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Guide: Xenoblade Chronicles 2: Torna ~ The Golden Country: Combat Explained, Barney Stones, Slate Pieces, & Unique Monsters Locations

To describe Xenoblade Chronicles 2: Torna ~ The Golden Country as DLC is a bit misleading. There are tons of fully fledged games on Nintendo Switch that offer far less in terms of content, and some of those are even JRPGs themselves.

Expansion is closer to the truth but standalone prequel is closer still. Torna takes place 500 years before the events of Xenoblade Chronicles 2, and tells a brand new story that fills in some of the gaps. We learn more about various characters, their motives, and the events that led them to where they are 500 years later.

And it really isn’t short on content. The story itself can probably be finished in around 20 hours if you really rush, but there’s a wealth of side content that’s way more than just filler. This generally involves increasing your community level, which requires you to get to know the citizens of Gormott and Torna intimately.

It’s really a collection of quests with their own intriguing stories, and many of them interlink. For the first time ever in a JRPG, by the end of the story we almost knew the supporting cast as well as we did the protagonists.

In this guide, we’re going to help get you up to speed with the new combat system and various changes so you can hit the ground running in Torna. We’ll also help you complete some of the tougher quests, lead you towards secret areas, and help you increase that all-important community level. Let’s get right to it.

Torna ~ The Golden Country: The New Combat System Explained

If you’ve played Xenoblade Chronicles 2, you’ll be familiar with many of the features that make up the action-packed combat system in Torna. Given that this can act as a standalone game though, we’ll go through everything in this mini-guide so you won’t have any gaps in your knowledge.

If you don’t recognise any of the terms in any of the subheaders before, chances are you need to brush up on this crazy new system.

Combat Basics

Combat might feel a little overwhelming at first for newcomers, as it isn’t really like anything we’ve seen before in a JRPG – barring perhaps Final Fantasy XII: The Zodiac Age. Let’s simplify the structure a bit for you though. On a base level, you automatically attack the current enemy you’re targeting (using R) as soon as you draw your weapon (A while targeting) – much like in an MMO.

Arts

On the bottom right of your screen, you should see a bunch of icons. These are your Arts, special abilities that deal increased damage and can affect the party or your enemies in a variety of different ways. You can’t just use these immediately from the get-go though. Instead, you have to charge them by successfully hitting the enemy with auto attacks.

When an Art is charged, you can unleash it by using the corresponding button. There’s no cooldown period for using an Art, though you will have to charge it with auto attacks to use it again.

Specials

Using Arts in combat allows you to perform a Special, which is an even more powerful version of an art, basically. You charge a Special in the exact same way as you do an Art, except a Special requires Art usage to charge instead of auto attacks. You can charge a Special four times to increase its power.

Action Canceling

Action Canceling involves using an Art at the exact moment that an auto attack connects with the enemy. If successful, a blue aura will appear around your character and you’ll hear an audio prompt.

You can cancel auto attacks into Arts and Arts into Specials. Later on, you can pull off special moves like cancelling an Art right into another Art.

There are a few reasons why you’d want to pull off an Action Cancel – the most important of which is that it’s much faster than waiting for the auto attack to finish. The second important reason is that it fills your Special gauge much faster, allowing you to pull of Specials faster or charge a much more powerful version easily.

It’s important to note though, that Action Cancelling only works when used on the last strike of an auto attack or Art. Lora, for example, typically attacks twice during an auto attack, and if you try and Action Cancel on her first strike, it won’t work. The same goes for cancelling Arts into Specials – you have to wait until the entire Art animation has completed before pulling off an Action Cancel.

You can also Action Cancel a variety of different ways that you might not have considered before. You can Action Cancel to switch between Drivers and Blades (more on that later), to switch Blades in the midst of combat, or to pull off your character’s unique skill. Try it out between every single action in combat to see what happens.

Vanguard Switching

Vanguard Switching is a system new to Torna, and one that allows you to switch between controlling your Driver or Blade in the midst of battle. To pull it off, you simply have to wait until the Rear Guard gauge is full and then press up on the dpad.

This will not only allow you to take control of your Blade directly, pulling off their Arts for various uses, but it will also perform a Switch Art. This is a powerful move that has a variety of different effects. You also don’t have to charge a Blade’s Arts for first use, as they fill completely following a Vanguard Switch. Second time uses require a charge though.

