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Reminder: Wireless NES Controllers For Switch Are Now Available To Pre-Purchase In North America

The Nintendo Switch Online service is now live, meaning the recently announced wireless NES controllers can now be purchased from the official website, at least in North America. You must have a subscription to the Switch online service and the deal is limited to one pack per Nintendo account.

The pack will set you back $59.99 and will be shipped later this year in December. As already highlighted, the controller can only been used with NES games on the online service and charges when attached to the Switch – just like the Joy-Cons. There are also special L and R buttons at the top of the controller, adding a modern touch to the classic design.

Will you be picking up the wireless NES controller pack? Tell us below.

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Sega Mega Drive Mini Release Has Been Delayed Until 2019

Gematsu reports Sega has now delayed the Mega Drive Mini originally scheduled to arrive in Japan this year.

According to Sega, the response to the announcement in the west was bigger than it expected. There are now plans to give the system a simultaneous release worldwide in 2019. This covers the Genesis model for North America and the Mega Drive system for Europe.

Sega has also cited how it wants to achieve a level of quality that fans would expect. It has reportedly established a system to rethink the design of the device, with the original core team now working alongside proven Japanese software developers.

It wouldn’t be a surprise if Sega decided to hold off following the news AtGames – a US firm who have been making officially-licensed Sega consoles for the past decade – are allegedly involved. As already explained, AtGames’ systems don’t have the best reputation among retro game lovers, and are often plagued by poor quality emulation and bad audio.

Will you be picking up a Sega Mega Drive Mini when it is finally released? Tell us in the comments.

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Cyberpunk Bartender Game VA-11 HALL-A Serves Up A Sequel On Switch In 2020

If you like drinking and conversing with others down at your local, N1RV ANN-A: Cyberpunk Bartender Action might be worth keeping your eyes on. Sukeban Games – the developers of the acclaimed booze ’em up VA-11 HALL-A – have announced a sequel in collaboration with Ysbryd Games. The team revealed the game will be released on multiple platforms including the Nintendo Switch by 2020.

Below is a description from the developer and PR:

Like VA-11 HALL-A, players will control a bartender. Sam works at N1RV ANN-A, Saint Alicia’s most iconic and luxurious bar. Learn about Sam’s patrons and the cyberpunk world of N1RV ANN-A by mixing up drinks and selecting ingredients. Different drinks will once again lead to different branches in the narrative. Replay missions to improve scores, explore different dialogue options and unlock secret missions.

Escape fromVA11 HALL-A’s Glitch City to Saint Alicia, an idyllic paradise with an upscale bar called N1RV ANN-A. But opulence and extravagance are merely smokescreens: the artificial island hides a seedy underbelly. Its dystopian economy touches all aspects of life as bar patrons contend with mafia extortion, trafficking and other sordid crimes. For bartender Sam, trouble hits close to home. Her relationship with her partner Leon, who moonlights as a Yakuza, is on the rocks, and she works hard to care for their 8-year-old son, Tony.

In N1RV ANN-A’s cyberpunk world, people stop at nothing to live luxuriously, even when it means augmenting their bodies to conform to extreme fads. Become acquainted with customers who frequent the bar, including erotic comic creator Parka and Sam’s gun-toting boss Iris, and serve up delicious real-life recipes with ingredients like vodka and tropical juices. Drink orders are as volatile as emotions in N1RV ANN-A – experiment with different drinks and see what happens!

Explore various story outcomes based on which drinks are served and whose lives are changed. Players can replay missions to improve their scores, explore branching dialogue options and unlock secret missions. Earn better tips by relating to customers through their drinks, and spend hard-earned cash on bills, decorations and Sam’s son, Tony. Will Sam be able to move on and put misdeeds behind her as she embarks on this new cyberpunk bartending adventure?

The original visual-novel inspired game about “waifus, technology and post-dystopia life” was first released on PC in 2016 and has since sold more than 200,000 copies. It’s currently scheduled to be released on the Nintendo Switch in Q1 2019. Below is the console announcement trailer for the original title:

Are you excited to hear a sequel to VA-11- HALL-A is on the way? Will you be purchasing these games when they eventually arrive on the Switch? Have you already played the first game? Tell us below.

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Nintendo Switch Now Supports Digital Game Sharing, But There’s A Catch

The new update for the Nintendo Switch is live. It sees the launch of the paid online service including a growing library of classic NES games. In addition to this, the hybrid device now also supports digital game sharing across multiple systems. It’s not exactly what you might expect when you hear the words “game sharing”, as you can only play your downloadable titles on one device at a time. At the very least, it’s a convenient feature to have if you do want to log in on another system to access your games.

