narrative Mystery Game A Case Of Distrust Will Be Investigating The Switch Next Week

Serenity Forge has announced that its upcoming narrative mystery A Case of Distrust will be arriving on Nintendo Switch next week.

A Case of Distrust is described as “a blend of the board game Sherlock Holmes: Consulting Detective, adventure games 80 Days and Phoenix Wright, the poster design of Saul Bass, and the hard-boiled novels of Dashiell Hammett and Raymond Chandler.” If you just so happen to be a fan of all of these things, then today is certainly your lucky day.

The game is a narrative mystery set in 1924 San Francisco. You’ll be playing as private investigator Phyllis Cadence Malone inside a historical 2D adventure game setting, exploring underground speakeasies, smoke-filled billiard halls, classic barber shops, and more. You’ll need to catch suspects by using evidence, statements, and your wits, all while dealing with various challenges along the way.

This one released on Steam earlier in the year, going on to receive ‘positive’ reviews from users on the platform. It also scored favourably among critics, earning itself a Metacritic score of 77. You can check out some screenshots from the title below.

You should be able to find this one already sitting on the Nintendo eShop, waiting for you to lovingly press that ‘pre-order’ button.

What do you think? Might you give this one a try?

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Let The Switch’s HD Rumble Scare You Silly In Whispering Willows, Out Later This Month

Akupara Games has announced that Whispering Willows – an upcoming adventure puzzle game – will be launching on Nintendo Switch on 27th September.

In the game, you’ll be following the story of a young girl called Elena Elkhorn as she embarks on a harrowing journey to find her missing father and discover the secrets of the Willows Mansion. A unique amulet she received from her father allows her to astral project her spirit into a ghostly-realm and communicate with the dead. You must use your astral projection to solve the mansion’s tricks and puzzles, help the lingering souls, and uncover all of the secrets in Whispering Willows.

There appears to be a rather hefty emphasis on the game’s use of HD Rumble here, which allows the player to feel a slow pulse that grows when close to friendly spirits, or a hurried vibration to warn you of any angry entities nearby. You can find out a little more below thanks to this handy feature list:

Game Features
– Switch HD Rumble – Feel ghostly presences through Elena’s amulet with unique patterns for friendly and aggressive spirits
– Beautiful 2D Art – Immerse yourself in a beautifully hand-drawn 2D world as you traverse the Mansion grounds
– Haunting Audio – Allow the haunting music and chilling sound effects to send goosebumps across your neck
– Twisted Plot – Let the history of the Willows Mansion draw you into a plot full of twists and betrayal
– Puzzling Secrets – Explore the vast Mansion and unlock its puzzling secrets as you search for your missing Father

As mentioned above, the game launches on Switch on the 27th of this month, but pre-orders are now live on the US eShop for $9.99.

A nice starter for the upcoming Luigi’s Mansion 3 main course? Let us know your thoughts on this one below.

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Your Nintendo Switch Cloud Save Files Will Be Lost If Your Online Subscription Expires

As part of yesterday’s Nintendo Direct, we were treated to a brand new video for Nintendo Switch Online – the new paid-for service which is scheduled to go live next week. Annoyingly, very little that we didn’t already know was shared, but an FAQ section on the official Nintendo website gives us a little bit more information.

One small section of this FAQ talks about those precious cloud save files, specifically explaining what happens to them when your Nintendo Switch Online subscription expires. Unfortunately, it appears to be pretty bad news:

Q. After my Nintendo Switch Online subscription expires, will my Save Data Cloud files and Nintendo Entertainment System – Nintendo Switch Online save data be erased?

A. Save data stored with Save Data Cloud cannot be kept outside of the duration of your Nintendo Switch Online membership. Nintendo Entertainment System – Nintendo Switch Online also uses the Save Data Cloud, so the same applies. However, if you keep the Nintendo Entertainment System – Nintendo Switch Online save data saved locally on your Nintendo Switch console, then you can use it again if you purchase another membership.