You can also Vanguard Switch to heal your character in certain circumstances. Take, for example, when you receive a chunk of damage from an enemy’s attack. If you’re quick, you can Vanguard Switch to heal this instantly. Recoverable HP displays as red on your HP bar.

Blade Switching

You can also switch between your two different Blades while in combat or generally exploring by pressing left on the dpad. You can switch them any number of times while outside of combat, but inside it has a cooldown.

Different Blades generally suit different needs, so once you’ve learned their strengths and weaknesses, you’ll have a better idea of how to adapt to suit your current needs.

Affinity

You see that trail of light between your Driver and Blade? That’s their Affinity. You can increase it by fighting close to each other and following up on each other’s attacks to Topple or Launch an enemy, for example.

When this light turns gold, your Affinity is high, which increases your movement speed in battle and the rate at which your Arts recharge. Basically, fight well and you will perform better in battle.

Strategy

You can issue orders to other party members by holding down R and pressing a direction on the dpad. The orders are as follows:

Left Right Up Down
Prioritise Driver Combos Prioritise Blade Combos Focus attacks on the enemy you’re targeting Fight close to your party

Talent Arts

Talent Arts are Arts that you can perform at any moment in battle, and usually trade a negative for a positive. As an example, Lora can halve her HP at any time in exchange for a full Arts recharge.

Each character’s Talent Art generally lets them perform their specific combat role much better.

Driver Combos

Driver Combos are nothing new to Torna. In fact, they’ve made an appearance ever since the first Xenoblade on the Wii. They basically involve inflicting a sequence of negative status effects on the enemy, while providing your team with HP potions and increased damage.

The sequence is Break – Topple – Launch – Smash. If you check each of your party member’s Arts in the menu, you’ll see that many of them are capable of performing a variety of these effects. Learn them and you’ll have no problem pulling off Driver Combos in battle.

Blade Combos

Blade Combos involve pulling off a sequence of three Specials against a single opponent. However, the Specials do have to increase in level over the course of a Blade Combo.

To pull it off, you have to first use a level one Special, then a two, and finally a three to finish it off. Your party will request a Blade Combo as soon as their Specials are charged, and require only a tap of the corresponding bumper to pull them off.

You can use any Specials to pull off a Blade Combo, providing they increase in level each time, but there are also critical routes you can learn to pull off a special Blade Combo. These generally involve chaining certain elements together, like Fire – Fire – Light or Water – Water – Water.

Pull one of these babies off and you’ll get a lovely animation and deal a bunch more damage to your enemy. It’s well worth learning as many as you can.

Chain Attacks

Pull off Blade Combos and you’ll charge yet another gauge that allows you to pull off Chain Attacks. On the top left of the screen, you’ll see three bars. This is your Chain Attack gauge. When all three bars are full, you can press + to pull off a Chain Attack.

This allows your party members to take it in turns unleashing Arts against the enemy, which can’t retaliate. You’ll also have a number of elemental orbs to destroy, and you can do so by using Arts with the opposite element to that orb. Destroy an elemental orb and you’ll extend the Chain Attack, raise the damage bonus, fills the Full Burst gauge, and recharges characters you’ve already used during the Chain Attack.

Basically, Chain Attacks are made up of a number of different rounds. Each round, a member of all three of your teams can unleash an Art against the enemy. For each elemental orb you destroy, you’ll gain another round of attacks to unleash.

Which is a good thing, as a recharged character will be able to unleash a more powerful (or, in other words, a levelled up) Special. It’s a bit of a complicated system, but in practice you’ll quickly get the hang of it.

Full Burst Gauge

The Full Burst Gauge is yet another gauge that you can fill by destroying elemental orbs during a Chain Attack. It sits in the same place as the Chain Attack gauge, and appears as soon as you initiate a Chain Attack.

Fill the Full Burst Gauge completely, and you’ll pull off – you guessed it! – a Full Burst. As you can probably guess, this deals even more damage.

Oh, and we should mention that if you defeat an enemy during a Chain Attack, you’ll enter Overkill. During this, any extra damage you deal will increase the EXP, WP, and SP you get for defeating the enemy.

Enraged & Awakened Enemies

Let a fight drag on too long and you might come up against an Enraged or Awakened enemy. These are two status effects that increase the power of your enemy, which is never a good thing.

Enraged happens after you’ve dealt a certain amount of damage to a particular few enemy’s HP, and boosts their stats. It’s best to try and finish these guys off as quickly as possible when this happens as they’ll start hitting like a truck.