On the official Nintendo website, it is explained how a user can log into their Nintendo account on another Switch system and download a game they have previously purchased to play – provided they are online. If the primary console starts playing the game, the game on the non-primary system will be paused. Below is the full explanation directly from Nintendo:

The first time you use your Nintendo Account to connect to the Nintendo Switch eShop, the Nintendo Switch console you use will be activated as the primary console for your Nintendo Account. After you have designated your Nintendo Account’s primary console you can still link that account to other Nintendo Switch consoles, but these consoles will not be activated as primary consoles.

Primary Console:

  • You can have one primary console at a time for your Nintendo Account.
  • The first Nintendo Switch console you use to connect to Nintendo eShop on Nintendo Switch will become your primary console.
  • While using the primary console, any user account on the console can play the downloadable content you have purchased.
  • While using the primary console, you do not need to have an active Internet connection while playing downloadable software.
    • An Internet connection is still required to use online features or games which require a subscription service.
  • You can change which Nintendo Switch console is your primary console but you must first deactivate the current primary console.

Non-Primary Console:

  • A Nintendo Account can be linked to Nintendo Switch consoles that are not designated as the primary console, however, some functionality differs from when a Nintendo Account is used on a primary console.
  • While using a non-primary console, you can still use the Nintendo Account to access the Nintendo eShop, purchase and download software, and under certain conditions, play your downloadable software.
  • While using a non-primary console, you must have an active Internet connection to play downloadable content.
    • If you lose your Internet connection while playing downloadable content on a non-primary console, your game will pause after a certain amount of time; however, once you connect online again, you will be able to resume from the point you left off.
  • While using a non-primary console, downloadable content can only be started by the user that purchased the content.
  • When using downloadable software on a non-primary console, your game will pause if your Nintendo Account is used to access downloadable software on any other Nintendo Switch console.

How It Works:

Activating your primary console:

  1. Link a Nintendo Account to your Nintendo Switch console.
  2. Access the Nintendo eShop and select your Nintendo Account.
  3. If the Nintendo Account does not already have an active console, this console will become the primary console for your Nintendo Account.

Making a different console the primary console:

  1. Access the Nintendo eShop on your primary console and deactivate the console for your Nintendo Account from the user menu.
    • If you do not have access to the original console, you can also deactivate a primary console off-device once per year.
    • Off-device deactivations can be done by visiting accounts.nintendo.com, selecting “Shop Menu”, and then “Deregister Primary Console”.
  2. On the second Nintendo Switch console, use the same Nintendo Account to access the Nintendo Switch eShop. This is now the activated console for your account.

Will you be playing your digital games across multiple Switch? Have you tried this feature yet? Tell us in the comments.

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Nintendo Switch System Update 6.0.0 Is Now Live

Nintendo has rolled out the big 6.0.0 update for the Nintendo Switch. Following this update and a system restart, you’ll be prompted to update each of your Switch Joy-Con controllers.

As previously explained, it means you will no longer be able to unlink your Nintendo account from your Switch user account. This update is a rather significant one, aligning with the release of Nintendo’s online service. From here on out, you’ll be required to pay to play Nintendo’s games online. It’s worth noting the system now supports digital game sharing across multiple Switch devices.

The NES software library can also be downloaded from the eShop. To actually open it, you’ll need to have access to a membership. Fortunately, there’s a free 7-day trial you can sign up to right now. In saying this, you will still need to provide payment details and then remove them before the service automatically charges you once the free period has expired.

What have you noticed about the new update so far? Are you ready to play some NES games on your Switch? Tell us below.

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Random: Canadian Actor And Comedian Seth Rogen Shares Mind-Blowing Duck Hunt Secret

The 1984 NES game Duck Hunt might not have been announced for the Nintendo Switch digital service just yet, but that doesn’t mean fans of the NES Zapper title have forgotten about it.

Out of the blue, Candian actor and comedian Seth Rogen has shared a “hot tip” about the original Duck Hunt game that appears to have surprised many people online. In a couple of tweets, Rogen explains how he was playing the game one day with his sister, when he accidentally sat on the controller and found out the duck could be controlled by a second player:

Rogen’s belated tip surprised many old-school gamers and celebrities alike. Even the voice of Sonic in the upcoming Sonic the Hedgehog live-action animation movie chimed in with his own tweet:

Are you surprised by this? Did you know the second player could control the duck in the NES classic Duck Hunt? Are you a fan of Seth Rogen? Tell us in the comments below.

