Posted on Leave a comment

Nintendo Gives Terminal Cancer Patient The Chance To Play Smash Bros. Ultimate

Last weekend, we reported on a young man named Chris Taylor with terminal cancer, who made the decision in July to decline further treatment. With an estimated three to six months left to live, his last wish was to play Nintendo’s recently announced game, Super Smash Bros. Ultimate.

Taylor’s comments on social media gained traction on websites like Reddit and the video game community started a campaign to help him gain access to a pre-release version of Smash. Not long after this, his wish came true, when Nintendo arrived at his house with a copy of the E3 demo of Ultimate.

Below are some photos from the man himself showing the special moment:

It’s great to see the video game community including a company like Nintendo get behind such a campaign. We hope Chris and his friends enjoyed their time with the new Smash Bros.

Note: Please be respectful in the comments.

Posted on Leave a comment

Hamster Adding Puzzle Bobble And Sequel To ACA Neo Geo Library On Switch

Hamster isn’t slowing down with the ACA Neo Geo releases. This weekend, alongside the many Tokyo Game Show announcements, the Japanese publisher revealed it will bring Taito’s Neo Geo game Puzzle Bobble and its sequel to the Arcade Archives on the Switch eShop. Below are the official tweets from Hamster:

Puzzle Bobble, also known as Bust-A-Move, is based on Taito Corporation’s popular action platform series, Bubble Bobble (starring twin dragons, Bub and Bob). The puzzle games originally arrived in 1994. Release dates for the Switch versions have not yet been announced.

Are you excited Puzzle Bobble 1 and 2 are coming to the Switch? Have you played these games in the past? Tell us below.

Posted on Leave a comment

Feature: The Banner Saga Devs Discuss Trilogy Challenges And Releasing Physical Games On Switch

In celebration of the physical Switch release of The Banner Saga Trilogy, which includes all three entries of the series in one edition, we recently spoke to Stoic Studio’s Co-Owner and Creative Director Arnie Jorgensen, and Head of Production and Game Operations Andy Johnson, about the design choices during the development of the series. We also found the time to discuss what it’s like to publish a retail game on the Nintendo Switch, so make sure to read on to find out more.


Nintendo Life: Could you tell us how Stoic Studio was formed and how exactly The Banner Saga games played a part?

Arnie Jorgensen: Alex Thomas, John Watson and I were all working at Bioware here in Austin when a little-known device called the ‘iPad’ came out. There was this totally amazing game called SuperBrothers: Sword & Sworcery that I picked up and absolutely loved and moreover, it was done by a small team. Well, I’d been working in large team development for 13 years now and was itching for a change. I’d always loved Alex’s writing so I approached him to see if we could do a children’s book for the iPad, he was up for it and thus was Dinoboy born! The book actually got to #11 on the bestseller list, but it didn’t make remotely enough money for us to do it full time.

So we reached out to my good friend John Watson and asked if he wanted to make a small game, thus was The Banner Saga born! We quit our jobs, pooled all of our savings and set off to make this game. The basic design was for it to be a very small game to be developed by three people, but when we made a lot more money in our Kickstarter than we’d expected the size of the game ballooned to what is now in the players’ hands.

Is it true you chose to focus on Vikings to avoid ‘overdone’ and ‘cliché’ fantasy tropes?

Jorgensen: Yes and no? I don’t think we made that decision consciously, I think we just thought Vikings were cool and no one seems to use them in games. Funny, as now they’ve become a staple for entertainment in our culture. I like to think we did them BEFORE they were cool.

Was the first entry in the saga originally intended to be the fixed template for the entire series, or did you always plan to build upon the original game’s concepts in the second and third entries?

Jorgensen: The story in the game was always the plan, but before our Kickstarter, a friend told us that he didn’t think we could make such a large game in one effort, so we should break it up into a trilogy. The Kickstarter was just for the first game in the series. Looking back, I’m very satisfied with the whole thing as we finished the trilogy just as we’d planned it from the beginning. We set out to do a thing and though it took six years to complete, the thing is done. That’s a great feeling.

What does it mean to the development team to be able to bring the franchise together in one physical edition and release it on the Nintendo Switch?