Pull off a Blade Combo against an enemy and an element orb will orbit an enemy. This boosts their stats and reduces the effect of Blade Combos. You remember how to destroy elemental orbs, right? Yep! By using Chain Attacks. If you find that the enemy has randomly grown considerably more powerful, unleash one of those to break the elemental orbs.

Torna ~ The Golden Country: Barney Stones, Slate Pieces, & Unique Monsters Locations

Barney Stones, Slate Pieces, Unique Monsters, and Old Machines are the essential collectibles in Torna. Below, we’ll help you find every single one of each of them.

Barney Stones Locations

There are four different Barney Stones in Torna, and they can be found as follows:

  • Torna, Lasaria Region: South of Secluded Boneway
  • Torna, Lasaria Region: North east of Yanchik Harbor
  • Torna, Aletta Region: Millennium Grotta, north of Ossum Magnum
  • Torna, Dannagh Region: Titan’s Ulcer, east of Dannagh Desert

Slate Piece Locations

Slate Pieces allow you to access the Cavern of the Seal in Torna, and are all found in the Kingdom of Torna. They’re located as follows:

  • Indigo Slate Piece: Lasaria Region – Porton Village
  • Dawning Slate Piece: Lasaria Region – Mernes Falls
  • Crimson Slate Piece: Lasaria Region, Feltley Village
  • Rusty Slate Piece: Lasaria Region – Yanchik Harbor
  • Purple Slate Piece: Aletta Region – Aletta: Militia Garrison
  • Chestnut Slate Piece: Aletta Region – Tirkin Cliff Colony
  • Cinnabar Slate Piece: Aletta Region – Cavern of the Seal
  • Scarlet Slate Piece: Aletta Region – Hyber Village
  • Navy-Blue Slate Piece: Aletta Region – Hyber Village
  • Inky Slate Piece: Tornan Titan Interior
  • Cherry Slate Piece: Dannagh Region – Verdant Fairylands
  • Peach Slate Piece: Dannagh Region – Loftin Nature Preserve
  • Dark-Grey Slate Piece: Auresco, Royal Capital – Sachsum Gardens
  • Leaden Slate Piece: Tornan Titan Interior
  • Moss-Green Slate Piece: Auresco, Royal Capital – Orem Storage Ward
  • Hollyhock Slate Piece: Aletta Region – Lake Sarleigh

Unique Monsters Locations

We’ve also got the locations for every single Unique Monster in Torna. These are extremely powerful monsters that have their own names. They’re located:

Name Level Location
Overaffectionate Murph 18 Lascham Cove
Harbinger Cavill 23 Haradd Hills
Handwringing Bigelow 25 Serene Springside
Scowing Quincy 25 Tirkin Cliff Colony
Sleepwalker Mork 33 Peln, Pilgrims Springland
Lunar Amaruq 33 Hyber Village (Night)
Everdark Erg 36 Lasaria Woodland
Gourmand Galgan 38 Wrackham Moor
Interceptor Grace 40 The Great Breaksand
Nomadic Rusholme 44 Behemoth’s Roost
Erratic Goliante 45 Saints’ Practice Grounds
Beatific Ophelia 48 Loftin Nature Preserve (Night)
Sequestered Ludd 48 Pulsating Passage
Inospheric Mitchell 50 Feltley Village
Ravine Bunnit 50 Hoary Weald Camp
Flying Fortress Desmor 55 Turqos Plateu
Sentinel Capathia 65 Feltley Village (Unlock Seal of Aletta)
Herculean Gibson 75 Wrackham Moor (Unlock Seal of Aletta)
Mesmer Tlaloc 85 Streamsand Corridor (Unlock Seal of Aletta)
Hurricane Anise 100 Pedestal of Stargazing (Unlock Seal of Aletta)
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Reminder: The Dark Souls: Remastered Switch Network Test Is Starting Today

Just in case you’ve missed it, or in case you’d forgotten, the Dark Souls: Remastered network test is starting today, giving players the chance to have an early look at the game.

For players in Europe, we are a mere matter of minutes away from the test at the time of writing; those in the US have a few more hours to prepare. Players who play through the test will be able to explore the Undead Parish and will have access to both single player and multiplayer content, so we’re sure fans of the series – or those who are interested – will want to get involved.