This statement suggests that, should your subscription expire, your cloud saves will be deleted with no way of getting them back. Nintendo’s suggestion here is to save your data locally, as this can then be transferred back to the cloud when you renew, but this naturally defeats the whole purpose of the feature and only seems to apply to the NES game portion of the service.

Sadly, this seems to present a pretty major problem. If you can’t renew your subscription before it ends – be that because you accidentally miss the renewal date, or simply can’t afford to renew it at the time – it would appear that you must sacrifice those saves. For comparison’s sake, Sony’s PlayStation 4 keeps your data for six months, giving you time to renew at your leisure, and the Xbox One offers free cloud saves for all users, regardless of a monthly subscription.

Nintendo’s approach of simply wiping your saves seems like a very consumer-unfriendly move, and one that will no doubt cause more anger and frustration over a service which doesn’t appear to be offering quite enough for its £17.99 / $19.99 price tag – especially when the main selling point (playing games online) has already been free for 18 months.

As ever, feel free to share your thoughts on this one in the comments below. Did you expect for this to be the case, or are you a little surprised?

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Pre-Orders Are Live For The Smash Bros. Ultimate Pro Controller At The Nintendo UK Store

Pre-orders for the gorgeous Super Smash Bros. Ultimate-inspired Pro Controller are now live in the UK, directly from the Nintendo Official UK Store.

If you’re looking for the ultimate way to play the upcoming Super Smash Bros. game, this new controller could be just the way to do it. We were recently treated to a video which presented the new controller in rather epic fashion, but it wasn’t available for purchase at the time. Now, though, fans can grab this beautiful creation for £64.99.

If you missed the news from the Nintendo Direct, the rumoured Super Smash Bros. Switch bundle – featuring Smash artwork on the dock and Joy-Con – is also officially on the way. Check out our gallery of images if you want to get an up close an personal look at the new hardware.

Will you be treating yourself to any new Smash Bros. controllers or the console? Or just simply buying the game as a standalone? Perhaps you’re not a fan of Smash at all? Either way, let us know below.

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The Escapists: Complete Edition Is Breaking Free On Switch Later This Month

Team17 has revealed that The Escapists: Complete Edition will be making its way to Nintendo Switch later this month, launching on the system on 25th September.

If you missed the initial announcement last month, this edition of the game promises to be the most content-packed version so far, including all the prisons from the original game plus nine bonus maps. One of these maps – Fhurst Peak – has never previously been released on console.

The Escapists: Complete Edition will be available to download on Switch on the 25th September for just £9.99 / $14.99 / €14,99.

Will you be tunnelling your way to escape once again?

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Review: Haunted Dungeons: Hyakki Castle – Interesting Ideas Squandered By Dull Design

First-person dungeon crawlers have been around for a long time, and like most genres, they’ve evolved over the years in order to find new relevance. Some have stuck to the classic turn-based RPG model and thrown in modern visuals and humour – such as the recent Labyrinth of Refrain: Coven of Dusk – while others have followed the path laid out by the action-RPG and embraced the ways of real-time combat. Haunted Dungeons: Hyakki Castle falls into the latter, offering up a mixture of exploration, basic puzzles and monster battles with a lovely Feudal Japan theme.

That Edo Period setting does make for an intriguing source of inspiration, mixing together a tale of warring samurai, exiled sorcerers and the Japanese folklore equivalent of secret agents. With some beautiful Ukiyo-e inspired cutscenes and some creative monster designs, there’s some real potential to be found. With your secret agent squad locked up in the dungeons of a mysterious castle that’s appeared on the exiled island of a typically naughty villain, it’s your job to escape and explore its labyrinthine corridors and rooms in search of said big bad.

You can build your team from scratch, selecting from four races (Human, Oni, Tengu and Nekomata) and assign them four familiar archetypal roles (Samurai, Ninja, Sohei and Shinkan). The idea is to build a balanced team, but we often found using three Samurai and a Shinkan provided enough warrior might with a splash of support. You can also just head in with a default squad made of every type, should customising your members in Hyakki Castle’s dry menus become too much. Then it’s down to some good old fashioned dungeon crawling.