Jorgensen: The team, and by this I mean the entire team, LOVES the Nintendo Switch. I haven’t bought a console since the Gamecube and I bought the Nintendo Switch. I think it’s a perfect pairing for our game as people can take it on the plane or bus or wherever.

When Saga1 came out on the Nintendo Switch I downloaded it before my kids woke up and when they walked into the living room, there it was on the TV! I walked into the kitchen with a smile on my face to get coffee and when I returned two minutes later they were enjoying The Legend of Zelda: Breath of the Wild.

Were there any challenges Stoic had to overcome in order to release a physical version of the game on Nintendo’s latest system?

Andy Johnson: Nintendo and our publishers, GearBox and Versus Evil, were all extremely supportive in helping bring the Banner Saga Trilogy edition to release, but there were of course still challenges – this is game development after all.

It’s the first time we have truly pulled the entire Banner Saga series into a single release, under the same application. Banner Saga works off of a shared code base so to avoid duplication, which would have increased the size of the game over the cartridge storage limits, so we had to be selective over what we kept, what was removed and from where. Once this had been done, and each game within the application was pointed where needed, we then had to extensively test to ensure no unexpected issues occurred.

What was it like publishing a physical game on a Nintendo platform? Were there any noticeable differences or added pressures compared to other platforms during this process?

Johnson: One of the less sexy aspects of game development, and an area where I focus a lot of my time, is the scheduling. A digital release requires a submission period after our development side testing, where Nintendo reviews the game to ensure it’s firing against all of their internal systems correctly and is of a high quality for their platform. This protects players from seeing non-functioning games on the Nintendo Switch.

A physical release requires the same development testing and Nintendo submission period as a digital release, in addition to that it takes time to create the actual cartridges and then ship them to the stores.

We completed work on this physical release months before the release date; during this time we’ve been working hard to polishing all Banner Saga games on the Nintendo Switch. This extra work can be seen in the patch that accompanies the release of the Banner Saga Trilogy.

Out of each entry in the saga, which one presented the most challenges during development and why?

Jorgensen: Thinking about it now I’d have to say the original game was the hardest to get out the door, but The Banner Saga 3 threw us off the most. Saga 1 was largely done by three of us and the crunch was massive and long. Alex Thomas actually quit Stoic to go do his own thing after we launched, like, it was that tough. He came back to write Banner Saga 3 and will tell you that that launch was 110x easier than Saga 1. That being said, he missed the first seven months of work in Banner Saga 3 that we ended up throwing away. We’d never lost that much work before but it just wasn’t quite going the direction we’d planned for it to go. I reached out to Alex to see if he was interested to finish what we’d started and he jumped at it. From that point on it all flowed really well. We think of Banner Saga as a game that will be around for decades, losing seven months of development is a small price to pay for a game that we are now content with.

What was it like working with Gearbox Publishing?

Johnson: Gearbox Publishing were truly great to work with! They let us focus on the development work involved with bringing three games under one umbrella and supported us with any publishing specific questions we had along the way. It’s always nice to work with teams that respond quickly to questions, so we can keep moving on the development side.

Why does the physical release require an internet connection and micro SD card?

Johnson: As I hinted at earlier, Stoic kept working on polish and Nintendo Switch fixes after we submitted the Trilogy edition to Nintendo. The fixes and game polish are in the day one patch, along with some larger Banner Saga 3 assets, all required to run the game. So without an internet connection players will miss out on the polish and additional fixes, and Banner Saga 3 will remain locked.

The Micro SD card is for the same reason – to install assets from the patch.

Will this version come with any extra bonuses, and was this ever considered prior to the hardcopy release?

Johnson: We wanted to showcase the cover-art for each of the Banner Saga games. Only in the Trilogy edition will players be treated to a custom presented title screen. We knew we needed a title screen a level above the game title screens, so the function of this was known but the design was not finalized until later.

Segregation was prominent throughout the story, highlighting various themes including loss of life and racial discrimination – is there any particular reason why The Banner Saga’s universe chose to focus on this?

Jorgensen: There are those that think we were speaking directly to what’s going on in the world and trying to make statements about it; perhaps this is true on some unconscious level. But the main story was laid out back in 2012 and we didn’t know what was coming down the road back then. I think the themes you ask about are timeless though and we all struggle with them.