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NES Game Library On Nintendo Switch Is A Single Software Download

There’s not long at all until Nintendo Switch Online arrives and still, we’re finding out more about how exactly certain aspects of the service will function.

If you were expecting to see individual tiles for each NES game clogging up your Switch HOME Menu, it’s worth pointing out all of these classics will be contained within a single piece of software totaling 58.78 MB. The information once again comes directly from Nintendo’s official website.

Based on what we’ve been shown so far, the library looks similar to various other digital media services available, where you flick through content until you find something you want to watch – or in this case play.

What do you think about the NES library being a single software icon on the HOME Menu? Were you expecting this? Were you hoping to display your NES games proudly alongside your modern Switch titles? Tell us in the comments below.

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Exciting new details about GO Park, Legendary Pokémon and more unveiled for Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go Eevee!

Exciting new details about GO Park, Legendary Pokémon and more unveiled for Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go Eevee!

The Pokémon Company International and Nintendo announced new information about the highly anticipated Pokémon: Let’s Go, Pikachu!and Pokémon: Let’s Go, Eevee! games, including GO Park information, a new Candy system, Legendary Pokémon battles, and more.

Transferring Pokémon Through GO Park
In Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!, players will be able to use a Bluetooth connection to bring Pokémon they have caught in Pokémon GO into the Kanto region to join them on their adventures. Pokémon that are transferred from Pokémon GO will appear in a place called the GO Park complex, located in Fuchsia City. The GO Park complex is made up of 20 individual GO Parks, and up to 50 Pokémon can be kept in each one. To take Pokémon stored in the GO Park complex on their journey across the Kanto region, fans will have to find and catch them within a GO Park first. Trainers are not limited to connecting with just their own Pokémon GO account, though—there is no limit to the number of Pokémon GO accounts that can be tied to a single save file, so they can receive Pokémon from their friends and family, too. Once 25 of the same species of Pokémon are in the GO Park complex, fans will be able to play a special minigame to win Candies. By using the GO Park complex, even Alolan form Pokémon can be transferred into Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!

Power Up Pokémon With Candy
By using Candies in Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!, players will be able to power up their Pokémon. Pokémon will grow stronger after taking part in battles, but by giving their Pokémon Candies, players will be able to raise the specific stats of that Pokémon. Different types of Candies will have different effects—for example, some can increase a Pokémon’s Attack and others can increase a Pokémon’s Speed or Defense. These Candies can be obtained in a variety of ways, including transferring Pokémon to Professor Oak, successfully completing games in the GO Park complex’s Play Yard or by taking Pokémon for a stroll via the Poké Ball Plus* device. By collecting and utilizing these Candies, it is possible to create a very strong Pokémon team.

Legendary Pokémon in the Kanto Region
In the Pokémon world, there are incredibly powerful Pokémon that are rarely seen but are spoken about in the region’s myths. These are known as Legendary Pokémon. In the Kanto region, players will be able to find several Legendary Pokémon, including the Legendary bird Pokémon—Articuno, Zapdos and Moltres. The way to catch these Pokémon in Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! is different from how most other Pokémon are caught. Trainers must defeat these Pokémon in intense battles before they can have a chance to catch them. It won’t be easy, but once fans manage to catch them, these Pokémon can follow them throughout their adventure.

Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! will be available exclusively on Nintendo Switch on 16 November 2018. For more information, please visit http://pokemon.com/pokemonletsgo.

*Poké Ball Plus device sold separately


Mild Cartoon Violence

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Nintendo Switch Online connects console owners

Nintendo Switch Online connects console owners

Nintendo Switch Online has arrived. The paid online service for Nintendo’s go-anywhere home video game system comes with an array of features that provide a great value to Nintendo Switch owners. Individual memberships are available for $3.99 for one month, $7.99 for three months or $19.99 for 12 months. Up to eight Nintendo Account holders can use a family membership, which costs $34.99 for a year.

“In addition to online play, Nintendo Switch Online includes Save Data Cloud backup for compatible games, a growing library of classic NES games with newly added online play, a smartphone app for voice chat and other features for supported games, and exclusive special offers, like a pair of wireless NES Controllers that can be used to play NES games on Nintendo Switch,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “It’s a tremendous value.”

Online Play: Nintendo Switch Online allows players to engage in competitive or cooperative gameplay with people around the world in many current and upcoming games like Splatoon 2, ARMS, Mario Kart 8 Deluxe, Mario Tennis Aces, Super Mario Party and Super Smash Bros. Ultimate. As a reminder, players won’t automatically become Nintendo Switch Online members when the service starts, so they will need to purchase an Individual or Family Membership to avoid disruption of their online play in compatible games. A seven-day free trial is also available from Nintendo eShop.