Hyakki Castle’s ‘big’ selling point is the ability to divide your four party members into two teams which can physically split apart and operate separately. Of course, this is no co-op experience so when you press ‘LZ’ one of your teams will be transformed into a giant stone chess piece, while the other can move freely. In terms of puzzle solving, the mechanic tends to extend as far as standing on floor switches to open gates, while in combat it’s more of a means of distracting any enemy.

When one team assumes a statue form, their defensive stats are significantly increased, enabling you to use one pair as a fortified distraction while the other flanks the enemy and strikes them from behind for more powerful attacks. You can also use unique skills assigned to each character class, although you’ll need to manage how much spiritual power (MP) you use while keeping an eye on your hunger level (HG). Health (HP) and HG restore over time, but you’ll actively need to eat food found in smashable objects. There’s also a special item called a Zabuton that enables you to restore lots of HP and MP, but it’ll rocket your hunger.

While Labyrinth of Refrain often doffed its cap a little too blatantly to the likes of Wizardry and Etrian Odyssey, it at least tried to add a few elements of its own into the mix. However, Hyakki Castle struggles to hide the influence of classics such as Dungeon Master and Eye of the Beholder (or even the more recent Legend of Grimrock). The problem is it never really brings anything new to the table when it comes to any of the mechanics it uses. By keeping to that tile-based navigation model you’re limited in the speed and movement you can utilise, so when you go up against a fast-moving yokai with a ranged attack, you’re extremely restricted in your ability to manoeuvre effectively.

Labyrinth of Refrain also suffered from dungeons that looked confusingly similar, but managed to balance that out with witty dialogue and a handful of interesting characters. Unfortunately, despite having a really intriguing premise, Hyakki Castle never really takes advantage of it and the simple on-screen slashing as you attack soon becomes an uninspiring bore, even with the ability to switch between all four characters with ‘L’ and ‘R’. To make matters worse, the power to split and merge your characters loses its appeal after you’ve explored yet another maze-like set of cells or chambers, which means the game’s one unique mechanic is largely wasted.

Conclusion

Haunted Dungeons: Hyakki Castle certainly has some interesting elements – most notably its team-splitting mechanic and use of classical Japanese folklore – but thanks to the rigidity of its first-person dungeon crawling design it soon loses steam and you’re left exploring a vast castle full of dangerous yokai and unimaginative level design. It takes plenty of inspiration from those that came before it, but does little to innovate on its own merit.

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Critically Acclaimed Mobile Hit Downwell Confirmed For Switch, TATE Mode Included

Despite being a worldwide Nintendo Direct, yesterday’s show did contain several moments unique to particular regions. One game that was shown off in the Japanese Direct, but didn’t appear in the western shows, was Downwell.

The game is a roguelike, platforming, shooter mash-up, with a vertically scrolling display for good measure. Playing as a “curious man”, you must make your wall down a seemingly never-ending well, defeating enemies and collecting treasure along the way. As you can see below, publisher Devolver Digital has confirmed that TATE mode will also be supported on Switch.

You’ll need to make your way further and further down into the darkness, taking on the nasty creatures and discovering mysterious secrets to collect red gems scattered about the rocks. There are also shops to find, allowing you to buy helpful items or level up between levels; the procedurally generated nature ensures that no two trips down the well are ever the same.

Features:
– The Amazing Gunboots – The fashionable and lethal Gunboots allow players to unleash a torrent of firepower on the nasty creatures dwelling in the well and slow your decent with each shot.
– Unique Weapons & Items – Get different weapons, shop for peculiar items and obtain powerful upgrades that all stack and affect the way you play!
– A New Adventure Every Time – Each level in Downwell is procedurally generated, so no two trips down the well are ever the same providing a fresh new adventure each time!

No release date has been shared just yet, and although this was only shown in the Japanese Direct, we expect to see a worldwide release for the title at some point soon. Keep your eyes peeled for more info!

Are you a fan of this smartphone hit? Let us know if you’ll be keeping an eye out for this one with a comment.