We tried not to lead the player into any particular direction with how they answer the questions posed in the game; we let them choose their own direction. Some people actually thought Rugga made sense and some hated him. Some thought it was a bad idea to let the dredge into Arberrang and some thought it was the right thing to do. The game will play out differently based on your choices, but we don’t say one is better than the other. The game should play out like a good book, where if something goes wrong it only serves to make the story stronger. You don’t try to ‘win’ a book, you simply enjoy the ride.

What exactly inspired the art style in the game and what convinced the team this would be the most convincing way to illustrate the entire saga?

Jorgensen: I’ve always loved the art style of Sleeping Beauty which was art directed by Eyvind Earle. When I was a kid I imagined walking through that world and living in it. I showed some images from the movie to Alex and John and they both said “Oh, yeah cool! Let’s do that.” The decision was made in about three seconds and off we went! Of course, picking a style and then actually rendering it yourself are two different things, it turns out we picked a style that is extremely time-consuming.

Getting the characters correct took longer to decide on. I tried some versions where they were fully rendered, then cel-shaded but with shadows and a few other things as well. But I kept coming back to the simple cel-shaded look with no shadows because they looked more like an old-school animated film.

Was the composer Austin Wintory given the creative freedom to do what he thought was best for the game’s soundtrack?

Jorgensen: Austin was almost completely autonomous. He did what he did and we didn’t push him in any direction. The guy is a dream to work with, in that he takes zero time to direct and gives 110 percent on everything he does. I’ve never met someone as driven as Austin, he obviously loves what he does.

Did the ongoing success of the Switch make it an easier decision to release a physical version of The Banner Saga, or was it always in the pipeline from the beginning?

Johnson: As Arnie says, the Nintendo Switch is a perfect system for these games, and releasing The Banner Saga and The Banner Saga 2 one month apart, leading up to the release of Banner Saga 3 was a great run that we’re stoked we could hit for players.

The option to do the Trilogy edition with Gearbox came up as we were working on these releases and we jumped at it. The Banner Saga is one game split into three due to the size, but it’s a single story split into three chapters which we’ve wanted to combine into a single game for a long time.

What are the chances of us seeing more stories set within The Banner Saga universe in the near future?

Jorgensen: We’re currently almost done with the Survival Mode for Saga 3, which is a mode where you can play through all the battles in the game and see how far you can get. There is perma-death in battle, some different turn order stuff and other fun things for players who enjoy the combat in the game. After that, we’ll be working on Eternal Arena which is for players who want to set up their own battles, rules, heroes to fight them with and enemies to crush. This is a mode that the community has been asking about for a long time and they got it as a stretch goal during the Kickstarter. If people continue to enjoy and support the game and world then we will look for ways to keep bringing it to them.

What’s next for Stoic?

Jorgensen: A large, brand new game world for players to explore. We’re really, really excited about it.


We’d like to thank both Arnie and Andy for their time. Have you enjoyed your experience with The Banner Saga Trilogy? Are you excited for more? Let us know with a comment below.

Posted on Leave a comment

Virtua Racing Joins The Sega AGES Line On Nintendo Switch

This is wonderful news indeed. It’ll be the first time that the ACTUAL and original arcade version will be playable on home consoles. I’m REALLY looking forward to this.

@AtlanteanMan That they don’t work on modern TV’s, has nothing to do with curved screens or not, but with the refresh rate, flicker and/or other more modern features of later versions of those CRT screens:
https://www.reddit.com/r/crtgaming/comments/8qt1c6/does_flat_vs_non_flat_screen_crt_matter_outside/

And as you will more than likely know, there have been many gun-shaped attachments for previous consoles, such as for the Wii, and even complete guns, and they aren’t really all that risky to manufacture, because there has always been a market for it, with a certain group, so they will more than likely buy those again. (edited)

(edit 2) But of course, those kinds of peripherals aren’t really necessary. Much like the Wii games could just be played with the Wiimote (and in some cases combined with the nunchuck), so could these games now be played with just the JoyCon.