Here are all the times you need (you can download the software from the Nintendo Switch eShop right now):

Europe

  • 21st September – 6pm – 10pm BST / 7pm – 11pm CEST
  • 22nd September – 6pm – 10pm BST / 7pm – 11pm CEST
  • 23rd September – 6pm – 10pm BST / 7pm – 11pm CEST

North America

  • 21st September – 5pm – 9pm PDT / 8pm – Midnight EDT
  • 22nd September – 5pm – 9pm PDT / 8pm – Midnight EDT
  • 23rd September – 5pm – 9pm PDT / 8pm – Midnight EDT

Are you going to be giving it a go? Feel free to let us know in the comments below, and why not share your experiences with the rest of the community as you play?

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Ubisoft Officially Reveals Sports Party Exclusively For Switch, Available 30th October

Ubisoft has officially revealed that Sports Party will be released on Nintendo Switch on 30th October (after ESRB ratings had previously given the game away) and we have a fancy new trailer to celebrate.

In this game, up to four players can get together and challenge themselves in six outdoor activities – Basketball, Frisbee, Golf, Jet Ski, Beach Tennis, and Skateboarding. Taking place on a “beautiful island paradise”, the game promises to be fun for the whole family; it appears that multiplayer is supported for local play exclusively (not online), so this really will be a game perfect for family sessions at home.

If you want to get active, Sports Party can provide a light level of exercise through its relaxed motion controls, or you can use a more traditional approach if you prefer – handheld mode is supported featuring the classic controller setup. You’ll be trying to be the fastest at hitting targets with your Frisbee, beating your friends on nine different golf holes, taking home the glory in Jet Ski races, and much more.

Players can also customise their avatar to show off their sporty side, with outfits, accessories, and shoes all completing the look. You’ll also unlock new items as you progress through the game.

As mentioned above, Sports Party will release worldwide exclusively for the Nintendo Switch on 30th October.

Will you be joining in the fun?

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Play It Loud With This Dedicated Portable Speaker For Nintendo Switch

We see a lot of accessories for the Switch here at Nintendo Life, with carry cases, extra peripherals, projectors, and lots more littering online stores around the world. Today, though, gaming device and accessory company YesOJO has unveiled a new portable speaker, something the company says is a “world first”.

As you can see, the speaker is designed for use with the Switch’s tabletop setup exclusively, with the console slotting in without Joy-Con attached. In a lovely touch, the speakers are the same colours as the traditional Joy-Con combinations, meaning you can still play with your favourite colours clearly in sight. The speakers are said to provide “rich audio quality with a deep resounding bass”.

It features an “expert” cooling system for your Switch (more details are expected to be revealed about this soon), allows 8 – 12 hours of playing time from a single charge, and the dock actually charges your Switch when connected to a mains power supply. It can also act as a power bank, giving 8 hours’ worth of play time or two full charges to the console.

Interestingly, the speaker will also support other devices via bluetooth and features 2 USB 3.1 ports for charging other devices, too. If you’re interested in buying one for yourself, you’ll have to wait a little while, however, as the speaker is set to feature in an Indiegogo crowdfunding campaign in “early 2019”. For now, the product has simply been revealed as part of the Tokyo Game Show 2018 celebrations.

Let us know what you think. Will you be keeping an eye out for this next year? Do you think this could come in handy for some future tabletop sessions?

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Fortnite Season Six Begins 27th September, 400% Match XP Event Taking Place This Weekend

With Fortnite‘s fifth season now coming to a close, developer Epic Games has announced the start date for Season Six. If you hadn’t already guessed from the title, that date is 27th September.

Following on from last season’s changeover, a bonus XP weekend is taking place to help players reach their final targets for the season and unlock any leftover cosmetic goodies. Players will receive an additional 400% Match XP in all games from now until 24th September at 8am ET (1pm BST / 2pm CEST).

What changes will Season Six bring? We still don’t know. Last season saw a dramatic ‘Blast Off’ event which resulted in multiple changes to the map and new rifts, and all sorts of other new mechanics were introduced throughout the season, too. If you’ve been playing regularly, you’ll likely be aware of the giant purple cube that’s been roaming around the map, recently creating a strange bouncy lake. Perhaps this will play a large part in the new season?

Will you be buying a Battle Pass for Season Six? Let us know below.

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Anniversary: Retro Studios Celebrates 20 Years In Gaming

We imagine Retro Studios is one company that needs absolutely no introduction on these pages, but we’re about to provide one anyway as the developer is today celebrating 20 years in the world of gaming.