NES – Nintendo Switch Online: For the first time ever, players will be able to enjoy NES games online. Depending on the game, players can engage in online competitive or co-op multiplayer, or take turns controlling the action. Friends can even watch each other play single-player games online, and virtually “pass the controller” at any time.

The 20 NES games launching with the service today are Balloon Fight, Baseball, Donkey Kong, Double Dragon, Dr. Mario, Excitebike, Ghosts ’n Goblins, Gradius, Ice Climber, Ice Hockey, The Legend of Zelda, Mario Bros., Pro Wrestling, River City Ransom, Soccer, Super Mario Bros., Super Mario Bros. 3, Tecmo Bowl, Tennis and Yoshi. Today marks the first time that Pro Wrestling has been available anywhere since it launched for the original NES.

Nintendo will add additional classic NES games at no extra charge. Games planned for October include NES Open Tournament Golf, Solomon’s Key and Super Dodge Ball. In November, members will receive Metroid, Mighty Bomb Jack and TwinBee. And in December, members get Adventures of Lolo, Ninja Gaiden and Wario’s Woods. The NES – Nintendo Switch Online library will continue to grow in 2019.

Save Data Cloud Backup: The Save Data Cloud backup that comes with Nintendo Switch Online memberships automatically creates a backup copy of save data for compatible Nintendo Switch games. This makes it easy for players to retrieve save data if they lose their system or start using a new one.

Smartphone App: Nintendo Switch Online expands support for voice chat via the smartphone app with a variety of fan-favorite multiplayer online games, including Splatoon 2, Mario Kart 8 Deluxe, ARMS and Mario Tennis Aces. Additionally, the entire NES – Nintendo Switch Online game library also will support voice chat using the smartphone app.

Special Offers: A Nintendo Switch Online membership also gives people access to special offers, such as the exclusive chance to purchase a pair of wireless Nintendo Entertainment System Controllers, which look like the original NES controller. The accessory makes playing NES – Nintendo Switch Online games feel even more authentic. Plus, it docks with and charges on the Nintendo Switch system. NES controllers can be pre-purchased as a set of two for $59.99 (plus shipping and tax) at https://nesc.nintendo.com/nintendo-entertainment-system-controllers by users with an active, paid Nintendo Switch Online membership. Free trial users are not eligible. NES controllers are limited to one set per Nintendo Account holder, and initial orders of the controllers will ship in December.

Also, everyone who buys an Individual 12-Month Membership or a Family Membership to Nintendo Switch Online will receive a download code for exclusive in-game Splatoon 2 gear, based on the jerseys worn by the team that won the Splatoon 2 World Championship during E3 2018.

Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit https://www.nintendo.com/switch/.

Persistent Internet and compatible smartphone required to use app. Data charges may apply. Nintendo Account age 13+ required. Online play, Save Data Cloud backup and Nintendo Switch Online smartphone app features available in compatible games. Not available in all countries. The Nintendo Account User Agreement, including the Purchase and Subscription terms, apply. https://www.nintendo.com/switch/online-service/

Games Shown:

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Review: Final Fantasy XV Pocket Edition HD – An Inferior Clone Of An Already Divisive Game

It took Square Enix twelve years to finally finish development on Final Fantasy XV, and while the end result was a good game by many measures, it also felt needlessly bloated and meandering in many ways. There’s a saying going around now that Final Fantasy XV went from being the game that would never come out, to being the game that would never stop coming out, with Square producing several spin-offs, a slew of DLC expansions, a movie, an anime and more, all in an effort to get the most out of the project. The latest venture to be born from this is Final Fantasy XV Pocket Edition HD — a pared-down ‘demake’ designed for weaker hardware — and while it does a great job of capturing the spirit of the original, a little too much is left on the cutting room floor.

The story of Pocket Edition HD follows that of the original game almost to a tee, making nips and tucks where necessary to keep the experience truncated and bite-sized. You play as Noctis Lucis Caelum, the prince of the kingdom of Lucis, on a road trip with his three best friends to be married to a princess from a neighbouring kingdom. Things quickly go awry when the empire of Niflheim reneges on peace negotiations and captures the crown city of Lucis, leaving Noctis no choice but to go on a quest to claim the power of his bloodline and save his people. It’s a touching story of love and loss, but the true beauty is found in the strong friendship that exists between Noctis and his three companions. Whether driving to a new location, battling monsters or just walking around, the four heroes are constantly bantering and chatting with each other, building up a believable and natural rapport. Noctis and his gang are the heart and soul of this narrative, and Square has done a fantastic job in characterizing them and making the player care, but the plot stumbles much more in a broader sense.