The peripherals basically only add some extra immersion, but are of course not really of any critical importance to the games.

And the Wii also had some arcade perfect conversions of classic on-rails shooters, and they worked perfectly, so I see no reason why that wouldn’t work on the Switch.
Just an example, which as it so happens, has the same kind of aesthetic as Virtua Racing…

On a side note:
There’s now also a solution for modern TV’s on the market, that actually will allow you to use light guns and their games on HD TV’s, in the form of a semi-DIY kit:
https://github.com/charcole/LCDZapper/
Dreamcast forum page with additional info and video:
https://dreamcast-talk.com/forum/viewtopic.php?t=10464

Posted on Leave a comment

Talking Point: What Are You Playing This Weekend? (September 22nd)

It’s the weekend! This wonderful time of the week means that the hard-working members of team Nintendo Life are all heading off to play some of those video game things we all love (while keeping several eyes on the site to make sure it doesn’t explode, of course). This week, some of the team are off to EGX, some are exploring the new Online functionalities, and others are reminiscing over old favourites.

But what about you? Make sure to read on through, leave a vote in our poll, and then a comment in the… well, comments. Enjoy!

Alex Olney, video producer

Well, I’ll be at EGX this Saturday, and in fact, that’s where I’m writing this from as you read it. With that in mind, I’ll be slamming some fools in Super Smash Bros. Ultimate no doubt and making my way through whatever games take my fancy, so chances are I’ll be making death traps in RollerCoaster Tycoon (the original) for six hours. As for Sunday, who knows? Maybe I’ll knock out a little bit more Skyrim, or perhaps have some fun in Splatoon 2; if I don’t know what game to play, Splatoon’s usually a safe bet.

Glen Fox, guides editor

A few weeks ago I couldn’t find a reason to turn my Switch on but Nintendo keeps finding a way to ensure I neglect my PS4! This time, with Torna – The Golden Country.

To call this a DLC is almost insulting because I’ve played so many fully-fledged games with far less content – some of which were JRPGs themselves! I struggled to get into Xenoblade Chronicles 2 but this one captured my attention from the get-go. The combat system might be my favourite ever, the characters have genuine warmth and charm, and the world is an absolute joy to explore. I’m nearing the end of it now, and I’m sad about it. That’s rare for me. I typically want to just burn through games at an insane pace. Ah well, I’ll be straight back into Xenoblade 2 when I’m done!

Liam Doolan, news reporter

This weekend won’t be much different from my last one in terms of the video games I’ll be playing. With the Nintendo Switch Online service now live, I intend to get maximum use out of the free 7-day trial while I still can. It means I’ll be spending my time in Mario Kart 8 Deluxe, Splatoon 2 and Rocket League. When I’m not busy with these modern releases, I’ll be hitting up the NES digital library and playing titles like Excitebike, Dr. Mario and Super Mario Bros.. Once my free ride finally comes to an end, I guess I’ll have to fork out some cash for a membership.

Gavin Lane, contributing writer

We quickly devoured Overcooked in our household when it came to Switch and we’re only a couple of levels away from polishing off Overcooked 2. We try to ration it out, but it’s just too good! Cannot wait for the upcoming 4-star update.

I also picked up Metal Slug on sale this week, a game I’ve never played before. Conversely, the arrival of the online service means I’ll burn through Super Mario Bros. 3 for the umpteenth time. I tried it out briefly on Wednesday and wasn’t too impressed with the single Joy-Con controls or precision of the analogue stick – I mean, I’m terrible at 2D Mario but not THAT bad. Fortunately, my trusty 8bitdo FC30 Pro works a treat.

Gonçalo Lopes, contributing writer

Well, there went my vacations. Despite my better efforts to complete Octopath Traveler, the fact that I picked up as many new games as there were days of vacation(!) quickly derailed that quaint, laid out plan. Despite some good progress made in Square Enix’s opus, the release of The Messenger reassigned priorities and I am now on the game’s final stretch.

Another surprise came with the three-year-old Sky Gamblers: Storm Raiders offering plenty of content-per-buck and I will work on getting that last plane variant. I reserved some time to defend all things retro in the latest (under new rules) Splatoon 2 Splatfest extravaganza, but will now also need to sneak into the surprise Dark Souls: Remastered stress test.