Yes, back in 1998, Retro Studios was born as a game development studio with Nintendo acting as a parent company. Its initial aim was to create games which would appeal to an older demographic for the GameCube (which, at the time, was still a few years away from release). Eventually, all efforts were focused on a new project called Metroid Prime – a new entry to the series which would use 3D graphics for the first time. The rest, as they say, is history.

After the success of Metroid Prime – which went on to sell 250,000 copies in its opening week – Retro moved onto the sequels Metroid Prime 2: Echoes and Metroid Prime 3: Corruption, released for the GameCube and Wii respectively. From there, we’ve now also seen Donkey Kong Country Returns on Wii (after Retro was specifically recommended for the project by Nintendo producer Kensuke Tanabe), Mario Kart 7, and Donkey Kong Country: Tropical Freeze for Wii U (which has recently been ported to Nintendo Switch).

Since Tropical Freeze’s launch, Retro’s actions have been largely shrouded in mystery. Metroid Prime 4 has been announced, but we know that Retro isn’t involved, and rumours began to circulate earlier this year suggesting that a new title called Star Fox: Grand Prix was on the way – a racing game which supposedly combines elements of Diddy Kong Racing and F-Zero.

In reality, of course, we just don’t know what’s going on behind the scenes. What we do know is that we can’t wait to find out.

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Rocket League Now Has More Than 50 Million Players Worldwide

Rocket League might not be the game of the moment, but it’s definitely had its fair share of time in the spotlight over the past number of years. Since its initial launch in 2015, its community has grown more and more thanks to the game’s release on multiple platforms – including the Nintendo Switch – and the addition of cross-play, minus Sony’s PlayStation.

In a recent tweet, developer Psyonix revealed Rocket League now had more than 50 million players worldwide, with an ever-growing global community. This places it alongside some of the best-selling video games of all-time including Mario.

As pointed out by IGN, the top comment underneath this tweet was the request for cross-platform parties, which was originally promised and has now been delayed indefinitely while the team makes sure it runs flawlessly across all supported platforms. Additional Rocket League news from earlier this week included the announcement of a second Hot Wheels DLC pack to celebrate the toy car’s 50th anniversary. In case you missed the trailer, here’s a look below:

Do you own Rocket League on the Switch? Are you still enjoying it? Will you be picking up the new Hot Wheels DLC? Tell us below.

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Motion Twin Outlines Upcoming Dead Cells Content, Wants To Know What Players Would Like

Following a positively-received launch on all platforms, Dead Cells developer Motion Twin is now looking towards the game’s future. Even though most of its staff are currently on a well-deserved break after three years of solid development, two of the game’s team members took time out to explain some of the post-release content currently under construction.

The upcoming patch (scheduled to go into beta late October/ early November) will focus on balancing, polishing the overall experience and bug fixing, as well as adding in a new custom mode. This mode is designed to give players greater control over each of their runs. Here’s the full description below:

The Custom Mode is designed to give you a new layer of control over the game, really giving you the ability to make “your” Dead Cells. For instance, one of the most requested feature was to be able to ban some weapons from the loot table once unlocked, or choose your starting gear. Many other modifications of the standard gameplay will also be possible.

After this, the team then plans to begin work on its first free DLC. This will focus on entirely new playable content. Currently, there’s no exact date for when this will arrive. The development team then plans to sort out the game’s future content – which it is still unsure about. The latest post even asked the community what it had in mind:

What do you guys think about paid DLC? Would you prefer regular light updates or more packaged, themed ones? More playable content in the vein of what’s already existing or exploring new ways to play the game through different modes? Everything is on the table…

Have you been playing Dead Cells on your Switch? Are you looking forward to future updates? What do you want the developers to focus on now that the game is out? Let us know in the comments.

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Police Arrest Teacher Who Got His Daughter To Steal “Gameboy DS” From Prize Machine

Earlier this week, we reported on a man in the US who got his daughter to climb into a Bandai Namco BarBerCut Lite cabinet so she could retrieve a number of Nintendo-themed prizes. At the time, a hostess in a restaurant opposite the machine who saw the entire act said the man ran off with multiple prizes including a “Gameboy DS” (reportedly a 3DS) and a brand new Nintendo Switch.

In the latest development, the 34-year old man has now been arrested and charged after he turned himself in at the local police department. He decided to surrender himself after a warrant was issued for his arrest. According to the source, he’s now been charged with theft, criminal trespass and child endangerment. One other alarming bit of information revealed is that he’s actually a teacher at a middle school. He’s now been placed on administrative leave pending the outcome of the investigation.