The same criticisms of the original Final Fantasy XV’s plot apply here as well; what starts out as a seemingly straightforward narrative of a hero’s journey quickly becomes unfocused and increasingly more confusing. You’ll find yourself enjoying Noctis and the crew for the whole adventure, but there are too many non-sequitur moments where it’s not made very clear why the team is going somewhere, or the events that occur have little bearing on events that follow. Pocket Edition HD does feel a little more tolerable than the original, however, in how it cuts out plenty of the extraneous side content and the open world in favour of a more streamlined storytelling approach, but there’s only so much that can be done with a core storyline that, frankly, isn’t very good.

Gameplay in Pocket Edition HD does an admirable job of shrinking down that of the original, sometimes in surprising ways, but it often goes a little too far in how much it removes. For example, Final Fantasy XV received some criticism for the design of its open world, so Pocket Edition HD goes hard in the other direction and removes any semblance of open-ended design, moving you between small levels that are experienced in a linear fashion. It’s rather fascinating to see how smartly some of the locales have been turned into cutesy levels, but one tends to feel claustrophobic in these environments with all the invisible walls and environmental clutter funnelling you down very specific paths. There are moments of more open-ended design, such as in dungeons, or how exploring a brief side path may net you an extra potion or junk to be sold to a store, but this is very much a game that gives you little leeway in how you experience it.

Combat is impressively close to the style found in the original, eschewing turn-based action for a more hands-on approach. Each party member fights on their own and holding down the attack button causes Noctis to automatically wail on the enemy you’re targeting, while occasional prompts will give you the option to perform a special attack with one of your teammates. Noctis can warp-strike to any enemy on the field at the cost of MP, and occasional QTEs can give you a brief window in which an incoming attack can be dodged or parried. The issue with all of this isn’t so much the design of the battle system, but the way in which Pocket Edition HD makes little effort at pushing you very hard.

Final Fantasy XV wasn’t a difficult game to begin with, but Pocket Edition HD strips away almost any hint of challenge, leaving you with a product that’s a bit of a chore in extended play. It can be fun to battle through enemies and dungeons in brief sessions, but after enough time passes, the illusion of challenge wears off and you realize that you’re fighting through the same basic enemies that pose no real threat. In the rare event that your health does get too low, maybe in one of the boss fights, you can just pop one of the dozens of hi-potions the game doles out in generous supply and keep up the attack. This results in a combat system that becomes less about smartly outpacing worthy opponents and more about wailing away on damage sponges until you can progress further; it’s flashy and exciting in small servings, but there’s not a ton of substance to keep you invested.

This extends somewhat to the progression system as well, which gets the job done, but feels much too basic. Characters acquire XP after each battle and have it applied to them at the end of every story mission, bumping up their stats and generating AP to be invested in the skill tree, which doesn’t have a ton of meat to it. Rather than feeling like you’re speccing the party to a specific playstyle, it’s more like you’re just unlocking the next node in a close-to-linear set of abilities. There are noticeable improvements to be found, of course, but many of them can feel like overkill given how weak most enemies are relative to your team.

In terms of presentation, Pocket Edition HD opts for a low-poly, ‘chibi’ visual style that takes some cues from the look of the Bravely Default series. Environments are full of chunky objects and buildings, and the characters are cute, big-headed creations with fixed facial expressions. When in gameplay, this art style does a fine job, but the cutscenes can feel a bit weird when a character’s voice is full of emotion and pain while the model just has the same facial expression. What’s a little more disappointing, however, is how often pop-in happens in bigger environments and how performance tends to chug in places, despite the basic art style. Oddly enough, we noticed far more framerate drops when playing in docked mode, too, with Tabletop offering a much more stable 60fps. Pocket Edition HD’s presentation leaves something to be desired, both from a visual and performance standpoint, but it’s not exactly hard on the eyes.

Conclusion

Final Fantasy XV Pocket Edition HD is the sort of game that you play and then wonder why exactly it needs to exist. Though it does a great job of capturing the spirit of Final Fantasy XV in several ways, it drops the ball in some others, resulting in an inferior facsimile of a game that is already seen as something of a rough gem. There’s very little reason to give Pocket Edition HD a go if you’ve already played Final Fantasy XV, and if you haven’t, we’d give this a tenuous recommendation at best. There are many moments where the live-action combat is satisfying and the cutesy visuals are charming, but this is hardly something that we’d say should be close to the top of your wish list.