Last but certainly not least I will out-skate, out-defend and out-score any and all on my Switch friends list who are foolish enough take me on a game of NES Ice Hockey. No, I don’t play it with a team of four ‘Warios’, that would be inhumanly cruel.

Dom Reseigh-Lincoln, reviewer

This weekend I’ll be sitting down with one of my favourite games of the current generation – and one most people haven’t heard of – Armello. It’s basically a digital board game full of anthropomorphic knights and rogues vying to control the crown. It’s a brilliant little game and one that left a big impression on me on PS4 four years ago. Here’s hoping it can live up to the same level of quality now it’s coming to Nintendo Switch. I’ll also be sitting down with my eldest to play more of Scribblenauts Mega Pack. Because who needs an excuse to share your love of Batman and all things DC?

Ryan Craddock, staff writer

This weekend is that one, glorius weekend of the year where EGX is in full swing in the UK. I’ll be heading to the event on Sunday, no doubt having a good, proper go at Super Smash Bros. Ultimate, Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee!, Starlink: Battle for Atlas, and many, many more. Oh, how could I forget Untitled Goose Game?! This one’s genuinely sitting at the top of my must-try list.

Elsewhere, just like Gavin above, my household has also been working our way through Overcooked 2 and having an absolute blast. If we have any time before heading off to the event, we’ll no doubt be turning on the ovens, chopping those carrots, and accidentally pushing one another into oblivion for hours on end.

Which games are you playing this weekend? (258 votes)

Attending EGX – Smash Bros. Ultimate, Pokémon Let’s Go & More!

  0%

RollerCoaster Tycoon

1%

The Elder Scrolls V: Skyrim

6%

Splatoon 2

17%

Xenoblade Chronicles 2: Torna – The Golden Country

8%

Xenoblade Chronicles 2

7%

Mario Kart 8 Deluxe

9%

Rocket League

3%

Excitebike

1%

Dr. Mario

5%

Super Mario Bros.

5%

Overcooked

  0%

Overcooked 2

1%

Metal Slug

1%

Super Mario Bros. 3

8%

Octopath Traveler

7%

The Messenger

4%

Sky Gamblers: Storm Raiders

1%

Dark Souls: Remastered (network test)

12%

Ice Hockey

3%

Scribblenauts Mega Pack

  0%

Please login to vote in this poll.

As always, thanks for reading! Make sure to leave a vote in the poll above and a comment below with your gaming choices over the next few days…

Posted on Leave a comment

Events: Are You Good Enough To Join Alex In The EGX 2018 Super Smash Bros. Showdown?

If you’re in the UK then you’ll no doubt be aware that EGX 2018 started this week, and if you happen to be at the event today of all days, then you could be in with a chance of claiming glory in Super Smash Bros. Ultimate.

At 3:30 PM today, the EGX 2018 Showdown takes place on the Nintendo stand at EGX. In this event, 4 lucky, lucky audience members will be joining Mr. Olney, Arekkz Gaming’s Alex Noon, Bird Keeper Toby and Gamer Network’s Paul Watson for a doubles tournament like no other.

If you’re not at EGX this year, then don’t worry – you can watch the tournament on Twitch or YouTube. May the best player win!

Posted on Leave a comment

Capcom Announces Phoenix Wright: Ace Attorney Trilogy For Nintendo Switch

A few weeks ago, Capcom revealed it would be hosting an “unmissable” Ace Attorney panel on the 22nd September at this year’s Tokyo Game Show. Following a bunch of rumours dating back to November last year, it’s now finally been confirmed the first three Phoenix Wright games are on the way to the Nintendo Switch. For the first time ever, the original trilogy series will also be released on PlayStation, Xbox and PC.

The collection – bringing together Phoenix Wright: Ace Attorney, Justice For All and Trials and Tribulations – will launch in Japan in early 2019, with a collector’s physical edition and e-Capcom limited edition available. According to Gematsu, the collection will include 10 save slots as well as Japanese and English language options.

Are you excited Phoenix will be making an appearance on the Switch? Are you a longtime fan of this series? Tell us below.